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Nickname Beamer
Email Concealed by request - Send Mail
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Signed On Jan 9, 2003, 00:22
Total Comments 13811 (Ninja)
User ID 15739
 
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News Comments > PopCap Founder Pops Out
8. Re: PopCap Founder Pops Out Sep 6, 2014, 16:09 Beamer
 
jacobvandy wrote on Sep 6, 2014, 15:16:
MUGWUMP wrote on Sep 6, 2014, 13:43:
War abolition?

While being a pacifist is admirable, I believe reality trumps idealism every time.

You can't play nice with people who cut peoples heads off. They only know violence, and then you have the people who simply want to watch the world burn.

Yup, swallow up that propaganda... Gangs in Mexico less than 100 miles from our border are cutting people's heads off on a weekly basis, but you see one video in mainstream corporate media of one incident happening 10,000 miles away (that has never been proven authentic, btw, if they're trying to shock you then why didn't they show the actual beheading?) and suddenly you want to go to war in that god-forsaken desert, AGAIN? Hook, line, sinker.

/off-topic

I don't disagree, but you actually doubt they killed him?

But yes, the war on drugs has led to Mexico in criminal ruins, and we're putting even more money into another stupid almost war that will probably turn into some kind of stupid war.
 
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News Comments > SEGA's Aliens: Colonial Marines Lawsuit Response
45. Re: SEGA's Aliens: Colonial Marines Lawsuit Response Sep 6, 2014, 13:23 Beamer
 
Redmask wrote on Sep 6, 2014, 10:53:
The E3 video is effectively advertising. I don't see how rigging up $3000.00 PC kits could ever be construed as an innocent attempt to showcase your game when the actual running conditions are vastly different. They didn't even run it on AMD APUs like the consoles. Nefarious is a strong word to use, lets adjust that to something more appropriate like simple greed or pressure from above. I don't think there was a master villain gleefully rubbing his hands together behind the scenes but I do think that companies make these sorts of decisions knowing full well that they are deceiving consumers. It's more mundane and less dramatic but the effect is the same.

Because it was an unpolished alpha. No one is ever going to show an unpolished alpha. Go back to when Epic first released the UE4 alpha - people were saying "the graphics suck, I won't play this." It's an alpha!

Most people don't understand how making a game happens, so they don't understand that a game will change drastically over time. Even in the last six months. Even in the last six days. It gets optimized. Features get added or removed. Yes, this includes levels, filters, graphics.

Not to mention that, at this point, a $10,000 devkit is needed to run the code, and that devkit is probably better off staying in the studio where the people not at the tradeshow can use it to keep optimizing.

If an E3 demo legally needs to be representative of the final product, we've killed E3. And we've killed video game previews. Everyone will just be like Valve and not show anything until it's about to go gold.
 
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News Comments > Op Ed
21. Re: Op Ed Sep 6, 2014, 13:18 Beamer
 
jdreyer wrote on Sep 6, 2014, 03:49:
Beamer wrote on Sep 5, 2014, 22:21:

That stereotype is the same one that's been harassing females and the same one that kicked off this whole thing. That stereotype is what Leigh Alexander meant when she said "Gamers are over."

It's about moving past the "I'm going to skullfuck your mother" as the video points out, and moving to a wider, more diverse, less aggressively annoying person.
When Leigh Alexander discussed gamers, that's who she meant. She meant the stereotype, and she meant the few that reinforce that stereotype.

Honestly Beam, as you can tell from the massive backlash, she and her compatriots should have used a different term instead of lumping us all together. No one likes being called a sociopath when most of us are normal, well-adjusted human beings. It was unnecessarily inflammatory and not well thought through.

You realize, though, that Leigh, who has also been harassed often, came out because she was being lumped in, too.

I agree that she used inflammatory text, and so did the people that followed her lead (which, by the way, was done because they agreed, not because some corrupt PR illuminati is pulling the strings, as some on this site claim.)

But others have since digested her point and realized what she means. She doesn't mean you, jdreyer, are a bad person. She means this collective "gamer" identity of the angry nerd in the basement is no longer the only driving force in games and games don't need to cater to that specific person. And, frankly, I don't get how we aren't all ok with that. We've all bitched when we've felt games were insulting our intelligence because they don't get who we are. We're not all that angry virgin nerd in the basement. But that's still who most people think the "gamer" is.
 
