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User information for Orogogus

Real Name Orogogus   
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Homepage http://
Signed On Feb 22, 2003, 03:15
Total Comments 903 (Graduate)
User ID 16241
 
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News Comments > Wizardry Online Launches
24. Re: Wizardry Online Launches Jan 31, 2013, 13:16 Orogogus
 
Mr. Tact wrote on Jan 31, 2013, 08:15:
Hey, what do you expect from an IP that was essentially stolen anyway? I have to agree, the trailer left me thinking, "No thanks."

Is there something shady about the history in Japan? I have always wondered how they ended up making so many of the games over there and never porting them for the West. Do they actually have a license, and does Sir-Tech get anything from them?
 
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News Comments > Evening Q&As
13. Re: Evening Q&As Jan 29, 2013, 10:26 Orogogus
 
gray wrote on Jan 29, 2013, 08:35:
..we're allowing you to control the game with a mouse and keyboard..

That's very kind, is the game also in black and white or have you authorized the use of color?

That seems taken out of context. He says it makes the game feel different, as something to be taken into consideration when porting it. It's a fairly common point for a lot of games that don't happen to be twitch shooters or RTS games. Third person shooters and flight games usually end up hobbling the mouse speed to preserve a game's feel, with inevitable outcry from the PC side.

Rebinding keys is pretty weak, but the first 2 games did let you rebind them; it was just kind of half-assed. Didn't recognize more than 3 buttons on a mouse, and there was a petition for a disabled gamer who needed to be able to map walking to the mouse. EA's guy is saying they deserve credit for responding to the petition, and getting jumped on for it. It's basically the same thing as what the Legend of Grimrock devs did when they got a similar request, but they probably wouldn't be hounded for mentioning it.
 
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News Comments > Evening Q&As
5. Re: Evening Q&As Jan 29, 2013, 03:30 Orogogus
 
It sounds weak, but on the other hand I feel the PC gamers' expectations are unrealistic. DirectX11 support would be nice, I guess, but a high resolution texture pack was simply not in the cards; Dead Space isn't Skyrim or Half Life 3. The first game ran up to 2048x1536, so it's not like it was locked at 720p. The "further graphical enhancements" Blue editorialized about last time usually translates as PhysX effects, which aren't super common. I don't really know what people are expecting from a game not in the AAA megablockbuster class.  
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News Comments > Evening Q&As
2. Re: Evening Q&As Jan 29, 2013, 00:15 Orogogus
 
Shacknews and Blues seem to want to editorialize DS3's PC port heavily for some reason. DS1 had a pretty glaring mouse control/vsync issue, but did anyone besides shihonage (edit: and Blue, maybe?) have a ton of issues with the DS2 port? Not every game gets a high resolution texture pack.  
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News Comments > Op Ed
10. Re: Op Ed Jan 25, 2013, 13:46 Orogogus
 
jdreyer wrote on Jan 25, 2013, 13:33:
It's a great anecdotal article. If you looked at the entire industry, I think you'd find mobile had a larger share, but that it still would be dwarfed by PC.

There's also the price expectations issue. Mobile gamers only expect to spend a couple of dollars on games, while PC gamers willingly shell out $10-20 for a solid title. PC games might also sell better b/c getting on Steam or GoG is more difficult than getting into the app store, so there are fewer to choose from.

In this specific anecdote the games are $3 on PC anyways. I think the mobile market may be saturated with match-3 games, which are fairly well suited to a touch screen. And I don't know who would want to play them with a gamepad.
 
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News Comments > Op Ed
6. Re: Op Ed Jan 25, 2013, 13:31 Orogogus
 
wtf_man wrote on Jan 25, 2013, 10:39:
I'm not sure how a small indie Developer that had 3 games that averaged 53k of revenue... and only *one* of those games were released for the console... is relevant data. And XBLIG may not be the distribution answer needed for indies.

I mean, even in the casual / indie sector, that's kind of slanted against consoles. (Not that I'm complaining... just doesn't seem all that truthful)

As for the PC being dead... we've all heard that before... so I'm not all that worried.

I'm kind of surprised the match-3 games this guy made were able to generate that much revenue, honestly. $53K over about 6 yrs, granted, but still.

