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Nickname Beamer
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage None given.
Signed On Jan 9, 2003, 00:22
Total Comments 12421 (Ninja)
User ID 15739
 
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News Comments > Obduction Funded; Teased
7. Re: Obduction Funded; Teased Nov 16, 2013, 21:25 Beamer
 
jdreyer wrote on Nov 16, 2013, 14:06:
DangerDog wrote on Nov 16, 2013, 13:32:
I would think a license to Unreal Engine 4 would eat up 80% of their budget, Epic hasn't released a profit co-op version yet have they?

Well, I'm sure these guys went to Epic and said, "We're the guys that made Myst and Riven, and we'd like to use your new engine for our latest game. Is there some kind of deal or profit sharing we can work out so we don't have to pay up front?"
Epic has been giving early UDK4 access to tons of companies. They've been holding sessions in at least a small handful of cities, and people that show up to them walk away with access and a license.
 
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News Comments > Evening Legal Briefs
13. Re: Evening Legal Briefs Nov 16, 2013, 14:13 Beamer
 
jdreyer wrote on Nov 16, 2013, 04:45:
Perhaps you could explain how this is not entrapment?

From the article:

Sabu encouraged the hack of Stratfor

Definition of entrapment:

The "objective" test looks instead at the government's conduct; entrapment occurs when the actions of government officers would usually have caused a normally law-abiding person to commit a crime.

Sabu, as an FBI informant, was acting as a proxy for the government. One could argue that since Hammond had already served a two year sentence, that he was not predisposed to attempt another hack, and was goaded into it by Sabu.

Regardless of that, 10 years for a crime in which no one got hurt, no money was lost, and a security firm was exposed as not secure seems excessive in the extreme. I'm not saying he should serve no time, but the sentence he got in no way matches the crime he committed. We are seeing case after case where non-violent hackers are getting longer sentences than rape and manslaughter. It's completely out of whack.

Predisposition.
 
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News Comments > Thief Dropping QTEs
81. Re: Thief Dropping QTEs Nov 16, 2013, 14:09 Beamer
 
Quboid wrote on Nov 16, 2013, 09:09:
#TeamJerykk

Fallout 3, X-COM and DX:HR support him.
I suppose SimCity doesn't.

The Bureau and Syndicate I won't count because those were complete genre shifts.
 
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News Comments > Evening Legal Briefs
8. Re: Evening Legal Briefs Nov 16, 2013, 03:47 Beamer
 
Xoxotl wrote on Nov 16, 2013, 02:48:
jdreyer wrote on Nov 15, 2013, 21:53:
Taskeen wrote on Nov 15, 2013, 20:49:
He may also have been a victim of entrapment. That is when agencies like the FBI hire 'informants' and actually goad people into doing something they would otherwise never do, and thus entrap them.

But you're right about entrapment. Apparently he was goaded into hacking Stratfor by an FBI informant.

I think you're confused on what "entrapment" is. It doesn't matter one wit that the FBI "goaded" him into it. He still knew what he was doing was wrong.

Entrapment is when law enforcement prosecutes you for committing a crime after convincing you that it's not actually a crime to begin with. Very basic example:

Cop: "You know, you don't have to stop at red lights anymore."
Citizen: "Really?"
Cop: "Yeah, the Supreme Court ruled that red lights are unconstitutional."
Citizen: "Great! Thanks!" (drives through red light)
Cop: (pulls over citizen and gives him a ticket)

That's entrapment.

Yup. This case was definitely not entrapment.

The weird area, that while not entrapment feels morally bogus, is when the FBI finds some crazy lunatic, convinces him the government is evil, convinces him he needs to bomb the government, sells him explosives, teaches him how to make a bomb, helps him figure out where to place it, then arrests him. They've done it a few times, and those are a whole lot of dominos they set up and then knocked down.
 
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News Comments > Out of the Blue
8. Re: US Airways Nov 15, 2013, 13:47 Beamer
 
Creston wrote on Nov 15, 2013, 13:03:
You've got to be a seriously miserable son of a fucking bitch to complain about a blind guy's poor GUIDE DOG stretching itself out. Fuck you, US Airways.

Probably a very literal interpretation of FAA rules. Anything blocking the pathway is forbidden, as it would slow people down exiting in case of an emergency. Why are most flight attendants jerks? Because people never listen to the rules, and flight attendants are fired if people don't follow the rules. The airlines are fined if flight attendants don't enforce the rules. The FAA makes the rules.

