User comment history
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| News Comments > PC Lead Platform for Watch_Dogs |
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| 19. |
Re: PC Lead Platform for Watch_Dogs |
Feb 27, 2013, 13:10 |
Beamer |
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Verno wrote on Feb 27, 2013, 12:51: I'm looking forward to the inevitable "is PC gaming dead?" type news posts that follow 1 year after the new consoles ship, always a good time! Pretty much.
Why are they leading PC? 1) They are releasing on the new consoles, so leading on the old consoles makes little sense. In order to sell better on the new consoles it needs to look significantly better on them, and it's easier to scale that down then scale it up 2) No one knows which new console will sell the most, so it's safer to split the middle with the PC 3) No one really knows how the new consoles will work, so it's safer to go with the PC 4) There aren't any final dev kits, so it's safer to go with the PC
This isn't "PC is great" so much as "it's either old technology, unproven/unknown technology, or something we already know well."
No reason to rejoice yet. Also: not marketing. |
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| News Comments > EA All-in on Microtransactions |
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| 30. |
Re: EA All-in on Microtransactions |
Feb 27, 2013, 13:07 |
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Endo wrote on Feb 27, 2013, 11:45: EA: Where you go to pay to win! Only a problem if it is multiplayer, or if it is the only way to win.
If some idiot wants to spend an additional $10 because he can't wait until mission 15 to get the robot suit then, hell, let him. Had Bethesda let you pay $10 to get the super armor it took like 2 hours to make to break Skyrim I'm sure plenty of jackasses would have paid it. |
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| News Comments > EA All-in on Microtransactions |
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| 20. |
Re: EA All-in on Microtransactions |
Feb 27, 2013, 10:44 |
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Creston wrote on Feb 27, 2013, 10:39:
wtf_man wrote on Feb 27, 2013, 09:47:
Qbex . wrote on Feb 27, 2013, 09:43: One more reason to keep away from P.O.S. Orgin. I have to say even for a habitual gamer like me it's good going so far. So many alternatives, indie and kickstarters , good riddance EA I'm not going to miss you. Pretty much this.
I haven't bought an EA game since Origin became a requirement. There are actually a few things Origin does better than Steam:
- Ability to install games to whatever folder you want on a game by game basis. (STILL not possible in Steam, except for a few specific games.) - Ability to manage your DLC on a per-instance basis. Though there is no uninstall function for individual DLCs, you can delete the entire game, then prevent that one DLC you don't want from ever installing. Steam can't do this. - Ability to launch a game while DLC is downloading. Though you get a warning that it might cause instability, it WILL launch the game. Steam flatout refuses to launch a game while stuff is downloading for it.
There are also some pretty damn bad things about Origin:
- no backup ability. There are some work-arounds, but those all seem pretty heavily predicated on you installing Origin in the default folder and apparently won't work if you put it anywhere else. And in true developer-brilliance, the default folder is, of course, your C drive, because why WOULDN'T you want potentially millions of files cluttering up your fucking boot disk?
- absolutely fucking terrible download speeds. The last ME DLC I got from Origin downloaded at 25 fucking k per second. I'd quit the download, try speed test, try Steam, try anything else, and I'd get my full speed (which admittedly is only 95k/s, but still.) Go back into Origin, 25k/s.
Tried it at work, and while it ran faster there, I got ~ 1.5MB/s. That's on a work pipe of 300Mbps, where Steam typically gets me around 14-18MB/s.
All in all, Origin is quite indicative of EA's normal modus operandi: Barely Adequite.
Creston Honestly, "barely adequate" sounds like high praise for Origin.
It makes sense that it's behind Steam. Perfect sense. Also makes sense that no one wants to use it for that reason. Digital Distribution needs to have some kind of value for people to want it. When Steam launched its only value was HL2, which was pretty much enough, as well as being the only option for digital distribution. It took it a long, long time to actually start adding value beyond that.
Origin? I don't see any EA games that can carry the weight HL2 did at launch (but I'm older, and can't imagine any game carrying that weight, even HL3, so maybe it's age more than anything.) If EA is willing to let it be a money sink for a while I have no trouble believing they'll find that value, but to start that value should just be legitimate value. Huge sales! |
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| News Comments > More Borderlands 2 DLC |
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| 44. |
Re: More Borderlands 2 DLC |
Feb 27, 2013, 10:03 |
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Redmask wrote on Feb 26, 2013, 18:45:
Beamer wrote on Feb 26, 2013, 17:45: If you expected more then you are an idiot.
And, if you actually played the DLC, you'd see how damn obvious it is that the stuff has zero to do with the actual game, is somewhat annoying, and clearly isn't "cut content." I don't know, I think anyone who just puts up with it because 'thats what they said they would do so that makes it ok and dont you dare expect more' is an idiot. DLC characters -after- a season pass is my personal line, I draw it there and I don't give a fuck if you think its fair or not, any company doing that shit won't get my money in the future. The quality of the Borderlands 2 DLC doesn't exactly have me begging for another pass anyway. But there was Day One DLC not included in the Season Pass, and Gearbox has always been 100% upfront that there'd be additional DLC not in the Season Pass.
