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User information for Orogogus

Real Name Orogogus   
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Homepage http://
Signed On Feb 22, 2003, 03:15
Total Comments 903 (Graduate)
User ID 16241
 
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News Comments > etc.
19. Re: etc. Feb 15, 2013, 20:51 Orogogus
 
Beamer wrote on Feb 15, 2013, 12:02:
Then I saw a comment mentioning the vanilla looks better, so I checked - the original is on the left.

Doesn't it say SweetFX is on the left and vanilla is on the right? But I do think the SweetFX look worse after clicking the links. As thumbnails they look nice (and the vanilla looks washed out), but zoomed in it's all murky and harder to make anything out.
 
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News Comments > Bungie's Destiny Details Soon
12. Re: Bungie's Destiny Details Soon Feb 12, 2013, 19:52 Orogogus
 
Burrito of Peace wrote on Feb 12, 2013, 19:33:
When Halo gains the status of Doom 1+2, Unreal Tournament, Thief 1+2, Deus Ex 1, Far Cry, or Crysis, it will then be worthy. It is not and it never will be. Each of those games, in one category or another, significantly progressed FPS games.

What did Doom 2 and Thief 2 do? Everyone's shortlist is different, of course -- I think only two or three of those would make it on my list of 10 -- but it seems bizarre to include those, practically the definition of serviceable sequels, as genre benders while blowing off Myth.
 
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News Comments > etc.
18. Re: etc. Feb 11, 2013, 14:05 Orogogus
 
avianflu wrote on Feb 11, 2013, 12:49:
it is bit sad though that Toys for Bob made some great games years ago and then this is what they are making now.

They made 2 -- Star Control I & II -- and the Horde was reasonably entertaining, but it looks like 2000-2008 was a big slump for them, filled with Disney and skateboarding games.
 
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News Comments > Op Ed
12. Re: Op Ed Feb 8, 2013, 22:57 Orogogus
 
I feel like a game with thousands of units is basically the Total Annihilation model, and we probably don't need more than a few of those on the market. The same way that the majority of FPSes aren't Battlefield, I wouldn't think gamers necessarily want every game to have thousands of high fidelity units. It's just a lot to manage, and going in different directions a la MOBAs, Tower Defense games, FTL seems more like a viable pathway than a glut of RTS games with 10,000 units with individually modeled bayonets or flak batteries fighting it out.  
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News Comments > Aliens: Colonial Marines Season Pass and Bug Hunt DLC Announced
24. Re: Aliens: Colonial Marines Season Pass and Bug Hunt DLC Announced Feb 8, 2013, 14:38 Orogogus
 
Darks wrote on Feb 8, 2013, 14:20:
Verno wrote on Feb 8, 2013, 13:24:
Darks wrote on Feb 8, 2013, 13:14:
Excuse me, but thereís a big difference when people agree and disagree compared to the constant whining and bitching thatís been occurring here. Donít confuse the facts. And I do believe there are many others here who share that same sentiment.

In no way do I believe the game will be perfect, but some of the constant complaining Iíve read here is beyond the norm. So lets just agree to disagree shall we?

People posting things about the game's flaws isn't bitching just because you say it is.

If you want to agree to disagree, how about you stop thread shitting whenever someone posts an opinion you don't like? You claim to have played the game at E3 so maybe try telling people something positive about it other than "its great, you all suck you stupid whiners blah blah blah".

Also there is no way you get to play the high road card when you came into the thread posting this crap:


Oh gee, another thread for everyone to sit in and bitch about the game.

If the fucking shoe fits than wear it, got it Veron? I post what I did because of the same shit like this. Got it??

The deqer school of promoting games, I see.
 
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News Comments > Origin for OS X
8. Re: Origin for OS X Feb 8, 2013, 13:38 Orogogus
 
Quboid wrote on Feb 8, 2013, 12:13:
I can understand wanting EA games on Steam and I can understand not liking Origin's T&C but I can't understand why it's unreasonable for EA to not want to give a competitor a slice of their cash.

By the same token it's reasonable for gamers not to like this, since the endpoint is every publisher setting up their own competing service with nothing available on anyone else's DD platform. It would be better for us if EA continued releasing games on Steam as well as Origin, so you can't expect people to cheer them on, either. It's not like we have any vested interest in EA maximizing their profits.
 
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News Comments > Buzz Aldrin's Space Program Manager Announced
20. Re: Buzz Aldrin's Space Program Manager Announced Feb 8, 2013, 13:14 Orogogus
 
Historical accuracy goes hand in hand with realism, which is a plus, too.

From Kerbal's website:

- Take on Missions to attract interest in your Space Program. Or use the Mission Planner to create your own missions.
- Manage your Space Program. Hire astronauts, train them, research and improve parts.
- Build Space Stations, and surface bases on other worlds.
- And a whole lot more!

From the limited information available, it seems possible or likely that KSP won't have the pandering to government bullet point or component failure, and it probably won't be out in June. But the big thing would be not messing around with physics. Obviously not a feature if that's what you're looking for, but it doesn't seem unreasonable to expect an audience for the pure management game.
 