I'd have to imagine there's a service animal exception, though. Then again, "service animal" is such a terrible term these days. I've seen people claim snakes are "service animals" because they used them for emotional support. Legally, it fits the definition in some states...
 
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News Comments > Morning Legal Briefs
10. Re: Morning Legal Briefs Nov 14, 2013, 20:18 Beamer
 
That, uh...
That was quite the costume.
 
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News Comments > Out of the Blue
21. Re: Out of the Blue Nov 14, 2013, 17:45 Beamer
 
The cost difference between a tank heater and tankless heater eats away a huge chunk of the savings. And, in theory, you should have them descaled every year.

I had one in my last apartment. The lag time was infuriating - only 10-15 seconds in the shower but sometimes minutes to a sink. Never running out of water in the shower was pretty great, though. If I owned I would lean heavily towards one.

My new apartment is set up like a hotel - we get a flat water charge to the apartment and that's that - there's a communal heater in the basement, or on the roof, or wherever they put it. No lag, enormous reserve - I like it.
 
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News Comments > Evening Consolidation
12. Re: Evening Consolidation Nov 14, 2013, 17:39 Beamer
 
xXBatmanXx wrote on Nov 14, 2013, 17:33:
If you guys are still playing SP GTA5, get in there now and buy PIS - it is under 2.00 a share, and it will go to 200-300 in a few days. I have 15 million dumped into it, and will use the funds to buy everything in the game.

Hopefully it's still low tonight!
 
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News Comments > Cyan's Obduction Kickstarted
4. Re: Cyan's Obduction Kickstarted Nov 14, 2013, 17:11 Beamer
 
eRe4s3r wrote on Nov 14, 2013, 08:05:
It's a sign that the end-times are approaching

I believe it's what brought down the site!
 
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News Comments > Morning Consolidation
33. Re: Morning Consolidation Nov 13, 2013, 19:51 Beamer
 
nin wrote on Nov 13, 2013, 19:34:
Someones streaming knack right now. Pretty cool that you can play, see peoples questions and then answer, all at once.


Looks like a Dreamcast game gameplay-wise, haha.

Man, launch titles...
 
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News Comments > Morning Consolidation
31. Re: Morning Consolidation Nov 13, 2013, 19:12 Beamer
 
jdreyer wrote on Nov 13, 2013, 19:03:
Beamer wrote on Nov 13, 2013, 18:54:
That Call of Duty with Mechs, though, is the game that will probably get me to finally buy a system.


Titanfall is coming to PC, too. So, if you've got a decent gaming rig already, no need to get an Xbox720p to play it.

Though true, I'm guessing multiplayer will be more fun on consoles, like it was with MW. More people, less cheating (at least there was on the Xbox), and fewer people with insane rigs dominating.

Some games lend themselves really well to PCs. Others lend themselves well to consoles.

 
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News Comments > Out of the Blue
31. Re: Out of the Blue Nov 13, 2013, 19:00 Beamer
 
1badmf wrote on Nov 13, 2013, 16:44:
man i wish i'd started posting here instead of voodooextreme back in the day. sounds like you guys had a way more interesting crowd.

Well, it took you long enough to register. June 4? IGN ruined VE3D on January 9!

I was also a VE3D regular. Loved the community, loved Billy. I posted on Blues plenty before it required registration, then just lurked. VE3D was going downhill before IGN, with that Andrew guy being terrible and, unrelated, most of his posts being Eurocentric (not that there's anything wrong with that, but we Americans are fortunate enough to have a plethora of US-centric sites to choose from, and unlike real news, video game news isn't better when it's not US focused.) IGN gutting the forums for their own was perfect reason to leave. I'd guess VE3D saw a 50% traffic hit when that happened, if not more. Maybe they thought it would open VE3D to their larger reader base, or maybe they thought it would flush the dregs that kept others from joining. More likely they just didn't think.

I'm also guessing Blue saw a registration spike that day.


Edit - guess I'm wrong, I must have registered before IGN killed the VE3D forums. Seems like that was May 28th

This comment was edited on Nov 13, 2013, 19:07.
 
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News Comments > Morning Consolidation
27. Re: Morning Consolidation Nov 13, 2013, 18:54 Beamer
 
Agent.X7 wrote on Nov 13, 2013, 18:49:
inFAMOUS: Second Son in February. I just keep chanting that to myself.

I should get around to playing the other ones on the PS3, considering I have them. Maybe after GTAV, SR3, and the X-COM expansion... sigh...


