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User information for Blackhawk

Real Name Blackhawk   
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Nickname Blackhawk
Email Concealed by request - Send Mail
ICQ None given.
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Homepage None given.
Signed On Feb 6, 2003, 17:01
Total Comments 349 (Amateur)
User ID 16074
 
User comment history
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News Comments > Redesigned Steam Controller Unveiled
13. Re: Redesigned Steam Controller Unveiled Mar 14, 2014, 23:16 Blackhawk
 
Tomorrow's news: Valve gets a cease-and-desist from Microsoft for using their color/labeling scheme.  
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News Comments > MS Planning DirectX 12
12. Re: MS Planning DirectX 12 Mar 6, 2014, 09:24 Blackhawk
 
SpectralMeat wrote on Mar 6, 2014, 09:07:
Microsoft and their underwhelming efforts to achieve costumer satisfaction.

Yeah! They need to stop pandering to the rubber mask market!

 
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News Comments > Blizzard Confirms Paid WoW Leveling
19. Re: Blizzard Confirms Paid WoW Leveling Feb 25, 2014, 23:51 Blackhawk
 
For some people, yes. 1-90 is the point and the pleasure of the game. It is for me. For others, though, it is the end-game. They want the level 90 character for raiding, for heroics, for PvP.

As to 'pay to win', forget it. Someone who levels from 1 to 90 will have a huge advantage over someone who starts at 90 and has to learn dozens of skills and abilities, their interactions and rare utility from scratch.
 
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News Comments > EA Taking Lessons From Launching BF4
20. Re: EA Taking Lessons From Launching BF4 Jan 29, 2014, 12:01 Blackhawk
 
That was just awful.

Every sentence is one of two things:

"Look how amazing EA/BF4 is."

or

"The stuff that went wrong wasn't our fault."

They're not ignorant. They know what went wrong. They just can't speak without an over-active PR filter turning into disingenuous nonsense.

EA - here's a hint. Your PR isn't protecting your image. It is making you look dishonest.
 
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News Comments > MS Buys Gears of War, Hires Rod Fergusson
31. Re: MS Buys Gears of War, Hires Rod Fergusson Jan 27, 2014, 16:52 Blackhawk
 
This sounds like the same thing that happened with Bungie. MS gets the contract for a successful franchise (Halo, GoW) and then drives the developers to burn out pumping out sequels. The developers eventually decide that they want to be creative again, and end up having to give up their IP to do it.  
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News Comments > GOG.com Drops Fallout Games
3. Re: GOG.com Drops Fallout Games Jan 1, 2014, 12:00 Blackhawk
 
Actually, it was Interplay's rights that ran out as of 12-31-13 as part of their settlement. That means that they have to re-contract with Bethesda before they can keep selling them.  
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News Comments > Op Ed
17. Re: Op Ed Nov 24, 2013, 16:04 Blackhawk
 
There is a reason that PC games don't have extensive microtransactions in paid single player titles: It is an open platform. Make the microtransactions too obnoxious and too much of a hindrance, and many people will just google an unlock code/torrent.  
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News Comments > Thief Dropping QTEs
34. Re: Thief Dropping QTEs Nov 15, 2013, 12:52 Blackhawk
 
QTEs are when games have you stop and play Guitar Hero on your controller in the middle of the action, with timed button presses and such, often to control a cutscene.

Often the effect is that you're so busy staring at the prompts that you don't actually get to see what happened in the cutscene.
 
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News Comments > Bungie on Lack of PC Destiny Plans
14. Re: Bungie on Lack of PC Destiny Plans Nov 4, 2013, 10:25 Blackhawk
 
Bungie hasn't released a game on the PC in six years, and that one was most likely forced by Microsoft via contract as a bid to push Vista. It has been nine years since Bungie has willingly released a PC title, and fifteen since they have released one that actually did WELL on the PC.

Bungie is not a PC developer. Why would anyone be surprised that they aren't releasing their new game for PC?
 
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News Comments > ROAM vs How to Survive
16. Re: ROAM vs How to Survive Oct 28, 2013, 16:00 Blackhawk
 
Talk about setting yourself up for a libel suit.  
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News Comments > New EA CEO
15. Re: New EA CEO Sep 18, 2013, 02:09 Blackhawk
 
Ya know, I used to spew corporate PR speak for a living, and even I'm not sure what he said.  
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News Comments > Battlefield 4 Beta Access and System Requirements
14. Re: Battlefield 4 Beta Access and System Requirements Sep 9, 2013, 22:16 Blackhawk
 
Keep in mind that official minimums are designed to convince as many people as possible to buy. They generally give you 'playable' performance at minimum settings and resolution on a low-population server.

If you actually expect to play, expect the real minimums to be somewhere between the two.
 
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News Comments > Steamships Ahoy - America's Army: Proving Grounds
13. Re: Steamships Ahoy - America's Army: Proving Grounds Aug 30, 2013, 01:51 Blackhawk
 
Cutter wrote on Aug 29, 2013, 22:02:
Long way from these old Army commercials.

