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Nickname Beamer
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Signed On Jan 9, 2003, 00:22
Total Comments 10554 (Ninja)
User ID 15739
 
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News Comments > Aliens: Colonial Marines Patched
106. Re: Aliens: Colonial Marines Patched Feb 15, 2013, 10:22 Beamer
 
theyarecomingforyou wrote on Feb 15, 2013, 10:16:
Beamer wrote on Feb 15, 2013, 10:02:
No, They touted DX11 for a while
I thought they stopped in 2011. Here they are in 2012 saying that no DX11 effects were implemented but were planned.
I remember seeing that article actually, but it certainly wasn't a confirmation of DX11 features - in fact it struck me as a confirmation that it WOULDN'T have DX11 effects. When combined with the lack of any follow up I honestly don't see how anybody could have been under the impression it would actually have DX11 features.

For final release?
Agreed.

But they mentioned DX11 repeatedly in 2011 and early 2012. It was in the Wikipedia article for that reason.

They did shut up about it, so I agree, no one should have expected it. But I think it's proof that they were working on a higher quality PC version and ran out of time/money/whatever.

No one will deny this was an incredibly poorly managed and executed project. It's almost unbelievable. You can't even blame consoles for this because it looks and runs like crap on them. It's entirely incompetence.
 
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News Comments > Morning Legal Briefs
4. Re: Morning Legal Briefs Feb 15, 2013, 10:20 Beamer
 
I have no problem with sending a thermal drone into the mountains to find an armed and dangerous fugitive that has already killed.


Permanent drones flying over our homes? Don't see it happening:
1) What's the real advantage here? You'd have to have someone manning them, as it would be decades before we had AI smart enough to actually identify a crime. Decades, maybe centuries. So the amount of manpower needed is astronomical

2) On top of that, you can't use much of the technology. Cops have tried all kinds of crazy methods to see into homes. While courts have repeatedly said that cops can use helicopters without a warrant, as it isn't terribly different than sitting in a car, courts have also repeatedly said cops can't enhance their senses without a warrant. They've tried using thermal imaging and sensing devices to check the heat in homes before. The lamps used to grow marijuana are hot, so it's easy to see if a home is using them. Courts wouldn't allow it. They wouldn't allow drones to do anything similar

3) The false hit rate would probably also be astronomical, also increasing costs

So at best you have an expensive device with a man sitting somewhere using it for hours on end. And you still need cops patrolling on the ground because even if this device spots something it can't do anything about it.
I don't see a huge advantage for cops. Yeah, overzealous Sheriff's officers think it would make their lives easier, but in practice I doubt that's all that true.

Of course, it not being practical, efficient, or overly feasible won't stop people from trying. That's what courts are for.
 
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News Comments > Aliens: Colonial Marines Patched
104. Re: Aliens: Colonial Marines Patched Feb 15, 2013, 10:02 Beamer
 
theyarecomingforyou wrote on Feb 14, 2013, 18:21:
I've been following the game casually over the years and never saw any mention of DX11. In fact I was under the distinct impression all along that it WOULDN'T have DX11 features, which is why I considered it a backwards step from AVP 2010.

No, They touted DX11 for a while
I thought they stopped in 2011. Here they are in 2012 saying that no DX11 effects were implemented but were planned.

 
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News Comments > January NPD Results
3. Re: January NPD Results Feb 15, 2013, 09:59 Beamer
 
WiiU sold under 100,000 in the US last month.

Who's surprised?
 
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News Comments > More Valve Layoffs
47. Re: More Valve Layoffs Feb 15, 2013, 07:39 Beamer
 
ASeven wrote on Feb 14, 2013, 17:21:
Beamer wrote on Feb 14, 2013, 14:41:
Yes, I'm mocking you. You've been trumpeting the industry collapse for like 3 years.
So I'm mocking "very wrong." It's very early to say this is a sign of things being "very wrong." We know Valve is valued at over a billion dollars. If they actually accepted a buyout, especially at less than that, things would be "very wrong."

Go back to school and understand being made fun of. Well, my guess is that happened to you plenty at school, so you probably do understand.

But my point was that it's so ridiculously premature to sit here and say "clearly something is very wrong." It isn't clear at all. In fact, there's plenty of discussion in this very thread about how it may not imply things being even kind of wrong, let alone very wrong.


Tell me, though, what the hell am I apologizing for that you call me an apologist? Especially weird that you call me a corporate apologist and backing you is RollinThundr, who calls me a bleeding heart liberal. Those two are diametrically opposite, so you two should get some kind of conference and decide which I am.

