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User information for Orogogus

Real Name Orogogus   
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Homepage http://
Signed On Feb 22, 2003, 03:15
Total Comments 1167 (Pro)
User ID 16241
 
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News Comments > F1 2015 Delayed
2. Re: F1 2015 Delayed May 22, 2015, 19:23 Orogogus
 
theglaze wrote on May 22, 2015, 19:03:
July 24th is just before the Budapest GP and the subsequent 4 week break. Releasing the game before the summer break seems like a naturally thing to do, but this is the first time they've done it. I never understood a September/October release which all the previous games had...

Haha, from Tim Schafer's Grim Fandango Developer Diary, on how to pitch your product to the publisher:

WHEN – the answer to this question is always, “We expect code release to be in August, with the product hitting the stores in September, making this a perfect Christmas product.” Do not paraphrase this sentence. Just cut and paste it right in, word for word, and move on.

Link
 
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News Comments > Oculus Rift Specs
16. Re: Oculus Rift Specs May 15, 2015, 21:15 Orogogus
 
eRe4s3r wrote on May 15, 2015, 20:45:
But seriously.. why 2 USB 3.0 Ports? I hope this means the rift supports HUBS, because USB 3.0 ports are precious enough as is.

One for the headset, one for the positional tracking camera.
 
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News Comments > Morning Consolidation
11. Re: Morning Consolidation May 15, 2015, 18:58 Orogogus
 
jdreyer wrote on May 15, 2015, 18:16:
Orogogus wrote on May 15, 2015, 17:05:
jdreyer wrote on May 15, 2015, 14:28:
Yeah, that's actually a legit case for trademark infringement.

I feel like it's not. Games and utility software seem like very different, wholly non-competing products to me. I'd think there would be zero possibility of someone actually forking over money thinking they'd bought something affiliated with Nero AG.

So you feel like I could make a game titled "Windows" and be okay?

Basically? Yes. I think that example's a little murkier because it's a little more believable that someone with the brains of bratwurst would think, okay, yeah, maybe Microsoft came out with a version of Windows that runs on a console. And it would certainly be less clear if it came out on the PC.

But in the case of Nero, I think you'd have to be willfully stupid to have any expectation that the burning software was ported to the Xbox One or any other console. Maybe in a future gen when consoles have burning capability or Nero has branched out into DVR or some other function that a console might conceivably possess. But as it is now I don't think there's a realistic possibility of confusion. Plus it's a common usage word, not something made up.

Do you think Explorer or Chrome should have been off-limits for their respective programs because of existing games?
 
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News Comments > Morning Consolidation
8. Re: Morning Consolidation May 15, 2015, 17:05 Orogogus
 
jdreyer wrote on May 15, 2015, 14:28:
nin wrote on May 15, 2015, 09:36:
NERO is Now Available for Xbox One.

NOT the burning software. I was thinking "WTF?!"


Yeah, that's actually a legit case for trademark infringement.

I feel like it's not. Games and utility software seem like very different, wholly non-competing products to me. I'd think there would be zero possibility of someone actually forking over money thinking they'd bought something affiliated with Nero AG.
 
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News Comments > Out of the Blue
10. Re: Out of the Blue May 13, 2015, 11:03 Orogogus
 
InBlack wrote on May 13, 2015, 09:46:
There is a little caveat by the end of that article. Its kind of noteworthy. At least 50% of the intelligence gathered last year by the Korean agency that 'leaked' this execution information turned out to be completely wrong. So yeah, take any news you hear about North Korea with a serious pinch Sodium Chloride.

Did you get that from a different article, or did they change it? What I see is:

The NIS has a patchy record with its intelligence reports on North Korea, which have sometimes missed key events or reported others later revealed to be false.

Cheong Seong-Chang, a senior analyst with the Sejong Institute think-tank in Seoul, said the NIS had been "rash" in reporting Hyon's execution on the basis of what he deemed "shaky, unconfirmed intelligence."

It needs to be verified, but is already being reported as fact by the media which only adds to the confusion," Cheong said.

"At least 50%" would be more than "sometimes."
 
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News Comments > Battlefleet Gothic: Armada Trailer
12. Re: Battlefleet Gothic: Armada Trailer May 8, 2015, 12:29 Orogogus
 
They're not selling a book; if their game doesn't look like the product they've got jack. The YouTube screenshot still looks just like all the box art; if anything it's less on fire.

And I also don't feel like this is anything new. Freespace 2 and the Independence War games were all purple, blue and green nebula backgrounds everywhere. Eve Online and Elite Dangerous look pretty colorful. I can't really think of the last space game that put you in a black void; TIE Fighter?
 
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News Comments > Battlefleet Gothic: Armada Trailer
10. Re: Battlefleet Gothic: Armada Trailer May 8, 2015, 11:06 Orogogus
 
eRe4s3r wrote on May 8, 2015, 04:11:
grudgebearer wrote on May 7, 2015, 20:08:
A terrible depiction of space. I understand the need for some theatricality, but bright orange clouds is not the way to pull it off.

