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User information for Orogogus

Real Name Orogogus   
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Homepage http://
Signed On Feb 22, 2003, 03:15
Total Comments 995 (Graduate)
User ID 16241
 
User comment history
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News Comments > Xbox One Announced
20. Re: Xbox One Announced May 21, 2013, 15:30 Orogogus
 
entr0py wrote on May 21, 2013, 15:16:
I hope they run into a big class action due to the proposed game licensing scam. My understanding was that computer software has a special exemption from the First-sale doctrine, but that game consoles have no such exemption and so must legally allow resale of software and hardware.

Unless they plan to integrate some sort of meaningless "online service" into every game that is only there for the purpose of DRM. Even then I hope there's room to challenge it.

http://en.wikipedia.org/wiki/First_sale_doctrine

That link suggests that the exemption you're thinking of is to a sub-rule that prohibits renting out software (e.g., buying a copy of Quicken, and then "renting" it out to a hundred friends), and that consoles have no such prohibition.

In any case, the 360, PS3 and Wii already have online marketplaces. How is the legally required resale handled there? My impression is that it hasn't been, and there hasn't been a class action yet.
 
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News Comments > Heavy Gear Assault Kickstarter
15. Re: Heavy Gear Assault Kickstarter May 21, 2013, 14:02 Orogogus
 
Darks wrote on May 21, 2013, 12:54:
I never wish Ill will on someone trying to make a game, but I hope this one fails so they understand that gamers are not looking for MP PVP only games

Unless they are, and you're wrong. On the side of MP-only you have TF2, CS, all the MOBAs, Battlefield, plus games that might as well not exist without MP (Starcraft, Call of Duty). Whatever's bad about CoD, every tenant I've had who was in the military has had an Xbox to play CoD with his friends and/or relatives.

And on the flip side the sci-fi giant robot/spaceship genre is pretty damned niche. Freespace 2 is regarded as best in class, but was one of the big commercial flops of the PC game industry. I don't know how the Mechwarrior games have sold, but it can't be that spectacular if every single numbered title has had a different development team.

I don't really have any interest in a MP-only title, either, but the audience for SP really might not be large enough for anything other than smaller, much less ambitious games with much less than cutting-edge graphics. And, well, hilariously grandiose Kickstarters, but that one might surprise me.
 
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News Comments > Syndicate Wars Revival Kickstarter Plans?
8. Re: Syndicate Wars Revival Kickstarter Plans? May 20, 2013, 13:18 Orogogus
 
I'm kind of curious what people liked about the original Syndicate over Syndicate Wars. I felt the later levels of Syndicate and all of American Revolt were too puzzley, with only one right solution. That was almost always either 1) take all 4 of your guys, drug them up and nuke the bad guys in exact order as they file in, or 2) Persuadertron the whole damn city so you don't have to fight anyone (a lot less of that in American Revolt, though).  
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News Comments > Syndicate Wars Revival Kickstarter Plans?
6. Re: Syndicate Wars Revival Kickstarter Plans? May 20, 2013, 13:01 Orogogus
 
I liked Syndicate Wars a lot. I can see why they went 3D; I feel like after American Revolt they'd done everything they could with the original engine. I feel like the problem was that it came out a few years too early. If it had come out a little later then it would have been 3D accelerated, it might have had online play, and it might have been more moddable. With a construction set and co-op it would have been pretty great.

Stuff I thought was good:
1. More weapons, and more defensive options; I thought Syndicate was extremely offense-heavy
2. Vehicles weren't always on rails, and more varied -- missile tanks, mechs, etc.
3. I found the Church material was reasonably interesting
4. I kind of liked how obliquely the story was presented, at least up until the space missions
5. On the balance I liked not having to fiddle around with looting dead bodies for ammunition. I felt especially in American Revolt a lot of missions had to be beaten by trial and error and knowing where to go to kill guys with Gauss guns or whatever, and less about having a solid strategy going in the first time.

Bad:
1. Unaccelerated 3D was very slow and clunky
2. Pointless deathmatch multiplayer mode...
3. ...over LAN only
4. ...using NETBIOS
5. View distance being tied to your equipped weapon was dumb. Always had carry a long range around just so I could see.
6. The economy, with the banks, was kind of dumb. But it was kind of dumb in Syndicate, too.
7. Either I was missing a supplementary instruction manual with all the background, or else the entire backstory was only available in online previews. Like, the missions tied into what I'd read on OGR, but hell if anything about Jean-Paul whosits was in the manual.
8. Also, the whole super-shield thing wasn't in my manual, either, and it was really important

On the other hand I don't have any interest in teaser trailers, so I guess I'll wait for previews to see what's up.
 
