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Real Name WaltC   
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Nickname WaltC
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Homepage http://
Signed On Jan 31, 2003, 04:03
Total Comments 483 (Amateur)
User ID 16008
 
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News Comments > Windows 8.1 Mouse Fix
10. Re: Windows 8.1 Mouse Fix Nov 10, 2013, 23:21 WaltC
 
RollinThundr wrote on Nov 10, 2013, 21:29:
Ludomancer wrote on Nov 10, 2013, 20:27:
DanteUK wrote on Nov 10, 2013, 16:39:
Windows is dying.

Windows is dead and has been for a very long time. Win2k, outside of security problems, was the last version of windows that added anything necessary. Since then it's only been driver support, spyware and unnecessary services, and for some reason those add up to requiring exponentially more RAM and 4GB+ of HDD space to accommodate something that could, and should, exist in a few MB of RAM and used to have <1GB of a footprint. Microsoft has survived on a strategic monopoly since the late 90s. I wish they'd died a lot sooner.

If linux or apple had 100% backward compatibility with the legacy of Windows software, they would easily have claimed the majority of market share by now. I hate Microsoft so much. Despite the wonder of the modern age of computing, I fault them for thousands of hours of lost productivity.

Congrats, that's one of the most retarded statements I've ever read.

I agree--it's right up there near the summit of the "ridiculosity" scale...:) Where do these folks come from? Heh...;)

 
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News Comments > Hardware Reviews
6. Re: Hardware Reviews Nov 5, 2013, 16:27 WaltC
 
Dagnamit wrote on Nov 5, 2013, 13:58:
...

The price on the 290 is nothing less than astounding, so much so that I don't see why you'd buy a 290X, ever. In fact, if I'd dropped $550 on a 290X, I'd be pissed.

From the heat, the noise, the convoluted "quiet/uber" fan setting, to what seems to be a GPU that AMD has designed to throttle under load, it's more than a little disturbing. AMD has seemingly thrown everything they have at NV to get the performance crown. I don't see how this model is sustainable. How is AMD turning a profit on these cards?

LoL...;) If I'd bought a Titan @$999 a couple of months ago, I'd really be pissed...;)

Simple--it depends on yields. You can sell a fast performing chip with good yields for a lot less money than you can sell a poor-yielding fast performing gpu. (Like the Titan @ $999. nVIdia doesn't just throw in a good cooler for Titan, it *has* to cool the Titan like that to get any speed and longevity out of it at all. Unlike the R9's, the Titan gpu isn't rated for indefinite operation at 95C.)

The "model is sustainable" simply because it's a better gpu than what nVidia's making at the moment. Why is that surprising? Competition is a wonderful thing, really. It is...;) As far as "heat and noise go," this is a top-end performing card--faster than anything on the planet by a wide margin. There will be AMD partner designs with quieter fans, certainly--but people will be buying cards in the 290 class for performance, compatibility, and reliability first; noise, a very distant second.
 
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News Comments > Hardware Reviews
5. Re: Hardware Reviews Nov 5, 2013, 16:07 WaltC
 
Boston wrote on Nov 5, 2013, 12:54:
Tom's review of 290

http://www.tomshardware.com/reviews/radeon-r9-290-review-benchmark,3659.html

It also reveals a disturbing fact that their two retail-bought 290X perform significantly worse than the ones AMD cherry-picked for press, and even perform slower than 290 AMD sent to press.

Since none of the cards reviewed at [H] were overclocked--not 290x, 290x crossfire, and not the 290 (three separate [H] reviews)--it looks like TH has once again stuck its foot in mouth...;) Since the days of Dr. Pabst-Blue-Ribbon, TH has been a bit of a nVidia shill, and this stuff simply sounds like they're pissed off they didn't get a review card from AMD, more or less.

[H] has been among AMD's harshest Crossfire critics--before these new cards. Now [H] loves 'em--can't seem to get enough of 'em, it seems like. [H] hands down recommends them over anything nVidia makes. "Cherry picking" refers to cards that overclock better than average--can't say that about card reviews that don't overclock anything, can you?
 
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News Comments > Morning Safety Dance
3. Re: Morning Safety Dance Nov 4, 2013, 12:44 WaltC
 
Welcome to 'Merica, where even people who don't know how to spell think they know everything--especially how to run the country...;) But that's free speech, for ya'.

