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Nickname Beamer
Email Concealed by request - Send Mail
ICQ None given.
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Homepage None given.
Signed On Jan 9, 2003, 00:22
Total Comments 13110 (Ninja)
User ID 15739
 
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News Comments > CryENGINE Subscriptions Announced
9. Re: CryENGINE Subscriptions Announced Mar 20, 2014, 12:20 Beamer
 
MajorD wrote on Mar 20, 2014, 12:07:
Creston wrote on Mar 20, 2014, 11:40:
10 bucks a month? That's it?

That is just beyond incredible.

Yeah, and no royalties either. What's the catch? Thinking


My guess is they're looking at indies as an entry to AAA, meaning they want indies to learn how to use CryTek then get hired by a "real" developer. This is an investment.
Epic seems to be looking at it more that indies now are "real" developers and viable career paths.
 
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News Comments > "Several" Unannounced UE4 Games in Development; UT Not One of Them
7. Re: Mar 20, 2014, 12:16 Beamer
 
Arithon wrote on Mar 20, 2014, 11:35:
Hobeaux wrote on Mar 20, 2014, 11:01:
Truth is that if UT99 was brought into the modern age it would probably be antiquated, rejected by the vast majority of game players today who don't have that nostalgia that we old fogies have for it.

Except people bought TitanFail hand-over fist and that's a retool of COD with 2007 graphics and a 2004 game engine.


Can people just stop with this idiotic simplification?
 
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News Comments > "Several" Unannounced UE4 Games in Development; UT Not One of Them
4. Re: Mar 20, 2014, 11:02 Beamer
 
nin wrote on Mar 20, 2014, 09:28:
If/when they do another UT, they need to look back at what made the earlier games fun. I've tried 2-3 times now to play Black, and always lose interest. 99 was the best, and 2003/2004 were fair, but still felt like they were missing something...


I liked the attempt to do a career in Black (though I would have done it far more dynamically and even rogue-like in some aspects, like Red Baron's) but the game lost me at the CTF. I used to play UT99 CTF solo - meaning I'd just run back and forth and repeatedly capture the flag on my own without using any team work or coordination with the random idiots likely on my team.

For the life of me I couldn't win the CTF in Black against the Bots.
 
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News Comments > Morning Consolidation
7. Re: Morning Consolidation Mar 20, 2014, 11:00 Beamer
 
nin wrote on Mar 20, 2014, 10:55:
Infamous is kickin ass!!!!!!!



I still haven't played 1 or 2, they're in shrink wrap, but the ads for 3 have me very interested.
Either because they're so good, or because I had no expectations, it just feels way more buzzworthy to me than Titanfall did.
 
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News Comments > Free to Play - Dota 2 Documentary Released
15. Re: Free to Play - Dota 2 Documentary Released Mar 20, 2014, 02:05 Beamer
 
Wraith wrote on Mar 20, 2014, 01:20:
I don't think that there's as much skill overlap between this documentary and making video games as you think there is, but regardless, I'm sure they're very happy to do what some dude on the internet calling them "cunts" wants them to do. Making you happy is exactly what anyone wants right now.

I feel compelled to applaud your brilliant reasoning. After all, whenever I want to communicate with a developer and force them to do my will, I try and communicate them with the comments section on Blues News. And I call them cunts. It's not hyperbole at all. Really, it's not.

Comments like this are clear evidence that - whether you know it or not - you desperately need to go outside and engage in more face-to-face interactions with other human beings. Shut down the fucking PC, put on some clean clothes and go outside, you orange-dicked Cheetos scoffer.

Haha, your final paragraph is funny, as you're the guy complaining that a bunch of "cunts" aren't giving you your sequel fast enough. WRAITH WANTS A NEW GAME YOU SHITHEADS! YOU OWE ME! YOU OWE ME SOONER!
 
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News Comments > Unreal 4 Engine Released; $19/Month Licensing
24. Re: Unreal 4 Engine Released; $19/Month Licensing Mar 20, 2014, 02:04 Beamer
 
NewMaxx wrote on Mar 19, 2014, 22:37:
Keep in mind that it's 5% of gross revenue. Hmm, maybe Adobe and Autodesk should take a page from this book. Imagine using animation software in a Pixar movie and having 5% of gross revenue go to the software company? Shazam! (Cars 2 would have been $28 mil) Yeah, yeah, not the same thing...just sayin', some of the triple-A games using UE3 brought in a lot of cash.

Again, Google and iOS take gross.
 