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News Comments > Mortal Kombat X in April
9. Re: Mortal Kombat X in April Sep 5, 2014, 22:23 Beamer
 
Orogogus wrote on Sep 5, 2014, 22:22:
Beamer wrote on Sep 5, 2014, 21:46:
MDB wrote on Sep 5, 2014, 20:23:
The characters are "prolific"...?

Well, it says "most prolific," but still, if you mention the words "scorpion" or "sub-zero" to most people here, MK probably pops into their mind somewhat soon, and I'd wager most here can tell you what they look like (palette swap!), what their finishing moves in MK1 were, and possibly even how to do their primary attacks (back-back-forward!)

I think what he's getting at is that "prolific" doesn't mean popular or recognizable.

No, it means producing many offspring. MK and its moves were ripped off endlessly in the 90s. I'd argue more than SF.
 
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News Comments > Op Ed
13. Re: Op Ed Sep 5, 2014, 22:21 Beamer
 
Fion wrote on Sep 5, 2014, 21:55:
Beamer wrote on Sep 5, 2014, 18:58:
Actually, and here's an Extra Credits video from 2.5 years ago asking for the end of "gamer" and the cleaning up of the community.

That video is in no way calling for the 'end of the gamer' but rather the end of it's stereotype as the virgin living in his parents basement screaming obscenities over his mic. That 'gamer' should and does mean more than it used to and that the culture needs to be less exclusive, to move away from the vitriol like the example of 'skull fucking your mother because you prefer the PS3 over the Xbox 360' and bullshit statements like 'casual gamers aren't gamers.'

I'm with Icewind on this one, I've long avoided websites like Kotaku & Buzzfeed. Besides a few 'trusted' youtubers bluesnews is strait forward and generally drama free (with the possible exception of this forum). It's all the gaming news I've needed since discovering this lovely website more than a decade ago.

That stereotype is the same one that's been harassing females and the same one that kicked off this whole thing. That stereotype is what Leigh Alexander meant when she said "Gamers are over."

It's about moving past the "I'm going to skullfuck your mother" as the video points out, and moving to a wider, more diverse, less aggressively annoying person.
When Leigh Alexander discussed gamers, that's who she meant. She meant the stereotype, and she meant the few that reinforce that stereotype.
 
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News Comments > Mortal Kombat X in April
7. Re: Mortal Kombat X in April Sep 5, 2014, 21:46 Beamer
 
MDB wrote on Sep 5, 2014, 20:23:
The characters are "prolific"...?

Well, it says "most prolific," but still, if you mention the words "scorpion" or "sub-zero" to most people here, MK probably pops into their mind somewhat soon, and I'd wager most here can tell you what they look like (palette swap!), what their finishing moves in MK1 were, and possibly even how to do their primary attacks (back-back-forward!)
 
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News Comments > Evening Consolidation
2. Re: Evening Consolidation Sep 5, 2014, 19:38 Beamer
 
jdreyer wrote on Sep 5, 2014, 19:34:
That is actually pretty cool of them. Credit where credit is due.

That's very awesome. There was talk of being able to upgrade CoD:Ghosts, but I don't know if it ever happened. I think they were saying $20 or whatever.

Free is huge. I haven't preordered Destiny because what if the 360 version sucks? I played it, and the engine seemed fine (a bit muddy, I suppose) and there was nothing that felt like gameplay was hindered by being on the older system. But would I feel different if I played a new one? I didn't really feel like preordering a game I know I'll play if, at the same time, it's also the game that would get me to buy a new console.

Unlikely as it is, at least I now know I wouldn't have to rebuy it. Now I'll look and see if any preorder perks are worthwhile enough to preorder. Also seems unlikely, but at least I've played this game so I know what to expect.
 
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News Comments > Op Ed
5. Re: Op Ed Sep 5, 2014, 18:58 Beamer
 
Actually, and here's an Extra Credits video from 2.5 years ago asking for the end of "gamer" and the cleaning up of the community.

It isn't charged. It's not political. It's asking why games are the only media that has [blank]er as a name for people that do it, and says it's because gaming is seen as abnormal. It's less abnormal, and people should help that. And the community needs less arguing over trivial crap and more working for better games.
 
