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User information for Tomas

Real Name Tomas   
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Nickname Tomas
Email Concealed by request
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Homepage http://
Signed On Feb 19, 2003, 07:19
Total Comments 186 (Novice)
User ID 16212
 
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News Comments > MechWarrior Online Patched
27. Re: MechWarrior Online Patched Jul 7, 2015, 15:47 Tomas
 
NewMaxx wrote on Jul 7, 2015, 15:28:
It's good to hear opinions from both sides, I don't want to be too unfair in my statements. It was just my impression from my vast experience in the F2P arena that MWO caters to whales to a large extent, and this is coming from a guy who dropped hundreds on Star Trek Online (major whale game these days) and Planetside 2 (not so much). All of which is ironic as I know how much the MWO fanbase complain about the developers. Still, catering to whales is not the same as pay to win.

In any case, yes I had fun with the game, but I stick to my assertion that I wasn't able to play the way I wanted to with how the metagame works. To be fair this also became the case for me in World of Tanks in the higher tiers (I am/was a scout-centric player), but I still honestly believe Piranha Games made a genuine effort to have the game feel close to its origins and I think they backed themselves into a position where they became reliant on monetizing around the metagame. It's all metagame and the metagame is money since that's the corner they painted themselves into when they didn't make the right decisions early on in development.

You're definitely right that it caters to whales. They are the only reason the game exists. But I think the implementation works pretty well. The whales get to try out all the new stuff and then it gets fixed just about the time it's available to all players. I never really mind, even though I'm pretty excited to try out some of the mechs when they finally hit cbills. With such a big library of mechs at this point, though, it's rare that the new ones are better than something else out there.

As to monetization, I agree. I think their current model of monetization is terrible, but they seem rather committed to it. I imagine their aversion to any change there comes down to the fear that if they change they may be out of business the following month. They are pretty tiny, and I honestly don't know how they stay in business.

The metagame is always a problem, but it's always evolving. Thankfully. It does get frustrating from time to time, but I'm just glad it doesn't stagnate. At this point, balancing MWO is probably never going to happen so flavor of the month is likely to stay.

Have you played since they added quirks to mechs? The opinions on that are varied, as you might imagine, but it's revitalized lots of mechs that were long considered useless.
 
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News Comments > MechWarrior Online Patched
26. Re: MechWarrior Online Patched Jul 7, 2015, 15:40 Tomas
 
RaZ0r! wrote on Jul 7, 2015, 15:24:
Personally the addition of the 3rd person view put me over the edge.

http://www.gamefront.com/mechwarrior-online-forum-ragesplosion/1/

I asked for a refund. They said no.

This was one of the things that blew the lid off. So much bad blood over something that amounted to nothing in the end. Bad PR move for PGI/IGP (IGP is gone now, btw, for anyhone who doesn't know. This has VASTLY improved the development and community relations)

Anyhow, the really sad part of the 3pv thing is that more or less nobody uses it; it ended up being a moot point. PGI's implementation actually worked pretty well at making sure it wasn't easily abused. At this point they should just remove it from game and leave it as something you can use in the training ground to get a clear understanding of how piloting works. Honestly...I can't remember the last time I saw a decent player use it. It's just not that useful.
 
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News Comments > MechWarrior Online Patched
23. Re: ArcheAge Head Start Issues Jul 7, 2015, 15:10 Tomas
 
Come on it's not that P2W. You only need to own an Atlas and a Timber Wolf and then you can win every game.

You're example is unfair. A good pilot with a well thought out mech can beat multiple enemies. It didn't take a tbr or atlas. And it's a known that a few players on voice chat will wreck a pug group (btw, there is in game voice chat now). Teamwork actually works.

Clan lrms are different, not necessarily better. Assuming that something just released which hasn't been fully balanced is better and p2w is silly. I never bought any clan mechs and I've kept my w/l and k/d ratings just as high (they are actually going up over time) since clan mechs came out.

Name a game where new things don't often needed rebalancing. A silly reason to quit.

But more importantly, there's the fact that you can get both of those mechs for cbills (in game currency) which completely invalidates your assertion of p2w.

This comment was edited on Jul 7, 2015, 15:21.
 
