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Nickname Beamer
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Signed On Jan 9, 2003, 00:22
Total Comments 12422 (Ninja)
User ID 15739
 
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News Comments > Evening Tech Bits
17. Re: Evening Tech Bits Dec 17, 2013, 18:42 Beamer
 
Axis wrote on Dec 17, 2013, 18:33:
Linux is to desktops like Android is to phones - a linux desktop doesn't need windows games, just their own.

I have a WIN OS for games, and my Linux box for everything that matters including plenty of games.

Don't worry, it's moves like Steam that will change everyone's mind soon enough, just takes a big newsmaker to run with it so everyone without clues get on board And in this case, it's a great thing cause we've been waiting for that desktop explosion to plow MS's ass long enough (which it will inadvertently, mark my word).

F dx, long live Ogl!


You're... you're waiting to plow some dude's ass?


Anyway, I mean, if Ubuntu didn't do it, if Redhat didn't do it, if... man, there's an endless string of Linux saviors that have come and not really conquered, eh?
 
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News Comments > Morning Metaverse
12. Re: Morning Metaverse Dec 17, 2013, 18:18 Beamer
 
Task wrote on Dec 17, 2013, 18:17:
Come on folks, they are just kids performing a school science experiment. Lighten up.

The scientists that continue to say Nuclear Technology is safe? Yeah. They are more IDIOTS than these kids.

Yup, we all know nuclear tech is an area the media and Facebook is right, not science.
 
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News Comments > Morning Consolidation
8. Re: Morning Consolidation Dec 17, 2013, 18:14 Beamer
 
Stormsinger wrote on Dec 17, 2013, 10:32:
I'm reaching the conclusion that Popcap has totally abandoned the PC as a platform...how sad that they seem to think they've outgrown their roots.

Well, their original platform was actually Flash. They started with browser-based games.

Why don't they make them anymore! It's such a shame when people abandon their roots. And, on that note, why isn't George Clooney doing a new Facts of Life TV show and why isn't Christian Bale doing more crappy musicals about newsboys!?
 
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News Comments > Star Citizen Dogfighting Module Delay
77. Re: Star Citizen Dogfighting Module Delay Dec 17, 2013, 16:05 Beamer
 
Kosumo wrote on Dec 17, 2013, 15:46:
What make you think they can write better netcode than Crytek?

Who working on Star Citizen (and Squadren 42 - at the same time!) has released any games in the last 10 years?

Crytek isn't really known for their netcode (though that is probably a dated notion), and FPS netcode and space sim netcode are fairly different. Basic, common underlyings, but a whole lot of tweaks needed.
 
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News Comments > Morning Previews
35. Re: Morning Previews Dec 17, 2013, 14:36 Beamer
 
Blinding characters was cool, but kind of a limited use. So was making them drop weapons. There were times it made sense, but otherwise it likely wasn't the best choice.

What made it most interesting to me was cover. There was a guy behind a tree, and you had a 90% chance to hit him in the arm, which would just wound him, but only a 50% chance to hit him in the head, which would take him out. Which do you do? Do you play it safe, or do you go for the hail mary? Which made the most sense given your health, location, etc.
 
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News Comments > Morning Consolidation
18. Re: Morning Consolidation Dec 16, 2013, 23:38 Beamer
 
Scud wrote on Dec 16, 2013, 23:16:
The news about Destiny hardly seems like news at all really, I was always under the impression that Destiny was pretty much an online only game anyhow.

yeah, I thought it was supposedly seamless always on, where you stumble across parties or battles. Sometimes you join, sometimes you just see it in the distance.
 
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News Comments > Morning Metaverse
9. Re: Morning Metaverse Dec 13, 2013, 17:21 Beamer
 
StaticRandomNumber wrote on Dec 13, 2013, 16:56:
That's like saying that everytime you publish a youtube clip of you doing gardening work, you have to pay homedepot a royalty, because it shows the shovel you bought there.

