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User information for ShakyJake

Real Name ShakyJake   
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Homepage http://
Signed On Jan 9, 2003, 16:30
Total Comments 100 (Novice)
User ID 15748
 
User comment history
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News Comments > Battlefleet Gothic: Armada Trailer
4. Re: Battlefield Gothic: Armada Trailer Dec 17, 2015, 06:09 ShakyJake
 
Blue just got the name wrong. It's still Battlefleet.  
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News Comments > DayZ Turns Two; Plans Detailed
15. Re: DayZ Turns Two; Plans Detailed Dec 16, 2015, 04:44 ShakyJake
 
Cutter, 2015-2013 is 2, not 3.

That said, 2 years of development has gotten us not as much as anyone had hoped. We've had tiny baby steps in Standalone over the last couple years, and in the meanwhile versions like Breaking Point on Arma 3 looks orders of magnitude better. The decision to stick with the Arma 2 engine was a terrible one, and something I'll never understand when the Arma 3 engine was already available. I remember the rumor was that Dean Hall was accustomed to the Arma 2 engine and didn't want to learn to work the Arma 3 engine, and if true (if!) that would make his decision to leave the project unethical, in my opinion.
 
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News Comments > Total War: WARHAMMER Trailer
4. Re: Total War: WARHAMMER Trailer Nov 26, 2015, 11:13 ShakyJake
 
I think the most recent Total War games get a lot more flak than they deserve. I've only rarely encountered any serious bugs at launch, and certainly no more than I've found in other titles. As for them playing the same, each iteration has always brought something new to the game mechanics. Napoleon adding unit replenishment was huge. Shogun's skill trees were great, and expanded upon with every game since. Regional mechanics in Rome 2 made a lot more sense than every individual province being independently wealthy or poor, and Attila's horde mechanic has been a fun way to capture the feel of roving nations. I'm betting Orcs will use this for sure.

In general, I've liked every game, and I suspect the people loudly declaring that anything that came after Medieval 2 was garbage are basing that declaration more on nostalgia than anything.
 
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News Comments > Fallout 4 Popular
43. Re: Fallout 4 Popular Nov 11, 2015, 14:07 ShakyJake
 
AngelicPenguin wrote on Nov 11, 2015, 11:37:
ShakyJake wrote on Nov 11, 2015, 05:25:
This game has been a nightmare as a left-handed person. Many keys over on the right-hand side of the board are not allowable to be bound to keys, and even when you ARE able to rebind basic keys elsewhere all the menus still require the old keys. What the hell? I've spent a good part of last night and today messing around with keyboard editors that allow me to bypass the problem by changing keys over on the numpad to read as asdf, etc. Very frustrating, and I don't know how it got to release without anyone caring about us lefties.

As a leftie myself, I've long been using AutoHotkey. Fixes all these sorts of issues.

That's exactly what I ended up using. Everything else was just too confusing to setup. I'm still miffed that we HAVE to go through these lengths. One in ten people are left-handed. That's a minority, but a pretty large one. There should be a little more consideration for us with all these newer games that are causing us this problem.
 
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News Comments > Fallout 4 Popular
23. Re: Fallout 4 Popular Nov 11, 2015, 05:25 ShakyJake
 
This game has been a nightmare as a left-handed person. Many keys over on the right-hand side of the board are not allowable to be bound to keys, and even when you ARE able to rebind basic keys elsewhere all the menus still require the old keys. What the hell? I've spent a good part of last night and today messing around with keyboard editors that allow me to bypass the problem by changing keys over on the numpad to read as asdf, etc. Very frustrating, and I don't know how it got to release without anyone caring about us lefties.  
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News Comments > Anno 2205 Released
16. Re: Anno 2205 Released Nov 4, 2015, 16:50 ShakyJake
 
PsychoMoggieBagpuss wrote on Nov 4, 2015, 15:43:
Also someone hurry up and find/write a resource calculator like http://anno2070.atspace.eu/ , but for 2205

Well, that's part of what's changed, Bagpuss. You don't really need those calculators anymore since the game is telling you straight up how much of something per minute it creates or consumes. Once you've put down the buildings it will also tell you what your current deficit or surplus will be with what you have. So while the game is simpler, it's really just doing in-game what we were already alt-tabbing to do by reading those charts.
 
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News Comments > Anno 2205 Released
13. Re: Anno 2205 Released Nov 4, 2015, 08:27 ShakyJake
 
Green Man Gaming has a deal for 40% off of Anno 2205 right now, bringing the price down to $35. I was a bit leery considering all the negative reviews on Steam, but my initial thoughts are that it isn't as bad as people are making it out to be. It's a lot easier to see if you have sufficient production of required resources since everything is deficit-based, but then the whole point of earlier games was to micromanage your economy engine such that you were producing each resource at the same rate as you were consuming anyway. So far, the only negative thing I can really say is that it seems like the game might be too easy, but I'm only an hour into the game so I expect it to get much harder once I move into new regions. Tentative thumbs up at this point.  
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News Comments > Game Reviews
1. Re: Game Reviews Nov 3, 2015, 17:46 ShakyJake
 
Suck a glowing review for Anno 2205! He's insisting it's the best of the series, even. But the steam reviews seem to be equally negative. Anyone pick this up yet, and have any thoughts?  
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News Comments > Armored Warfare Open Beta
4. Re: Armored Warfare Open Beta Oct 9, 2015, 08:15 ShakyJake
 
For all that they've made a near-clone of World of Tanks, I'm actually liking it. Some of the most egregious examples of cash-shop ammunition and skill grinds seem to be missing so far, and I'm hoping it stays that way. Also, the graphics look amazing compared to WoT. I'm having a lot of fun racing through refineries blazing away with 25mm autocannons.  
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News Comments > Heroes of Normandie Released
1. Re: Heroes of Normandie Released Oct 2, 2015, 05:47 ShakyJake
 