Both of you: the word you meant to use is "affect"..."effect" is something else entirely.

And I really wish you'd explain the difference between a "rich old white guy" and a "rich old black guy" or a "rich old yellow guy," etc., because I'm doggoned if know what it is! (Unless you are a racist, skin color isn't relevant to anything
.)
 
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News Comments > Saturday Legal Briefs
13. Re: Saturday Legal Briefs Nov 2, 2013, 17:45 WaltC
 
Snowden had taken a sworn oath not to do exactly what he did. The government was paying him to do a job--he wasn't paying the government--he was not in charge. He knew he was breaking his oath and he knew he was committing a felony. It's laughable he thought himself above the law and above his oaths just because he saw things he (a) did not understand and (b) had only partial and incomplete information about--laughable he should think himself the Supreme Ruler of the country such that if he doesn't like something then only he has the authority to change it by blabbing grammar-school nonsense like a child watching too much Spy vs. Spy. Nincompoop.

The kindest thing you can say about the guy is that he's a dunce, imo.

Hope you enjoy Siberia and the Crimea, Snowden, 'cause that's where you'll live out the rest of your life, most likely. Good career move, there, sap. (Unlike Snowden, I know for a fact that the gov has never listened to my phone calls and has no dossier on me--why on earth would anyone except a paranoid whacko think himself so important as to warrant such attention?) The hardest thing for Snowden to face going ahead will be that he is nowhere near as important as he thinks he is. His ego is thrice as tall as he is.





 
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News Comments > Morning Legal Briefs
1. Re: Morning Legal Briefs Oct 30, 2013, 13:35 WaltC
 
One day in the distant future it may be that consumers will come to understand that far more often than not you can fairly and accurately judge the quality of a product by the quality and duration of its factory warranties.

Does it make any sense at all for Apple to advertise "long and productive" lifespans for its products and then warranty them for a measly twelve months? Of course not. Apple: the company for people with more money than brains...;) (Some things never change.)

 
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News Comments > The Witcher Sells 6M Units
7. Re: The Witcher Sells 6M Units Oct 25, 2013, 11:40 WaltC
 
CDPR is a great company, I think. All the more so because they've managed so far to hold onto their principles in this dog-eat-dog world..;) They've consistently delivered, long after the initial sale, massive improvements to all of their PC properties that have been free of charge, amazingly. Most other companies either create expensive, overpriced DLC (or just silly DLC) for their shipped products, or else they simply cease all development on their shipped titles and move on. Not CDPR--they keep improving their shipped properties until they get them "right" according to their own internal standards--at no cost to their customers--and only then do they walk away from their titles. I believe as well that CDPR is the engine behind Gog.com--another terrific service.  
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News Comments > Star Citizen Hits $24M; New Video
74. Re: Star Citizen Hits $24M; New Video Oct 24, 2013, 10:04 WaltC
 
jdreyer wrote on Oct 23, 2013, 13:40:
Creston wrote on Oct 23, 2013, 11:36:
Excuse me, there's a little string of drool hanging from my lip that I have to clean up.


Can the final game really look this incredible, and have anything near a playable frame rate? I sure hope so.

One important development aspect to keep in mind is that this is NOT a cross-platform title. So, there's no restriction on what they can do, like there might be with something like a GTA V port. So they can bump up the particles, physics, polys, and textures much more so than if they had that restriction.

Yes, they've stated this is a 4k-optimized game. They are pushing the future of graphics here--excellent. While others go backwards into the ubiquitous mediocrity of consoles, portable cell phones and tablets, guys like these are pushing ahead. It's because of people like this that one day 4k will be affordable for most everyone who wants it.

So far they've raised a bit more than half of what Valve blew through several years ago making HL2. Big deal. I'm hoping this will have a decent single-player component, however.
 
