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Nickname Beamer
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Signed On Jan 9, 2003, 00:22
Total Comments 12431 (Ninja)
User ID 15739
 
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News Comments > Full Steam Machines Ahead at CES
47. Re: Full Steam Machines Ahead at CES Jan 7, 2014, 14:47 Beamer
 
descender wrote on Jan 7, 2014, 14:38:
What you state as MS and Sony's "plan" is basically to move to something that Steam already does. Accessing your library on multiple platforms. Steam already exists as a pretty stable and viable "environment", what Valve lacks is control of their own platform. SteamOS gives them that control.

Valve's initial fears (publicly anyway) were the walls MS started building with Windows 8, and that is what really pushed them to pursue SteamOS. SteamOS by itself could never really become viable solely dual-booting on desktop PC's, so I see launching pre-built SteamBox's as the inevitable next step in expanding that user-base.

I don't care what MS's "plan" is for stagnating game development for another decade. These are problems in the market they created for themselves. I wouldn't be surprised to see MS and Sony consoles running SteamOS (and becoming simply another hardware vendor, rather than a developer of a closed gaming system) in the future.

Steam isn't an environment. Steam is a distribution mechanism. Even SteamOS doesn't appear to be an environment.

If Steam were truly an environment, it would be something you run on any system (without requiring a reboot) that people code games directly for and it handles making sure they run. It would be wholly platform agnostic.

This is what Microsoft is working on with Xbox (which isn't entirely platform agnostic, but will run on anything running a Microsoft OS, be it a tablet, desktop, laptop, phone, or whatever else they plan.) This is what Gaiku does for Sony (in a way that will very truly be platform agnostic - if it connects to the internet it can be a Playstation device.) Steam does not do any of this.



Also, as an aside, are you saying MS stagnated game development graphically, or just in gameplay?
 
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News Comments > Fallout 3 Removes GFWL?
31. Re: Fallout 3 Removes GFWL? Jan 7, 2014, 14:45 Beamer
 
I really need to buy Skyrim in the next sale. I had it for the 360, and broke the game by making super armor that really just made it tedious. I didn't think it would, as I did much of Oblivion in super chameleon armor, but being invincible made it just not fun. Super chameleon did the same, but I only really used it to clear Oblivion gates, not for most of the actual game.


I need to buy it and mod the crap out of it.
Eh. I just started FC3 last night, finally (man, the menu system sucks with a mouse), and I still have Last of Us sitting in an unopened Amazon box from Black Friday.
 
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News Comments > Full Steam Machines Ahead at CES
45. Re: Full Steam Machines Ahead at CES Jan 7, 2014, 14:21 Beamer
 
descender wrote on Jan 7, 2014, 13:29:

Valve's "game" is not to directly compete with the XBOne or PS4... but their successors. By the time the next gen comes around, Valve should be positioned as a major player competing for the living room.


Well, if that's their "game," they kind of already lost. Or won, depending on how you look at it. Microsoft is making it pretty clear that their plan is being on every screen. Sony today announced what will be their next console.

Basically, we're moving to an environment, be it on a cloud (Sony's solution), or just something that exists on every device you buy (Microsoft's solution.) Given that both companies expect an 8-10 year lifespan for their new generation, these are both feasible.

Valve's play could be that these environments run on their machine, or it could be trying to prove Steam as an environment, but this seems an unnecessary step in that direction.
 
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News Comments > Alien: Isolation Announced
18. Re: Alien: Isolation Announced Jan 7, 2014, 14:09 Beamer
 
http://i.imgur.com/qkbGloG.jpg

No way is that in-engine, or, rather, in-release-version-of-engine.



I will pay attention when we're a few weeks away from launch. No point to even watch this now.
 
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News Comments > Morning Mobilization
2. Re: Morning Mobilization Jan 7, 2014, 13:25 Beamer
 
jdreyer wrote on Jan 7, 2014, 12:46:
T-Mobile buys prime spectrum from Verizon to boost “Un-carrier” coverage.

