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User information for ShakyJake

Real Name ShakyJake   
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Nickname None given.
Email Concealed by request - Send Mail
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Signed On Jan 9, 2003, 16:30
Total Comments 100 (Novice)
User ID 15748
User comment history
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News Comments > Company of Heroes 2 Closed Beta Next Week
2. Re: Company of Heroes 2 Closed Beta Next Week Mar 29, 2013, 04:09 ShakyJake
Will this be the beta phase that preorder purchases give you access to?  
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News Comments > Assassin's Creed IV: Black Flag Trailers; Details
25. Re: Assassin's Creed IV: Black Flag Trailers; Details Mar 4, 2013, 17:34 ShakyJake
Dawn of the 18th century? Call me a pedant, but that would put it in the early 1700s. If the game is supposed to take place around the era of the Napoleonic wars, then it should have been called "Dawn of the 19th century".  
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News Comments > Failed Malazan Game Pitch
2. Re: Failed Malazan Game Pitch Mar 3, 2013, 21:34 ShakyJake
First person shooter sounds like a terrible idea for his series. Honestly, I'd think a turn-based squad tactical game would be a lot cooler, with some RPG advancements thrown in.  
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News Comments > Jagged Alliance Online Updated
7. Re: Jagged Alliance Online Updated Dec 22, 2012, 01:52 ShakyJake
Almost just as bad as the blatant cash grab is, the game is based off of some wonky ranges, too. The screenshots don't seem to fairly represent the average combat ranges, as anything more than five or six tiles away was practically unhittable with your weapons. Maybe getting better equipment and marksmanship skill would improve on that, but it seemed to me that you had to do EVERYTHING at point blank ranges.

Oh yeah, and if you want to repair the durability on your gun, you have to spend real life money on it, with no way around it that I could find. Eff that.
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News Comments > Red Orchestra 2 Free Content
5. Re: Red Orchestra 2 Free Content Nov 20, 2012, 03:31 ShakyJake
I really enjoyed some of the tank battles in the first Red Orchestra, so when I heard that RO2 was going to have only a single tank per side at launch I was a bit disappointed. More were promised to come "soon after", as they were just so much more complex in the second game compared to the first, but seriously? Over a year now, and we've yet to see ANY new vehicles added. Even the halftracks, which were supposedly a priority.  
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News Comments > Ships Ahoy - Jagged Alliance: Crossfire
5. Re: Out of the Blue Sep 27, 2012, 19:12 ShakyJake
Plan 'n Go wasn't the problem, and I don't think experimentation with an established gamestyle is a bad thing. But yeah, this game falls far short of the original games, and that's because of the delivery. A remake should never have LESS content than the game it is supposedly updating. This one just felt like a cheap knock-off with updated graphics. I'm guessing that however ambitious their original plan was for the game, they ended up settling for a "kind of JA" type of game.  
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News Comments > Jagged Alliance Online Launches
29. Re: Jagged Alliance Online Launches Sep 17, 2012, 03:50 ShakyJake
Seems like weapon repair and healing are tied to the real money currency in-game, which means you would NEED to spend money to play this. And the tokens are very pricey, too. To afford a premium weapon in the shop, you'd have to drop $4 apiece, and to hire on a merc permanently you're looking at about $15. Certainly one of the most ambitiously-priced "free to play" games I've seen so far.  
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News Comments > Europa Universalis IV Announced
2. Re: Europa Universalis IV Announced Aug 10, 2012, 17:19 ShakyJake
I have to wonder if this is something coming from the Magna Mundi debacle. Since the Magna Mundi team got their project dropped, mayhap this is going to incorporate all the things which made that mod so great, but done in-house.  
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News Comments > Jagged Alliance: Crossfire in September
3. Re: Jagged Alliance: Crossfire in September Aug 2, 2012, 02:57 ShakyJake
To be honest, the "Plan n Go" part of the game isn't the problem with the game. It's actually very cool to see your mercs executing their orders in real time, especially given the option for synchronizing their actions together. Unfortunately, there's a lot missing in this game, even compared to the original games 13+ years ago.

-There's no vehicles to travel around in, which kind of makes you wonder what the point of the SAM sites are no with no helicopter to cruise around in.