If I were to buy a system now, it's easily the Xbone. The PS4 offers nothing right now. The Xbone offers some really cool TV features that fix 90% of what I hate my cable box for. If it had DVR functionality I'd buy it. But it doesn't, and since I don't have to buy anything right now, I'm not. I will happily wait for games. PS4 has some sweet ones coming. That Call of Duty with Mechs, though, is the game that will probably get me to finally buy a system.

I'll own both. But neither has me excited right now. The last system I bought (or was bought for me) at launch was the SNES, so it's not a huge surprise. And I spent the first 6 months with the SNES playing the NES more, because it had the better games coming out.
 
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News Comments > Ships Ahoy - XCOM: Enemy Within
52. Re: Ships Ahoy - XCOM: Enemy Within Nov 13, 2013, 12:16 Beamer
 
Creston wrote on Nov 13, 2013, 12:01:
I don't trust IronMan mode. It's possible to get utterly, completely stuck in several of the main battles due to scripts not starting, and I'm not losing 30 hours of playthrough over it.

I love the difficulty in battle of Classic and Impossible (though I hate the cheats the aliens get), but it's the retardedness of the Geoscape that pisses me off. You have exactly one possible build order to try to stave off defeat and any deviation from that build order means you're fucked.

That's not gameplay, that's pedantery.

I had a mod that simply disabled the entire fucking panic mechanism, which made for a much more enjoyable way of playing, because it allowed you to make choises on what to build and where to focus attention. Made it about halfway through Impossible that way, until a pair of Mutons wiped out four of my star troopers in two rounds. It was incredible. I wanted to recruit them to MY team.

Well, there is a way to quicksave or backup in Impossible - alt/tab out and copy the savegame file.

I never hit any of the bugs, guess I was lucky in my two playthroughs.
I only sort of know the building issue you mean. My first playthrough I fumbled since I didn't know the mechanics (still did fine, but towards the end I was cutting it close with money issues.) My second playthrough was on Easy, where you need to try to screw up. But I saw how it becomes less about strategy and more about a required formula.
 
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News Comments > Evening Interviews
3. Re: Evening Interviews Nov 13, 2013, 11:11 Beamer
 
Mad Max RW wrote on Nov 10, 2013, 08:11:
This means the beginning of the end for Youtube. Treat users like shit and they will find an alternative.

It's easier when an alternate exists. Plus YouTube already has infinitely more videos than an alternate would have. Plus, all we lost is comments, right? Who cares? The comments were just places where idiots called other idiots idiots. They were never useful or helpful.

It does bug me, though, that any video I've seen this week has notified me about the new comments. Shut up, notifying me once was fine, I don't read your stupid comments. The only lesser comments are on Yahoo articles.
 
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News Comments > Ships Ahoy - XCOM: Enemy Within
47. Re: Ships Ahoy - XCOM: Enemy Within Nov 13, 2013, 11:09 Beamer
 
dj LiTh wrote on Nov 13, 2013, 09:14:
jimnms wrote on Nov 13, 2013, 05:06:
Creston wrote on Nov 12, 2013, 11:50:
SpectralMeat wrote on Nov 12, 2013, 10:00:
I did not get this expansion (canceled this preorder as well ) but I still had a 4Gb patch to download last night.
Not sure if they've made some changes to the main game as well?

They did. They fixed some bugs (teleport bug amongst others), made some optimizations (apparently) and I think the changes for the RNG were ported over to the original game as well.

Has there been an official patch notes detailing what was fixed? I never finished the game because it bugged out on me. I was getting conflicting hit chances depending on what I was looking at. The target icons on the bottom of the screen would show one value while when in targeting to take the shot I got another value. At first it was only effecting one particular soldier, then it spread to others and eventually my whole team. At first it was just only showing 1% chance on the icons, but seemed to be showing the correct percentage in targeting mode. Then it started showing two different values, so I had no idea which one was right.

I also had a soldier that was a reward for a mission that was bugged. He was a high ranked sniper, which I gave him squad sight. No matter what, he never had a shot at anything, it was like he was blind and couldn't see them, even when an enemy was in the open right in front of him.

I'll try firing this up this weekend and see if it fixed my game. I really hope I don't have to start over. While I made some regrettable decisions, with it being my first game, I think I was doing good and wanted to play it out.

If your save is from within the Geoscope/base then i'd say its probably good, if its from inside a battle then everything is probably already locked in until you fire up another. Anyways with Enemy Within you have to start a new campaign anyways so i'm sure just starting a new campaign with or without EW would fix it for sure. Its weird to hear of bugs in Xcom, as i've never seen one (not even the teleporting enemy one? Never saw it in 4 play throughs).

