User comment history
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| News Comments > NVIDIA 3D Vision Surround |
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| 4. |
Re: NVIDIA 3D Vision Surround |
Jun 29, 2010, 15:30 |
Blackhawk |
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Dev wrote on Jun 29, 2010, 15:11:
The nvidia stuff REQUIRES a "3D Vision-Ready" 120Hz HD LCD monitor to use 3d, plus a $200 set of shutter glasses.
So you are talking a number of thousands of dollars to get this working. Thats why I think the 3d thing is kinda silly. But I do like the idea of the surround multi monitor thing. What was previously posted was referring to this: Nvidia 3d Vision Discover, which will let any halfway modern PC with recent drivers create an anaglyph red/blue 3d image from hundreds of games on the fly. All you need is a set of generic red/blue glasses. |
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| News Comments > On Pro Gamer Fitness |
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| 17. |
Re: On Pro Gamer Fitness |
Jun 8, 2010, 18:42 |
Blackhawk |
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shaggy wrote on Jun 8, 2010, 11:00:
Athletes can see gains by working out in what they enjoy. Gamers do not. Nonsense. Moderate physical activity increases mental acuity. That isn't an anecdote, it is a well researched, proven fact. 30 minutes a day of aerobic activity most certainly would improve their game. |
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| News Comments > Op Ed |
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| 2. |
Re: Op Ed |
Jun 7, 2010, 11:39 |
Blackhawk |
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ASeven wrote on Jun 7, 2010, 10:50: Before people jump on the DRM article, So basically the article is an elaborate troll, nothing more. Presenting both sides of an argument isn't the same as trolling. Trolling is about the reaction, not the argument.
It's fairly important, if anyone wants to do anything other than the typical internet angry mob ranting that everyone ignores, to be aware of both sides of the issue, which is what makes articles like this worthwhile. |
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| News Comments > Mafia II Collector's Edition & Preorder DLC |
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| 8. |
Re: Mafia II Collector's Edition & Preorder DLC |
May 26, 2010, 18:17 |
Blackhawk |
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| Orchestral soundtrack? I was hoping they'd keep with the licensed music. Obviously they couldn't use exactly the same music in the later period, but the first game's classic jazz was part of what made it so atmospheric. |
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| News Comments > On Aging Gamers |
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| 15. |
Re: On Aging Gamers |
May 18, 2010, 09:43 |
Blackhawk |
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| A lot of people seem to be have the wrong idea here. Accessibility doesn't necessarily mean 'simple'. It isn't a reference to the gameplay. Accessibility means things like colorblind modes, subtitles, and the ability to adjust font/interface sizes. This isn't Dragon Age versus Bejeweled. This is Dragon Age with subtitles versus Dragon Age that people with hearing problems can't play. |
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| News Comments > Games Workshop Sues Warhammer Fan Site |
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| 30. |
Re: Games Workshop Sues Warhammer Fan Site |
May 8, 2010, 22:43 |
Blackhawk |
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GW is well within their legal rights.
On the other hand, Games Workshop has a long standing and well-earned reputation for having their heads up their asses when it comes to controlling their products. Not reasonable protectiveness control, but obnoxious to the point that many hobby stores have refused to even carry their products due to their insane restrictions, and don't even think about trying to retail their products online.
GW are looked at like Fox meets Ubi in the wargames communities. This is just another echo of that attitude. |
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| News Comments > Metaverse |
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| 1. |
Re: Metaverse |
Apr 21, 2010, 10:42 |
Blackhawk |
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Dear Sites Who Hate Ad Blockers:
If you don't like ad blockers, don't go after the end users who are protecting themselves, go after the companies who shovel out flashing animated ads, sound ads, popup ads, ads that track users, and ads with malicious code.
A certain non-negligible percentage of websites abuse the idea of advertising. As such, users are justified in protecting themselves. That their protection also affects you isn't the result of the user's choices. It is the result of the abusers' choices.