Not at all, really.
I mean, I disagree with what they're doing here, but your analogy is idiotic. People watch "Let's Play" to see a game. No one looks at gardening work to see a tool. Plus, in your analogy you talk about the vendor, not the manufacturer.
 
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News Comments > Oculus Rift Raises Another $75M
54. Re: Oculus Rift Raises Another $75M Dec 13, 2013, 15:24 Beamer
 
Cutter wrote on Dec 13, 2013, 15:20:
The balance issues are physical - inner ear - and you acclimate to it. When I used to work at the CN Tower they even talk about it in training. It takes a week or two to physically acclimate to the height and get over the vertigo. It's how steelworkers can cope with working at heights. Initially when I used to look out the window of the tower I'd get vertigo. After about 10 days it was gone, and I'd go sit on the ledge looking out a window. Same thing if you spend a lot of time sailing on the water. When you get back to land, everything is all wobbly for a little bit.

And as for the eye thing, that's the same with glasses. At that close your eyes really aren't doing any work so they relax. Once they have to start working again it can take 15-30 mins to re-adjust.

However, I'm in agreement that this will probably just end up another useless toy collecting dust for most people.

Acclimate to it is right. It may not be true for 100% of the population, but in general you do acclimate to most things. I had issues with Metro 2099's awful FOV making me dizzy... for the first 30 or so minutes. Then I adjusted to it. I never adjusted to how bad I thought that game was, but I adjusted to the FOV issue.

Most people will.


However, I'm in agreement that this will probably just end up another useless toy collecting dust for most people.
 
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News Comments > Cliff Bleszinski's PC Shooter Plans
95. Re: Cliff Bleszinski's PC Shooter Plans Dec 13, 2013, 14:34 Beamer
 
descender wrote on Dec 13, 2013, 14:29:
That is just slightly different than claiming there is only one way to enjoy a game. Thanks for jumping in to the end of the conversation and contributing nothing though.

If you are going to cheapen the experience for yourself, that's your problem. Claiming that other game systems (health/ammo/etc) should be balanced around your impatience/inability/frustration is just silly.

Wait, wait. Let's step back. "Claiming there is only one way to enjoy a game?" No one is claiming that. You're claiming that there's only one way to make a game (e.g., no regenerating health, infinite weapons in your backpack.) Others are arguing that it isn't black and white, and some variety is better than every single game using the same mechanics.

In other words, there are multiple ways to make, and therefore enjoy, games.
 
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News Comments > Morning Consolidation
16. Re: Morning Consolidation Dec 13, 2013, 13:24 Beamer
 
SpectralMeat wrote on Dec 13, 2013, 13:20:
I guess I forgot to add the /sarcasm to my comment
As for the explaining the features etc, I did see Need For Speed does that too, I was laughing my ass off watching the totalbiscuit video on that game.
Same thing, game pauses a little video screen pops up explaining to you to press the accelerator key to accelerate and the brake key to brake. Video over game unpauses for literally 2 seconds next "tutorial" video pops up.
TB was freaking out

Ah, sorry.

The Forza one isn't even in game. It's telling you how to use the menus, not how to race. The menus! Then how to download an ugly car design online, or how "there is no AI in this game, only the cloud!" Listen Forza, I get how you're using "the cloud" to make opponent cars more interesting, and that makes sense, but there's still AI! So you download a ghost off the server (and, my friend told me, someone he knows downloaded my race and tried to beat it), but as soon as I ram a car, adding something not in that original ghost file, something takes over. AI, I'd wager. So yes, there is AI.
 
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News Comments > Morning Consolidation
14. Re: Morning Consolidation Dec 13, 2013, 13:15 Beamer
 
SpectralMeat wrote on Dec 13, 2013, 12:41:
Beamer wrote on Dec 13, 2013, 12:27:
I get why there's less content compared to the previous game. But the content wasn't great, and the presentation had to be the worst I've ever seen in a game.
You expect too much from a launch title.
Those PR videos looked good of this game but I am so glad I did not spend $500 on that Microsoft VCR to play it beta test it.
Maybe Forza 6 will be better, or maybe it will be a blank disc in a box and everything will be DLC

I expect to much? I said that it didn't need to have much!
But the racing is dull (to me), which isn't a launch title issue, and the presentation sucking absolutely isn't. You honestly have to go through about 10 minutes of the game explaining its features to you, then explaining the menu system. I've never, ever seen anything like it before. There's just so much talking at you about the game's features before you can do anything.
 
