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User information for Blackhawk

Real Name Blackhawk   
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Nickname Blackhawk
Email Concealed by request - Send Mail
ICQ None given.
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Homepage None given.
Signed On Feb 6, 2003, 17:01
Total Comments 350 (Amateur)
User ID 16074
 
User comment history
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News Comments > Unreal 4 Details & Screenshots
21. Re: Unreal 4 Details & Screenshots May 18, 2012, 01:21 Blackhawk
 
The interesting bit is that we're getting so close to photorealism that 'improved graphics' as a selling point is about to hit a wall. We'll reach a point at which graphics can't be improved noticeably, and the developers will have to find some other way to make their games stand out. Since nobody is going to buy based on sound, hopefully it will make them push content as their selling point.  
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News Comments > Two Borderlands 2 CEs Announced
42. Re: Two Borderlands 2 CEs Announced May 18, 2012, 01:16 Blackhawk
 
RailWizard wrote on May 17, 2012, 19:56:
That's some nice backwards logic there since I'm the one with the money, and therefore, the reason said companies exist in the first place.

You are a tiny fraction of a piece of the edge of as single percentage point. No more.
 
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News Comments > Official The Elder Scrolls Online Announcement
19. Re: Official The Elder Scrolls Online Announcement May 3, 2012, 23:53 Blackhawk
 
FWIW, Firor was an executive Producer on Dark Age of Camelot and its expansions.  
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News Comments > FilePlanet Heading Towards a Black Hole?
11. Re: FilePlanet Heading Towards a Black Hole? May 3, 2012, 12:04 Blackhawk
 
Their system for non subscribers was awful, but there is a big downside to this:

There are hundreds of gigs of mods for thousands of games spanning more than a decade that don't exist anywhere else. If FilePlanet shuts down, many of those will be permanently lost.
 
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News Comments > Max Payne 3 Specs
12. Re: Max Payne 3 Specs Apr 23, 2012, 22:28 Blackhawk
 
elefunk wrote on Apr 23, 2012, 21:44:
Also, the 35GB might also refer to the fact that it downloads 15GB then temporarily extracts everything to 35GB, until it deletes the install files after.

Most likely, yes. Hard drive space requirements are generally based on how much space you need for the install process, not on how much space it takes up when it is done. The install process can take triple the actual install size.
 
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News Comments > Abrash on Valve, Snow Crash, and Wearable Computers
29. Re: Abrash on Valve, Snow Crash, and Wearable Computers Apr 15, 2012, 12:29 Blackhawk
 
I get the feeling that nobody remembers what the typical shooter was like before Half-Life. It may not have had story telling by today's standards, but before that the best you could hope for was 'Aliens are attacking! Kill them all!' followed by hallways and rooms full of aliens.

There were exceptions, of course. System Shock comes to mind, but Half-Life was the first to take a mainstream shooter and actually have things happen to the player instead of just throwing enemies at him and, maybe, giving him a briefing screen.. It may not sound like much now, but then it was significant.
 
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News Comments > EA Explains Warhammer 40K Tank Issue
13. Re: EA Explains Warhammer 40K Tank Issue Apr 14, 2012, 10:27 Blackhawk
 
GW isn't batshit crazy, they're batshit greedy. They know full well how much of an investment they'd have to make to actually sue EA, as opposed to suing some small website or third party publisher. They know that their bottom line is best served with a friendly query and accepted assurances.  
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News Comments > "No Plans" for Max Payne 3 Demo
5. Re: "No Plans" for Max Payne 3 Demo Apr 9, 2012, 21:24 Blackhawk
 
There have been three periods of demos. The 90s through the early 2000s were the era of the free demo. Every game had one, and they begged people to try them out as a way to introduce their new game to the public.

The mid 2000s saw the worst trend - demos used as incentives. This period saw companies offering access to demos as incentives to pre-order, as rewards for registering and so on. Instead of them trying to get us to play their demos, they actually had gamers essentially paying to be advertised to.

The last four or five years, though, has seen the demise of the demo. They are the exception rather than the rule, unless you're talking indie. For mainstream titles it is more remarkable when there IS a demo than when there isn't. 'No demo' is the default answer these days.
 
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News Comments > Modern Warfare 3 Double XP Weekend & PC Apology
24. Re: Modern Warfare 3 Double XP Weekend & PC Apology Mar 22, 2012, 13:58 Blackhawk
 
m0deth wrote on Mar 22, 2012, 12:43:

It's not seemingly, it's statistically, and yeah, you've ignored your core base for far too long.

PC users haven't been anything like their core for a long, long time. We are a small fraction of their sales, and therefore not a priority.
 