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News Comments > Saturday Legal Briefs
4. Re: Saturday Legal Briefs May 19, 2013, 12:07 Orogogus
 
Well, you messed up the joke. It would go, that's what, $2.7 gazillion jillion pesos? It's all screen-door-on-a-battleship when the numbers on both sides are in US dollars.  
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News Comments > Trion Layoffs
16. Re: Trion Layoffs May 18, 2013, 02:48 Orogogus
 
cento wrote on May 17, 2013, 20:47:
Cutter wrote on May 17, 2013, 20:02:
I knew they were full of shit. Yeah, 1 million registered to try the beta and 100 sales.

For all we know, Defiance may have sold 1mil copies. Unfortunately, for a big budget title released to console, 1million sold is NOT a success. For a console title, too little of the revenue actually goes to the developer. And I seem to recall hearing that Defiance's best-selling platform was on 360 - would have been better if those sales were all PC and the profit margin better.

That's as tenuous as publishers treating pirated copies as lost sales. If anything console sales are even less likely to be lost sales, since at least most of the people pirating can actually run the game. Unless for some reason porting represents a huge chunk of the budget, it's more likely that the end result would simply have been losing the majority of its best-selling platform with little increase in revenue.

And from a pure PC perspective, for a second or third tier developer it's hard to think of a niche more destined for failure than "big budget MMORPG."
 
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News Comments > Half-Life 2 Oculus Rift Support
11. Re: Half-Life 2 Oculus Rift Support May 11, 2013, 00:55 Orogogus
 
SirKnight wrote on May 11, 2013, 00:12:
And what do you mean by cereal?

Cereal is the kids' slang for serious or seriously nowadays, in the same vein as jelly for jealous.
 
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News Comments > Pinball FX2 on Steam Next Week
8. Re: Pinball FX2 on Steam Next Week May 3, 2013, 23:29 Orogogus
 
An FX2 developer said it's because they're publishing through Microsoft now, and they're not subject to Greenlight.

I feel like the Pinball Arcade guys have demonstrated some pretty serious deficiencies in the past. When they're on their game, they're great, but at other times it's pretty dismal in gameplay, graphics, UI and bugs. Their ports can be especially bad, and release dates and quality on release can be a crapshoot.

Unfortunately, "some of the most hilariously bad pinball physics around" only means that FX2 isn't as good as the only other player in the market right now, Pinball Arcade. Pinball Arcade has a pretty big nostalgia advantage, but even so I'd be hesitant to put them head and shoulders above FX2.
 
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News Comments > Morning Safety Dance
9. Re: Morning Safety Dance Apr 29, 2013, 13:22 Orogogus
 
eRe4s3r wrote on Apr 29, 2013, 11:14:
Especially because piracy raises sales....

What, like, every single time, no question whatsoever? I don't know if that really seems any more credible than the MPAA/RIAA's opposite stance.

Regarding the game content: I haven't played either game, but the company's motto referenced in the article seems to suggest that Game Dev Story has Farmville-ish social aspects, and part of the point of this game was to eliminate or minimize those. Social games are definitely on the Blues bitch-list, so if this is a clone, it sounds like the kind of clone that people have asked for.
 
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News Comments > Expeditions: Conquistador Delayed
3. Re: Expeditions: Conquistador Delayed Apr 12, 2013, 12:34 Orogogus
 
Colonization is hardly the same genre as those other games, and the '90s aren't really recent. Gold of the Americas came out in 1989, 24 years ago, and I think Seven Cities of Gold was a DOS booter. By way of contrast, Homeworld 2 came out in 2004, and people kind of won't shut up about a sequel.

But yeah, these guys have at best an iffy record.
 
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News Comments > Stardock Plans "At Least" Two Game Announcements
36. Re: Stardock Plans Apr 11, 2013, 04:31 Orogogus
 
draginol wrote on Apr 10, 2013, 21:29:
I'd say that different people have different preferences. Say you joined Stardock and hated dogs and demanded that we stop allowing dogs at work. You'd get told to find another job probably. In that case you might find the environment hostile.

On the other hand, if you asked that we keep dogs away from your area then we'd make sure dogs were kept away from your area.

