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Real Name WaltC   
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Nickname WaltC
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Signed On Jan 31, 2003, 04:03
Total Comments 519 (Apprentice)
User ID 16008
 
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News Comments > Steam Ending Paid Mods; Providing Refunds
21. Re: Steam Ending Paid Mods; Providing Refunds Apr 27, 2015, 22:46 WaltC
 
Creston wrote on Apr 27, 2015, 22:02:
Yeah, it'll be interesting to see what Beth's attitude becomes to simple things such as "cleaning" your mods. They refuse to do so for their DLCs, because they don't support modding, and cleaning mods is only an issue if you use mods/extra content.

So what, Beth, are you going to keep releasing dirty DLCs that will fuck up massively with other mods installed, when those mods have been paid for and you took your fucking ridiculous 66% cut?

(Actually, I already know the answer to this, it's yes. They still won't give a shit.)

Creston,

If Beth doesn't want modding they wouldn't include the modding tools that they do with their games...;) I don't think there's any doubt that they support the idea of modding, and that they recognize the enormous impact it's had on the sales of Skyrim--but of course they can't support individual mods they themselves didn't create/code. I wouldn't expect them to.
 
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News Comments > Steam Ending Paid Mods; Providing Refunds
19. Re: Steam Ending Paid Mods; Providing Refunds Apr 27, 2015, 22:37 WaltC
 
Unexpectedly rapid and proper response, Valve. Everybody makes mistakes, but as me pappy used to say, it takes a big man to admit them (pun intended.) Good call.

I have absolutely no quarrel with modders asking for voluntary contributions--as they've always done when they felt right asking for contributions. It's true: the chances are far better that modders make more money that way than taking 25% of a set price from Valve--bad move. The idea of monetizing sword-sheath skins and other petty cosmetic like that things like that really stinks...;) Let's keep PC gaming untouched by the nickel & dime degradation that has hit other so-called "gaming" markets.
 
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News Comments > Morning Legal Briefs
2. Re: Morning Legal Briefs Apr 27, 2015, 10:57 WaltC
 
The present administration in Washington will likely go down in history as one of the dumbest, most backwards-looking administrations in U.S. history. The problem is that whenever the government steps in and interferes with private business on whatever pretext it uses, it's always for the sake of "the consumer." However, rarely can it be shown that the consumer benefits. How the TWC customers are supposed to benefit from continuing on as TWC customers beats me. I've not seen anything to support that position come out of Washington. What I have seen is the government acting on anti-Comcast sentiment that is 100% emotional/political--so it was not "the consumer" who benefited here: it was the anti-Comcast crowd. Makes me feels sorry for the ailing TWC's customer base.

Comcast could do better, though, in upgrading its own Internet
infrastructure to a minimum of 25Mbs/sec down for the rates it presently supplies 6Mb/sec down. Had the company done that first and then sought the merger--it's likely it would have been greenlighted from the get-go. Resisting universally higher broadband connection speeds will not help Comcast in any way.
 
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News Comments > Steam Launches Paid Mod Support
39. Re: Steam Launches Paid Mod Support Apr 23, 2015, 16:38 WaltC
 
jimnms wrote on Apr 23, 2015, 14:38:
Fuck you Valve! Nexus Mods has had a donate button forever, and I'm OK with that. Steam should have just added a donate button or a pay what you want or not at all model. I don't see any good coming out of this.

I disagree...I don't think Valve should have even a "donate" button because (as Gabe likes to brag so much) Valve is a large & profitable company, making its money from the resale of other people's work--like Windows and the various game developers who put their games on Steam where Valve makes 30% of the gross proceeds.

(If it weren't for Microsoft's Windows, and the gigantic market Microsoft has spent 30 years and many billions of dollars building, billions that Valve will never earn, Valve would have closed shop years ago, due to lack of interest. But Newell had the gall to go hysterical about Microsoft just because they opened an online store. Earth to Newell: Valve doesn't own the Internet and never will.)