Normally I'd say.. space has to be colorful but in WH40 I have to say.. space should be dark, depressing and scary as fuck. There are way too many colors in that trailer, and orange/blue is like so overused in color balance that I wonder who made that scene.. and why they didn't pay that guy more to get more creative.

Have you guys actually ever bought any Battlefleet Gothic materials? Pretty much all the box and cover art features giant orange explosions or red warp storms.
 
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News Comments > Oculus Rift in Q1 2016
81. Re: Oculus Rift in Q1 2016 May 7, 2015, 02:57 Orogogus
 
Talisorn wrote on May 6, 2015, 21:23:
Cause again providing different focal lengths for different eyes should actually be an issue? I plug in OR and tell it my left eye is 13/20 and right 18/20 and it can't compensate - with the investment they've had????????

I'm not sure how many ways I can say this. I'll keep it simple:

No. The Rift does not do this.

The slightly more complex answer is:

No. The Rift does not do this. In an effort to keep the response time from movement input to what the eye sees, they need to keep computations to an absolute minimum. Anything more than 20ms and you get motion sick. So to change the rendering of different screens based on what each eye requires is not worth it (that's 20ms from moving your head to input to the game then do what the game wants then display the result). Frankly, it's easier to accommodate glasses.

Lag aside, is this a thing that's even possible? I feel like if it were, then there should be some kind of browser script that would let me input my correction factor and turn a vague blue and white blur into perfectly legible text. Or something AMD or Nvidia would have built into their hardware and drivers.
 
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News Comments > Dark Souls II DS2Fix64 "Softbans"
5. Re: Dark Souls II DS2Fix64 Apr 30, 2015, 19:16 Orogogus
 
necrosis wrote on Apr 30, 2015, 19:04:
One of the things this patch fixes is a bug that can corrupt your game save. That is rather serious if you ask me.

The patch readme says saves get corrupted if you use a cheat to upgrade items to +14, past the in-game limit of +10.

"Dark Souls II handles upgrades to +10 in game — anything above that (via cheeeeety means) could, can and will cause unexpected behaviour. Notably, the +14 upgrade will crash the game upon opening the inventory / equipment menu and will prevent you from dropping the item, effectively condemning that character to deletion. Let's avoid that, shall we."

I mean, sure, that's not good. But a savegame corruption that happens because you're messing around with an unbacked-up save kind of sounds like the risk you take. I don't think it qualifies as "game-breaking."

Also, the linked reddit implies pretty heavily that these softbans were in place before the fix, which is getting swept in because of the cheat detection picking up modified clients.
 
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News Comments > Dark Souls II DS2Fix64 "Softbans"
3. Re: Dark Souls II DS2Fix64 Apr 30, 2015, 18:46 Orogogus
 
necrosis wrote on Apr 30, 2015, 18:26:
1) Idiot game maker leaves serious game breaking bugs in game patch after patch.
2) Community makes fix for said bugs which are game breaking of the highest order.
3) Ban players using fix and piss off community even more.

Brilliant!

Game breaking bugs of the highest order? What are they? As far as I can tell the fix does 3 things, 2 of which are related to cheating or modding -- upgrading items past +10, and "mis-tagged text strings that may or may not be voluntarily introduced into your world (read between the lines...)".

The third thing is a bug, in that weapons degrade twice as fast as they should. Which is bad, yes. But game breaking of the highest order? I think I've seen a lot worse than that before.

This comment was edited on Apr 30, 2015, 18:58.
 
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News Comments > Elite: Dangerous Powerplay Update Next Month
23. Re: Elite: Dangerous Powerplay Update Next Month Apr 24, 2015, 15:58 Orogogus
 
Flatline wrote on Apr 24, 2015, 15:51:
ED was absolutely released too early for what is probably contractual obligations.

I don't agree. From what I can tell, the game as it stands compares very well against the previous Elite games. You very, very often hear fans of old games say that all they want is the old game with modern graphics, and this largely meets that goalpost -- the main missing features being that you can't land on planets, and there are fewer ships.

To me, at least, it makes sense to start from that basis as 1.0 and build upwards.
 
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News Comments > Skyrim Free Weekend
38. Re: Skyrim Free Weekend Apr 24, 2015, 15:11 Orogogus
 
If they were going to outlaw free mods, wouldn't the vast, vast majority - about 99.93% - of the Skyrim mods on the workshop no longer be free, or have been removed? Wouldn't they have made the default paid instead of free?  
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News Comments > Steam Launches Paid Mod Support
106. Re: Steam Launches Paid Mod Support Apr 24, 2015, 01:53 Orogogus
 
NKD wrote on Apr 23, 2015, 21:19:
Yeah you'd probably see that more frequently later on in the game life cycle when people have a good idea of what mods they are going to want before the buy the game. Might get a bit of sticker shock there when you've not even bought the game yet and see that the mods you want add up to $50.