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News Comments > Morning Consolidation
10. Re: Morning Consolidation Dec 13, 2013, 12:27 Beamer
 
The complaints about too few cars compared to the previous game is a bit amusing to me. Of course it has fewer cars than the last game, the last game built on all the assets from the previous game. At some point that becomes pathetic. Look at the new GT - most reviews comment that, while it has a billion cars, you've already driven 99% of them so often that they're no longer interesting.
I can't say if it has "enough" cars, but I do think that the prior game isn't a great benchmark.

What was interesting to me, though, is how the GT reviews said the levels felt static compared to Forza 5. I only played two races in Forza 5, but the levels didn't feel overly alive to me. They were kind of bland and static, which is how the game as a whole felt. And holy shit, you have to listen to so much talking about how wonderful the game is and how incredible the cloud is before you actually do anything. My first race I just tried to wreck the car to see what happens (not only couldn't I do it, but my cracked window magically fixed itself at some point), and my next race was no challenge at all (I think, since my first race took about 10 minutes, I got incredibly bad AI [sorry, cloud racers] to race against.)

I get why there's less content compared to the previous game. But the content wasn't great, and the presentation had to be the worst I've ever seen in a game.
 
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News Comments > Evening Safety Dance
14. Re: Evening Safety Dance Dec 13, 2013, 12:22 Beamer
 
Creston wrote on Dec 13, 2013, 11:56:
Verno wrote on Dec 13, 2013, 09:39:
Creston wrote on Dec 12, 2013, 23:22:

We need to just scrap the whole Federal government. It's become utterly pointless, and all it does is meddle in shit it has no business meddling in to begin with (education, for example.) Let every state handle its own business, and we all just pay a defense tax to pay for the army.

Errr ok I know you're frustrated dude but this is just way too out there. Half of the states would be bankrupt shitholes without federal money, not to mention all of the other trade and economic benefits. I can't even imagine the nightmare of trying to travel cross country without a federal government. We don't need to go backwards in time to fix the government, we need to elect responsible reps, boot corporate lobbies and interest groups out of Washington and hold people accountable for their actions.

Most of those issues could fairly easily be worked around (the travel just requires an agreement to let state citizens travel to other states freely), though things like the FDA and such would be a hassle to replace. But of course I know it would never happen. Sadly. We'd all be a lot cheaper off.

It's less easy than you think. The federal government is what keeps standards across states. Otherwise you'd have New York wisening up and switching to the metric system, Pennsylvania staying imperial, West Virgnia creating their own standard of measurement, Delaware deciding that all turn signals must be green and blink exactly 20 times per second, and interstate travel suddenly becomes massively confusing.

It's already happening with all this GMO lobbying - the only valid argument corporations have is that, if left to the states, they may have to create state-specific labels, which is damn near impossible for them to accurately do. The labeling needs to come from the federal government. Same with FAA regulations, etc. And most red-states (and several blue states) would be bankrupt within a year.

I'm with Verno - we need a federal government. We just need a competent, less selfish one.
 
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News Comments > Oculus Rift Raises Another $75M
21. Re: Oculus Rift Raises Another $75M Dec 13, 2013, 11:17 Beamer
 
Shataan wrote on Dec 13, 2013, 10:45:
"Currently the problem is the resolution"

That was my whole point. And the resolution is NOT a problem. They have easy access to high rez usable view screens. Their problem is not a technical issue.

It is a MONEY issue. Same as it was back in the day. They wanted PROFIT, so they cheaped out on the displays resulting in pixelated mess. Now they are trying to find an acceptably high rez display..... for as cheap as possible.

what they should do, is deliver it with a decent high rez display.... and take a bit of a loss much like Sony did with the PS 3. Better this, than shipping a less than decent display. Sony took the loss, but not they are everywhere.

