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Real Name WaltC   
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Nickname WaltC
Email Concealed by request
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Homepage http://
Signed On Jan 31, 2003, 04:03
Total Comments 463 (Amateur)
User ID 16008
 
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News Comments > More on Windows 10 and Xbox
28. Re: More on Windows 10 and Xbox Jan 22, 2015, 10:06 WaltC
 
Slick wrote on Jan 22, 2015, 09:10:
panbient wrote on Jan 22, 2015, 07:59:
I know my internet was out for 'a few days' last week. Or did I accidentally fall into a coma for a few years instead? What happened to Windows 9?

Did they forget what comes after 8 or did I miss something? Why stick with numbers if you're not going to be sequential? Did 7 really eat 9?

Lol, i can't believe i didn't think of that. good ol 7-8-9. anyways the real reason there's no Window 9 is because there's still checks in the codebase pertaining to Windows 95 and Windows 98. so anything that starts with "Windows 9-" is already buried in there somehow to this day. So the practical solution was go to 10 (or anything that doesn't start with "windows 9-"). there was never a "Windows 1". although with this penchant for "one" in their marketing, that day might come sooner than later...

Well, the nomenclature in the OS relative to older operating systems is the "6.x.xx" numbering nomenclature that began--IIRC--with Win NT, long ago. I'm not sure why Microsoft changed the kernel numbering scheme to "10" except for the idea that someone in the company thought that the Version number in the OS should match up with the kernel number--which is a PR thing that nobody really cares about at all--except the PR weenies, who think the world turns on superficialities...;)

Of course, the problem with changing the kernel identifier to 10.x is that older applications that look for the Win NT 6.x.xx number to tell them that this is Windows and it's OK to go ahead and install and/or run...will break. Unless, of course, Microsoft continues to keep the 6.x.xx numbers in the code somewhere for compatibility--they might restrict the NT numbering scheme to Windows compatibility mode settings from now on, I suppose, although that will just mean that older software that continues to install and/or run fine under 8.1 without any compatibility settings may *require* them, even just for installs, in Win10 RTM. That's my take on it, anyway...

Edit: Well, Vista was actually the first to use 6.x.xx...;) Here's the list through Win7:

http://www.geoffchappell.com/studies/windows/km/ntoskrnl/history/index.htm

Win8 was 6.2.xx, and I suppose Win9 would have been 6.3.xx; Win10 6.4.xx, and so on...but now we're changing everything to 10.x...whupee...;)

This comment was edited on Jan 22, 2015, 10:12.
 
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News Comments > Sunday Safety Dance
2. Re: Sunday Safety Dance Jan 18, 2015, 17:32 WaltC
 
Well, the "scamming" part can't be helped...unfortunately. As long as people are gullible and greedy they're going to be ripe for getting scammed. That's not a technical problem, it's a problem of psychology...;)

 
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News Comments > Sunday Mobilization
3. Re: Sunday Mobilization Jan 18, 2015, 17:20 WaltC
 
I can only imagine that a giant multiple of that number are mostly running Windows 7 via Bootcamp (don't know if Bootcamp supports Win8). Most OS X users I've found to prefer the limited, simpleton approach to using and configuring an OS, and as such they don't mind at all Apple making all the important decisions for them--that's why Mac users + Linux would seem to mix about like oil and water...;)  
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News Comments > Grand Theft Auto V PC Preorders
41. Re: Grand Theft Auto V PC Preorders Jan 17, 2015, 09:54 WaltC
 
NKD wrote on Jan 17, 2015, 01:01:
...
I'm starting to wonder when exactly it was the people here stopped caring about the PC as a platform. Any remotely hype title comes along and all sins are forgiven and the $60 transactions start to flow. If you're purchasing a sloppy port and an HD texture pack for $60, you really lose a lot of that moral high ground when it comes to bitching about other titles being ripoffs.

Probably not all that many PC folks respond to the GTA5 threads, but aside from that (for various reasons not limited to GTA4)--yes, $60 even with the supposedly "free" game--is a ludicrous price that only a mongoloid would pay...;) $39.95 is a much more rational price. PCs are selling globally right now at a rate of some ~35M a month, which is more than the PS4 and the xBone combined have sold since they shipped, and in two months the sale of PCs right now eclipses the entire ten-year run of the xb 360.

