User comment history
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| News Comments > Op Ed |
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| 5. |
Re: Op Ed |
Feb 6, 2012, 13:13 |
Orogogus |
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I thought this was an astonishingly terrible article. The only difference I can tell between a demo and a shareware from the article's point of view is how much of the game is made available, but it seems to go to lengths to make a big deal out of something pretty minor. And the difference between encouraging people to share your demo/shareware release and actual piracy seems obvious to me. "Nowadays, when you buy a product and file-share it with friends, companies call it piracy." That was also called piracy back then.
The 3 Sierra demos he described were a tiny fraction of their main games. Almost no game you could find in Babbages or Electronics Boutique had shareware releases. Basically the only shareware publishers of the time (meaning, ever) were Apogee and Epic. Even Epic's One Must Fall 2097 gave you just 3 robots and a limited campaign. And first person shooters aside, a lot of the games they spit out are basically free Flash games nowadays, not necessarily representing significantly more work then than they do now, and with the bare minimum of storyline and plotting.
I mean, we do have shareware in the same vein like Minecraft and Mount & Blade. I just don't see that this model necessarily applies to games that are expensive to develop, like the Witcher or Skyrim, or that the argument carries over to anyone supporting piracy, ever. |
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| News Comments > Star Prospector Demo |
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| 5. |
Re: Star Prospector Demo |
Jan 30, 2012, 14:58 |
Orogogus |
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No, that's probably Starflight. Star Control II was very similar, but the grid and the crew (and EA) say Starflight rather than SC2. SC1 didn't have a campaign or in-game story as such.
Although, as far as I know none of the games in this genre have had multiple galaxies. |
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| News Comments > Star Prospector Demo |
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| 3. |
Re: Star Prospector Demo |
Jan 30, 2012, 12:03 |
Orogogus |
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| I'm positive that Star Control I and II were published by Accolade, not Electronic Arts. Maybe you're thinking of Starflight? |
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| News Comments > Morning Legal Briefs |
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| 11. |
Re: Morning Legal Briefs |
Jan 26, 2012, 13:08 |
Orogogus |
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| I'd think the biggest difference is that it's a lot harder to find, say, a full copy of Transformers 3 on YouTube, or even the whole thing broken up into 15 minute sections. |
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| News Comments > Quoteworthy - Paradox on DRM |
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| 40. |
Re: Quoteworthy - Paradox on DRM |
Jan 25, 2012, 19:37 |
Orogogus |
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Creston wrote on Jan 25, 2012, 14:13:
Orogogus wrote on Jan 25, 2012, 12:44: And on the other hand you have horrific markups for the EU and Australia for I don't even know what reason. Just greed, buddy. It's nothing more than that. Plain, unadulterated greed.
Creston It just seems strange that 1) no one's really tried to undercut the competition and clean up, 2) everyone in those regions apparently deals with it, and 3) they haven't been able to get away with it in the US.
Presumably the companies want to make as much money as possible, and they've determined that the sweet spot for selling games in AU/NZ is $90 and that they wouldn't be able to make even more money by selling to more people at a lower price. The only thing that makes sense is if gaming were an utterly niche hobby in those territories, and the only consumers are a select group of hobbyists who will buy almost anything that comes out, even at a steep markup, but it really doesn't seem that's the case. |
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| News Comments > Quoteworthy - Paradox on DRM |
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| 38. |
Re: Quoteworthy - Paradox on DRM |
Jan 25, 2012, 16:56 |
Orogogus |
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Bhruic wrote on Jan 25, 2012, 16:20:
It doesn't matter. Without region locking, those products wouldn't be sold in those regions Totally missing the point. I'm not arguing about what is happening (or would happen), I'm arguing about what should happen. Why should people who happen to be making $10K in a "poor region" be able to buy a game for substantially less than someone making $10K in a "rich region"? Kind of an inane question. Should these people be arrested for buying goods? The question is, why shouldn't a company be allowed to set their prices in this fashion? Because first world message boarders are going to whine? Or are governments supposed to be stepping in and mandating what prices goods must be sold at? Setting regional prices obviously gives a company more flexibility to meet local demands, and is generally in the interest of both sides in poor markets. |
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| News Comments > Minecraft's Information Quest |
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| 13. |
Re: Minecraft's Information Quest |
Jan 25, 2012, 13:56 |
Orogogus |
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nin wrote on Jan 25, 2012, 13:47:
It's the very next sentence after the part you quoted. And that's still not what I'm talking about. He could easily get all sorts of feedback without implementing what he's wanting to do.
