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Nickname Beamer
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage None given.
Signed On Jan 9, 2003, 00:22
Total Comments 12444 (Ninja)
User ID 15739
 
User comment history
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News Comments > Titanfall Beta Closed
31. Re: Titanfall Beta Closed Feb 6, 2014, 16:15 Beamer
 
siapnar wrote on Feb 6, 2014, 15:36:
Beamer wrote on Feb 6, 2014, 15:33:
Yup, because 6v6 is just like 4 player deathmatch. Very comparable.
I seem to remember DOOM supporting 16 players in one mode.

You remember either later modded versions or you remember incorrectly.
It allowed 2 players via modem or 4 players via LAN.
 
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News Comments > Titanfall Beta Closed
27. Re: Titanfall Beta Closed Feb 6, 2014, 15:33 Beamer
 
siapnar wrote on Feb 6, 2014, 15:06:
Agent.X7 wrote on Feb 6, 2014, 13:52:
The first previews looked epic. Huge battles with foot soldiers and mechs. Then we find out that 90% of the battlefield was AI. What? Look at videos from BF4. Huge battlefields with foot soldiers and vehicles blasting away and ALL of them are players.
Yeah, I'm not sure I understand that. Maybe they don't want the gameplay competing with their other flagship franchise.

Still, even with countless AI playing, it's going to be obvious there are only a few players in there. 6v6 is like.. we're taking a step back from the original DOOM

Either way, I'm still optimistic

Yup, because 6v6 is just like 4 player deathmatch. Very comparable.
 
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News Comments > Titanfall Beta Closed
15. Re: Titanfall Beta Closed Feb 6, 2014, 11:18 Beamer
 
Fantaz wrote on Feb 6, 2014, 10:59:
in other words, this game is gonna suck so they don't want to do an open beta so many of us will find out how bad it is.

Yeah, not at all, but that's the kind of logic some video game players love to throw around without any basis for it and without any real past examples of it being true.
 
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News Comments > Gone Gold - Thief; New Trailer Released
131. Re: Gone Gold - Thief; New Trailer Released Feb 6, 2014, 11:15 Beamer
 
Scottish Martial Arts wrote on Feb 5, 2014, 21:32:
Beamer wrote on Feb 5, 2014, 18:37:
HorrorScope wrote on Feb 5, 2014, 18:28:
It has been determined this is not a sim, right?

No, apparently SMA out-debated me and it's officially a sim.



I love SMA, but don't think calling this a thievery sim makes even the tiniest bit of sense.

That's not at all what I said. :/

But that's what the guy I was arguing with said, and you jumped in to basically take his side. He said Thief needs to be a Stealth Sim.

There's no such thing.
Should it have a deeper AI and physics set than Doom?
Yes.
Does that make it a Stealth Sim? God no.
 
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News Comments > Gone Gold - Thief; New Trailer Released
125. Re: Gone Gold - Thief; New Trailer Released Feb 5, 2014, 18:37 Beamer
 
HorrorScope wrote on Feb 5, 2014, 18:28:
It has been determined this is not a sim, right?

No, apparently SMA out-debated me and it's officially a sim.



I love SMA, but don't think calling this a thievery sim makes even the tiniest bit of sense.
 
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News Comments > Civ5: The Complete Edition/Free Brave New World Scenario Released
10. Re: Civ5: The Complete Edition/Free Brave New World Scenario Released Feb 5, 2014, 16:55 Beamer
 
Seventyfive wrote on Feb 5, 2014, 15:44:
Is Civ 5 any good? I stopped playing a few Civ's ago when my tank got destroyed by archers. Kind of thought that was some real bullshit.


It's bullshit if you think of it in terms of the real world.
But then again, most of the concepts of Civ are bullshit if you think about them like that.

It makes perfect sense if you think about it in terms of dice rolls.
 
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News Comments > John Carmack on Leaving id
33. Re: John Carmack on Leaving id Feb 5, 2014, 16:53 Beamer
 
Cutter wrote on Feb 5, 2014, 01:26:
Hump wrote on Feb 5, 2014, 00:37:
Once again, Lawyers fuck up everything that is good.

It amazes me that companies involved in the arts (music, games, film, etc) have to vett their creative vision to mindless human garbage who almost always are totally clueless to the needs/wants of the marketplace.

Cunts. Wall

And id needed to sell out why? You reap what you sow.

Because the guys who owned it were getting old, its value was dropping rapidly, and they wanted to cash in their life of hard work while it was still worth something?
 
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News Comments > Stick of Truth Sticks it to Uplay; Preorders Underway
19. Re: Stick of Truth Sticks it to Uplay; Preorders Underway Feb 5, 2014, 14:22 Beamer
 
I only used UPlay for FC3.

It was this annoying thing that opened when I launched the game, and once hung without me noticing, causing Steam to think I had played for 70 hours straight.

I never explored it. Never clicked a button. Never tried to figure out what all these points it was giving me were and how I may or may not be able to redeem them. It was an unnecessary, unwanted nuisance, a redundant layer on top of a layer already doing everything it did.
 
