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User information for Orogogus

Real Name Orogogus   
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Nickname None given.
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Homepage http://
Signed On Feb 22, 2003, 03:15
Total Comments 920 (Graduate)
User ID 16241
 
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News Comments > Space Hulk Preorders
20. Re: Space Hulk Preorders Jul 28, 2013, 12:17 Orogogus
 
Flatline wrote on Jul 28, 2013, 02:43:
Orogogus wrote on Jul 27, 2013, 21:40:
Darks wrote on Jul 27, 2013, 19:29:
RaZ0r! wrote on Jul 27, 2013, 19:02:
Here is a dev post from the game's Community Hub on Steam as well:

Yes - we have both hotseat and online coop as well as versus mode. Versus mode ships in the release version, coop is a free update after launch

As Dev said, I'm optimistic, but I've been burnt in the past too on this. Ill wait it out. If it happens Ill buy it until then, sorry no dice.

Funny, how one thing like this can really cause a train wreck for a game. Too bad the devs didn't see this coming.

A train wreck? I like cooperative play a lot a lot, but in a turn-based strategy game it's pretty minor to me. I really can't imagine it being a dealbreaker for a lot of people.

You're obviously unfamiliar with the history of Space Hulk then.

No, I played a ton of it. The first two editions of the game were sold as two player games; they don't give you markers and command dice for a second Marine player, although it's easy enough to scrounge your own. The first computer game was what got me into 40K, although the second was kind of crap.

I haven't played 3rd edition, though. I don't follow Armengar's talk of suspensors and sideblades, so possibly I missed a major overhaul there. So what is the history of coop in Space Hulk, then?
 
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News Comments > Space Hulk Preorders
15. Re: Space Hulk Preorders Jul 28, 2013, 00:31 Orogogus
 
Tumbler wrote on Jul 27, 2013, 22:09:
Looking forward to seeing some let's play videos. I like what I see so far but no Co op mp or even vs stuff is sad.

Blue's post, the Steam page and the quote from the developer below say there's online vs play and that it's included at release.

EDIT: The posts here are kind of weird after seeing so many people compelled to shit in every thread for the four or five MP-only games and Kickstarters. Here's a SP game that promises to add more MP features later -- exactly like people suggest ad nauseum in the MWO threads -- and it's just a string of people saying they're going to wait for a Steam sale because it lacks online co-op.

In any case, what co-op turn-based strategy games do people have such good memories of that it's such a make-or-break feature here?

This comment was edited on Jul 28, 2013, 00:42.
 
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News Comments > Space Hulk Preorders
11. Re: Space Hulk Preorders Jul 27, 2013, 21:40 Orogogus
 
Darks wrote on Jul 27, 2013, 19:29:
RaZ0r! wrote on Jul 27, 2013, 19:02:
Here is a dev post from the game's Community Hub on Steam as well:

Yes - we have both hotseat and online coop as well as versus mode. Versus mode ships in the release version, coop is a free update after launch

As Dev said, I'm optimistic, but I've been burnt in the past too on this. Ill wait it out. If it happens Ill buy it until then, sorry no dice.

Funny, how one thing like this can really cause a train wreck for a game. Too bad the devs didn't see this coming.

A train wreck? I like cooperative play a lot a lot, but in a turn-based strategy game it's pretty minor to me. I really can't imagine it being a dealbreaker for a lot of people.
 
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News Comments > Gatherings & Competitions
7. Re: Gatherings & Competitions Jul 27, 2013, 00:38 Orogogus
 
Flatline wrote on Jul 26, 2013, 23:22:
Orogogus wrote on Jul 26, 2013, 19:33:
Flatline wrote on Jul 26, 2013, 18:02:
Then they started offering packs that were better than the founder packs, for cheaper... Yeah the devs bitchslapped their most dedicated customers.

I've looked at F2P games that do the opposite, and it really kills any desire to throw a single cent into a game if you're permanently worse than people who started earlier. And if the stuff at launch is better than everything afterwards I can't imagine it helps them squeeze more money from those guys, either.

