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Nickname Beamer
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Signed On Jan 9, 2003, 00:22
Total Comments 12421 (Ninja)
User ID 15739
 
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News Comments > Morning Metaverse
2. Re: Morning Metaverse Jan 8, 2014, 13:26 Beamer
 
Cutter wrote on Jan 8, 2014, 13:12:
Seriously though. I don't understand why they don't just build a few condo buildings closer to HQ.

Because no one wants to live in the middle of nowhere and the advantage of working at Google is being able to live in a great city and afford it?
 
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News Comments > EA's Code Wars Hackathon Returns
8. Re: EA's Code Wars Hackathon Returns Jan 8, 2014, 13:12 Beamer
 
garrywong wrote on Jan 8, 2014, 12:44:
I still don't get it - what are they protecting themselves against? Whatever it is, there are probably other ways to protect yourself against it.

It's also very silly what they are doing. No other competitions like these need to do this. Why? Because the organizers are not game publishers. So why doesn't EA just make a separate company that has no publishing capability to run these events?

Regardless of how evil you think EA is, anyone has to do this. Everyone has to do this. Valve, Bethesda, whichever dev you think is benevolent would have to do this. For the same reason any contest in any creative field will have this (look into movie script submissions, or writing contests.)

Why? Because if someone makes a game where you shoot nazi aliens, and EA releases a game at some point in the future with nazi aliens, there will be a lawsuit as the guy claims EA ripped him off. It doesn't matter if EA had the game in development, or if the devteam never saw it, there will be a lawsuit.

This is to prevent that. Now, do you think EA will use it as an excuse to steal? Whatever. Just know that whatever entity you don't think would do this would do the same rules. Again, any kind of creative contest has these rules. And this is why movie studios always say they won't accept unsolicited scripts and usually mail unsolicited scripts back to people unopened - the last thing they need is someone to send them a script where Batman saves the world from the Joker, then they make a movie where Batman saves the world from the Joker and they're immediately sued.
 
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News Comments > Op Ed
19. Re: Op Ed Jan 8, 2014, 13:08 Beamer
 
Deathbishop wrote on Jan 8, 2014, 12:54:
BitWraith wrote on Jan 8, 2014, 09:00:
The biggest problem with Steam machines is the hardware is not standardized. Too many options that cost too much. It's like the modern PC version of 3DO. These things are not going to be successful.

I don't think Gaben cares necessarily if they're successful - if he did then Valve would be handling the hardware themselves.

The difference is two fold. One, the 3DO didn't have a whole lot of games worth a damn, Steam boxes have the entirety of the Steam library. Two, the 3DO came out during a time where paying $500 for a 'console' unheard of, not so today judging by Xbone's sales number alone.

I think a lot of folks on here underestimate how much 'convenience' and 'ease of use' costs. Apple doesn't sell millions of iphones because it's the most powerful phone on the market.

I think people overestimate "convenience" and "ease of use" for this platform.

Regardless, Valve has stated repeatedly that this is not aimed at console users. Anyone else already has a desktop or laptop with Steam on it. They'd be paying $500 to play the same games they're already playing. I'm someone that's repeatedly mentioned how much nicer it is to play relaxed on a couch, under a blanket, stretched out, rather than hunched with a monitor 12 inches from my eyeballs, but I don't see myself paying $500 to do something I can already do.


Actually, and whenever people said to me "just hook your TV up to your computer!" I'd laugh, because they were 100 feet apart. Now they're about 3 feet apart. Time to connect them! Thus far I'm feeling like Far Cry 3's mouse control sucks, so maybe it'll be more fun with a controller.
 
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News Comments > Respawn: 6-vs-6 Multiplayer Maximum
15. Re: Respawn: 6-vs-6 Multiplayer Maximum Jan 8, 2014, 12:06 Beamer
 
I remember some servers doing de_dust with 20 or even 40 people.
And then I wonder why people always mock 6v6.
 
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News Comments > Op Ed
13. Re: RE: Follow up Jan 8, 2014, 03:09 Beamer
 
Dev wrote on Jan 7, 2014, 23:52:
Beamer wrote on Jan 7, 2014, 23:41:
It's just that PC games aren't a huge slice of the market anymore.
I disagree. Generally speaking PC games match any other single platform, just take a look at EA's financials.

They may be a minority compared to all consoles together, that's true though.

And finally, we will hopefully get some good graphical advances with the new consoles coming out. Too long have obsolete consoles held back game development. Its gotten so I haven't had to upgrade for years, not even my graphics card.

Fine, core PC isn't a huge chunk of the market anymore. Take casual and microtransactions out of EAs financials and the picture changes. Do you know what Activision's biggest PC game franchise is? Skylanders. It's such a huge chunk for them.
 
