User information for Jason Smith Spencer

Real Name
Jason Smith Spencer
Nickname
Wolfen
Email
Concealed by request - Send Mail
Description
Homepage
None given.

Supporter
Gold – Founding
Duration
Since February 24, 2020

Signed On
January 23, 2003
Total Posts
927 (Graduate)
User ID
15906
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927 Comments. 47 pages. Viewing page 1.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16    47  ] Older
10.
 
Re: OotB: I'm only sleepy when it rains
Jan 25, 2024, 15:47
Wolfen
 
10.
Re: OotB: I'm only sleepy when it rains Jan 25, 2024, 15:47
Jan 25, 2024, 15:47
 Wolfen
 
Presumably bounced down the runway going Boeing, Boeing, Boeing.

Wakka wakka wakka!
3.
 
Re: Gone Gold - Avatar: Frontiers of Pandora
Nov 14, 2023, 06:38
Wolfen
 
3.
Re: Gone Gold - Avatar: Frontiers of Pandora Nov 14, 2023, 06:38
Nov 14, 2023, 06:38
 Wolfen
 
Burrito of Peace wrote on Nov 13, 2023, 19:53:
Yaaaaaay! I can continue the story of Space Pocahontas and the Big Space Smurfs!!!

I always thought it was Dances with Wolves myself.
8.
 
Re: Peter Molyneux Reveals MOAT
Oct 14, 2023, 17:31
Wolfen
 
8.
Re: Peter Molyneux Reveals MOAT Oct 14, 2023, 17:31
Oct 14, 2023, 17:31
 Wolfen
 
Kajetan wrote on Oct 14, 2023, 08:55:
Des wrote on Oct 14, 2023, 06:11:
Yes, I'd absolutely love a Black & White remake.
Nicer graphics, but the same shallow and boring tamagotchi gameplay? Nostalgia is a poison.

Remake, not a remaster. Obviously, the shallow aspects would need to be updated.
4.
 
Re: Peter Molyneux Reveals MOAT
Oct 14, 2023, 02:14
Wolfen
 
4.
Re: Peter Molyneux Reveals MOAT Oct 14, 2023, 02:14
Oct 14, 2023, 02:14
 Wolfen
 
I'd love to see a Black & White remake in modern engines. UE5 anyone?
2.
 
Re: etc.
Sep 25, 2023, 05:53
Wolfen
 
2.
Re: etc. Sep 25, 2023, 05:53
Sep 25, 2023, 05:53
 Wolfen
 
CynicalOverdose wrote on Sep 24, 2023, 15:57:
It plays more like Wolfenstein 3D than Doom.

Came to say that. Even the flat shaded ceilings, floors, textured walls, and lack of any floor/ceiling height changes. It's a wolf3d (or similar engine) tribute.
18.
 
Re: Starfield Passes 6M Players
Sep 7, 2023, 22:38
Wolfen
 
18.
Re: Starfield Passes 6M Players Sep 7, 2023, 22:38
Sep 7, 2023, 22:38
 Wolfen
 
jacobvandy wrote on Sep 7, 2023, 21:37:
Wolfen wrote on Sep 7, 2023, 20:42:
My understanding is that even on Gamepass, you get the premium edition at a discount.

You can buy a Premium Edition upgrade there, yes, which apparently loads of people bought to get early access. But it's just the upgrade DLC, you do not actually own the game when you pay that $31 on top of your subscription.

Makes sense. Sucks... but makes sense.
12.
 
Re: Starfield Passes 6M Players
Sep 7, 2023, 20:43
Wolfen
 
12.
Re: Starfield Passes 6M Players Sep 7, 2023, 20:43
Sep 7, 2023, 20:43
 Wolfen
 
jdreyer wrote on Sep 7, 2023, 20:36:
I'm trying to figure out how MS makes money if AAA games are available Day 1 on Gamepass. Doesn't it cannibalize sales?

A predictable, consistent revenue stream (ala subscription) is preferable to one-off purchases.
11.
 