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News Comments > Op Ed
3. Re: Op Ed Sep 5, 2014, 18:41 Beamer
 
Actually, and from that Gamasutra link (which actually has a pretty good comment section, for once) a developer came out and said this:
I agree completely that the inflammatory rhetoric has to stop.

When I first Leigh's piece, it came across as an angry rant. It seemed like it just wanted to say that we should stop using the word "gamer" because they are all kids who live in basements that can't dress themselves and feed from male power fantasies. That's pretty much gibberish to me - I know a ton of people who buy every iteration of Call of Duty and never look at forums or comment threads, who think Polygon is a shape rather than a website. Clearly that isn't all "gamers."

I went back and read it again later, a bit desensitized to the language, and I got more substance out of it. The notion that our industry caters and feeds off of the culture of fighting on forums and comment threads is probably more accurate than we'd like to believe. We get a ton of feedback from anonymous faces over the Internet and let it affect us and shape the things we make, perhaps disproportionately. And if those people are starting to feel like their voices are being heard less, then yeah, that's probably at least part of why they're angry.

That brought me back to my earlier thought that "I know a ton of people who never look at forums or comment threads," and then I mentally connected it with Leigh's claim of "this doesn't have to be your audience." I now understand the article as saying that, as developers, we should feel empowered to shape our culture rather than be a slave to it, and in doing so, we might actually be able to grow our audience in a meaningful way.

I don't want to suggest that people who were upset by it are wrong. I've seen a lot of people saying "that wasn't the point of the article," which is akin to saying "I'm sorry you were offended..."

 
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News Comments > Op Ed
2. Re: Op Ed Sep 5, 2014, 18:35 Beamer
 
Icewind wrote on Sep 5, 2014, 18:30:
Personally, I've grown tired of all this.

Just remove Kotaku and Gamasutra from your RSS/Bookmarks/whatever and move on, IMHO.

Me, I never went to these sites anyway. I think everyone who was wise to the scene knew that Kotaku was just a giant clickbaiting site writing fluff articles about false injustices.

I've been coming to Blues since 1999 and though I flirt with other places, this is still my favorite site for game news. Between this and Shacknews and Evil Avatar, I'm good.

I think Gamasutra only wrote one article on this (edit - their editor chief posted this.
Gamasutra, in general, tries to be a source for those working in the industry or trying to. It isn't about being consumer-facing.
 
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News Comments > Op Ed
34. Re: Op Ed Sep 5, 2014, 17:57 Beamer
 
Replying to Creston, not quoting him because it's getting long.

The bros that play CoD? Those are absolutely "gamers."
And I disagree that it's just the teens that are the foul-mouthed ones. It's coming from everywhere. There's been plenty of that here, and the average age here is probably late 30s.

And I agree, Kotaku sucks. I never go there. I really never go anywhere other than here. I've therefore never seen a single games site claim to be honest or unbiased. I've seen every major cable news network do it, which is problematic, but most game sites just seem to be run by people that love games but couldn't find a way into games (though a former Destructoid guy wrote Borderlands 2, which seems to not bother anyone when they didn't disclose this, and Gary Whitta wrote a few games that his former employer reviewed, which also didn't get disclosed as a possible conflict of interest, so some writers make the move over.)
But, I mean, it's literally reviewing consumer products, with access to these products limited to what the companies making them allow, and with funding coming from the companies making these products. I don't get the fury or the surprise. Haven't we always known this? Didn't we mostly stop reading previews years ago because we know the journalists are seeing the same stuff we see at E3?
The only room for anything else is editorials. That's the only place where they can do anything other than report on what a PR team shows them.

I do disagree with the need for a degree. A lot of these guys have creative writing degrees, which I think is fine. Frankly, if you're studying journalism, you're probably going to be unemployed (ha!) but you also probably have aspirations of reporting on life changing events. Or maybe just a cat stuck in a tree, but covering it for the 11 o'clock news broadcast. Games coverage will always be game lovers first, journalists second. If you care about reporting, you don't go into it and you never will. There's just no room, plus it requires people to really, really love games. Really, really love.
 
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News Comments > Morning Mobilization
11. Re: Morning Mobilization Sep 5, 2014, 15:43 Beamer
 
I was on a plane next to a guy with a Note. The plane landed, he took it out and used it to make a call.

Remember those old TacoPhone memes with the NGage? This thing was even goofier to see someone talk into.
 