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News Comments > Buzz Aldrin's Space Program Manager Announced
18. Re: Buzz Aldrin's Space Program Manager Announced Feb 8, 2013, 11:58 Orogogus
 
Draugr wrote on Feb 8, 2013, 02:41:
It doesn't sound like this game won't be doing anything that kerbal already doesn't do (or is planned to do.) Take into account that Kerbal allows for modding, (It remains to be seen if this game will allow for modding.) and I think it definitely gives it a leg up.

I don't follow the Kerbal forums, but from their website the management aspects seem pretty far off, and are never going to be the heart of the game. If people want to play management sim and not a physics sim, I don't see why this wouldn't be the better choice. Like, there are games with more detailed combat than Master of Orion or X-COM, but they don't necessarily (in fact, never) do the higher level strategy any better.

In any case the original was supposed to be a pretty good game, one that newer gamers can't get any more.
 
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News Comments > Op Ed
2. Re: Op Ed Feb 7, 2013, 20:57 Orogogus
 
I don't know if I agree with Brad's analysis that next generation hardware is going to revolutionize the RTS genre, though. I feel like there's a lot that can be done with control, gameplay and scope without DirectX11 and all that jazz. You look at a game like FTL, which isn't pushing any kind of graphical envelope, but gets the job done fine.

I feel that even with fancy bells and whistles there's only room for so many variations on a theme (the Dune II/Starcraft RTS, the Relic squad-heavy RTS, the Total Annihilation/SupCom million unit RTS, etc.). Brad mentions innovative designs that cross his desk but can't be made with current tech, and it would be interesting to see what those are.
 
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News Comments > Aliens: Colonial Marines "Bug Hunt" DLC Revealed?
59. Re: Aliens: Colonial Marines Feb 7, 2013, 19:10 Orogogus
 
ExGemini wrote on Feb 7, 2013, 17:39:
ASeven wrote on Feb 7, 2013, 17:33:
Game leaked on consoles a day ago. Word is it's a very average FPS game, not worthy of the name it carries.

... And then there are people who still rages for the PC piracy
Companies are generally concerned less about the fact that consoles get pirate releases early, than they are with the much larger amount of it on the PC side, coupled with lower sales numbers.
 
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News Comments > Morning Legal Briefs
9. Re: Morning Legal Briefs Feb 7, 2013, 13:19 Orogogus
 
You can totally trademark things used in everyday speech, like Apple, as long as it's limited to a market, and not already a generic term within that field.

http://www.apple.com/legal/trademark/appletmlist.html -- there are a lot of common words like apple, aqua, carbon, cocoa and time machine in there with no modifier. Dell can't jump into the market and sell an "Apple" laptop by just not calling it an "Apple computer".

GW's bullying here is almost certainly because of the title of the book. They probably can't successfully argue that they own the idea of space marines or the term, but they have a fair chance at demonstrating that a book with "Space Marines" in the title confuses people, as the only other such non-GW books are from the 1930s and not available on Amazon. If they want to be aggressive jerks about they could claim that the author was intentionally trying to ride on their success.

At this point it's just an Amazon takedown, though, so someone would have to take it to court before any actual claims are made.
 
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News Comments > Ships Ahoy - Dead Space 3
31. Re: Ships Ahoy - Dead Space 3 Feb 6, 2013, 13:05 Orogogus
 
Quinn wrote on Feb 6, 2013, 07:10:
Wetworks wrote on Feb 6, 2013, 06:15:
Quinn wrote on Feb 6, 2013, 04:16:
I saw in a trailer that Ellie has her right eye again. That's just a retarded lack of detail which I find unfathomable.

I'm assuming in the future they'll have eye transplants.


I thought of that. I just don't think you'll have the means in a small ship like the one Clarke and Ellie escaped in. And yes, she somehow got her eye back between that escape and the crash on Tau [something].

I don't know if you've been under a preview embargo but (spoiler text) the game doesn't take place immediately after DS2, and yes, she got a bionic eye or something.
 
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News Comments > John Carmack On Linux Gaming Support
21. Re: John Carmack On Linux Gaming Support Feb 6, 2013, 11:02 Orogogus
 
InBlack wrote on Feb 6, 2013, 10:54:
Many other things are also irrelevant commercialy TODAY. That doesnt exactly mean that they will ever be irrelevant...

Heh, yes it does. "Always" would be the word.
 
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News Comments > Oculus Rift Vision Correction Support
2. Re: Oculus Rift Vision Correction Support Feb 6, 2013, 10:52 Orogogus
 
What was the promise? I can't think of many intermediate steps between VR goggles and working holodeck or sensory booth, and the technology isn't there yet, so this is it for now.  
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News Comments > John Carmack On Linux Gaming Support
14. Re: John Carmack On Linux Gaming Support Feb 6, 2013, 10:49 Orogogus
 
InBlack wrote on Feb 6, 2013, 10:38:
I think someone needs to bring Carmack up to speed, as he is obviously totally unaware of what Valve's plans are. Its obvious that he wrote this post as a quick response to Besset's post without taking the time to look at what Valve is actually doing.

