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Nickname Beamer
Email Concealed by request - Send Mail
ICQ None given.
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Homepage None given.
Signed On Jan 9, 2003, 00:22
Total Comments 14215 (Ninja)
User ID 15739
 
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News Comments > Saturday Interviews
3. Re: Saturday Interviews Oct 11, 2014, 14:40 Beamer
 
And, its worth pointing out, that list of devs interviewed was culled from 4chan and includes a guy that wrote an article defending rape and a fit that was in chat rooms encouraging ways to get Zoe Quinn to commit suicide.

But it's about ethics!
 
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News Comments > Hotline Miami 2 Delayed
8. Re: Hotline Miami 2 Delayed Oct 11, 2014, 10:55 Beamer
 
xXBatmanXx wrote on Oct 11, 2014, 10:46:
The first game makes me want to break my computer stuffs.....reminds me of the NES days of breaking NES controllers over stupid shit like not being able to beat Mike Tyson....

It never bugged me much, because each level took 30-60 seconds to complete, and it reset instantly. Not even a second of load times. It may take 20-30 times to do a level, but often that was still only 5-10 minutes.

But the repetitiveness got old, and once I saw the plot "twist" I felt the game had nothing more to offer and moved on to new things. By "repetitiveness" I don't mean the actual repeating of levels to finish them, but the fact that no new gameplay elements really got introduced as you progressed, so level 20 was identical to level 1 only it required better twitching.
 
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News Comments > Evening Previews
4. Re: Evening Previews Oct 10, 2014, 22:28 Beamer
 
Acleacius wrote on Oct 10, 2014, 21:16:
Excited here too, though since the developer is unknown to me, not sure what price point I will buy it.

Zombies (like them or not) are the perfect enemy. No Political, religious, social, racial or gender special interest group has any legitimate negative psychological affect evaluation or classification profile. Zombie Mwahaha

And yet zombie movies are amongst the most political horror films, haha.
 
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News Comments > Far Cry 4 Trailer
2. Re: Far Cry 4 Trailer Oct 10, 2014, 18:11 Beamer
 
I really want this game.  
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News Comments > Morning Metaverse
25. Re: Morning Metaverse Oct 10, 2014, 17:24 Beamer
 
jdreyer wrote on Oct 10, 2014, 16:18:
Axis wrote on Oct 10, 2014, 16:03:
Cutter wrote on Oct 10, 2014, 15:31:
PHJF wrote on Oct 10, 2014, 14:57:
In a perfect world everybody would fucking love their job and strive to do it as best as possible on a daily basis. Rampant time wasting via the internet is a symptom, not a disease.

In a perfect world we wouldn't need to work in the first place. And that already exists for brats born to money.

And is the socialist dream of a lazy liberal! Unfortunately there's millions of lazies, not many silver spoons...

Yes, because 200 years ago we had to work 7 days a week, but thanks to those pinko commie libruls we only have to work five! Even God said you should only have Sunday off (who knew God was a commie?), but we take two days! In a row!

C'mon Axis, let's start a PAC to remove the weekend. We can call it the Seven Workdays All Lazy Liberals Over a Week Political Action Committee, or SWALLOWPAC for short. I'm sure we can get the Koch brothers to donate a ton. They'd prefer all their workers to be working seven days a week at their current monthly salary, so we should have plenty of money to support candidates.

Damn the New Deal!
 
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News Comments > Morning Legal Briefs
11. Re: Morning Legal Briefs Oct 10, 2014, 15:56 Beamer
 
jdreyer wrote on Oct 10, 2014, 15:47:
The narcissism on display here is breathtaking. There are so many women that could be modeled after.

Although given the themes of GTA, maybe Lohan is spot on that they'd use her image as a representation of the game.

I thought that character was very obviously a parody 90% based upon her.
But, I mean, yeah. A parody. With a different name. And who even saw what she looked like? You were too busy driving and listening to the awful dialogue.

That entire subplot was one of the worst parts of that game.

The image on the Xbox disc does look exactly like her. I don't remember that on my disc, I should double check. Was that PAL only?

And while I think the bikini girl definitely looks a ton like the bikini pic of Lindsey, it was a different model. Again, at best, parody.
 
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News Comments > Morning Tech Bits
15. Re: Morning Tech Bits Oct 10, 2014, 12:53 Beamer
 
HorrorScope wrote on Oct 10, 2014, 11:59:
Beamer wrote on Oct 10, 2014, 11:15:
Have you guys ever actually asked for a raise?
Every company I've been at gives annual ones that depend on a frustrating matrix of your performance (which you control), the performance of your division (which you may control but probably don't), and the performance of the company (which about 3 people control, and you probably think they're greedy idiots.) The average across corporate was usually 3%. I got 8% one year, which was nice. Our bonus was also tied to it, and the year I got 8% the company hadn't done well so my bonus was capped at 50% of what it should have been. I learned not to factor bonus into wages after that.

