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| News Comments > Ships Ahoy - Legend of Grimrock |
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| 115. |
Re: Ships Ahoy - Legend of Grimrock |
Apr 12, 2012, 16:17 |
Orogogus |
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everyone wrote on Apr 12, 2012, 15:03:
Orogogus wrote on Apr 12, 2012, 12:16: There have been a fair number of recent turn-based crawlers (albeit mostly on consoles and handhelds) while the last real-time one was... Arx Fatalis? Well, maybe. It wasn't grid based, and I tend to think of it and Ultima Underworld as different beasts from Dungeon Master/EotB/Stonekeep. The line between action RPGs and fantasy shooters starts to blur. But there's an argument to be made for at least some of them. |
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| News Comments > EA: Tanks for the Warhammer 40K Inspiration? |
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| 45. |
Re: EA: Tanks for the Warhammer 40K Inspiration? |
Apr 12, 2012, 15:01 |
Orogogus |
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Ozmodan wrote on Apr 12, 2012, 14:58:
Orogogus wrote on Apr 12, 2012, 14:52:
Ozmodan wrote on Apr 12, 2012, 14:47: A tank is a tank is a tank. GamesWorkshop is run by a bunch of idiots to start with.
Secondly the designs are not even close to similar. Someone has gotten a bit too high. I feel the second tank is the one that should really be in Blue's original post, as it's horrifically damning.
Link from rockpapershotgun Sorry but I have to disagree with you, it looks like any tank and they are NOT similar, they have significant differences. Seriously?? Is that first image loading for you? Dual turreted guns with the same nozzle end, with a grille in the middle of the turret and another in the front-center of the main body, the same armor plating on the sides and a spiked steamroller? I really can't fathom not finding them similar. |
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| News Comments > EA: Tanks for the Warhammer 40K Inspiration? |
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| 43. |
Re: EA: Tanks for the Warhammer 40K Inspiration? |
Apr 12, 2012, 14:52 |
Orogogus |
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Ozmodan wrote on Apr 12, 2012, 14:47: A tank is a tank is a tank. GamesWorkshop is run by a bunch of idiots to start with.
Secondly the designs are not even close to similar. Someone has gotten a bit too high. I feel the second tank is the one that should really be in Blue's original post, as it's horrifically damning.
Link from rockpapershotgun |
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| News Comments > EA: Tanks for the Warhammer 40K Inspiration? |
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| 40. |
Re: EA: Tanks for the Warhammer 40K Inspiration? |
Apr 12, 2012, 14:47 |
Orogogus |
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I've played Space Hulk. Like, a lot of it, starting from 1st ed. Much of it without the minis, because we messed them up pretty badly learning how to paint. 40K is hard to play without minis because there are 20+ units per side and facing and line of sight are important. At some point you tend to forget what's standing in for what. The only thing you have to worry about in Space Hulk is equipment -- and most of the units are either stock 'Stealers or SB/PF Terminators -- and 90 degree facing, which is easy enough to fudge by drawing on cardboard.
Plus, you can buy the minis separately (especially if you're already playing 40K), and GW still wants to sell that $60 box set.
"No, its NOT the kinda picture one could replicate the tiles from." Well, no. They took those down, right? I feel like we're talking about something different.
From the link I posted: "There are an awesome number of files on the 1st edition space hulk page. Everything from rule and scenario books, to files containing blips and board sections". This is what I remember, as there were rules and scenarios up before the takedown, and it's not okay.
