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User information for ShakyJake

Real Name ShakyJake   
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Nickname None given.
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Homepage http://
Signed On Jan 9, 2003, 16:30
Total Comments 88 (Suspect)
User ID 15748
 
User comment history
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News Comments > MechWarrior Online Trailer
3. Re: MechWarrior Online Trailer Feb 29, 2012, 10:32 ShakyJake
 
Hah, I made the same observation to a friend who linked me this video. Explained that they were really just performing a kinetic strike with a 100 ton projectile, not combat dropping an Atlas. Cause that would be daft.  
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News Comments > Ships Ahoy - Jagged Alliance - Back in Action
43. Re: Ships Ahoy - Jagged Alliance - Back in Action Feb 11, 2012, 04:38 ShakyJake
 
I really want to like this game, and I'm trying to be as objective as possible as I play it. However, the lack of fog of war just removes almost all the tension that battles in the original game had for me. You never knew when you opened that door if there might be a guy with an assault rifle on the other side of it. Being able to see every enemy on the map just seems to trivialize the tactical experience (although the gunfights still seem super deadly). It would make sense that they simply disabled fog of war, too, since your mercs still spot enemies on their own. Hopefully they re-implement this later. Or at worst, maybe with as much modding as JA2 got, this whole game could become something better.

Also, no personal mercenary? What the hell?! "Robocop vs Bill Gates", I was all set to answer questions like this again and make my own in-game avatar, and it's super disappointing not to have the option. It's hard to believe it's purely about balance, because you'll simply have to buy a mercenary that fits the role your own merc would have fit, anyway.
 
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News Comments > Magna Mundi Beta Signups
1. Re: Magna Mundi Beta Signups Nov 30, 2011, 13:56 ShakyJake
 
So did Paradox pick up the mod team to do this? I never got into the mod, but I do remember reading that in a poll, more people were shown to be playing this mod than were playing the vanilla game. I had some graphical problems trying to play it, so having a more polished version would be enough for me to try it again.  
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News Comments > Battlefield 3 Improvements
24. Re: Battlefield 3 Improvements Nov 4, 2011, 00:56 ShakyJake
 
The game plays beautifully for me, very little trouble at all once I'm connected. The problem is getting there. Oftentimes I'll have to retry the same server several times until I no longer get the black screen, or endless "Loading..." screen. Also, not being able to rebind the "quick spot" functionality from Q is a huge pain in the ass. You can still bring up the commo rose and release the key while the enemy is in the middle to spot, but it takes more time, and you practically have to lead your targets to get it to work. I'm hoping they fix that one very soon here.  
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News Comments > Jagged Alliance: Back in Action "Plan & Go" Combat Detailed
4. Re: Jagged Alliance: Back in Action Oct 31, 2011, 16:22 ShakyJake
 
I was a bit leery of this new system when I first heard about it, but now I find myself looking forward to it. Just as the DD implies, the game will be as "RTS" as Baldur's Gate and Dragon Age, and I know I spent plenty of time in those with the game paused, planning. The main complaint about real-time strategy is that you simply can't control a large action efficiently in real-time, but having a planning mode makes that a moot point. And besides, it's really cool to watch your guys performing all together in concert, which is the whole appeal to RTS in the first place.

I'm just left wondering how well some elements of the action point system will transfer over. Characters that had more action points than others simply were able to do more, and I wonder if those characters in this new incarnation will translate that by being able to run faster? Shoot faster? Or maybe the skill system will make these possible on an individual basis? The main thing for me that I'm hoping for is to still have all the tactical challenge of the earlier games, while keeping all the campiness that made the game so enjoyable.

In other words, I will choose to remain cautiously optimistic.
 
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News Comments > Tripwire on Red Orchestra 2 Stats Reset
5. Re: Tripwire on Red Orchestra 2 Stats Reset Oct 14, 2011, 04:00 ShakyJake
 
Worst thing about the voice acting is that both sides are virtually indistinguishable from one another. Whether someone is German or Russian, all you hear out of them is heavily accented English. It is very poorly implemented when you can't even tell if someone's an enemy from the sound of their voice.  
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News Comments > Warhammer 40,000: Space Marine Patch
13. Re: Warhammer 40,000: Space Marine Patch Sep 25, 2011, 06:20 ShakyJake
 
Thank god for the push-to-talk and mute options. I'm not sure they really thought through what having constant voice communications always ON really meant for the game. 10+ mouth breathers, random music, screaming children, barking dogs, and the one jackass who uses desktop speakers and sends every one of those other sounds through your ears a SECOND time... ugh. At least they pushed that feature out quickly, once they had some feedback on it.  
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News Comments > Sengoku Demo
6. Re: Sengoku Demo Sep 10, 2011, 08:28 ShakyJake
 