Because you are a god damn publisher apologist. That you aren't aware of that is either sad or laughable, likely both.

As for the crash, I mean, sales have been rising for the past 3 years and no publishers have closed or their stocks crashed, am I right?!

Christ, you're as dumb as you're an apologist if you still can say that there won't be a crash, especially now. Just a few days ago Codemasters effectively ceased to exist as a publisher, becoming a dev house only. Nintendo, MS and Sony are in dire financial straits with MS losing money like hell due to their console department. Nintendo expects lower than expected WiiU sales as the demand for it is sinking fast. Demand for the next-gen consoles isn't as high as people expected it would be.

Yeah, this industry is headed for a golden age, for sure.

And as others pointed out, since you have no grasp of business management or basic finances, with the sort of workforce Valve employs being talented in multiple areas that they could be easily transfered to other departments and with Josh being fired, the same guy that also made Big Picture, Steam Mobile, came up with Daily Sales and a lot of promotions that brought Valve a lot of money, yeah, something is not quite right at Valve, a blind man can see it, but then again, you go beyond blind and become dumb of mind on purpose sometimes.

Get some common sense and some intelligence and then you'll probably be taken a bit more serious around here.

You're as dumb as RollinThundr.

You: They're crashing
Me: They're not crashing
You: Oh yeah, it's the golden years!
Me: I never said they're the golden years.


There is middle ground between "crashing" and "golden years." You realize that, right?

Also, you ass, I'm pretty sure that no matter what people here think of me, they'd admit I tend to be pretty good with business management abd basic finances. You, on the other hand, have never once proven this. You've never joined in with the basic economics when we discuss a business plan here. You never join into any true business speculation. All you ever do is say "OMG, they're going to go out of business."

You've claimed to be an analyst, but there's zero chance that's true. Zero. Again, you don't join into any of the business plan discussion.

Lastly, Josh? You mean... Jason? And again, YOU CAN'T JUST TRANSFER PEOPLE TO DIFFERENT DEPARTMENTS! Some people are hardware people. Some people are Android people. When you cease doing hardware or Android work, typically they don't want to switch. Fuck, men, just fuck. You're like RollinThundr. Especially because switching them means taking them to an area they do not have as much ability to contribute, but paying them as if they did.

This is the real world. You can't just take someone expensive and move them to an area that they can't carry their weight. And, typically, when someone is at the top of their area, as people need to be to get into Valve, they aren't happy moving somewhere else and being at the bottom.

These people have Valve on their resume. They will be able to find excellent jobs quickly.

Man, it's crazy that you tell me I have no business sense. That's like Tara Reid telling me I have no sense of modesty.
 
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News Comments > Evening Consolidation
7. Re: Evening Consolidation Feb 15, 2013, 07:32 Beamer
 
PropheT wrote on Feb 15, 2013, 00:48:
mag wrote on Feb 14, 2013, 21:57:
Still better than the 360 ones!

The 360 triggers are just about perfect.

So is the offset stick design that I see they didn't go with on the PS4 controller again.

Actually Nintendo got it right.
Turn your hands sideways like you're holding a controller. Your thumbs automatically go high. That's where the most commonly used input should be.

These days the most commonly used input is probably the sticks. So the sticks should be high. I can see an argument for the buttons, but Sony is just being gigantic asses for keeping the dpad there, too.
 
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News Comments > More Valve Layoffs
42. Re: More Valve Layoffs Feb 14, 2013, 17:11 Beamer
 
RollinThundr wrote on Feb 14, 2013, 16:30:
Beamer wrote on Feb 14, 2013, 14:41:
ASeven wrote on Feb 14, 2013, 09:48:
Beamer wrote on Feb 14, 2013, 09:17:
Captain negative. Companies never let people go unless something is wrong!

For one, Jason wasn't the head of steam, he was the head of business development. Yes, this put Steam deals on his plate. It also put engine licensing on his plate.
If you're looking for an issue, Steam isn't signing companies up very quickly these days. They're somewhat saturated, and larger companies are trending towards leaving and opening their own store.
Then there was the WarZ failure.
And how successful has engine licensing been?

There are reasons you can find other than "OMG VALVE IS FALLING APART!"

Captain apologist. Go back to basic school and learn how to read!

I said something is very wrong, I didn't say Valve is falling apart. Go back to basic school and learn to read a message before you reply to it.