Which is why you shouldn't do pay to win shit like this. You either alienate your most devoted audience or you piss off people who come in after the fact.

Sure. But by definition the devoted audience is more likely to stick around, and keep buying stuff. And it's possible that they want to see more toys added into the mix rather than beating up newbies with their founder status until the servers die. You can look at it as buying a founder's advantage for a few months instead of forever and ever. Plus you probably get a badge or something. The alternative would kill the game -- pay to win might be ugly, but pay to suck is total insanity.
 
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News Comments > Gatherings & Competitions
5. Re: Gatherings & Competitions Jul 26, 2013, 19:33 Orogogus
 
Flatline wrote on Jul 26, 2013, 18:02:
Then they started offering packs that were better than the founder packs, for cheaper... Yeah the devs bitchslapped their most dedicated customers.

I've looked at F2P games that do the opposite, and it really kills any desire to throw a single cent into a game if you're permanently worse than people who started earlier. And if the stuff at launch is better than everything afterwards I can't imagine it helps them squeeze more money from those guys, either.
 
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News Comments > Gone Gold - Saints Row IV
17. Re: Out of the Blue Jul 24, 2013, 20:07 Orogogus
 
Rigs wrote on Jul 24, 2013, 18:59:
RollinThundr wrote on Jul 24, 2013, 16:27:
Rigs wrote on Jul 24, 2013, 16:09:
Wait, wait, wait.

It's going gold on July 24th and not going to be released until nearly a month later? WTF?!?


=-Rigs-=

Pressing disks and shipping them off to retailers doesn't happen overnight.

Yeah but it don't take a frakin' month either...


=-Rigs-=

Plugging "Gone Gold" into the site search engine, it seems like it often does take a month. Omerta, Sniper: Ghost Warrior 2, Deus Ex HR all took about a month. Bioshock Infinite took 5 weeks.

And sometimes it doesn't. Mass Effect 3 apparently took about a week, but it seems to be an outlier.
 
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News Comments > Aliens: Colonial Marines: Stasis Interrupted DLC Released
36. Re: Aliens: Colonial Marines: Stasis Interrupted DLC Released Jul 24, 2013, 05:38 Orogogus
 
Krovven wrote on Jul 24, 2013, 05:08:
Orogogus wrote on Jul 24, 2013, 04:50:
Didn't the queen tear off her entire egg laying apparatus before going after Ripley, well before she was anywhere near the dropship?

It's another common question and adds to how the egg got there in the first place. Only real answer is, we don't know if a Queen can lay eggs without the whole apparatus. So suspension of disbelief says it's possible.


If that's the case, having the egg sac in the movie at all is kind of dumb. What would be the point of showing her laying the egg, and then tearing off the sac before going after Ripley? It would be like Schwarzenegger in Predator going all low tech, setting up all his traps and arrows and what not, and then going into the climactic matchup just to pull out a minigun and mow down the predator.

Regarding Alien 3, I like to think it would be possible to build off the second movie without simply retelling the same story. The old comic books went to a pretty weird place, but at least there was a progression. Alien 3 rehashed Alien to such an extent that you could expect the third one to have an alien invading a circus, or taking Manhattan, or so on. Other than style and atmosphere, what does it add to the story? Even disregarding the second movie, why is it important that the main character is Ripley, or that the monster is a xenomorph instead of a velociraptor? Even if I thought Aliens was terrible, what did Alien 3 add to the first movie?

Or is it like when people say that a Transformers movie is all good as long as it has giant robots and explosions?
 
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News Comments > Aliens: Colonial Marines: Stasis Interrupted DLC Released
33. Re: Aliens: Colonial Marines: Stasis Interrupted DLC Released Jul 24, 2013, 04:50 Orogogus
 
Krovven wrote on Jul 24, 2013, 04:41:
InBlack wrote on Jul 24, 2013, 04:30:
Well the queen didnt lay the egg(s) in the drop pod, Im guessing that she laid the egg(s) somewhere in the drop shuttle struts. The eggs hatched and the facehuggers managed to get into the drop pod (along with the cryochambers). There were two, one for Ripley and obviously one for the doberman/cow (depending on which version you watched).