-The voice acting is some of the most bored-sounding I've heard in a long time, and really makes you wince when certain mercs start reciting their lines in a dull monotone.

-You can only have one attachment per gun since attachments are "equipped" to your character and not your weapon. I've read that there exist combinations of some attachments so that you're not limited to just one, but either those are much further along than I am in the game, or that discussion must have been about a mod.

-Buildings are no longer completely destructible, and you can only blast through predetermined points marked with green glowing silhouettes. Maybe not a huge deal, but I miss the mayhem you could randomly unleash with a LAW.

-You can repair weapons, but not armor. This is one of those things where I just assumed I was missing something obvious, because the different armors and the camouflage bonuses they give are actually very cool. Alas, to replace the money sink that weekly expenses made in the earlier game (there aren't any), you are intended to spend your money replacing all that cool stuff you've been outfitting your mercs in, and which gets shot up in every mission.

-You no longer have an in-game avatar! No longer do you have the option of taking the personality test and then existing as one of the mercs down on the battlefield. Your sole role now is of faceless commander, giving orders. This is baffling to me, because any time JA was ever discussed between me and friends, the personality test and in-game avatar was one of the things most fondly remembered.

Honorary mentions should go to the fact that there used to be no fog of war or sector inventory before one of the recent content patches, which made the game both trivial on one hand, and tedious on the other. All in all, while there are plenty of good things about the game (full 3d enviroment, graphics, cool camouflage system), it just comes off as a cheap knock-off to me.
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News Comments > Company of Heroes 2 Revealed?
26. Re: Company of Heroes 2 Revealed? May 3, 2012, 22:12 ShakyJake
Creston wrote on May 3, 2012, 16:46:
It also had a just plain stupid final mission. "What's the ONE thing that really pisses RTS gamers off? Oh, it's when they have to fight in multiple areas of the map at once. Let's make a map where they have to do so in three (four?) different locations! GIGGLELULZ!"

So... not terribly excited about this one, but Relic makes good enough games that it always warrants to keep an eye on them.


I had a lot of trouble with some of those missions that required a lot of attention in different areas, too. Then, I discovered the "pause" key. Being able to pause the game and review what's going on around the map, and focus on the production that needs to be done without the pressure of having things going on makes some of those missions much more bearable.
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News Comments > MechWarrior Tactics Gameplay Trailer
2. Re: MechWarrior Tactics Gameplay Trailer Apr 25, 2012, 22:30 ShakyJake
Oh wow, will we finally have something to replace Megamek?!  
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News Comments > Mistborn Announced
21. Re: Mistborn Announced Mar 29, 2012, 07:20 ShakyJake
Brandon Sanderson is an awesome writer, and I especially love how logical and ordered his systems for "magic" are in his books. Even in his finishing The Wheel of Time, you can read him explain the how behind what characters are doing, as opposed to Jordan's "he waved his hand and this happened".

BUT, I've noticed that it seems he just cannot write a genuinely stupid character. It's a minor thing, but some of the supposedly most uneducated characters in his series seem to pontificate far too much. For that matter, most of his characters seem to give off the same feel in how they talk and act, and it's only their differing circumstances that seem to set them apart, rather than personality. In this, I think Jordan was superior. His characters had a lot more life to them, I think.

Also, he was putting those books out at a rate of one a year, until that whole "dying" thing. I'd have a hard time accusing someone of "dicking around" in the face of that, especially when the first seven books were out in six years. Seems like he was moving at a pretty good clip, if you ask me.
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News Comments > MechWarrior Online Trailer
3. Re: MechWarrior Online Trailer Feb 29, 2012, 10:32 ShakyJake
Hah, I made the same observation to a friend who linked me this video. Explained that they were really just performing a kinetic strike with a 100 ton projectile, not combat dropping an Atlas. Cause that would be daft.  
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News Comments > Ships Ahoy - Jagged Alliance - Back in Action
43. Re: Ships Ahoy - Jagged Alliance - Back in Action Feb 11, 2012, 04:38 ShakyJake
I really want to like this game, and I'm trying to be as objective as possible as I play it. However, the lack of fog of war just removes almost all the tension that battles in the original game had for me. You never knew when you opened that door if there might be a guy with an assault rifle on the other side of it. Being able to see every enemy on the map just seems to trivialize the tactical experience (although the gunfights still seem super deadly). It would make sense that they simply disabled fog of war, too, since your mercs still spot enemies on their own. Hopefully they re-implement this later. Or at worst, maybe with as much modding as JA2 got, this whole game could become something better.