And yes, there's a lot of reasons for Jason to be fired, still news of firing at Valve are relatively unheard of. There may be something wrong at Valve, there may be not, however Valve is far from falling apart.

Yes, I'm mocking you. You've been trumpeting the industry collapse for like 3 years.
So I'm mocking "very wrong." It's very early to say this is a sign of things being "very wrong." We know Valve is valued at over a billion dollars. If they actually accepted a buyout, especially at less than that, things would be "very wrong."

Go back to school and understand being made fun of. Well, my guess is that happened to you plenty at school, so you probably do understand.

But my point was that it's so ridiculously premature to sit here and say "clearly something is very wrong." It isn't clear at all. In fact, there's plenty of discussion in this very thread about how it may not imply things being even kind of wrong, let alone very wrong.


Tell me, though, what the hell am I apologizing for that you call me an apologist? Especially weird that you call me a corporate apologist and backing you is RollinThundr, who calls me a bleeding heart liberal. Those two are diametrically opposite, so you two should get some kind of conference and decide which I am.

You're a game publisher apologist, doesn't mean you still can't be a bleeding heart lib.

I'm a realist. Realistically, people saying you need to sue a company for videos that are 16 months old doesn't work. Especially when they didn't buy the game. Especially when, even if they had, they saw all the videos between that one and this one that showed it looked nothing like the original demonstration.
 
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News Comments > Steam for Linux Leaves Beta
14. Re: Steam for Linux Leaves Beta Feb 14, 2013, 16:01 Beamer
 
FTL for $4.99.

If you do not yet own FTL, go own FTL. Now.
 
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News Comments > Morning Tech Bits
2. Re: Why Office 365 amd Office 2013... Feb 14, 2013, 15:13 Beamer
 
Mr. Tact wrote on Feb 14, 2013, 15:11:
Let me guess, because you would have to be brain dead to pay a subscription to use Office 2013 when the best Office ever made was '97? Still use it at work and at home.

Sarcasm?
Excel 97 doesn't even have PivotCharts, which is so obscenely basic.

We had Excel 03 at work until recently. What trash. 2010 is mindbogglingly more powerful. And Office 365 will be lightyears better, now that it legitimately allows group work.
 
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News Comments > Steam for Linux Leaves Beta
2. Re: Steam for Linux Leaves Beta Feb 14, 2013, 15:06 Beamer
 
Buying a Linux version doesn't give you access to the Windows version, right?

Edit - it seems that isn't true - you get access regardless of platform. That's how every site needs to do this. Microsoft, you want a 3 screen experience? Can't charge us for each screen. Or, at worst, you can only charge us a nominal fee for all 3 screens.
 
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News Comments > More Valve Layoffs
39. Re: More Valve Layoffs Feb 14, 2013, 15:03 Beamer
 
D_K_night wrote on Feb 14, 2013, 14:52:
avianflu wrote on Feb 14, 2013, 13:06:
Multiple firings like that dont happen unless there was some area of notable and chronic dysfunction.

We'll never know the whole story.

And plus Valve ain't exactly some company with many thousands of staff.

Didn't they say they were small, and intended to always remain small?

25 people out of a few hundred is not some trivial number.

It's in the ballpark of 6%. Valve is somewhere around 400 employees.
 
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News Comments > Aliens: Colonial Marines Patched
95. Re: Aliens: Colonial Marines Patched Feb 14, 2013, 15:00 Beamer
 
I'm not trying to excuse Randy and Gearbox. I've said that a hundred times. The game is a disaster. But netnerd, you argued with me that no one cuts graphical features out of games over the final 16 months of development.

That's 100% untrue. It happens on virtually every game. That is how games are made. It's always easier to reduce graphical quality than to increase it. If you start with a low target you'll have a bad looking game. If you start with a high target and scale it back you'll have the best looking game you can make ("you" being important, as some people can make better looking games than others, do to how they work the engine, how clever they are, etc.)


What Gearbox did? It's a disaster. I don't think it's as consumer unfriendly as people are claiming. In September of 2011 they had a DX11 version. In February of 2013 they did not. It's that simple. I don't think this was an attempt to mislead or screw, I think they generally weren't given enough funds by Sega to complete a DX11 version. And, given that all the footage we've seen since December has been crap, it isn't like they still touted that as what the game looked like.

That it fell apart this much is hysterical and absurd.
That they never admitted the DX11 version was cut or even commented on the graphical difference is hysterical and absurd.
That the game no longer looks as good is expected. It's the degree that matters.

