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User information for Orogogus

Real Name Orogogus   
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Homepage http://
Signed On Feb 22, 2003, 03:15
Total Comments 1157 (Pro)
User ID 16241
 
User comment history
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News Comments > On Sale
7. Re: On Sale Feb 4, 2015, 11:28 Orogogus
 
Jivaro wrote on Feb 4, 2015, 11:25:
Orogogus wrote on Feb 4, 2015, 04:32:
Humble Bundle doesn't sell GOG keys and that's the only place X-Wing & TIE Fighter are currently available, why would you have any hope or expectation that it's going to happen?

yeah...because you know...there aren't any games that first get released on GOG and than later on Steam. That never happens. Rolleyes

and besides that...I mean...fuck optimism. Stop it with that optimism crap. Rolleyes2


That happens, but you guys are hoping that it debuts right in the bundle, which I think is taking optimism a little far.
 
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News Comments > Take-Two Financials
17. Re: Take-Two Financials Feb 4, 2015, 11:26 Orogogus
 
Slashman wrote on Feb 4, 2015, 07:48:
You also have to look at the other costs of developing a console game. Meeting the standards of the console makers, paying for their dev kits(which is per person on the dev team I think) and passing their QA processes.

There is also a definite difference in the buying habits of PC gamers and console gamers. Most of the people I know who own consoles automatically buy GTA or CoD games or any of the popular 'must have' AAA blockbusters. That mindset seems much less prevalent on the PC where a wider variety of genres and tastes come into play.


Out of 6 gamers I know at work, the only game 5 of them play is LoL.
 
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News Comments > Evening Metaverse
20. Re: Evening Metaverse Feb 4, 2015, 04:52 Orogogus
 
Creston wrote on Feb 3, 2015, 22:33:
Tom wrote on Feb 3, 2015, 21:14:
This seems to come up every 6 months or so and everyone conveniently overlooks how easy it is to opt out of the ABP whitelist. At least this article explains that ABP is trying to get ads to conform to some minimum standard of decency and strike a balance.

Yeah, I don't mind the idea behind it that much. Obviously ads are what keep most websites alive, and if everyone just blocks every ad, there'd be far, far fewer interesting websites to visit. (or every one of them would turn to subscription-based models.)

I allow the whitelist through, and so far I haven't had any issues with it. I don't mind a small unobtrusive ad sitting in a corner of a webpage. However, the first time I see an ad from that whitelist that is obnoxious, I turn the entire shit off and never deal with them again. In essence, it's in these whitelisted companies' own hands. Either advertise normally, without being irritating fucking cockbags, or don't advertise at all.

This doesn't seem that difficult to comprehend, but it IS marketing people on the other side of the equation, and they are some of the dumbest fucking dipshits on the planet, so who knows how long it'll last.

So far it's worked fine.

Did you read the article? The criteria for being on the whitelist are "advertisements must be transparent about being ads, must be appropriate to the site they’re being served on, and must not distort or disrupt the page content, among other criteria." Presumably if you saw an ad that was that obnoxious it would be removed from the whitelist.
 
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News Comments > On Sale
5. Re: On Sale Feb 4, 2015, 04:32 Orogogus
 
Humble Bundle doesn't sell GOG keys and that's the only place X-Wing & TIE Fighter are currently available, why would you have any hope or expectation that it's going to happen?  
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News Comments > Take-Two Financials
11. Re: Take-Two Financials Feb 3, 2015, 22:14 Orogogus
 
HorrorScope wrote on Feb 3, 2015, 21:59:
CJ_Parker wrote on Feb 3, 2015, 21:30:
HorrorScope wrote on Feb 3, 2015, 20:08:
A lot of times when I checked the PC for the past couple years for EA the PC seemed to be just a little under 1/2 the console sales, which is divided by 2 making the 3 platforms relatively equal. No big either way.

Well, check it out right here for EA (scroll down to the penultimate spreadsheet). Based on past sales, their PC (and browser games) total net revenue (GAAP) is estimated to be fluctuating within a pretty close range of 16% to 23% max between Q3/2014 and Q3/2015.
Total consoles revenue is estimated to be within a range of 61% and 71% so the PC sales are more like 1/3 of console sales.