I know this board is all rah-rah PC, but do people really care about these games or what their developers have to say? This is sub-Angry Birds material, on par with hidden object games.
 
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News Comments > Morning Legal Briefs
3. Re: Morning Legal Briefs Jan 23, 2013, 15:31 Orogogus
 
RollinThundr wrote on Jan 23, 2013, 11:52:
Why is it always democrats introducing bills to go after video games?
They should make a new slogan for the party, The DNC: Where personal responsibility is taboo. Or The DNC: It's always someone else's fault.

I don't think that's the case. They do tend to be Democrat sponsored, but I'd say it's no more than a 60/40 split.

A search turns up the following:

US HR231 2009 (warning labels) - D/R
US HR4204 2012 (warning labels) - D/R
US HR5990 2008 / HR287 2013 (restriction of sales to minors) - D
CA AB1792 & AB1793 2005 (labeling, restriction of sales to minors) - D
CA AB 1179 2005 (restriction of sales to minors) - D
IL HB4023 2005 (restriction of sales to minors) - D/R
LA HB1381 2006 (restriction of sales to minors) - D/R
MD HB707 2006 (restriction of sales to minors) - D/R
MI HB4702 SB416 2005 (restriction of sales to minors) - R
MN HF1298/SF785 2005 (restriction of sales to minors) - D/R
MO HB157 2013 (tax on violent video games) - R
OK HB3004 2006 (restriction of sales to minors) - R
UT HB353 2009 (restriction of sales to minors) - D/R
WA HB 1009 2003 (restriction of sales to minors) - D
WA HB2178 2005 (restriction of sales to minors) - D

So 5 Democrat-sponsored bills, 3 Republican-sponsored ones, and 7 co-sponsored on both sides of the aisle. So call it 55/45%.
 
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News Comments > Evening Metaverse
7. Re: Evening Metaverse Jan 18, 2013, 16:34 Orogogus
 
Julio wrote on Jan 18, 2013, 06:47:
If congestion from Netflix was truly the issue, ISPs could offer a no Netflix allowed product offering with no caps and better speeds. But they don't.

That sounds like a real fast way to get the government mad at them. As someone else said, TW is also in the content provider business, and they have regionaly monopolies. If they stopped offering channels that compete against its brands, the DoJ would jump on them hard. It's as if Microsoft started selling a lower-cost version of Windows that doesn't run Chrome, Firefox or Opera.
 
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News Comments > Out of the Blue
8. Re: This Dec 15, 2012, 15:41 Orogogus
 
Prez wrote on Dec 15, 2012, 15:28:
That's all I am going to say about this because of course I will be called wrong by all of the internet know-it-alls who find things like this an opportunity to prove how brilliant they are (and maybe push an agenda or two) instead of showing a fucking shred of humanity.

Classy. Guess we're closed for discussion, then.
 
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News Comments > Out of the Blue
6. Re: This Dec 15, 2012, 14:59 Orogogus
 
Creston wrote on Dec 15, 2012, 14:29:
DangerDog wrote on Dec 15, 2012, 14:00:
The last thing we need is more laws or government intervention.

A law isn't going to do anything to solve an issue like this. These assholes have no care for the law as it exists, so no new law is making to make them suddenly take notice.

However, I do think the government needs to take a hundred billion out of the fucking defense budget, and spend it on security for schools. (although even more, I wish the Federal government would get its fat, lazy ass out of education altogether, and it becomes a States issue again, as it was always intended to be.)

Creston

The laws and intervention in question refer to the media, not shooters.

The idea seems unworkable with the Internet around, though. If the mainstream news doesn't report the identity of a shooter or describe the crime, alternative sites are going to become even more mainstream, with less fact verification and organization. Totalitarian states like China and Russia have trouble suppressing facts; what's going to make it easier with an open press and uncensored Internet?
 
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News Comments > Creative Assembly Making Warhammer Games
34. Re: Creative Assembly Making Warhammer Games Dec 6, 2012, 23:55 Orogogus
 
Prez wrote on Dec 6, 2012, 20:00:
Short of borrowing the actual races (elves, orcs, etc) like everyone else and their grandmother did, I don't see a whole lot of Tolkien influence to be honest.