That's not really analogous. The reason there are workplace harassment laws is more like if there's one Polish employees and all day long everyone is telling Polish jokes behind his back. Or if word gets around that the CEO of a company regularly makes jabs at Mormons in upper management meetings; it's a hostile environment for any Mormons at the company regardless of whether anything is said to them directly.
 
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News Comments > Stardock Plans "At Least" Two Game Announcements
30. Re: Stardock Plans Apr 10, 2013, 21:16 Orogogus
 
That's not conclusive; there are horrific stories about working in the games industry, stories which wouldn't exist if people were able to jump ship whenever they wanted. And I've worked with people who've been at companies carrying on with wildly inappropriate policies, tacit or not, regarding religion or ethnicity. Usually most people don't want to rock the boat, and people who actually work on projects are generally less likely than most to become disgruntled (apparently unless that project was Bioshock: Infinite).  
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News Comments > Stardock Plans "At Least" Two Game Announcements
28. Re: Stardock Plans Apr 10, 2013, 20:48 Orogogus
 
That doesn't mean that women can't work there, any more than they couldn't work in the bad old days, any more than there weren't African-Americans doing great things in sports in hostile environments. But from your own postings, you acknowledged that you make off-color jokes in the workplace, and that you considered it your right as owner to do so. People can put up with that; but they shouldn't have to.  
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News Comments > Stardock Plans "At Least" Two Game Announcements
25. Re: Stardock Plans Apr 10, 2013, 20:22 Orogogus
 
I thought the UPS/Glenn Beck thing was extremely minor (albeit hypocritical, as pointed out) compared to the sexual harassment suit, where his own defense of his actions came across less as patient and more as completely insane. Completely disregarding the complaint, his defense alone made Stardock sound like no place for a woman to work.  
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News Comments > EA "Wins" Consumerist Poll Again
27. Re: EA Apr 10, 2013, 01:45 Orogogus
 
To throw another one out there: The reason you (or at least a lot of people) can't file taxes online directly with the federal and state governments, and for free, is because Intuit lobbies heavily to keep it the way it is so they can keep selling Quicken. Pisses me off to no end every single year.

A few years ago California (or maybe just San Diego) was going to make efiling free for low income residents, but a Republican bloc in Intuit's pocket put a block on separate legislation funding shelters for victims of domestic violence until the tax filing assistance program was scrapped.

In this day and age there's no reason why the US and state governments can't make an easy portal for tax filing, but Intuit is basically the DeBeers of the tax preparation in world. Utter scum, although I hear they're nice to their employees.

===

EDIT: Honorable mention does have to go to the Internet providers in the US, fighting tooth and nail against state-subsidized broadband while maintaining cozy local monopolies dedicated to terrible, terrible service. AT&T in particular with its awful download caps for anyone who doesn't want a goddamned U-Verse package.

It is kind of weird that people are defending this poll. It's clearly not any more valid than, say, Mountain Dew's online poll to name their new flavor ("Hitler did nothing wrong" being the runaway winner).

This comment was edited on Apr 10, 2013, 01:52.
 
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News Comments > EA "Wins" Consumerist Poll Again
5. Re: EA Apr 9, 2013, 21:15 Orogogus
 
commonperson wrote on Apr 9, 2013, 21:08:
Honestly what this tells me that a)the sample pool is invalid and b)The Consumerist is rubbish. I'm sorry, but in no way does anything that EA has done in it's worst imaginings stack up against Bank of America or any of those other companies. It's crap like this that make gamers look like fools.

Ya. Crossing out "EA's business practices" and subbing in "the Consumerist" presents the question a lot of people are really thinking.
 
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News Comments > No One Knows Who Owns NOLF
10. Re: No One Knows Who Owns NOLF Apr 6, 2013, 13:13 Orogogus
 
TychoCelchuuu wrote on Apr 6, 2013, 11:48:
Oh come on, there's an easy way to figure this out. Just pretend to announce a new NOLF game and wait to see who sues you.

The risk would be if no one says anything, leaving GOG or whoever to possibly still get sued after the game goes up.
 