In that I would say then divide consoles by 4 since it is 4 different units, each needing to be programmer for. So sure when one says consoles blow away a pc, that is 4 different consoles, divide it up and the PC in EA's world is equal (many times a bit larger) when divided.


FWIW

I'd expect 3 additional console versions of a game put together require a lot less time and money than 1 PC port, especially given how unhappy people get when a PC port is better in every single way than the console original, but not up to PC master race expectations.
 
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News Comments > Game Reviews
4. Re: Game Reviews Feb 3, 2015, 17:52 Orogogus
 
jdreyer wrote on Feb 3, 2015, 17:05:
At the very least you're getting an entire suite of games that don't exist on PC at all. Can't say that about PS4 & XB1.

Eh. Especially in the XB1's case, there's enormous backlash for games not having a simultaneous PC release at the same time that that people complain about the lack of exclusives making the purchase not worthwhile.
 
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News Comments > Evening Tech Bits
4. Re: Evening Tech Bits Feb 3, 2015, 02:49 Orogogus
 
Eh, his objections in October are on the record, and he correctly predicted what would happen if small businesses were allowed to bid at a discount and then sell to large carriers. Are you basing everything on the (R)?

https://apps.fcc.gov/edocs_public/attachmatch/FCC-14-146A3.pdf
 
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News Comments > Evening Metaverse
12. Re: Evening Metaverse Jan 31, 2015, 19:02 Orogogus
 
{PH}88fingers wrote on Jan 31, 2015, 18:46:
jacobvandy wrote on Jan 31, 2015, 11:59:
Well if our entire country were about the size of California, we wouldn't have such problems laying out fiber everywhere either.

That classic bullshit line doesn't pan out, sorry buddy nice try. Why aren't the big cities in the U.S wired as fast as other countries at their price then? Seems to be the big U.S cities are pretty densely populated... or am I mistaken?
And now look at a country like Estonia, which isn't densely populated at all, how are they able to kick your ass? magic? Why be an apologetic for the sorry state of broadband in the u.s, why be their lapdog.
Why aren't the big cities in the U.S wired like Seoul? Magic?

Estonia looks about the same as the US, according to www.netindex.com. Average download Mbps: 34.6 Est. vs. 32.7 USA. 19 vs. 10 upload, though. To be honest after all the haranguing on these boards I'm surprised to see that the data for Europe isn't a lot faster. The UK, Germany, Spain and Portugal are actually slower than the US, on average, and most of the Mediterranean is dire, like half the speeds. But Sweden and Romania have their stuff together, and woo Japan and South Korea. Canada shows as significantly worse off than the US; Australia is worse than that, which seems strange since I thought they had a very high proportion of their population in urban areas.

EDIT: Data by price. US citizens pay more than the EU on average per MB, slightly less than the G8 average. Australians still get rooked. Israelis pay about 4 times less than US citizens, Venezuelans pay about 8 times more.

This comment was edited on Jan 31, 2015, 19:11.
 
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News Comments > etc.
5. Re: etc. Jan 30, 2015, 15:40 Orogogus
 
Insofar as smoking pot is a hobby, I don't think anything sees nearly as many research publications going both ways as marijuana.  
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News Comments > Into the Black
35. Re: Into the Black Jan 29, 2015, 04:27 Orogogus
 
MoreLuckThanSkill wrote on Jan 28, 2015, 11:57:
Orogogus wrote on Jan 28, 2015, 10:34:
Not compared to anything. Watching Ghostbusters 2 is a worse use of time than arguing with strangers on the Internet. What gem of writing stood out? What example of perfect comedic delivery did it have to offer? If I've forgotten something good then maybe you can provide a quote or a YouTube clip?

Whoa, a stranger asking to be swayed on the internet! Mwahahaha!

