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User information for ShakyJake

Real Name ShakyJake   
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Nickname None given.
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Description
Homepage http://
Signed On Jan 9, 2003, 16:30
Total Comments 74 (Suspect)
User ID 15748
 
User comment history
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News Comments > Blood Bowl 2 Gameplay Footage
3. Re: Blood Bowl 2 Gameplay Footage Apr 15, 2014, 16:02 ShakyJake
 
I really hope we're not going to get just four teams again and have to wait five years (and a hundred dollars in new editions) to get where we are now.  
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News Comments > Jagged Alliance: Flashback Alpha Begins; Early Access Nears
1. Re: Jagged Alliance: Flashback Alpha Begins; Early Access Nears Apr 4, 2014, 08:19 ShakyJake
 
This has been completely off my radar. I'm still feeling the burn from the last game. Considering that they're basing this off of a kickstarter with an admittedly limited budget, just how complete a title is this going to be? Back in Action was just too frustrating when I realized that core features and elements from the original series were missing from what was supposed to be a revamped game.  
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News Comments > Combat Mission: Red Thunder Preorders
4. Re: Combat Mission: Red Thunder Preorders Feb 4, 2014, 02:14 ShakyJake
 
This is a really great series, but I'm constantly disappointed by the pricing. $60 is downright tame compared to the prices some of the last big release went for. Seriously, we have content packs that change the setting and equipment of Battle for Normandy to related theaters, and they're on the store for $75-$90? There was even a major patch that fixed a bunch of problems with the base game and offered various improvements to the interface, but you have to pay for it. As much as I love the series, it's increasingly hard to justify the price to myself, let alone trying to get some friends to buy it for multiplayer matches.  
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News Comments > Morning Previews
1. Re: Morning Previews Jan 30, 2014, 08:25 ShakyJake
 
It took years to get all the various teams into the first game. I'd hate to see them take just as long to do the same with this one, especially considering how they started charging full price for each updated version.  
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News Comments > DayZ Sales Soar
24. Re: DayZ Sales Soar Dec 18, 2013, 14:35 ShakyJake
 
Currently my experience seems to be empty houses for as far as I can see. You can go into just about any house now, but it doesn't matter because there's never anything inside. I know Rocket said that he was going to make scavenging harder in Standalone, but I've died from hunger/thirst three times now. In the whole time I've played the game, I've found precisely two cans of sardines.

Anyone else having this problem? If this were the mod I'd suspect the server of being at fault for not spawning gear, but no matter which servers I try it's still the same. An occasional rotten orange here or there, or maybe a broken M4 in a barracks, but really very little else.
 
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News Comments > Steam Greenlights 37 More Games
8. Re: Steam Greenlights 37 More Games Oct 17, 2013, 06:37 ShakyJake
 
First person view mod for Alien Swarm? Did it just come full circle?  
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News Comments > Total War: ROME II Patched
4. Re: Total War: ROME II Patched Oct 2, 2013, 08:32 ShakyJake
 
They've really fixed the coop campaign AI turn problems. What used to take 5 minutes is now approaching the speed of the single-player (~1 minute). Really, though, I can't believe they still haven't fixed agents being unable to deploy inside friendly territory in the multiplayer campaign. That seems like a rather obvious problem compared to some of the obscure fixes I'm seeing in each iteration of patch notes.  
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News Comments > Total War: ROME II Beta Patch 3
2. Re: Total War: ROME II Beta Patch 3 Sep 21, 2013, 06:40 ShakyJake
 
Have you tried multiplayer coop yet? I can't seem to "deploy" agents in my own territories in multiplayer coop, and I don't see this talked about on the forums, or addressed in any of these patch notes. A real pain when I want to set a diplomat to administrate for the tax increase!  
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News Comments > Total War: ROME II Beta Patch
7. Re: Total War: ROME II Beta Patch Sep 11, 2013, 07:57 ShakyJake
 
Massively outmatched during a naval invasion of my city, I sent my meager garrison fleet of two ships towards the enemy fleet to do what I could. The enemy ships redirected to the other side of the map, formed up into a pretty formation... and waited until the time ran out. They then fled the city and somehow I won. I have no illusions that Shogun 2 had perfect battle AI (it didn't), but somehow I feel that it never failed to actually come at me, no matter how stupidly. It's only been a few battles so far, but I'm seeing really weird behavior from the AI in Rome 2, especially whever there's a dual land/sea battle.  
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News Comments > Total War: ROME II Patch Friday
1. Re: Total War: ROME II Patch Friday Sep 4, 2013, 22:53 ShakyJake
 