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News Comments > MechWarrior Online Patched
22. Re: MechWarrior Online Patched Jul 7, 2015, 15:01 Tomas
 
Wow. So much false information in this thread. You guys made me find my password to bluesnews and type this on my phone just to refute it. Those of you claiming it's pay to win are really bent on pushing an agenda. You can get every mech in the game with in game currency (you get this for playing matches) after a few month exclusive period. If you think it's pay to win you either a) angry with PGI and have an agenda or b) unclear of what pay to win means and therefore unwilling to understand that you can pretty easily grind out the cbills to buy that "pay to win" mech.

Some reality.

I've played around 4000 matches so I know a little bit about the game. To date I've spent about 40 dollars in game and I own around 60 mechs. Most of the money I spent on mech bays, which is basically a slot you need to hold additional mechs if you want more than the 4 free bays. These days there are ways to earn more free bays, but when I started the only option was to buy them. They are about $1.50 a piece. If you like the game you'll want some because a large part of the fun is playing with all the different mechs. The game is fun, and at times insanely so, but it can also be frustrating and it's grindy like all "free to play" games. I haven't played wot, but the general consensus is that it's significantly less grindy. Personally I think mwo mashed bad decisions about the grind and economy, but that's neither here nor there. It's very progressable, especially if you take advantage of the weekly events and or are willing to pay a little for "premium" time. (I never have, but on occasion you get a few days for free as rewards from events)

Some more reality in short form:

Is there a grind? Yes. I hate the grind. But you will progress.

Is it pay to win? No. Not even close. Anyone saying it is is being disingenuous.

Is it fun? Very much so if it's your style. The mechanics are not bad, and if you have some friend to play with it can be really intense. It's far from perfect, and yet I've spent hundreds of hours playing. However, it's not everyone's cup of tea. And for the record, I'm not historically a Mechwarrior out battle tech fan. I do like stompy robots though.

Is it getting better? Yes. The team is small and they change priorities, forget to finish things they were working on, make bad design decisions, etc. But in the end, the game continues to improve. Are there things that were better in beta? Yes, depending on who you talk to, but at the end of the day it's still fun, and for the most part the updates eventually improve things.

Is there an inordinate amount of hate spewn about the game? Yes, but I get both sides. Mwo is one of my most played games the last five years, but I also want to scream at the devs sometimes as they make some really boneheaded decisions from time to time. It's history is laden with mistakes and because of this there is a lot of bad blood and hurt feelings, but again, at the end of the day it's a fun game and there isn't really anything else that is all that like it.

Could it be so much better? Ugh. Don't get me started. Yes yes yes. But it's still fun.

Should you try it? Do you like giant robots? Do you like team deathmatch? Do you like your fps to be a little less insta gib than most current offerings? Then yes, you probably should. Try to find someone to teach you the ropes. There's a metric ton to learn, and the new player experience is atrocious. The tutorials are abysmal and mostly non existent. This is a development point they "plan" to fix. Until that day there remain tons of undocumented features and little things that skilled players will know and you won't until you delve deeply into the game. On the flip side, the game rewards players who learn the deeper mechanics.

Feel free to friend me in game. My pilot name is Monk. I'm not playing a lot right now though because of the Witcher 3. But I'm sure I'll be back soon.

edit: Tried to make my post less angsty. Sorry, I hate people unfairly bashing on MWO. It's got it's own valid reasons to be bashed, so let's try not to add to them with falsities. =)

This comment was edited on Jul 7, 2015, 15:51.
 
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News Comments > Sunday Safety Dance
5. Re: Sunday Safety Dance Dec 22, 2014, 00:47 Tomas
 
Had Max Payne 3 for over a year. Still can't get it to launch past initializing at the start. I've spent HOURS trying all the "fixes" people have posted. I can't tell you how tempted I am to just get the pirate "fix". If only the game was supposed to be any good I'd probably care that little bit more than I do and try the final solution. Bottom line? **** DRM.  
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News Comments > Morning Metaverse
1. Re: Morning Metaverse Aug 28, 2013, 09:10 Tomas
 
The new sports layout is horrid beyond belief. I use two things from Yahoo (used). The mail (had an account there since email started more or less...haha) and the sports page. They have decent writers, and frankly I liked how everything was offered there. The new layout on the sports page is an atrocity that burns holes in my eyes (seriously, it gives me a headache to look at it now) and I can't distinguish one item from the next. It's a mess! The mobile mail update is also a turd. Why ruin what worked great. Less ease of use, more strange icons that don't translate to standard email needs. Ugh. It's like Mayer is trying to drive people away. One step forward two steps back.  
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News Comments > MS Backtracks on Xbox One DRM & Region Locks
111. Re: MS Backtracks on Xbox One DRM & Region Locks Jun 20, 2013, 07:27 Tomas
 
Cutter wrote on Jun 20, 2013, 00:41:
Why would you choose a 360 over a PS4? That's insane.