I'd argue the courtroom scene was one of the best scenes of Ghostbusters 2, where they are getting persecuted as frauds, Rick Moranis has some great work as a lawyer, some well played stock NYC characters and judge do some work, then of course they have to break out their proton packs and...bust...some...ghosts.

The problem with Ghostbusters 2(or 3 for that matter), is similar the 2nd Matrix... the major cats are out of the bag, they are staring up at a colossal first film that was entirely new, and all the sequel can do is let people down, who felt the first film was near a religious experience.

I accept your thanks for reshaping your world view.

https://www.youtube.com/watch?v=Kf-Jv4_viQw

I don't know, I watched the scene and found it cringeworthy. And this is your high point.
 
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News Comments > Into the Black
29. Re: Into the Black Jan 28, 2015, 10:34 Orogogus
 
InBlack wrote on Jan 28, 2015, 09:21:
Compared to what? The original movie? Citizen Kane? Its a pair of ridiculous films made enjoyable by Ivan Reitman's writing, and Bill Murray's screen presence.

Not compared to anything. Watching Ghostbusters 2 is a worse use of time than arguing with strangers on the Internet. What gem of writing stood out? What example of perfect comedic delivery did it have to offer? If I've forgotten something good then maybe you can provide a quote or a YouTube clip?
 
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News Comments > Gatherings & Competitions
14. Re: Gatherings & Competitions Jan 28, 2015, 08:51 Orogogus
 
Julio wrote on Jan 28, 2015, 07:26:
Squirmer wrote on Jan 27, 2015, 22:44:
Julio wrote on Jan 27, 2015, 21:20:
Ian Bell was clearly the talent when it came to Elite.
What are you basing this on?

The fact that Ian Bell did the key work on the original Elite; and that Elite Dangerous is a disappointment. If Braben was the talent - it would have been a much better game.

Additionally Braben allegedly ripped off Ian Bell showing a lack of ethics. Also did he ever refund those backers who didn't like his Elite Dangerous switch to online DRM from no DRM?

But sure that's the guy who 'deserves' an award. Which reaffirms the GDCA awards are worthless.

Eh. I think Frontier:Elite 2 was a great game (although combat was terrible), and by Ian's own words that was almost entirely Braben. Also by his description, most of the open world nature of the game came from Braben. He lays out very clearly what he was responsible for, in the original wireframe game:

http://www.iancgbell.clara.net/elite/archive/b5081501.htm

5. What parts of Elite were you responsible for?

David and I wrote and designed the original 6502 versions. My contributions to the 6502 versions were:

The flight control and combat systems. How your ship behaved, how enemy ships behaved, including when and how they attacked. Missiles, docking, scooping and so on. Moving and rotating things generally.
The graphics for planet, the sun, and the star fields. David did the ships plotting.
The scanner (though this was David's idea and his ellipse design)
The secret missions.
Game save.
Various ship designs, the Asp was my favourite of these.
 
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News Comments > Into the Black
25. Re: Into the Black Jan 28, 2015, 08:10 Orogogus
 
MoreLuckThanSkill wrote on Jan 27, 2015, 21:29:
Although, don't hate on Ghostbusters 2! *Vigo of Moldavia scowls at you*

Of course Ghostbusters 2 wasn't going to be as good as the original, that would be impossible. There are definitely worse sequels though.

"Not the worst sequel ever made" still leaves it plenty of room to be terrible. Not even bad because it wasn't as good as the first movie, just plain bad on its own merits. To quote the Wikipedia summary:

Determining that they need a symbol of powerful positivity to rally the citizens and weaken the slime, the Ghostbusters use positively-charged mood slime, and a remix of "Higher and Higher" to animate the Statue of Liberty and pilot it through the streets before the cheering populace. As they arrive at the museum, the slime begins to recede and they use the Statue's flaming torch to break through the museum's ceiling to attack Vigo and Janosz.

Janosz is neutralized with positively-charged slime, but Vigo immobilizes the Ghostbusters and attempts a transfer into Oscar's body. The positive feelings accompanying a chorus of "Auld Lang Syne" by the citizens outside weakens Vigo, returning him to the painting and freeing the Ghostbusters. Vigo momentarily possesses Ray, and the other Ghostbusters attack him with a combination of proton streams and positively-charged mood slime.

