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User information for Orogogus

Real Name Orogogus   
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Signed On Feb 22, 2003, 03:15
Total Comments 1180 (Pro)
User ID 16241
 
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News Comments > Witcher 2 Prompting Linux Kernel Patch
9. Re: Witcher 2 Prompting Linux Kernel Patch Jan 25, 2015, 22:19 Orogogus
 
Overon wrote on Jan 25, 2015, 20:35:
DrEvil wrote on Jan 25, 2015, 16:10:
Overon wrote on Jan 25, 2015, 13:03:
The advantages of being open source software. "Devs of game, I will patch the Kernel so you guys don't have to work around the OS." These words are probably never uttered at Microsoft or Apple.

Microsoft has extensive testing and compatibility modifications to ensure applications, such as games, do not break. So casting aspersions that direction is pretty silly as their entire business is built on the promise of compatibility.

However, I will grant you that Apple definitely hasn't proved that they care very much except for the largest vendors (Adobe, etc.).
You have taken a very uncharitable reading of what I said. I know MS test extensively but nobody at MS has ever publicly said what Torvalds said. That's what I was trying to say. I was trying to be very specific too.

Isn't this something people were complaining about 8 months ago, back in May? It's nice that it's being fixed, but I think if Microsoft put out the exact same announcement they'd be raked over the coals.
 
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News Comments > The Bard's Tale IV Announced
8. Re: The Bard's Tale IV Announced Jan 24, 2015, 16:04 Orogogus
 
Axis wrote on Jan 24, 2015, 14:54:
Rhialto wrote on Jan 24, 2015, 14:24:
wow, I spent so much time on my C-64 playing the first.

Same, I played more RPG's on my c64 than anything else since. SSI's, Ultimas, Eotb/DM's, on and on and on. Most of which had deep enjoyable gameplay that stands the test of time - especially in the engaging yet difficult aspect.

And who can forget the invisible ink hint books...

I feel Bard's Tale, more than any other RPG series of that era (Wizardry, Ultima, Might & Magic, Phantasie, Wizard's Crown, etc.), doesn't stand the test of time. It's incredibly grindy, like whoa JRPG levels of grind -- people remember casting DRBR on 396 Berserkers, putting something heavy on the space bar and going to lunch, right? And the way magic regenerates in real time, with magic drain zones everywhere, and the extremely limited inventory. No one who played the original has time for that now.
 
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News Comments > etc., etc.
20. Re: etc., etc. Jan 23, 2015, 12:44 Orogogus
 
eRe4s3r wrote on Jan 23, 2015, 03:00:
In Germany it's actually illegal to copy your passport... ;p Anyway I am not saying it would be easy, but if not Steam then who has the market power to do this? Steam simply needs to partner with the national level systems that are in place for this, it's not like US/Germany/France/England don't have that already in place, tons of online shops verify your age here when you buy adult only stuff.

I can't speak to other countries, but in the US there is very, very little verification. It's up to the shipper to arrange for the deliveryperson to confirm age of the receiver upon receipt; companies shipping cigarettes & alcohol get caught in sting operations all the time for not even doing that.

That said, verifying age is very easy in Germany.... passport shows your age ;p And you don't even *have* a (real) passport unless you are 18. So the solution here is a physical location (Deutsche Post related) where you register once, and where steam can ask "does this dude have the age to access this?" and done. Could be done 100% anonymous. Now that is a German only solution, but when there isn't a global alternative then Steam simply has to use the national services.... it would not make them into the NSA of GAMES That said, Steam likely knows more about you than the NSA.

If you're giving a company your name, birthday and passport I think that's 75% anonymous at best.

Again, I don't think the US has anything similar. Minors can get "real" passports, although they need a parent/guardian present at time of application. Drivers licenses are administered by the states. And it's frankly intrusive to require this kind of documentation to buy games, just so we can comply with someone else's censorship laws.

And that's to say nothing of the idea of Valve setting up and manning physical kiosks across the world for this sole purpose. I mean, come on.
 
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News Comments > etc., etc.
18. Re: etc., etc. Jan 23, 2015, 01:03 Orogogus
 
eRe4s3r wrote on Jan 23, 2015, 00:31:
Orogogus wrote on Jan 22, 2015, 15:26:
What kind of electronic age verification works internationally?

And there, you see, is the problem It would be a hodgepodge of national solutions, but either that or censorship.

I get that. But you seem kind of mad at Valve for not having an electronic age verification ("Steam refuses to implement an age check", "we've been complaining about"), when it seems to me that it would be practically impossible without making purchases ridiculously difficult and intrusive.