So just because you want more than what they said you'd get doesn't make you right. Or rational.
Hell, I'd say anyone that bought the season pass ahead of time was dumb, anyway. There was no time limit, unlike many other Season Passes. I bought mine after the 3rd DLC came out, giving me 4 for the price I'd pay for those 3, anyway. The odds of me playing the 4th is low, but hell, it was essentially free.
The DLC was done by separate companies (as Gearbox had shifted to ACM I guess), and is all kind of... ok at best. Way under the quality of the rest of the game. Which is why it drives me nuts when it's called cut content - plotwise it has no real connection, quality wise it's below, separate companies did it, and really the areas are way less fun than the main game. |
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| News Comments > Homeworld and Remaining THQ IPs for Sale |
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| 9. |
Re: Homeworld and Remaining THQ IPs for Sale |
Feb 27, 2013, 09:56 |
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HoSpanky wrote on Feb 27, 2013, 09:36: I'm surprised the Worms series is owned by thq. It isn't. They licensed a few games to port to handhelds. That's it - the license to specific games on specific platforms. Not the entire series. |
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| News Comments > EA All-in on Microtransactions |
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| 5. |
Re: EA All-in on Microtransactions |
Feb 27, 2013, 09:20 |
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Verno wrote on Feb 27, 2013, 09:08:
"And consumers are enjoying and embracing that way of business." It's a depressing world if this is true and not just Business Speak. They will just become more and more pervasive with the popular "its just biz" excuse whenever someone criticizes it or suggests that its compromising creative design. Dead Space is a great example of what happens to a franchise that is hijacked by profit margins.
Maybe we're all wrong, should EA really just need stick to sports titles and 10mil+ movers? Maybe that's best for everyone in the long run, I don't know. All I know is I'm kind of dreading what they have in store for the next Mirrors Edge, Dragon Age and Mass Effect games. Forced multiplayer, more DLC than actual game content (that day is coming) and so on.
"Dont like it, dont buy it" doesn't work if the industry can push itself to a large enough audience with marketing.
Also in before someone says this website hates EA yaddayadda Supposedly the DS3 microtransactions weren't detrimental to the game (unless you bought them, in which case I'm sure they ruined balance and/or fun), and I'm impressed they didn't patch a glitch that circumvented some of those microtransactions (also something that probably ruined balance and/or fun), but...
Seriously, these used to be cheat codes. I don't fully mind allowing someone to pay to cheat in a singleplayer game, as ultimately it doesn't affect me at all, but it feels... dirty. |
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| News Comments > More Borderlands 2 DLC |
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| 33. |
Re: More Borderlands 2 DLC |
Feb 26, 2013, 17:45 |
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ochentay4 wrote on Feb 26, 2013, 11:31:
briktal wrote on Feb 26, 2013, 11:22:
Tumbler wrote on Feb 26, 2013, 10:37: It's a weird move to sell something you call a season pass but then exclude certain things. But they did explain the dlc included by the pass from the beginning so it is what it is.
So not only are devs cutting content from games to sell as DLC, they are cutting content from DLC to sell as more DLC? That's exactly how it is. Its getting ridiculous. Season Pass should include every bit of DLC out there. This teaches only one thing. Do not buy things before everything gets bundled toghether for $5. Do not buy DLC. Do not buy season passes. Season Pass wasn't a hard concept to understand. It very explicitly said there would be 4 large pieces of DLC and that you could get them for the price of 3 if you bought the Season Pass.
If you did not understand that you are an idiot. Not you, personally, as I'm guessing you didn't buy it or ever look at it, but anyone that did.
If you expected more then you are an idiot.
And, if you actually played the DLC, you'd see how damn obvious it is that the stuff has zero to do with the actual game, is somewhat annoying, and clearly isn't "cut content." |
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| News Comments > Evening Consolidation |
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| 18. |
Re: Evening Consolidation |
Feb 26, 2013, 07:28 |
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Dev wrote on Feb 26, 2013, 04:01:
killer_roach wrote on Feb 25, 2013, 20:57: The problem for publishers right now is in terms of pricing their product at retail. Online, they can pretty much name their price and change it at will. Brick and mortar retailers will likely try to get their own pound of flesh out of such short-term sales, asking for things like refunding the difference on outstanding inventory or a window of exclusivity on a sale, things that you don't see as issues online presently. As a result, a publisher is likely forced to stick with frequent price drops throughout a game's life cycle, using time as a mechanism of price discrimination, but will have the benefit of being able to make such changes on a somewhat random basis such that consumers don't get caught in a habit of "waiting out the next sale". Yes, but thats not a problem they can't control. Look at apple and how much it price controls. They are crazy strict about it. Which is why you almost never see apple stuff go on sale. Retailers make almost nothing on their products, and apple has strict rules on the minimum price they can advertise at. They aren't the only ones, those things at amazon that say you have to add to cart to see the price? Those are signs that they are being coerced in pricing, thats how they are getting around the "you can't advertise our product at less than this price." And I seem to recall a recent SCOTUS decision saying that kinda thing was ok.