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News Comments > SEGA's Aliens: Colonial Marines Lawsuit Response
40. Re: SEGA's Aliens: Colonial Marines Lawsuit Response Sep 5, 2014, 15:15 Beamer
 
jdreyer wrote on Sep 5, 2014, 14:57:
Beamer wrote on Sep 4, 2014, 21:31:
Eh, when you get down to it, these decisions are usually not made by some "marketing drone," they're made by some combination of the dev team and the producer, none of whom I think are sophisticated enough to try to pull the wool over consumer's eyes, and by the studio PR manager, who usually is more concerned with having to deal with fallout to want to mislead.

First, the top devs in the industry are extremely smart people. I wouldn't make assumptions.

Second, it might not be a nasty tricksy thing, but it could just be pride, or wanting to put your best foot forward, or whatever: "Let's turn on all the bells and whistles for PAX! Get five machines each with an 8 core proc OC'd at 5GHz, 32 GB of RAM, 1 TB raid 0 SSDs, and Quad SLI! Then we'll turn on ambient occlussion, use TXAA, max out tessellation and PhysX all on a 4K screen. It'll look AWESOME!"

I dunno, I've never met a dev that want to intentionally mislead.
I've also never met Randy Pitchford.
 
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News Comments > Morning Metaverse
5. Re: Morning Metaverse Sep 5, 2014, 15:14 Beamer
 
garrywong wrote on Sep 5, 2014, 15:12:
Bodolza wrote on Sep 5, 2014, 12:31:
LittleMe wrote on Sep 5, 2014, 12:04:
All that said, the I still think issue has been blown well out of proportion.

I don't know about that, considering the future of human civilization is at stake, and that's not an exaggeration. Look at all the ways the Internet has transformed the world over the past 20 years. How this plays out will determine the shape of the internet.

USA is not the whole world, FFS!

Yet most internet traffic flows through our servers and would be subject to our intentional slowdowns.
 
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News Comments > Morning Safety Dance
4. Re: Creator Of iCloud Hacker Tool: I Would Have Warned Apple If It Properly Rewarded Researchers. Sep 5, 2014, 15:13 Beamer
 
Shineyguy wrote on Sep 5, 2014, 14:46:
SirKnight wrote on Sep 5, 2014, 11:55:
MajorD wrote on Sep 5, 2014, 09:59:
Oh, so that makes it okay to hack the service? JACKASS!!!



Yep, just sounds like greed to me. So his idea is, "unless Apple pays me big I'm going to hack their asses and potentially hurt a lot of innocent people! Muahahahah!"

That ahole should be sent to prison. This isn't about "research" at all. What a tool.

Ah, but if you gentlemen read the article, you'd see that the guy that wrote the tool isn't the one that hacked Apple. That'd be like going after the gun manufacturers for a murder that took place using their weapon; which is equally asinine and has been proven in court to not be an effective legal path.

That's not always true. Guns are legal and have legal, non-fatal uses.
However, if I were to make a bomb and sell it to you, and you were to blow up The Olympics, I'd be found at fault. I couldn't say "well, I didn't know what he was going to do with it." I gave you something designed to explode and you used it to explode things. A reasonable person would expect that.

You can't say "I had no clue he'd do something awful with it" in every case. For the most part, you have to reasonably have no clue.
 
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News Comments > Op Ed
20. Re: Op Ed Sep 5, 2014, 14:34 Beamer
 
Creston wrote on Sep 5, 2014, 13:42:
How do I explain what has been happening in videogames journalism blogging this past fifteen years to a readership that doesn’t follow along videogame news on a daily basis without confirming all the worst stereotypes of videogame journalists bloggers?

Two can play the bullshit game. Apparently most videogame bloggers have decided that every.single.gamer is a worthless piece of shit who is only out to bash women.

It'd be fun if all gamers did die out, as they're all so fervently hoping for, because then these untalented hacks would have to get a job that doesn't consist of being publisher mouthpieces and copy-pasting press releases.

Again, morons, the gamers ARE YOUR FUCKING CUSTOMERS. Without them, you'd have to suck dick on the streets to buy a sammich.



Is this corruption? Maybe. But it’s also simply the way consumer entertainment journalism works (for better or worse).

IT'S NOT FUCKING JOURNALISM!!!! YOU STUPID FUCKING DILDO!! It's nothing more than really convoluted advertising. Which makes you, journalist blogger, nothing more than a convoluted marketing peon.

