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User information for Blackhawk

Real Name Blackhawk   
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Nickname Blackhawk
Email Concealed by request - Send Mail
ICQ None given.
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Homepage None given.
Signed On Feb 6, 2003, 17:01
Total Comments 362 (Amateur)
User ID 16074
 
User comment history
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News Comments > Op Ed
13. Re: Op Ed Apr 18, 2010, 21:04 Blackhawk
 
A big part of game design is specifically about arranging things to appeal to the senses and emotions. Artists spend hundreds of hours arranging colors and patterns into textures to either recreate a natural object or to create a subjective impression of one. Modelers - 3d sculptors - then take those textures and spend hundreds more hours to create renditions of objects that create a visual and emotional appeal. Level designers take these things and arrange them, not just to create a mechanical experience, but to create a visual effect, an emotional 'wow' moment. Think about the tram ride into Half-Life, or walking through the Shire in LotRO. Think about certain levels in the Thief series. They use space, color, contrast, depth, perspective to create emotional responses in the viewer. How is that so different than film or two dimensional static art?

Now, on top of that, you've got musicians. Maybe they're not Mozart or Vivaldi, but neither are most of the other musicians today who are collectively called 'artists'. You've got writers telling stories through both observed events and dialogue and through experiences they put the viewer through himself. Writing is certainly an art form.

Then you have a producer who takes all of these disparate elements, any one of which you'd have to be one hell of an egotist to deny being art, and combines them - again - to create yet another level of sensory and emotional impact.

Are they Citizen Kane, Handel's Messiah, or Starry Night? Maybe not. Neither are most of the films made today, and yet I don't see Ebert denying that because they're not on par with the greatest works of all time that they aren't deserving of the respect of being seen as 'art'.

Saying that a game can't be art is a slap in the face of hundreds of skilled, professional artists. Graphic artists, sculptors, writers, musicians, composers, producers, foley artists, actors, and more.
 
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News Comments > XCOM First-Person Shooter Announced
70. Re: XCOM First-Person Shooter Announced Apr 14, 2010, 17:40 Blackhawk
 
JoeNapalm wrote on Apr 14, 2010, 15:21:
Blackhawk wrote on Apr 14, 2010, 14:49:

Funny that someone mentioned SWAT 4, which itself is a part of a series whose earlier incarnations included both an isometric strategy game (Police Quest: SWAT 2) and an interactive FMV game (Police Quest: SWAT) which were, in turn, spun off of an adventure series (Police Quest.)

I don't recall anybody mentioning that SWAT 4 was a horrible game because it wasn't a 2d adventure.




Seriously, though - the premise of "SWAT 4 was derived from Police Quest, so therefore an X-COM FPS is a good idea" is quite a stretch...and about four different kinds of faulty logic.

A equals B, therefore C must equal D!

By your logic

You can't criticize my logic until you improve your reading comprehension. I didn't say that an XCom FPS was a good idea. I could bring up X-Com Enforcer or C&C Renegade to counter that. What I said is that a spin off into a different genre isn't automatically a bad idea. Whether this is a good idea or not will have to wait until the reviews are out.
 
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News Comments > XCOM First-Person Shooter Announced
56. Re: XCOM First-Person Shooter Announced Apr 14, 2010, 14:49 Blackhawk
 


Funny that someone mentioned SWAT 4, which itself is a part of a series whose earlier incarnations included both an isometric strategy game (Police Quest: SWAT 2) and an interactive FMV game (Police Quest: SWAT) which were, in turn, spun off of an adventure series (Police Quest.)

I don't recall anybody mentioning that SWAT 4 was a horrible game because it wasn't a 2d adventure.

 
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News Comments > XCOM First-Person Shooter Announced
35. Re: XCOM First-Person Shooter Announced Apr 14, 2010, 11:20 Blackhawk
 
This isn't a strategy game that they just announced would have base building and Warcraft style resource management. It is a shooter. To me, that falls well within the 'Spin-off' exclusion.

The C&C series wasn't ruined by Renegade. The Warhammer 40k property wasn't ruined by Fire Warrior. How will the X-Com strategy series be ruined by an X-Com shooter? Did Enforcer ruin it?
 
