User comment history
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| News Comments > John Carmack On Linux Gaming Support |
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| 22. |
Re: John Carmack On Linux Gaming Support |
Feb 6, 2013, 11:04 |
Beamer |
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InBlack wrote on Feb 6, 2013, 10:38: I think someone needs to bring Carmack up to speed, as he is obviously totally unaware of what Valve's plans are. Its obvious that he wrote this post as a quick response to Besset's post without taking the time to look at what Valve is actually doing.
Also as far as I know Valve has no plans of emulating Linux support, they wants to build a "console" which would basically be a special PC running on a version of Linux.
If they push this "console" aggresively and get some large software developers aboard you can bet your fucking ASS Zenimax is going to want a piece of that.
An obvious side benefit of a console that uses Linux as an OS is that PCs would be able to run the same games natively without any porting whatsoever.
So Carmack while usually well informed, managed to look pretty bad with this shit.
Zenimax isn't on board with the Wii or WiiU, which have a much, much larger install base than anything Valve can dream of for their Steambox. What makes you think Zenimax is dying to commit money to it?
Valve's problem is going to be getting anyone to actually make Linux games. Like you said, "If they... get some large software developers aboard...." that's a big if. It's a risk. They need to hire Linux game programmers, something not really plentiful now. It's a big leap. Some will stick a toe in the waters, but don't expect anyone committing capital to jump in the deep end before anything is proven.
And, if it becomes proven, it isn't hard for others to adapt to it. Actually kicking out the product for Linux isn't really time or resource intensive, but it does require hiring some new people. |
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| News Comments > John Carmack On Linux Gaming Support |
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| 19. |
Re: John Carmack On Linux Gaming Support |
Feb 6, 2013, 11:01 |
Beamer |
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dardin wrote on Feb 6, 2013, 10:59: I really don't care what Carmack thinks about anything game related anymore. He is so out of touch with the genera. His thoughts are pretty much irrelevant. When is the last time ID Software even developed a really good game?
Last one I can think of was Doom III in 2004 which graphically at the time was good. The game itself was pretty sub par and the multiplayer was completely worthless. Please do not mention Rage, because that game which if you have played it was cut short and shipped incomplete. One minute you are playing that game running a typical mission and the next minute the game suddenly ends for no reason. I sat at my computer for a good 5 minutes trying to figure out WTF just happened. So for me the last good memories I have of ID was Quake III back in 1999. You understand that he writes the engines, not programs the games and missions, right? That he has nothing to do with that?
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| News Comments > Hitman Movie Reboot Plans |
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| 10. |
Re: Hitman Movie Reboot Plans |
Feb 6, 2013, 10:53 |
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InBlack wrote on Feb 6, 2013, 10:41: Jesus that was bad movie. Timothy Olyphant should never have signed on. I mean where is he now? I predict another commercially successful major fail for this flick as well. Where is Timothy Olyphant now?
Leading and executive producing one of the top rated cable shows? One that has had him getting Emmy nominations and Saturn awards? |
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| News Comments > Hitman Movie Reboot Plans |
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| 6. |
Re: Hitman Movie Reboot Plans |
Feb 6, 2013, 10:28 |
Beamer |
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Gas Bandit wrote on Feb 6, 2013, 10:24: So this time, are they going to cast Jason Statham like they should ha...
...Paul Walker...
... Never mind.
/throws up hands and walks away Nah, he's who everyone says but isn't Agent 47 supposed to be stiff lipped upperclass? Like someone that got lost on the way to butler school? Jason Statham is rough and tumble blue collar. |
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| News Comments > Morning Consolidation |
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| 9. |
Re: Morning Consolidation |
Feb 6, 2013, 10:20 |
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John wrote on Feb 6, 2013, 10:01: I can understand required an internet connection for initial setup and account login, but it better not be required just to play a game. My guess is to activate a game.
But who knows? |
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| News Comments > Out of the Blue |
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| 7. |
Re: Out of the Blue |
Feb 6, 2013, 10:15 |
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Verno wrote on Feb 6, 2013, 09:35: Skyfall was great until the home alone portion of the film. I know they ran out of money but it was still a disappointment compared to the jet setting, bombastic build up to that point. For a movie with budget problems it sure had a long runtime too. I'd give it an 8/10. Yeah, that portion sucked.