Also, no personal mercenary? What the hell?! "Robocop vs Bill Gates", I was all set to answer questions like this again and make my own in-game avatar, and it's super disappointing not to have the option. It's hard to believe it's purely about balance, because you'll simply have to buy a mercenary that fits the role your own merc would have fit, anyway.
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News Comments > Magna Mundi Beta Signups
1. Re: Magna Mundi Beta Signups Nov 30, 2011, 13:56 ShakyJake
So did Paradox pick up the mod team to do this? I never got into the mod, but I do remember reading that in a poll, more people were shown to be playing this mod than were playing the vanilla game. I had some graphical problems trying to play it, so having a more polished version would be enough for me to try it again.  
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News Comments > Battlefield 3 Improvements
24. Re: Battlefield 3 Improvements Nov 4, 2011, 00:56 ShakyJake
The game plays beautifully for me, very little trouble at all once I'm connected. The problem is getting there. Oftentimes I'll have to retry the same server several times until I no longer get the black screen, or endless "Loading..." screen. Also, not being able to rebind the "quick spot" functionality from Q is a huge pain in the ass. You can still bring up the commo rose and release the key while the enemy is in the middle to spot, but it takes more time, and you practically have to lead your targets to get it to work. I'm hoping they fix that one very soon here.  
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News Comments > Jagged Alliance: Back in Action "Plan & Go" Combat Detailed
4. Re: Jagged Alliance: Back in Action Oct 31, 2011, 16:22 ShakyJake
I was a bit leery of this new system when I first heard about it, but now I find myself looking forward to it. Just as the DD implies, the game will be as "RTS" as Baldur's Gate and Dragon Age, and I know I spent plenty of time in those with the game paused, planning. The main complaint about real-time strategy is that you simply can't control a large action efficiently in real-time, but having a planning mode makes that a moot point. And besides, it's really cool to watch your guys performing all together in concert, which is the whole appeal to RTS in the first place.

I'm just left wondering how well some elements of the action point system will transfer over. Characters that had more action points than others simply were able to do more, and I wonder if those characters in this new incarnation will translate that by being able to run faster? Shoot faster? Or maybe the skill system will make these possible on an individual basis? The main thing for me that I'm hoping for is to still have all the tactical challenge of the earlier games, while keeping all the campiness that made the game so enjoyable.

In other words, I will choose to remain cautiously optimistic.
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News Comments > Tripwire on Red Orchestra 2 Stats Reset
5. Re: Tripwire on Red Orchestra 2 Stats Reset Oct 14, 2011, 04:00 ShakyJake
Worst thing about the voice acting is that both sides are virtually indistinguishable from one another. Whether someone is German or Russian, all you hear out of them is heavily accented English. It is very poorly implemented when you can't even tell if someone's an enemy from the sound of their voice.  
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News Comments > Warhammer 40,000: Space Marine Patch
13. Re: Warhammer 40,000: Space Marine Patch Sep 25, 2011, 06:20 ShakyJake
Thank god for the push-to-talk and mute options. I'm not sure they really thought through what having constant voice communications always ON really meant for the game. 10+ mouth breathers, random music, screaming children, barking dogs, and the one jackass who uses desktop speakers and sends every one of those other sounds through your ears a SECOND time... ugh. At least they pushed that feature out quickly, once they had some feedback on it.  
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News Comments > Sengoku Demo
6. Re: Sengoku Demo Sep 10, 2011, 08:28 ShakyJake
Weird, you'd think of all people one of the developers of this game would know how to pronounce the clan names correctly in that video. I couldn't repress a serious wince every time I heard him say "Uesugi" or "Date". Still, looks pretty awesome, and definitely picking this up just from what I saw.  
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100 Comments. 5 pages. Viewing page 3.
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