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News Comments > Ghost Recon: Future Soldier Details
2. Re: Ghost Recon: Future Soldier Details Apr 12, 2010, 19:09 Blackhawk
 
When you have a third person cover system, a shoulder mounted rocket borrowed from the Predator and stuck on a Crysis suit, I'm not sure you get to call your game 'tactical' anymore.  
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News Comments > Assassin's Creed 2 Outage Compensation
23. Re: Assassin's Creed 2 Outage Compensation Mar 26, 2010, 16:39 Blackhawk
 
Some people look at things too deeply. Ubisoft's actions don't mesh with any 'conspiracy'. If you want to quit producing for PC, you quit producing for PC. You don't spend millions of dollars on PC ports, advertising, and DRM while sullying your brand name on the hope that a handful of a small market share will buy your products. It just doesn't make sense.

Their actions have all the indicators of a corporation with blinders on. Of decision makers either so certain of their own opinions that they ignore data, or decision makers relying entirely on data from a source that prefers theoretical projections over analysis of actual data.

It is bad business decisions, not a silly 'conspiracy'.
 
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News Comments > GameStop Used Game Lawsuit
46. Re: GameStop Used Game Lawsuit Mar 26, 2010, 13:57 Blackhawk
 
^Drag0n^ wrote on Mar 26, 2010, 13:47:
I see "day one DLC" more as a piracy deterrent than a perk--it gives additional value to those that buy the game

I'm afraid that doesn't work. The pirates get all the DLC regardless. The first pirate buys a copy and gets the DLC. He cracks it, sticks it up on a torrent site, and all the other pirates have it in a matter of minutes.
 
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News Comments > GameStop Used Game Lawsuit
32. Re: GameStop Used Game Lawsuit Mar 26, 2010, 13:18 Blackhawk
 
Of course, the big point here isn't that one guy is suing a company for five bucks. The big deal here is that the American legal system thrives on a steady diet of precedent. If he wins, it opens Gamestop and similar resellers up to all sorts of potential actions.  
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News Comments > GameStop Used Game Lawsuit
6. Re: GameStop Used Game Lawsuit Mar 26, 2010, 12:11 Blackhawk
 
Mac wrote on Mar 26, 2010, 12:03:
Isn't this a problem for EA - advertising something on the box which is not always available isn't right? Why should it fall on the retailer to police what DLC a publisher makes availble and when?

Only if new. Once it has been put up for resale, it is no longer the product that EA was advertising when they made the box. It has left their chain of control.
 
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News Comments > GameStop Used Game Lawsuit
4. Re: GameStop Used Game Lawsuit Mar 26, 2010, 12:07 Blackhawk
 
Ruffiana wrote on Mar 26, 2010, 12:02:
Why would EA execs be high-fiving over this? They're getting $15 instead of $50.

GameStop is the one laughing all the way to the bank here.

Because they are getting $15 instead of $0, and because the whole point of that $15 was to make buying used games less appealing to consumers and less profitable to resellers, which this case proves is working exactly as planned.

Once this becomes better known, instead of charging $55 for a game they paid $25 for, they won't be able to sell it for more than $40. That cuts Gamestop's profit in half. Gamestop either accepts this and the reduction in profits, or they pay significantly less for used copies, making consumers less willing to sell.

They don't want to make a profit on used games. They want to cripple the used game market.
 
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News Comments > EA on C&C4 DRM
8. Re: EA on C&C4 DRM Mar 24, 2010, 10:47 Blackhawk
 
Wow. An EA employee openly and honestly criticizes the same company line we've all been criticizing and people hate him for it.  
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News Comments > Steam BFBC2 SecuROM Removal Nears
21. Re: Steam BFBC2 SecuROM Removal Nears Mar 17, 2010, 20:09 Blackhawk
 
This is live now.  
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News Comments > Battlefield: Bad Company 2 Maintenance Complete
2. Re: Battlefield: Bad Company 2 Maintenance Complete Mar 14, 2010, 15:26 Blackhawk
 
Ready to server our needs?  
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News Comments > More BC2 VIP DLC This Month
12. Re: More BC2 VIP DLC This Month Mar 11, 2010, 12:40 Blackhawk
 
Yep, everyone gets a VIP code gratis for buying the game. If you buy it used or pirated, no code. The old 'give paying customers something more to make buying more appealing' technique we argue in favor of so often.  
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News Comments > Evening Tech Bits
5. Re: Evening Tech Bits Mar 6, 2010, 12:53 Blackhawk
 
In the past seven or so years, I've ordered dozens of shipments of PC parts and accessories. Every single one of them was from Newegg. I've had a couple of DOAs (manufacturer's fault), and every one of them was replaced in a heartbeat by Newegg. I've never had a single issue that Newegg was responsible for.