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News Comments > Fallout 3 Removes GFWL?
47. Re: Fallout 3 Removes GFWL? Jan 8, 2014, 03:02 Beamer
 
Jerykk wrote on Jan 8, 2014, 01:58:
fiftykyu wrote on Jan 7, 2014, 23:28:
Orogogus wrote on Jan 7, 2014, 19:22:
fiftykyu wrote on Jan 7, 2014, 17:50:
A game that combined Elder Scrolls style open world with Dark Souls style combat might be a lot of fun. Seems Bethesda have gone in the opposite direction since Morrowind, though. Got the impression Witcher 3 was going for that combination, i.e. player skill based instead of mash R1 to kill everything, but we'll see how it turns out...

You feel Morrowind was the epitome of player skill in combat in an Elder Scrolls game?

Ok, you got me. Thought it made sense in my head, but on the page it looks pretty confused. Afraid I'm mixing two separate combat things I'd love to see, i.e. no enemy scaling (Dark Souls fits here, plus Morrowind and many other games) and combat that's player-skill based. (Dark Souls fits here too but as you pointed out, Morrowind, welll... )

I guess one big problem with having combat player-skill based, though - what if the player sucks? If you can't beat the first boss, you're not going to tell all your friends to buy the game. For no reason at all I was reminded of this problem today, while playing Giana Sisters: Twisted Dreams.

Skill-based gameplay undermines roleplaying. If skill matters more than stats, then roles become meaningless because players can do whatever they're good at.

Which is why gunplay can be so hard. Do you make guns do less damage, which makes little sense, or do you make people terrible at aim, which can be frustrating (I always hate gunplay in the first level of Deus Ex, if I remember.)

Best case is Borderlands, where you magically can use guns that do more damage yet look identical. I'm ok with it, but whenever someone tries to add logic around it in-game it falls apart. Better to just not really acknowledge the mechanic.
 
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News Comments > Op Ed
9. Re: RE: Follow up Jan 7, 2014, 23:41 Beamer
 
edaciousx wrote on Jan 7, 2014, 23:36:
Krovven wrote on Jan 7, 2014, 22:15:
edaciousx wrote on Jan 7, 2014, 21:39:
PropheT wrote on Jan 7, 2014, 21:21:
UConnBBall wrote on Jan 7, 2014, 20:23:
The reason it is important is that it is not Microsoft and/or Windows!

I really doubt many people are actually going to care about that.

It's basically buying a PC to just play games, but that can't do other PC things, for something in the price range of a PC that can do PC things -and- play the games. It makes no sense and I don't understand why anyone at all is excited for Steam machines when the only thing they have going for them is that they're not Windows based.



The reason why i'm excited for steambox is because I believe it will bridge the gap between hardcore console/living room players and pc players. It will make communities larger and hopefully bring back modding.

Right now the gaming community is split between 3 platforms, PC, PS, and Xbox when that community used to be all on PC.

So consoles didn't exist until the PS and Xbox's of the world. Funny, I seem to recall playing on both computers and consoles since the early 80's. Frankly Im tired of all the elitist pricks that think gaming can't or shouldn't have multiple platforms. If you play on only one system, it's your loss.

And people saying you can only play games on the Steam Machine... They are a computer. You can dual boot windows. You don't even need to use SteamOS and yes of course you can use a mouse and keyboard. They are off the shelf parts.

Build your own, buy a prebuilt. No different than what you can do now. Just now you could use SteamOS if you want. I just want to buy a Steam controller.




You need to calm down lol.


A lot of people who buy consoles buy because they don't want to deal with upgrades, steam box kind of solves that issue for lazy people.

In the 80s and 90s.... console games and pc games were totally different. It wasn't until the early 2000s when you could buy a game that would have sold exclusively on PC for a console. Furthermore, you can't even make mods for console gaming and then Sony/Microsoft goes and shuts off multiplayer servers for some games then people are left with games they can't play anymore.

You're right. I don't think the NES was a substitute for the PC.
I don't necessarily think consoles are, either. Many people use both. And PC games sell more now than ever, because games do. It's just that PC games aren't a huge slice of the market anymore.

But more people play them than ever. We have some of the best ever games coming out.
 
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News Comments > etc.
2. Re: etc. Jan 7, 2014, 18:46 Beamer
 
Backside buttons are something that's been discussed a few times, but never implemented on a major release.

I think they're brilliant.
 
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News Comments > Morning Tech Bits
9. Re: Morning Tech Bits Jan 7, 2014, 15:30 Beamer
 
Blue wrote on Jan 7, 2014, 15:22:
The only way your dead hands could be cold while clutching a plasma TV would be if it was turned off.

Yeah, but it's near my computer desk, so if I have it on while working I don't even need to turn on the heater! Nevermind the whole efficiency and cost of heating the room relative to the heater!
 