But Nexus has always been struggling and what the Nexus guys have done over the years is pretty much legendary. (I remember many years ago when I thought "the Nexus" was some weird Chinese web site, or something...;)) Donating to Nexus makes sense for me--I derive a lot from the site; donating to Valve makes no sense at all for me.

I don't use Steam Workshop for mods anyway because of its auto update system. Skyrim is especially sensitive to mod changes. Some mods require you to go through specific steps before updating to a newer version, and I've even seen some mod updates require a new game.

That's exactly why I haven't used it. Those auto-updates are ridiculous, especially if the mod is a large one!...;) I've wondered why Valve can't see how loony-tunes that is. It may be a bit different for games--but still, Valve has fallen down on that, too--because often their game updates will be GBs in size whereas the same update on Gog is 10% as large and does exactly the same thing.

Even though it has been a while since I played Skyrim, I just checked out three random mods that I use that appeared in the pay list on Steam. All three of those mods are now pay what you want, with a 99 cent minimum, and are no longer available on the Nexus. It looks like users aren't happy about it either based on the bad ratings and comments being posted.

That's ridiculous! 99 cents? With Valve getting 75% of *that*! The modders who think that's wonderful will be amazed at how quickly their mods tank in popularity and use--maybe they can eat out once or twice (At McDonald's?) on the money this brain-dead move will make them...;)

If I paid 99 cents for every mod I use right now, it would cost more than I paid for the fucking game at release.

Valve has made the greed mistake. Yeah, I think hogging 75% of the mod proceeds is extremely greedy--because the better modded games will sell more games for Valve! That's the whole idea of mods--it gives modders a chance to express themselves for some positive notoriety in the community.

I'm sure Valve sold this line to its prospective victims: "Hey, look at all the work you've done...don't you think you *deserve* some money for your efforts?" Well, gee, apparently when the mods were created--pocket-change money was the last thing on these people's minds. But I keep coming back to how greedy 75% of the proceeds is. Developers don't pay Valve 75% of their money--they'd laugh in Newell's face if he so much as suggested it. So why should modders?

Modding isn't game development--usually there aren't 40 people working on a mod and modders aren't spending millions of dollars to create them. Modding is something far different--modding is for individuals who want to make a mark but don't want to spend millions of dollars they don't have. Trying to monetize modding seems like a fool's errand to me for a lot of reasons: if game developers (who often do spend millions) thought that free mods ate into their DLC business (they don't)--wait 'til they get a load of this...;)

 
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News Comments > Steam Launches Paid Mod Support
28. Re: Steam Launches Paid Mod Support Apr 23, 2015, 15:49 WaltC
 
I don't like this one bit. It's going to ruin modding--maybe. OTOH, Nexus is still there and will continue hosting mods for the community, and I think a lot of modders are going to resist getting locked into Steam--I mean, that's a lot of work to do just to give Valve 75% of your proceeds. This actually has the real potential to drive people away from Steam, imo. Bad Move.

OTOH, there exist stupid developers who simply don't understand that providing great modding tools with your game will wildly accelerate the number of people who buy your game. Bethesda saw that with Skyrim, in spades: the PC version is still the version to own, and it's partly because of the modding community.

Every day the PC as a platform is getting the recognition it has long deserved. Consoles are a bad hangover from the years (long ago) when powerful gaming rigs cost $5k-$10k...;) Consoles looked great at the $400-$600 levels, comparatively. But today you can smoke either the PS4 or the xBone with a PC that costs just a wee bit more! And, you can put it together yourself and cherry-pick the components. Building your own box today is a no-brainer, imo. (I've been doing that since 1995, so, yes, I'm prejudiced. But it's the only way to go.) The fact is that no hardware OEM knows as much about what you like as you do, which is why "rolling your own" gaming box makes so much sense. Let's tell Valve, "Thanks, but we'll pass."
 