Oops, meant to type Xbox One, not a 360. Why I would get a Xbox One instead of a PS4? Mostly because the majority of my friends preferred gaming on their 360s. I own a 360, PS3, and a Wii, but the 360 has received the lions share of use. My Wii has less than 10 hours logged on it. In the end, though, I'd much rather just use my PC. If every game I wanted to play came out on PC I don't know why I'd ever buy a console.
 
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News Comments > MS Backtracks on Xbox One DRM & Region Locks
94. Re: MS Backtracks on Xbox One DRM & Region Locks Jun 19, 2013, 21:29 Tomas
 
DrEvil wrote on Jun 19, 2013, 21:24:
Shame they are disabling the family share stuff. They could maintain that feature even without always online mode. It would be reasonable to have to be online to play games shared to you by a friend without enforcing a retarded global always online requirement. Also even if it is restricted to digital copies of a game, to avoid any worries about the disc floating around in addition to the shared copies. Provide an incentive for users to support the game through a digital purchase with digital perks, still let the people who want to play, sell, trade their hard copies. Everyone wins. The community would be singing a different tune if they went this sort of route from the start.

Exactly this. This is what I've been saying since the first news came out. Just give more options. See which way consumers really want - nobody can complain about having more choices, and if they start to like the digital route due to the perks of it, then MS and those who wanted the digital options in place win. The whole problem was the fact that instead of creating more freedom and options, they tried to take all the choice away from the consumer. I don't know how that made it through those initial meetings. Whoever was behind this whole DRM fiasco needs their head checked.
 
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News Comments > MS Backtracks on Xbox One DRM & Region Locks
93. Re: MS Backtracks on Xbox One DRM & Region Locks Jun 19, 2013, 21:27 Tomas
 
wasteoid wrote on Jun 19, 2013, 20:28:
Only days ago, Major Nelson was interviewed and appeared to argue that it was not easy to disable the 24-hour DRM check:

http://www.youtube.com/watch?v=6RtSGFryKwo#t=11m13s

Obviously, it was as easy as the interviewer claimed, just a switch to flip (asshole mode = false).


I'm going to start sounding like an MS apologist, which I swear I'm not, I'm still not sure I'm going to get a 360 over the ps4 (granted last gen I bought all the consoles...), but to be fair I'm betting Major Nelson didn't know either. He was just pointing out that Joe wasn't privy to that information so it wasn't fair to say that it will be an easy thing like toggling a switch. It probably is...but MS has already stated there will be a day 1 patch to fix the DRM. So that means at least something wasn't as toggling some bit in the database.
 
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News Comments > MS Backtracks on Xbox One DRM & Region Locks
91. Re: MS Backtracks on Xbox One DRM & Region Locks Jun 19, 2013, 21:24 Tomas
 
If that's the Angry Joe interview, he does, a bit, but I imagine he's hating life after listening to the same complaints for days straight. Sure, not our problem, but it's his job to push the company line whether he loves it or not. It's easy to take the moral high road until your job is on the line. Just sayin'. But yeah...there were a few parts you could see him clearly frustrated at Joe because he knew he was having to say stuff that is clearly ridiculous. At least that's how I interpreted it.  
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News Comments > MS Backtracks on Xbox One DRM & Region Locks
88. Re: MS Backtracks on Xbox One DRM & Region Locks Jun 19, 2013, 21:18 Tomas
 

I'm honestly not sure if the two ideas can be combined. I understood their need for the 24 hour check-in, because obviously if you sell the license back to retailer A, the console needs to know that you did so, and has to disable/delete your HD copy of it.

