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User information for Orogogus

Real Name Orogogus   
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Homepage http://
Signed On Feb 22, 2003, 03:15
Total Comments 829 (Graduate)
User ID 16241
 
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News Comments > Facebook Acquires Oculus, Oculus Rift Minecraft Cancelled
113. Re: Facebook Acquires Oculus, Oculus Rift Minecraft Cancelled Mar 26, 2014, 07:59 Orogogus
 
NKD wrote on Mar 26, 2014, 07:51:
Mad Max RW wrote on Mar 26, 2014, 07:46:

Here's an interesting development. The CEO of Razer tweeted notch earlier.

That's odd. I thought Razer was in bed with Oculus with their Hydra thing. Maybe they are jumping ship?

I believe the Sixense group is actually separate from Razer; I don't think the next generation STEM has anything to do with Razer. And I'd think controllers would be platform agnostic anyways. It would make sense for them to work with everyone in the game.
 
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News Comments > Facebook Acquires Oculus, Oculus Rift Minecraft Cancelled
105. Re: Facebook Acquires Oculus, Oculus Rift Minecraft Cancelled Mar 26, 2014, 05:21 Orogogus
 
Sepharo wrote on Mar 26, 2014, 02:22:
verybad1 wrote on Mar 26, 2014, 02:20:
I really don't see this working for facebook, for mobile, or for social .

I don't even see any link between mobile and a virtual reality system...

Quite frankly, I think it was a bad business decision by Facebook, it really doesn't fit their business, and while it's got a niche, it's not going to be something people are wearing while walking down the street, or in bars while texting.

It just doesn't make any sense. Occulus Rift fits hardcore gamers playing simulators, it can work for games, but it's not what they seem to think it is.

More like it's not what you think they seem to think it is.

Ya. I mean, Google's first product was a search engine; it's kind of hard to say smartphones, wireless payments and fiber optic networks are logical extensions of that.
 
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News Comments > Galactic Civilizations III Trailer
23. Re: Galactic Civilizations III Trailer Mar 25, 2014, 17:10 Orogogus
 
Creston wrote on Mar 25, 2014, 11:20:
Pigeon wrote on Mar 25, 2014, 08:57:
Just hoping for a smarter AI. Always bugged me that harder AI just meant the computer got massive bonuses to production, research and economy, and seemed to know where habitable planets were as soon as you discovered them.

The video didn't mention anything new as far as game play vs. GC2

The AI actively was smarter at higher difficulty levels. IIRC, they only implemented the Cheat Diff Levels later when the players asked for them. There is a diff level with the highest AI turned on, where it doesn't cheat, and it's a royal bitch to beat.

No, the game shipped with 2 cheat AI difficulties, Painful/Gifted and Crippling/Genius, where they received bonuses above the player baseline. 3 higher difficulty levels were added later.
 
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News Comments > Far Cry 4 Rumor Extravaganza
6. Re: Far Cry 4 Rumor Extravaganza Mar 21, 2014, 21:13 Orogogus
 
jdreyer wrote on Mar 21, 2014, 20:10:
Hmm, so they're basically writing off mainland China as a market?

It's not as if the communists pretend the Himalayas don't exist. I didn't see anything depicting the Red Army or the T-word. Or skeletons.

In any case, I don't think single player games sell well in China anyways due to rampant piracy. Publishers focus on MMO games and F2P for the Chinese market.
 
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News Comments > Wolfenstein: The New Order Trailer
16. Re: Wolfenstein: The New Order Trailer Mar 21, 2014, 13:36 Orogogus
 
Caslon wrote on Mar 21, 2014, 13:01:
Gee, how do we keep relevant with todays console mentality and merge it with a classic pc game? A mech, of course! Genius!

You, uh, played the original Wolfenstein 3D, right?
 
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News Comments > Gauntlet Remake This Summer
38. Re: Gauntlet Remake This Summer Mar 17, 2014, 17:34 Orogogus
 
You guys like it all zoomed in? I feel like in the old arcade game there was no room for 4 people to do anything besides blob up, often going single file through corridors. If there were a script to have the guys stand 2 squares away and keep shooting you wouldn't even need a human being at the controls.  
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News Comments > Gatherings & Competitions
3. Re: Gatherings & Competitions Mar 15, 2014, 20:52 Orogogus
 
I thought he was probably talking about Rogue Legacy.  
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News Comments > Evening Metaverse
3. Re: Evening Metaverse Mar 7, 2014, 05:46 Orogogus
 
jdreyer wrote on Mar 7, 2014, 02:30:
Why is American internet so slow?

