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User information for Christopher Kinard

Real Name Christopher Kinard   
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Nickname necrosis
Email Concealed by request
ICQ None given.
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Homepage None given.
Signed On Jan 31, 2003, 00:06
Total Comments 2013 (Senior)
User ID 16007
 
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News Comments > Deus Ex: Human Revolution Steam Preloads
55. Re: Deus Ex: Human Revolution Steam Preloads Aug 21, 2011, 00:23 necrosis
 
Azriel wrote on Aug 21, 2011, 00:02:
I tried the beta to see if it was a true deus ex sequel and my view is that its more invisible war than deus ex. Spoilers below!



-Spoilers below, read at own risk-
Go fucking troll somewhere else or use the god damned secret tags you inconsiderate ass.
 
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News Comments > Deus Ex: Human Revolution Steam Preloads
42. Re: Deus Ex: Human Revolution Steam Preloads Aug 20, 2011, 18:58 necrosis
 
Krovven wrote on Aug 20, 2011, 18:52:
StingingVelvet wrote on Aug 20, 2011, 18:47:
ForgedReality wrote on Aug 20, 2011, 18:25:
If you buy a retail box of a game, you can "resell" it. It will be deactivated from your account, and activated for the other person.

Hahahahaha... no sir, it does not work that way.

Just to reiterate...incase you were unclear.

Hahahahaha... no sir, it does not work that way.
http://www.youtube.com/watch?v=ZQg8JKo_3ZQ
 
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News Comments > Deus Ex: Human Revolution Steam Preloads
41. Re: Deus Ex: Human Revolution Steam Preloads Aug 20, 2011, 18:57 necrosis
 
the_culture wrote on Aug 20, 2011, 13:03:
I got the game early and so far I'm not impressed. **SPOILERS**
Surprised Blue hasten nuked this post.
 
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News Comments > Star Wars: The Old Republic Launch Sales Limited; Huttball Introduced
10. Re: Star Wars: The Old Republic Launch Sales Limited Huttball Introduced Aug 19, 2011, 15:04 necrosis
 
spindoctor wrote on Aug 19, 2011, 14:59:
Artificially limit the supply of the game at launch? Just how stupid does EA think we they are?
 
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News Comments > Valve: Counter-Strike Global Offensive Cross-Platform Play "Our Goal
22. Re: Valve: Counter-Strike Global Offensive Cross-Platform Play Aug 19, 2011, 13:39 necrosis
 
Pankin wrote on Aug 19, 2011, 13:34:
Beamer wrote on Aug 19, 2011, 12:05:
Putting a speedboat in the America's Cup and it's guaranteed victory, but that doesn't mean those sailing are incompetent morons that shouldn't enjoy what they do.

Good analogy, seriously.
But over time when every race is won by the speedboat's the sailors will eventually demand that they are removed.

Even if the sailors are having fun after many races coming in the bottom of the pack all the time and never taking first would wear on them.

The other thing is unless there is a huge icon floating over people using KB&M one really does not know if that person is just better at playing with a controller than they are or if it is someone with a KB&M. This would only frustrate things.

This comment was edited on Aug 19, 2011, 13:45.
 
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News Comments > Valve: Counter-Strike Global Offensive Cross-Platform Play "Our Goal
7. Re: Valve: Counter-Strike Global Offensive Cross-Platform Play Aug 19, 2011, 12:03 necrosis
 
Dades wrote on Aug 19, 2011, 11:55:

I've never heard any debate.

It's an oft repeated forum canard that people can become as good with a controller as a mouse and keyboard player. The truth is that people might become good enough to compete against other people using controllers but going up against kb/m users will be disastrous.
I more look at it as there is a 1000 times higher learning curve on using a controller in a FPS vs. a KB&M.

But I do think you are right. On a level field (no auto-aim, larger hit boxes, any of that bullshit) a well trained KB&M user will drop a just as skilled controller user. Simply on the grounds the KB&M user has better control of how fast he can move the camera around. The controller user would be locked into a fixed speed he can look around and if he increases this speed (if even possible) his accuracy will take a hit.