"Nowhere did I see anyone make the abandonware argument" - Practically every single entry in that link you provided was the guy saying something to the effect of "This isn't even in print any more, so I don't know why GW is angry." Examples:
"A big shout out to the fans who supported this game all the years that GW ignored it." "Can anyone actually play these games with just a rules summary? Actually, does anyone actually play a game like this anymore at all?" "Another game long, long out of print. Why bother having the file removed?" "The sad thing is, if some of these games had been supported by the company instead of being abandoned they would have made money out of them." "This one goes back to 1980. I fail to see how I could be affecting the company with a rules summary for it." "There goes all the Battlecars stuff. My rework of this game took a long, long time to do and it's a shame I can't share it with anyone anymore. Or maybe GW is planning a re-release of this 1983 game? Yeah, right." "All my work for Man O' War is gone. In addition to the summary, I'd redone all the ship cards to a standard size and format - thanks for all your help Scott (manowarplayer), we worked hard on that project didn't we?" "Yet another long-defunct game - I spent many hours doing new reference cards for all the units for this one."
And so on.
"There were certainly a few infringing items, but rather than target those specific ones in the C&D, they just basically told them to take down everything."
They didn't, as I recall. I can't find the letter, but what I recollect is that there was a generic notice, and BGG opted to take down everything because of safe harbor, as you said. They could have used their own judgment to keep more files up, but it would have been a greater risk. GW certainly didn't tell them to take down everything, as there are in fact some files still up. They could have shut down the site entirely, but evidently didn't feel it was warranted. |
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| News Comments > EA: Tanks for the Warhammer 40K Inspiration? |
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| 35. |
Re: EA: Tanks for the Warhammer 40K Inspiration? |
Apr 12, 2012, 14:20 |
Orogogus |
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Well, we're talking about Space Hulk specifically, which doesn't really need minis to play. There were definitely rules summaries up and map tiles, which is basically the whole game. ASeven agrees that there were some infringing files, and it's agreed that GW gave a broad notice and BGG did a wide takedown. What part is in contention, exactly?
EDIT: A lot of those player aids in your link were basically up with the abandonware argument, that GW isn't doing anything with those games or had posted them online themselves so anything goes. And there's one guy in the Space Hulk entry who outright says that he put together a copy from the player aids (and other people noting that that's not really helping).
EDIT 2: I mean, seriously: http://www.boardgamegeek.com/geeklist/46348/space-hulk-a-diy-geeklist
That's like a how-to guide on how to get a c-and-d.
This comment was edited on Apr 12, 2012, 14:26. |
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| News Comments > EA: Tanks for the Warhammer 40K Inspiration? |
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| 31. |
Re: EA: Tanks for the Warhammer 40K Inspiration? |
Apr 12, 2012, 14:00 |
Orogogus |
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From what I call of the BGG furor, they were hosting a lot of files, which put together as a whole pretty much obviated the need for ever buying the game if you had a printer. GW sent a notice that BGG was in violation, without specifying what exactly was in violation of what, and in response BGG nuked everything. Fandom went apeshit, life went on.
I don't know anything about WHAlliance (a fansite for Warhammer Online, not 40K), but... well, they obviously weren't sued into oblivion and there are people posting today. The thread kind of trails off so I don't know how that ended, but I doubt they went the "millions of dollars on lawyers" route so probably they came to an agreement?
The army tool thing is pretty shitty, but GW has been selling army tools for a long while. I think they should have made them free years ago, but if they're not going to discontinue them then obviously they're going to crush their competitors. |
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| News Comments > EA: Tanks for the Warhammer 40K Inspiration? |
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| 28. |
Re: EA: Tanks for the Warhammer 40K Inspiration? |
Apr 12, 2012, 13:20 |
Orogogus |
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There is such a thing as selective context.
We are encountering people who counterfeit our miniatures and products more and more frequently. Counterfeiting is a crime in most countries worldwide. In addition to the other penalties, you can go to prison for counterfeiting. The same is true of peer-to-peer file sharing - if you have not paid for the material and you download it using peer-to-peer software, you are engaging in illegal activity. The same is true even if you already own a copy of the relevant Codex or Army Book. Please remember that Games Workshop does not produce its rule books or codices in electronic format - if you ever see any such material in electronic format, it is likely to be the product of criminal or infringing activity.
