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User information for Christopher Kinard

Real Name Christopher Kinard   
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Nickname necrosis
Email Concealed by request
ICQ None given.
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Homepage None given.
Signed On Jan 31, 2003, 00:06
Total Comments 2011 (Senior)
User ID 16007
 
User comment history
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News Comments > id Happy to be Done with Engine Licensing
27. Re: id Happy to be Done with Engine Licensing Jun 9, 2011, 09:40 necrosis
 
AnointedSword wrote on Jun 9, 2011, 01:27:
Now they can focus on the strong point of their games, gameplay (lol). I will say something that I mean from the bottom of my heart. When Romero left ID, a part of ID went missing. We can all say how bad Romero did once he left Id, but to be honest with you, how well did ID do? I also thought the gameplay and the imagination went missing from Id's stuff after Romero left. Just my two cents...just wondering where ID would be if they were all still together? oO
Its "id" not "ID".
 
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News Comments > Battlefield 3 Thunder Run Trailer
15. Re: Battlefield 3 Thunder Run Trailer Jun 8, 2011, 17:39 necrosis
 
Doma wrote on Jun 8, 2011, 16:41:
haha

http://www.rockpapershotgun.com/2011/06/08/bobby-koticks-provocation-corner/
Never before have I wanted to puch someone in the face just for opening their mouth.

Bobby needs a good cock punching.
 
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News Comments > Gatherings & Competitions
1. Re: Gatherings & Competitions Jun 8, 2011, 15:15 necrosis
 
Starcraft is serious business.  
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News Comments > id on RAGE PC Controls
15. Re: id on RAGE PC Controls Jun 8, 2011, 15:07 necrosis
 
entr0py wrote on Jun 8, 2011, 14:19:
So, press button twice to select weapon, then press the cycle ammo button up to 3 times to select ammo? Or would the half-life control scheme take care of ammo selection as well? I can't remember exactly how it worked.
HL stacked some weapons so you hit say 3 then a menu of weapons showed up and you hit 3 till you got to the one you wanted then pressed the fire button to select.

Or you do what I (and I think everyone else did) turned fast user switching on and just used the mouse wheel.
 
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News Comments > id on RAGE PC Controls
8. Re: id on RAGE PC Controls Jun 8, 2011, 13:11 necrosis
 
Apparently gone are the days of games like Quake where you can rebind whateverthefuck you want with a simple text file. So things like this are actually news.

Oh wait its the same way with dedicated servers, let alone USER RUN dedicated servers, and mod tools, and free demos on all platforms before launch, and the ability to turn off mouse acceleration, and support for 16:10 monitors, and ...
 
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News Comments > Battlefield 3 Open Beta in September, Game in October
19. Re: Battlefield 3 Open Beta in September, Game in October Jun 6, 2011, 18:19 necrosis
 
Frijoles wrote on Jun 6, 2011, 18:14:
Where's this tank video everyone is talking about? I'm not seeing much on their video list.
http://www.youtube.com/watch?v=aPu7-LtLKmU&feature=player_embedded

http://www.youtube.com/watch?feature=player_embedded&v=8pNOxynC1Dc
 
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News Comments > Battlefield 3 Open Beta in September, Game in October
15. Re: Battlefield 3 Open Beta in September, Game in October Jun 6, 2011, 18:04 necrosis
 
Yeah. But can it run Battlefield 3?

That's what people will be saying now.

Crytek, how does it feel to be someone's bitch?
 
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News Comments > The Witcher 2 Patch & DLC Tomorrow
30. Re: The Witcher 2 Patch & DLC Tomorrow Jun 3, 2011, 14:16 necrosis
 
descender wrote on Jun 3, 2011, 14:05:
For the record, radial menus were only implemented in "The Sims" and other games after it was released on console.
Rainbow Six: Raven Shield had radial menus. Long before the franchise was bastardized and butchered for the console masses.

While radial menus are common for consoles they were just made common there. PC's invented them but they were used sparingly. Just like QT events.

I won't go into long winded detail but I will say W2 does feel more like a ported console game than W1 (which did not at all).

CD Projekt. I'm still waiting for the 16:10/4:3 fix.
 
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News Comments > The Witcher 2 Patch & DLC Tomorrow
14. Re: The Witcher 2 Patch & DLC Tomorrow Jun 3, 2011, 09:12 necrosis
 
Scottso wrote on Jun 3, 2011, 04:16:
If there was ever a developer/company that deserved dollars this is the one. They've even one-upped Stardock in taking care of the customer, imho, which is pretty amazing. Companies like this (Stardock would certainly qualify as well) are what will eventually, if they haven't already, influence the likes of EA. They are more like indie developers than these big money grab corps and they are very much tuned into what their customers really want. Good for them. I'll support them with my expendable income and they are certainly earning my trust for pre-order deals.
Yeah really. Rarely do you see patches that fix so much stuff. Let alone a patch only weeks after launch that fixes, well, damn near all the gripes I have seen since the games launch. Granted compared to some other titles I have seen very few gripes about this game.