And as for the thing about Microsoft not doing cross platform games where your input device makes a big difference because of the differences in KB&M vs. controller. Ill second that. Wish I had a link to the article. Only cross platform game I know of is FFXI. But being a MMO the input isn't that big a deal.
 
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News Comments > Valve: Counter-Strike Global Offensive Cross-Platform Play "Our Goal
5. Re: Valve: Counter-Strike Global Offensive Cross-Platform Play Aug 19, 2011, 11:53 necrosis
 
Beamer wrote on Aug 19, 2011, 11:50:
This will end the debate over "keyboard+mouse vs controller" quickly...

I've never heard any debate.
In fact, Microsoft doesn't allow m+k on the Xbox to prevent an unfair advantage, and any cross-platform game in recent memory (Huxley, Shadowrun) has struggled with finding a way to either nerf m+k (which will piss people off) or add auto-aim to controllers.


Seriously. Never once saw anyone question it outside of imagined arguments on this board.
Yeah really. Just look how bad auto-aim was when using a controller in the PC version of Crysis 2. Or should I say how good it was.

I would like to say I won't hold my breath tho. Valve is not good at doing balance with things like this. Proof is in Portal 2 with the removal of any puzzle challenge that required fast and precise re-aiming of the portal gun. All because a console version was thought of from day one unlike the original Portal.
 
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News Comments > Valve: Counter-Strike Global Offensive Cross-Platform Play "Our Goal
2. Re: Valve: Counter-Strike Global Offensive Cross-Platform Play Aug 19, 2011, 11:43 necrosis
 
pagb wrote on Aug 19, 2011, 11:41:
This will end the debate over "keyboard+mouse vs controller" quickly...
That was done years ago when Quake 3 came out for Dreamcast. If you downgraded your PC version of Quake 3 to version 1.16 (IIRC) you could play on the same servers.

And remember. It was Epic that said gamepad players of U3 were taking out KB&M players left and right.
 
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News Comments > From Dust DRM Dust Up - Refunds Offered? [Updated]
37. Re: From Dust DRM Dust Up - Refunds Offered? Aug 19, 2011, 10:58 necrosis
 
---

This comment was edited on Aug 19, 2011, 11:08.
 
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News Comments > From Dust DRM Dust Up - Refunds Offered? [Updated]
35. Re: From Dust DRM Dust Up - Refunds Offered? Aug 19, 2011, 10:57 necrosis
 
eRe4s3r wrote on Aug 19, 2011, 10:35:
If its DRM then its there because of that (unneeded given how short the game is) cloud sync feature
DRM isn't there because of some stupid cloud sync feature. Where on earth do you get this from?

Like I said before. The save game cloud sync was probably only added because they thought it would make people think requiring an always on connection was justified.
 
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News Comments > From Dust DRM Dust Up - Refunds Offered? [Updated]
26. Re: From Dust DRM Dust Up - Refunds Offered? Aug 19, 2011, 08:39 necrosis
 
eRe4s3r wrote on Aug 19, 2011, 07:07:
It validates because it syncs the saves on exit and start - saves are saved online.... when you lose connections it tries to sync (on exit ) until it has connection or waits till you start again.

So i am wondering if people confuse the cloud sync function with drm
Your head is in the clouds, or up your ass.

Cloud sync was Ubi's way to 'justify' the always on, or check every launch DRM systems.

"See look people! You saves sync online! Always on is great!"
 
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News Comments > From Dust DRM Dust Up - Refunds Offered? [Updated]
13. Re: From Dust DRM Dust Up - Refunds Offered? Aug 18, 2011, 22:55 necrosis
 
Dirwulf wrote on Aug 18, 2011, 22:39:
I'm guessing it really was just an internal communication problem, as in someone told someone else something wrong, and they passed on the incorrect information. But Ubi has put themselves in a position that no one will believe them no matter what the truth is.

I bought the game on Xbox before all this went down. Its too bad they fucked up the PC version, because its a pretty good game. Its not really made for a controller though. I would have loved to have seen it on PC. Maybe in 6 months when they remove the DRM and its on a Steam sale for $5.
Don't bother. Reviews are coming out (like the mentioned RPS article) and staying its a piss poor port.
 