There's the high elf/wood elf split, and the high elves in tragic decline. Elves being good archers. There's the way you have regular orcs and bigger, tougher, black orcs (Uruk-Hai). Orcs riding goddamned wolves. There's virtually every single thing about WHFB dwarves, excepting the fact that WHFB dwarves are also engineers. And everything about WHFB halflings. The Tolkien fantasy races haven't really diverged much from the bog standard tropes. Except I'm given to understand that WHFB is responsible for orcs being green.

I do think if they had dumped elves, dwarves and orcs (and halflings, I guess) from the lore at the start they'd have a much stronger and less Dungeons and Dragony setting, but they're well and stuck in there now. Everything else is reasonably full of unique character, but I just don't see it for the stock Tolkien fantasy elements.
 
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News Comments > Creative Assembly Making Warhammer Games
27. Re: Creative Assembly Making Warhammer Games Dec 6, 2012, 16:40 Orogogus
 
Flatline wrote on Dec 6, 2012, 16:37:
40k was the inspiration for Starcraft (originally it was supposed to be a 40k RTS, but they couldn't get the license because Games Workshop is one of biggest pricks in the world of intellectual property)

As far as I've ever been able to determine this is just message board urban legend.
 
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News Comments > Creative Assembly Making Warhammer Games
26. Re: Creative Assembly Making Warhammer Games Dec 6, 2012, 16:39 Orogogus
 
Prez wrote on Dec 6, 2012, 16:16:
What is I find a bit ironic is that Warhammer rarely gets credit for having been unique long before other more popular properties ***cough Warcraft** cough** Starcraft**cough** copied them pretty closely, and instead is blamed for being generic. It's a bit like saying "Alone in the Dark" is just generic survival horror.

As a setting Warhammer FB was a lock-stock-and-barrel mashup of Tolkien and Moorcock. Everything about Chaos except the actual 4 gods is lifted straight, from when they had the Elric license (which for all I know they still do). The eight-pointed star of Chaos, the Chaos barbarians out of the north, the concept of Chaos and Chaos demons and Chaos gods, is all directly out of Moorcock's books. The Melniboneans miniatures for the Elric setting were relabeled and sold as Wood Elf Wardancers and stayed that way for about a decade.

Plus D&D predated WHFB by 6 years, and it's hard to say that there's no influence from that direction, either.
 
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News Comments > Creative Assembly Making Warhammer Games
18. Re: Creative Assembly Making Warhammer Games Dec 6, 2012, 15:23 Orogogus
 
theyarecomingforyou wrote on Dec 6, 2012, 14:54:
Don't get me wrong, I agree. My point was just that THQ already has a relationship with Games Workshop and I would have thought they'd try to capitalise on that by extending into Warhammer. I think their money troubles are the biggest reason as to why they couldn't.

I just don't see much benefit for them in capitalizing on that relationship. I haven't gone in a games store in a decade so I don't really know for sure, but my feeling is that the previous posters are indicative of the market in that 40K is more popular than WHFB. Since Relic/THQ presumably don't have any particular hook to make a great WHFB game, it would have just been another money pit. I don't see any more synergy between the IPs than between, say, Star Wars and Indiana Jones.
 
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News Comments > Creative Assembly Making Warhammer Games
15. Re: Creative Assembly Making Warhammer Games Dec 6, 2012, 14:43 Orogogus
 
theyarecomingforyou wrote on Dec 6, 2012, 14:28:
I know that the licences are separate but I can't help feeling that this is another sign that THQ is really struggling, as I would have thought they'd be the first to try to get such a licence.
I don't agree. Total War really does seem like the closest fit for the tabletop game. Fantasy and 40K have some similarities, but Fantasy has always been more about blocks of units and formations while 40K has always been more about individual unit profiles, which seems more friendly to the traditional click-and-attack RTS. WHFB doesn't seem to play to Relic's strength's at all.

If THQ had ever wanted the license, they could presumably have just gone out and gotten it, either before or after the mediocre Mark of Chaos. The fact that they didn't then or now doesn't really say anything to me other than they just didn't want to do a WHFB or an orc-and-elf game, any more than they didn't get a license for Lord of the Rings, Harry Potter, Wheel of Time, or whatever.
 