I think this is a positive sign of T-Mobile's health. I'm going down today to activate a new smartphone for my wife on T-M. $30 a month, and she can surf the internet on wifi, which she rarely needs to. The same basic packages for ATnT or Verizon were $80, since they charge more for phone lines and also force you to get a basic data package.

Their service isn't good enough yet, but they're doing much better things with pricing. They actually let you upgrade your phone with your own money at a decent cost, mostly, whereas Verizon and AT&T screw you with their complicated new plans.

They've been fun to watch. Did you see the CEO got kicked out of the AT&T party yesterday?
 
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News Comments > Full Steam Machines Ahead at CES
39. Re: Full Steam Machines Ahead at CES Jan 7, 2014, 12:59 Beamer
 
HorrorScope wrote on Jan 7, 2014, 00:13:
Beamer wrote on Jan 6, 2014, 20:43:
Every steam machine won't run every steam game,

Every Steam Machine Game will run on any Steam Machine (which is what I said, you added in every Steam game). Tell me to stop...

At some point that isn't true. At some point a game will come out that the $499 Steam Machine A can't run but the Steam Machine I can run.

It happens with the change of console generations, but it's a clearly defined point. It won't be with these.
 
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News Comments > No Tomb Raider: Definitive Edition for PCs
41. Re: No Tomb Raider: Definitive Edition for PCs Jan 7, 2014, 12:58 Beamer
 
Verno wrote on Jan 7, 2014, 11:21:
The QTE shit at the beginning of the game is obnoxious but they tend to drop off as the game progresses. Unfortunately the game also introduces interesting ideas like hunting for food and other mechanics but does nothing with them. It also reverts to a set piece to set piece action game by the mid point of the game. It was still a great game but its obvious they had a few design shifts mid-swing.

Good to know. I'll probably play this at some point, and it sounds like I would have moved on after the beginning. I'll power through.
 
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News Comments > Morning Consolidation
3. Re: Morning Consolidation Jan 7, 2014, 12:57 Beamer
 
HorrorScope wrote on Jan 7, 2014, 12:06:
ViRGE wrote on Jan 7, 2014, 11:42:
No baseball games on the XB1 or WiiU? Well, that sucks.

Hard to believe.

Yeah, we'll see. I'm wondering if this is one of those "cancellations" like how EA canceled NBA Live but then released essentially the same game by the same team under a different name.
 
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News Comments > Fallout 3 Removes GFWL?
17. Re: Fallout 3 Removes GFWL? Jan 7, 2014, 12:55 Beamer
 
Verno wrote on Jan 7, 2014, 10:59:
eRe4s3r wrote on Jan 7, 2014, 10:57:
Obligatory: I liked Fallout 3 better But yeah, when it comes down to it Bethesda is one of the few companies making games I actually enjoyed playing. Lots of time spent in Fallout 3 and NV with tons of mods. Though I gotta say.. the next game by Beth better be 64bit trough and through and not use Gamebryo

I don't really care what they use but they need to hire better animators and someone needs to revisit the combat engine. Loved Skyrim but those aspects are really showing their age.

You know, when everyone complained about the combat in Skyrim, I kind of shrugged, because it felt good to me in Oblivion.

When I finally got Skyrim I had to agree - it felt dated. In the time between Oblivion and Skyrim something changed.

I'd love to see them fix it. I don't care as much about the animation (though there's absolutely room for improvement), but combat needs an overhaul. I can't think of any obvious changes, but I'm guessing they'll find plenty.
 
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News Comments > New NVIDIA Mobile SOC Runs Unreal Engine 4
19. Re: New NVIDIA Mobile SOC Runs Unreal Engine 4 Jan 7, 2014, 10:40 Beamer
 
Simon Says wrote on Jan 7, 2014, 03:42:
http://gfxbench.com/result.jsp

Fastest PC result: upward of 1000 fps.
Fastest cellphone result: 26 fps.