If you have freely tradeable game discs without online requirements, yet allow the sharing, then you're running back up against the check-in thing, no? Because otherwise 11 people would be playing the game off 1 disc, and then you give the disc to person B, who shares it with 10 friends, etc etc?

Creston

Haven't thought this trough a ton, but I'm imagining this only for digital sales, which they've noted will not be tradeable. In this case, you could go online, click to share with a buddy on your friends list. Next time he connects, he could see the "buddy X wants to share this game with you" and click "OK". It would then download to that new system. It would be marked in MS records as un-tradeable by the friend who got it shared to them. So they wouldn't be able to trade it. Sure, you could change your friends and share it a ton of times, but I'm sure they had systems in place to handle that. You just use those systems as best you can, updating the shareable lists each time the relevant parties log into the online system. It would be one good reason to consider buying digital vs physical. Ease of sharing with buddies anywhere in the world. You'd still have the multiplayer restrictions in place as they planned (only one copy of a game could play online at a time - the original owner would have to assign that out, I'd imagine). It should work pretty well unless I missed something in my quick once through thought process. I'm not sure how publishers would feel about it, but maybe they would get better percentages on the sales and or they prefer this system anyhow because it would in theory lead to more sales and less second hand sales. Just thinking out loud. =)

edit: for some reason the quote didn't take.
 
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News Comments > MS Backtracks on Xbox One DRM & Region Locks
67. Re: MS Backtracks on Xbox One DRM & Region Locks Jun 19, 2013, 19:25 Tomas
 
I know we're Bluesnews readers, so being pissed off about everything is kind of our MO, but I thought a few more people would actually react positively about the change.

For me, it's taken the XboxOne from a not a snowball's chance in hell of purchasing to a probably will when I see a good deal for it down the road. I enjoyed my 360 more than my ps3, though they both had their strengths.

Some ideas for MS to win back some of the pissed off customers:

Continue to allow the 10 friends thing for digital game purchases. Since you can't trade them anyhow, allow your friends to use your games as you'd planned. That way you can also test out your digital theories, but it's better than what Steam does, and it could gain you some favor. Sure, you'd probably have to require a login check to verify your buddy could use the game when they first want to use it...but since it's digital you'd have to be online anyhow to download it. Don't require a check after it's on their system for offline play.

- Make the Kinect disableable (I swear that's a word in some dictionary). There's no reason not to. How hard could it really be...

- Drop your price 50 bucks and or upgrade something in the hardware. If you want to include a kinect in every system, something nobody asked for, then you should eat the cost on it to prove the tech is worth it. An ugrade to the hardware could be something small, but a token increase would probably go a long way. The hardware change may be impossible at this point - I'm not sure how far they are in fabricating the boxes, but I'm guessing they are probably deep into the process of things. Even if you eat a bit more on the console, you'll make up for it with your attachment rates. You know you will. The consoles themselves have never been the money makers.

- Stop being anti-consumer douche bags. It's really not that hard. Seriously.
 
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News Comments > Ships Ahoy - Sanctum 2
5. Re: Ships Ahoy - Sanctum 2 May 16, 2013, 04:00 Tomas
 
Yeah...I don't remember it having hard controls either.

That said, I'm not sure what to think about this one. Some of the changes didn't necessarily sound for the better. Hopefully I just misinterpreted the news I was given.
 
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News Comments > Adventure Park Announced
3. Re: Adventure Park Announced May 1, 2013, 05:43 Tomas
 
The graphics aren't great...but if the game is fun I'll overlook them so long as they don't get in the way. Loved all the RCT games...

But yeah...not going to be pre-ordering this or anything. =)
 
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News Comments > Divinity: Original Sin Kickstarted
6. Surprised this hasn't gotten more support Apr 9, 2013, 22:17 Tomas
 
I'm also surprised this hasn't gotten more support. I'm really glad they funded, but I'd love them to have the money to hit those stretch goals. Either way, I'm glad I pitched in on this one. They've always made fun games, albeit with some flaws, but they aren't afraid to try new things and their games have their own unique feel. The editor should be a ton of fun. I'm excited for the player made content that will also come.  
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News Comments > Divinity: Original Sin Kickstarter
7. Re: Divinity: Original Sin Kickstarter Mar 27, 2013, 23:26 Tomas
 
I have to admit, that was a great pitch video.