BE AWARE that we will happily spend money bringing counterfeiters and other infringers to justice, regardless of the cost. Such activities kill the hobby for everyone. This is not exactly the same thing as saying they'll sue you, personally, for posting a picture of your painted minis, or making a fansite. They clearly want to come to an accommodation with the people generating good buzz for them with mods, fansites, etc., but not counterfeiters or file sharers. I mean, you make them sound like blithering idiots, but the history I can find on Google and their stated policies seem fairly reasonable.
And also, I really have to stress that while the tank posted in Blue's post is questionable, the second one, linked in this thread, is utterly indefensible. If they can't get sued for that then no one can get sued for anything. |
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| News Comments > EA: Tanks for the Warhammer 40K Inspiration? |
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| 25. |
Re: EA: Tanks for the Warhammer 40K Inspiration? |
Apr 12, 2012, 12:56 |
Orogogus |
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Dev wrote on Apr 12, 2012, 12:49: Ok if you say so. They've shut down online stores selling their product before since they took photos of the models to show what you were buying.
Feel free to do some research, GW is crazy nutty about anything relating to this. Think of the worst company you can imagine in terms of going after fans for doing anything, and GW is worse. They are notorious enough that Blue mentions it in the blurb. Well, cite? It seems kind of odd to me that they would shut down distributors, since those are their customers. But the two examples you mentioned before hardly sound evil.
As far as the worst, I think that would be Fox, who Blue regularly uses in the verb form for cease-and-desists, and who shut down the Aliens TC for DOOM and other mods way back in the day, and TSR, who did cease-and-desist their own fansites when user sites on the Internet were still kind of a new thing.
EDIT: " They talk on their homepage how they are "HAPPY to spend money" going after you."
Again, cite? At the top of this page they say "Unlike many companies, here at Games Workshop we usually only stop people from using our intellectual property if we must do so in order to protect it (provided that use is by and for hobbyists). For example, the law requires us to protect our trademarks in certain ways - and if we do not - we might lose them. As you can imagine, we do not want to lose our trademarks as we would no longer be able to create the great miniatures and table top hobby wargames that we pride ourselves on!", which is kind of different from saying how much they love to sue you, the customer. |
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| News Comments > EA: Tanks for the Warhammer 40K Inspiration? |
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| 22. |
Re: EA: Tanks for the Warhammer 40K Inspiration? |
Apr 12, 2012, 12:46 |
Orogogus |
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| While it's easy to see where it's been copied, the question would be whether the changes are different enough. It might be. I think that's a pretty gray area in video games, but wherever the line is drawn, that second tank is clearly way the hell over it. |
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| News Comments > EA: Tanks for the Warhammer 40K Inspiration? |
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| 19. |
Re: EA: Tanks for the Warhammer 40K Inspiration? |
Apr 12, 2012, 12:30 |
Orogogus |
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Dev wrote on Apr 12, 2012, 12:22: GW is crazy nutty about anything like this. Some gems: they forbid you to get any GW related tattoos and they forbid you to post pics of paint jobs without saying you did it without their permission. That seems pretty innocuous and hardly worse than EA or Fox. As a company, they would clearly view tattoos the same as, say, a T-shirt with their IP on it. I would bet money they're trying to discourage tattooists from profiting from their IP rather than having anything against people sporting such tattoos.
The second sounds entirely harmless. It's not as if you're turning over rights to your work. |
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| News Comments > Ships Ahoy - Legend of Grimrock |
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| 93. |
Re: Ships Ahoy - Legend of Grimrock |
Apr 12, 2012, 12:16 |
Orogogus |
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There was some minor complaining here and elsewhere from people who were apparently expecting and hoping for a Wizardry/Bard's Tale/Might & Magic turn-based crawler, which I think is a little silly. There have been a fair number of recent turn-based crawlers (albeit mostly on consoles and handhelds) while the last real-time one was... Stonekeep? I can't think of newer one. And I didn't even like Stonekeep (although EotB 1 & 2 were aces).