Re: Starfield Passes 6M Players
Sep 7, 2023, 20:42
Wolfen
 
11.
Re: Starfield Passes 6M Players Sep 7, 2023, 20:42
Sep 7, 2023, 20:42
 Wolfen
 
RogueSix wrote on Sep 7, 2023, 19:36:
It is obvious that the vast majority is GamePass (and Xbox) since we have the Steam numbers.

The Steam numbers speak for themselves. Baldur's Gate 3 had THREE times the max player peak at launch and today, more than a FULL MONTH after Baldur's Gate 3 launched, BG3 is still being played by one hundred thousand more players than Starfail.

This announcement is reeking of desperation to make Starfail appear more successful than it is. They are desperately trying to fake popularity to generate sales. In reality they are not getting sales but random casuals are downloading it because it shows up on the GamePass top lists.

lol@Bethesda/Microsoft and their marketing lies

I think many folks probably specifically waited for it to hit Game Pass rather than pay full price. I personally know a handful of people who did it that way. My understanding is that even on Gamepass, you get the premium edition at a discount.
3.
 
Re: Quoteworthy
Aug 14, 2023, 17:53
Wolfen
 
3.
Re: Quoteworthy Aug 14, 2023, 17:53
Aug 14, 2023, 17:53
 Wolfen
 
phinn wrote on Aug 14, 2023, 15:55:
Really cool that John is back at QC. Miss his plan files and tech talks from 10-20 years ago.

I miss plan files too in general. Was part of that cool mysterioso aspect of the old days.
4.
 
Re: Evening Metaverse
Aug 11, 2023, 01:59
Wolfen
 
4.
Re: Evening Metaverse Aug 11, 2023, 01:59
Aug 11, 2023, 01:59
 Wolfen
 
How the heck is Trillian still alive?
19.
 
Re: Yakuza Complete Credits Issue
Jun 26, 2023, 01:11
Wolfen
 
19.
Re: Yakuza Complete Credits Issue Jun 26, 2023, 01:11
Jun 26, 2023, 01:11
 Wolfen
 
CrushBug wrote on Jun 25, 2023, 17:01:
Acleacius wrote:
I wonder if the Credits had something to do with the original drm, and this is only a temporary issue.
Not likely, at least not in any game engine I have ever worked with. Credits are usually either a pre-rendered movie/images or a text file that is read at run-time. This allows for easy fixes or additions in patches.

Prez wrote:
Without a mention of your contribution in the credits, can you even still include that on your resume? I'm just trying to wrap my head around just how egregious this actually is.
You absolutely can, but it really comes down to how the various companies screen your resume. There is a certain amount of fact checking that needs to be done, to make sure that someone isn't someone claiming years of experience, with nothing to back it up.

Tom wrote:
Sure, why not? What matters is that you did the work. Most people don't have their name in credits somewhere as proof that they worked on something. If you need to prove it to someone, there are other ways.
There really aren't. I will explain more at the bottom.

Prez wrote:
But it's still pretty disrespectful. Credit needs to be given or it's a slap in the face to people who I'm sure worked very hard. In my former line of work as an electrician credit was never taken. Whereas I made sure that I was properly credited on my music. In a creative endeavor it matters very much.
This, exactly. Because it all comes down to claims and proof.

Jim wrote:
Eh, I don't think this realistically matters much. they screwed up deleting the DRM files and probably deleted a credits file. Even so, these games have been out for years in Japan and also for years on steam. I doubt anyone is going to play them on GOG and look at the credits.
This is the one exception to this specific situation, in that there are other versions of the game out there that can back up their claims.


Since I have been personally responsible for the credits in the last several games I have worked on, I have a bit of insight for this situation.

In most places in North America, when you are contacted to confirm that an employee worked for your company, you are only allowed to state their start date and their end date. No comments on performance, problems, work they did, or any specifics outside of start and end dates. This is because any comment, positive or negative, opens these large corporations to lawsuits from previous employees or new employers if they don't work out. I had to sit through a very brief bit of legal training where I was told over and over, "Start date. End date." and that was it.