Someone like activision probably has the muscle to start trying that kinda crap with CoD and gamestop. Apple has plenty of sales channels, most notably their own store, and will happily tell anyone that doesn't want to sell their goods to go fuck themselves. Those people then come back because they're losing serious foot traffic. Those retailers also traditionally did not carry Apple products - they came to Apple around 2002ish and asked to carry Apple products now that iPods were all the rage. Apple said "sure, you can, but here are the rules."
No game publisher can do that. If they tried to play hard with Best Buy then Best Buy would tell them to fuck off and just stop carrying their games until they came back. Same with GameStop - if EA angers GameStop then GameStop just stops buying new EA games. Who loses out more there? At best it's equal.
Apple has enormous power over retailers. Publishers do not. |
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| News Comments > Respawn at E3 |
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| 5. |
Re: Respawn at E3 |
Feb 26, 2013, 07:17 |
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Paketep wrote on Feb 26, 2013, 03:54: Any little interest I might have is instantly gone knowing that this will require Origin, and probably will have no LAN and no public dedis. Yes to Origin, but EA will have no control over the last two parts. This is EA published, not EA created. Valve games have also been EA published. |
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| News Comments > No Diablo III PC/PS4 Play |
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| 27. |
Re: No Diablo III PC/PS4 Play |
Feb 26, 2013, 07:16 |
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yuastnav wrote on Feb 26, 2013, 06:02:
Sempai wrote on Feb 26, 2013, 05:01:
KilrathiAce wrote on Feb 26, 2013, 02:44: Sony just scared to have their console players get pwned by PC lols
Dude, just stop..You make the PC adults look bad. It is not an unreasonable assumption though. But it is a moronic way to phrase it. Like, completely moronic. |
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| News Comments > Evening Consolidation |
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| 9. |
Re: Evening Consolidation |
Feb 25, 2013, 22:46 |
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Tom wrote on Feb 25, 2013, 21:33:
Beamer wrote on Feb 25, 2013, 20:39: If the massive failure of JC Penny proves anything, it's that most people are motivated not by everyday low prices but by getting a bargain, especially a time-sensitive bargain that's act-now or lose. Hmm this must be why there's never anyone at Walmart eh. I dunno, I've never been in one, but I do know that they still run sales. And I do know that games at Walmart are the same as everywhere else.
Sales bring in people. Period. Everyone loves a deal. If you walk into a store and see something is $39.99 you may shrug. If you see it's $49.99 but $39.99 this week only you're more likely to buy it.
Need proof? Ask this board how many games they buy at Steam Sales but don't actually play until after the regular price has dropped that low, or even lower.
My guess is just that they will get more aggressive with their sales and price reductions rather than releasing at lower prices. And I'd guess most people would rather pay $69.99 for a few titles, like Call of Duty, rather than have some extra asinine monetization scheme.
Lastly, the big price crunch is coming from apps. People get tons of gaming value on their mobile for free to $0.99. It's hard to get them to jump up, even if the quality is there. This is why I think there will be more of a race down to the $19.99 mark and titles will hit it quicker. But they'll still be priced higher, just on sale. Constantly, perpetual sales.
Seriously, saying Steam does 30% of its business during the Christmas sale is a pretty safe estimate. |
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| News Comments > Evening Consolidation |
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| 3. |
Re: Evening Consolidation |
Feb 25, 2013, 20:39 |
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I've speculated on pricing here a ton, and I'm 100% certain the publishers are investigating it.
But not just high. Don't get me wrong, Call of Duty will always come in high. $59.99? Sure. $69.99? Why not.
Other games, though? They know damn well they can't sustain that. And they know damn well that there's a sweet spot. There are some issues: 1) Games will always sell a ton their first week, even if the price is high. It's hard to walk away from that 2) Games will always sell a ton when prices drop. Does a game on Steam sell better when it's released at $4.99 or when it's released at $9.99 then cut to $4.99 for two weeks every two months?
I'm guessing that last part is the big problem. Games hit at $59.99. They then go on sale from time to time. They then get price drops. They go on sale a few more times. Then prices drop again.
If the massive failure of JC Penny proves anything, it's that most people are motivated not by everyday low prices but by getting a bargain, especially a time-sensitive bargain that's act-now or lose.