Also, I'm not a fan of the magic system. Yes, it's the same as Dungeon Master. It's still bad. I don't know why anyone would make players find recipes and then not randomize them. The game is downloadable, so it's not like they haven't heard of the Internet.
Also, the game sure lets you put points into skills (e.g., bows) that you're not going to get to use for a fairly long time. The system seems a little more vulnerable to min-maxing than most. |
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| News Comments > etc. |
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| 5. |
Re: etc. |
Apr 5, 2012, 11:14 |
Orogogus |
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You can play games on par or superior to the classics for free on the PC or on your phone. As I said, I think the kind of arcade that you guys are suggesting, basically recreating your youth from the 80s, would do nothing but lose money. The implication that they could generate a healthy profit from that model is ludicrous.
Putting a bunch of fighting games in a Dave and Busters would be a grim case of demographic mismatch. The only genres that are remotely sustainable in a modern arcade are fighting games, driving games and dance/rhythm games. In the case of fighting games, there's actually a community still extant, but I really doubt that most of those community members wish that they could get a dish of chicken cacciatore in the middle of their tournament. Dave and Busters isn't an ideal hangout for that crowd. |
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| News Comments > etc. |
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| 3. |
Re: etc. |
Apr 5, 2012, 01:18 |
Orogogus |
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Frijoles wrote on Apr 3, 2012, 13:04: No shit. Not only that, but it's 45% driving games and 45% dancing/"skill"/ticket games. That leaves 5% for the fighting games and 5% for everything else. I can totally see why that would be as successful as you could get in the US. It can be inconvenient to build a racing or dance game setup at home, and they're reasonably social games that you can play with other people. For most arcade games of the 80s and 90s it's hard to imagine there's still a huge crowd of people who wouldn't rather play the same games at home.
And on the other side, if those machines cost thousands of dollars, it would take years to make back the initial investment on a quarter fee, especially if they ever need repairs. Outside of a few group-friendly games, they just seem like guaranteed money pits. |
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| News Comments > Baldur’s Gate: Enhanced Edition OS X Plans & Cross-Platform Gaming |
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| 21. |
Re: Baldur’s Gate: Enhanced Edition OS X Plans & Cross-Platform Gaming |
Mar 30, 2012, 12:39 |
Orogogus |
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eRe4s3r wrote on Mar 30, 2012, 11:50: Textures? You mean sprites and pre-rendered maps! Sure, they are textures, but i would bet actual money that this "enhancement" does not include recreating all the art assets.
Though that is exactly what would be needed to actually have the game not become super-pint sized at 1920x1200 .. Yeah; I'm also wondering why people keep asking for high resolution textures. The games are very clearly not 3D, and the work that would go into redrawing the sprites and backgrounds at higher resolution isn't significantly easier now than it was back in 1998. It's a horrifically unrealistic expectation, and would be virtually guaranteed to not make back its costs.