There is no question that someone scammed Newegg, and the consumers got the results. There is no way Newegg was involved in some sort of 'conspiracy.' You don't toss out a stellar reputation for a scam involving a 100% chance of being found out by every single victim.
 
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News Comments > Ubisoft DRM Titles Confirmed
74. Re: Ubisoft DRM Titles Confirmed Feb 27, 2010, 13:31 Blackhawk
 
It won't be cracked on day one. The first game may take days, weeks, even months to crack. The reverse engineering will take time. That'll give the crackers an understanding of how the tech works, at which point they can change the game code so that it doesn't work that way anymore. They have to figure out how to do all that.

The thing is, once the first one is cracked, all the others that follow it will be cracked on day one.
 
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News Comments > Ubisoft DRM Titles Confirmed
60. Re: Ubisoft DRM Titles Confirmed Feb 27, 2010, 11:35 Blackhawk
 
I know people who game in hotel rooms without wifi, people who game while traveling, truckers who game in the back of their semis at night, people who still have dial-up that share their connection with the telephone, people whose connections go down all the time due to being in rural areas where the ISPs consider them a low priority, people who have a couple of months every year where their connections become unreliable due to weather, active service personnel who game on base - the list goes on. Still, if a half a dozen of the major publishers adopted this technology, these people could all be effectively blocked from pursuing their hobby.

Now, of course, Ubi doesn't care. These people represent a small fraction of the market share. If they lose all the sales from that part of the market, plus lose sales from the reputation hit, but gain enough sales from frustrated pirates willing to drop sixty bucks on something they thought sounded good for free, then Ubi will increase revenues.

Of course, the numbers have to support this. If A + B < X (total lost sales is less than gained sales), and the extra sales compensate for the money dumped into developing the system, they're gold. The problem is, there is no way to determine X. There is no way to compare total sales of Ass Creed 2 with the DRM with sales without the DRM. All they can do is guess, and the sources they like to quote for their numbers (# of prevented pirated downloads = # of lost sales) is absolutely fictitious.

Translation: Ubi is being run by idgits who have an idea to 'fix' things and are so certain that they're right that they feel there is no need to actually verify it with data before they proceed.

As to the rumor that they're trying to kill PC gaming so that they can leave it behind: Why would they make it so complicated and spend millions to do so? If they wanted to leave it behind, they'd just stop making PC versions. The only people they'd piss off would be their non-customers.
 
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News Comments > No PC Dead Space 2
25. Re: No PC Dead Space 2 Feb 8, 2010, 23:11 Blackhawk
 
Wasn't this the one that they refused to allow the controls to be remapped on the basis that they'd written the game around a console controller and said outright that they wanted the PC version to be more console-like rather than rebalancing it for a more precise control system?  
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News Comments > BC2 LE Preorders, "Non-Transferrable" Multiplayer Requires EA.com
26. Re: BC2 LE Preorders, "Non-Transferrable" Multiplayer Requires EA.com Jan 24, 2010, 19:34 Blackhawk
 
Yes, you could sell someone your EA login along with the game, but that wouldn't work well for commercial resellers, which is the main target here - not someone selling a friend their account.  
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News Comments > BC2 LE Preorders, "Non-Transferrable" Multiplayer Requires EA.com
15. Re: BC2 LE Preorders, "Non-Transferrable" Multiplayer Requires EA.com Jan 24, 2010, 17:46 Blackhawk
 
Publishers have been trying for more than a decade now to stop the second hand sale of games. It has been against the EULA of games for years. The only thing that is different now is that people have accepted the concept of online authentication, so they can enforce it.

What's scarier is that EA is known for pulling multiplayer support at the drop of a hat. On a pure MP game, that's like turning it off.
 
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362 Comments. 19 pages. Viewing page 12.
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