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News Comments > Morning Tech Bits
12. Re: Morning Tech Bits Oct 21, 2013, 19:16 WaltC
 
On the home box (made up of recent AMD hardware all the way through), went through the 8.0 upgrade from Win7x64 then the 8.1 upgrade from 8.0(about a month ago with the MSDN iso), and this is news to me as I have about 20+ games installed, some brand new, some a couple of years old, and some 15-20 years old--no mouse problems, sound card driver problems, 3d-card driver problems of any kind to report! Gee...uh, what am I doing wro--I mean, right?...;)

The most common mistake people make, imo, is in not going ahead and installing game-specific versions of D3d/DX. The older D3d versions do not overwrite the newer ones, so you can install DX 7/8/8.1/9, if the game calls for it, and the version-specific D3d installer allows it, right into 8.1 with impunity alongside DX10/11/11.x (just as you could do with Win7, etc.) I've found that most of my old Windows games run best when allowed to run in standard 8.1 mode--that is, with compatibility mode turned off completely. (That was somewhat surprising, actually, as in my case 8/8.1 seems more backwards-compatible than I found Win7 to be!)

Another "secret" about 8/8.1 that too many folks know nothing about is that use of the so-called "Metro" user interface (that we all love to hate) is entirely optional, and you don't even have to use the Start Screen to launch programs if you use a freeware Start Menu program such as the one in Classic Shell (version 4.0 is excellent--best version of the program yet. Lets you completely disable all of the 8/8.1 desktop hotspots & even the side-bar charms completely if you like.) You can run everything right from the desktop exactly like Win7--only I honestly find Win8/8.1 to be better than 7--it's faster, leaner, and has a few killer features 7 didn't have--such as the auto-mounting of iso's! No more programs needed like Daemon Tools and so forth.

I never see Metro--ever. Oh, it's there if I want to dig it out, but why should I? Microsoft does its level best not to tell people that Metro is optional, and that aside from the lack of a start menu the full Explorer.exe user interface in Win7 is present and accounted for in 8/8.1. Microsoft has been doing really strange things all year, but this omission amounts to one of the strangest. You'd think they'd *want* the huge desktop market to buy a lot more of Win8, wouldn't you?






 
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News Comments > Dark Matter Ending Criticized, Explained
7. Re: Dark Matter Ending Criticized, Explained Oct 20, 2013, 15:02 WaltC
 
Kajetan wrote on Oct 20, 2013, 13:38:
Anyone remember Dungeon Siege 1? After slaying the final boss, a simple text screen appears which says something like: "Congrats, now play multiplayer and fuck off, we dont had time for a nifty ending!"

You *have* to mean Dungeon Siege 2--LOL...;) DS1 was a hell of a long, great single-player game--at least 50 hours through, IIRC. After 1, I knew GPG was headed down the wrong path when the company out of the blue announced it thought it had given its customers too much game for their money and pledged to "make this right" by selling us much shorter games for the same price! Yep, that's what everyone wants--less for more. Sure.

I was unimpressed and disappointed with DS2, whereas I loved DS1 at the time. Poor GPG. Now an historical footnote instead of the great, very successful company that it could have been had it not been for that sort of wrong-headed attitude.

Dark Matter--I find it it incredible that a company could put out a measly 4-hour game with a text-page ending and think it was justified in selling it for $15. I've played longer demos. Contrast DM with Torchlight 2, for instance, a decently long game (far, far more content than DM and 3d-accelerated, too) selling for $19.99 from day 1. I had to really laugh when I read that the DM developers considered a 12-16 hour game to be a really "long" game. I think what they meant was that such a game would take them a really, really "long" time to develop, even a side-scrolling 2d game like DM...;)

What puzzles me is how the thing got on Steam...? The KS failed by a long shot--which should have told the developers something--but apparently didn't. Then they "ran out of money." It's kind of difficult to sympathize with folks buying a failed KS game project, except for the fact that Steam selling it created a favorable atmosphere around the game that was undeserved. Still, don't people wait until reviews are published before buying games any more? Caveat Emptor, etc.
 
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News Comments > Star Citizen Passes $23M; Hangar Spaceflight Mod Video
31. Re: Star Citizen Passes $23M; Hangar Spaceflight Mod Video Oct 20, 2013, 11:35 WaltC
 
jacobvandy wrote on Oct 20, 2013, 11:05:
...
And I'm sorry, but the "average pledge" doesn't mean anything in this case... It would be just as easy for them to do 10,000 fake $100 pledges in their system versus 10 $100,000 pledges or 1 $1,000,000 pledge. Kickstarter acts as an unbiased third-party that helps investigate such fraud, but when they're running their own website and handling all the money directly, they can easily make shit up.