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News Comments > Creative Assembly Making Warhammer Games
3. Re: Creative Assembly Making Warhammer Games Dec 6, 2012, 11:08 Orogogus
 
Going off of Mobygames, I don't see that THQ has ever had anything to do with any Warhammer Fantasy games, of which there have only been about 5 games. It's likely they either only had the 40K license, or had the Fantasy license alongside 40K but were uninterested in it.

WHFB seems like a good fit for a Total War game, though.
 
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News Comments > Black Ops II Sells $1B in 15 Days
44. Re: Black Ops II Sells $1B in 15 Days Dec 5, 2012, 18:41 Orogogus
 
Gib007 wrote on Dec 5, 2012, 17:19:
The main market for them seems to be the spotty teenagers who find games like Battlefield and Far Cry "too complex" for them. I would know, I'm a school teacher and work with them every day and all I hear is "CoD this, CoD that" day in, day out, hahaha.
Judging from a handful of tenants I've had, CoD is also extremely popular in the US military, or at least the Navy and the Marines.
 
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News Comments > Ships Ahoy - Baldur's Gate: Enhanced Edition
43. Re: Ships Ahoy - Baldur's Gate: Enhanced Edition Nov 30, 2012, 00:08 Orogogus
 
Dev wrote on Nov 29, 2012, 22:09:
Orogogus wrote on Nov 29, 2012, 17:46:
I didn't miss it, but it doesn't look worse to me. It's like a Flash animation. Choppy, yes, but the original is early era 3D, which aged badly. I really don't like looking at it, at all. Everything about it is an unattractive product of its time. Even if the new one uses that stop-start animation, at least it's hand drawn.
I can hand draw in paint too.

Sure. But age doesn't harm 2D art much. Good 2D art -- like the main body of the Infinity Engine games -- holds up a lot better than good or middling 3D art from the 90s -- like that original intro.
 
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News Comments > Ships Ahoy - Baldur's Gate: Enhanced Edition
38. Re: Ships Ahoy - Baldur's Gate: Enhanced Edition Nov 29, 2012, 17:46 Orogogus
 
WaltC wrote on Nov 29, 2012, 15:28:
If they start adding new content in addition to selectively removing original content then we have moved from "enhancement" to "editing" and I think that's going to cause them some problems. You like the new intro better than the old one--which I find remarkable. It seems to me your chief objection to the original intro was the guy's helmet--which I agree has always looked dorky...;) Nevertheless, that exact helmet is available in the original game, which is why they used it, imo. Some people have always disliked the way the game itself renders helmets and so a mod was developed that allowed the player to remove all of the helmet animations if desired.
All that doesn't make the helmet look any less terrible. I mean, the headgear in KotOR looks terrible, too, but they don't usually show it in the cutscenes. Taking the dork helmet out of the cutscene is an improvement.

You should carefully watch both new and old intros a couple of times back to back--because if you do I do not see how you can miss that the "enhanced" version runs in choppy fashion (while not choppy itself), whereas the original flows pretty well. I much prefer the original intro.
I didn't miss it, but it doesn't look worse to me. It's like a Flash animation. Choppy, yes, but the original is early era 3D, which aged badly. I really don't like looking at it, at all. Everything about it is an unattractive product of its time. Even if the new one uses that stop-start animation, at least it's hand drawn.
 
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News Comments > Ships Ahoy - Baldur's Gate: Enhanced Edition
32. Re: Ships Ahoy - Baldur's Gate: Enhanced Edition Nov 29, 2012, 13:08 Orogogus
 
Darks wrote on Nov 29, 2012, 10:09:
DrEvil wrote on Nov 29, 2012, 01:16:
Pete wrote on Nov 29, 2012, 00:24:
Oh wow, that intro cinematic is cringe worthy.

For those wanting to see the original:

http://www.youtube.com/watch?v=hoSqDtky0pU

Holy cow, that new intro looks horrid. I canít believe they actually thought that was release worthy. Makes me wonder what kind of real enhancements are in this game after watching that travesty.

It's not good, but I do think the original intro (as linked by DrEvil) is worse, even allowing for the era. I can't imagine what process events led to that helmet making it into the shipping product.
 
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903 Comments. 46 pages. Viewing page 19.
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