Steam probably generates 30% of its annual revenue during the Christmas sale. Maybe more. Starting with a lower priced product instead of a higher one you regularly and quickly reduce probably wouldn't work as well. |
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| News Comments > Morning Mobilization |
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| 6. |
Re: Morning Mobilization |
Feb 25, 2013, 13:52 |
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I've seen infinitely more broken iPhones than any other phone. I've also seen infinitely more iPhones than any other phone, so...
Truthfully I can't recall seeing any other phone with a cracked screen (edit - definitely seen one cracked Samsung Android.) But the people I've seen with cracked iPhones are also the people I would always assume would crack their phone. They're just not very good with devices. No matter which phone they had they'd be dropping them, losing them, letting them fall into water, etc. Idiot users will break almost anything, and with the iPhone being the go-to device it'll have a higher percentage of idiot users. They don't research, they just buy what friends have. It's part of why they don't care enough to take care of a device. |
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| News Comments > Sunday Metaverse |
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| 4. |
Re: Sunday Metaverse |
Feb 25, 2013, 07:12 |
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Cutter wrote on Feb 24, 2013, 11:33: I pity you foos that think advertising is a good thing. Advertising is evil, period. An entire industry predicated on lying and making people insecure and worthless if they don't use XYZ product. I block cookies. I use ABP. I use Tor and/or proxies for most browsing. It's none of any company's goddamned business who I am or why I'm on their site anymore than if I was to walk into a retail store and they were to insist that I may not do so without handing all my personal information to them first. You'd tell them to fuckoff, turn around and walk out. IF I decide to purchase from them then they can have the information - and NO - that is not expressed or even tacit approval meaning they can share it with ANYONE else!
For news related services they can charge for content as far as I'm concerned. However, if I'm paying for it I don't want to see a single goddamned ad anywhere. Its why I don't pay for cable. Most people have always hated advertising, yet companies refuse to adapt or couldn't because of technological limitations. We're way past that now and there are no more excuses. So adapt or fall by the wayside. I'd wager that, if Blue were to go subscription only, he'd also go out of business.
And you still misuse "advertising" and "marketing." Blue, for instance, does marketing. He does not do advertising. |
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| News Comments > Bugbear's Next Car Game Announced |
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| 8. |
Re: Bugbear's Next Car Game Announced |
Feb 23, 2013, 19:11 |
Beamer |
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I only played FO1 and FOUC.
FO1 had too many bugs to truly be enjoyable. I lost too many races to things beyond my control. While it wasn't unusual for me to lead for all but the final lap (and lead by a lot), it killed me when the auto-replace (or whatever it was called when it put you back on the track) would fuck up. Too many times that it put me far back, or put me directly in front of some debris so that I had to reverse, or in one reoccuring issue put me without the drive wheels on the ground so that my tires just spun without gripping anything.
FOUC was better. Much better. But I feel they missed a great opportunity to add personality and vendettas against the AI drivers, and felt that the whole obstacle part was dumb (same in the first.)
Nothing about FO was extraordinary. The racing is what made it fun. BugBear can do that under any title. So I'll still buy this. |
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| News Comments > EA Layoffs |
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| 24. |
Re: EA Layoffs |
Feb 23, 2013, 11:18 |
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Mashiki Amiketo wrote on Feb 23, 2013, 02:44:
Beamer wrote on Feb 22, 2013, 09:58: Except that this would have been written by people in PR/Corporate Communications, not marketers. There's really that much of a difference? PR and Corperate comm, and marketers are all the same in my book. Soulless that all come out the same factory. Huge difference. Marketers are all about numbers, not words. PR/Communications are all about words, not numbers. Something like this comes from a Communications person whose job is almost solely to write the releases that come from the mouths of the execs. Most of what they do is internal. They make no business decisions, work with no numbers, and are mostly responsible for keeping rumors to a minimum.
Marketers look at numbers, figure out what people want and how to get it to them. |
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| News Comments > Morning Legal Briefs |
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| 23. |
Re: Morning Legal Briefs |
Feb 23, 2013, 11:07 |
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Easy possible solution: Google should give rights owners reduced rates on the top spot in Adwords for that keyword.
So the label can choose the first ad for when someone searches Miley Cyrus Download. They can put a link to iTunes there, Amazon, Miley's website, whatever they hell they want.
Not for free. Reduced. And not in the search, in the ads. I think they would likely find some conversion rate there, but the low one people here are predicting.
If I were them I would be more concerned with Spotify, anyway. I actually stopped pirating music years ago (which, incidentally, mostly tied into my stopping listening to new music), but Spotify has entirely changed how I listen to music. I have no interest in buying any older stuff now, either, or the few rare new bands I get into. If something isn't on Spotify it doesn't exist to me, even if I legally own the mp3s somewhere. And I'm doing all this for free, legally. |
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10509 Comments. 526 pages. Viewing page 32.
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