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User information for Orogogus

Real Name Orogogus   
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Nickname None given.
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Homepage http://
Signed On Feb 22, 2003, 03:15
Total Comments 996 (Graduate)
User ID 16241
 
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News Comments > Buzz Aldrin's Space Program Manager Announced
18. Re: Buzz Aldrin's Space Program Manager Announced Feb 8, 2013, 11:58 Orogogus
 
Draugr wrote on Feb 8, 2013, 02:41:
It doesn't sound like this game won't be doing anything that kerbal already doesn't do (or is planned to do.) Take into account that Kerbal allows for modding, (It remains to be seen if this game will allow for modding.) and I think it definitely gives it a leg up.

I don't follow the Kerbal forums, but from their website the management aspects seem pretty far off, and are never going to be the heart of the game. If people want to play management sim and not a physics sim, I don't see why this wouldn't be the better choice. Like, there are games with more detailed combat than Master of Orion or X-COM, but they don't necessarily (in fact, never) do the higher level strategy any better.

In any case the original was supposed to be a pretty good game, one that newer gamers can't get any more.
 
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News Comments > Op Ed
2. Re: Op Ed Feb 7, 2013, 20:57 Orogogus
 
I don't know if I agree with Brad's analysis that next generation hardware is going to revolutionize the RTS genre, though. I feel like there's a lot that can be done with control, gameplay and scope without DirectX11 and all that jazz. You look at a game like FTL, which isn't pushing any kind of graphical envelope, but gets the job done fine.

I feel that even with fancy bells and whistles there's only room for so many variations on a theme (the Dune II/Starcraft RTS, the Relic squad-heavy RTS, the Total Annihilation/SupCom million unit RTS, etc.). Brad mentions innovative designs that cross his desk but can't be made with current tech, and it would be interesting to see what those are.
 
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News Comments > Aliens: Colonial Marines "Bug Hunt" DLC Revealed?
59. Re: Aliens: Colonial Marines Feb 7, 2013, 19:10 Orogogus
 
ExGemini wrote on Feb 7, 2013, 17:39:
ASeven wrote on Feb 7, 2013, 17:33:
Game leaked on consoles a day ago. Word is it's a very average FPS game, not worthy of the name it carries.

... And then there are people who still rages for the PC piracy
Companies are generally concerned less about the fact that consoles get pirate releases early, than they are with the much larger amount of it on the PC side, coupled with lower sales numbers.
 
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News Comments > Morning Legal Briefs
9. Re: Morning Legal Briefs Feb 7, 2013, 13:19 Orogogus
 
You can totally trademark things used in everyday speech, like Apple, as long as it's limited to a market, and not already a generic term within that field.

http://www.apple.com/legal/trademark/appletmlist.html -- there are a lot of common words like apple, aqua, carbon, cocoa and time machine in there with no modifier. Dell can't jump into the market and sell an "Apple" laptop by just not calling it an "Apple computer".

GW's bullying here is almost certainly because of the title of the book. They probably can't successfully argue that they own the idea of space marines or the term, but they have a fair chance at demonstrating that a book with "Space Marines" in the title confuses people, as the only other such non-GW books are from the 1930s and not available on Amazon. If they want to be aggressive jerks about they could claim that the author was intentionally trying to ride on their success.

At this point it's just an Amazon takedown, though, so someone would have to take it to court before any actual claims are made.
 
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News Comments > Ships Ahoy - Dead Space 3
31. Re: Ships Ahoy - Dead Space 3 Feb 6, 2013, 13:05 Orogogus
 
Quinn wrote on Feb 6, 2013, 07:10:
Wetworks wrote on Feb 6, 2013, 06:15:
Quinn wrote on Feb 6, 2013, 04:16:
I saw in a trailer that Ellie has her right eye again. That's just a retarded lack of detail which I find unfathomable.

I'm assuming in the future they'll have eye transplants.


I thought of that. I just don't think you'll have the means in a small ship like the one Clarke and Ellie escaped in. And yes, she somehow got her eye back between that escape and the crash on Tau [something].