And its sucktitude was compounded by it delving into the backstory of Bond. I really don't want to know where he came from. Going into that removes so much of the mystery that makes him interesting. |
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| News Comments > Borderlands 2 Sales Near 6 Million; DLC Bundle Announced |
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| 9. |
Re: Borderlands 2 Sales Near 6 Million; DLC Bundle Announced |
Feb 6, 2013, 10:00 |
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I'm not huge into the idea of new caps. What for? So we get 10 more "LEVEL UP!" flashes? 10 more skill points would be cool but not hugely worth it because:
1) I've already done most missions with most characters, so there are fewer options to get XP for them. Leveling from 50 to 60 will take forever when I don't have missions to support it 2) All the cool mission loot I have from PT2.5 level 50, meaning it will be useless at level 52 3) All the awesome legendaries I've farmed are also level 50, and while they may last longer than blue they'll still be useless by level 55 |
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| News Comments > Morning Consolidation |
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| 3. |
Re: Morning Consolidation |
Feb 6, 2013, 09:58 |
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I was about to say I'd be surprised, but I guess that, given that wifi is built in, requiring an internet connection isn't really a huge leap. While an enormous amount of 360s aren't hooked up to the internet, the bulk of those aren't because internet isn't available in that house and more that it isn't available in that room.
Plus, if you don't have an internet connection you really miss most of what the Xbox has become. You're still using blades. Say what you will about the new interface (I've spent significantly more time reading Verno bitch about the ads than actually looking at any ads, but I also mostly just turn the system on and hit A to launch a game and spend little time in the menus), but man, those blades are so much worse than what we have now.
Which is expected - they were designed for SD TVs. |
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| News Comments > Notch Backtracks on Psychonauts 2 Support |
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| 55. |
Re: Notch Backtracks on Psychonauts 2 Support |
Feb 6, 2013, 08:43 |
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Creston wrote on Feb 5, 2013, 22:10:
Beamer wrote on Feb 5, 2013, 15:35: As someone that has moved around the country and been in cities big and small (though never rural or suburban), I can say that I'd happily take much less disposable income and have more options at hand. The Midwestern city I live in now blows. Good food is hard to find, you need to drive almost everywhere, the lack of upper echelon schools deemphasized education and overemphasized getting pregnant so finding an intelligent, educated, attractive single girl is neigh impossible, etc.
Being a single guy with a lot of money in a small to mid sized city is far less entertaining than being one with much less money in a big city. Overly absurd stereotypes, ahoi! Yes, Beamer, I'm sure there are no attractive and intelligent girls to be found anywhere, nor is there anything to eat in your city.
I've said this about a billion times before, but let me take one more stab at it: Your personal experience does not somehow equate to "this is how the rest of humanity feels about it as well."
I think quite a few of these devs, if given the chance between working in Shitsville, Arkansas, or Cool Single Dude Town, California, would work in Shitsville if doing so meant they'd have a far better chance of their studio surviving throughout the years. Not all of them, surely, but I think quite a few would happily make that sacrifice. Because it's not just THEIR personal lives that cost less, it's also the expenses of the place they work for, and thus it has a better chance of surviving as well.
But hey, I don't really give two shits. They can all work in studios in Silicon Valley if that makes them happy. I'll just nod knowingly when Yet Another Dev Studio can't pay its bills because they went without a contract for a month and thus goes belly-up.
Creston It's a generalization, but it's relative. When I lived in NYC good food and attractive girls were not a problem. In the midwest? Good luck finding any good pizza, good luck finding any italian at all, and it's far more common for girls to get married in their early 20s here whereas in the Northeast and West they tend to do so 10 years later, meaning a much larger dating pool.
In any case, though, you're wrong. Yes, it's true, my experiences can't be extrapolated out, but for godssake look at where tech companies are located. Typically LA, SF, and NYC. Why is that? Because you have to go where talented people want to be. Things move in cycles, sure, and right now the cycle for young, talented people is large cities. My city has lost several big companies, and had most of the others move their creative functions to other cities. Why? Because it's nearly impossible to get talented people to come here. Even though the cost of living is less we have to throw enormous amounts of money to convince someone to move from Chicago or New York to here. We've had positions open years.
It's a very, very common problem in smaller cities right now. Simply put - living in a small city is not attractive to people that did not grow up in the small city. Whereas companies in larger cities can easily attract any talent they need, companies in smaller cities are often playing solely in a pool of homegrown talent, which means finding the needed skillsets can be nearly impossible.
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| News Comments > Out of the Blue |
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| 27. |
Re: Out of the Blue |
Feb 5, 2013, 17:47 |
Beamer |
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Actually saw a comic about this style of bitching the other day. A guy was complaining that texting was ruining literacy. Next panel was like 1950 and someone complaining that tv was ruining literacy. Next panel was 1920 and someone complaining about radio. Then someone complaining about the printing press.