Duh. Don't have to read the article to know, but here it is from the article:

Comcast, Time Warner, Verizon, and AT&T have "divided up markets and put themselves in a position where they're subject to no competition."

Is Google Fiber not making them any money? I would jump ship from the Time Warner in a heartbeat, but I think San Diego is going to be underwater before Google (or anyone else) gets around to installing a competing network, presumably somewhere around 2462 at the current rate of expansion.
 
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News Comments > Steam Family Library Sharing Live
27. Re: Steam Family Library Sharing Live Mar 2, 2014, 00:18 Orogogus
 
Redmask wrote on Mar 1, 2014, 22:47:
xXBatmanXx wrote on Mar 1, 2014, 19:36:
Because they are selfish and want shit for free. You are using it EXACTLY how it is intended.

No, I think they just want people to be able to use their old games they no longer have any use for. It's not an unreasonable expectation. I would happily deauthorize games from my account permanently or enter in some sort of weird locking share mechanism to do it because there are many I don't enjoy or didn't play much that I think others would get some use out of.

I don't see anyone talking about that. I can't imagine anyone read about "family sharing" and thought, yes, Valve is envisioning a way to dump unwanted games on your family members.

A system that lets you get in on Prez's account does seem to be what people have in mind.
 
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News Comments > Age of Wonders III Next Month
11. Re: Age of Wonders III Next Month Feb 27, 2014, 12:38 Orogogus
 
Triumph Studios, a Dutch developer. What am I looking at here? Is the implication that European developers wouldn't take part in the Euro price hiking, therefore it's GOG instituting it?  
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News Comments > Age of Wonders III Next Month
9. Re: Age of Wonders III Next Month Feb 26, 2014, 15:37 Orogogus
 
My understanding is that GOG doesn't set pricing for new, non-CD Projekt games, and that regional shenanigans are up to the original developer in such cases.  
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News Comments > Steam Video Capture Utility
11. Re: Steam Video Capture Utility Feb 24, 2014, 19:53 Orogogus
 
Beamer wrote on Feb 24, 2014, 18:58:
Blue wrote on Feb 24, 2014, 17:11:
Satoru wrote on Feb 24, 2014, 17:09:
This isnt really a 'steam' thing it's just another application on the steam store.

The title makes it sounds like its an integrated feature which is mislading

Actually I think the inclusion of the word "utility" makes is sound completely unlike an integrated feature.

I thought it was an integrated feature as well. I guess "utility" is somewhat vague. "Application" would have been more clear, but I still think many of us would have thought it was a Valve release.

No easy way to make it clear in a short phrase, I suppose.

I think the easy way would be to not mention Steam, or alternatively use the Steamships Ahoy title. I thought the same thing as everyone else. To my mind, Windows comes with a disk defrag utility and a backup utility, and this registered in the same vein.
 
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News Comments > Schafer Confirms Broken Age Act 2 Funded
26. Re: Schafer Confirms Broken Age Act 2 Funded Feb 22, 2014, 12:22 Orogogus
 
eRe4s3r wrote on Feb 22, 2014, 10:56:
Jerykk wrote on Feb 22, 2014, 03:41:
eRe4s3r wrote on Feb 21, 2014, 18:51:
Can we stop calling Broken Age a game? Something without a fail state is not a game.....

By the way, the same way Wolf Among us is NOT a game, you can not fail (don't believe me? ignore all button inputs in all fight scenes...)

They are interactive stories, but not games.

You don't need an explicit fail state to qualify as a game. If a game presents challenges to the player and completing those challenges is the only way to progress, that is gameplay. Broken Age has puzzles that must be completed in order to progress and therefore qualifies as a game.

The fact that there are some form of challenges in your way of progression does not make them gameplay. A book also has pages you have to flip over to continue.... that is a challenge for some people for sure, but it ain't gameplay. Getting up in the morning (or not) is a challenge state blocking progression......

While it's true that you have to complete said "challenges" you can not FAIL them if you are methodological.... ie, you rub everything on everything exactly once, and in case of apple quest, you'd have to back-track exactly once and NOT rub it on anything you rubbed it on before

And just to be clear, this has no bearing on anything other than semantics for me, but I consider Broken Age and certain other POC's (interactive) Visual Novels and not games. Specifically not in that category are text-adventures, many of which do have actual fail-states and quite many have thousands of them.

