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User information for Christopher Kinard

Real Name Christopher Kinard   
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Nickname necrosis
Email Concealed by request
ICQ None given.
Description
Homepage None given.
Signed On Jan 31, 2003, 00:06
Total Comments 1999 (Pro)
User ID 16007
 
User comment history
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News Comments > GameStop Discarding Deus Ex: Human Revolution OnLive Coupons
22. Re: GameStop Discarding Deus Ex: Human Revolution OnLive Coupons Aug 24, 2011, 15:32 necrosis
 
JayDeath wrote on Aug 24, 2011, 14:32:
I wish Newegg still had brick and mortar stores instead of just the online store. I miss the Newegg that was down the road. *sigh*
Newegg had B&M stores?!
 
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News Comments > GameStop Discarding Deus Ex: Human Revolution OnLive Coupons
6. Re: GameStop Discarding Deus Ex: Human Revolution OnLive Coupons Aug 24, 2011, 14:19 necrosis
 
GameStop sells PC games? That is news right there.  
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News Comments > Ships Ahoy - Deus Ex: Human Revolution - Retail Includes OnLive
10. Re: Ships Ahoy - Deus Ex: Human Revolution Aug 23, 2011, 13:21 necrosis
 
Tumbler wrote on Aug 23, 2011, 13:05:
Onlive? Oooo, I'm going to play that when I get home! NO! Wait, I can play it right here at work!!! MUAHAHAHAHAH.
$50 for a game that requires the internet and you will never physically own. Net alone zero config options graphically.

Maybe if it was $25. But no way in hell for the same price as a boxed version.
 
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News Comments > From Dust DRM to Change
34. Re: From Dust DRM to Change Aug 23, 2011, 08:34 necrosis
 
The reviews are out. I don't think anyone cares at this point.  
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News Comments > Deus Ex: Human Revolution Reviews
32. Re: Deus Ex: Human Revolution Reviews Aug 22, 2011, 18:01 necrosis
 
^Drag0n^ wrote on Aug 22, 2011, 16:45:
I may be completely off here, but if the game uses Steamworks security, it won't matter a hill of squash where you bought it from; it won't activate until 12PST.

As I recall, this was an issue with CoD:MW2...

^D^
Yep. I remember hearing about this the following day at work. Bunch of people I know went to midnight sales of the game for PC and got home to find out they could not play for another 3 hours. While anyone who got it for consoles was playing it the second they got home.
 
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News Comments > Deus Ex: Human Revolution Steam Preloads
88. Re: Deus Ex: Human Revolution Steam Preloads Aug 22, 2011, 00:06 necrosis
 
Creston wrote on Aug 21, 2011, 17:33:
Riker wrote on Aug 21, 2011, 15:33:
Pre-loaded and ready to go. But why, oh why, didn't they release it so we could play it over the weekend? Who the hell comes up with these release/unlock dates??

Games always get released on Tuesdays in the US. It's a logistics thing from the days when we were supposed to give a shit about B&M stores. Why we're still tied to the likes of Gamestop is beyond me.

Creston
I second this.
 
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News Comments > Deus Ex: Human Revolution Steam Preloads
55. Re: Deus Ex: Human Revolution Steam Preloads Aug 21, 2011, 00:23 necrosis
 
Azriel wrote on Aug 21, 2011, 00:02:
I tried the beta to see if it was a true deus ex sequel and my view is that its more invisible war than deus ex. Spoilers below!



-Spoilers below, read at own risk-
Go fucking troll somewhere else or use the god damned secret tags you inconsiderate ass.
 
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News Comments > Deus Ex: Human Revolution Steam Preloads
42. Re: Deus Ex: Human Revolution Steam Preloads Aug 20, 2011, 18:58 necrosis
 
Krovven wrote on Aug 20, 2011, 18:52:
StingingVelvet wrote on Aug 20, 2011, 18:47:
ForgedReality wrote on Aug 20, 2011, 18:25:
If you buy a retail box of a game, you can "resell" it. It will be deactivated from your account, and activated for the other person.