That aside, EW is worth it to anyone that liked EU. Its a ton more stuff already added to a great game. I'm really digging the medals and genetics augmentations, havent even delved into the MEC's (big giant robot things) yet. I'm playing on Classic (which i think is a must for anyone), with all the second wave options except for the Save scum one and the random abilities. So far its been awesome! Highly recommended!

My first playthrough was on Classic.
I'd say Ironman is more important than Classic. You can do both, of course, and I will for my next playthrough. Ironman on Easy was too easy (like I said, 1 unit lost, and it was a fluke), but losing the ability to quick-load and quick-save made me play in a very different way. It made me a better player that thought more about it. On my Classic playthrough I wouldn't say I abused Quick-save and Quickload, but I definitely took far more chances, particularly with scouting.

I know that, if I don't do EW in Ironman, I'll probably quickload my way to getting the goop at the start of the missions 90% of the time.
 
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News Comments > Morning Consolidation
7. Re: Morning Consolidation Nov 13, 2013, 11:05 Beamer
 
SpectralMeat wrote on Nov 13, 2013, 10:26:
Killzone looks really good.

All the Killzones have looked good. None have actually been good. Only the first was flat-out terrible, but none have been half as fun as the other big console FPS games, or the other big PS exclusives.
 
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News Comments > Morning Mobilization
4. Re: Morning Mobilization Nov 13, 2013, 11:02 Beamer
 
UConnBBall wrote on Nov 12, 2013, 20:39:
No decent software? I am guessing your not the target audience

It is Chrome and Google's Web Services period, well with some Chrome Apps thrown in.

So, what you're saying is that Google homepage lets them monitor my searches, Gmail lets them monitor my communications, Google Analytics lets them monitor what I do on about 85% of websites, Chrome lets them monitor what I do on every website (conveniently now linked to my gmail account), an Android phone lets them monitor my text messages and phonecalls, and now Chromebook will let them monitor what I do offline?

We're all annoyed about the NSA why?

I know some of you are thinking it sounds paranoid, but, frankly, I'm fine with all that information being out there, it's the cost of doing business today. But I'd prefer to not have it all on the same servers with the same company. I'll keep avoiding buying Google products rather than have them consolidate every single thing about me out there. They already know more about me than my family, my friends, and anyone I ever dated.
 
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News Comments > Ships Ahoy - XCOM: Enemy Within
39. Re: Ships Ahoy - XCOM: Enemy Within Nov 12, 2013, 19:50 Beamer
 
Prez wrote on Nov 12, 2013, 19:37:
Having played both games extensively I'd still have to say that I preferred the randomized maps of the original, limitations and all. You never knew what was in the shadows even after hundreds of hours of playing. Blander visually, but more exciting. At least for me.

For me, the maps weren't the problem, it was how the enemies were placed. I hated the "pods," I hated the endless pod reveal videos, and I hated that they didn't seem to be wandering. Sure, in the original they tended to waste their turn walking 5 feet, turning 180, walking back 5 feet, turning 180, walking back 5 feet, all the while constantly cutting to the "ENEMY TURN" screen, but sometimes you just saw them shooting civilians, or heard it. I never had much of a feel like that from this game.

That is an AI thing, though. The maps still never really bugged me. Or, at least, the outdoor ones didn't - I hated them equally, and the ships were usually the dominant part of them. I guess I would have liked more urban environments.
 
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News Comments > Ships Ahoy - XCOM: Enemy Within
36. Re: Ships Ahoy - XCOM: Enemy Within Nov 12, 2013, 19:21 Beamer
 
Harlequin wrote on Nov 12, 2013, 19:11:
Leper wrote on Nov 12, 2013, 16:56:
Civilization has always had random maps so you can't say they aren't aware of the idea.

Apples and oranges. civ is a 2D grid with basic pathfinding on a tile based layout. xcom is a 3D based layout with much more advanced path finding requirements and AI. The time, programming to make a workable 2D game vs a 3D path finding & AI wise is miles apart.

Yup, Civ is just a 2D map, and loosely tiled (at least through 4.)

Let's be honest here - it isn't as if the tile system of the original X-COM was particularly wonderful. After a while all the farms feel the same. I'm fine with maps that are more deliberate, but I'll get sick of them sooner. Thankfully the game also forces you to do fewer missions to get to the endgame.
 
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12421 Comments. 622 pages. Viewing page 48.
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