That was '81? Holy crap, now I really feel old.

The power of advertising is amazing. I can't remember what my house looked like in '81, but I remembered every line in the song and every line of dialog in that commercial before they said it.
 
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News Comments > Dungeonforge Crowd-Funding
9. Re: Dungeonforge Crowd-Funding Aug 11, 2013, 17:00 Blackhawk
 
The whole idea of Kickstarter was that it was a mechanism by which developers could get investment funding for projects. The idea of it being a pre-order system for new games is a recent and problematic way of looking at the system. I've donated to a couple of projects that included either no rewards or rewards that were meaningless, not because I wanted goodies, but because I thought they were things that needed to happen.  
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News Comments > Project Eternity Art & Screenshot
49. Re: Project Eternity Art & Screenshot Aug 7, 2013, 21:56 Blackhawk
 
Nonsense. First off, every character is casting a shadow. They are currently casting them at about 1:00 from the camera position, so most of them are covered by the characters' bodies. They aren't great shadows, but they're there if you - you know - look. With your eyes.

I can plainly see, without much effort, one pile of candles to each side of the door, one electric doojie, two large braziers on the floor, two large wall braziers, and two smaller light sources to either side of the northwest door. They're easily visible if you - you know - look. With your eyes.

Semantics and nitpicking on negative space? Your criticism was that there were black borders and it wasn't scaling correctly, as if it were letterboxed or something. What, exactly, do you expect them to put in the spaces between rooms? The areas that are, in all likelihood, filled with rock or dirt. Making them black is the standard way - even today - to represent negative space.

Seriously, if you don't like the game, don't get it. If you want to criticize it, criticize it for real issues. Don't make up crap to validate your opinion.

 
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News Comments > Project Eternity Art & Screenshot
45. Re: Project Eternity Art & Screenshot Aug 7, 2013, 20:25 Blackhawk
 
What screenshots are you looking at? I count nine light sources without even trying, and some can be assumed on the walls pointing away from us. There are no black borders, only black in the negative space. Flat floor tiles? Look at the lighting - the worn floor tiles and bricks are very clearly uneven.

You may hate the game, but little of what you're saying reflects what we're being shown.

 
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News Comments > Project Eternity Art & Screenshot
43. Re: Project Eternity Art & Screenshot Aug 7, 2013, 19:23 Blackhawk
 
There is more than one way to 'modernize' a game. You could take today's gameplay and put it into the infinity engine at 640x480. You could take yesterday's gameplay and put it into today's technology. If you have Big Names and want to do both, you don't need Kickstarter.

CJ_Parker wrote on Aug 7, 2013, 18:17:
PE was their last chance to prove what they can do without the "evil corporate overlord" and the result is... not so much more than with them, obviously, since this is the exact same stuff they have been producing under Interplay's and Atari's lead a decade+ ago.

The 'evil corporate overlords' quit letting them make games like this a decade+ ago. If they wanted a game in today's style, they wouldn't have needed to use Kickstarter.

Instead, they wanted to release a game in a classic style using modern technology.
 
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News Comments > Shroud of the Avatar Trailer (Catch Up)
6. Re: Shroud of the Avatar Trailer (Catch Up) Aug 1, 2013, 13:21 Blackhawk
 
See, that's the nice thing about Kickstarter for games. You can make your game for a niche audience (say, old-school gamers) and not worry about adjusting it to modern conventions in order to make money.  
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News Comments > 7.7 Million WoW Subs
32. Re: 7.7 Million WoW Subs Jul 26, 2013, 18:25 Blackhawk
 
Put these numbers a different way:

If Joe Developer launched subscription MMO #758 today, and ended up with 7.7 million subscribers, the game would be considered wildly successful.

BitWraith wrote on Jul 26, 2013, 15:19:
FTP games are successful. WoW is trending downwards. Blizzard is run by smart people, they are talking about this, I promise you.

Absolutely. Blizzard has been talking about it for years. I remember reading quotes from them on it back when their subscriptions were still climbing like mad. They are well aware that the popularity of games waxes and wanes, and they took that into account.

Back when Wrath was first announced they said that they planned to take the game to around level 100, by which time they expected that WoW's decline would be well underway, and while they'd maintain and patch WoW, they'd focus their development efforts on other projects (presumably Titan.)

 
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News Comments > Homeworld HD and Homeworld 2 HD Announced
14. Re: Homeworld HD and Homeworld 2 HD Announced Jul 20, 2013, 17:24 Blackhawk
 
eRe4s3r wrote on Jul 20, 2013, 17:23:
Play Complex 8 against 7 AI's and not have battles grind to a halt ;p Lot's of weaponry = lots of CPU based lag.

Ah. Never heard of it. Googling is called for.
 
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349 Comments. 18 pages. Viewing page 1.
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