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User information for Orogogus

Real Name Orogogus   
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Homepage http://
Signed On Feb 22, 2003, 03:15
Total Comments 1194 (Pro)
User ID 16241
 
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News Comments > Into the Black
3. Re: Into the Black Mar 18, 2015, 23:31 Orogogus
 
MoreLuckThanSkill wrote on Mar 18, 2015, 20:15:
Wow, classic old school miniature effects... even today when people do non-cgi effects, like Christopher Nolan, they tend to use full scale versions for the most part. I wonder if that level of miniature creation is a lost art at this point.

I'd think 3D printing would make it easier than ever. Maybe also the improvements in LED technology.
 
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News Comments > Into the Black
28. Re: Into the Black Mar 17, 2015, 13:06 Orogogus
 
Bodolza wrote on Mar 17, 2015, 12:41:
Since I'm a human, and not a pot of water, I prefer the F scale.

Nah; I'm fairly well convinced that the major determining factor for people's temperature preferences is just what they grew up with. Both sides have justifications about the temperature of water or the human body, or the intuitiveness of 0 to 100, but for temperature it hardly matters. Unlike distance or mass or what have you, most people hardly ever multiply or add temperature units. All you do is take a reading, and outside something totally absurd like a scale from 1 to 3.39 I think people can get used to any system and then they're set for life.
 
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News Comments > Into the Black
8. Re: Into the Black Mar 17, 2015, 01:52 Orogogus
 
When is a 1 degree increase in F not a 1 degree increase? I'm all for the Celsius scale, but I don't follow this. The relationship between F and C is a linear one (F = 9C/5 + 32), and if the C scale is linear then F should be too.  
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News Comments > Descent: Underground Single-Player Details
3. Re: Descent: Underground Single-Player Details Mar 15, 2015, 14:33 Orogogus
 
I feel like people on this board are kind of jerks about MP. There are a lot of games that are MP only now, but just because you don't care about MP doesn't mean no one else does, or that it's the majority view. I played a lot of MP Descent in my dorm (mostly co-op), it was our go-to game more than DOOM or Warcraft.  
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News Comments > Out of the Blue
10. Re: Out of the Blue Mar 14, 2015, 23:50 Orogogus
 
I think the way nostalgia works is that people expect the shows they grew up with to remain targeted at their generation. The original Transformers was a very dumb cartoon, but people get offended when the new shows are still targeted towards grade schoolers instead of 30- and 40-somethings.  
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News Comments > Valve on Improving Steam Customer Service
38. Re: Valve on Improving Steam Customer Service Mar 14, 2015, 23:45 Orogogus
 
That would be the qualifier I mentioned.  
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News Comments > Valve on Improving Steam Customer Service
35. Re: Valve on Improving Steam Customer Service Mar 14, 2015, 23:38 Orogogus
 
jdreyer wrote on Mar 14, 2015, 20:15:
jimnms wrote on Mar 14, 2015, 18:22:
jdreyer wrote on Mar 14, 2015, 17:04:
I think it has more to do with Steam's monopoly position. Unlike the ISP market there's lots of competition.

Lots of ISP competition? Since when? Maybe you don't live in the US where the ISPs divide up cities and agree not to compete.

You misread me: Unlike the ISP market, there is lots of competition (in the digital games download market).

It's weird, because you said "Steam's monopoly position" with no qualifier. If they were a total monopoly there wouldn't be any competition.
 
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News Comments > Saturday Metaverse
6. Re: Saturday Metaverse Mar 14, 2015, 23:29 Orogogus
 
Their coverage in Austin is apparently not very complete, either. My brother just moved there, so I assumed he was going to hook up with Google Fiber, but no, the apartment he moved into isn't covered, and neither is a significant portion of the city.

I don't see where Tom's coming from. Their rate of expansion is glacial, and the current serviced cities starts at America's 11th largest (Austin). The cities they announced in January will take them up to #6. I'm not really expecting to see it in San Diego before I retire.
 
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News Comments > Titanfall 2 Confirmed
34. Re: Titanfall 2 Confirmed Mar 13, 2015, 12:45 Orogogus
 
Pr()ZaC wrote on Mar 13, 2015, 06:51:
Flo wrote on Mar 13, 2015, 06:41:
Pr()ZaC wrote on Mar 13, 2015, 06:19:
Flo wrote on Mar 13, 2015, 03:57:
Haven't played a multiplayer game for more than 20 hours since .. hmm .. Quake Wars I guess but Titanfall kept me coming back.
At least you'll be able to play a 1VS1 battle against IAMLIT_REFLEX...
Player count was pretty great in the first two months, but I have to admit, havent played it much since.
I bought it for 5 bucks on Steam. It's a desert, depending on the time of the day and country. Lag and drops festival. I'll try it once more before I give up entirely.

Are we talking about Titanfall? It's an EA game, and not available on Steam, isn't it?
 