There was a shot of an egg in the escape pod in Aliens 3. Edit: now that I think about it, the egg could have been on the Sulaco in that opening scene. Basically the writers along the way, starting with Alien 3 have totally messed up the continuity of their own IP.

And I thought it was implied it was the same facehugger that impregnated Ripley, as she did not have the facehugger on her when they pulled her from the crash.

Didn't the queen tear off her entire egg laying apparatus before going after Ripley, well before she was anywhere near the dropship?

EDIT: I suppose she could have turned around, smothered the flames one of the eggs and taken it to the dropship, walking on two legs. Maybe in the remastered special edition.

This comment was edited on Jul 24, 2013, 05:04.
 
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News Comments > Aliens: Colonial Marines: Stasis Interrupted DLC Released
32. Re: Aliens: Colonial Marines: Stasis Interrupted DLC Released Jul 24, 2013, 04:47 Orogogus
 
Fincher was pissed off with the studio for not giving him the support he needed during production seeing as it was his first movie and felt that he could have done a much better job had he had that...

Seems relevant!

Saying that it barely had any connection to anything that came before is just lame. People forget that Alien1 was basically just a monster horror movie too, I will admit that A3 borrows a lot from the first film and is unoriginal in that respect but thats to bee expected, its a monster film sequel to a monster film.

Aliens had already advanced it past the monster film stage. It established additional character shadings for Ripley. It showed Weyland-Yutani moving their agenda forward. Instead of one alien there was a colony of them -- and a queen. Instead of an unarmed crew trying to survive with materials at hand it was an armed military squad.

So how did the third movie move things further forward? Kind of didn't.

I mean, is the idea that the second movie sucked? If I wanted to pull a Highlander and pretend that Aliens never happened, I might have come up with Alien 3. Take out the scenes with Newt, Hicks and Bishop and there would be nothing out of place with putting it directly after the first movie. Instead of being picked up and taken back to Earth, Ripley's escape pod crashed on the prison planet. The exact same movie ensues. I consider that to be pretty bad storytelling.

It's well and good to say that they were brave to do what they did; in that sense George Lucas is probably the bravest guy in movies.
 
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News Comments > Aliens: Colonial Marines: Stasis Interrupted DLC Released
27. Re: Aliens: Colonial Marines: Stasis Interrupted DLC Released Jul 24, 2013, 03:57 Orogogus
 
InBlack wrote on Jul 24, 2013, 03:26:
I dont get the hate for A3. I really dont. Most of it is completely sentimental bullshit hate thats got everything to do with Hicks and Newt dying off and nothing at all to do with the merits of the movie itself. I thought A3 was just as brilliant as the first two films.

I don't think it's bullshit hate. If they moved the sequence with Hicks and Newt's deaths to the end of Aliens, after the queen was defeated, it would be pretty crappy storytelling. Put it at the beginning of the third movie and it's just as bad. You don't see the same thing with Star Wars, the first two Terminator movies, etc.

Second, I felt it barely had any connection to anything that came before. They could have replaced Ripley and swapped out the Alien for any monster -- a velociraptor, say -- and had the same movie.

I mean, if you think it's a brilliant movie, you're apparently in disagreement with James Cameron (director of Aliens), Michael Biehn (Hicks) and David Fincher (director of Alien3), who all consider it to be some shade of abomination.
 
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News Comments > Stardock's Star Control Reboot Plans
20. Re: Stardock's Star Control Reboot Plans Jul 24, 2013, 03:08 Orogogus
 
The guys who made SC3 talked up a good game on USENET about what big fans they were of SC2, too. Kind of early to tell here, but the reboot talk just makes it sound like they're buying a fanbase.

And I don't know about Reiche and Ford getting in. I was under the impression that they were pretty closely involved in Skylanders, which is apparently making a lot of money.
 
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News Comments > Stardock's Star Control Reboot Plans
15. Re: Stardock's Star Control Reboot Plans Jul 23, 2013, 23:11 Orogogus
 
The meat of the game is ship-on-ship single combat, like Archon in space. Or, well, Spacewar, if you're a million years old.