If you want to be considered a journalist, don't accept the drinks from Ubisoft, don't get put up by them in a fucking swanky hotel, and ask to play the game without the ubisoft marketoid there to fucking handhold you every second. And then afterwards, ask questions about why feature A and B felt like ass, and why Connor felt like the world's largest and most boring shitbag.

As long as none of you imbeciles do this, none of you are deserving of the title journalist, and none of the pretentious webrags you work for are deserving of even a bit's worth of bandwith.

Creston, you're really putting words in their mouth with "every single gamer." They're all trying to clearly distinguish between people that play games (nearly everyone) and people that lash out and feel any criticism of games is a betrayal. That lengthy piece goes on to explain how the media created the "gamer," anyway, that in the 80s, with the media in death throes, it turned around and started appealing to a very specific demographic - the nerdy teenage male, and in it created a whole bunch of marketing to them that segmented off the "gamer" from the "regular human being who most likely also likes games," and now that the industry is trying to combine those two there seem to be issues.

And yes, you're right, it isn't journalism. But, frankly, where is the room for "journalism" in games? It's covering a consumer product! What do you want them to right about? I highlighted that passage because it's all true - game "journalists" can only know what PR lets them see. Same with movies. Same with music. But those areas have personalities people want to read about. Games don't. So the only source of information is the companies themselves.
I don't exactly see what people want. What kind of articles would you like to see? What kind of journalism can realistically happen. Or unrealistically. What articles would you like to see written, assuming the journalist is omniscient and doesn't need to go through a PR team to get access to the product?

 
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News Comments > Planetary Annihilation in Stores
22. Re: Planetary Annihilation in Stores Sep 5, 2014, 14:09 Beamer
 
Man, that video. This game is beautiful.

But I get why people may not like planets. And TA was the end of my RTS playing. It solved most of the problems I had with previous games (I played an enormous amount of the first two Warcrafts) but it felt empty and lifeless to me. The huge maps, combined with the shoddy fog of war, made it too easy to find an enemy base via scout, lose the scout, then completely forget what part of the enormous map that base was in. At the same time, infinite build queues and infinite unit grouping were so much better than the mechanics in Warcraft, and the radar system added such a fun element.

I haven't had any interest in playing a RTS game since.
But that art style is fairly spectacular.
 
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News Comments > Sims 4 Pirate Copies Pixelated
35. Re: Sims 4 Pirate Copies Pixelated Sep 5, 2014, 13:40 Beamer
 
Fantaz wrote on Sep 5, 2014, 13:19:
http://www.gamerankings.com/pc/714064-the-sims-4/index.html
http://www.metacritic.com/game/pc/the-sims-4

ouch... 3.7 out of 10 user score

Most of those 0 scores have 1 review. It's an EA hitjob. EA seems to get a lot of those.

Don't get me wrong, I'm sure the game sucks and is a shitty cashgrab, and I'm sure many or all of those 10s are as questionable. But, for right now, the game is attracting people that love giving games they have no intention of ever playing a 0 to "send a message." I'm not defending the game, just pointing out that a huge chunk of those user scores are from people that will never play the game.
 
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News Comments > Op Ed
16. Re: Op Ed Sep 5, 2014, 13:29 Beamer
 