Kind of puts the true picture of consoles where it belongs--in the small potatoes category. But that's alright--let companies like Rockstar and Ubisoft delude themselves about that. Just leaves more success to companies like Valve and the Kickstarters...:D

 
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News Comments > Grim Fandango HD This Month; Preorders Underway
11. Re: Grim Fandango HD This Month; Preorders Underway Jan 13, 2015, 11:29 WaltC
 
I never pre-order...it's against my religion...;)

 
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News Comments > PC Grand Theft Auto V Delayed to March; Specs Revealed
16. Re: PC Grand Theft Auto V Delayed to March; Specs Revealed Jan 13, 2015, 11:25 WaltC
 
If it takes this much effort to get the game to run acceptably on the PC, man, I pity the poor console schmucks who had to endure this game as it originally shipped...It's even more interesting considering that the xBone and the PS4 are both 100% low-end x86 PCs these days...guess it boils down to the inferiority of the console APIs & hardware...  
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News Comments > Morning Metaverse
10. Re: Morning Metaverse Dec 12, 2014, 15:21 WaltC
 
Yes, it's fairly stupid--Netflix has even changed the old "SuperHD 5.1" logo to plain "HD5.1" now, to further confuse the issue (the res is still SuperHD, thankfully.)

Netflix of late is trying to muddy the water on some things...its monthly Broadband "speed" ratings being very questionable, because nowhere in that tally are the ISPs who serve up SuperHD @ and the "up to 15Mb/s" Netflix says the service requires. Netflix' claimed max of ~3.+ Mb/s is not even close to enough to carry SuperHD5.1., so it looks like the company is deliberately leaving those numbers out of its speed ratings--to make ISP service in general appear far slower than it is. I know that my ISP--Cogent--isn't even listed, and my 50Mb/s up & down is far more than enough for the great SuperHD5.1 quality I get from Netflix. Very Odd.)
 
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News Comments > Dragon Age: Inquisition PC Patch Tomorrow
14. Re: Dragon Age: Inquisition PC Patch Tomorrow Dec 8, 2014, 11:18 WaltC
 
I find it disturbing because nothing is more boring to me than cartoon, pretend romances in a 3d RPG. Hopefully, this is something that can be easily bypassed completely. Ugh. Dime romance novels are everywhere...not needed inside 3d games, too.  
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News Comments > etc.
6. Re: etc. Dec 7, 2014, 09:39 WaltC
 
One of my favorite verses:

It is better to live alone in a small corner of an attic than to live in wide house with a brawling woman.

The Bible truly contains the wisdom of the ages...;)


 
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News Comments > Target Halts Grand Theft Auto V Sales Down Under
32. Re: Target Halts Grand Theft Auto V Sales Down Under Dec 3, 2014, 13:50 WaltC
 
Task wrote on Dec 3, 2014, 09:46:
I thought GTA is a satire series about the absurdity of society?

It's actually a satire series on the absurdity of a certain class of computer game...;)

 
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News Comments > Morning Safety Dance
6. Re: Morning Safety Dance Dec 3, 2014, 12:04 WaltC
 
Who might possibly care *what* North Korea "denies"...? ha-ha...that's funny...;)
 
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News Comments > Morning Metaverse
2. Re: Morning Metaverse Dec 3, 2014, 11:41 WaltC
 
The data-cap report is really funny when you think about how weird it is...the consumerist mentions "Comcast" while also pointing out that the GAO doesn't ever mention Comcast by name...and then the "report" seeks throw the wireless standard of a 5GB cap on *Comcast* wired cable...;) The stupid, idiotic hate these consumer-oriented people have for Comcast is just plain loony...! Comcast is no angel--unless you want to compare it to AT&T,imo--but it's common knowledge that Comcast's wired xFinity data cap is 250GB/mo (the envy of many a Canadian), and is rarely enforced even at that. My own wired data cap is non-existent (Cogent)--I just don't have one. Spare me the would-be nerds who write these weird articles, please...;)  
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News Comments > etc.
15. Re: etc. Nov 27, 2014, 08:35 WaltC
 
Orogogus wrote on Nov 26, 2014, 18:03:
The LGBT award is a culture war thing. Some people hate what it represents and WaltC is sure as hell one of them. If this becomes a discussion I think it's just going to be a dogpile.

