User comment history
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| News Comments > Mod Removes Deus Ex: Human Revolution Gold Filter |
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| 23. |
Re: Mod Removes Deus Ex: Human Revolution Gold Filter |
Sep 23, 2011, 17:36 |
Blackhawk |
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I dislike the yellow, and I hate the fact that every single place, including places like laboratory interiors, are filled with smoke, so this mod got my hopes up.
I fiddled with the mod this morning. Unfortunately what the article doesn't tell you is that you have to play in DX9 mode, not DX11, you have to turn off all shadows, my loading time increased, my framerate dropped, and I got horrible mouse lag.
It's a great idea, but it needs more work. |
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| News Comments > DC Universe Online Goes Free Next Month |
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| 6. |
Re: DC Universe Online Goes Free Next Month |
Sep 19, 2011, 14:26 |
Blackhawk |
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xXBatmanXx wrote on Sep 19, 2011, 12:46: So if I am subscription based for 3 months, then drop sub, what happens to my character(s)?
Has this been addressed in any game yet? The only free game I've played where I'd previously subscribed was LotRO. There, if you end your subscription, character slots past #x (the free number of slots) are simply locked, and the characters in those slots become inaccessible until you resume your subscription. |
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| News Comments > Netflix Renames DVD Rental Service, Adds Video Games |
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| 11. |
Re: Netflix Renames DVD Rental Service, Adds Video Games |
Sep 19, 2011, 10:03 |
Blackhawk |
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Exactly.
They're separating out a less desirable aspect of their business, trying some experiments with it to see if it can be rescued (adding games, probably some pricing experiments or shipping changes), and, should it continue to be undesirable, they will kill it. By that time, though, Netflix and Quickster will be different products in most peoples' minds.
In a year or two when you read headlines saying "Quickster to End Services", many people won't associate that with their Netflix streaming service at all, and the experiments and odd decisions for one won't affect the customer base for the other. |
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| News Comments > Modern Warfare 3 and CoD Elite Details |
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| 2. |
Re: Modern Warfare 3 and CoD Elite Details |
Sep 2, 2011, 21:52 |
Blackhawk |
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A few years ago we had an endless glut of WWII games. Eventually people got sick of them.
Since then, we've had an endless glut of modern military shooters. Battlefield 2, Bad Company, Bad Company 2, Battlefield 3, three Call of Duty titles in a row, Medal of Honor's rebirth. It seems like a majority of major multiplayer focused FPS titles are all modern military shooters.
Maybe it's time for something new. |
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| News Comments > Square "Respects the Right of GameStop" to Remove OnLive Coupons |
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| 15. |
Re: Square |
Aug 25, 2011, 11:46 |
Blackhawk |
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| Square had absolutely no choice. They simply cannot choose to make enemies of the #1 retail outlet for their product. Corporations don't belong to one person. They belong to a vast number of people. The person making the decision doesn't have the right to choose to cripple the business for all those people over a principle. |
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| News Comments > Battlefield 3 Specs? |
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| 20. |
Re: Battlefield 3 Specs? |
Jul 8, 2011, 15:31 |
Blackhawk |
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noman wrote on Jul 8, 2011, 14:47: The difference in size is likely due to temporary space needed during installation.