The problem is that you haven't explained what the benefit is in taking investor money and falsely calling it crowd funding. In order for them to want to do as you suggested there'd have to be a sizable benefit involved--but what?...;) I can't think of any. If it *was* investor money, for instance, why wouldn't they simply say so? And if it *was* investor money then they'd be under a lot more pressure, instead of less, to complete a successful game--'cause if they didn't then the "real investors" ***cough*** would fall on them like a ton of bricks! You aren't making any sense.

You guys have to get your motives sorted out before spinning your theories, otherwise it's just silly...;)
 
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News Comments > Saturday Legal Briefs
3. Re: Saturday Legal Briefs Oct 20, 2013, 11:05 WaltC
 
Well, the article is kind of pointless because all of the "old software links" mentioned went to software pages that no longer exist--so no one was downloading this stuff anyway...;) And then of course the article assumes that Microsoft did not first simply ask these sites to remove the dead links--the article simply assumes that the first thing Microsoft did was invoke the DMCA, when it may have been last resort for the company. Another sensational page-hit article with irrelevant content...yawn... IMO, if these sites were so lazy as to not remove their dead links, Microsoft probably did them a favor by lighting a little fire under their bottoms.

There are few things I dislike more than visiting sites with perpetually dead links...!

 
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News Comments > Star Citizen Passes $23M; Hangar Spaceflight Mod Video
28. Re: Star Citizen Passes $23M; Hangar Spaceflight Mod Video Oct 20, 2013, 10:48 WaltC
 
Cutter wrote on Oct 20, 2013, 04:14:
My point exactly. That's why I said like clockwork. Almost a million bucks a week, week in and week out? That's simply too good to be true. And if something sounds too good to be true. Most ponzi scheme victims think they're going to be well rewarded too.

Lol...;) The difference is, of course, that "most ponzi schemes" don't have public web sites--they try very hard to hide what they are doing from the public and the authorities.

"Too good to be true"...? Doesn't make much sense. One of the popular war games released in recent years to a sell-through of five million copies in its first week, IIRC. So take 5,000,000 and multiply that x $64.95--now *that* seems too good to be true. And yet it was. True, I mean...;) Today's gaming market is enormous.
 
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News Comments > Chris Taylor Hints a Return to Total Annihilation
7. Re: Chris Taylor Hints a Return to Total Annihilation Oct 9, 2013, 10:52 WaltC
 
Darks wrote on Oct 9, 2013, 10:31:
That ended with him being bought out by Wargamer.

As for him running out of Ideas, not hardly. Wargamer just recently bought the rights to TA so of course Chris is going to get to make a new TA since he now falls under them. Please keep your hate to yourself!

I'll try and explain my question in mature terms. The one quote I remember reading from the Wargamer CEO when he rescued GPG was, "I can't wait to see Wildman!" Or something very close to that. He seemed really interested in Wildman when he bought Chris's company--maybe when he discovered that the back-of-napkin pencil drawings Chris did in the Wild man videos were about as far as the game had gone in actual development, he changed his mind. Or Chris changed his mind, I don't know. It certainly seems odd, is the only reason I commented. It is a perfectly normal question that I think anyone would ask.

Look, I don't "hate" anybody--I wish people would grow up and stop using that ridiculous term any time they encounter someone who is uninterested in sharing their adoration of certain people and/or games and/or programs. I don't worship anyone, and I don't hate anyone, and asking about Wildman is a perfectly rational, valid question that frankly I'm surprised someone else didn't ask first. Wildman was the last game Chris publicly talked about...hence the rationality behind the query.


 
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News Comments > Morning Tech Bits
2. Re: 5 ridiculous tech fees... Oct 9, 2013, 10:36 WaltC
 
With articles like "bidding Intel farewell" it is easy to see where the "Motley Fool" gets his nickname...;)

 
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News Comments > Chris Taylor Hints a Return to Total Annihilation
4. Re: Chris Taylor Hints a Return to Total Annihilation Oct 9, 2013, 10:27 WaltC
 
McSterls wrote on Oct 9, 2013, 10:25:
He's run out of ideas for new original games.

So, what happened to "Wild Man" as the new and exciting game he unsuccessfully attempted to KickStart a few months back?
 
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News Comments > Star Citizen Passes $21 Million
50. Re: Star Citizen Passes $21 Million Oct 9, 2013, 10:22 WaltC
 
NKD wrote on Oct 9, 2013, 01:23:
Creston wrote on Oct 9, 2013, 01:06:
Slinkycatz wrote on Oct 8, 2013, 21:15:
Every day hundreds are signing up... it has been a slow uptick of the # of people signing up every day. It is not just the USA but all over the world.

