User comment history
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| News Comments > Double Fine Kickstart Hits $2M |
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| 19. |
Re: Double Fine Kickstart Hits $2M |
Feb 20, 2012, 19:41 |
Orogogus |
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Dev wrote on Feb 20, 2012, 19:21:
wtf_man wrote on Feb 20, 2012, 19:09: If they can make something on par with Grim Fandango, or the Monkey Island 1 & 2 remakes... I'll be very happy. Tim has already talked about it in answering questions about it. Lucasarts never ever sells any IP's so they can't do anything with that. Lucasarts would rather the IP's rot away. But Telltale managed to license the Monkey Island IP, and get a hold of the Sam & Max license. Wtf_man seems to be implying quality, though, not an actual GF or MI game.
That said, Tim has tweeted that GF cost $3M in 1998 (~$4M today), so it might be out of scope, still. I'm sure Monkey Island cost less than that, and is probably more what Double Fine has in mind. |
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| News Comments > Reign of Thunder Announced |
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| 6. |
Re: Reign of Thunder Announced |
Feb 20, 2012, 12:39 |
Orogogus |
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Hump wrote on Feb 20, 2012, 11:02: Poor Day 1, a talented bunch but their timing always stinks. Forget about the official BT stuff in the pipelines but they will be competing directly with Hawken for the arcade gameplay Mech fans. One look at the Hawken videos and its clear that Day 1 is up against some fierce competition. Well, Hawken is PC-only, doesn't have a single player campaign, and is going to be free to play, so there's a fair amount of room out of the gate to find a niche.
Of course, I'd think that free to play would be a point in Hawken's favor, but I'm given to understand that a lot of people aren't fans of that model (Tribes Ascend pay to win ho ho ho, never gets old). |
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| News Comments > etc. |
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| 2. |
Re: etc. |
Feb 17, 2012, 14:27 |
Orogogus |
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| They do still make old style legos like City, Space, Castle and Technic. Plus buckets of bricks and whatnot. Star Wars and Harry Potter do get more shelf space, but I expect they would also sell more even on an equal footing. |
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| News Comments > Notch on Psychonauts 2 "Hype" |
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| 22. |
Re: Notch on Psychonauts 2 |
Feb 17, 2012, 12:37 |
Orogogus |
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Creston wrote on Feb 17, 2012, 11:47:
nin wrote on Feb 17, 2012, 10:32:
Now he sees the reality and starts backpeddling And you would too if the price tripled from when you originally expressed interest.
Did it though? I thought Tim Schafer said straight-away that Psychonauts 2 would cost ~ 19 million to make, and initially Notch's response was "okay"?
I understand that he's having second thoughts, but I don't think the two sides were talking about 6 million and suddenly boom, it went up to 19. I think $20M was a number that Tim Schafer put on Twitter, at least initially.
Hm. I don't know how to link tweets, apparently. Anyway, someone asked how much it would take to convert the new adventure game Kickstarter into a fund for Psychonauts 2, and Tim replied "20MM minus $1MM" (I don't even know how to copy and paste from tweets, blargh). So that was probably kind of an off the cuff reply. Rereading that tweet, I think Tim was saying that it would cost $20M, minus the $1M that had already been pledged at that point. |
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| News Comments > Game Reviews |
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| 5. |
Re: Game Reviews |
Feb 16, 2012, 12:48 |
Orogogus |
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Verno wrote on Feb 16, 2012, 12:24: Yeah I have to agree with you, I've never seen anyone say the Portal 2 puzzles were too difficult and frankly the thought of that feels a bit ludicrous. While I agree about the difficulty, I did think it dragged on. The pacing is much, much slower than the original game. |
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| News Comments > Orcs Must Die! Mod Support |
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| 8. |
Re: Orcs Must Die! Mod Support |
Feb 16, 2012, 12:37 |
Orogogus |
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Slashman wrote on Feb 16, 2012, 07:36:
LightAssassin wrote on Feb 16, 2012, 05:59: Was interested in it until I found about no co-op... makes the game point less to me. Yeah because no action game can possibly be fun or entertaining without co-op. On Blue's News a game can fail to be fun or entertaining if the FOV is too narrow, or because of DRM, or because it also released on consoles, because there are no subtitles, or because of DLC, and so on. Lack of co-op probably ranks as around the 17th or 18th most hard-to-believe reason. |
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| News Comments > Psychonauts 2 Interview |
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| 26. |
Re: Psychonauts 2 Interview |
Feb 16, 2012, 02:26 |
Orogogus |
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I do know about Magic, yes. Not going to lie; given how often you've mentioned the saturated card game market, I really thought there was going to be more than one example. This is a reasonable list:
http://www.mobygames.com/game-group/genre-trading-collectible-cards-/
By way of comparison, Tower Defense:
http://www.mobygames.com/game-group/tower-defense-games
...minus about 3,249 browser-based games, probably the single most saturated browser game genre in existence, unless it's zombies.