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News Comments > Saturday Legal Briefs
4. Re: Saturday Legal Briefs Apr 18, 2015, 22:29 WaltC
 
The really crazy thing is that if the FBI had put under-cover agents into the illegal betting pool then that would have been allowed (as a routine under-cover operation.) But the government's argument that these agents were "invited" in is spurious in the extreme: nobody invited any FBI agents in--they invited the cable-guys in to fix the cable without "fixing" anything else...;)

Anyway I find it highly amusing that the casinos call the cops on some guy who is "taking bets without a license"--one gambling house sicking the cops on another group of gamblers. Those Las Vegas casinos want to make sure that *nobody* cuts into what they see as "their action"...;) That's why the casinos fight so hard to keep Internet poker illegal and out of business. Lol...;) Here we've got the government posing as cable guys to bust an illegal gambling operation at the behest of legal gambling operations. You can't make this stuff up...:)
 
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News Comments > New Mass Effect Details?
8. Re: New Mass Effect Details? Apr 18, 2015, 22:14 WaltC
 
I'd dearly love to see someone come along with a graphically renovated, up-to-date version of StarFlight. Taking wormholes to distant star systems (or just traveling there while consuming a lot more fuel), mapping solar systems, orbiting planets and then scanning them for life and/or mineral deposits, landing and then taking an ATV out to look at the alien scenery in person--to start mining operations and capturing and/or battling the native lifeforms...;) I'm constantly surprised year after year that nobody's done that yet. The possibilities are endless...!

Why do lame, old-fashioned scf-fi themed corridor shooters when so much more is possible? An honest-to-goodness single-player sci-fi RPG would open up an exciting new landscape of the imagination. Somebody is going to do it I'm sure...and they're going to hit a big pot of gold at the end of the rainbow when they do! Something fresh and original--something no one is familiar with and new (unlike the tired Star Wars, or the overworked Mass Effect universe--yawn.) It's only a matter of time.
 
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News Comments > 2K Australia Closing
10. Re: 2K Australia Closing Apr 16, 2015, 21:54 WaltC
 
It all boils down to it costing too much money to develop games at present--maybe I can phrase that better: developer management doesn't need 40 people working round the clock to develop 6-8 titles and DLC extensions simultaneously. Ten to fifteen skilled developers working on *one game at a time* is what's needed. Pretty much, the current business model for game development is broken badly--companies that succeed do so despite the bad management of personnel and resources--not because of it. It's why really great AAA titles take 2-3 years to hit the market, and then the patch cycle begins: development studios need to be focused on *1* title at a time instead of often having teams of people working at cross purposes on 4-6 differing projects.

Wherever there is waste and inefficiency you'll find bad management. It's not much more complicated than that. The size of today's PC game software market (not even counting consoles) is giganormous (orders of magnitude larger than it was in 1990) and if a company does things even half-right it can succeed wildly. When a company does well and still winds up shuttered--you can thank the management for that, entirely.
 
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News Comments > Out of the Blue
5. Re: Out of the Blue Apr 10, 2015, 15:14 WaltC
 
The government has appropriated far too much of the people's land for itself--which means the people in the country can't do anything but look at it, and only under certain conditions. It's gratifying to see a small percentage of it returned to the people so they can make decisions on how to use it. The environmentalists have just about parched California dry with their "no new reservoir" policy of the last few decades--and the current administration would prefer that oil cost $5 a gallon as opposed to building new refineries/pipelines--even though the US population has doubled over the last 30 years. If there's a policy guaranteed to take the country backwards, you can be sure the Democrats are out front leading the way back--I often think they'd prefer we all went back to caves, lived by fire, and hunted mammoths and fish with stone spears...;)  
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News Comments > The Witcher 3: Wild Hunt Speedrun ~25 Hours
17. Re: The Witcher 3: Wild Hunt Speedrun ~25 Hours Apr 10, 2015, 15:03 WaltC
 
Speedrun: skipping 80% of everything the game offers. Why anyone would wish to do that is beyond me. Fastest speedrun possible: don't play the game at all...;) Or you could watch the intro and then roll the ending credits, I guess. How profound.