Like, even if it were US-only, I don't know how they could do that without 1) having way more access than they should have to government databases, 2) making something ridiculously easy to bypass (attach a scan of your driver's license!), or 3) making purchases more difficult than they have to be (credit card only, show up in person to confirm electronic transactions, etc.).

Internationally it would be completely absurd. If they had that kind of capability then they'd obviously be an intelligence agency front masquerading as a video game company.
 
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News Comments > etc., etc.
16. Re: etc., etc. Jan 22, 2015, 15:26 Orogogus
 
eRe4s3r wrote on Jan 22, 2015, 06:38:
jdreyer wrote on Jan 22, 2015, 05:07:
eRe4s3r wrote on Jan 22, 2015, 04:27:
The real reason is that Steam refuses to implement an age check, something we've been complaining about for what seems like a decade now.

Either way, from what I hear any of the mentioned games have more or less official uncensor patches flying about. Nekopara certainly had when it released (hosted on MEGA). And once you see what was censored it makes sense that they couldn't sell that on a store without a age check.

Steam has an age check. Any game with violence requires it just to get to the summary page for the game. Not sure what you're talking about? And if you want to purchase the game, you need a credit card of course, which requires you to be 18.

Nah, you don't need a CC for steam (and never did) and the pick-your-age landing page is not an age verification at all.

What is needed for uncensored games is a system to VERIFY a users age. Otherwise Steam would be breaking law in the EU. Which is a thing Steam has to think about considering half it's business is outside the US.

What kind of electronic age verification works internationally?
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
711. Re: Spaceship Ahoy - Elite: Dangerous Jan 22, 2015, 13:55 Orogogus
 
I think people have been saying components are 100% buyback, but ships incur a 10% penalty. Also that you should strip your ships before selling them or else the components eat that penalty too.  
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News Comments > Out of the Blue
12. Re: Out of the Blue Jan 22, 2015, 13:27 Orogogus
 
Quboid wrote on Jan 22, 2015, 12:02:
beremot wrote on Jan 22, 2015, 10:49:
The suffix "Gate" makes no sense, period.

Watergate was just the name of the hotel that President Nixon's operatives attempted to break into in one small part of a much wider web of political corruption.

It became shorthand for that ONE scandal but that doesn't mean it works for everything.

It's like if Nixon's men had broken into the Hilton instead, and then we had "GamerHilton" and "DeflateHilton."

It's just a stupid name that people slap onto whatever faddish cause they're into, and it's born of historical and/or political ignorance.

I think plenty of people know that but it's become well known shorthand. It does work for everything* because whether we like it or not, we immediately knew that this meant some scandal.

* Well, nearly everything (from That Mitchell & Webb Show).

Realistically, I think if it had been a Hilton we would be using -Ton as a suffix, not -Hilton.
 
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News Comments > Roberts: Star Citizen Will "Probably" Pass $100M; Release Schedule Expanded
45. Re: Roberts: Star Citizen Will Jan 22, 2015, 12:59 Orogogus
 
There's Artemis Bridge Simulator. The way it works, as far as I can tell, is to purposely make things complicated by not giving the captain (or anyone) access to all the readouts and controls. One guy could do everything, if the game let him/her, but it doesn't so you get to LARP around with your pals asking Spock for sensor readings and Scotty for more power.

EDIT: I've wondered the same thing before, though. When I ask what people expect a claw operator to actually do when there's no clawing to be done, they assure me it would be awesome. Whatever. It's their dream, not mine.
 
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News Comments > Morning Crowdfunding Roundup
11. Re: Morning Crowdfunding Roundup Jan 21, 2015, 17:55 Orogogus
 
jdreyer wrote on Jan 21, 2015, 17:41:
2. Why did you go with 8-bit graphics over something with more fidelity?

I know what you mean, but those are clearly not 8-bit, which would be NES level graphics.
 
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News Comments > Sid Meier's Civilization: Beyond Earth Free Weekend
12. Re: Sid Meier's Civilization: Beyond Earth Free Weekend Jan 16, 2015, 17:52 Orogogus
 
DarkCntry wrote on Jan 16, 2015, 00:38:
theglaze wrote on Jan 15, 2015, 21:12:
Bought the game when it popped up for presale...perhaps the last time I do that. It feels generic, I jus don't feel compelled to keep playing it. I ended up picking Endless Legend on steam sale and plan to play that instead, offers far more compelling races and gameplay dynamics.

I think one of the biggest factors in me just not having the drive to play through this is that there's simply no draw to each faction. In previous Civs there's at least been leaders where we can associate their personalities with real people, in BE you've got faceless corporations. Even Alpha Centauri used a leader system that had a richer background and history, which made playing it far more enjoyable.

I do expect it to be like Civ V in that it'll probably get good after the first DLC expansion.

Another thing, why is there no end-game screen?