How's this: If you run a site with a loyal fanbase, guarantee them that you will never run invasive ads, and then appeal to them to disable their ad block just for your site - AdBlock has a white list function. Don't just blindly ban them for not wanting code from random ad agencies running on their systems. |
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| News Comments > Ubisoft's "Green" Packaging |
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| 43. |
Re: Ubisoft's "Green" Packaging |
Apr 20, 2010, 06:58 |
Blackhawk |
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| Most of the really impressive manuals went out when the industry switched to the small boxes. There just wasn't room for them. When the push was made to package everything in DVD format (even if there was no DVD case), even small dimension large manuals had to go. Since then, there hasn't been enough room available to put in anything but disclaimers, copyright notices, credits, system requirements, and list a few basic controls. |
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| News Comments > Ubisoft's "Green" Packaging |
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| 21. |
Re: Ubisoft's "Green" Packaging |
Apr 19, 2010, 22:43 |
Blackhawk |
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Translation:
Joe Suit: "We can save money if we quit including manuals, but how can we make it sound like we're not inconveniencing them for our benefit?"
Bob in marketing: "Manuals are made out of paper, right? We just tell 'em that we're doing to save the environment! Everyone loves the environment, right baby? Hell, yeah! Even if the the whole thing only saves trees that were grown on tree farms, and the 'energy savings' is a fraction of the cost of the internal memos we shred each month, people will love it! So what if the waste water we're 'saving' is only about the equivalent of two leaky toilets - We'll just quote some big sounding numbers and the consumers will be so impressed that they'll forget all about that 'evil bastards' stuff." |
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| News Comments > Op Ed |
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| 13. |
Re: Op Ed |
Apr 18, 2010, 21:04 |
Blackhawk |
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A big part of game design is specifically about arranging things to appeal to the senses and emotions. Artists spend hundreds of hours arranging colors and patterns into textures to either recreate a natural object or to create a subjective impression of one. Modelers - 3d sculptors - then take those textures and spend hundreds more hours to create renditions of objects that create a visual and emotional appeal. Level designers take these things and arrange them, not just to create a mechanical experience, but to create a visual effect, an emotional 'wow' moment. Think about the tram ride into Half-Life, or walking through the Shire in LotRO. Think about certain levels in the Thief series. They use space, color, contrast, depth, perspective to create emotional responses in the viewer. How is that so different than film or two dimensional static art?
Now, on top of that, you've got musicians. Maybe they're not Mozart or Vivaldi, but neither are most of the other musicians today who are collectively called 'artists'. You've got writers telling stories through both observed events and dialogue and through experiences they put the viewer through himself. Writing is certainly an art form.
Then you have a producer who takes all of these disparate elements, any one of which you'd have to be one hell of an egotist to deny being art, and combines them - again - to create yet another level of sensory and emotional impact.
Are they Citizen Kane, Handel's Messiah, or Starry Night? Maybe not. Neither are most of the films made today, and yet I don't see Ebert denying that because they're not on par with the greatest works of all time that they aren't deserving of the respect of being seen as 'art'.
Saying that a game can't be art is a slap in the face of hundreds of skilled, professional artists. Graphic artists, sculptors, writers, musicians, composers, producers, foley artists, actors, and more. |
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| News Comments > XCOM First-Person Shooter Announced |
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| 70. |
Re: XCOM First-Person Shooter Announced |
Apr 14, 2010, 17:40 |
Blackhawk |
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JoeNapalm wrote on Apr 14, 2010, 15:21:
Blackhawk wrote on Apr 14, 2010, 14:49:
Funny that someone mentioned SWAT 4, which itself is a part of a series whose earlier incarnations included both an isometric strategy game (Police Quest: SWAT 2) and an interactive FMV game (Police Quest: SWAT) which were, in turn, spun off of an adventure series (Police Quest.)
I don't recall anybody mentioning that SWAT 4 was a horrible game because it wasn't a 2d adventure.
Seriously, though - the premise of "SWAT 4 was derived from Police Quest, so therefore an X-COM FPS is a good idea" is quite a stretch...and about four different kinds of faulty logic.
A equals B, therefore C must equal D!
By your logic You can't criticize my logic until you improve your reading comprehension. I didn't say that an XCom FPS was a good idea. I could bring up X-Com Enforcer or C&C Renegade to counter that. What I said is that a spin off into a different genre isn't automatically a bad idea. Whether this is a good idea or not will have to wait until the reviews are out. |
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| News Comments > XCOM First-Person Shooter Announced |
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| 56. |
Re: XCOM First-Person Shooter Announced |
Apr 14, 2010, 14:49 |
Blackhawk |
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Funny that someone mentioned SWAT 4, which itself is a part of a series whose earlier incarnations included both an isometric strategy game (Police Quest: SWAT 2) and an interactive FMV game (Police Quest: SWAT) which were, in turn, spun off of an adventure series (Police Quest.)