I was actually trying to think of something non-offensive to say...;) My point was--regardless of whatever mad and zany "culture wars" people think are going on--the halls of a game publisher are not the venue in which they should be waged. I could point out that this particular "culture war" has been lost in every place in which it has been waged since antiquity, but that would really be off topic, completely.

The point is that regardless of what EA's internal "LGBT" policies & slogans may be, such things have no bearing on the quality of the games they publish. My dislike for the company has nothing to do with its irrelevant "LGBT" advocacy or whatever it is--my dislike stems from EA's ignorant-cum-fraudulent statements (through various of its officers) about consoles vs. PCs, DRM dressed up as "always online," etc.

Even if EA suddenly had a social epiphany & put up web sites advocating "freedom from the LGBT thought-police," and "freedom from
atheism.org," it would do nothing to correct what I see as the company's wrong-headed views on a number of issues that strictly involve game publishing. In my view, EA involves itself in irrelevant issues like "LGBT" in order to deflect attention from its professional deficits.
 
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News Comments > etc.
4. Re: etc. Nov 26, 2014, 16:56 WaltC
 
Yea, too bad EA has such a hard time understanding what makes a great computer game, though. If the company stopped focusing on meaningless garbage like "LGBT" (& and other bizarre psychopathic human rituals) it might actually make great games regularly instead of on the current "fluke" basis. When EA succeeds (DA 1 & 3), invariably, it is despite itself--despite its best efforts to do the opposite. EA has some competition closing in on its decrepit inanity, however: Ubisoft isn't far behind, and in some instances seems bent on becoming just as idiotic a gaming publisher as EA.  
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News Comments > Shroud of the Avatar: Forsaken Virtues Early Access
12. Re: Shroud of the Avatar: Forsaken Virtues Early Access Nov 24, 2014, 23:10 WaltC
 
Cannot understand the entire "Early Access" sucker-bait approach...it's admittedly only barely alpha-progress in the development schedule--and I'm just not interested in wasting dozens of hours--some record even hundreds of hours(!)--playing a "game" that is NNRFPT (Nowhere Near Ready for Prime Time.) And paying for it, to boot (double entendre is intentional.) Why would anyone want to *pay* for alpha-testing loads of content that may all wind up on the cutting-room floor...?

The "Episodic" statement is immediately a huge disappointment--meaning that the development progress is so gosh-awful slow that the only way they'll ever actually finish the game is to break it up into five installments over--what?--a decade? The raw fact is that if #1 stinks there won't be a #2, let alone a #5. Very poor choice of excuses thus far.

Besides that...all of the noble chit-chat about "community involvement" will only serve to slow the game's development way....down...Massively down...

As many years as Garriott has in the biz and he's saying he now needs the guidance and direction of a generation of n00bs because he's forgotten how to make a great computer game...? Please. Maybe what he means to say is that he never quite got the "great" part down early on and can use all of the help he can get. Sorry if this sounds overly critical--but I expected much more out of this game by now. It's looking more and more like Ultima IX development, with Garriott endlessly vacillating between changes and additions...again! Anything to avoid shipping the final product.

I'm looking forward to *Completed Game* not Early Access to testbed material. Wake me when the game ships--and, oh, gosh, on the single-player side of things I sure hope "Episode One" (ugh!) will allow me to clock a lot more than forty hours of great game play. (Garriott ought to be able to deliver that by now--or he'll never be able to do it.)

No publishers to blame this time, Richard...you're going to own this game 100%. I hope my gut vibes about this are all wrong...and I'll gladly eat my own words! I'd like nothing better than for Garriott to deliver a fabulous game...!

 
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News Comments > Elite: Dangerous Goes "Gamma"
54. Re: Elite: Dangerous Goes Nov 24, 2014, 07:45 WaltC
 
Generally, the whole *idea* between an off-line and on-line mode is that they offer differences, often major differences, in play.

They are not supposed to "mirror" one another, else there'd be no sense in supporting both modes of play from the start.
 