I do not agree with the point it thinks it was making. But I also think moving from T9 to QWERTY has mostly ended the stupid text style typing. The only people I know that say "u" or "ur" are my parents... |
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| News Comments > Borderlands 2 Racism Discussion |
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| 127. |
Re: Borderlands 2 Racism Discussion |
Feb 5, 2013, 17:32 |
Beamer |
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It's easy for the white guy to say "it's 2013, we need to not worry about skin color!"
Because, again, he was far less likely to be born into poverty. His friends were less likely to be born into poverty. He was more likely to finish high school and get a degree.
And who is bringing up reparations? Again: strawman. |
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| News Comments > Notch Backtracks on Psychonauts 2 Support |
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| 45. |
Re: Out of the Blue |
Feb 5, 2013, 15:54 |
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Rigs wrote on Feb 5, 2013, 15:51: There's a dev down there in Texas land...some big developer but the name escapes me at the moment...hmmm, made some marginally effective FPS's in the 1990's called Doom and Quake. Heard of them?
I want to know why there's such a dearth of good art talent for games these days? All these 16-bit (or, god forbid, 8-bit like 'Hotline Miami' and 'I seek the troof') wannabes with they're 'art' is making me cross-eyed. C'mon, fellas, it was fun at first, but now you're just trying to hard to look like you're not trying...
=-Rigs-= 16 bit art is very cheap, can typically be done by 1 person with limited training (which isn't to say limited skill, but it's certainly easier to learn to do than a model in Maya, and 3D art requires more people as you typically don't have the same person doing the model, animation and skin), is very easy to make a map with, and can be easier to hide flaws.
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| News Comments > Morning Metaverse |
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| 3. |
Re: Morning Metaverse |
Feb 5, 2013, 15:38 |
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jamiedj99 wrote on Feb 5, 2013, 15:26: in canada my isp is setting up free wi-fi for its subsribers all over the province of bc its a nice extra feature. its a slow proccess but its slowly getting better Haha, it isn't free if you're a subscriber, is it? |
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| News Comments > Notch Backtracks on Psychonauts 2 Support |
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| 42. |
Re: Notch Backtracks on Psychonauts 2 Support |
Feb 5, 2013, 15:35 |
Beamer |
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Creston wrote on Feb 5, 2013, 15:31:
nin wrote on Feb 5, 2013, 14:36: Infinity Ward used to be here in Tulsa, but I'm pretty sure they've moved...and Texas has dev houses springing up all the time.
Yeah, they've long since moved to Austin, I believe. There was a sega developer here in Tulsa, but they've gone belly-up as well.
It makes no sense to me that dev houses, especially nowadays, sit in these fucking ridiculously expensive areas. Your code works just as well if you code it in fucking Wichita, fellas. You just save yourself about a million dollars in living expenses a year.
Creston Yeah, plus it's much easier to get guys to work 100 hour weeks in Wichita. What else would they do?
As someone that has moved around the country and been in cities big and small (though never rural or suburban), I can say that I'd happily take much less disposable income and have more options at hand. The Midwestern city I live in now blows. Good food is hard to find, you need to drive almost everywhere, the lack of upper echelon schools deemphasized education and overemphasized getting pregnant so finding an intelligent, educated, attractive single girl is neigh impossible, etc.
Being a single guy with a lot of money in a small to mid sized city is far less entertaining than being one with much less money in a big city. |
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| News Comments > Notch Backtracks on Psychonauts 2 Support |
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| 40. |
Re: Notch Backtracks on Psychonauts 2 Support |
Feb 5, 2013, 15:20 |
Beamer |
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Also, if you want to get an idea for what people make, read this.
My salary guesses are pretty accurate, off here and there but under instead of over. Don't look at the <3 year salaries, because you wouldn't have many on a project like this that are that green. Look at the 3-6 year salaries. Which, again, shows that 10 guys making $50k including benefits would basically be fresh from Full Sail. |
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| News Comments > Notch Backtracks on Psychonauts 2 Support |
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| 39. |
Re: Notch Backtracks on Psychonauts 2 Support |
Feb 5, 2013, 15:06 |
Beamer |
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Cutter wrote on Feb 5, 2013, 14:55:
McSterls wrote on Feb 5, 2013, 13:55: I think they saw Notch made $101 million last year and the costs skyrocketed. How bout not making the game int he Bay area or structuring peoples salaries so that they get less money upfront and a percentage on the back end. There are all sorts of creative ways to bring a project together, it's not like studios aren't collapsing all over the place and developers are letting their people go to a jobless future. Exactly. Call it 10 guys at 50k each + points on sales. Why needlessly pay a premium to run an office in one of the most expensive cities in the world? Point I was making is they could do it for about 2 million or less, they simply choose not to. 10 guys for $50k each? Seriously? Is this 1996? Are they making a Doom clone?