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News Comments > Beamdog on Possible Baldur's Gate III Kickstart
38. Re: Beamdog on Possible Baldur's Gate III Kickstart Mar 19, 2012, 15:59 Blackhawk
 
Nobody said they had to give up all the rights. They can just enter into a publisher/developer contract. The publisher maintains the IP rights and a small degree of veto power over how it is used, while the developer has otherwise full creative rights and provides the funding. Interplay is out zero and has potential profit, Beamdog gets rights to the IP. Win/win.

The problem, again, is WotC. I don't know that a 2nd edition game is going to sell these days. They might be able to leverage access to the 5th edition rights on the basis of cross advertising, which Wizards desperately needs right now.

Then again, they could just get rights to the rebuilt engine, license the Pathfinder rules and setting for a song and make Golarion's Gate. Given that Pathfinder has been overtaking D&D as the RPG industry leader, their lack of any game presence might make them willing to deal.
 
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News Comments > Beamdog on Possible Baldur's Gate III Kickstart
22. Re: Beamdog on Possible Baldur's Gate III Kickstart Mar 19, 2012, 13:32 Blackhawk
 
Creston wrote on Mar 19, 2012, 12:58:
I'm curious how you're going to Kickstart an IP that belongs to a publisher.

Easy. You don't take them out of the loop. You tell them that they let you use the IP (assuming you've proven yourself with it on the EEs), and that you will finance the project yourself, but that they continue to get their cut. Since it the IP hasn't been doing much, it is a no-lose for the publisher as it is potential profit at zero financial risk, and the developer gains access to the publishers press, retail and advertising resources.
 
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News Comments > The Elder Scrolls V: Skyrim Beta Patch
25. Re: The Elder Scrolls V: Skyrim Beta Patch Mar 16, 2012, 18:00 Blackhawk
 
space captain wrote on Mar 16, 2012, 11:48:

you do know that this is a VIDEO GAME, right?

its not real, its not supposed to be real

its about elves and wizards and dragons.. its not about your pathetic idea of "immersion"

What do any of those things have to do with the quality of immersion?
 
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News Comments > Baldur's Gate Countdown to Tomorrow
28. Re: Baldur's Gate Countdown to Tomorrow Mar 15, 2012, 15:13 Blackhawk
 
Heh. I have yet to see a countdown like that that didn't end up with a server crash.  
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News Comments > Hardcore Tactical Shooter Kickstart
18. Re: Hardcore Tactical Shooter Kickstart Mar 3, 2012, 21:46 Blackhawk
 
What you worked on has more to do with the opportunities you were presented with than with your abilities or knowledge. How many games like he's describing actually exist? The R6 series, part of the SWAT series, ARMA, OpFlash: CWC - possibly the original Ghost Recon - what else?

There haven't been that many opportunities to get this type of game on your resume.
 
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News Comments > World of Warplanes Alpha Soars
6. Re: World of Warplanes Alpha Soars Mar 1, 2012, 12:10 Blackhawk
 
I like World of Tanks.

I have yet to figure out what about it makes in an "MMO", though.
 
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News Comments > Baldurs [sic] Gate Teaser Trailer
8. Re: Baldurs [sic] Gate Teaser Trailer Mar 1, 2012, 08:56 Blackhawk
 
The trailer is a fake. It is a fan trailer made at least a year ago, and originally posted here.  
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News Comments > Blizzard Cuts ~600 Staff
28. Re: Blizzard Cuts ~600 Staff Feb 29, 2012, 18:18 Blackhawk
 
Between the changes to WoW's mechanics to make gold farming less appealing and the introduction and widespread adoption of authenticators on accounts, I wouldn't be the least bit surprised to find that the number of customer support issues has dropped dramatically over the last few years, significantly enough to require less staff to handle them.  
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News Comments > Borderlands 2 Steamworks Support
11. Re: Borderlands 2 Steamworks Support Feb 29, 2012, 12:26 Blackhawk
 
jimnms wrote on Feb 29, 2012, 12:05:
We did do every possible quest, and all of the DLC, but didn't beat the final boss because it required a 2nd play through to level up enough to take it on.

Had you done a second playthrough, you'd have discovered that the boss had leveled up right along with you.
 
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News Comments > Apotheon Unveiled
3. Re: Apotheon Unveiled Feb 25, 2012, 23:01 Blackhawk
 
I don't know how well it will play, but I love the look. "Living amphora" is one art style that I know I've never seen before.  
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News Comments > Medal of Honor: Warfighter Revealed
18. Re: Medal of Honor: Warfighter Revealed Feb 24, 2012, 09:08 Blackhawk
 
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350 Comments. 18 pages. Viewing page 6.
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