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News Comments > Evening Legal Briefs
14. Re: Evening Legal Briefs Nov 22, 2014, 09:54 WaltC
 
jdreyer wrote on Nov 21, 2014, 19:07:
At least Tom Wheeler is saying the right things:

"We are going to be sued," he said in a Q&A after the FCC's monthly meeting. "That's the history. Every time in this whole discussion anytime the commission has moved to do something, one of the big dogs has gone to sue... We don’t want to ignore history. We want to come out with good rules that accomplish what we need to accomplish, an open Internet, no blocking, no throttling, no fast lanes, no discrimination, and we want those rules to be in place after a court decision. So we want to be sure we’re thoughtful in the way in which we structure them and we're thoughtful in the way we present what will ultimately be presented to a court."

The road to hell is often paved with the best of intentions...;)

I'll wager that 99.9 out of every 100 people on the Internet who has tried to download from a server that is slow or down believes they've been "throttled" or in some sense screwed by the nasty ISPs. Man, are they going to be pissed when nothing changes. Same for the ones who think their bandwidth is going through the roof (for free, of course) just because the mean, nasty old ISPs don't want them to have it--but political blowhards like Al Franken do, of course, "because they love us" (uh, provided it gets him votes here and there and provides some free publicity)! But, hey, they're surely going to love all of the new taxes that come rolling in--and all of the rate hikes that take place because somebody's (that's you and me) gotta' pay for the lawsuits that will come crashing down like Tsunamis once the restraints are removed! Yea, what's not to like?...;) Let's just go ahead and take a great thing and *really* screw it all up...

Seriously, the FCC is five (5) unelected, appointed guys (last I counted) trying to tell 300,000,000 of us what's best. 'Scuse me for questioning whether any of them can think their way out of a wet paper bag on these issues...;)

(That's why I think that Europe would be much better off breaking up the EU and leaving Google alone...! Compared to the unalloyed power of the EuC, Google is microscopic and utterly inconsequential.)


 
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News Comments > Evening Legal Briefs
5. Re: Evening Legal Briefs Nov 21, 2014, 04:41 WaltC
 
Shutting off Congress' water supply would be enormously more effective, and far more satisfying. "No more H20 for the blow-hard do-nothings in Washington!" Sounds like a plan!....  
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News Comments > Evening Metaverse
3. Re: Evening Metaverse Nov 21, 2014, 04:27 WaltC
 
Ars Technica promises to stop wasting your time asking you to read inflammatory hit-pieces on Comcast, written to garner page hits, just as if >75% of the US Broadband market is not actually delivered by Comcast at all, and just as if three-quarters of US broadband customers are not even Comcast customers! Honest Injun.

*From the "I'll believe it when I see it," Dept.
 
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News Comments > Elite: Dangerous Refund Policy
130. Re: Elite: Dangerous Refund Policy Nov 20, 2014, 17:42 WaltC
 
NegaDeath wrote on Nov 20, 2014, 17:17:
WaltC wrote on Nov 20, 2014, 17:05:
This sounds like much more worry about online DRM than it is about technical feasibility.

It does seem odd that there's all this work supposedly being done on the server that would be too time consuming for them to move to the desktop on a forked offline version of the client, yet only a tiny mount of data is actually being transmitted and received during solo mode. Too early to declare SimCity style shenanigans on that though imo.

You know...it's funny...I learn a lot about myself this way at times...;) When Microsoft took away the start menu I thought, "Big deal--I hardly use it, anyway!" And then, I absolutely hated the fact that they'd attempted to take it away! Went right out and tacked on another one. LoL...;) Guess I used it more than I thought--or maybe I just like it there--comfortable--like an old shoe...;) I have a great Internet connection--practically bumped right up against a fiber node--it's great--and it;s fairly inexpensive, too! Yet, I want my darn *off-line mode* of play for my games! It's the principle of the thing, you know? And it makes me seethe when companies start laying out lines of thick PR gobbledegook to explain why it is "necessary" to take something away from me that I'd prefer to keep!

(I'm no xBone customer--computers only, of course--but when they started that stuff about Great server Farms in the sky making local computer hardware resources meaningless--I blew a gasket over that crap! OK, hang on while I down another beta-blocker...! People getting hoodwinked has always set me off the wrong way--I don't like it and I don't think it's either clever or admirable. That's me...;) Dying breed? Sometimes I wonder...)
 
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463 Comments. 24 pages. Viewing page 1.
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