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News Comments > Unreal 4 Engine Released; $19/Month Licensing
16. Re: Unreal 4 Engine Released; $19/Month Licensing Mar 19, 2014, 22:23 Beamer
 
Cutter wrote on Mar 19, 2014, 22:09:
Hell, I think even Beamer and I would agree on this point. I think this is a very smart move on their part. They're gambling and it's going to pay off at least on a few titles.



Epic hasn't done "several hundred thousand upfront" since UE2. That was an option, but many or most devs would instead opt to pay less and give points. Hell, you could get UE3 for nothing up front, if you were willing to give a huge amount of points. And it wasn't "several hundred thousand" for UE3. I'm sure no one will ever disclose what they paid, but it seems general internet speculation is that UE2 was $750k and UE3 was probably 7 figures, if you wanted no points, depending on how well you negotiated. I can't find anyone saying anything specifically, so it's all speculation. CryEngine 3 was 1.2 million

This is definitely a different step for them, an attempt to go wide and get a bit from a lot of people rather than deep and take a lot from a few. I do think it's a market reaction, acknowledging the days of getting millions from some AAAs is no longer there - fewer AAAs being made and more reusing the same engine rather than licensing.

Plus, they still state they're happy to do custom terms, including all upfront and no points. In the past everything was custom terms with them. Now there's one wide set of terms to make signing more people up easier.

100%, this is them hoping to get indies and recognizing that they won't survive without it. I see it as very smart. And 5% is really not much, when you consider Google and Apple taking 30%.

[url=][/url]

This comment was edited on Mar 19, 2014, 22:31.
 
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News Comments > Unreal 4 Engine Released; $19/Month Licensing
15. Re: Unreal 4 Engine Released; $19/Month Licensing Mar 19, 2014, 22:16 Beamer
 
jdreyer wrote on Mar 19, 2014, 20:23:
Looks spectacular. Funny that Unity 5 came out yesterday. Coincidence? I THINK NOT.

Well, I mean, it's GDC, so no, of course not. Just like there were two VR headset announcements yesterday. Everything is timed around GDC.

Unless you think Epic put together an entire pricing scheme, website and FAQ together in 18 hours. And Sony put together an entire VR headset presentation within hours of OR announcing their new version.
 
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News Comments > Evening Interviews
4. Re: Evening Interviews Mar 19, 2014, 20:36 Beamer
 
Cutter wrote on Mar 19, 2014, 19:40:
Average earnings of $5 a day. Yeah, that's some major bank alright.

One guy was making $1,000 a month doing, what he said, was 30 minutes a day. Another guy was making much more than that but won't disclose how much. Another guy made $10,000 in June and July.

But, somehow, all you take from it is the above quote of $5 per day, which is what one guy claims he was doing when he first started and didn't have a good strategy down, being used as an example of how not everyone could do this and only a few made good money.
Do you ever actually read articles before posting something negative and angry about them?
 
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News Comments > Unreal 4 Engine Released; $19/Month Licensing
8. Re: Unreal 4 Engine Released; $19/Month Licensing Mar 19, 2014, 20:17 Beamer
 
TheEmissary wrote on Mar 19, 2014, 20:09:
Beamer wrote on Mar 19, 2014, 19:29:
$19 per plus 5% for full source code?
That's better than UDK in some ways, as you get full source code, but less good in that, with UDK, you could work for months without paying anything.

There is nothing stopping you from prototyping or writing code for your game using UDK and then upgrade to the full engine later. Regardless $19 a month is pretty cheap even for indie developers.

Except that UDK is UE3 and this is UE4, but those are just minor enormous details.

The real situation here seems to be Epic acknowledging that more things are going mobile and their fees aren't really workable under the Google and Apple fees. Hard to take as much as they took for UE3 when 30% is going to the distributor. When it instead went to the publisher that was fine, because the publisher typically shelled out for the license, anyway.
 
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News Comments > Evening Legal Briefs
3. Re: Evening Legal Briefs Mar 19, 2014, 20:15 Beamer
 
Cutter wrote on Mar 19, 2014, 19:49:
And where does common sense enter in? You get naked in front of a camera you should probably expect that it can end up in public at some point. It's like when people get drunk and tell off their boss at a party or something and are then surprised to find Monday they're out of a job.

That isn't even remotely comparable. It's like telling someone your credit card and then having them give it to other people.
That's illegal, right?

In your world no one ever does weird, fun things with people they trust, because there's no retribution for violating that trust.

And you blame the victim, which, really, sounds about right for you. A better analogy than yours would be "and where does common sense enter in? You go out on a date with a guy and get drunk, you should probably expect someone rapes you at some point."