Had they come out and admitted the DX11 version was cut people would have been somewhat braced for this, though no one would have expected a game that looks worse than Halo 3 and looks like a garbage budget game.
 
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News Comments > More Valve Layoffs
36. Re: More Valve Layoffs Feb 14, 2013, 14:41 Beamer
 
ASeven wrote on Feb 14, 2013, 09:48:
Beamer wrote on Feb 14, 2013, 09:17:
Captain negative. Companies never let people go unless something is wrong!

For one, Jason wasn't the head of steam, he was the head of business development. Yes, this put Steam deals on his plate. It also put engine licensing on his plate.
If you're looking for an issue, Steam isn't signing companies up very quickly these days. They're somewhat saturated, and larger companies are trending towards leaving and opening their own store.
Then there was the WarZ failure.
And how successful has engine licensing been?

There are reasons you can find other than "OMG VALVE IS FALLING APART!"

Captain apologist. Go back to basic school and learn how to read!

I said something is very wrong, I didn't say Valve is falling apart. Go back to basic school and learn to read a message before you reply to it.

And yes, there's a lot of reasons for Jason to be fired, still news of firing at Valve are relatively unheard of. There may be something wrong at Valve, there may be not, however Valve is far from falling apart.

Yes, I'm mocking you. You've been trumpeting the industry collapse for like 3 years.
So I'm mocking "very wrong." It's very early to say this is a sign of things being "very wrong." We know Valve is valued at over a billion dollars. If they actually accepted a buyout, especially at less than that, things would be "very wrong."

Go back to school and understand being made fun of. Well, my guess is that happened to you plenty at school, so you probably do understand.

But my point was that it's so ridiculously premature to sit here and say "clearly something is very wrong." It isn't clear at all. In fact, there's plenty of discussion in this very thread about how it may not imply things being even kind of wrong, let alone very wrong.


Tell me, though, what the hell am I apologizing for that you call me an apologist? Especially weird that you call me a corporate apologist and backing you is RollinThundr, who calls me a bleeding heart liberal. Those two are diametrically opposite, so you two should get some kind of conference and decide which I am.
 
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News Comments > Aliens: Colonial Marines Patched
92. Re: Aliens: Colonial Marines Patched Feb 14, 2013, 13:35 Beamer
 
Here's Far Cry 3 looking better at E3 than release.

Nowhere near as dramatic, but for those of you that don't believe that games often look better when they're around beta than after they've been polished...
Better graphics, better lighting, different animations, etc.

Here's the same thing with Oblivion.

Simple fact: as features get cut from games, graphical touches do, too. I have no clue how netnerd denies this. This is a separate argument from "Gearbox screwed us."
 
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News Comments > etc., etc.
16. Re: etc., etc. Feb 14, 2013, 13:21 Beamer
 
Dev wrote on Feb 14, 2013, 13:19:
Beamer wrote on Feb 14, 2013, 07:29:
But man oh man, I cannot wait for Kickstarter games to start coming out. I can't wait for people to realize that the aspirational graphics they saw are not nearly what they got. Can't wait for them to see that the features they were promised weren't there, or the stretch goals are there but totally unrealized.
Because this is going to happen. Not for the big ones, FTL was pretty much done, Wasteland looks awesome, but for some of the smaller ones? The early ones we backed because it seemed awesome and we were less critical then than we are now? We're going to get burned so much worse than anyone did here. I also think people are fairly aware of this now and much smarter about what they Kickstart.
Some small ones have already come out and I don't see that kinda tidal wave of kickstarter criticism. Such as Guns of Icarus online (which is now avail on steam).
The problems seem more to be that some of the smaller ones ran out of money and may not be released in a timely manner (or at all?). Such as one I backed announced a year delay.

Even if that kinda does happen, why would you be gleeful and anticipatory about it? Is having your personal beliefs validated worth destroying an entire system of alternative game funding to you?

I'm not being gleeful. It was a figure of speech.
I have over a thousand bucks in kickstarter games. I'm not eager to see them crash, I just know they will, particularly some of the early ones.

 
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News Comments > Ships Ahoy - Aliens: Colonial Marines
169. Re: Ships Ahoy - Aliens: Colonial Marines Feb 14, 2013, 10:24 Beamer
 
theyarecomingforyou wrote on Feb 14, 2013, 10:17:
If anyone hasn't seen this comparison video then you really need to. The original preview footage is why I was initially looking forward to the game; the actual gameplay footage is a disgrace. Bait and switch.