That's with a benchmark that don't even really lend itself well to the faster GPUs being able to stretch their legs.

Let's face it, mobile gaming + modern games = crap.

On the other hand, mobile gaming + RETRO = PERFECT.

You play retro games on mobiles, it's what it's meant for and it's perfect. Modern games, forget it.

The cell/tablet gpu can't do miracles at the WAY TOO HIGH RESOLUTIONS they're asked to output at. If they'd output at 480p, it wouldn't be so bad, but 1080p and up? Forget it.


everything you are saying is true. Today.
it is less true in 6 months, with this announcement.
it is even less true next year.

so why are you spending so much time arguing about what is true today when nvidia is showing their 3 year plan, not their current state?

nvidia is one of the biggest gpu manufacturers, right? And this is their biggest event, right? Four years ago all they did was talk geforce. Now they don't even mention what they are doing on desktops and talk solely mobile. What used to be their time to highlight pcs is now all tegra. Their r&d is now heavily slanted mobile.

so you can discuss frame rates, but one is stagnating while the other increases exponentially year over year. Its only a matter of time before they are negligibly different. And you can discuss input, but tablets have Bluetooth and USB so can use any input a desktop can.

you can keep your 40 lbs desktop. I look forward to being able to bring a 1lbs tablet with me on airplanes that can play any game I want.
 
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News Comments > Morning Consolidation
37. Re: Morning Consolidation Jan 7, 2014, 10:30 Beamer
 
Steele Johnson wrote on Jan 7, 2014, 03:56:
Beamer wrote on Jan 6, 2014, 22:42:
Google "consoles are" the 4th autocorrect is "ruining PC gaming."


just search thus forum. Prevailing belief is that graphics haven't advanced because games are written to 10 year old consoles. Even if ports are improved they're still not as powerful as if designed for a PC.

you really deny ever hearing this?

I don't agree with this. It's not that the console hardware is holding tech back, it's the fact that developing a triple A game nowadays cost a 1000 times more than it did back in the golden age of pc gaming. So when you're in business to make money, you have to choose the client base that will get you the most return, and that is consoles (and now even phones and tablets). Game developers back in the day created pc games with innovation and science. These days, it's based on "what will sell the most". You can't blame it on a freakin' box of hardware. It all comes down to money. I think something like the Oculus Rift is the closest thing we have to games being designed with innovation and science, but I have my doubts about that development platform as well. The golden days are over, so don't keep thinking it's just going to come back. I personally think something completely different is going to replace games in general when it comes technology driven entertainment. But I don't think it will be the Rift.


frankly, I think its a bit of both. Consoles slowed progress, but it would have slowed due to cost regardless. Cost is the bigger issue. If you search my history I've argued that with people here numerous times.

but the squeaky wheels out there that think consoles are evil and console gamers are sheep like to find any evidence loosely supporting their argument and trumpet it. You won't find the more reasonable people doing it, but its a common argument used by very loud people that think platform choice makes someone superior or more "hardcore."
 
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News Comments > Clint Hocking Leaves Valve
26. Re: Clint Hocking Leaves Valve Jan 7, 2014, 01:06 Beamer
 
Krovven wrote on Jan 6, 2014, 22:29:
Beamer wrote on Jan 6, 2014, 20:37:
Whether they left on their own or not doesn't matter.
My point is that, on the game development side, we know when someone leaves. Few people have. Lots of people here are speculating that Valve must suck because Clint Hocking left.

"Lots" being who exactly? There's no such posts in this thread.

You seem to be trying to redirect your comments in rebuttal to me contradicting you stating that Valve has only had one layoff. To which, by your initial comment, it does matter whether someone chooses to leave or is layed off. And to again contradict your statements...do you keep track of Valves list of employees on their website and monitor who's coming in and who's leaving? I highly doubt it.

Contrary to what you'd like to believe...Beamer does not know everything.


You mean other than the guy that says Valve is probably miserable for anyone not making really high pay? The guy that was the fourth or fifth post here?