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News Comments > From Dust DRM Dust Up - Refunds Offered? [Updated]
12. Re: From Dust DRM Dust Up - Refunds Offered? Aug 18, 2011, 22:54 necrosis
 
Rattlehead wrote on Aug 18, 2011, 22:49:
There is not a constant internet connection requirement. It validates every time you start and for some reason when you exit.

Should clarify things up a bit.
And if this is true it makes things better how? They still outright lied to us.
 
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News Comments > From Dust DRM Dust Up - Refunds Offered? [Updated]
9. Re: From Dust DRM Dust Up - Refunds Offered? Aug 18, 2011, 22:46 necrosis
 
Cutter wrote on Aug 18, 2011, 22:19:
Sit Ubi sit! Bad dog!
Pfft... Put them down like Old Yeller.
 
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News Comments > Driver: San Francisco DRM Relaxed
33. Re: Driver: San Francisco DRM Relaxed Aug 18, 2011, 15:46 necrosis
 
Wait. People are gobbling this up and giving Ubi praise for this bullshit?

You still need a internet connection to START the game EVERY TIME. This is the difference between having boiling water thrown on your crotch vs hot water from your water heater. Its still bullshit.
 
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News Comments > CryENGINE 3 Free SDK Released
6. Re: CryENGINE 3 Free SDK Released Aug 18, 2011, 09:00 necrosis
 
DangerDog wrote on Aug 17, 2011, 23:58:
Except.. it requires you to be connected to the internet 100% of the time to use it. You actually need to login to the sandbox editor before it will function. It's not some "cloud" computing application either.

Why would they put that kind of DRM on an editor is anyone's guess.
This is just stupid. Why is this not like UDK?
 
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News Comments > Modern Warfare 3 To Feature Dedicated Server Support
23. Re: Modern Warfare 3 To Feature Dedicated Server Support Aug 17, 2011, 17:18 necrosis
 
Tumbler wrote on Aug 17, 2011, 13:32:
I would be curious to try it on the PC but after buying CoD4 on a steam sale and finding it had no gamepad support I won't be spending money on this one to try it.
Are you that stupid, or just a troll?
 
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News Comments > Modern Warfare 3 To Feature Dedicated Server Support
7. Re: Modern Warfare 3 To Feature Dedicated Server Support Aug 17, 2011, 12:48 necrosis
 
JaguarUSF wrote on Aug 17, 2011, 12:43:
necrosis wrote on Aug 17, 2011, 12:40:
Sorry but because of all the Steam and requiring Origin bullshit going on with BF3 I'm not touching that either.

Are you sure?
Yes. Also considering the LAN parties I go to do not have internet and so far IIRC BF3 has no LAN only support.
 
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News Comments > Modern Warfare 3 To Feature Dedicated Server Support
5. Re: Modern Warfare 3 To Feature Dedicated Server Support Aug 17, 2011, 12:40 necrosis
 
venomhed wrote on Aug 17, 2011, 12:15:
When BF3 arrives, people will say

"Modern Warfare? What's that?"

Say by to this POS, on rails franchise.
"BF3? What's that?"

Sorry but because of all the Steam and requiring Origin bullshit going on with BF3 I'm not touching that either.
 
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News Comments > EA: PC "Extremely Healthy" and Could Become "Our Biggest Platform"
47. Re: EA: PC Aug 14, 2011, 15:15 necrosis
 
Asmo wrote on Aug 14, 2011, 05:47:
Ironically, with some companies jumping their prices up on Steam re: Aus prices, it's now more advantageous for me to buy from ozgameshop/ozgamestore (30-40 AUD for most titles) than use Origin or Steam (EA, Bethesda etc charge in USD on Steam what brick and mortars in Aus charge in AUD)
Sounds more like you need to get after your government than the game companies. IIRC that's the real issue. Government backing the B&M stores demanding that nothing can be sold cheaper online because it would undermine the B&M's.
 
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2013 Comments. 101 pages. Viewing page 24.
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