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User information for Orogogus

Real Name Orogogus   
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Nickname None given.
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Homepage http://
Signed On Feb 22, 2003, 03:15
Total Comments 904 (Graduate)
User ID 16241
 
User comment history
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News Comments > X Rebirth Preorders
35. Re: X Rebirth Preorders Aug 19, 2013, 13:35 Orogogus
 
Doesn't X3 have time compression? Like, Elite had system-to-system jumps only between Lagrange points, so you had to acc/dec your way to whatever planet/moon/station you wanted to get to, and that could take weeks or months -- hence time compression. I don't think X3 is set up the same way, but my impression was that it still had a time compression feature, and if it's crucial to gameplay then I imagine that rules out multiplayer.  
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News Comments > Steamships Ahoy - Space Hulk
22. Re: Steamships Ahoy - Space Hulk Aug 16, 2013, 10:45 Orogogus
 
Darks wrote on Aug 16, 2013, 09:22:
InBlack wrote on Aug 16, 2013, 08:22:
MoonSpook wrote on Aug 16, 2013, 08:09:
Sadly, it doesn't look so good, at least according to RPS:

http://www.rockpapershotgun.com/2013/08/16/wot-i-think-space-hulk/


Ouch, thats a damn scathing review. All or at least most of the issues mentioned can be patched out though....

That review pretty well summed up the game to me too.

The slow movement really kills this game for me, Terminators are not supposed to lumber around moving that slowly. They damn well move faster than that.

Secondly, the terrible camera they implemented, they just had to go with the XComs 45 degree turns at a time camera. That just kills me when they should have implemented a full free moving camera.

Thirdly, is the weakness the Terminators seem to display with their armor being so weak. A Terminator should never go down in one hit.

InBlack, I totally agree, Gene Stealers are supposed to be terrifying, but not one on one. They usually gang up on you. A Terminator should take down several before being overwhelmed. So far, from what Iíve seen thatís not been the case.

Lastly, lack of being able to change any of the key mappings. Even Auto Hot Key does not work in this game. That tells me this game has poorly written code.

There are other annoyances, but I wonít list them since they are trivial. But to me, this game could have so much better.

I feel like the problem here is that you didn't want a Space Hulk game. As far as 40K goes it would be ridiculous for one Terminator to take down multiple Genestealers in hand-to-hand. Like, it would be a different game altogether. Likewise with fast Terminators.
 
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News Comments > Steamships Ahoy - Space Hulk
11. Re: Steamships Ahoy - Space Hulk Aug 16, 2013, 06:12 Orogogus
 
In every edition of the game, it's not a great idea to go hand-to-hand with a Genestealer, especially with just the default power fist or a power sword. The odds are heavily on the marine dying in round 1. Lightning claws or storm shield & thunder hammer favor the marine, but even so the Genestealers will eventually win a dice roll and that's it.  
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News Comments > On Sale
3. Re: Humble Bundle Aug 14, 2013, 23:55 Orogogus
 
Yeah. You can pay as little as $1 for Dead Space, Burnout Paradise, Crysis 2, Mirror's Edge and Medal of Honor, plus the money goes to charity (minus whatever you want to give to Humble Bundle). If that wasn't good enough of a deal, Dead Space 3 on Steam probably wasn't going to make the deal either.

The only thing is that there are lots of people now giving away the keys for everything besides Dead Space 3, but that's not much of an argument for saying it's a poor deal.
 
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News Comments > Former Steam Honcho Joins Microsoft
2. Re: Former Steam Honcho Joins Microsoft Aug 14, 2013, 23:00 Orogogus
 
Ratty wrote on Aug 14, 2013, 22:53:
Traitor

Possibly a sign that you take video games way too seriously.
 
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News Comments > The Wolf Among Us Revealed
9. Re: The Wolf Among Us Revealed Aug 14, 2013, 17:53 Orogogus
 
TychoCelchuuu wrote on Aug 14, 2013, 12:44:
After The Walking Dead I think it's pretty clear Telltale can make a great game out of anything, or more specifically one of the teams at Telltale can. I like Fables, too, so I'm excited.

Ya, they have some misses. The two Bone episodes were pretty meh before they quietly dropped the property, and I hear Jurassic Park is unintentionally comic. Haven't heard anything good or bad about their CSI or Wallace and Gromit games.
 
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News Comments > Into the Black
17. Re: Into the Black Aug 14, 2013, 01:08 Orogogus
 
I think there are also efficiencies regarding speed and altitude that favor jet engines (which aren't battery powered) over propellers.

Also, you're assuming that the energy difference between a Future Tech 1 battery and jet fuel is one that can be solved soon. Like, in our generation. It might not be. There's a lot of money being spent on energy research, all the time.
 