So, how do you prove that the years you worked at a game company were actually on a game, in the position that you are claiming? Credits are pretty much the one guarantee that what you claim is correct. Credits don't go out until most of the senior folks on a project and company have reviewed them, including Legal.

Sure, you can point people to Moby Games, and that carries a certain weight, mainly because it is crowd sourced, and based on what people read from the credits. I can send people to my entry, but because it isn't "ground truth" and it could still be wrong.

https://www.mobygames.com/person/27739/derek-french/credits/

How much of the above is correct? Well, most of it, but there are some errors. But I have enough there that it doesn't matter. But what about someone who has worked in the industry for 5 years on 3 different project that shipped, and has been screwed over for credits each time? How do they prove their work?

This is also why many developers appreciate folks that screen capture the credits of a game and upload them to YouTube. Another fairly solid record of work.

Credits in game companies are VERY political, if you work with petty, vindictive people in power. Usually, each company has a crediting policy and mostly aligns with the Game Developers association crediting standards. But in the end, it comes down to who in the company has the final say. I had one senior person come to me and demand that I remove an employee from the credits, because after contributing a significant amount of work on the project, for just over a year, the got a job offer from another big developer, and so they resigned before the game shipped. That was the reason they wanted them removed. Because they left and the senior person was a tiny, tiny, human and had their feelings hurt. So I took this to the person in charge, and they overruled the senior person, thankfully. Other times it has gone the other way. I feel confident in saying that each time that someone was removed from the credits, it was never because they didn't work on the project.

The comment about electrical work got me thinking. I have a friend who is an electrician and I know that he talked about how his name or a supervisor's is usually on permits and such, so that is the "credit" in that particular situation. Not completely the same, but I think you get my point.

25 years in games. I have been screwed out of a lot of credits in games. Aside from proof, it's also a matter of recognition and respect.
17.
 
Re: Quoteworthy
Jun 24, 2023, 23:48
Wolfen
 
17.
Re: Quoteworthy Jun 24, 2023, 23:48
Jun 24, 2023, 23:48
 Wolfen
 
Jivaro wrote on Jun 24, 2023, 22:32:
the good news with the game being 5-6 years away is that now I know I will still be playing video games well into my 50s......

You and me both brother.
1.
 
Re: ItB: RIP
May 22, 2023, 21:04
Wolfen
 
1.
Re: ItB: RIP May 22, 2023, 21:04
May 22, 2023, 21:04
 Wolfen
 
Damn, that is a shame.
3.
 
Re: More on GOG in 2022
May 5, 2023, 16:43
Wolfen
 
3.
Re: More on GOG in 2022 May 5, 2023, 16:43
May 5, 2023, 16:43
 Wolfen
 
FloorPie wrote on May 5, 2023, 14:57:
MoreLuckThanSkill wrote on May 5, 2023, 11:38:
I'm buying the majority of my single player games through GoG these days, I'm only really getting suckered away to any other store for multiplayer components or a company's refusal to be on GoG in the first place.

Hopefully GoG stays profitable, it's my ideal store going forward.

Ditto. The main reason to buy on another platform is price and/or if the game dev/publisher's support on GoG has been bad in the past. Some games just don't get updated as frequently on GoG. Not always the devs fault, sometimes it is GoG's problem but it happens enough that I pay attention to it.

I had to stop buying from there because I am in Malaysia now, and they don't support the Malaysian Ringett yet. I've requested it in the forum thread. Hope they add it one day. Would love to start buying from there again. But, even looking at their market split, Asia alone is only 4 percent of their sales. I don't think they are in any rush to jump on that haha.
37.
 