I don't know if you've been under a preview embargo but (spoiler text) the game doesn't take place immediately after DS2, and yes, she got a bionic eye or something.
 
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News Comments > John Carmack On Linux Gaming Support
21. Re: John Carmack On Linux Gaming Support Feb 6, 2013, 11:02 Orogogus
 
InBlack wrote on Feb 6, 2013, 10:54:
Many other things are also irrelevant commercialy TODAY. That doesnt exactly mean that they will ever be irrelevant...

Heh, yes it does. "Always" would be the word.
 
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News Comments > Oculus Rift Vision Correction Support
2. Re: Oculus Rift Vision Correction Support Feb 6, 2013, 10:52 Orogogus
 
What was the promise? I can't think of many intermediate steps between VR goggles and working holodeck or sensory booth, and the technology isn't there yet, so this is it for now.  
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News Comments > John Carmack On Linux Gaming Support
14. Re: John Carmack On Linux Gaming Support Feb 6, 2013, 10:49 Orogogus
 
InBlack wrote on Feb 6, 2013, 10:38:
I think someone needs to bring Carmack up to speed, as he is obviously totally unaware of what Valve's plans are. Its obvious that he wrote this post as a quick response to Besset's post without taking the time to look at what Valve is actually doing.

Also as far as I know Valve has no plans of emulating Linux support, they wants to build a "console" which would basically be a special PC running on a version of Linux.

If they push this "console" aggresively and get some large software developers aboard you can bet your fucking ASS Zenimax is going to want a piece of that.

An obvious side benefit of a console that uses Linux as an OS is that PCs would be able to run the same games natively without any porting whatsoever.

So Carmack while usually well informed, managed to look pretty bad with this shit.

I don't know that that translates into Linux support today being a good idea. According to wikipedia the only timeline for Piston is that Valve doesn't think it's going to come out in 2013. Given Valve's leisurely pace it might be best to wait before jumping on that bandwagon.

Panicked: Quake III Arena came out in 1999. That would be well before Linux had caught on with anyone outside of the zealot and admin crowds.

I guess the question would be whether the situation is significantly different now.

This comment was edited on Feb 6, 2013, 10:59.
 
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News Comments > John Carmack On Linux Gaming Support
13. Re: John Carmack On Linux Gaming Support Feb 6, 2013, 10:41 Orogogus
 
wtf_man wrote on Feb 6, 2013, 10:32:
Well... I find it interesting that Timothee actually said:
"They simply lost interest towards the PC in general during the idTech5 cycle"

And Carmack is focusing on the Linux comments.

As far as I can tell Carmack took it entirely in context. Timothee was in fact talking about why id isn't supporting Linux, his whole post was talking about Linux, and it was on a Linux gaming Reddit. The entire quoted sentence was actually:

"They simply lost interest towards the PC in general during the idTech5 cycle, and they don't have anyone there with Linux chops anymore."

...which was his analysis of why id doesn't do Linux. It's kind of just Blue and probably the rest of the Internet fixating on what was an observation about id rather than an accusation.
 
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News Comments > Commander Keen Successor Kickstarter
9. Re: Commander Keen Successor Kickstarter Feb 4, 2013, 21:45 Orogogus
 
ItBurn wrote on Feb 4, 2013, 21:35:
DrEvil wrote on Feb 4, 2013, 21:31:
ItBurn wrote on Feb 4, 2013, 21:25:
A generic platformer made for the lowest common denominator, the ipad. No thanks.

I do think that having an editor is cool. I would have liked that when I was a kid.

I don't know that working on an iPad has any bearing on "lowest common denominator". A 2D platformer isn't exactly demanding on hardware.

I wasn't talking about hardware. I was talking about controls, target audience and the types of games that make sense on a tablet. Three things that I don't want.

You're still off the deep end. The type of game is platformer. The controls are platformer controls. The audience is people who play platformers. The iPad has about as much influence on a platformer as it does on tic-tac-toe. Might as well stop using web browsers since they run on tablets, too.
 