Otherwise, I just jump companies. Often. Last time I jumped I got a $50k raise, which was and is still mindblowing. My boss at the time looked at me and asked if I'd be willing to listen to a counter offer and I just looked at him with pity and tried not to laugh.


I've had this and similar to the other remark, my first job I had you have to threaten to leave to get a raise and then prove yourself, so I'd go in once every 3 to 4, the last time I did, they didn't and I lived up to what I said and left.

At my current employer of 16 years now, you get a raise on promotion and you get 2.5 to 5% annual raises, there is a matrix that feathers in how much you get. The company lays down and avg, say everyone can avg 3%, now if you under-perform you can get 2% and another can get 4%, for example. Then we have bonuses 50% based on dept, 50% based on company.

But the real way to make more is job jumping, it is one of the few facts of life I've fed my boys. I say "I don't know where your happy place is in terms of income, but you'll know and if you aren't there jump jobs, however for your first job get a couple solid years in to prove your reliable." I tell them these are some of the most important things I can tell you. My oldest is just coming up to that, he's getting his associate in software, then heading into a business degree. The younger starts it all next year. We'll see.

For me, the balance of job duties and pay are well enough for me to ride this out, hopefully. Put it this way I make good money and I don't work game programmers hours.

Yeah, never threaten to quit if you aren't willing to back it. Likewise, never accept a counter-offer if you give 2 weeks notice.

Also, I realize there was some significant entitlement in my "jump jobs" comment. I'm a single dude. I've lived in nearly every part of this country because, as a single dude, jumping jobs is pretty easy. I'm willing to move from the northeast to the south to the midwest to the pacific northwest. No skin off my back - my only pickiness is that I can't be in a city that sucks more than the one I'm leaving (a list that keeps shrinking.) If someone has a family or even just a spouse, that's not quite as feasible.

 
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News Comments > Morning Legal Briefs
5. Re: Morning Legal Briefs Oct 10, 2014, 11:16 Beamer
 
Prez wrote on Oct 10, 2014, 10:53:
Nah, it's 67 pages because she wrote it in crayon.

Is that white powder all over it anthrax?
Wait, no, no it isn't.
 
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News Comments > Morning Tech Bits
11. Re: Morning Tech Bits Oct 10, 2014, 11:15 Beamer
 
Have you guys ever actually asked for a raise?
Every company I've been at gives annual ones that depend on a frustrating matrix of your performance (which you control), the performance of your division (which you may control but probably don't), and the performance of the company (which about 3 people control, and you probably think they're greedy idiots.) The average across corporate was usually 3%. I got 8% one year, which was nice. Our bonus was also tied to it, and the year I got 8% the company hadn't done well so my bonus was capped at 50% of what it should have been. I learned not to factor bonus into wages after that.

Otherwise, I just jump companies. Often. Last time I jumped I got a $50k raise, which was and is still mindblowing. My boss at the time looked at me and asked if I'd be willing to listen to a counter offer and I just looked at him with pity and tried not to laugh.

 
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News Comments > etc., etc.
22. Re: etc., etc. Oct 10, 2014, 00:30 Beamer
 
Did no one read his second comment, which I reposted, where he says he was mistaken and simply didn't got his post lost in threaded view?  
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News Comments > Morning Safety Dance
8. Re: Morning Safety Dance Oct 9, 2014, 19:42 Beamer
 
edit - I guess there are accusations of scraping. I hadn't seen that earlier, thought it was just sending reports on what you read.  
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News Comments > Evening Metaverse
2. Re: Evening Metaverse Oct 9, 2014, 19:23 Beamer
 
HorrorScope wrote on Oct 9, 2014, 19:11:
"Amazon famously operates with razor-thin profit margins,"

One could argue that is untrue, they operate at a loss. Yes the reinvest heavily, but at a loss.

Common misconception. In fact, they've been profitable for years. They've had 7 unprofitable quarters since 2002.
 
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News Comments > Morning Safety Dance
6. Re: Morning Safety Dance Oct 9, 2014, 19:09 Beamer
 
Julio wrote on Oct 9, 2014, 19:06:
NKD wrote on Oct 9, 2014, 12:52:
Julio wrote on Oct 9, 2014, 11:48:
Someone at Adobe needs to go to jail. Hopefully they get sued for this at a minimum.

Jail? For what?