For whatever reason, I think you're kind of imbalanced about 1) how many card games there really are on the PC, and 2) how much it probably costs Notch to fund one.
Regarding losing money on Schafer, I was referring more to your suggestion that Notch would be better off putting $13M towards Psychonauts 2 than making his card game and other projects. I love his games, but the historical evidence is not on his side. He's like a one man Looking Glass Studios, unfortunately. |
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| News Comments > etc., etc. |
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| 31. |
Re: etc., etc. |
Feb 15, 2012, 04:11 |
Orogogus |
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That's the revenue -- more money coming in from PCs, since it's the only game in town, but less overall. But less overall means less going back into new games. Less content, shorter development times, chancier thresholds for making back the development cost, fewer megabudget games competing against each other. It costs more to make games that bring in less revenue. It's nice that it's all coming from PCs, but it's back to my original point, which was that rather than consoles holding back a game due to technical limitations, games might not be made at all because of financial constraints, or they might be released prematurely with content or features axed due to a tighter budget.
The Blues crowd is the first to turn up its collective nose at multiplatform titles, but would you rather have a game freed from the shackles of console hardware, or one that was allowed to take as long as it needed to finish? Without someone like Notch willing to burn money with no regard for return, it seems like a question that would come up in the real world. |
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| News Comments > Psychonauts 2 Interview |
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| 12. |
Re: Psychonauts 2 Interview |
Feb 15, 2012, 02:45 |
Orogogus |
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Speaking as someone who chipped in $30, I don't know if any big name developer has a better record of critically-acclaimed commercial flops than Tim Schafer. I don't know how much Scrolls is going to cost to develop, but it might not be $13 million. (Is the market really that saturated? Saturated to me is tower defense, but hell if those aren't still being churned out).
Also, is Bethesda's lawsuit even going anywhere? There hasn't been anything posted about it since October. |
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| News Comments > Tim Schafer Interviews |
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| 6. |
Re: Tim Schaefer Interviews |
Feb 14, 2012, 01:19 |
Orogogus |
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| If I read the Kickstarter pledge rewards correctly, there are currently 4600+ people slated for special thanks in the game's credits. I don't know if I'm sitting through that. |
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| News Comments > Obsidian Considering a Kickstart |
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| 27. |
Re: Obsidian Considering a Kickstart |
Feb 14, 2012, 00:43 |
Orogogus |
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Jerykk wrote on Feb 14, 2012, 00:09:
I'd love to believe that the kickstarter fund would end up reaping a return to the 'investors' in terms of quality and adherence to some of the principles that made the classics of yesteryear, but I think mobs like Obsidian will still try to go for mass appeal etc rather than making a solid game. I don't think they would. For one, customers would expect some details before investing their money. Things like the type of game being made and the estimated length of development, for example. I highly doubt Obsidian would just take all that money and use it to fund a prototype they can just show off to publishers.
Given the realistic funding that a Kickstart would provide (~$1 million), Obsidian would have no choice but to make a 2D, old-school, text-driven CRPG (like Planescape Torment). I sincerely believe that old-school developers like Avellone would love to do such a thing but the realities of business have made it unfeasible. I kind of suspect it would be a very short CRPG, or more old school than initially supposed. Tim Schafer says DOTT cost almost half a million in today's dollars to make without including voices. So he can do better than that with his $1.7M+, but something like the Infinity Engine seems an order of magnitude or two more complex. Torment looks like something that took a lot of people a lot of time to put together. Grim Fandango comes out to $4.2M in today's money, and Tim Schafer implies that nearly all of that goes to developer salaries rather than something optional like voice actors.
Just as a back of the envelope calculation, if a group can get their game done in a year, and say the average salary is $50K, then 20 people is $1M. A game that takes 2 years would hit that with just 10 people. And if you go to Mobygames and click on a credits page, there are about 35 people even stopping at just the programmers, designers, scripting and artists. So I suspect that for $1M, old school might be less Infinity Engine and approaching more Ultima 6 or gussied-up Gold Box. |
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| News Comments > Gone Gold - Mass Effect 3 |
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| 62. |
Re: Gone Gold - Mass Effect 3 |
Feb 13, 2012, 23:47 |
Orogogus |
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Dades wrote on Feb 13, 2012, 22:25: That was fixed last version Creston, it no longer auto-updates when you have it turned off and it doesn't switch back. It still auto-updates for me. The only thing that turning it off does is prevent it from updating before I've run the game, so at least it's not rushing to suck from the bandwidth spigot, but once I run the game it insists on patching. I was playing Steel Storm, for what that's worth, which I guess has a multiplayer mode but I was only trying to play the singleplayer.