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News Comments > Infinite Space 3: Sea of Stars Kickstarter
1. Re: Infinite Space 3: Sea of Stars Kickstarter Apr 4, 2013, 13:07 Orogogus
 
I was never able to play the second game very long because I couldn't get the hang of combat. The first game was straightforward enough, but in the second basic readouts of health and shields were moved from a fixed readout to mouseover only, and I was unable to cope. How did people manage this? Having to constantly mouseover to know when everyone's shields were getting low completely messed up my ability to control my ships without pausing every second.  
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News Comments > LucasArts Closed
68. Re: LucasArts Closed Apr 3, 2013, 19:10 Orogogus
 
Fantaz wrote on Apr 3, 2013, 18:40:
Orogogus wrote on Apr 3, 2013, 17:11:
Rattlehead wrote on Apr 3, 2013, 16:34:
Beamer wrote on Apr 3, 2013, 16:20:
Rattlehead wrote on Apr 3, 2013, 16:19:
Welp, there goes any hopes of a proper kotor sequel. Thanks Disney.

Uh... how so?

LucasArts didn't make them.
Because Disney is a shit company that like all the other swine of the industry sees no profit in traditional games anymore and believes all the money is in micro transactions, F2P and mobile games. I highly doubt they will give EA, Bioware or Obsidian the rights to another large production AAA game, especially on a scale of something like KoToR or ToR.

I truly believe the future of Star Wars games are the lego series, upcoming movie tie ins, and shit facebook games. You can kiss goodbye high production Star Wars games, because Disney doesn't believe in that kind of shit. Hell I don't even think we will SEE another Star Wars game until the next Abrahms movie is out.


What do you even know about Disney as a gaming company? I mean, what is any of this based on?

I'd say he based it off very good observations... so good that I'd definitely say there is some truth there. It's also becoming a trend, and I do notice Disney loves their mobile gaming division a lot more and just say fuck off to any triple 'A' titles probably also partly due to the rising costs of next-gen PS4/720. I just think that they could've handled this better instead of cutting 150 jobs like that... kind of heartless when you'd think they'd have a shitload of money to fund a company like that for at least another few decades.

Would it kill you to post independently verifiable facts? Disney has never been a particularly strong force in gaming. Outside of Kingdom Hearts and inevitable movie tie-ins they don't have any strong mark in the field, because generally speaking their properties aren't a great fit. What AAA titles have they blown off? Marvel and Star Wars on the other hand are good fits, and they haven't crushed this year's upcoming Marvel games (although that MMORPG is obviously on the standard road to failure), and they say they want to license out Star Wars. What's the evidence to the contrary?

Jerykk wrote on Apr 3, 2013, 17:57:
If this were the 90's, this would be terrible news. However, LucasArts has been a hollow shell of itself for the past decade. The only good games they've been involved with are the ones they licensed to third-party developers like Bioware and Raven.

Starwars 1313 looked like a really promising upcoming game that was being developed, so that's disappointing...


I thought 1313 looked like more crap coasting on the popularity of the license, personally. From the previews: "the game will feature a combination of cover-based combat, platforming, and 'playable cinematic gameplay.'" Swell.

I really do agree with the sentiment that those 150 people had been producing nothing of value since... I guess Republic Commando in 2005 was decent. 150 jobs is sad and all, but the fact remains that they've been paid to produce nothing particularly good for the past 7+ years. I don't feel like it's Disney's job to effectively pension them for freaking decades just because they can.
 
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News Comments > LucasArts Closed
55. Re: LucasArts Closed Apr 3, 2013, 17:18 Orogogus
 
RollinThundr wrote on Apr 3, 2013, 17:16:
Orogogus wrote on Apr 3, 2013, 17:11:
Rattlehead wrote on Apr 3, 2013, 16:34:
Beamer wrote on Apr 3, 2013, 16:20:
Rattlehead wrote on Apr 3, 2013, 16:19:
Welp, there goes any hopes of a proper kotor sequel. Thanks Disney.

Uh... how so?

LucasArts didn't make them.
Because Disney is a shit company that like all the other swine of the industry sees no profit in traditional games anymore and believes all the money is in micro transactions, F2P and mobile games. I highly doubt they will give EA, Bioware or Obsidian the rights to another large production AAA game, especially on a scale of something like KoToR or ToR.

I truly believe the future of Star Wars games are the lego series, upcoming movie tie ins, and shit facebook games. You can kiss goodbye high production Star Wars games, because Disney doesn't believe in that kind of shit. Hell I don't even think we will SEE another Star Wars game until the next Abrahms movie is out.


What do you even know about Disney as a gaming company? I mean, what is any of this based on?

You must be new, Beamer thinks he knows everything about everything when it comes to the game industry.

It's Rattlehead here, though.

I mean, Kingdom Hearts is a big budget game series, and as far as I know Disney's still on board there.
 
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