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News Comments > Sword of the Stars: Ground Pounders Announced
5. Re: Out of the Blue Aug 13, 2013, 23:14 Orogogus
 
Choobeastia wrote on Aug 13, 2013, 22:59:
I'm made really sad by what this company has been producing. I loved Sword of the Stars, and I enjoyed The Pit for what it was. Sword of the Stars 2 never managed to be properly functional for TONS of people, and this doesn't look to be anything that I'm interested in. Basically, I would like for them to continue making classic Sword of the Stars things, but I just don't love the angle that they're taking with their new products.

I just hope things turn around.

What makes this a deviation and the Pit a classic thing? I'd think the Pit would fall in the deviation camp, too, or else Ground Pounders something you could enjoy for what it was.
 
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News Comments > Into the Black
14. Re: Into the Black Aug 13, 2013, 19:35 Orogogus
 
eRe4s3r wrote on Aug 13, 2013, 15:35:
(Planes) can run on electricity if batteries and engines were actually built for it. This thing can only transport 28 people at once.

I'm not under the impression that we have the technology to build an electricity-powered passenger plane.

http://en.wikipedia.org/wiki/Electric_aircraft

I don't see anything that has more than 4 seats.
 
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News Comments > Saturday Previews
13. Re: Saturday Previews Aug 10, 2013, 21:49 Orogogus
 
Raptor wrote on Aug 10, 2013, 20:10:
I look to a nearby edge, and a prompt appears telling me I can jump across. Jumping is now a context- sensitive action. ďJumping, bouncing up and down, kind of broke the immersion,Ē says Schmidt. ďWe didnít want you to be the master thief and you just tend to fall off stuff all the time.Ē Thatís fair, but the loss of granular control when you jump feels very un-PC in philosophy. Iíll come back to that.
Look at this for example.
On the surface a very reasonable explnation, however what they've basically said is that they remove your freedom to apply their own design, not very PC-like at all.
These sort of things resonate throughout the whole preview.

This reminds me of a Let's Play of System Shock 2 where the poor guy (Helloween) fell off of various ladders like a dozen times. I can totally see where games like Dead Space stopped letting you fall off of them altogether.
 
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News Comments > Wasteland Re-release Plans
23. Re: Wasteland Re-release Plans Aug 10, 2013, 21:36 Orogogus
 
Eh. I guess Falcon had that monster 3 ring binder manual, and I never got into submarine or sports games, but aside from copy protection in Wasteland and the Gold Box games, back in my piracy days I played through a lot of games including the Arkania games without a manual (or the Internet).

Games are designed to be played, and clicking buttons and pressing random keys then failing a few dozen times was usually enough to get me through most games. You get pointed in the right direction, start thinking, "wouldn't it be convenient/critical to have a button that does <x>", and often discover that that's exactly what a previously unused button does. No matter how complex an RPG, the basics usually come down to fighter/magician/thief, get better equipment, do quests. Not knowing the mechanics isn't usually fatal (although the Arkania games were particularly obtuse here).

The only game I clearly recall running into a complete brick wall of "click buttons, nothing apparent happens" was Rules of Engagement 2.
 
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News Comments > Saturday Consolidation
4. Re: Saturday Consolidation Aug 10, 2013, 14:58 Orogogus
 
Four, but yeah.

http://www.bluesnews.com/s/140726/morning-consolidation

Maybe it just took effect now?
 
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News Comments > Evening Consolidation
6. Re: Evening Consolidation Aug 10, 2013, 14:55 Orogogus
 
Creston wrote on Aug 10, 2013, 14:41:
jdreyer wrote on Aug 10, 2013, 04:50:
Sony not expecting PS3-like losses for PS4.

Shit, I should hope not. You're using standard off the shelf hardware, after all.

Sony has actually done quite a bit of work to their hardware so that it really doesn't match "off the shelf" hardware anymore.

They say that, but it's been hard to see much difference in the past. The Emotion Engine apparently let it play Final Fantasy 8 cutscenes, and the Cell processor was good for SETI@home or whatever instead of linking with all your kitchen appliances. The most tangible result of the work they do to nonstandardize their hardware is proprietary memory sticks for their handhelds.
 
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News Comments > Wasteland Re-release Plans
5. Re: Wasteland Re-release Plans Aug 10, 2013, 13:39 Orogogus
 
They could package it with DOSBOX (Steam's SOP with old DOS games) with mouse disabled and ignore the sound. It will run and you can beat the game. The save system thinks you've got floppies, but it uses the hard drive fine; a modern save system would be aces. It's just a pretty janky experience is all.

The manual thing is what they really ought to fix, if they can. It's probably the most unpleasant part of replaying the game.
 