Re: Redfall Reviews
May 3, 2023, 06:39
Wolfen
 
37.
Re: Redfall Reviews May 3, 2023, 06:39
May 3, 2023, 06:39
 Wolfen
 
SlimRam wrote on May 3, 2023, 00:46:
Yeah I just watched the MrMattyPlays review and he basically confirmed what a lot of people were saying about this game. The PREY and Dishonored games were really good I thought and it amazes me how Arkane blew this so spectacularly. I didn't bother with Deathloop but from what I read about that game, I didn't miss much. What a shame

I tried to get into Deathloop and it just could not hook me. Prey, Dishonored, I really enjoyed them. Especially Prey.
19.
 
Re: STAR WARS Jedi: Survivor Peak CCU Dwarfs Fallen Order
May 1, 2023, 02:55
Wolfen
 
19.
Re: STAR WARS Jedi: Survivor Peak CCU Dwarfs Fallen Order May 1, 2023, 02:55
May 1, 2023, 02:55
 Wolfen
 
1badmf wrote on Apr 30, 2023, 21:40:
Minimal side-questing. EA shows me at 19 hours 20 minutes.

First play through for me is always story-based.

why even play that way? just take your time and enjoy the journey the first time if you intend to complete the game anyway.
That's the way he wants to play. Let him play how he wants.
6.
 
Re: STAR WARS Jedi: Survivor Peak CCU Dwarfs Fallen Order
Apr 30, 2023, 17:39
Wolfen
 
6.
Re: STAR WARS Jedi: Survivor Peak CCU Dwarfs Fallen Order Apr 30, 2023, 17:39
Apr 30, 2023, 17:39
 Wolfen
 
Sempai wrote on Apr 30, 2023, 14:20:
Cause they know all they sold you was a guaranteed piece of shit. Hey, if you want to pay me to take a dump in a box and stamp it guaranteed let me know, I’ve got spare time.

LOL. Nice ref.
29.
 
Re: STAR WARS Jedi: Survivor Released
Apr 28, 2023, 17:48
Wolfen
 
29.
Re: STAR WARS Jedi: Survivor Released Apr 28, 2023, 17:48
Apr 28, 2023, 17:48
 Wolfen
 
Citizen P wrote on Apr 28, 2023, 16:13:
Wolfen wrote on Apr 28, 2023, 16:06:
Running fine for me as well. R9 5900x with 64gb ram and a 4090. I just left settings at default aside from Chromatic Aboration, Film Grain, and Blur. It was set to a mix of High and Ultra on stuff. I can agree with others that the menu's are a bit crap. Even with a controller they are a bit annoying but not terrible. I can only imagine how annoying they are on a kb and mouse.

Did you just say it runs fine, at high and ultra on a video card that costs between $1500-$2000?

I did, considering a previous review had the same setup as me and complained about bad performance as well.
22.
 
Re: STAR WARS Jedi: Survivor Released
Apr 28, 2023, 16:06
Wolfen
 
22.
Re: STAR WARS Jedi: Survivor Released Apr 28, 2023, 16:06
Apr 28, 2023, 16:06
 Wolfen
 
Running fine for me as well. R9 5900x with 64gb ram and a 4090. I just left settings at default aside from Chromatic Aboration, Film Grain, and Blur. It was set to a mix of High and Ultra on stuff. I can agree with others that the menu's are a bit crap. Even with a controller they are a bit annoying but not terrible. I can only imagine how annoying they are on a kb and mouse.
2.
 
Re: ItB: Something to reflect on
Apr 27, 2023, 10:33
Wolfen
 
2.
Re: ItB: Something to reflect on Apr 27, 2023, 10:33
Apr 27, 2023, 10:33
 Wolfen
 
Mr. Tact wrote on Apr 26, 2023, 19:27:
How was season 5? The last time I was subscribed to Netflix there were only four seasons...

It was pretty good. I mean, I enjoyed most of the episodes in every season. A few just weren't my taste because they were more like a drama, but overall every season had multiple winners in my book. I am a bit excited about this new season.
927 Comments. 47 pages. Viewing page 1.
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