I feel like this would be a statistically insignificant edge case. I can't think of many instances where I was interested in mods before I actually had the game. There are only a few occasions where I was even aware of which DLC or expansions were good (some of the Mass Effect ones, some for Borderlands, and, uh... the expansions for any given Blizzard game, I guess).

Also by that time most games are like $5 on Steam, which is probably the most effective piracy deterrent.
 
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News Comments > King's Quest Trailer
6. Re: King's Quest Trailer Apr 23, 2015, 23:18 Orogogus
 
I think as adventure games go, the King's Quest games are extraordinarily light on background and world-building. More than any other adventure game series I don't really understand what the license is good for. You could just make an adventure game with castles and trolls and whatnot and say "spiritual successor" in interviews. If the game is fundamentally good or bad the name shouldn't matter.  
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News Comments > Steam Launches Paid Mod Support
97. Re: Steam Launches Paid Mod Support Apr 23, 2015, 23:11 Orogogus
 
Krovven wrote on Apr 23, 2015, 22:53:
Already several mods thy I used for Skyrim are now pay only on Steam and have been removed from Nexus.

How many could you have been using? There are 18 paid mods right now, right? I know the Wet and Cold one has been mentioned, but the other 17 don't look anything whose absence would cripple the game. Surely there's something in the 25,240 still-free mods that could fill the gap?
 
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News Comments > Steam Launches Paid Mod Support
81. Re: Steam Launches Paid Mod Support Apr 23, 2015, 21:08 Orogogus
 
NKD wrote on Apr 23, 2015, 21:00:
Orogogus wrote on Apr 23, 2015, 20:39:
I'd imagine it would mostly be going the other way. People pirating the games would pirate the mods. The scenario of someone a) happy to buy a game, b) not willing to buy a mod, but c) still wanting to play it enough to pirate it, seems pretty unlikely to me. Why would this hypothetical pirate's threshold have been at the mod and not the game?

Because for the mod to exist, the game must first exist. You'll have a lot of people buying the game, playing through it, then see a bunch of mods coming out and being like "Fuck, I just paid $60 for this, I can't really spend more right now... but.... I want to play this mod... *pirate*"

Or someone gets the game on a sale, or bundled with their video card, or some other cheap way, and then sees a bunch of mods costing more than they paid for the base game...

Yeah, but weren't we talking about people pirating the game because they'd already decided to pirate the mod? These scenarios are people who already bought the game, so they don't have to pirate it.
 
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News Comments > Steam Launches Paid Mod Support
77. Re: Steam Launches Paid Mod Support Apr 23, 2015, 20:39 Orogogus
 
NKD wrote on Apr 23, 2015, 20:32:
jdreyer wrote on Apr 23, 2015, 20:25:

4. We'll soon see mods showing up on torrent sites.

And how soon after until someone starts marketing mod DRM to mod developers? And will pirating those mods lead previously legitimate buyers into just saying "Fuck it" and pirating the base game while they are at it?

If you're gonna pirate the mods, then there's not much reason to not go all the way.

I'd imagine it would mostly be going the other way. People pirating the games would pirate the mods. The scenario of someone a) happy to buy a game, b) not willing to buy a mod, but c) still wanting to play it enough to pirate it, seems pretty unlikely to me. Why would this hypothetical pirate's threshold have been at the mod and not the game?
 
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News Comments > Steam Launches Paid Mod Support
76. Re: Steam Launches Paid Mod Support Apr 23, 2015, 20:35 Orogogus
 
jdreyer wrote on Apr 23, 2015, 20:25:
1. Mods in the past could be improved by someone other than the original owner and no one cared. That collaborative freedom will be gone.

I feel like this isn't true at all. That modders and warez groups are two factions often absurdly territorial and possessive over other people putting their names on their work. Like, message board drama dialed up to 12.
 
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News Comments > Steam Launches Paid Mod Support
62. Re: Steam Launches Paid Mod Support Apr 23, 2015, 18:34 Orogogus
 
chickenboo wrote on Apr 23, 2015, 18:30:
Orogogus wrote on Apr 23, 2015, 18:26:
jdreyer wrote on Apr 23, 2015, 18:18:
I think the main problem is that now there's no incentive at all for modders to offer anything for free.

What incentive did they have before, other than there not being an alternative? I mean, these people could have just not made mods.

It used to be about being part of a community sharing a hobby.

(rant)

Well, presumably there will still be communities sharing a hobby. So, in answer to jdreyer, that would be the incentive to offer something for free.
 
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News Comments > Steam Launches Paid Mod Support
55. Re: Steam Launches Paid Mod Support Apr 23, 2015, 18:26 Orogogus
 
jdreyer wrote on Apr 23, 2015, 18:18:
I think the main problem is that now there's no incentive at all for modders to offer anything for free.

What incentive did they have before, other than there not being an alternative? I mean, these people could have just not made mods.
 
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1167 Comments. 59 pages. Viewing page 1.
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