I just don't believe that 2000 people are signing up every day for $77 a piece, and keep on doing this so day after day after week after week after month after month. Not when no other Kickstarter has gotten even anywhere near those numbers of people. Yet Roberts keeps adding a million dollars basically every week?

I'm pretty sure this is just investor money that they're pretending is crowdsourced.

I'm a Star Citizen backer, but I share your suspicions. I'm sorry, but crowd sourced titles like this follow a pretty consistent pattern with how the money comes in. You don't keep up steady and consistent gains over a long period of time.

If I had to guess, I'd say a certain amount of investor money was gained early on, and he's pretending that its rolling in slowly to keep the game in the press. Admittedly a bit of a tinfoil hat theory, but something is definitely fishy here.

Nah, the idea is a bit silly...;) "Keeping the game in the press" is not a major concern for companies that have crowd sourced the money they need. They are being funded by the crowd, in advance, to make the game--this market is already assured. There are much, much better ways of keeping the game in the press--such as releasing trailers weekly, that sort of thing. They aren't required to divulge how much money they've taken in from every source. If this was investor money they'd just take it and say nothing to the public because they have no obligation in that regard. And, if this was investor money, they surely wouldn't be taking on extra layers of work for themselves, and that's on top of the fact that if they say its crowd-source money and it isn't, and they default on a publicly announced goal they've reached with crowd sourcing--that's fraud. With all of the money they have successfully crowd sourced there'd be no reason to lie about investor money since they are under no obligation to reveal it to anyone.

Last I heard there are close to a billion people with daily Internet access. Even with half of that number, 2000 people is a drop in the bucket, a pail of water in the ocean, a raindrop in a cyclone, etc.

I've always believed there is a vast, pent-up demand for the kinds of games that the normal publishing houses won't fund. Many people are sick of the cookie-cutter games that keep pouring out of these traditional publishers--like war games, GTA, etc. There is a huge, untapped market out there that it is likely will only be addressed by crowd sourcing. But the next couple years will be critical for KickStarter and crowd sourcing in general. A lot of successfully funded games are coming due--and what happens if most of them are duds? Crowd sourcing could go as quickly as it came on the scene. I don't think that's going to happen--I think most will be wildly successful for the developers and that crowd sourcing will mature and stabilize. I hope that's what happens, anyway, because right now crowd sourcing seems the only way to get the kinds of games most of us want to buy.
 
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News Comments > Star Citizen Passes $21 Million
49. Re: Star Citizen Passes $21 Million Oct 9, 2013, 09:30 WaltC
 
Tumbler wrote on Oct 8, 2013, 20:50:
I'm really close skipping the ps4 / 180 nonsense and dumping that $400+ into pc upgrades. Star Citizen is supposed to have a big sale or something on 10/10, maybe they'll have something that pushes me over the edge.

Hear, Hear! A Wise man has spoken! Attend all thine ears and various other hearing appendages upon his excellent verbiage! He speaks truth to the ages!

(I, uh, approve of your sentiment, if you can't tell...;))
 
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News Comments > Steam Hardware Prototype Details
11. Re: Steam Hardware Prototype Details Oct 4, 2013, 17:25 WaltC
 
There was never a console in the works. A "Steambox" can be any x86 PC built from any assortment of components right off the shelf. "SteamOS" is Ubuntu 12.03+ with some kind of Valve-themed UI. The Linux game software supported is the very same Linux game software supported presently by Steam. Hardware for SteamOS will be limited to whatever Ubuntu 12.03+ hardware drivers Valve can dig up.

Bottom line: business as usual for Valve. The rest of it is PR window dressing. There really is nothing to see here.

If someone is determined to run SteamOS at all, best scenario is as a Windows box with dual-boot capability to boot SteamOS when desired. At the moment Valve has provided no clarity as to why someone would run SteamOS rather than Windows, probably because there is really no case Gabe can make for doing that...;)

 
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News Comments > Out of the Blue
14. Re: Out of the Blue Oct 1, 2013, 14:50 WaltC
 
I once used a blind man to verify the blindness experience, as opposed to, you know, just closing my eyes and stumbling around for a bit...(yea, I thought it was brilliant, too.)

 
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