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News Comments > Morning Tech Bits
7. Re: Morning Tech Bits Jan 7, 2014, 15:15 Beamer
 
Verno wrote on Jan 7, 2014, 15:01:
They can pry my Panasonic Plasma from my cold, dead hands.
I'm so tempted to buy a ZT60 while I can. My VT25 is still working wonderfully and perfectly, though.

If I couldn't find a place to put my TV without direct sunlight I may consider something else, but otherwise? You'll pry my Panasonic Plasma from my cold, dead hands.
 
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News Comments > Full Steam Machines Ahead at CES
47. Re: Full Steam Machines Ahead at CES Jan 7, 2014, 14:47 Beamer
 
descender wrote on Jan 7, 2014, 14:38:
What you state as MS and Sony's "plan" is basically to move to something that Steam already does. Accessing your library on multiple platforms. Steam already exists as a pretty stable and viable "environment", what Valve lacks is control of their own platform. SteamOS gives them that control.

Valve's initial fears (publicly anyway) were the walls MS started building with Windows 8, and that is what really pushed them to pursue SteamOS. SteamOS by itself could never really become viable solely dual-booting on desktop PC's, so I see launching pre-built SteamBox's as the inevitable next step in expanding that user-base.

I don't care what MS's "plan" is for stagnating game development for another decade. These are problems in the market they created for themselves. I wouldn't be surprised to see MS and Sony consoles running SteamOS (and becoming simply another hardware vendor, rather than a developer of a closed gaming system) in the future.

Steam isn't an environment. Steam is a distribution mechanism. Even SteamOS doesn't appear to be an environment.

If Steam were truly an environment, it would be something you run on any system (without requiring a reboot) that people code games directly for and it handles making sure they run. It would be wholly platform agnostic.

This is what Microsoft is working on with Xbox (which isn't entirely platform agnostic, but will run on anything running a Microsoft OS, be it a tablet, desktop, laptop, phone, or whatever else they plan.) This is what Gaiku does for Sony (in a way that will very truly be platform agnostic - if it connects to the internet it can be a Playstation device.) Steam does not do any of this.



Also, as an aside, are you saying MS stagnated game development graphically, or just in gameplay?
 
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News Comments > Fallout 3 Removes GFWL?
31. Re: Fallout 3 Removes GFWL? Jan 7, 2014, 14:45 Beamer
 
I really need to buy Skyrim in the next sale. I had it for the 360, and broke the game by making super armor that really just made it tedious. I didn't think it would, as I did much of Oblivion in super chameleon armor, but being invincible made it just not fun. Super chameleon did the same, but I only really used it to clear Oblivion gates, not for most of the actual game.


I need to buy it and mod the crap out of it.
Eh. I just started FC3 last night, finally (man, the menu system sucks with a mouse), and I still have Last of Us sitting in an unopened Amazon box from Black Friday.
 
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News Comments > Full Steam Machines Ahead at CES
45. Re: Full Steam Machines Ahead at CES Jan 7, 2014, 14:21 Beamer
 
descender wrote on Jan 7, 2014, 13:29:

Valve's "game" is not to directly compete with the XBOne or PS4... but their successors. By the time the next gen comes around, Valve should be positioned as a major player competing for the living room.


Well, if that's their "game," they kind of already lost. Or won, depending on how you look at it. Microsoft is making it pretty clear that their plan is being on every screen. Sony today announced what will be their next console.

Basically, we're moving to an environment, be it on a cloud (Sony's solution), or just something that exists on every device you buy (Microsoft's solution.) Given that both companies expect an 8-10 year lifespan for their new generation, these are both feasible.

Valve's play could be that these environments run on their machine, or it could be trying to prove Steam as an environment, but this seems an unnecessary step in that direction.
 
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News Comments > Alien: Isolation Announced
18. Re: Alien: Isolation Announced Jan 7, 2014, 14:09 Beamer
 
http://i.imgur.com/qkbGloG.jpg

No way is that in-engine, or, rather, in-release-version-of-engine.



I will pay attention when we're a few weeks away from launch. No point to even watch this now.
 
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News Comments > Morning Mobilization
2. Re: Morning Mobilization Jan 7, 2014, 13:25 Beamer
 
jdreyer wrote on Jan 7, 2014, 12:46:
T-Mobile buys prime spectrum from Verizon to boost “Un-carrier” coverage.

I think this is a positive sign of T-Mobile's health. I'm going down today to activate a new smartphone for my wife on T-M. $30 a month, and she can surf the internet on wifi, which she rarely needs to. The same basic packages for ATnT or Verizon were $80, since they charge more for phone lines and also force you to get a basic data package.

Their service isn't good enough yet, but they're doing much better things with pricing. They actually let you upgrade your phone with your own money at a decent cost, mostly, whereas Verizon and AT&T screw you with their complicated new plans.