C'mon. That's unwatchable crap.
 
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News Comments > Ken Levine's Sci-Fi PC Game Plans
14. Re: Ken Levine's Sci-Fi PC Game Plans Jan 28, 2015, 06:05 Orogogus
 
ItBurn wrote on Jan 28, 2015, 04:17:
InBlack wrote on Jan 28, 2015, 02:26:
Squirmer wrote on Jan 27, 2015, 19:31:
The dude had a shot at System Shock and made Bioshock. Why do you want him involved?

This. I thought Bioshock was nothing like System Shock, all the great game elements of SS were missing or dumbed down beyond recognition. Not really hopeful its SS anyway.

Yeah, it blows my mind that those who loved System Shock would want more of Bioshock instead! It's a completely different game. As for rating Bioshock by itself, it's boring. The game is basically a linear call of duty with shitty combat and some weapons that aren't guns. The story was somewhat interesting, but I was so bored that I couldn't even finish the game(yes I know all about the twists). Bioshock infinite was the exact same game, but I liked the story slightly better, so I was at least able to finish it, but man, the gameplay sucks.

I don't want Ken to do a System Shock. I want open levels, rpg elements, customization and choices!

I don't know if you're the same person I pick on every time, but it annoys me when people say "System Shock" when they're clearly only referring to System Shock 2. It's like they never even played the first game, and are just assuming it was like the sequel. I liked the first game a lot better, but System Shock didn't really have RPG elements, customization or choices. It did have open levels, ones which really put both System Shock 2 and Bioshock to shame.
 
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News Comments > Into the Black
7. Re: Into the Black Jan 27, 2015, 19:00 Orogogus
 
Julio wrote on Jan 27, 2015, 18:31:
I loved the first Ghostbuster movie, and the second one was ok.

Man, the second one was garbage.
 
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News Comments > DOOM Mythbusters
29. Re: DOOM Mythbusters Jan 27, 2015, 12:39 Orogogus
 
Agrajag wrote on Jan 27, 2015, 07:01:
Orogogus wrote on Jan 26, 2015, 15:04:
I dunno, I think I had that discussion briefly on this board. A certain class of FPS player really hates games that limit you to two guns at a time, and trash it as console crap. But, I mean, it seems kind of realistic, yes? And I think the heavy realism games like Red Orchestra and ARMA hold you to one rifle and one sidearm. I thought it was a weird case of "this is what I'm grew up on and is therefore objectively the best."

I think it's more a case of "real life limitations aren't very fun in a game"... When I'm playing a game, I don't want it to be realistic; I want it to be fun... If I want realism, I can go outside... The biggest appeal of video games is they let you do all kinds of unrealistic shit you'd never be able to do in real life... Don't throw zombies and demons at me, then try to toss in some nod to "realism" by limiting how many fucking guns I can carry! We've already agreed to throw real life out the window, so don't half-ass it! You're not making the game more realistic, you're just making it less fun...

I don't think that's it. If that was all there was to it, games wouldn't track ammo, either. And how much does the old school hate regenerating health? A lot. And usually because "it's not realistic," because health packs and turkey platters are much, much more immersive.

Nor is every game DOOM, an over-the-top shootarama. When a game like Half Life 2 does it while pretending to be all immersive, it's just weird. It really feels like something that's there just because Wolfenstein happened to do it that way, and now that's what gamers expect.
 
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News Comments > DOOM Mythbusters
10. Re: DOOM Mythbusters Jan 26, 2015, 15:04 Orogogus
 
SimplyMonk wrote on Jan 26, 2015, 14:04:
But really? Their tag line is "Can someone carry a lot of heavy shit?" It's a bad sign when common sense answers your myth easily.

I dunno, I think I had that discussion briefly on this board. A certain class of FPS player really hates games that limit you to two guns at a time, and trash it as console crap. But, I mean, it seems kind of realistic, yes? And I think the heavy realism games like Red Orchestra and ARMA hold you to one rifle and one sidearm. I thought it was a weird case of "this is what I'm grew up on and is therefore objectively the best."
 