Walking Dead from Telltale is a game with actual gameplay.
Wolf Among us is a (interactive) visual novel.

I just think if you call everything a game then your are muddying the definition of what games and gameplay are supposed to be.

Loading and retrying is an action just like rubbing, and it's entirely arbitrary to say that since the game sends you to a death screen then it's something completely different from a game like Monkey Island that just says "Nah" before you can kill yourself. I don't see at all how "open w, push x, rub y on z" is even slightly different from "open w and die, reload, push x, rub y on z". It makes no sense at all. What does the death screen do to prevent you from methodologically trying everything?

Tower of Hanoi: Not a game
Tower of Hanoi that kills you after 30 moves: Game!

Also, I can't really think of a text adventure that's had "thousands" of fail states. Like, dozens would be an enormous number.
 
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News Comments > Schafer Confirms Broken Age Act 2 Funded
24. Re: Schafer Confirms Broken Age Act 2 Funded Feb 22, 2014, 05:17 Orogogus
 
Jerykk wrote on Feb 22, 2014, 03:41:
eRe4s3r wrote on Feb 21, 2014, 18:51:
Can we stop calling Broken Age a game? Something without a fail state is not a game.....

By the way, the same way Wolf Among us is NOT a game, you can not fail (don't believe me? ignore all button inputs in all fight scenes...)

They are interactive stories, but not games.

You don't need an explicit fail state to qualify as a game. If a game presents challenges to the player and completing those challenges is the only way to progress, that is gameplay. Broken Age has puzzles that must be completed in order to progress and therefore qualifies as a game.

Ya. Any criteria that says Grim Fandango is less of a game than King's Quest V is objectively wrong. I can prove it with graphs.
 
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News Comments > Sunday Mobilization
36. Re: Sunday Mobilization Feb 10, 2014, 02:36 Orogogus
 
Alamar wrote on Feb 9, 2014, 21:10:
nin wrote on Feb 9, 2014, 20:18:
NewMaxx wrote on Feb 9, 2014, 20:15:
Orogogus wrote on Feb 9, 2014, 13:35:
I don't know about dollar success, but I think Angry Birds is more analogous ... But Angry Birds and Flappy Bird are two games I wouldn't have guessed would almost immediately rake in more money than I'll ever see in my life. Are there a ton of people with a gene that makes bird games irresistible

Except for the fact that Angry Birds is a well-designed game. It has pleasing graphics, decent performance, great audio, a fantastic difficulty curve, and in general fits the mold of what a mobile game should be. Flappy Bird rips off not only an entire game concept from Helicopter but also rips off artwork from Super Mario Bros. There's no comparison. One is a new idea done well, another is an old idea that only got popular because people are ADHD-riddled and generally incapable of gauging their self-value outside of a repetitively pointless activity.

You realize Angry Birds ripped off Crush The Castle, right?


I've always contended something along those lines... It's hard to claim that Crush The Castle was the first game of that style when hundreds of 'physics based puzzlers' were popping up at the time...

But it doesn't change NewMaxx's points... It was well designed, pleasing, etc... In essence, they 'Blizzard'd' the game type...

As for Flapppy copying 'Helicopter'... I hope he's not claiming it ripped off a mobile game, because I played that genre about 14 years ago.

-Alamar

His point was that Angry Birds was a new concept and Flappy Birds is a ripoff, which seems frankly ridiculous.

One is a new idea done well, another is an old idea that only got popular because blah blah blah

I can see done well, but how was Angry Birds a new idea given the hundreds of physics based puzzlers you mentioned?
 
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News Comments > Sunday Mobilization
10. Re: Sunday Mobilization Feb 9, 2014, 13:35 Orogogus
 
Beamer wrote on Feb 9, 2014, 13:24:
its the biggest game phenomenon since minecraft.

I don't know about dollar success, but I think Angry Birds is more analogous. With Minecraft I can see how there's a lot to do, and with Candy Crush or Farmville I can see how they purposely went in to hit people's addiction nerves. But Angry Birds and Flappy Bird are two games I wouldn't have guessed would almost immediately rake in more money than I'll ever see in my life. Are there a ton of people with a gene that makes bird games irresistible?
 