 
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News Comments > Morning Mobilization
8. Re: Morning Mobilization Apr 7, 2015, 12:23 WaltC
 
While iPad sales continue to decline, sales of ~$200 Windows notebooks (netbooks + 1) and Android Chromebooks (strangely enough, Netbooks -1) continue to soar. The iPad is a fad already waning (as I thought it would from iPad day 1.)

Poor Peter Bright...;) Did you see the Interview he did with Thurrott? All I could think of was: "Peter Bright looks a fright!" Heh..;) Aside from having lost most of his teeth, he's about 50 lbs. heavier than his Ars picture. I can't stomach Ars anymore...bunch of elitist whiners and scaremongers...which is too bad, considering the potential the site had at one time.
 
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News Comments > The Witcher 3: The Wild Hunt Video
5. Re: The Witcher 3: The Wild Hunt Video Apr 6, 2015, 21:30 WaltC
 
Incredible...this clip was beautiful...The game itself must be gorgeous...loved the breeze blowing through the trees--had to keep reminding myself I wasn't watching a movie...;) We are in all likelihood looking Game of the Year, 2015. This one is a must-have.  
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News Comments > Morning Legal Briefs
2. Re: Morning Legal Briefs Mar 31, 2015, 12:18 WaltC
 
Cook is the dangerous party, imo...If I discover a business doesn't want my business for whatever the reason, do I...

a) Find another business run by someone who appreciates my business and will value it

or

b) Take the businessman who doesn't want my business to court to force him to do business with me...?

If you said "B" you can join Tim Cook in the corner with his dunce cap in place...;)

According to the GLBT alliance, the only group in the US that does not have the right to be offended is the 98%-99% heterosexual majority.
 
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News Comments > The Witcher 3: Wild Hunt Game Length
13. Re: The Witcher 3: Wild Hunt Game Length Mar 31, 2015, 12:05 WaltC
 
descender wrote on Mar 31, 2015, 11:50:
Am I the only one that hates reading these absurd long game hours?

Yes? Why are you in such a rush to get to the end? Enjoy the journey. Also, ask your doctor to treat your ADD

Skipping over large parts of the media you are entertaining yourself with is pretty silly. Why are you bothering to play a story driven game if you aren't paying attention to the story? Do you go to movie theaters for the popcorn, and then walk out when you finish it?

I completely agree...what is the point in buying an RPG just to see how fast you can roll the ending credits...?...:D That's like buying a book and reading the introduction and skipping to the last chapter, or buying a movie and bringing up the scene menu to watch only the last scene in the movie...! Whatever would be the point? Maybe some folks don't mind paying $40-$60 for a 15-hour RPG, but you can count me out of that group...15-hours is barely enough time to get warmed up...;)

 
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News Comments > The Witcher 3: Wild Hunt Game Length
8. Re: The Witcher 3: Wild Hunt Game Length Mar 31, 2015, 11:36 WaltC
 
Wonderful news...200+ hours, music to my ears...;) Games like this I play off and on for months...what a great value! CDPR knows what *real men* like in their games...[j/k, sort of]

I love it when major developers put the lie to the "shorter is better" and "less is more" nonsense. It's also difficult for me to believe this will be the last Witcher game...Geralt is too well known, now, to do away with.

CDPR...I love 'em for defying the conventional wisdom in so many ways...(like DRM, for instance)...and succeeding in spades at the same time. CDPR makes other developers feel ashamed...and envious at the same time, I'll wager.
 