They've been fun to watch. Did you see the CEO got kicked out of the AT&T party yesterday?
 
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News Comments > Full Steam Machines Ahead at CES
39. Re: Full Steam Machines Ahead at CES Jan 7, 2014, 12:59 Beamer
 
HorrorScope wrote on Jan 7, 2014, 00:13:
Beamer wrote on Jan 6, 2014, 20:43:
Every steam machine won't run every steam game,

Every Steam Machine Game will run on any Steam Machine (which is what I said, you added in every Steam game). Tell me to stop...

At some point that isn't true. At some point a game will come out that the $499 Steam Machine A can't run but the Steam Machine I can run.

It happens with the change of console generations, but it's a clearly defined point. It won't be with these.
 
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News Comments > No Tomb Raider: Definitive Edition for PCs
41. Re: No Tomb Raider: Definitive Edition for PCs Jan 7, 2014, 12:58 Beamer
 
Verno wrote on Jan 7, 2014, 11:21:
The QTE shit at the beginning of the game is obnoxious but they tend to drop off as the game progresses. Unfortunately the game also introduces interesting ideas like hunting for food and other mechanics but does nothing with them. It also reverts to a set piece to set piece action game by the mid point of the game. It was still a great game but its obvious they had a few design shifts mid-swing.

Good to know. I'll probably play this at some point, and it sounds like I would have moved on after the beginning. I'll power through.
 
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News Comments > Morning Consolidation
3. Re: Morning Consolidation Jan 7, 2014, 12:57 Beamer
 
HorrorScope wrote on Jan 7, 2014, 12:06:
ViRGE wrote on Jan 7, 2014, 11:42:
No baseball games on the XB1 or WiiU? Well, that sucks.

Hard to believe.

Yeah, we'll see. I'm wondering if this is one of those "cancellations" like how EA canceled NBA Live but then released essentially the same game by the same team under a different name.
 
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News Comments > Fallout 3 Removes GFWL?
17. Re: Fallout 3 Removes GFWL? Jan 7, 2014, 12:55 Beamer
 
Verno wrote on Jan 7, 2014, 10:59:
eRe4s3r wrote on Jan 7, 2014, 10:57:
Obligatory: I liked Fallout 3 better But yeah, when it comes down to it Bethesda is one of the few companies making games I actually enjoyed playing. Lots of time spent in Fallout 3 and NV with tons of mods. Though I gotta say.. the next game by Beth better be 64bit trough and through and not use Gamebryo

I don't really care what they use but they need to hire better animators and someone needs to revisit the combat engine. Loved Skyrim but those aspects are really showing their age.

You know, when everyone complained about the combat in Skyrim, I kind of shrugged, because it felt good to me in Oblivion.

When I finally got Skyrim I had to agree - it felt dated. In the time between Oblivion and Skyrim something changed.

I'd love to see them fix it. I don't care as much about the animation (though there's absolutely room for improvement), but combat needs an overhaul. I can't think of any obvious changes, but I'm guessing they'll find plenty.
 
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News Comments > New NVIDIA Mobile SOC Runs Unreal Engine 4
19. Re: New NVIDIA Mobile SOC Runs Unreal Engine 4 Jan 7, 2014, 10:40 Beamer
 
Simon Says wrote on Jan 7, 2014, 03:42:
http://gfxbench.com/result.jsp

Fastest PC result: upward of 1000 fps.
Fastest cellphone result: 26 fps.

That's with a benchmark that don't even really lend itself well to the faster GPUs being able to stretch their legs.

Let's face it, mobile gaming + modern games = crap.

On the other hand, mobile gaming + RETRO = PERFECT.

You play retro games on mobiles, it's what it's meant for and it's perfect. Modern games, forget it.

The cell/tablet gpu can't do miracles at the WAY TOO HIGH RESOLUTIONS they're asked to output at. If they'd output at 480p, it wouldn't be so bad, but 1080p and up? Forget it.


everything you are saying is true. Today.
it is less true in 6 months, with this announcement.
it is even less true next year.

so why are you spending so much time arguing about what is true today when nvidia is showing their 3 year plan, not their current state?

nvidia is one of the biggest gpu manufacturers, right? And this is their biggest event, right? Four years ago all they did was talk geforce. Now they don't even mention what they are doing on desktops and talk solely mobile. What used to be their time to highlight pcs is now all tegra. Their r&d is now heavily slanted mobile.

so you can discuss frame rates, but one is stagnating while the other increases exponentially year over year. Its only a matter of time before they are negligibly different. And you can discuss input, but tablets have Bluetooth and USB so can use any input a desktop can.

you can keep your 40 lbs desktop. I look forward to being able to bring a 1lbs tablet with me on airplanes that can play any game I want.
 
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12421 Comments. 622 pages. Viewing page 34.
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