I see this all the time, I think mostly because of Alpha Centauri, but I think it's a little weird -- MoO and MoM were great, top of class games with basically no leader personalities or interaction at all.
 
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News Comments > Evening Tech Bits
2. Re: Evening Tech Bits Jan 15, 2015, 20:04 Orogogus
 
Silicon Avatar wrote on Jan 15, 2015, 19:27:
RadioShack probably would have done okay if it had gone back to its roots as as electronics hobbyist store instead of trying to be an overpriced cabling, outdated crapola, and junky cell phone store.


Maybe, maybe not. They'd be competing against online, and niche hobbyist stores in this vein (e.g., comics, video games, miniatures, RC, etc.) are notoriously difficult to keep afloat. It was probably time to call it a day. I don't see any similar small electronics stores filling an unmet need, so it would probably just be an alternate route to failure.
 
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News Comments > Total War: WARHAMMER Accidentally Revealed?
32. Re: Total War: WARHAMMER Accidentally Revealed? Jan 14, 2015, 17:29 Orogogus
 
SimplyMonk wrote on Jan 14, 2015, 13:56:
That being said, both Dawn of War series did a great job with the 40K IP in my opinion. Always hoped they would of taken on WH40K: Gothic as make a homeworld-like title or somehow tie it into Dawn of War with fleet management.

I feel like Battlefleet Gothic has a pretty big problem for a videogame conversion insofar as their two largest fleets, Imperium and Chaos, are composed mostly of extremely similar-looking ships. Prow, bridge, greebles. A destroyer looks a lot like a frigate looks a lot like a battleship. While this is true of real-life warships, it seems like something that would be exacerbated in 3D -- a cruiser up close looks a lot like a battleship far away.
 
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News Comments > etc., etc.
9. Re: etc., etc. Jan 13, 2015, 14:24 Orogogus
 
Burrito of Peace wrote on Jan 13, 2015, 13:57:
This probably has a lot to do with why publishers, who generally cough up large sums of money up front to take a cut of the profits later, didn't want a female lead:

"'Male-only hero games sold 25 percent better than those with an optional female hero, and 75 percent better than whose with a female-only hero,' according to the private consulting group EEDAR. Those numbers may have changed in the past two years."

As a business, with shareholders, payroll, profit, and future growth in mind, it makes little sense to go after a smaller profit when there's a larger one available and a demographic that has the possibility of providing you with that larger profit. "May have changed" is nothing more than a hedge, because there's been no significant cultural revolution that was skew those numbers in a way that drastically changes the purchasing habits of the public at large. CoD, Battlefield, Halo, all the major franchises will still see monumental sales regardless of an all, or mostly, male cast. Tomb Raider is the only game I can think of that has sales in the same range as those franchises but features a female protagonist.

SJW/GamerGate/cause du jour aside, the cold hard facts are that the greatest profit to be made is with a specific formula. As a company, at the end of the day, that is the only reason to exist and the only thing to create product to generate.

Well, that's why we have dozens of F2P games and MOBAs. But really, do people think those conclusions are completely valid, end of story? Games aren't as homogeneous as foodstuffs or office supplies; there so many factors that I don't really know how you would get a baseline to compare from. Grand Theft Auto sells a gazillion copies, Watch Dogs sells a lot less than that. Therefore open world games with three word titles are more successful.
 
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News Comments > Grim Fandango HD This Month; Preorders Underway
17. Re: Seagulls like to poop on people Jan 13, 2015, 12:58 Orogogus
 
JayDeath wrote on Jan 13, 2015, 12:48:
This 'remastering' of old titles over the last couple of years is starting to resemble the movie industry. There is very little originality and devs don't want to risk creating new IPs that might not make profits so we continue to get sequels to successful IPs and now more remakes.

Eh, I can see the point of it for video games at least. They look more and more old and janky as technology improves. A lot of people aren't going to play, say, Resident Evil if it still looks like a PSX game. I've played Grim Fandango, but for someone who wasn't gaming in 1998 it's good to have the new version. I thought the Monkey Island remakes were pretty good, too; the originals are still fun and all, but while SCUMMVM can make pixels less obvious, it can't put in detail where there was none to begin with.
 
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News Comments > Stardock: Details on Three New Games Next Month
17. Re: Stardock: Details on Three New Games Next Month Jan 12, 2015, 05:15 Orogogus
 
jdreyer wrote on Jan 12, 2015, 04:26:
There's no protection on gameplay, but there is protection on graphics. That being said, I'm all for spiritual successors. I'd much rather have the gameplay with different lore than no game at all. I do see the draw of expanding on a beloved IP if possible though.