Weird, you'd think of all people one of the developers of this game would know how to pronounce the clan names correctly in that video. I couldn't repress a serious wince every time I heard him say "Uesugi" or "Date". Still, looks pretty awesome, and definitely picking this up just from what I saw.  
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News Comments > Jagged Alliance Back in Action Trailer
3. Re: Jagged Alliance Back in Action Trailer Jul 23, 2011, 09:44 ShakyJake
 
Have you tried Silent Storm, though? Having a full 3d enviroment and physics model actually allowed for some interesting possibilities, and I'd put it right up there with the Jagged Alliance series. I'm not happy that it won't be turn-based anymore, but that's only because I loathe RTS games. If this game's RTS is a combination of pausing and issuing complex orders then I wouldn't mind seeing how it turns out.  
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News Comments > A Game Of Thrones - Genesis Website
9. Re: A Game Of Thrones - Genesis Website May 13, 2011, 02:28 ShakyJake
 
I have a few friends who I've never been able to badger into reading the books, but who I've gotten to watch the HBO series. They are completely lost, they tell me. Too much going on, and no explanation into why the politics work out they way they do, which in the series is largely dependent on the previous generation, and largely explained as you read through the books. It made me realize that the series really is just porn for us people who have read the books and know what's going on, and don't have to rely on spoken dialogue alone to take in all the history that leads into the series.  
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News Comments > Ships Ahoy - HOARD
6. Re: Ships Ahoy - HOARD Apr 5, 2011, 05:57 ShakyJake
 
It only fixes the problem if you had a conflict with the demo being installed, from what I've read. Unfortunately, there's a serious issue with the 4-pack. The 4-pack and the regular version of the game each have a separate app ID, and right now the 4-pack isn't activated. It also shows up as "Hoard" in the library instead of "HOARD" in all-caps like it does for the people who bought the non 4-pack version. Very frustrating, as we were looking forward to playing together on release day...  
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News Comments > Red Orchestra 2: Heroes of Stalingrad Music Samples
4. Re: Red Orchestra 2: Heroes of Stalingrad Music Samples Feb 27, 2011, 21:33 ShakyJake
 
It's too bad that it won't still be a Q1 release like I'd read last year, but I'm hoping it's still not too far off.  
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News Comments > 64-Player Battlefield 3 This Fall
3. Re: 64-Player Battlefield 3 This Fall Feb 4, 2011, 10:23 ShakyJake
 
If they bring back throttle and true joystick support, I'll be more than happy.  
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News Comments > Ships Ahoy - Battlefield: Bad Company 2 Vietnam
20. Re: Ships Ahoy - Battlefield: Bad Company 2 Vietnam Dec 19, 2010, 17:58 ShakyJake
 
Anybody else miss the times where helicopters in games took some real skill to use? Feels like they've went overboard with dumbing down the controls so that anybody could do it with little or no practice.
 
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News Comments > Plague of Heroes: Point of Orifice Announced
3. Re: Plague of Heroes: Point of Orifice Announced Nov 19, 2010, 04:01 ShakyJake
 
Sounds dirty. I like it.  
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News Comments > Battlefield: Bad Company 2 Vietnam Trailers
17. Re: Battlefield: Bad Company 2 Vietnam Trailers Oct 10, 2010, 05:10 ShakyJake
 
So the narrator in that video apparently believes the Vietnam war took place as long as 60 years ago?  
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News Comments > Civilization V Mod Tools
6. Re: Civilization V Mod Tools Sep 30, 2010, 03:12 ShakyJake
 
I'd really like to see a new Fall from Heaven mod for this game, though some of the abstractions made in the new game might not lend itself too well to the mod.  
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News Comments > Combat Mission Afghanistan & Demo Released
3. Re: Combat Mission Afghanistan & Demo Released Sep 14, 2010, 04:09 ShakyJake
 
Agreed. These new themes of theirs just don't have the same feel as their WWII games. And I'm still waiting on a Pacific theater version of Combat Mission. After Afrika Korps, I was really expecting that instead of Shock Force.  
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News Comments > Saturday Screenshots
2. Re: Saturday Screenshots Jun 27, 2010, 04:31 ShakyJake
 
Hopefully the game will have a realistic penetration model, and not just hit points for tanks. The tank warfare part of WWIIOL was by far the most appealing to me while I was playing it.  
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News Comments > New Darkest Hour Mod
4. Re: New Darkest Hour Mod Jun 19, 2010, 04:48 ShakyJake
 
Great game and an excellent mod, but I remember there being very few games running at any time by the time I stopped playing.  
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88 Comments. 5 pages. Viewing page 3.
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