I'm a little disappointed that they set the price on this at $30. I bought the tabletop version of this for $45 on Amazon a while back, but was excited to have a version I could play online against friends now that we have so much less time, or those who have moved away. There's no way I'm going to be able to convince people to drop $30 on this. I was hoping that with multiple people needing to buy a copy each for multiplayer the price for online copies would be priced a lot lower, but no such luck. Guess I'll be sticking to the tabletop after all.  
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News Comments > World of Warships Sets Sail
6. Re: World of Warships Sets Sail Sep 17, 2015, 18:13 ShakyJake
 
I was expecting this game to have more than just the USA and Japan. Where's the British Royal Navy? The Kriegsmarine? The Regia Marina?  
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News Comments > Blood Bowl 2 Beta Begins
3. Re: Blood Bowl 2 Beta Begins Sep 12, 2015, 01:40 ShakyJake
 
There was no turnover on "both down" result? Did they change the rules or something?  
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News Comments > Mount & Blade Sells 6M; Sequel Showing at Gamescom
1. Re: Mount & Blade Sells 6M; Sequel Showing at Gamescom Jul 27, 2015, 19:15 ShakyJake
 
I've got my fingers crossed for this one. I loved Warband but the lack of news on this sequel ever since it was announced so long ago has been worrying.  
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News Comments > Warhammer 40,000: Inquisitor Martyr Revealed
14. Re: Warhammer 40,000: Inquisitor Martyr Revealed Jul 16, 2015, 05:58 ShakyJake
 
InBlack wrote on Jul 16, 2015, 02:14:
If by psionic paladins, you mean psychotic fanatical judges, ready to burn entire worlds if there is even a hint of heresy or alien infestation, then yeah. They "kinda" are...:)

The Inquisitor game was interesting because it explored a much different facet than the fanatical zealots you imagine Inquisitors to be. Rather, Inquisitors in this lore were more like a cross between a politician and Agent Double Oh-Seven. The end result is that heresies are contained and threats to the Imperium are neutralized, but the manner in which they achieve that could very well make use of heretical knowledge/tools themselves. The ends justify the means, and different factions or individuals within the Inquisition have far different ideas for what is best for the Imperium. In fact, in the Inquisitor RPG, your main enemies are often other Inquisitors.
 
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News Comments > Warhammer 40,000: Inquisitor Martyr Revealed
9. Re: Warhammer 40,000: Inquisitor Martyr Revealed Jul 15, 2015, 22:23 ShakyJake
 
I'm guessing this is based off of their RPG called "Inquisitor". It was actually a very fun pen and paper RPG that put a lot more depth into small-scale fighting than similar games like Dungeons and Dragons. You could inflict levels of injury to different body locations, and all the projectiles had varying accuracy ratings that changed with range, so might be a reason to take a short-ranged pistol over something that was accurate at long range but cumbersome at close. If they can make this computer version look something like the new X-COM game, I'd be very happy.  
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News Comments > New Evolve Hunter Ushers in Price Cuts
13. Re: New Evolve Hunter Ushers in Price Cuts Jun 25, 2015, 01:42 ShakyJake
 
HoSpanky wrote on Jun 24, 2015, 09:20:
Just curious, did ANYONE on here buy this game? I know zero people who bought it. Not ONE person on my Steam friends list has it.

My regular gaming group convinced me to buy it, and I regretted it almost instantly. In theory, the maps and gameplay sound interesting. Requiring the hunters to track a monster through a hostile enviroment sounds cool, especially if the monster can cunningly elude them. In practice, though, the game is a fast-paced clusterfuck of spinning lights and confusion. I can barely keep track of what's going on half the time. I might just be getting old. The bottom line is we do NOT play that game anymore, so it's not just me.
 
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News Comments > Blood Bowl 2 in September
3. Re: Blood Bowl 2 in September Jun 11, 2015, 14:18 ShakyJake
 
It certainly looks a lot more polished than the first game, but I can't help but remember that the first game shipped with four teams, and every edition that added a few more teams was a full-priced purchase, not an expansion. I'm really hoping we're not going to see the same thing again, but the talk of receiving extra races during preorder already shows that they'll be parceling out the teams again.  
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News Comments > Total War: WARHAMMER Trilogy Announced
15. Re: Total War: WARHAMMER Trilogy Announced Apr 23, 2015, 02:42 ShakyJake
 
For a game series based on tightly-formed regiments of troops fighting in formation, Warhammer Fantasy works a lot better for a Total War game than 40k would. I'm actually excited for this game. There have been a lot of 40k games in recent history, but it's been twenty years since Shadow of the Horned Rat came out. It's high time we got a Fantasy game.  
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News Comments > H1Z1 Early Access This Week
23. Re: H1Z1 Early Access This Week Jan 13, 2015, 11:27 ShakyJake
 
I'll second that Breaking Point recommendation. I've been having a lot more fun playing that than the buggy mess that is Standalone at the moment, and the class system adds a neat dimension to the game. I'm honestly wondering why they chose to create Standalone on the Arma 2 engine instead of the Arma 3 engine, considering how different they look and the fact that the Arma 3 engine must have been readily available.  
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News Comments > Mount&Blade Free on GOG.com Fall Sale
4. Re: Mount&Blade Free on GOG.com Fall Sale Nov 12, 2014, 22:27 ShakyJake
 
I really hope M&B 2 happens. After all the Bannerlord announcements happened last year, all talk about it just seemed to dry up. Warband is a brilliantly fun game, but an updated version would be nice.  
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