I am sure, that once installed both versions will take up same hard disk space. This. The installer copies the files off of the disk, then extracts them, then installs the extracted files, meaning you end up with multiple copies of the files during install, requiring extra hard drive space. |
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| News Comments > GFW and Xbox.com Marketplaces Merging |
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| 10. |
Re: GFW and Xbox.com Marketplaces Merging |
Jul 1, 2011, 13:07 |
Blackhawk |
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| Microsoft knows that GFW has been a failure. They're taking the parts of it that they can't get rid of and merging it with an existing service, which will probably be followed by a phasing out of the other portions of the service. |
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| News Comments > Morning Tech Bits |
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| 1. |
Re: Morning Tech Bits |
Jun 24, 2011, 11:22 |
Blackhawk |
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[mouse folks] figures you’ve got 5 fingers, so your mouse should have five inputs. I haven't had a gaming mouse with less than five inputs in probably a decade, most with several inputs per finger, save for the pinky, which is fairly vital as a guide for precision movements. |
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| News Comments > ARMA 3 Announced |
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| 13. |
Re: ARMA 3 Announced |
May 19, 2011, 13:06 |
Blackhawk |
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Darks wrote on May 19, 2011, 11:42: Sorry, but realism sucks in games. What is so fun about playing a game and getting shot one time just so you can die without even firing one shot off? Oh yea that’s a lot of fun. Not hardly!!! Realism does not work well in games; the AI is not hindered by aiming or always knowing where you are in the game. There is nothing fun about dying constantly because the AI has their magical crystal ball of where the player is at all times. It's a preference. When you take away the artificial tricks to keep a player alive, the player has to compensate with tactics, and must continually refine those tactics when they don't work. Some people relish that challenge. Some don't like it.
Just because it isn't the kind of game you prefer doesn't mean that doesn't work. |
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| News Comments > No Fable III Windows Demo |
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| 5. |
Re: No Fable III Windows Demo |
May 11, 2011, 15:46 |
Blackhawk |
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I don't even notice anymore. The days when demos were standard are long gone. Demos for most titles are the exception rather than the rule now.
Instead, I wait and read reviews, read comments from people who've played it and so on.
After all, there were plenty of demos release where that one level was polished to hell and back, but the rest of the game stank, sort of like a great trailer for a crappy movie. |
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| News Comments > Evening Legal Briefs |
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| 2. |
Re: Evening Legal Briefs |
May 3, 2011, 22:15 |
Blackhawk |
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Even that isn't behind store policies in these cases. If an employee who isn't trained in restraining someone does so and injures them on the store's behalf, the store is liable. If the employee tackled the guy and one of the laptops spun off and struck another customer, the store is liable for that.
Furthermore, if you don't specifically prohibit your employees from taking action and they do and injure themselves, they can claim that you failed to train them for that eventuality, and the store is liable for that.
A $1600 theft is an inconvenience, as the store would have to fill out insurance paperwork to get their money back. Stopping a $1600 theft could cost the store hundreds of thousands of dollars.
Hell, it costs the average business thousands of dollars just to prosecute a shoplifter, and once an employee physically stops them, they don't have any choice. |
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| News Comments > Easter Legal Briefs |
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| 10. |
Re: Easter Legal Briefs |
Apr 25, 2011, 08:52 |
Blackhawk |
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Two problems with these kinds of 'tricks':
One, when your copy protection is so fidgety that it mistakes legitimate copies as pirated copies and destroys your saves hours in (I'm looking at you, Operation Flashpoint.)
Two, if 30% of the copies out there in the world are pirated and you add a funny but not obvious 'broken' bug (OpFlash, Batman), then 30% of the community will see your game as seriously flawed. Reviews, word of mouth, the IP's reputation, the developer's reputation and the publisher's reputation can all take a hit from 30% of the gaming world talking about how unstable, buggy or unplayable your game is. You're better off just going with something obvious (Pirate Jail), or better yet, a standard 'insert proper disk' message. |
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| News Comments > Garry's Mod vs Pirates |
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| 16. |
Re: Garry's Mod vs Pirates |
Apr 13, 2011, 16:03 |
Blackhawk |
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This reminds me of the famous Deus Ex "can't get on the boat" bug that only cracked copies had. Whenever someone would hop on a forum and ask why they couldn't get on the boat in New York, everyone would gather around, laugh, heckle, and throw stones.
As to intentionally adding bugs to pirated copies: It works, but it has a drawback. If 30% of your forum is complaining about piracy bugs, then 30% of your word of mouth advertising and reputation will be about buggy products. That ends up hurting the developer as much as the pirates. |
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312 Comments. 16 pages. Viewing page 7.
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