Another good one (and then I'll stop bugging anyone here):
From Australia:
Perhaps the greatest summary of the week is given by Midnight Resistance writer Owen Grieve when he tweeted: ‘Fun game: Try explaining the events of the last two weeks to a friend who already thinks games are for socially stunted children.’ It’s a tweet that has been constantly on my mind. How do I explain what has been happening in videogames this past month to a readership that doesn’t follow along videogame news on a daily basis without confirming all the worst stereotypes of videogame players?
...
The most recent mutation of this ongoing misogynistic campaign has been the #gamergate hashtag on Twitter, where a broad range of (again, overwhelmingly male) gamers call for ‘integrity’ and ‘ethics’ in games journalism. This call for integrity and ethics is simply a veneer for the ongoing hate still being targeted at Sarkeesian, Quinn, and anyone who dares support them (at the time of writing, it is critic Jenn Frank under fire for her above-linked Guardian article). Note that nobody is going after the mainstream games journalism outlets or the big publishers they are caught up with; it’s only ever the individual writers and developers with a concern for social justice and diversity.
...
How does something as absurd as this even happen? What is so wrong with a popular medium’s culture that people legitimately think women and consumerist journalists have an agenda to deliberately ‘ruin videogames’? Who even cares about videogames enough to think that is even happening?
...
A story: in late 2012, I went on my first international press trip. My editor at Hyper magazine messaged me and asked if I was free next week because he needed to send someone to go to Montreal to play upcoming games Assassin’s Creed 3 and Far Cry 3 in order to write previews. The games’ publisher, Ubisoft, paid for my airfare. They paid for my taxis and my fancy hotel room. There was about a dozen or so journalists from different parts of Europe (Australia counts as part of Europe for most games companies), and each one had their own handler. Their was the PR handler from Ubisoft Germany for the German journalists, the one from Ubisoft Netherlands for the Dutch journalist, the one from Ubisoft Australia for me. Each had a credit card to buy their journalist whatever they needed. The handlers weren’t malicious about this: they worked for a company that gave them an open tab and they were going to have fun with it. They’d take us to fancy restaurants and buy us absurd cocktails. During the day, at Ubisoft, we’d be herded into a room where we could play one section of each game for a few hours. Developers would talk to us beforehand and tell us what was happening in this part of the game. Everything was carefully cultivated to try to make our experience of this sliver of a much larger game as positive as possible. You had the developer right there telling you about this section while you played it. How could you not appreciate it? I remember leaving with a deep air of excitement for these games that I had previously been very skeptical of.

I wrote my positive previews and then, when the games came out months later, they were not that great at all. The section I played of Assassin’s Creed 3, for instance, was a good six hours into the game and not at all the introduction I thought it was. I don’t think I wrote bad previews of either game; I’m really quite happy with them. But there is no denying that they were slanted to a more positive tone because of how I was treated by the publisher. As far as Ubisoft was concerned, all that money they spent getting me from Melbourne to Montreal was just the cost to help increase hype around these upcoming games. For Ubisoft, my ‘previews’ were just six-page ads.

Is this corruption? Maybe. But it’s also simply the way consumer entertainment journalism works (for better or worse). The publishers have the content that the presses need locked down, and you will only access it under the circumstances they set. No games outlet can afford to pay to send a freelancer from Melbourne to Montreal. Heck, most outlets can’t even afford to pay a freelancer at all! And even if they did, if Ubisoft doesn’t let you in the front door, what’s the point? Mainstream games journalism is intimately connected to the PR arms of the big publishers, and the big publishers do all they can to use the press to send out exactly the message they want, and the press can do very little about it.

This isn’t a new or unique claim. This is how mainstream consumer games journalism functions. It’s about what consumers can buy in the future, and whether or not they should buy it. So #gamergate starts with an annoyance at this long-held (and justified) belief that games journalism and ‘the industry’ are too intimate. That intimacy is, of course, part and parcel of reporting on a commercially driven cultural industry, but its makes its readers frustrated all the same. It’s a valid critique: status quo, consumerist games journalism is intimately connected with the games industry, and not nearly vocally critical enough of its interests.
 
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News Comments > Op Ed
14. Re: Op Ed Sep 5, 2014, 12:50 Beamer
 
I'll ASeven it up with two more good articles:
Peter Frase explains what "gamer" has come to mean to the general public and why people keep saying it's "over:"
Now, however, even people who usually ignore games have been introduced to the figure of the “gamer,” and he is something entirely different. The gamer is threatened by women who share his tastes, and calls them “fake geek girls”. The gamer reacts to Anita Sarkeesian’s criticism of sexist tropes in video games with a bombardment of violent threats against her and her family. The gamer attacks feminist game creator Zoe Quinn with misogynist abuse and baseless allegations of corruption in reaction to a nasty blog post by a bitter ex-boyfriend.
This is what "gamer" means in the context of "gamers are over." If you aren't doing that, you're a person who enjoys games in this context, not someone solely defined as "gamer."

Some other blog:
Cameron Kunzelman's frustrated conclusion after engaging with a #gamergate tweeter is telling: "It seems to me that the participants in #gamergate are all there for different reasons and that it is mostly an accidental coalition that has formed out of a sense of being wronged." ... many of us connected to games see many details #gamergaters have espoused about the connections between game journalists and game devs as comical (because of how little they understand how much everyone is actually connected), random, or arbitrary.
 
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Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
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