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News Comments > Sunday Mobilization
9. Re: Sunday Mobilization Feb 9, 2014, 13:27 Orogogus
 
Fibrocyte wrote on Feb 9, 2014, 13:01:
Panickd wrote on Feb 9, 2014, 12:24:
Fantaz wrote on Feb 9, 2014, 11:54:
"I can call ‘Flappy Bird’ is a success of mine. But it also ruins my simple life. So now I hate it."

WTF? how can making a game ruin ur life? a little criticism shy, are we?

Ever since the game launched there has been a vocal group claiming that the download numbers for the game were artificially inflated and that brought his other games under scrutiny. If you didn't do anything wrong and if you're not used to being in the public eye that kind of negativity can be tough to take. I can see why he's unhappy and wants to be left alone. And let's face it, if he was making $50k a day he can afford to walk away now and just say, "Fuck it!"

If I were him, I'd leave the game up to keep the cash stream alive and just disconnect myself from the internet. Hell, he could go spend 3 months on some secluded island and then just purge his e-mail/messages upon return.

He might like the Internet. And if he actually likes video games and reading video game sites and message boards then I could see a guy getting sick of random forum turds he's never met making wild judgments on his character and actions. God help him if ends up with an Internet hate posse like Derek Smart.

I mean, if you paid me $50K a day to not use the Internet I could probably keep it up for a few months. And when I buckled I'd probably be back here again even though I have, like, dozens of you guys on ignore.
 
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News Comments > Titanfall Beta Closed
23. Re: Titanfall Beta Closed Feb 6, 2014, 14:34 Orogogus
 
Creston wrote on Feb 6, 2014, 14:28:
Verno wrote on Feb 6, 2014, 12:51:
Creston wrote on Feb 6, 2014, 11:42:
Seriously? So people who have no interest in this game will still have to download the assets for it?

They said there will be system updates specifically for Titanfall so that's my interpretation of it. It's going to be on the home screen of every Xbox One too, Microsoft needs this to be a success and have already spent enough money to basically guarantee it.

That's pathetic. "Here, download this game even though you may not want it. BUT ARE YOU SURE YOU DON'T WANT IT?! WE REALLY RECOMMEND IT! IN FACT, THE NSA REALLY WANTS YOU TO GET IT TOO!"

EA and MS should just merge into one giant shithole called Shitsoft.

You guys are talking about this, right?

Link

Microsoft says that it plans to launch a second major system update for the Xbox One on March 4 in order to prepare the console for the launch of Titanfall, the shooter created by Respawn Entertainment and published by Electronic Arts.

The focus of the patch will be on multiplayer and party systems, which will be crucial when it comes to the success of the new title.

That doesn't sound super awful, insofar as it sounds like other games benefit, too.
 
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News Comments > PC Minecraft Passes 14M Sales
40. Re: PC Minecraft Passes 14M Sales Feb 3, 2014, 13:17 Orogogus
 
Mr. Tact wrote on Feb 3, 2014, 07:35:
Orogogus wrote on Feb 3, 2014, 03:07:
I think it's kind of weird that the PC version has been outsold by mobile platforms, and is doing so well on the 360. I'd have thought it would have been a lot more PC-centric, and it never really occurred to me that it would be fun on a phone or tablet.
I have a friend's kid who plays a lot. Whenever he's taken anywhere he is playing on the tablet. I suspect many of the people buying on platforms other than PC, also have it on the PC.

From the numbers, it seems more likely that people who are buying it on PC also have it on mobile, than vice versa. I'm sure the much lower price has a lot to do with it. But still, if I had been calling the shots my attitude towards the mobile version would have been, sure, whatever. Goes to show what I know.
 
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News Comments > PC Minecraft Passes 14M Sales
32. Re: PC Minecraft Passes 14M Sales Feb 3, 2014, 03:07 Orogogus
 
Beamer wrote on Feb 3, 2014, 01:24:
Darks wrote on Feb 3, 2014, 01:11:
But, I thought the PC was dead?

I'm officially banning every idiot saying this, especially about a game that's clearly an exception to every single rule you could ever make.

I think it's kind of weird that the PC version has been outsold by mobile platforms, and is doing so well on the 360. I'd have thought it would have been a lot more PC-centric, and it never really occurred to me that it would be fun on a phone or tablet.
 
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829 Comments. 42 pages. Viewing page 2.
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