Hahahahaha... no sir, it does not work that way.

Just to reiterate...incase you were unclear.

Hahahahaha... no sir, it does not work that way.
http://www.youtube.com/watch?v=ZQg8JKo_3ZQ
 
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News Comments > Deus Ex: Human Revolution Steam Preloads
41. Re: Deus Ex: Human Revolution Steam Preloads Aug 20, 2011, 18:57 necrosis
 
the_culture wrote on Aug 20, 2011, 13:03:
I got the game early and so far I'm not impressed. **SPOILERS**
Surprised Blue hasten nuked this post.
 
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News Comments > Star Wars: The Old Republic Launch Sales Limited; Huttball Introduced
10. Re: Star Wars: The Old Republic Launch Sales Limited Huttball Introduced Aug 19, 2011, 15:04 necrosis
 
spindoctor wrote on Aug 19, 2011, 14:59:
Artificially limit the supply of the game at launch? Just how stupid does EA think we they are?
 
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News Comments > Valve: Counter-Strike Global Offensive Cross-Platform Play "Our Goal
22. Re: Valve: Counter-Strike Global Offensive Cross-Platform Play Aug 19, 2011, 13:39 necrosis
 
Pankin wrote on Aug 19, 2011, 13:34:
Beamer wrote on Aug 19, 2011, 12:05:
Putting a speedboat in the America's Cup and it's guaranteed victory, but that doesn't mean those sailing are incompetent morons that shouldn't enjoy what they do.

Good analogy, seriously.
But over time when every race is won by the speedboat's the sailors will eventually demand that they are removed.

Even if the sailors are having fun after many races coming in the bottom of the pack all the time and never taking first would wear on them.

The other thing is unless there is a huge icon floating over people using KB&M one really does not know if that person is just better at playing with a controller than they are or if it is someone with a KB&M. This would only frustrate things.

This comment was edited on Aug 19, 2011, 13:45.
 
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News Comments > Valve: Counter-Strike Global Offensive Cross-Platform Play "Our Goal
7. Re: Valve: Counter-Strike Global Offensive Cross-Platform Play Aug 19, 2011, 12:03 necrosis
 
Dades wrote on Aug 19, 2011, 11:55:

I've never heard any debate.

It's an oft repeated forum canard that people can become as good with a controller as a mouse and keyboard player. The truth is that people might become good enough to compete against other people using controllers but going up against kb/m users will be disastrous.
I more look at it as there is a 1000 times higher learning curve on using a controller in a FPS vs. a KB&M.

But I do think you are right. On a level field (no auto-aim, larger hit boxes, any of that bullshit) a well trained KB&M user will drop a just as skilled controller user. Simply on the grounds the KB&M user has better control of how fast he can move the camera around. The controller user would be locked into a fixed speed he can look around and if he increases this speed (if even possible) his accuracy will take a hit.

And as for the thing about Microsoft not doing cross platform games where your input device makes a big difference because of the differences in KB&M vs. controller. Ill second that. Wish I had a link to the article. Only cross platform game I know of is FFXI. But being a MMO the input isn't that big a deal.
 
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News Comments > Valve: Counter-Strike Global Offensive Cross-Platform Play "Our Goal
5. Re: Valve: Counter-Strike Global Offensive Cross-Platform Play Aug 19, 2011, 11:53 necrosis
 
Beamer wrote on Aug 19, 2011, 11:50:
This will end the debate over "keyboard+mouse vs controller" quickly...

I've never heard any debate.
In fact, Microsoft doesn't allow m+k on the Xbox to prevent an unfair advantage, and any cross-platform game in recent memory (Huxley, Shadowrun) has struggled with finding a way to either nerf m+k (which will piss people off) or add auto-aim to controllers.


Seriously. Never once saw anyone question it outside of imagined arguments on this board.
Yeah really. Just look how bad auto-aim was when using a controller in the PC version of Crysis 2. Or should I say how good it was.