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News Comments > Wasteland Re-release Plans
3. Re: Wasteland Re-release Plans Aug 10, 2013, 13:31 Orogogus
 
It could stand to be cleaned up, or more probably rewritten from scratch. In the original DOS release that came with my Interplay collection, using the mouse sends you flying across the map unless you apply a lot of moslo, sound (including the Geiger counter) comes out through the internal speaker, the save system thinks you've got floppy drives, you have to manually recopy files to start a new game after the first playthrough, and you have to look up most of the text descriptions in the game manual.  
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News Comments > Strife Announced
34. Re: Strife Announced Aug 9, 2013, 20:58 Orogogus
 
Kitkoan wrote on Aug 9, 2013, 19:42:
Orogogus wrote on Aug 9, 2013, 16:59:
Kitkoan wrote on Aug 9, 2013, 15:42:
flechett3 wrote on Aug 9, 2013, 09:56:
There was STRIFE and there was another game that was much more of an RPG that was set in a fantasy setting. I don't think the fantasy RPG one used the doom engine (or anything based off of it) but it WAS a 2.5d doom-like engine. Wish I could remember the name of it. Had to be before '98 the last time I saw or played the game.

They all ran on the Doom engine, even Strife. Strife was the last game made on the Doom engine but was released after Quake came out so it looked really dated by the time it was released which really hurt it.

Strife was really ahead of its time too. A real story, killing everything was a Bad thing, multiple endings, could buy supplies. Nothing remotely like it before then.

System Shock, Ultima Underworld I & II, Pathways into Darkness, Terminator: Future Shock and Marathon I & II were all pre-Strife and more advanced in many ways. None of them had multiple endings, though.

Most of those aren't FPS games, and the ones that are still followed along the lines of "everything must die".

The only ones that might not be shooters are the Underworld games, which do everything a shooter does and more. Everything else on the list is definitely a shooter. System Shock had respawning enemies so you couldn't kill everything. Terminator: Future Shock generally had more enemies than you could kill. And Future Shock and the Marathon games had friendlies that you weren't supposed to kill. Pathways was kill everything, but now that I think about it, it did have multiple endings.
 
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News Comments > Strife Announced
32. Re: Strife Announced Aug 9, 2013, 16:59 Orogogus
 
Kitkoan wrote on Aug 9, 2013, 15:42:
flechett3 wrote on Aug 9, 2013, 09:56:
There was STRIFE and there was another game that was much more of an RPG that was set in a fantasy setting. I don't think the fantasy RPG one used the doom engine (or anything based off of it) but it WAS a 2.5d doom-like engine. Wish I could remember the name of it. Had to be before '98 the last time I saw or played the game.

They all ran on the Doom engine, even Strife. Strife was the last game made on the Doom engine but was released after Quake came out so it looked really dated by the time it was released which really hurt it.

Strife was really ahead of its time too. A real story, killing everything was a Bad thing, multiple endings, could buy supplies. Nothing remotely like it before then.

System Shock, Ultima Underworld I & II, Pathways into Darkness, Terminator: Future Shock and Marathon I & II were all pre-Strife and more advanced in many ways. None of them had multiple endings, though.
 
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News Comments > X Rebirth in November; Specs; Trailers
49. Re: X Rebirth in November; Specs; Trailers Aug 8, 2013, 18:53 Orogogus
 
The X3 games had main quests. I think it's generally agreed that they're kind of garbage, aside from doing a few storyline missions to get free equipment.  
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News Comments > Morning Interviews
20. Re: Morning Interviews Aug 6, 2013, 20:37 Orogogus
 
On further reflection can we maybe just write this one off as Old Man Cutter at it again, ha ha ha, and not have another sexism in the video game industry thread already?  
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News Comments > Morning Interviews
16. Re: Morning Interviews Aug 6, 2013, 18:31 Orogogus
 
RollinThundr wrote on Aug 6, 2013, 15:54:
Cutter wrote on Aug 6, 2013, 15:49:
Yeah, just like Julie Larson Green. Oh no, she's eminently qualified for the job and it has nothing to do with her looks. What a rousing success Windows 8 is! Rolleyes

When you call a company on this sort of bullshit - and the world is rife with it in every sector - it's fact, not sexism. Same reason you see plenty of incompetent yet still handsome CEOs who are the public face of the company. I never said it applies only to women, it's just easier for them to get ahead based solely on their looks. And while Raymond may not be incompetent she also wouldn't be where she is if she didn't look as good as she does. Think she'd be in charge if she was dumpy, fat little chick? Negro please.

Here's the thing, marketing budgets are out of control these days, big publisher budgets are out of control these days, that's why they're afraid of the indies success with making cheaper to make games, which are often throw backs to old school titles that people still want to play that the EA's and Take-Two's won't take a chance on.

But hey it's because of sexism or whatever social justice focal point of the week this week is. The whole entire world is against women according to some people.

...is it that you think Cutter and Beamer are the same person, is how we're supposed to be reading your posts? It's kind of incomprehensible otherwise.

It's very clear that Cutter is not saying that the world is against women.
 
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904 Comments. 46 pages. Viewing page 11.
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