Yes, you can strip Psychonauts down, but is it still Psychonauts then? Plus, fine, let's take your scenario of 10 guys for $50k each, Add benefits and that's $65k each. Give them 2.5 years to do it and you're at 1.6 million. In salary alone. Who is paying for the rent, the utilities, the equipment. Who is hiring these guys? Who is paying their salaries (as in who is literally writing the check and handing it to them?) Are they coding the engine themselves (good luck getting someone competent to write a 3D engine for $50k/year.) What roles do these 10 guys have? Who is doing the QA to make sure that you can't job off a level?
Without looking, I guarantee there were more animators on the original than you're saying should make the entire sequel. So yeah, it could probably be done. You could take 10 guys right out of Full Sail, give them ~$40k per year ($50k after benefits), and tell them "make Psychonauts," but it wouldn't be the game you want.
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| News Comments > Notch Backtracks on Psychonauts 2 Support |
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| 37. |
Re: Notch Backtracks on Psychonauts 2 Support |
Feb 5, 2013, 14:53 |
Beamer |
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Orphic Resonance wrote on Feb 5, 2013, 14:37:
Beamer wrote on Feb 5, 2013, 14:26: I agree that this is what Notch was thinking, but it's naive. The simple fact that it's a 3D with fairly open levels (not open world, but open levels) adds to the cost immensely.
And I don't think DoubleFine is set up to do this kind of work. So they'd have to hire people. A lot of people. And there are costs associated with that.
To do it cheaper much of the style would have to be altered, and the gameplay along with it. Which isn't to say it's impossible, but it would be a very different game.
but thats purely rampant overblown speculation on your part, much like that "budget" you dreamed up
you seem to put a great deal of faith in your speculations, but i dont share that faith with you at all
so i would consider all of this windbaggery fairly pointless.. maybe you get more traction with the other kids around here tho We're spitballing. Jesus, dude, of COURSE it's speculation. That's what we're doing, right, speculating?
But fine, we can settle this easily - Mobygames probably has the credits for Psychonauts. You go and tell me which of these roles we can cut.
What's that? You're too lazy and lack any kind of knowledge to even speculate on costs? Of course you are! |
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| News Comments > Notch Backtracks on Psychonauts 2 Support |
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| 32. |
Re: Notch Backtracks on Psychonauts 2 Support |
Feb 5, 2013, 14:28 |
Beamer |
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Flatline wrote on Feb 5, 2013, 14:21:
Verno wrote on Feb 5, 2013, 14:12:
rist3903 wrote on Feb 5, 2013, 13:59: I think not making games in one of the most expensive places to live might be a good start.
The talent pool in the industry (in NA) tends to be concentrated in several areas and getting people to move or establishing a new location can be very costly. It's getting better but it takes time and people tend to hang around geographically to the big players as that's often where the jobs and projects are. True be we are just now starting to limp out of 4 years of recession. It's an employer's market, and I know people would relocate all over NA for a steady job on their own time over the past few years.
Games industry however seems to have gotten bloated enough that they aren't fast-reacting like they used to be. Seems to me when dev studios can be planted just about anywhere and game sales are down, that getting some talent together in a place where cost of living is 1/3rd other parts of the country makes sense. Even if you don't cut pay correspondingly, your money goes a hell of a lot further. Some people are willing to move. Some aren't. It's a lot to ask someone to sacrifice their family's home for a job, especially when others are available nearby. Plus, moving is expensive. It takes an enormous amount of money to move a company. Just to wind down or break your lease, find a new place, move all the equipment - enormous money. Then there are the employees. You lose some good ones. You have to replace them, which costs a lot. You have to pay to move others, because they almost definitely will not follow if you do not pay. They have to worry about selling their homes for more than the mortgage. They have to worry about finding new homes and putting down payments. It's not a very easy thing.
Many companies went to Raleigh, NC or Austin, TX due to pricing, but ultimately LA and SF are the centers of North American game development. |
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10507 Comments. 526 pages. Viewing page 42.
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