It does remember the setting, though. I do see that on the Steam patch notes, but nothing about the first issue. |
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| News Comments > Obsidian Considering a Kickstart |
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| 22. |
Re: Obsidian Considering a Kickstart |
Feb 13, 2012, 23:19 |
Orogogus |
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| Well, I don't think GoG has published its sales numbers, so that's not counted. 6 months after its original release it was at 26K, after which sales were said to have slowed to a crawl. The SCP project didn't really lead to sales -- the game was out of print -- until the GoG rerelease. GoG could have sold a ton, but it's impossible to know. |
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| News Comments > Obsidian Considering a Kickstart |
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| 18. |
Re: Obsidian Considering a Kickstart |
Feb 13, 2012, 23:07 |
Orogogus |
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commonperson wrote on Feb 13, 2012, 22:35: Here's the thing, Double Fine has a mis-start or two (Brutal Legend which I enjoyed but wasn't a big success) but is a fan favorite (Psychonauts, Grim Fandango, etc.) Psychonauts and Grim Fandango were not big successes either. Both of them are on Wikipedia's Commercial failures in video gaming page. I'm pretty surprised Freespace 2 isn't on there, as it was the nail in the coffin of its genre. Best of class game, but apparently it sold about 30K copies. |
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| News Comments > Gone Gold - Mass Effect 3 |
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| 55. |
Re: Gone Gold - Mass Effect 3 |
Feb 13, 2012, 19:40 |
Orogogus |
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Prez wrote on Feb 13, 2012, 19:28: Auto-patching feature (with the option to disable it if you prefer older builds). I know the beta 1.4 Skyrim patch at least let you not update to the beta, but I was under the impression that it's otherwise as draconian as ever, and that telling it not to auto-update automatically only prevents background updating -- it still updates when you run the game, and the only way to avoid it is offline mode. Was this changed? I don't see it on the Steam notes. |
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| News Comments > etc., etc. |
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| 29. |
Re: etc., etc. |
Feb 13, 2012, 16:05 |
Orogogus |
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I'm mostly just curious why, and where the particular point of disagreement is. That the multiplatform process actually represents a major drain on resources? That gaming PCs would grow to cover most of the loss? That hardware is a greater determinant of a AAA game than money?
If a game costs $12M to make in our world and sells on 3 platforms, how much less might it cost to produce the exact same game a PC-only universe? If it's $8M, would the PC market really be that much bigger? The 2 pie-slice example suggests a $6M number, which seems like overestimating the overhead. |
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| News Comments > etc., etc. |
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| 27. |
Re: etc., etc. |
Feb 13, 2012, 14:12 |
Orogogus |
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Dev wrote on Feb 13, 2012, 04:56:
Orogogus wrote on Feb 13, 2012, 03:19:
Dev wrote on Feb 13, 2012, 02:38: Or, if the pie slices are split up into 1 part instead of 4 parts, that one part might be larger than any one slice in the 4 part pie. It might. But it's not likely that it would be larger than the 4 slice pie (3, really; the Wii doesn't get most of the multiplatform games), so it's less overall money cycling back into development. [...] But generally speaking, if aliens wiped out every Xbox and PS3 on Earth, it would be hard to say that the entertainment software industry would be making more money. And the mega-budget titles most likely to be held back by console limitations are the ones that need that money. And I'm not saying the interactive entertainment industry as a whole would be making more money without consoles... i.e. I'm NOT saying that the 1 slice pie is larger than the 4 slice pie. In fact, if the 1 slice PC only pie in the alternate universe is only half the size of the 4 slice pie, it would still be bigger than the current PC market. Thats my argument, that without consoles PC would be bigger than it is today, but the industry as a whole would not likely be bigger in total dollars. It depends on how much of the revenue from consoles currently also goes into the PC version. If there's one code base that takes a relatively minor amount of work to create 360, PS3 and PC versions, then 2 slices of the pie ends up being much less money to work with, even with all of it going to PC. If you have a game like Witcher 2 that was actually made for the PC first, how is it going to make CD Projekt more money if there's simply no second market to sell to? Again, you have to hope that in the alternate universe every single Xbox 360 sale is taken up by people who bought a gaming PC instead, which seems like a best-case scenario.
Well, not quite. Best case would be that all the PS3 and Wii owners also bought PCs and they all buy Witcher 2. But still, optimistic. In the case of this PC-centric developer it's more likely that they'd just have less money to play with for Witcher 3. |
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624 Comments. 32 pages. Viewing page 20.
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