What an impressive rant.

I think anti-consumerism/capitalism/corporatism has officially swung its pendulum past rationality.
 
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News Comments > Cliff Bleszinski's PC Shooter Plans
79. Re: Cliff Bleszinski's PC Shooter Plans Dec 12, 2013, 20:13 Beamer
 
Mad Max RW wrote on Dec 12, 2013, 20:12:
Beamer wrote on Dec 12, 2013, 18:03:
Mad Max RW wrote on Dec 12, 2013, 17:49:
Health packs and multiple weapons to pick up encourages the player to explore every level. When you just give them everything they need a game quickly becomes a boring run to the finish line for the average person. It's not about "realism" and never was.

It's also not always about exploring and never was. For some games that works. For other games that does not.

Turning quotes around on people only works when I do it.

Also, what I said earlier is something every good level designer from the 1990s onward swears by. Pickups such as healthpacks and more weapons encourages non-linear exploration. Only someone who has no fucking clue about game design would try to argue this fact.

Not every game is about non-linear exploration. Variety is always a nice thing.
 
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News Comments > Cliff Bleszinski's PC Shooter Plans
76. Re: Cliff Bleszinski's PC Shooter Plans Dec 12, 2013, 18:03 Beamer
 
Mad Max RW wrote on Dec 12, 2013, 17:49:
Health packs and multiple weapons to pick up encourages the player to explore every level. When you just give them everything they need a game quickly becomes a boring run to the finish line for the average person. It's not about "realism" and never was.

It's also not always about exploring and never was. For some games that works. For other games that does not.
 
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News Comments > Fallout 1, 2, and Tactics Free in GOG.com Winter Sale
44. Re: Fallout 1, 2, and Tactics Free in GOG.com Winter Sale Dec 12, 2013, 15:01 Beamer
 
Cutter wrote on Dec 12, 2013, 14:39:
I'll never forget I was at a buddy's place when Fallout was released and watched him play a bit. Then I saw a guy explode in a shower of blood, guts, and gore from a critical hit of his sniper shot. My jaw dropped open. And I ran out and bought it immediately. What followed has been a love affair ever since.

And yes, I love that there was a time limit. I wish more CRPGs had them in quests. You should feel the pressure. There should be consequences for your actions. That's what so rocked about FO's endings. Showing where you succeeded and where you failed.

They wisely put the chaingun in the demo, so you could do the same thing. I played that demo so much.

I will say the best 2D strategy gibbing, though, was getting onto the roof of a building in JA2, moving right over the door, having someone else make noise that made someone walk through the door, then shooting straight down, point blank, into the guy's head. Burst like a red pumpkin...
 
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News Comments > Cliff Bleszinski's PC Shooter Plans
67. Re: Cliff Bleszinski's PC Shooter Plans Dec 12, 2013, 14:41 Beamer
 
descender wrote on Dec 12, 2013, 14:22:
Health packs are a reward, both for surviving up to that point, and for exploration.

Regenerating health not only removes risk and tension from the game, but reward as well.

This has all been said better here.

I don't understand how having different tactical responses to a situation (which allows these situations to be created to challenge the player) is "dumber" than only having 2 responses to a situation (shoot this gun or... that gun).

Both are equally valid (what I found less valid was Fear letting you carry 10 health packs around at any given time.)

The downsides of health pickups is that you often backtrack for health, or you spend time creeping forward because you have 20 health, or you become addicting to quicksaving and quickloading. Two of those downsides are the exact opposite of fun, and one of those downsides kind of depends. I remember in one game, I think HL, I ended up getting to a boss with next to no health. Impossible to beat him like that. I had to go back to a prior load, which was a good ways back.