I don't recall anybody mentioning that SWAT 4 was a horrible game because it wasn't a 2d adventure.
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| News Comments > XCOM First-Person Shooter Announced |
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| 35. |
Re: XCOM First-Person Shooter Announced |
Apr 14, 2010, 11:20 |
Blackhawk |
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This isn't a strategy game that they just announced would have base building and Warcraft style resource management. It is a shooter. To me, that falls well within the 'Spin-off' exclusion.
The C&C series wasn't ruined by Renegade. The Warhammer 40k property wasn't ruined by Fire Warrior. How will the X-Com strategy series be ruined by an X-Com shooter? Did Enforcer ruin it? |
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| News Comments > Ghost Recon: Future Soldier Details |
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| 2. |
Re: Ghost Recon: Future Soldier Details |
Apr 12, 2010, 19:09 |
Blackhawk |
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| When you have a third person cover system, a shoulder mounted rocket borrowed from the Predator and stuck on a Crysis suit, I'm not sure you get to call your game 'tactical' anymore. |
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| News Comments > Assassin's Creed 2 Outage Compensation |
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| 23. |
Re: Assassin's Creed 2 Outage Compensation |
Mar 26, 2010, 16:39 |
Blackhawk |
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Some people look at things too deeply. Ubisoft's actions don't mesh with any 'conspiracy'. If you want to quit producing for PC, you quit producing for PC. You don't spend millions of dollars on PC ports, advertising, and DRM while sullying your brand name on the hope that a handful of a small market share will buy your products. It just doesn't make sense.
Their actions have all the indicators of a corporation with blinders on. Of decision makers either so certain of their own opinions that they ignore data, or decision makers relying entirely on data from a source that prefers theoretical projections over analysis of actual data.
It is bad business decisions, not a silly 'conspiracy'. |
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| News Comments > GameStop Used Game Lawsuit |
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| 46. |
Re: GameStop Used Game Lawsuit |
Mar 26, 2010, 13:57 |
Blackhawk |
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^Drag0n^ wrote on Mar 26, 2010, 13:47: I see "day one DLC" more as a piracy deterrent than a perk--it gives additional value to those that buy the game I'm afraid that doesn't work. The pirates get all the DLC regardless. The first pirate buys a copy and gets the DLC. He cracks it, sticks it up on a torrent site, and all the other pirates have it in a matter of minutes. |
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| News Comments > GameStop Used Game Lawsuit |
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| 32. |
Re: GameStop Used Game Lawsuit |
Mar 26, 2010, 13:18 |
Blackhawk |
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| Of course, the big point here isn't that one guy is suing a company for five bucks. The big deal here is that the American legal system thrives on a steady diet of precedent. If he wins, it opens Gamestop and similar resellers up to all sorts of potential actions. |
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| News Comments > GameStop Used Game Lawsuit |
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| 6. |
Re: GameStop Used Game Lawsuit |
Mar 26, 2010, 12:11 |
Blackhawk |
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Mac wrote on Mar 26, 2010, 12:03: Isn't this a problem for EA - advertising something on the box which is not always available isn't right? Why should it fall on the retailer to police what DLC a publisher makes availble and when? Only if new. Once it has been put up for resale, it is no longer the product that EA was advertising when they made the box. It has left their chain of control. |
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| News Comments > GameStop Used Game Lawsuit |
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| 4. |
Re: GameStop Used Game Lawsuit |
Mar 26, 2010, 12:07 |
Blackhawk |
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Ruffiana wrote on Mar 26, 2010, 12:02: Why would EA execs be high-fiving over this? They're getting $15 instead of $50.
GameStop is the one laughing all the way to the bank here. Because they are getting $15 instead of $0, and because the whole point of that $15 was to make buying used games less appealing to consumers and less profitable to resellers, which this case proves is working exactly as planned.
Once this becomes better known, instead of charging $55 for a game they paid $25 for, they won't be able to sell it for more than $40. That cuts Gamestop's profit in half. Gamestop either accepts this and the reduction in profits, or they pay significantly less for used copies, making consumers less willing to sell.
They don't want to make a profit on used games. They want to cripple the used game market. |
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312 Comments. 16 pages. Viewing page 9.
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