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News Comments > Witcher 2 Prompting Linux Kernel Patch
9. Re: Witcher 2 Prompting Linux Kernel Patch Jan 25, 2015, 22:19 Orogogus
 
Overon wrote on Jan 25, 2015, 20:35:
DrEvil wrote on Jan 25, 2015, 16:10:
Overon wrote on Jan 25, 2015, 13:03:
The advantages of being open source software. "Devs of game, I will patch the Kernel so you guys don't have to work around the OS." These words are probably never uttered at Microsoft or Apple.

Microsoft has extensive testing and compatibility modifications to ensure applications, such as games, do not break. So casting aspersions that direction is pretty silly as their entire business is built on the promise of compatibility.

However, I will grant you that Apple definitely hasn't proved that they care very much except for the largest vendors (Adobe, etc.).
You have taken a very uncharitable reading of what I said. I know MS test extensively but nobody at MS has ever publicly said what Torvalds said. That's what I was trying to say. I was trying to be very specific too.

Isn't this something people were complaining about 8 months ago, back in May? It's nice that it's being fixed, but I think if Microsoft put out the exact same announcement they'd be raked over the coals.
 
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News Comments > The Bard's Tale IV Announced
8. Re: The Bard's Tale IV Announced Jan 24, 2015, 16:04 Orogogus
 
Axis wrote on Jan 24, 2015, 14:54:
Rhialto wrote on Jan 24, 2015, 14:24:
wow, I spent so much time on my C-64 playing the first.

Same, I played more RPG's on my c64 than anything else since. SSI's, Ultimas, Eotb/DM's, on and on and on. Most of which had deep enjoyable gameplay that stands the test of time - especially in the engaging yet difficult aspect.

And who can forget the invisible ink hint books...

I feel Bard's Tale, more than any other RPG series of that era (Wizardry, Ultima, Might & Magic, Phantasie, Wizard's Crown, etc.), doesn't stand the test of time. It's incredibly grindy, like whoa JRPG levels of grind -- people remember casting DRBR on 396 Berserkers, putting something heavy on the space bar and going to lunch, right? And the way magic regenerates in real time, with magic drain zones everywhere, and the extremely limited inventory. No one who played the original has time for that now.
 
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News Comments > etc., etc.
20. Re: etc., etc. Jan 23, 2015, 12:44 Orogogus
 
eRe4s3r wrote on Jan 23, 2015, 03:00:
In Germany it's actually illegal to copy your passport... ;p Anyway I am not saying it would be easy, but if not Steam then who has the market power to do this? Steam simply needs to partner with the national level systems that are in place for this, it's not like US/Germany/France/England don't have that already in place, tons of online shops verify your age here when you buy adult only stuff.

I can't speak to other countries, but in the US there is very, very little verification. It's up to the shipper to arrange for the deliveryperson to confirm age of the receiver upon receipt; companies shipping cigarettes & alcohol get caught in sting operations all the time for not even doing that.

That said, verifying age is very easy in Germany.... passport shows your age ;p And you don't even *have* a (real) passport unless you are 18. So the solution here is a physical location (Deutsche Post related) where you register once, and where steam can ask "does this dude have the age to access this?" and done. Could be done 100% anonymous. Now that is a German only solution, but when there isn't a global alternative then Steam simply has to use the national services.... it would not make them into the NSA of GAMES That said, Steam likely knows more about you than the NSA.

If you're giving a company your name, birthday and passport I think that's 75% anonymous at best.

Again, I don't think the US has anything similar. Minors can get "real" passports, although they need a parent/guardian present at time of application. Drivers licenses are administered by the states. And it's frankly intrusive to require this kind of documentation to buy games, just so we can comply with someone else's censorship laws.

And that's to say nothing of the idea of Valve setting up and manning physical kiosks across the world for this sole purpose. I mean, come on.
 
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1157 Comments. 58 pages. Viewing page 7.
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