Or the other people that make posts about how Valve's "work on whatever" plan must be miserable whenever it comes up? You know, like this:
ASeven wrote on Feb 14, 2013, 04:05:
Well, guess Valve's work environment is no longer as good as it was painted. ]/quote]

 
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News Comments > Steam Machines Announcement
27. Re: Steam Machines Announcement Jan 7, 2014, 00:56 Beamer
 
Primalchrome wrote on Jan 7, 2014, 00:49:
Silicon Avatar wrote on Jan 7, 2014, 00:12:
Fantaz wrote on Jan 6, 2014, 23:04:
DOS Days > All

Loadhigh="hahanoway.sys"

I had like 6 boot options and getting Ultima 7 to run with sound and a mouse driver suckkkked. D:
Ahh yes...the good old DOS days. Buy Dark Sun: Shattered Lands for $60+ from EB...then realize you couldn't finish due to a bug. I think after talking to SSI's support it only took 4-6 weeks for them to ship me the floppy with the patch on it.

Plus boot disks for each game.
Ug.


Speaking of booting, it'd take a lot for me to dual boot. Turn my PC off? What kind of dirty heathen do I look like?! I did it years ago, with Linux, back when I did any form of programming, but the value of keeping my Windows running, with the windows I am using open, trumps nearly anything else.
 
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News Comments > Morning Consolidation
31. Re: Morning Consolidation Jan 6, 2014, 22:42 Beamer
 
Google "consoles are" the 4th autocorrect is "ruining PC gaming."


just search thus forum. Prevailing belief is that graphics haven't advanced because games are written to 10 year old consoles. Even if ports are improved they're still not as powerful as if designed for a PC.

you really deny ever hearing this?
 
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News Comments > Full Steam Machines Ahead at CES
34. Re: Full Steam Machines Ahead at CES Jan 6, 2014, 20:43 Beamer
 
HorrorScope wrote on Jan 6, 2014, 19:50:
Beamer wrote on Jan 6, 2014, 19:01:
HorrorScope wrote on Jan 6, 2014, 18:33:
Beamer wrote on Jan 6, 2014, 14:30:
But that doesn't solve the "there are 6 on the shelf, which one do I buy" problem.

You don't have that with consoles. People want either a PS or an Xbox. They then buy. No further questions.

Are you poor? Get the cheap one. Or rich? Get the best one. Or thrifty, then figure it out or ask. There are variations of consoles once they mature people wad through. Capitalists don't have to always be treated like communists. How can a simpleton ever buy a TV with so many out there? A phone? A house? Should they just get the one given because face it, only people on Blue's has a brain and everyone else that we speak for is re-tar-dated.

You act if there can only be a market if mom can figure it out on the spot. Isn't the choice between the Xbox or PS4 a mind blower if you have no idea and haven't been told exactly what to get? That sounds like one too many products to decide upon to me, so it must fail. Man people in general are actually better than that. But if it is too much, then whatever market Steam is making, will be just what it is then. Oh well.

Most people don't fall into "poor or rich." The whole "figure it out or ask" part is where they get lost. Figuring it out isn't fun for most people, and asking requires trusting the person giving you an answer.

How does a simpleton ever buy a TV? Because every TV will play every TV channel, so they primarily go into Walmart and buy the biggest in their budget. That's how they judge - size.
Every Steambox will not play every game, at least not equally, and at some point there will be a cutoff. And there's no one feature, such as size, that can easily be used to compare.

Not really sure how you're comparing 12+ nearly identical devices to 2 very different ones, and I have no clue how you're working capitalism and communism into this (a tangent that really damages any argument you're making), but since you bring up "too many to choose from," you should buy Predictably Irrational by Dan Ariely and read about the "consequence of choice." It's a pretty well studied phenomenon - people are terrible at making choices and, when facing too many, choose to avoid making the choice at all. The famous study was a grocery store putting out a table of jam on two identical days. One day they put out 3 jars. Another day they put out 20. They sold significantly more jam when only 3 were out. Why? Because people can easily choose between 3 things. People cannot easily choose between 20. Although an equal amount tasted the jam each day, fewer people purchased.