I would like to say I won't hold my breath tho. Valve is not good at doing balance with things like this. Proof is in Portal 2 with the removal of any puzzle challenge that required fast and precise re-aiming of the portal gun. All because a console version was thought of from day one unlike the original Portal.
 
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News Comments > Valve: Counter-Strike Global Offensive Cross-Platform Play "Our Goal
2. Re: Valve: Counter-Strike Global Offensive Cross-Platform Play Aug 19, 2011, 11:43 necrosis
 
pagb wrote on Aug 19, 2011, 11:41:
This will end the debate over "keyboard+mouse vs controller" quickly...
That was done years ago when Quake 3 came out for Dreamcast. If you downgraded your PC version of Quake 3 to version 1.16 (IIRC) you could play on the same servers.

And remember. It was Epic that said gamepad players of U3 were taking out KB&M players left and right.
 
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News Comments > From Dust DRM Dust Up - Refunds Offered? [Updated]
37. Re: From Dust DRM Dust Up - Refunds Offered? Aug 19, 2011, 10:58 necrosis
 
---

This comment was edited on Aug 19, 2011, 11:08.
 
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News Comments > From Dust DRM Dust Up - Refunds Offered? [Updated]
35. Re: From Dust DRM Dust Up - Refunds Offered? Aug 19, 2011, 10:57 necrosis
 
eRe4s3r wrote on Aug 19, 2011, 10:35:
If its DRM then its there because of that (unneeded given how short the game is) cloud sync feature
DRM isn't there because of some stupid cloud sync feature. Where on earth do you get this from?

Like I said before. The save game cloud sync was probably only added because they thought it would make people think requiring an always on connection was justified.
 
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News Comments > From Dust DRM Dust Up - Refunds Offered? [Updated]
26. Re: From Dust DRM Dust Up - Refunds Offered? Aug 19, 2011, 08:39 necrosis
 
eRe4s3r wrote on Aug 19, 2011, 07:07:
It validates because it syncs the saves on exit and start - saves are saved online.... when you lose connections it tries to sync (on exit ) until it has connection or waits till you start again.

So i am wondering if people confuse the cloud sync function with drm
Your head is in the clouds, or up your ass.

Cloud sync was Ubi's way to 'justify' the always on, or check every launch DRM systems.

"See look people! You saves sync online! Always on is great!"
 
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News Comments > From Dust DRM Dust Up - Refunds Offered? [Updated]
13. Re: From Dust DRM Dust Up - Refunds Offered? Aug 18, 2011, 22:55 necrosis
 
Dirwulf wrote on Aug 18, 2011, 22:39:
I'm guessing it really was just an internal communication problem, as in someone told someone else something wrong, and they passed on the incorrect information. But Ubi has put themselves in a position that no one will believe them no matter what the truth is.

I bought the game on Xbox before all this went down. Its too bad they fucked up the PC version, because its a pretty good game. Its not really made for a controller though. I would have loved to have seen it on PC. Maybe in 6 months when they remove the DRM and its on a Steam sale for $5.
Don't bother. Reviews are coming out (like the mentioned RPS article) and staying its a piss poor port.
 
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News Comments > From Dust DRM Dust Up - Refunds Offered? [Updated]
12. Re: From Dust DRM Dust Up - Refunds Offered? Aug 18, 2011, 22:54 necrosis
 
Rattlehead wrote on Aug 18, 2011, 22:49:
There is not a constant internet connection requirement. It validates every time you start and for some reason when you exit.

Should clarify things up a bit.
And if this is true it makes things better how? They still outright lied to us.
 
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News Comments > From Dust DRM Dust Up - Refunds Offered? [Updated]
9. Re: From Dust DRM Dust Up - Refunds Offered? Aug 18, 2011, 22:46 necrosis
 
Cutter wrote on Aug 18, 2011, 22:19:
Sit Ubi sit! Bad dog!
Pfft... Put them down like Old Yeller.
 
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1999 Comments. 100 pages. Viewing page 23.
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