The Internet is full of all sorts of feedback. But actual data is a nice thing to have, too. |
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| News Comments > Minecraft's Information Quest |
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| 8. |
Re: Minecraft's Information Quest |
Jan 25, 2012, 12:48 |
Orogogus |
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nin wrote on Jan 25, 2012, 10:50:
No one but no one is going to answer a survey like that every 10 minutes. I didn't say they had to.
It's the very next sentence after the part you quoted. And in any case the questions about game session length and single/multiplayer seem like they could encounter significant bias just by the nature of the sample pool that's willing to answer such a survey.
Opt-in on install seems straightforward enough for the download. I suppose the applet doesn't really need to be collecting data about the computer it's running on. |
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| News Comments > Quoteworthy - Paradox on DRM |
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| 16. |
Re: Quoteworthy - Paradox on DRM |
Jan 25, 2012, 12:44 |
Orogogus |
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Julio wrote on Jan 25, 2012, 12:28:
Beamer wrote on Jan 25, 2012, 11:41: Region blocking is an unfortunate necessity. Steam actually does a poor job of it, as there are plenty of key resellers out there that sell brand new games for 50% off. And what's wrong with that? I should be able to buy from anywhere in the world and not pay an artificial premium. Nearly the entire price on digital games, and even the physical copies, is artificial. On the extreme end, when a company sells into a poorer market like Southeast Asia or Latin America, they might discount it far below the US price so that people can afford it. If everyone bought at the China price, most big publisher games probably wouldn't recoup the cost of development. So the alternatives are region locking or just saying screw you to the poorer markets. In such a situation I don't really mind paying more than people in China, where the same price represents a much larger proportion of their wages.
And on the other hand you have horrific markups for the EU and Australia for I don't even know what reason. |
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| News Comments > World of Warplanes Introduces German Aircraft |
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| 3. |
Re: World of Warplanes Introduces German Aircraft |
Jan 20, 2012, 11:54 |
Orogogus |
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| I really don't understand the obsession over screenshots and videos, because I watched that and am completely not interested if it's the same as the WoT endless skirmish. Is it the eye candy factor, or do people just not believe that they're not working on something if there's nothing to look at? |
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| News Comments > Syndicate Released on GOG.com |
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| 4. |
Re: Syndicate Released on GOG.com |
Jan 20, 2012, 02:40 |
Orogogus |
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I think between the original game, the expansion and the sequel there were zero times that you would want to split your squad, other than to scatter when attacked by area effect weapons. I kept waiting and waiting for them to present a mission where you needed someone to hold a point or something while another drone handled another objective, but no. There was never anything to outweigh the benefits of focusing your firepower and spreading out the incoming damage.
Plus it didn't split the screen or anything, so it helped situational awareness to keep all the guys on the screen. |
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| News Comments > BioShock Infinite Parties Like It's 1999 |
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| 5. |
Re: BioShock Infinite Parties Like It's 1999 |
Jan 19, 2012, 11:09 |
Orogogus |
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Prez wrote on Jan 19, 2012, 10:38: A mode that's an homage to System Shock. I like it! An homage to System Shock 2. None of the RPG elements, other than an inventory, were part of System Shock 1. Bioshock had a lot more in common with SS1 than with SS2.
As far as spiritual successors go, I thought Bioshock was closer to SS1 than SS2 ended up being. The stats and skills and credits and whatnot made SS2 a lot more like Deus Ex set in the System Shock universe rather than a sequel to the original. |
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| News Comments > MechWarrior Online Q&A |
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| 3. |
Re: MechWarrior Online Q&A |
Jan 18, 2012, 22:54 |
Orogogus |
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| Eh, I'm a lot more interested in the game design talk than in screenshots or videos, personally. I'm hoping for a lot more than something that's just pretty. |
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613 Comments. 31 pages. Viewing page 21.
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