I guess this is what happens when you actually keep your dev team around after a game goes gold or don't have them immediately start on a new project.
 
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News Comments > Super Street Fighter IV: AE DRM Changes
19. Re: Super Street Fighter IV: AE DRM Changes Jun 2, 2011, 15:29 necrosis
 
This sounds like what CD Projekt did with Witcher 2. DRM was removed from the retail version only a week after launch. Even stating DRM only really protects zero day sales.  
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News Comments > QUAKE LIVE Updated
5. Re: QUAKE LIVE Updated Jun 1, 2011, 09:55 necrosis
 
Verno wrote on Jun 1, 2011, 09:10:
necrosis wrote on May 31, 2011, 20:37:
Works with FF4 now! Yay!

I know what you meant but I still read that as Quake Live was ported to Final Fantasy 4 and got a bit excited.
LOL. I thought that too after writing. Was to lazy to type out 'Firefox'.
 
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News Comments > DirectX 11 Crysis 2 "Very Very Soon"
27. Re: DirectX 11 Crysis 2 Jun 1, 2011, 09:15 necrosis
 
Stolk wrote on Jun 1, 2011, 01:43:
Krovven wrote on May 31, 2011, 17:40:
I actually thought Crysis 1 was better.

If it wasn't for the flying sperm shooting icicles, I would have enjoyed the game much more.

Warhead was better than the first game...had to suffer fewer of the sperm enemies.
Opinions run all over the place. Warhead was painful. I finished like 3/4 of it and couldn't handle any more, and I rarely quit games before the ending but I did just that with Warhead. The 'first game' was significantly better.
I liked Warhead much more as well.

I beat Crysis once but whenever I replay it now I quit when I get to the alien bullshit. Especially when yo get in the ship.
 
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News Comments > QUAKE LIVE Updated
1. Re: QUAKE LIVE Updated May 31, 2011, 20:37 necrosis
 
Works with FF4 now! Yay!  
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News Comments > The Witcher 2 Patched, DRM Removed
6. Re: The Witcher 2 Patched, DRM Removed May 26, 2011, 17:43 necrosis
 
DRM removed a week or so after release?

Jesus because I can't hug these guys I'm thinking about buying it on Steam as well (already own the retail collectors).
 
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News Comments > SSFIV AE Uses Always-On DRM
38. Re: SSFIV AE Uses Always-On DRM May 26, 2011, 07:42 necrosis
 
entr0py wrote on May 26, 2011, 02:50:
Dev wrote on May 26, 2011, 00:40:
Maybe use steam next time instead of the *barf* GfWL. It limits you to 1 signin at a time, unlimited installs. It has ability to not unlock the game until a particular release day/time, etc.

While Steam VS GFWL isn't really the issue here, it does amaze me how people support Steam DRM. The biggest issues is that Steam requires periodical sign-ins, even in "offline" mode. Whereas GFWL never requires you to be online, and even allows you to create and play on offline accounts that require no user data or tracking.
For some reason I remember there was a game that REQUIRED a online profile in GFW.

But for one to say GFWL is better than steam seriously needs their head checked. I have NEVER had any issue with Steam, ever!

Even in offline mode. And that shit about periodic check ins? Friend of mine has a mackbook with windows installed. My Steam account was logged in offline mode fro nearly 8 months. It was only removed when steam stuff started coming out on mac and he got his own account.

Seriously. Read up on the bullshit that is Fallout 3. Read up on the fact if you have family members playing Live on 360 the PC version gets booted (and vice versa).
 
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News Comments > SSFIV AE Uses Always-On DRM
37. Re: SSFIV AE Uses Always-On DRM May 26, 2011, 07:36 necrosis
 
Two words.

NO SALE
 
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News Comments > Gold - Duke Nukem Forever
20. Re: Gold - Duke Nukem Forever May 24, 2011, 13:01 necrosis
 
Paa! Paa! Come here quick! The pigs are flying out of their pens!  
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News Comments > Brink Patched
9. Re: Brink Patched May 24, 2011, 08:40 necrosis
 
Jonny5 wrote on May 24, 2011, 00:10:
Quake 3 live Quake Live
Shit still does not work in FF4 without hacks.
 
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News Comments > F.E.A.R. 3 "Soul King" Trailer
1. Re: F.E.A.R. 3 May 23, 2011, 10:59 necrosis
 
I have a strict restriction on the amount of consolitus games I can ingest in one year.

I have already hit that limit.

EDIT: Jesus what engine from the early 2000's are they using?
 
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News Comments > IGN sells Direct2Drive?
11. Re: IGN sells Direct2Drive? May 20, 2011, 21:26 necrosis
 
IGN sells Driect2Drive to GameFly?


I wish GameFly would be sold to Netflix. Maybe it would suck less.
 
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2011 Comments. 101 pages. Viewing page 29.
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