Bait and Switch is NOT the right terminology.
That footage is from September 2011.

It would be bait and switch if the footage was from, say, September of 2012.



It's a ripoff and a huge development failure, but it isn't a bait and switch.
 
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News Comments > Aliens: Colonial Marines Patched
89. Re: Aliens: Colonial Marines Patched Feb 14, 2013, 09:58 Beamer
 
Yeah, AvP was fun because you knew your place. You were a fragile meatbag that just happened to be armed to the teeth. The thing was you needed to be careful with that weaponry and use it well. One false step was death.

Aliens should kind of be meatbags, in that in the movies they somewhat resemble ants in that they'll willingly sacrifice themselves, but they're smart, too. They flank. They hide. They stalk. You can do so many things with that. Have some rush from the front, seeming like an easy kill, but actually pushing you into and distracting you from the ones flanking.

The first game isn't perfect by today's standards (at the very least the lack of a save ability made some levels incredibly tense but also incredibly annoying), but it got it right:
- Humans were loud, plentiful, noisy, violent, easy to kill but could kill anything easily, too
- Aliens were quick, quiet, plentiful, somewhat harder to kill but plenty needed to be killed, and could kill a human with one hit. 3 different vision modes to replicate different senses, and a high FOV to really make it feel fast and close to the wals
- Predators mostly sucked. Slow, stealthy, powerful weapons that weren't much fun, but always a surprise when you encountered one in SP (not that I remember them from the human side, where they seemed to die before I realized they were there, but I remember stalking them as aliens)

 
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News Comments > Video Teases Preorders for Unannounced Game
2. Re: Video Teases Preorders for Unannounced Game Feb 14, 2013, 09:43 Beamer
 
Verno wrote on Feb 14, 2013, 09:37:
So..gambling basically? Weird.

Moreso than even Kickstarter.

Likely Anomaly: Korea. A Tower Defense game.
 
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News Comments > Aliens: Colonial Marines Patched
87. Re: Aliens: Colonial Marines Patched Feb 14, 2013, 09:20 Beamer
 
eRe4s3r wrote on Feb 14, 2013, 09:03:
They had the money to waste 6 years on this though. And DX10 features would at least have made it a really pretty .. bad shooter.. on pc at least ;p

Still I think you are right, except I don't think Gearbox was money starved, they just didn't give a damn about the PC version, like always.

I really, really don't believe this took 6 years because they had a lot of money.
Sega isn't exactly doing well, 6 years is a ridiculous time for any game, this game looks like one 6 years old, and Gearbox clearly knows how to make polished games that run well on consoles and look better on PCs.

I would place $50 on development having had stalled out and a skeleton crew working on this, at best, for most of those 6 years. That the project was put on hold due to financial issues and resumed from where it left off rather than restarted, again due to financial issues.

This is a project that looks cash starved, not cash strapped.
 
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News Comments > More Valve Layoffs
31. Re: More Valve Layoffs Feb 14, 2013, 09:17 Beamer
 
ASeven wrote on Feb 14, 2013, 08:18:
Dev wrote on Feb 14, 2013, 04:27:
ASeven wrote on Feb 14, 2013, 04:05:
Well, guess Valve's work environment is no longer as good as it was painted. You don't fire these many people without a damn good reason, like finacial overstreching.
Makes you wonder doesn't it? Especially since Gabe is "obsessed" with employee health, and generally to get hired at valve someone has to be somewhat of a generalist, so people can move their desks somewhat freely.

If they are having money problems they have to be spending it like NUTS though. They are bringing in such a huge amount, and no real visible things they are spending tons on. They certainly don't spend it on the steam GUI. They aren't pumping out tons of money losing games. In one interview they talked about spending a million on a hardware lab, but that's not all that much compared to the billions they bring in. I find it hard to believe that they are running out, but like I said this makes me wonder.


Apparently the head of Steam was also let go. Also, if no projects were canceled as Gabe says then why fire people? It doesn't add up and firing the guy that made Steam a powerhouse indicates something is very wrong withing Valve.

Captain negative. Companies never let people go unless something is wrong!

For one, Jason wasn't the head of steam, he was the head of business development. Yes, this put Steam deals on his plate. It also put engine licensing on his plate.
If you're looking for an issue, Steam isn't signing companies up very quickly these days. They're somewhat saturated, and larger companies are trending towards leaving and opening their own store.
Then there was the WarZ failure.
And how successful has engine licensing been?

There are reasons you can find other than "OMG VALVE IS FALLING APART!"
 
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