When having to choose between nearly identical things that are hard to differentiate, consumers don't buy. And often go to substitutes.

Every Steam machine plays all Steam machine games, like every TV has all channels. It's going to be a while before Mom goes in and buys Johnny a Steam Machine, they'll have to be a huge success for that to happen. But if they do, they can ask. I couldn't really care less if it really sells or not, I doubt they are planning a million sold anytime soon like the consoles.

: Sigh :

Every steam machine won't run every steam game, just like every PC can't run every PC game. At some point, if you're assuming these things will stretch far into the future, there will be a cutoff where System A can run a game but System B is too outdated.



Regardless, stop. Seriously, stop. You're fighting with me as if I'm saying "these are destined to fail, why bother, they suck, everyone involved should burn in hell."

Reread what I said. "This is overly complicated and Valve could have done better." By arguing with that, you're acting as if Valve did everything perfectly.
The other argument I'm making is that this is too confusing for the general consumer, something many people here, and Valve itself, seems to agree with. But the hardcore consumer isn't really foaming at the mouth for a prebuilt box. Which begs the question: who is this for? Are you going to buy one?
 
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News Comments > Clint Hocking Leaves Valve
23. Re: Clint Hocking Leaves Valve Jan 6, 2014, 20:37 Beamer
 
Krovven wrote on Jan 6, 2014, 19:12:
Alamar wrote on Jan 6, 2014, 17:27:
Beamer wrote on Jan 6, 2014, 14:31:
You kind of can.
For a developer like Valve, when someone leaves, it makes news. And you know when a developer leaves because they update their linkedin.

You know when a developer 'of note' leaves because people watch their linkedin...

There are dozens of unknowns at Valve (and every company) who's comings and goings, you'll never hear about...

-Alamar

Even moreso that when someone says "they left Valve", we don't know if they were layed off or if they left on their own. We don't know that about Hocking either. It's really none of our business under what circumstances someone left, unless they choose to make the reasons public. A good company would never say one way or the other.


Whether they left on their own or not doesn't matter.
My point is that, on the game development side, we know when someone leaves. Few people have. Lots of people here are speculating that Valve must suck because Clint Hocking left.

We know nothing. We have no evidence people are leaving. In fact, we have more evidence that, relative to other studios, people stay longer.

I am not here saying no one ever leaves or it's the best thing ever. I'm saying all the people assuming it's an awful place to work where nothing gets done keep fabricating this massive stream of assumptions to suit their own belief because they're pissed of HL3 isn't out yet.
 
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News Comments > Full Steam Machines Ahead at CES
30. Re: Full Steam Machines Ahead at CES Jan 6, 2014, 19:01 Beamer
 
HorrorScope wrote on Jan 6, 2014, 18:33:
Beamer wrote on Jan 6, 2014, 14:30:
But that doesn't solve the "there are 6 on the shelf, which one do I buy" problem.

You don't have that with consoles. People want either a PS or an Xbox. They then buy. No further questions.

Are you poor? Get the cheap one. Or rich? Get the best one. Or thrifty, then figure it out or ask. There are variations of consoles once they mature people wad through. Capitalists don't have to always be treated like communists. How can a simpleton ever buy a TV with so many out there? A phone? A house? Should they just get the one given because face it, only people on Blue's has a brain and everyone else that we speak for is re-tar-dated.

You act if there can only be a market if mom can figure it out on the spot. Isn't the choice between the Xbox or PS4 a mind blower if you have no idea and haven't been told exactly what to get? That sounds like one too many products to decide upon to me, so it must fail. Man people in general are actually better than that. But if it is too much, then whatever market Steam is making, will be just what it is then. Oh well.