I normally think pre-ordering is a terrible thing to do, but I guess after playing their past games I feel pretty good about giving them some kickstarter funds. One thing I like about Larian is that they aren't afraid to try new things out in their RPGs. They don't feel like anyone elses games. They feel like Larian Studios games. Which I think is pretty cool.
 
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News Comments > SimCity Pares Down Features to Meet Demand
33. Re: SimCity Pares Down Features to Meet Demand Mar 7, 2013, 23:11 Tomas
 
So glad I didn't buy this game.  
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News Comments > Wizardry Online Launches
20. Re: Wizardry Online Launches Jan 31, 2013, 07:21 Tomas
 
Ok...so I've played a bit now. Not much...I'm like level 3 or 4. Anyhow, I'll try to break this up. Find what you want or just ignore this thing completely right now. It's a mess, but I'm willing to suffer for the good of the team. Or at least because in some small way it reminds me of how games used to have some fear of death in them.

* CRASHING AT START *

If you can't start it and it does that annoying resolution thing you have to just start a few times until it fails to load fullscreen and forces 1024x768 windowed mode. After you make a character and get past the initial story blob you can finally change resolution. Then exit and crash a few more times and then it finally sticks. Not a joke. But it should be, because it's just so insane to think someone thought it was ok to release a game that has to crash several times before you can start only to...blah...anyhow...

* CONNECTING FOREVER *

So you got into the game finally and now see two buttons. Start and exit. When you hit start you're going to see connection for 1-infinity minutes. I guess it's the login server being slammed. Again...could have used a queue system or something. Did they think it was so bad nobody would try to login and overload the system?

* CHARACTER CREATION *

So you finally made your character. Haha...the random stat points is so like games of old. I hear you can get something like 50+ bonus points. Most I've gotten in the 10 minutes I was willing to waste was 12 with most cases being about 8. I guess it's a huge difference in the beginning, but I'm not sure about long term. All in all there seems to be a fair amount of options for characters considering you can change classes in the game and maintain some of the skills from your old class. Or something.

* POLISH *

The games a messy, giant, pile right now. Seriously...it's about as unpolished as can be. It's ugly, the menus are horrid, and it feels like circa 1995 at best. But it's passable. You can play it if you can figure out what in the world the menu options mean. I still have no idea if I'm running on max graphics settings because the terms used are more or less cryptic.

* GAMEPLAY *

So you basically go around town and get quests. Then you can go to the dungeon instance guard and choose what dungeon you want to go in. In there you will find really bad AI and lots of shiny things to click on. Also you might run into other players who can slaughter you (not until you reach a few levels into the game, though) or help you. Respawn rates are mad insane for solo - so I can hardly kill off the mobs in an area before new ones are spawning (they tend to clump together). Sometimes they drop chests which you can open, risking a trap going off. There are things you can do to improve your odds of success or disarming, but not being a thief I nearly died every time.

Anyhow, the dungeons so far aren't horrible, just somewhat ghetto feeling and rather uninspired. I'm optimistic that with a party and further into the game they might become quite fun. Especially with the whole perma-death and other players can kill you bit. If you're into that.

* OVERALL *

It's a bit of a hot mess. I'm not sure how well the free to play aspect will pan out yet, and I can see the draw of spending money to get stuff as it's a hard grind for me so far (again, I played like an hour or so). There are some cool ideas...but the game lacks mountains of polish. The lack of the option to set your resolution for the first 10 minutes of the game or so is madness. The rest of the game seems to follow that same philosophy. Is it the worst game I've ever played? No. Is it not fun? No... Could it be fun? I think so, with the right group. It's seems like a more hard core D&D Online with some serious tweaks and a lot more quirks.


 
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News Comments > Ships Ahoy - Dungeonland
4. Re: Ships Ahoy - Dungeonland Jan 30, 2013, 03:23 Tomas
 
But it also has the one player as the evil dungeon master mode, right? I'm really on the fence with it. Seems like with the right group it could be fun.  
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News Comments > New Wildman Video; Tiers
9. Re: New Wildman Video; Tiers Jan 27, 2013, 23:14 Tomas
 
I totally agree on the Homeworld thing, too. A perfect fit in a lot of ways. Minus the whole they are broke and about to go under bit. And a few other bits. But, yeah, that would be sweet. =)  
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