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News Comments > Valve's HTC Vive Free for Developers
28. Re: Valve's HTC Vive Free for Developers Mar 28, 2015, 09:47 WaltC
 
What we haven't seen yet is anyone actually playing a game in any VR system to date for an average 2-3 hour session. That is what will tell the tale and prove whether VR is just a warmed-over 1990's advertising gimmick designed to raise working capital, or whether it will be something people will want to buy and use themselves. My opinion right now is that "VR" is scheduled to be slightly less popular than stereoscopy "3d" turned out to be in computer gaming--and that's only assuming the VR goggles can ever be made as light-weight and as non-restrictive as the stereoscopy glasses. I'm not a stereoscopy fan, but at least control issues are much less an issue than is the case with VR goggles.  
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News Comments > Dragon Age: Inquisition Jaws of Hakkon DLC Released
18. Re: Dragon Age: Inquisition Jaws of Hakkon DLC Released Mar 24, 2015, 19:13 WaltC
 
Flatline wrote on Mar 24, 2015, 13:54:
Well now we know what they were doing instead of patching the game.

No kidding. Unreal.
 
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News Comments > The Witcher 3 Day One Patch & Other Details Revealed
24. Re: The Witcher 3 Day One Patch & Other Details Revealed Mar 21, 2015, 12:34 WaltC
 
"Controller feels superior to keyboard+mouse."

I interpret that, unfortunately, to mean the reviewer is more comfortable with a console controller than he is a keyboard/mouse...which of course puts many of the other glowing elements in the review in the "slightly doubtful" category because he is acting as if he's never played a decent *computer* RPG until now...although that really seems strange in light of his "gaming for 33 years" comments. That's a couple of years longer than I've been at it, and to this day I can't tell you what a console controller feels like because I've never had any desire to use one...;)
 
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News Comments > New AMD Beta Drivers
6. Re: New AMD Beta Drivers Mar 21, 2015, 12:15 WaltC
 
Wallshadows wrote on Mar 21, 2015, 11:41:
I forgot all about the Explicit Asynchronous bucket method. Will it be a mandatory requirement for devs when developing for DX12 or more like a suggestion though? Because if I can find another 7850 for $100 - $125 then I'd be okay with sitting on them until DX12 unless, by then, 4GB combined is considered a low amount of memory since you would be able to mix and match.

I've got a single HD 7850 2GB, and 40+ games installed @ home, and it runs them all perfectly--even though some are 20-years old...;) So I'm sort prejudiced there--fine product.

The fact that all of these new capabilities will be in the API will mean it'll be a relative cakewalk to produce games using these capabilities--as easy as it is now to program for D3d 9.0c...;) It isn't a question of "suggestions"...more like, "capabilities now possible in the API." It's difficult to imagine developers not using these capabilities immediately-it isn't like they have to write the code from scratch, they just write to the API--development as usual--and the API itself (D3d12) takes care of the grunt work. That's the beauty of the thing. [We could talk about multicore cpu support coming to the API as well, but that's another story. Lots to like just ahead.]
 
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News Comments > New AMD Beta Drivers
3. Re: New AMD Beta Drivers Mar 21, 2015, 11:19 WaltC
 
Wallshadows wrote on Mar 21, 2015, 10:57:
I'm debating whether or not I should find a cheap 7850 to put in to Crossfire or sell my 7850 and put that towards a 280X.

If you can still find a 2GB HD 7850, I'd go that route. Normally, I'd advise folks to stay away from multi-gpus (regardless of who makes them) because up to this moment in time no 3d API supports multiple gpus. The IHV's have to write custom drivers that attempt to "fool" the system into seeing a single GPU where there are two or more. That approach is entirely hit or miss for both IHVs and both the SLI and X-Fire camps are full of vast frustration because of it...;)

But, Microsoft is promising what looks to be the biggest advance in D3d in more than a decade with D3d12, and one of the things the new API will support is multiple gpus! First time, ever. All kinds of things are coming to the table for multiple gpus--like for instance, there will be no more need to duplicate videoram--so that when two cards @ 2 gigs each are running, you get *4* gigs of usable videoram, etc. Looks as if the dawn of true multiple gpu power is upon us and finally coming to D3d. If you are considering going multiple gpu there's never been a better time to do it, imo.
 
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