I mean, I guess they could do it in a high resolution, cartoon style to make things doable, but I don't think anyone wants that. |
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| News Comments > Wing Commander Saga Correction |
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| 17. |
Re: Foxed =! EA |
Mar 19, 2012, 19:16 |
Orogogus |
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Prez wrote on Mar 19, 2012, 18:33:
hb3d wrote on Mar 19, 2012, 09:30:
Prez wrote on Mar 18, 2012, 23:21: Well, it's conjecture, sure. But baseless? It's baseless until someone can show an example of where EA has done this to another mod or fan game project especially recently. I'm all for EA bashing but do it for the right reasons. I disagree. I take "baseless" to mean that there is no evidence to suggest its possible, not that there's no precedence, which is what you are talking about. Apples and oranges. There is certainly enough evidence to point to that illustrates that EA can and often does behave in a manner that is counter to their customers desires and distinctly lacking in class. Given EA's general lack of class and goodwill towards its customers, it's easy to see them FOXing a mod if it gets enough attention. And yet, there's a ton of precedents, in the other direction. A look at WCNews' fan projects pages shows 6 completed and 14 in progress. The argument that EA does classless things and therefore it might do this classless thing thing seems mildly ridiculous. It's nice (for me) that Valve holds steep sales twice a year and carries a lot of indie games. It would be nice if someone would buy me a new car. Valve does nice things, therefore it's easy to see Valve buying me a new car? You kind of expect a company to behave badly or well in a consistent manner rather than sporadically picking the dick option with no rhyme or reason. |
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| News Comments > Mass Effect 3 "Biggest Entertainment Launch of 2012" |
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| 40. |
Re: Mass Effect 3 |
Mar 10, 2012, 16:03 |
Orogogus |
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Ratty wrote on Mar 10, 2012, 12:33:
Bhruic wrote on Mar 10, 2012, 04:33: Doesn't mean I like it, frankly I thought the ending(s) sucked. I felt the same way I did with the Deus Ex endings - instead of having the various decisions I made along the way matter, they just give you a bunch of options (crappy ones in this case) and make you choose. Ending cop-out 101. Name any modern game that advertises how your choices influence the game and doesn't cop out with the lame multiple cutscene endings. All the Deus Exs did it, FO3 and FO:NV, Elder Scrolls, etc. I'm with you: that has always annoyed me no end.
The only game I can think of that truly did branching into radically different games based on decisions you made was one called Strife. It was built on the original Doom engine, so you know how long ago that was.
Wasn't there an article here a couple of days ago mentioning how game designers were loathe to ever put things in a game that not everybody would see? Perfectly understandable but I don't have to like it. I think Alpha Protocol gets brought up a lot. |
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| News Comments > BioShock Infinite's Motorized Patriot |
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| 9. |
Re: BioShock Infinite's Motorized Patriot |
Mar 8, 2012, 13:14 |
Orogogus |
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nin wrote on Mar 8, 2012, 11:59:
Will this game have instant-resurrection chambers that remove all semblance of challenge from the game? Based on this I would think they wouldn't be allowed in all modes. Of course, you didn't have to use them last time. I didn't...
They've been a hallmark of Irrational/Looking Glass's games since System Shock 1. I think the reasoning is that if you're just going to reload the game anyway, they might as well put in something that does the same thing while breaking immersion a little less. But up until Bioshock there wasn't any bad guy that was so tough that it really rewarded coming back for another go, and you just had to fight your way through all the respawned baddies anyways. |
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| News Comments > Evening Legal Briefs |
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| 10. |
Re: Evening Legal Briefs |
Mar 6, 2012, 03:02 |
Orogogus |
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killer_roach wrote on Mar 6, 2012, 00:44: It was Republican opposition that killed SOPA/PIPA. Every single remaining sponsor of either bill is a Democrat. Where's the data for this? The first few sites tracking this information seem to suggest that the supporters are more like about 66% Democrat.
http://projects.propublica.org/sopa/
From the Wikipedia SOPA entry:
"The Stop Online Piracy Act was introduced by Representative Lamar Smith (R-TX) and was initially co-sponsored by Howard Berman (D-CA), Marsha Blackburn (R-TN), Mary Bono Mack (R-CA), Steve Chabot (R-OH), John Conyers (D-MI), Ted Deutch (D-FL), Elton Gallegly (R-CA), Bob Goodlatte (R-VA), Timothy Griffin (R-AR), Dennis A. Ross (R-FL), Adam Schiff (D-CA) and Lee Terry (R-NE). As of January 16, 2012, there were 31 sponsors.[85]"
"House Minority Leader Nancy Pelosi (D-CA) expressed opposition to the bill, as well as Representatives Darrell Issa (R-CA) and presidential candidate Ron Paul (R-TX), who joined nine Democrats to sign a letter to other House members warning that the bill would cause "an explosion of innovation-killing lawsuits and litigation"" |
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611 Comments. 31 pages. Viewing page 18.
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