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News Comments > Morning Metaverse
7. Re: Morning Metaverse Feb 4, 2013, 14:30 Orogogus
 
Without knowing the number of games sold on each console, that graph implies Nintendo made out like gangbusters. The area under the curve is much larger, they were known to have sold at a profit throughout the life cycle, and the cycle is going to end shortly past the end of that graph.

Also, in the context of the article -- i.e., social games, exclusively -- I don't think "hardcore" means what people are supposing. He probably means people who pay heavily to win.
 
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News Comments > THQ Postmortem
26. Re: THQ Postmortem Feb 1, 2013, 12:27 Orogogus
 
bhcompy wrote on Feb 1, 2013, 12:20:
Beamer wrote on Feb 1, 2013, 12:01:
Creston wrote on Feb 1, 2013, 11:31:
Publishers add nothing to the gaming industry.

Creston

Except for, you know, the capital required to make a game like GTA, Saints Row, etc.

Depends. These days, many formerly independent dev houses are now second party/subsidiary developers for publishers(such as the aforementioned Volition and DMA[now Rockstar North]). While they benefit from the capital, there is a long history of successful independent developers that self-financed or otherwise funded through publishing deals and such while still retaining their independence(Valve under Sierra is an obvious example).

There's a pretty big jump between that and publishers adding nothing to the industry.
 
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News Comments > Wizardry Online Launches
27. Re: Wizardry Online Launches Jan 31, 2013, 18:36 Orogogus
 
Gymper wrote on Jan 31, 2013, 17:43:
briktal wrote on Jan 31, 2013, 00:07:
Gymper wrote on Jan 30, 2013, 22:20:
WTF is that at 0:20 in the launch video? Nobody wants FF in Wizardry - or, rather I hope they don't! Way to run Wizardry into the ground...

There have been over 20 Japanese Wizardry games made.

Can't tell if this is good or bad? Were any of them any good?

From what I've seen, they basically ignored W6-8 and have continued to make games in the vein of 1-3 and 5, except with graphics and sound.
 
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News Comments > Wizardry Online Launches
24. Re: Wizardry Online Launches Jan 31, 2013, 13:16 Orogogus
 
Mr. Tact wrote on Jan 31, 2013, 08:15:
Hey, what do you expect from an IP that was essentially stolen anyway? I have to agree, the trailer left me thinking, "No thanks."

Is there something shady about the history in Japan? I have always wondered how they ended up making so many of the games over there and never porting them for the West. Do they actually have a license, and does Sir-Tech get anything from them?
 
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News Comments > Evening Q&As
13. Re: Evening Q&As Jan 29, 2013, 10:26 Orogogus
 
gray wrote on Jan 29, 2013, 08:35:
..we're allowing you to control the game with a mouse and keyboard..

That's very kind, is the game also in black and white or have you authorized the use of color?

That seems taken out of context. He says it makes the game feel different, as something to be taken into consideration when porting it. It's a fairly common point for a lot of games that don't happen to be twitch shooters or RTS games. Third person shooters and flight games usually end up hobbling the mouse speed to preserve a game's feel, with inevitable outcry from the PC side.

Rebinding keys is pretty weak, but the first 2 games did let you rebind them; it was just kind of half-assed. Didn't recognize more than 3 buttons on a mouse, and there was a petition for a disabled gamer who needed to be able to map walking to the mouse. EA's guy is saying they deserve credit for responding to the petition, and getting jumped on for it. It's basically the same thing as what the Legend of Grimrock devs did when they got a similar request, but they probably wouldn't be hounded for mentioning it.
 