Also as far as I know Valve has no plans of emulating Linux support, they wants to build a "console" which would basically be a special PC running on a version of Linux.

If they push this "console" aggresively and get some large software developers aboard you can bet your fucking ASS Zenimax is going to want a piece of that.

An obvious side benefit of a console that uses Linux as an OS is that PCs would be able to run the same games natively without any porting whatsoever.

So Carmack while usually well informed, managed to look pretty bad with this shit.

I don't know that that translates into Linux support today being a good idea. According to wikipedia the only timeline for Piston is that Valve doesn't think it's going to come out in 2013. Given Valve's leisurely pace it might be best to wait before jumping on that bandwagon.

Panicked: Quake III Arena came out in 1999. That would be well before Linux had caught on with anyone outside of the zealot and admin crowds.

I guess the question would be whether the situation is significantly different now.

This comment was edited on Feb 6, 2013, 10:59.
 
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News Comments > John Carmack On Linux Gaming Support
13. Re: John Carmack On Linux Gaming Support Feb 6, 2013, 10:41 Orogogus
 
wtf_man wrote on Feb 6, 2013, 10:32:
Well... I find it interesting that Timothee actually said:
"They simply lost interest towards the PC in general during the idTech5 cycle"

And Carmack is focusing on the Linux comments.

As far as I can tell Carmack took it entirely in context. Timothee was in fact talking about why id isn't supporting Linux, his whole post was talking about Linux, and it was on a Linux gaming Reddit. The entire quoted sentence was actually:

"They simply lost interest towards the PC in general during the idTech5 cycle, and they don't have anyone there with Linux chops anymore."

...which was his analysis of why id doesn't do Linux. It's kind of just Blue and probably the rest of the Internet fixating on what was an observation about id rather than an accusation.
 
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News Comments > Commander Keen Successor Kickstarter
9. Re: Commander Keen Successor Kickstarter Feb 4, 2013, 21:45 Orogogus
 
ItBurn wrote on Feb 4, 2013, 21:35:
DrEvil wrote on Feb 4, 2013, 21:31:
ItBurn wrote on Feb 4, 2013, 21:25:
A generic platformer made for the lowest common denominator, the ipad. No thanks.

I do think that having an editor is cool. I would have liked that when I was a kid.

I don't know that working on an iPad has any bearing on "lowest common denominator". A 2D platformer isn't exactly demanding on hardware.

I wasn't talking about hardware. I was talking about controls, target audience and the types of games that make sense on a tablet. Three things that I don't want.

You're still off the deep end. The type of game is platformer. The controls are platformer controls. The audience is people who play platformers. The iPad has about as much influence on a platformer as it does on tic-tac-toe. Might as well stop using web browsers since they run on tablets, too.
 
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News Comments > Morning Metaverse
7. Re: Morning Metaverse Feb 4, 2013, 14:30 Orogogus
 
Without knowing the number of games sold on each console, that graph implies Nintendo made out like gangbusters. The area under the curve is much larger, they were known to have sold at a profit throughout the life cycle, and the cycle is going to end shortly past the end of that graph.

Also, in the context of the article -- i.e., social games, exclusively -- I don't think "hardcore" means what people are supposing. He probably means people who pay heavily to win.
 
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News Comments > THQ Postmortem
26. Re: THQ Postmortem Feb 1, 2013, 12:27 Orogogus
 
bhcompy wrote on Feb 1, 2013, 12:20:
Beamer wrote on Feb 1, 2013, 12:01:
Creston wrote on Feb 1, 2013, 11:31:
Publishers add nothing to the gaming industry.

Creston

Except for, you know, the capital required to make a game like GTA, Saints Row, etc.

Depends. These days, many formerly independent dev houses are now second party/subsidiary developers for publishers(such as the aforementioned Volition and DMA[now Rockstar North]). While they benefit from the capital, there is a long history of successful independent developers that self-financed or otherwise funded through publishing deals and such while still retaining their independence(Valve under Sierra is an obvious example).

There's a pretty big jump between that and publishers adding nothing to the industry.
 
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News Comments > Wizardry Online Launches
27. Re: Wizardry Online Launches Jan 31, 2013, 18:36 Orogogus
 
Gymper wrote on Jan 31, 2013, 17:43:
briktal wrote on Jan 31, 2013, 00:07:
Gymper wrote on Jan 30, 2013, 22:20:
WTF is that at 0:20 in the launch video? Nobody wants FF in Wizardry - or, rather I hope they don't! Way to run Wizardry into the ground...

There have been over 20 Japanese Wizardry games made.

Can't tell if this is good or bad? Were any of them any good?

From what I've seen, they basically ignored W6-8 and have continued to make games in the vein of 1-3 and 5, except with graphics and sound.
 
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903 Comments. 46 pages. Viewing page 18.
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