Me? I'm happy to give people more reason to be more trusting behind closed doors. Someone violates that trust? Send them to jail.
 
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News Comments > Unreal 4 Engine Released; $19/Month Licensing
2. Re: Unreal 4 Engine Released; $19/Month Licensing Mar 19, 2014, 19:29 Beamer
 
$19 per plus 5% for full source code?
That's better than UDK in some ways, as you get full source code, but less good in that, with UDK, you could work for months without paying anything.
 
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News Comments > Morning Previews
13. Re: Morning Previews Mar 19, 2014, 17:53 Beamer
 
jdreyer wrote on Mar 19, 2014, 17:44:
Also, is it just me, or would this IP be much better as an X3 or Skyrim style open world single player sandbox instead of MMO?

Did it really have a well fleshed out world?
I can't remember. Characters, yeah, but I don't remember the world being overly strong. Or memorable.
 
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News Comments > Free to Play - Dota 2 Documentary Released
4. Re: Free to Play - Dota 2 Documentary Released Mar 19, 2014, 15:26 Beamer
 
Wraith wrote on Mar 19, 2014, 15:11:
Christ who gives a fuck. Stop making wanky home movies about yourselves and finish Half Life, you cunts.

I don't think that there's as much skill overlap between this documentary and making video games as you think there is, but regardless, I'm sure they're very happy to do what some dude on the internet calling them "cunts" wants them to do. Making you happy is exactly what anyone wants right now.
 
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News Comments > Op Ed
4. Re: Op Ed Mar 19, 2014, 13:13 Beamer
 
Cutter wrote on Mar 19, 2014, 10:35:
And a lot of them do like it because that's what men are. What are we supposed to play like? Girls? I'm sick of this gender-norming crap. Yes, we share commonalities but there are also very distinct differences between the genders as well and that's as it should be. Remember that TNG episode on that gender-neutral planet? That was just fucking creepy. Say what you like, I like my chicks hot and my beer cold. And while I'm pretty progressive but I like to kick-back and get my cro-magnon on too, have a few drinks, eat a huge bloody steak and watch some John Wayne flicks. Is that ok? Do you mind?

Don't worry, cro-mag, I'm fairly certain none of those "in the box" traits apply to you. Kind of like "reading the article" doesn't.
 
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News Comments > Unity 5 Announced
8. Re: Unity 5 Announced Mar 18, 2014, 21:21 Beamer
 
jacobvandy wrote on Mar 18, 2014, 20:48:
I imagine it's mainly that they're "sticking it to the man" and offering a product that is not only free for garage coders (Obsidian, et al. are required to purchase the pro version because they make more than $100k a year at being devs), but robust enough to make the enormous commercial engines start shaking in their boots. Or at least get off their asses and provide similar features, such as omni-platform support and web browser delivery (aka 80% of the bullet points Epic has been touting for Unreal the past few years).

UDK is free for the same people. With more features. And it's easier to use.
 
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News Comments > SimCity Patch Adds Offline Play
19. Re: SimCity Patch Adds Offline Play Mar 18, 2014, 20:29 Beamer
 
RaZ0r! wrote on Mar 18, 2014, 19:59:
But I thought this was impossible.....it must be EA magic!

It took them months, so clearly it wasn't easy.
But everyone can keep talking about how this was flipping a switch.

Which isn't a defense, they are the ones that built it to not function offline in the first place, but people keep saying fairly dumb things about them changing that.
 
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News Comments > Unity 5 Announced
6. Re: Unity 5 Announced Mar 18, 2014, 20:28 Beamer
 
Cutter wrote on Mar 18, 2014, 17:42:
Good stuff, Unity rocks!

What, specifically, do you like about it over other engines?
 
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News Comments > SimCity Patch Adds Offline Play
7. Re: SimCity Patch Adds Offline Play Mar 18, 2014, 15:16 Beamer
 
So, today the two biggest software always-on controversies officially end? SimCity goes offline and the Auction House closes?

Fancy.
 
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News Comments > Morning Consolidation
23. Re: Morning Consolidation Mar 17, 2014, 23:49 Beamer
 
entr0py wrote on Mar 17, 2014, 23:29:
Um, but Titanfall has a horrible server setup. Small player count, small maps, no player run servers or customization. "Microsoft Cloud" might be a step forward from peer-to-peer matchmaking that console peasants expect, but it's several steps back from the legendary dedicated server of the PC gaming master race.

...
 
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13110 Comments. 656 pages. Viewing page 47.
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