The upsides of regenerating health is that you can make characters more fragile, meaning you become less of a bullet sponge. Let's be honest here - in most FPS games your character is some invincible superhuman who is never really in much danger and who can take nearly infinitely more damage than anything you fight. With regenerating health, concepts like cover fire begin to make more sense, as it only takes a few bullets to kill you. It actually makes things more realistic, and to say it removes risk and tension from the game is idiotic. Risk and tension come from many areas. Regenerating health typically comes with vulnerability, and vulnerability adds tension.

Both have their place, and both can easily be argued as stupid and/or dumb. People just like arguing with what they are most familiar with.
 
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News Comments > The Elder Scrolls Online in April
96. Re: The Elder Scrolls Online in April Dec 12, 2013, 14:35 Beamer
 
Agent.X7 wrote on Dec 12, 2013, 13:36:
Beamer wrote on Dec 12, 2013, 13:02:
HorrorScope wrote on Dec 12, 2013, 12:52:
Orogogus wrote on Dec 12, 2013, 02:57:
I'd think "true" 3D would be holograms or something, or at least some kind of stereoscopy. Sprites vs. polygons seems like an arbitrary defining factor, textures even more so.

That is right up there with Grammar Nazi.

So is splitting the hairs between 3D world and 3D everything.

I carefully put the word "generally" there, as Meridian 59 is generally accepted as the first 3D MMORPG. Some here may not fall into the "generally," but that doesn't make them entirely right. See: Wikipedia.

Not splitting hairs. 3D games today have everything modeled in 3D. All the objects are truly 3D in that they have all sides. You can move the in game camera 360 around an object and it is all there. Sprites are just that, sprites. One image for front, one image for back. Meridian outdid Doom by having side sprites too, but nothing in that game was 3D. Even the world was 2D sprites.

Back in 1998 we were all excited when EQ was announced because it was using polygons like the cutting edge shooters. It was marketed everywhere as the first massively multiplayer online role playing game with a 3D world.

Meridian 59 was the first graphical MMO. Wikipedia can be edited by anyone, and things are no always phrased in the correct manner. Meridian was about as 3D as the Bards Tale.
You came in and corrected me and then expect me not to explain my position or I am in the wrong? Please.


You're wrong, because you say the world was sprites. Meridian 59s world was polygons, its objects were sprites.

The first graphical MMO? What? There is so much wrong with that I don't even know where to start. Hell, Air Warrior was a graphical MMO. There were plenty of graphical MMOs.

Secondly, Meridian 59 had a 3D world. That's much more 3D than the Bard's Tale. So, again, a weird thing to say. And by weird, I mean wrong.

Regardless, Meridian 59 was billed as the first 3D MMORPG, and many still say that, Wikipedia editing or not. You may define it as needing 3D polygons, but that isn't the strict definition. a 3D gameworld was new to MMORPGs at the time, and a 3D gameworld means a 3D game. You could move the camera around in 360 degrees.

The world was polygons, not sprites. Your entire argument falls apart because you're factually mistaken in thinking it was sprites. Just go do a Google image search and behold all the polygons in the world. Or take the review from Gamespot: "Meridian 59 is a tremendous value for any role-playing gamer looking to engage in a vast and ever-changing 3-D fantasy world populated almost exclusively by real human players."
Do you think Doom was a 2D world? Yeah, blah blah 2.5D since you couldn't go above, but the world was portrayed in 3D. The objects were sprites. The levels were 3D.
 
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News Comments > The Elder Scrolls Online in April
93. Re: The Elder Scrolls Online in April Dec 12, 2013, 13:02 Beamer
 
HorrorScope wrote on Dec 12, 2013, 12:52:
Orogogus wrote on Dec 12, 2013, 02:57:
I'd think "true" 3D would be holograms or something, or at least some kind of stereoscopy. Sprites vs. polygons seems like an arbitrary defining factor, textures even more so.

That is right up there with Grammar Nazi.

So is splitting the hairs between 3D world and 3D everything.

I carefully put the word "generally" there, as Meridian 59 is generally accepted as the first 3D MMORPG. Some here may not fall into the "generally," but that doesn't make them entirely right. See: Wikipedia.
 
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