Star Control I did have a turn-based strategy game mode built around jumping into those single combats; it wasn't great. SC2 ditched that and had a space RPG game instead, which was surprisingly good, especially since it came out of nowhere.

This was the combat of the game, though:
http://www.youtube.com/watch?v=FfI7F_3skyw
 
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News Comments > Stardock's Star Control Reboot Plans
12. Re: Stardock's Star Control Reboot Plans Jul 23, 2013, 23:03 Orogogus
 
Turn based? Is that from an article or forum somewhere else? That would be a pretty extreme departure.  
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News Comments > Aliens: Colonial Marines: Stasis Interrupted DLC Released
22. Re: Aliens: Colonial Marines: Stasis Interrupted DLC Released Jul 23, 2013, 22:19 Orogogus
 
People have said that Gearbox is obligated to make these DLCs, since they sold a season pass. The fact that they're throwing them out there with no announcement or fanfare suggests that people didn't really buy the game and they're just doing this because they have to.  
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News Comments > Stardock's Star Control Reboot Plans
7. Re: Stardock's Star Control Reboot Plans Jul 23, 2013, 21:37 Orogogus
 
This project seems a little weird. If they're going to reboot it, why use the Star Control property? Aside from sidestepping the damage done by SC3, anyway. Star Control pretty much already was a reboot of Starflight, and they didn't get the Starflight license to do that. It seems like it would make more sense to just make an action adventure game in the GalCiv or Sins universe, or create a new world, especially since they apparently bought the license first and decided reboot, then approached Ford and Reiche.  
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News Comments > StarCraft II Birthday Party
29. Re: StarCraft II Birthday Party Jul 23, 2013, 21:04 Orogogus
 
deqer wrote on Jul 23, 2013, 19:38:
SC2 stands for Supreme Commander 2, not Starcraft 2.

Uh, whatever.

Google results
 
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News Comments > Aliens: Colonial Marines: Stasis Interrupted DLC Released
20. Re: Aliens: Colonial Marines: Stasis Interrupted DLC Released Jul 23, 2013, 20:51 Orogogus
 
nin wrote on Jul 23, 2013, 20:18:
One guy lives at the end, and I challenge anyone who's seen the movie to tell me what his name was without looking it up.

Challenge accepted (sst):
Charles Weyland? Is was Lance Hendrickson's character, right?


/end


I'm pretty sure he means one the prisoner dude who doesn't snuff it. A bunch of Henriksen's guards "live", too.
 
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News Comments > StarCraft II Birthday Party
25. Re: StarCraft II Birthday Party Jul 23, 2013, 16:48 Orogogus
 
Eirikrautha wrote on Jul 23, 2013, 16:29:
Ehhh, I liked it better when it was just called StarCraft. Granted it's prettier now, but anytime I'm supposed to measure my play in made-up units (APM, anyone?), it sounds way too much like work...

That started with Starcraft, didn't it? I know the term was around before SC2.
 
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News Comments > PAC-MAN and the Ghostly Adventures in October
2. Re: PAC-MAN and the Ghostly Adventures in October Jul 19, 2013, 21:11 Orogogus
 
dj LiTh wrote on Jul 19, 2013, 20:36:
Does this game do something that ROM's cant?

It doesn't sound anything like it's going to be anything like the original arcade game. Just as well, as wakka-wakka-fruit would be a tough sell these days to the 6-11 crowd.
 
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News Comments > Police Quest Creator's Kickstarter
14. Re: Police Quest Creator's Kickstarter Jul 16, 2013, 18:23 Orogogus
 
Wasn't a fan of the Sierra philosophy then, still not one now. My first CD-ROM came with King's Quest V, which was definitely one of the "throw the boot at the cat chasing the mouse, which only triggers once, or else you'll be stuck 40 minutes later" games. Also, throw pie to beat yeti. Even the best point and click adventure games have their unintuitive puzzles, but man, what a piece of garbage.  
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920 Comments. 46 pages. Viewing page 13.
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