For scraping data off people's hard drives that has nothing to do with Adobe i.e. ebooks purchased elsewhere. The EULA for the software apparently doesn't allow for this; though Adobe's put something additional on their website which may or may not.

I'm sure if I put out a program that scraped hard drives for personal information, I'd end up in jail.

What they're doing is wrong, but it isn't scraping a hard drive.
Scraping a hard drive is data mining a hard drive. They're just data mining something read using their software. Entirely different.

 
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News Comments > More Making of Borderlands: The Pre-Sequel
3. Re: More Making of Borderlands: The Pre-Sequel Oct 9, 2014, 18:59 Beamer
 
DangerDog wrote on Oct 9, 2014, 18:54:
The "bazillion guns" thing was sort of interesting in the beginning but it's actually become a major factor of annoyance, you get a cool gun that you like and have to keep checking if the gun in the loot chest is better than the one you have. There should have been a system where you could absorb XP into your gun from other weapons and sort of craft your own crazy concoctions.

I ended up glitching the inventory system so that I could have way more guns to choose from than you really would ever need, selling them takes away the ability to switch out to something you find but might want to use at some point, maybe it's better against robots than humans for example.

This just doesn't grab me as a new enough setting or game to warrant the $60 price tag, and they're already shilling DLC before the game is even out. Buy the "Season Pass" but don't expect all the dlc made for the game to be included. That was rather off putting from the last one.

I like the idea of upgrades. Guns have different components:
1) Barrel, which controls primarily accuracy
2) Uh, main thing, which controls primarily power
3) Scope/sights, which control primarily zoom
4) Magazine, which controls primarily capacity
5) Something else, which controls primarily effect (e.g., fire)

I say "primarily" because some things would give you no reason to upgrade. If a magazine was solely capacity, you'd either start with 1 shot at a time or you'd finish with 1000, so you need it to also either have an upper limit on power, or it also feeds into power so that it gets outdated at some point. Planned obsolescence.

I was fine with the bazillion guns, but it became too hard to figure out if the gun in your hand was better than the gun you found. I had friends that looked solely at power, but there were other factors and no easy way to compare. No easy formula to work out in your head (which makes some sense, because some of it is variable), and testing on the dummies would tell you if something was way more powerful or weak than expected, but not tell you about things that were close. In the long run, though, doing 500dps and 515dps is probably not a big enough difference to care.
 
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News Comments > The Evil Within > 30 FPS "Not Supported"
71. Re: The Evil Within > 30 FPS Oct 9, 2014, 16:24 Beamer
 
bigspender wrote on Oct 9, 2014, 16:18:
BAHAHAHAHAHAHAHAHAH do they do this shit on purpose so that nobody on PC buys this console garbage, and then they can complain about PC games not selling?

game looks rubbish anyway.

And then they gain what, exactly?
Step 1: Discourage PC sales
Step 2: ???
Step 3: Profit!



Seriously, we see these kinds of conspiracy theories all the time, yet no one can ever connect that dot. Why would Bethesda bother making a PC port just to make it intentionally bad so people buy it on consoles? What do they gain? Why would they just not release a PC port? The game is $60 on each platform. On consoles the game needs to be physically printed and distributed, the retail channel needs its cut, and the hardware manufacturer takes its cut. On PC, Steam takes its cut and that's it.

Why do they want to kill that?
 
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News Comments > Evening Mobilization
13. Re: Evening Mobilization Oct 9, 2014, 15:31 Beamer
 
nutshell42 wrote on Oct 9, 2014, 13:30:
Verno wrote on Oct 9, 2014, 10:18:
Those Windows Phone stats are kinda embarrassing.

Why? It's a badge of honor. If there are two groups of people you shouldn't use as a role model for anything it's Al Qaeda and US Congress.

Incidentally Congress actually gave Osama bin Laden a run for his money in terms of approval ratings.

bin Laden got things done. Terrible, awful things, but he got them done.
 
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News Comments > The Evil Within > 30 FPS "Not Supported"
47. Re: The Evil Within > 30 FPS Oct 9, 2014, 13:30 Beamer
 
LanikTnt wrote on Oct 9, 2014, 13:26:
Beamer wrote on Oct 9, 2014, 13:08:
We should applaud this. Frames per second are hardly the only judge of whether a game is good or not.

Different scenes have different levels of complexity, especially in a game like survival horror. For a huge chunk of the game you're walking down a narrow hallway with nothing going on. A good system can pump out tons of frames. Suddenly you hit a scene where hell breaks loose. Any system will take a sudden frame hit.
Which a player can notice.

So lock the framerate to the lowest likely framerate the game will run at and we should applaud that? I don't think so, try harder to improve the performance then I'll applaud.