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News Comments > Evening Q&As
5. Re: Evening Q&As Jan 29, 2013, 03:30 Orogogus
 
It sounds weak, but on the other hand I feel the PC gamers' expectations are unrealistic. DirectX11 support would be nice, I guess, but a high resolution texture pack was simply not in the cards; Dead Space isn't Skyrim or Half Life 3. The first game ran up to 2048x1536, so it's not like it was locked at 720p. The "further graphical enhancements" Blue editorialized about last time usually translates as PhysX effects, which aren't super common. I don't really know what people are expecting from a game not in the AAA megablockbuster class.  
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News Comments > Evening Q&As
2. Re: Evening Q&As Jan 29, 2013, 00:15 Orogogus
 
Shacknews and Blues seem to want to editorialize DS3's PC port heavily for some reason. DS1 had a pretty glaring mouse control/vsync issue, but did anyone besides shihonage (edit: and Blue, maybe?) have a ton of issues with the DS2 port? Not every game gets a high resolution texture pack.  
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News Comments > Op Ed
10. Re: Op Ed Jan 25, 2013, 13:46 Orogogus
 
jdreyer wrote on Jan 25, 2013, 13:33:
It's a great anecdotal article. If you looked at the entire industry, I think you'd find mobile had a larger share, but that it still would be dwarfed by PC.

There's also the price expectations issue. Mobile gamers only expect to spend a couple of dollars on games, while PC gamers willingly shell out $10-20 for a solid title. PC games might also sell better b/c getting on Steam or GoG is more difficult than getting into the app store, so there are fewer to choose from.

In this specific anecdote the games are $3 on PC anyways. I think the mobile market may be saturated with match-3 games, which are fairly well suited to a touch screen. And I don't know who would want to play them with a gamepad.
 
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News Comments > Op Ed
6. Re: Op Ed Jan 25, 2013, 13:31 Orogogus
 
wtf_man wrote on Jan 25, 2013, 10:39:
I'm not sure how a small indie Developer that had 3 games that averaged 53k of revenue... and only *one* of those games were released for the console... is relevant data. And XBLIG may not be the distribution answer needed for indies.

I mean, even in the casual / indie sector, that's kind of slanted against consoles. (Not that I'm complaining... just doesn't seem all that truthful)

As for the PC being dead... we've all heard that before... so I'm not all that worried.

I'm kind of surprised the match-3 games this guy made were able to generate that much revenue, honestly. $53K over about 6 yrs, granted, but still.

I know this board is all rah-rah PC, but do people really care about these games or what their developers have to say? This is sub-Angry Birds material, on par with hidden object games.
 
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News Comments > Morning Legal Briefs
3. Re: Morning Legal Briefs Jan 23, 2013, 15:31 Orogogus
 
RollinThundr wrote on Jan 23, 2013, 11:52:
Why is it always democrats introducing bills to go after video games?
They should make a new slogan for the party, The DNC: Where personal responsibility is taboo. Or The DNC: It's always someone else's fault.

I don't think that's the case. They do tend to be Democrat sponsored, but I'd say it's no more than a 60/40 split.

A search turns up the following:

US HR231 2009 (warning labels) - D/R
US HR4204 2012 (warning labels) - D/R
US HR5990 2008 / HR287 2013 (restriction of sales to minors) - D
CA AB1792 & AB1793 2005 (labeling, restriction of sales to minors) - D
CA AB 1179 2005 (restriction of sales to minors) - D
IL HB4023 2005 (restriction of sales to minors) - D/R
LA HB1381 2006 (restriction of sales to minors) - D/R
MD HB707 2006 (restriction of sales to minors) - D/R
MI HB4702 SB416 2005 (restriction of sales to minors) - R
MN HF1298/SF785 2005 (restriction of sales to minors) - D/R
MO HB157 2013 (tax on violent video games) - R
OK HB3004 2006 (restriction of sales to minors) - R
UT HB353 2009 (restriction of sales to minors) - D/R
WA HB 1009 2003 (restriction of sales to minors) - D
WA HB2178 2005 (restriction of sales to minors) - D

So 5 Democrat-sponsored bills, 3 Republican-sponsored ones, and 7 co-sponsored on both sides of the aisle. So call it 55/45%.
 
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996 Comments. 50 pages. Viewing page 23.
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