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News Comments > Steam Gift Restrictions Tighten
42. Re: Steam Gift Restrictions Tighten Mar 13, 2015, 12:33 Orogogus
 
nomoreshite wrote on Mar 13, 2015, 12:02:
Sorry, but logically you make no sense, the hardware they use to play the game on is not subsidized in price, so why the fuck should the game be a lower price!.

This is all to do with the % of profit that can be extracted, and avoiding the free-market.

Strangely Rich fuckers like the free market to lower wages (china is getting too expensive, so a lot are shifting to even cheaper countries), But don't want consumers to have the same choice! (lobbying to prevent grey imports and other shit!).

You obviously like being squeezed for every dime like a tube of tooth paste!


See, this is what I was talking about. Are video game manufacturers shipping their work overseas? For the most part, no. Customer service is in India in a few cases like EA, but for most part they're made in the same country as their HQ. Are you going to reward the industry for keeping jobs at home? No, you're going to screw them as hard as you can, because someone is making money so fuck everyone.

And in any case, the free market doesn't say that games would be cheaper, at Russian prices, without region restrictions. Like NKD said, they would simply not be sold at the lower price at all; there is every reason to believe they would be more expensive, to make up for the lost income stream.

Someone asked why games are more expensive in some poor countries, such as in Eastern European. When that happens it's generally because of massive corruption -- a situation where any goods being sold have to go through several layers of palm-greasing -- or a country taxing nonessential goods at exorbitant rates to squeeze money out of people where there's any money to be had. I'm given to understand this is the case in Brazil.
 
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News Comments > Steam Gift Restrictions Tighten
30. Re: Steam Gift Restrictions Tighten Mar 12, 2015, 17:53 Orogogus
 
jdreyer wrote on Mar 12, 2015, 16:11:
It's a bad analogy to compare physical good like milk to digital ones. You can't ship milk instantly across the world, and you can't illegally make endless copies of it. Also, the rules of supply and demand kind of go out the window a bit, because there's an endless supply. Also, each game is its own mini-monopoly. There's only one Civ 5. I can go play the similar GalCiv, but it's not the same. Games are expensive to make, and I don't blame them for trying to recoup what each market will bear, in each market.

You're going to try to have a discussion with Cutter? Why? I don't even have to read his post to know that his argument is going to be, "someone is making money, so fuck 'em all."
 
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News Comments > Steam Gift Restrictions Tighten
14. Re: Steam Making Piracy More Interesting Mar 12, 2015, 13:17 Orogogus
 
El Pit wrote on Mar 12, 2015, 13:05:
Orogogus wrote on Mar 12, 2015, 12:53:
El Pit wrote on Mar 12, 2015, 12:51:
Orogogus wrote on Mar 12, 2015, 12:49:
Realistically, I don't think gifting games barred from sale in a region was ever legal.

Wrong. It worked. E.g. Dead Island is not available here AT ALL, but I got it as a gift. I got at least 20+ games exactly this way.

I didn't say it didn't work, I said I didn't think it was legal.

For whom is it illegal? The paying customer, the gifting friend, or Steam in the US? Is Gabe afraid that OZ and Germany will be invading the US soon and will take him his desk away? Again: Gifting was a fair means to make a trade: money for game. Take this away, and piracy rates will go up, and this time it's not the fault of the customer. The money is here, but the companies don't want it. Alright then. Their choice.

It would be up to Valve to make sure that gifting doesn't evade local laws, so illegal for Steam in the US.

I don't know how to put this politely, but... what the fuck is wrong with you? If it's illegal in Germany, they're not worried that Germany's going to invade the US. They'd be worried about the German government cutting off Steam in their country and levying fines every day until it complies with local laws. If Microsoft and Google can't do whatever they want, what makes you think Valve gets some kind of free pass? Why do you think this is a problem with companies and not your local laws?
 
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News Comments > Steam Gift Restrictions Tighten
12. Re: Steam Making Piracy More Interesting Mar 12, 2015, 12:53 Orogogus
 
El Pit wrote on Mar 12, 2015, 12:51:
Orogogus wrote on Mar 12, 2015, 12:49:
Realistically, I don't think gifting games barred from sale in a region was ever legal.

Wrong. It worked. E.g. Dead Island is not available here AT ALL, but I got it as a gift. I got at least 20+ games exactly this way.

I didn't say it didn't work, I said I didn't think it was legal.
 
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News Comments > Steam Gift Restrictions Tighten
9. Re: Steam Making Piracy More Interesting Mar 12, 2015, 12:49 Orogogus
 
El Pit wrote on Mar 12, 2015, 12:43:
So, let me see: some games are not available legally here. But they can be gifted. Now, big money takes away that possibility to legally obtain a copy of their games. Result: more piracy. DIRTY PIRATES! It's all their fault, and not the result of corporate greed and idiotic laws!