Some things are more valuable than frames per second.
Sorry, doing a blanket "more frames are always better" doesn't hold, because frames are sacrificed for other things.

Or we could still play games that look like Quake but have 2000fps.
 
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News Comments > The Evil Within > 30 FPS "Not Supported"
46. Re: The Evil Within > 30 FPS Oct 9, 2014, 13:29 Beamer
 
PHJF wrote on Oct 9, 2014, 13:26:
Having a constant 30 FPS with no slowdowns is the best option when you are going for a cinematic experience.

The best option when going for a cinematic experience is to go to a fucking cinema.

One of the harshest criticisms which may be levied against a movie is that it is "like watching a video game." Well I got news for you, that's a two way street; if a game developer wants to make a "cinematic experience" they're in the wrong fucking business.

No hardware can run all software at 60fps. It's a physical impossibility. Developers have to make tradeoffs to get frames per second, and sometimes those tradeoffs aren't worth the extra frames, so they're sacrificed.

You're absolutely right. The only problem with that argument is Evil Within looks like shit. Not only that, but the ONLY OTHER games running id Tech 5 run at sixty fucking frames a second, ON CONSOLES.

Oh, I totally agree it looks like shit, and I doubt it's doing much complex processing other than graphics.
 
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News Comments > The Evil Within > 30 FPS "Not Supported"
41. Re: The Evil Within > 30 FPS Oct 9, 2014, 13:20 Beamer
 
theyarecomingforyou wrote on Oct 9, 2014, 13:16:
I figured as much. Not only can I tell the difference between 720p and 1080p but I can also tell the difference between various levels of compression. I try to avoid watching movies on satellite because the compression is really apparent.

You might not be able to tell the difference between various resolutions or framerates but many of us can and we don't appreciate bullshit console ports being passed off as arty design decisions.

Levels of compression are easy to tell. Artifacting, or simply losing detail in dark areas. Watching Snowpiercer via my cablebox was annoying because there was no fidelity in the dark, and so much of the movie is in the dark.

1080p and 720p, though, is physically impossible at certain distances depending upon screen size, and most people tend to sit beyond those distances. Most. Not all. Most.
 
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News Comments > The Evil Within > 30 FPS "Not Supported"
39. Re: The Evil Within > 30 FPS Oct 9, 2014, 13:08 Beamer
 
Overon wrote on Oct 9, 2014, 12:57:
Timmeh wrote on Oct 9, 2014, 12:27:
theyarecomingforyou wrote on Oct 9, 2014, 10:24:
No thanks.

There is no excuse for targeting 30fps on PC. I don't have a problem with a 'cinematic mode' that limits the aspect ratio and framerate but that should be optional. The game should be designed to use the full screen resolution and support 60fps minimum.

This is clearly a console port.

every game does not need to run at 250 fps or even 60 fps. A survival horror game is a certain kind of game. Having a constant 30 FPS with no slowdowns is the best option when you are going for a cinematic experience. Especially Survival horror. Everything is slower and more deliberate in these games.

This is what the GAME DESIGNER chose for the GAME EXPERIENCE. He's not making a game thinking about all the whiney ass spoiled 4 year old my ice cream is cold and I have the depth of a mud puddle in Arizona PC forum poster.

I'm sorry but you are so wrong. No game designer chooses 30 fps. They only go that route when they cannot get higher frame rates from their engine and the hardware it's running on. Every game designer knows about human visual perception and 60 fps is always better than 30. This has been tested so many times and the myth of 30 fps has been debunked so many times that its tiring. Soon you will tell me that we use only x% of our brain.

You're right, to an extent.
No hardware can run all software at 60fps. It's a physical impossibility. Developers have to make tradeoffs to get frames per second, and sometimes those tradeoffs aren't worth the extra frames, so they're sacrificed.

We should applaud this. Frames per second are hardly the only judge of whether a game is good or not.

So the argument, then, is why limit a game to a certain number of frames rather than let a system run it as best as it can?
Obvious answer: because you can tell the difference between 60fps and 30fps.
Different scenes have different levels of complexity, especially in a game like survival horror. For a huge chunk of the game you're walking down a narrow hallway with nothing going on. A good system can pump out tons of frames. Suddenly you hit a scene where hell breaks loose. Any system will take a sudden frame hit.
Which a player can notice.

When you lock to 30fps, you basically assume the same frame rate for the entire experience, and no sudden jumps or dips. It also gives the developers a lot of room to add more detail to scenes, particularly quiet ones, because they know the CPU/GPU won't be taxed too hard, trying to push out significant frames, so they can put more into each frame.
 
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14215 Comments. 711 pages. Viewing page 28.
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