It doesn't look like anyone actually got sued for that, though; it just looked really bad so they stopped. And also some of the stuff they stole from was from movies, which I think probably will get you sued. But King of Towers is practically a pixel-for-pixel copy of Kingdom Rush. And everything Zynga has ever done. Although come to think of it, they did get sued and settled for one of those.

Regarding the IP -- if they were going to expand on the IP, that would be one thing. I can't actually think of any examples where it worked out great (a prime case being Star Control 3), but whatever. But buying the IP and immediately rebooting it seems bizarre. It's like coming right out and saying that 1) you're trying to buy a prebuilt audience, or 2) you're not creative enough to come up with some new names.
 
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News Comments > Stardock: Details on Three New Games Next Month
15. Re: Stardock: Details on Three New Games Next Month Jan 12, 2015, 03:49 Orogogus
 
Burrito of Peace wrote on Jan 10, 2015, 21:31:
Another vote for Sins of a Solar Empire 2. However, the studios mentioned are not Ironclad Games so, unless Stardock has stripped the IP away from them, I wouldn't expect that game's announcement.

As an old fart, this worries me: "... the new one will be a reboot and have a different set of lore from the classic series."

Why? The original lore, plus the gameplay, humor, writing and music, is what made Star Control. The Kzer-za and Kor-ah religious battle, about which little is known, drove the whole point of the conflict in SC2.

It's like saying "Yeah, we're rebooting Firefly but, uh, it's gonna be Dancing with the Stars in space".

I mentioned before, if they're going to reboot it, why not just flesh out their own GalCiv universe? Star Control 2 was virtually a reboot of Starflight, they didn't need the license to make a great game. And I think it's been made amazingly clear over the years that you can steal practically everything but names out of a video game; there's little or no protection on gameplay or graphics. What's the advantage here, at all?
 
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News Comments > GOG.com Removes Installer Passwords
6. Re: GOG.com Removes Installer Passwords Jan 8, 2015, 15:45 Orogogus
 
Creston wrote on Jan 8, 2015, 15:36:
I'm confused. Why exactly did they put these passwords in to begin with? How is putting a password into something HELPING a Luddite (apparently we call them "less tech-savvy" now...) install a game?


My understanding is that these came packaged with an installer, and that for most people you run the installer and never get asked for the password. Beginners aren't allowed into the archives to shield them from complexity.
 
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News Comments > Morning Metaverse
16. Re: Morning Metaverse Jan 8, 2015, 14:09 Orogogus
 
Verno wrote on Jan 8, 2015, 13:14:
if gamers were actually blowing up people, shooting people and attempting to undermine society as a whole I would get involved and take some ownership of the problem.

Meaning what? You'd quit gaming? Leave your job and join the local branch of the government anti-gamer-terrorist unit? Get stuck in giant useless message board arguments? What is the expectation for non-terrorist Muslims, exactly? Is it that you want them to convert, or set up extralegal self-police forces? It seems to me that you want Muslims to make public announcements to the effect of their religion is bad and they feel bad, which seems unrealistic.

Gamergate seems entirely applicable; an effort to change people's attitudes by telling them their whole group sucks. It seems unlikely to produce results, especially given how little people appreciate being painted with a broad brush. Saying "but this is a serious problem" isn't likely to move any hearts and minds.
 
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News Comments > Steamship Ahoy - Warhammer Quest
9. Re: Steamship Ahoy - Warhammer Quest Jan 7, 2015, 17:32 Orogogus
 
Deepjay wrote on Jan 7, 2015, 17:02:
I just cant comprehend why Games Workshop are whoring their licenses out to seemingly the smallest, shittest developers they can find.

I've always assumed that these tiny developers are contacting GW, and not the other way around. And on one level that's fine; it's better that they let the license do something, instead of a situation like D&D. On the other hand, it would be nice if they also took some initiative and got some more big developers to make something more professional. Relic had some good stuff, Space Marine was fairly well received, and there's that WHFB Total War game in the works, but it shouldn't kill them to have some more birds in the oven.
 
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News Comments > Retail Broken Age Plans
8. Re: Retail Broken Age Plans Jan 7, 2015, 12:50 Orogogus
 
Bundy wrote on Jan 7, 2015, 12:37:
I couldn't disagree with you more regarding KQ5. Loved that game. Still do.

KQ5 to me is the epitome of clicking on random crap to get results. Throw a pie at the yeti because... I don't know, why? Why do you want to throw a boot at a one time-only event of a cat chasing the mouse? Because you can, that's why. Also, you won't be able to win the game. How do you get through the desert? Is there a map? No, you get through by saving and loading your way through. This was the kind of thing that struck me as particularly un-clever and unrewarding gameplay.
 
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1180 Comments. 59 pages. Viewing page 9.
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