Most people don't fall into "poor or rich." The whole "figure it out or ask" part is where they get lost. Figuring it out isn't fun for most people, and asking requires trusting the person giving you an answer.

How does a simpleton ever buy a TV? Because every TV will play every TV channel, so they primarily go into Walmart and buy the biggest in their budget. That's how they judge - size.
Every Steambox will not play every game, at least not equally, and at some point there will be a cutoff. And there's no one feature, such as size, that can easily be used to compare.

Not really sure how you're comparing 12+ nearly identical devices to 2 very different ones, and I have no clue how you're working capitalism and communism into this (a tangent that really damages any argument you're making), but since you bring up "too many to choose from," you should buy Predictably Irrational by Dan Ariely and read about the "consequence of choice." It's a pretty well studied phenomenon - people are terrible at making choices and, when facing too many, choose to avoid making the choice at all. The famous study was a grocery store putting out a table of jam on two identical days. One day they put out 3 jars. Another day they put out 20. They sold significantly more jam when only 3 were out. Why? Because people can easily choose between 3 things. People cannot easily choose between 20. Although an equal amount tasted the jam each day, fewer people purchased.

When having to choose between nearly identical things that are hard to differentiate, consumers don't buy. And often go to substitutes.
 
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News Comments > Morning Consolidation
27. Re: Morning Consolidation Jan 6, 2014, 18:52 Beamer
 
Redmask wrote on Jan 6, 2014, 16:58:
Axis wrote on Jan 6, 2014, 15:45:
I know of no one, ever, in my circle of hardcore pc gamers and clanners who ever complained about PC's being held back by consoles, what a ridiculous notion. Sounds like a console chat on xbox live, certainly not among PC gamers.

This is wrong, it's one of the most repeated things you'll see on PC gaming enthusiast sites and part of the reason why PCs are cited as the better platform due to the customization and capability of the hardware. To say that game development isn't held back by console hardware is stupid, we just spent years hearing from developers complaining about their constraints and how they wanted access to more resources. You would be better off saying that we get great games regardless of those constraints which is certainly true.

More resources doesn't just mean 'more graphics' (which are not just textures by the way), it also means everything from more complicated physics implementations to larger levels to less generic design in many genre types which were ram constrained for years. It opens up many possibilities.

For a while, it was mentioned on this board daily.
I'd say it's now more like every other day. People say that graphics don't look better because devs code to the consoles, and the consoles can't do better graphics.
 
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News Comments > Morning Consolidation
21. Re: Morning Consolidation Jan 6, 2014, 15:33 Beamer
 
Axis wrote on Jan 6, 2014, 15:20:
No beamer, the xbone and ps4 will not have a drastic improvement as you saw with the last gen, not even close. These new consoles were only filling a gap in hardware specs, they are sub-par Pc's in architecture posing as 'next gen' consoles.

You will, however, see major improvements with the wii U over time. Not an endorsement for you haters, just telling it the way it is.

Oh, and the Wii U outsold the Xbone the week before Christmas. Again no endorsement, just facts : )

This makes no sense.
How, exactly, is the WiiU hardware so much more special? Because it's less like a PC?

What really confuses me is that people have been complaining for years that PCs are capable of so much more, but held back by consoles. Now the consoles are significantly more powerful, and close to the average PC, and you're saying that this won't improve graphics?

Which is it - were graphics held back by old consoles, or are they at their limit and won't improve at all?

Beyond this, the ported games (which are most of them), look identical to the ones on the older gen. But the new consoles are, factually, a good amount more powerful.


 
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News Comments > Clint Hocking Leaves Valve
17. Re: Clint Hocking Leaves Valve Jan 6, 2014, 15:29 Beamer
 
Sepharo wrote on Jan 6, 2014, 15:03:
Your rebuttal to his claim that when Valve employees leave it makes news was to link to news of Valve employees leaving?

Plus, I didn't say they laid off one employee, I said they had one layoff.

Layoff: noun - a discharge, esp. temporary, of a worker or workers.
 
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