As much as I'm loving the game, I'm really hoping they can fix whatever is happening with the AI turn length during multiplayer coop games. What normally takes me 30 seconds to sit through in singleplayer takes upwards of five minutes of waiting even when both players have high end rigs and settings turned down. Very strange, and tedious.  
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News Comments > Total War: ROME II Free and Paid DLC Plans
3. Re: Total War: ROME II Free and Paid DLC Plans Aug 24, 2013, 06:45 ShakyJake
 
It IS turn-based! Only the battles themselves are in real time. The whole strategic layer is turn-based.  
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News Comments > Steamships Ahoy - Space Hulk
13. Re: Steamships Ahoy - Space Hulk Aug 16, 2013, 07:08 ShakyJake
 
Wait, so multiplayer is in? I'd read something last month about it not being in the game until a future update, and hadn't planned on getting it until my friends and I (who loved the board game) could all play together. If it's in now, I'll have to play buy it.  
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News Comments > Battlefield 4 Commander Mode Rumors
17. Re: Battlefield 4 Commander Mode Rumors Apr 25, 2013, 03:52 ShakyJake
 
Bigger squads would be totally balanced if only they could go back to spawning ONLY on the squad leader, and not just anyone in the squad. During big battles in BF2, you'd see just where the stream of players were coming from and could circle back around the enemy and assassinate the squad leader while he was trying to hide in the back. Bam, no more forward spawn point for the guys getting gunned down afterwards. As it is right now, people just popping out of thin air into every gunfight takes a lot of fun out of some of these fights.  
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News Comments > New Jagged Alliance Coming
4. Re: New Jagged Alliance Coming Apr 11, 2013, 16:44 ShakyJake
 
The developer of the new Space Hulk game? I might be reading too much into this, but maybe we can take that as an indication it'll be turn-based again? I just hope they learn from the mistakes of the last game, and make a full game and not just a watered-down remake with less features than the original games it was emulating.  
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News Comments > Company of Heroes 2 Closed Beta Next Week
2. Re: Company of Heroes 2 Closed Beta Next Week Mar 29, 2013, 04:09 ShakyJake
 
Will this be the beta phase that preorder purchases give you access to?  
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News Comments > Assassin's Creed IV: Black Flag Trailers; Details
25. Re: Assassin's Creed IV: Black Flag Trailers; Details Mar 4, 2013, 17:34 ShakyJake
 
Dawn of the 18th century? Call me a pedant, but that would put it in the early 1700s. If the game is supposed to take place around the era of the Napoleonic wars, then it should have been called "Dawn of the 19th century".  
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News Comments > Failed Malazan Game Pitch
2. Re: Failed Malazan Game Pitch Mar 3, 2013, 21:34 ShakyJake
 
First person shooter sounds like a terrible idea for his series. Honestly, I'd think a turn-based squad tactical game would be a lot cooler, with some RPG advancements thrown in.  
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News Comments > Jagged Alliance Online Updated
7. Re: Jagged Alliance Online Updated Dec 22, 2012, 01:52 ShakyJake
 
Almost just as bad as the blatant cash grab is, the game is based off of some wonky ranges, too. The screenshots don't seem to fairly represent the average combat ranges, as anything more than five or six tiles away was practically unhittable with your weapons. Maybe getting better equipment and marksmanship skill would improve on that, but it seemed to me that you had to do EVERYTHING at point blank ranges.

Oh yeah, and if you want to repair the durability on your gun, you have to spend real life money on it, with no way around it that I could find. Eff that.
 
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News Comments > Red Orchestra 2 Free Content
5. Re: Red Orchestra 2 Free Content Nov 20, 2012, 03:31 ShakyJake
 
I really enjoyed some of the tank battles in the first Red Orchestra, so when I heard that RO2 was going to have only a single tank per side at launch I was a bit disappointed. More were promised to come "soon after", as they were just so much more complex in the second game compared to the first, but seriously? Over a year now, and we've yet to see ANY new vehicles added. Even the halftracks, which were supposedly a priority.  
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News Comments > Ships Ahoy - Jagged Alliance: Crossfire
5. Re: Out of the Blue Sep 27, 2012, 19:12 ShakyJake
 
Plan 'n Go wasn't the problem, and I don't think experimentation with an established gamestyle is a bad thing. But yeah, this game falls far short of the original games, and that's because of the delivery. A remake should never have LESS content than the game it is supposedly updating. This one just felt like a cheap knock-off with updated graphics. I'm guessing that however ambitious their original plan was for the game, they ended up settling for a "kind of JA" type of game.  
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74 Comments. 4 pages. Viewing page 1.
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