I own hundreds of games on Steam, Origin, GOG, and even some on UPlay. I will still buy every uncensored game - even if it is overpriced in my region! - but all the other games that I am no longer allowed to buy or get gifted will have to find a different way to get on my computer. Your loss, corporate scrooges.

Realistically, I don't think gifting games barred from sale in a region was ever legal.
 
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News Comments > Evening Legal Briefs
13. Re: Evening Legal Briefs Mar 12, 2015, 12:35 Orogogus
 
Burrito of Peace wrote on Mar 12, 2015, 09:40:
Think back on your life and tell me that at no point have you ever said "I'm going to kill you", even in jest with friends. Do you want to be locked up for something that is obviously a joke?

I can think of zero times I said something like that in jest to people who weren't friends, definable here as people who might possibly take me to court for it. When would you ever do that? Can you link one of those court cases?
 
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News Comments > Descent Reboot Kickstarter
41. Re: Descent Reboot Kickstarter Mar 12, 2015, 12:30 Orogogus
 
To be honest I only played Descent 1 & 2 in multiplayer, albeit mostly in co-op.  
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News Comments > Evening Legal Briefs
20. Re: Evening Legal Briefs Mar 11, 2015, 14:39 Orogogus
 
He didn't say left wing, did he?  
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News Comments > Another Total War: WARHAMMER Clue?
21. Re: Another Total War: WARHAMMER Clue? Mar 11, 2015, 14:09 Orogogus
 
eRe4s3r wrote on Mar 11, 2015, 09:17:
All that tells you is that WH40k was written for a table top, adaption to PC should and needs to change races to be more compromising (except Orks, Necrons and Chaos)

Also Humans, Eldar and Tau all have rebels that may very well be compromising. It's just that due to Games Workshop locking down the IP there was never really any proper world building done, not the same way as say for Battletech (However little sense THAT made there).

Except Orks, Necrons, Chaos and Tyranids. And probably Dark Eldar; I don't know how diplomatic you can really be when your race's thing is backstabbing. There are more non-diplomatic, "evil" races than diplomatic ones.

I don't think it's a matter of being written for the tabletop, it's just the setting they've created. The Imperium is xenophobic to the most extreme degree possible. Is a game that has Space Marine Brother-Commander making ceasefire agreements with Warboss Gorblag really true to the spirit?

But what hallmarks from the Total War games do people want to see carried over, and which ones are going to be jettisoned?

+ People want great big battles with Titans and huge armies, I get that. So that's in.
+ Some kind of world map with territories to fight over. Fair enough.
+ Hero characters. Definitely tons of these to work with.
+ Graphics that scale from looking at individual units to the entire army

- Heirs & successors
- Factions & politics
- Turns that span years
- Formations, flanks
- Production. Dawn of War had barracks and whatnot, but the idea that you're recruiting and building most of your army right on the planet you're fighting over is kind of not how the logistics generally work.
- Research. Same thing, pretty much.

Again, why not just get some company to make a large scale RTS game? It doesn't seem to me that there are really that many defining elements of Total War that fit 40K.
 
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News Comments > Another Total War: WARHAMMER Clue?
14. Re: Another Total War: WARHAMMER Clue? Mar 11, 2015, 05:33 Orogogus
 
Diplomacy in a 40K game doesn't sound attractive to me at all. The majority of the races -- pretty much everyone but Tau -- aren't supposed to be big on compromise. And I just don't see what in the Total War model people want for their 40K game. Why wouldn't it be better to make a regular RTS with a strategic overlayer that doesn't involve governors and succession and all that?  
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News Comments > Another Total War: WARHAMMER Clue?
12. Re: Another Total War: WARHAMMER Clue? Mar 11, 2015, 04:02 Orogogus
 
Rossafur wrote on Mar 11, 2015, 03:18:
InBlack wrote on Mar 11, 2015, 03:10:
verybad1 wrote on Mar 11, 2015, 01:09:
Why in the hell AREN'T they doing a WH40K Total War, that's what everyone wants.

Im guessing the main reason is because the Warhammer setting is much simpler to realise in a Total War engine/game.

Yeah, people who even *thought* it could have been the 40k WH must really not be realizing how every single Total War game has worked: great big columns of troops marching at each other in formation. Adapting WH Fantasy requires zero modification to their formula, just new map, new factions, new art. In fact, there has been an incredibly expansive Russian-made WH Fantasy total conversion for Medieval 2: TW for years that they could lift a ton straight over from ("Yeah, sorry, we own the rights to all of this anyway...")

Agreed. Whenever someone asks why this isn't 40K I can't help but think, have you actually played 40K? It's not a natural fit at all unless you want to see tiny little unit blobs everywhere. Even Epic scale was much the same, formations and flanks just aren't a part of the game. And that's to say nothing of the overgame.

40K would be much better served with another Dawn of War game than shoehorning it into Total War.
 
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1194 Comments. 60 pages. Viewing page 6.
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