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News Comments > Gone Gold - Thief; New Trailer Released
121. Re: Gone Gold - Thief; New Trailer Released Feb 5, 2014, 14:20 Beamer
 
Quinn wrote on Feb 5, 2014, 12:34:
If there's no motivation to steal -- like there is no motivation to hunt in Far Cry 3 pretty short into the game -- the entire game can collapse. Luckily they made the smart choice to remove the retarded decision of XP killz, and instead made the actual worth of the stuff you steal be the Experience Points. Kudos.

Looking forward to the game, now. Allot.

If there's no motivation to steal, there will be motivation to do something. And if that something requires sneaking and is fun, then the game is fun.

You're comparing it to the motivation to hunt in FC3, but that was such a tiny part of FC3 that, when the motivation ended, who cared? It was a minigame or a sidequest at best. In reality, it was more something to do while running from point A to point B.

I wouldn't expect Thief to suck at its primary gaming function, much like FC3 didn't suck at killing people in beautiful scenery.
 
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News Comments > BioShock Infinite: Burial at Sea Episode Two Next Month
3. Re: BioShock Infinite: Burial at Sea Episode Two Next Month Feb 5, 2014, 14:18 Beamer
 
Episode 1 came out?
Was it fun?
 
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News Comments > Morning Metaverse
26. Re: Morning Metaverse Feb 5, 2014, 13:50 Beamer
 
Task wrote on Feb 5, 2014, 12:21:
Verno wrote on Feb 5, 2014, 10:51:
Task wrote on Feb 5, 2014, 10:21:
ah boohoo, they don't get luxury hotels in russia, cry me a river man, suck it up, and deal with it.

Did you actually read the story before commenting? Look at what they are dealing with there, they're doing a job to cover the olympics, not backpacking on the Appalachian.

Yeah, and I still stand by what I said.

I always bring shitloads of bottled water when I travel, especially to Mexico. Its basics 101 of traveling or even camping. Go to different hotel, bring a tent, go to a different city, Christ. BE PREPARED if the shit ain't quality or god forbid something's gross! Ever been to china? I've had friends that went there to teach for nearly a year, many places had public toilet squatting holes, and kids peeing on the streets, and air conditioning was non-existent. But, hey they survived, and they didn't fucking complain about it on twitter and facebook.

Not every country has quality shit, its the world we live in. And yeah, its a problem, but that's how it is. We don't live in the clean, non-greed world of Star Trek where everything is rainbows.

This is just stupid, useless country bashing, cuz herp derp "Olympics gotta be quality, i'm a journalist, gotta have quality" , "herp derp stuff ain't quality in Russia."

I'm lucky to live where I do and live in decent 'quality,' but I don't go around traveling to other places always expecting quality.

Go to a different hotel? It's the fucking Olympics, where the fuck do you think there's availability?
Go to a different city? It's the fucking Olympics, they need to be next to it.
Bring a tent? It's the fucking Olympics, how the fuck will they be able to write and file their reports from a goddamn tent?

Plus, they were told they'd have better quality. They paid for better quality.


Jesus, man. I've been to China. Many times. Rural and city. Never had orange water.
 
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News Comments > Gone Gold - Thief; New Trailer Released
117. Re: Gone Gold - Thief; New Trailer Released Feb 5, 2014, 11:11 Beamer
 
Scottish Martial Arts wrote on Feb 5, 2014, 02:02:
Beamer wrote on Feb 5, 2014, 01:33:
oh, so Doom, Civ and Dr. Mario are rpgs.

listen, I get what you're going for, but these are predefined terms. You can't call Dumb & Dumber a drama because its acted out. You can't call WalMart a department store because it has different areas separated by category.

You seem to be showing an ignorance of the history of game design, failing to grasp the significance of Ultima VI and VII with their "simulation-based" designs, and the influence that had on Ultima Underworld, designed by LGS, then Blue Sky Productions, and its spiritual successors of System Shock, Thief, and Deus Ex. What is meant by simulation in this context is that if there is a toilet, you should be able to flush it, or if you are in a kitchen, you ought to be able to cook something, or if there is a crate, it shouldn't be immovably glued to a floor, but it should be something you can pick up or push. Call of Duty, for example, is not a "simulation-based" design, because nearly the entire environment is non-interactive unless it's a plot essential door that needs to be opened or switch that needs to be flipped. If you don't want to call that a simulation, then fine, but this the terminology Origin Systems used for the design philosophy animating Ultima VI and onward, and which Looking Glass brought to their games -- remember that Warren Spector was an Origin producer, and thus heavily involved in both the mainline Ultima Series, and the Origin published LGS titles, i.e. Ultima Underworld and System Shock -- was VERY different than that in Doom.

Simulating crates that can be picked up does not make a game a sim. You're really just talking about a physics engine.

Thief didn't have toilets. Not every house even had a bathroom. And the AI certainly didn't poop. Is it a sim? No.
Duke Nukem had flushing toilets. Was it a sim? No.

If you want to use marketing speak and say that System Shock simulated more things than Doom did, fine. It was more advanced. But being more advanced doesn't make it a space marine sim.
 
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News Comments > Gone Gold - Thief; New Trailer Released
105. Re: Gone Gold - Thief; New Trailer Released Feb 5, 2014, 01:33 Beamer
 
Squirmer wrote on Feb 5, 2014, 00:24:
Beamer wrote on Feb 5, 2014, 00:03:
Squirmer wrote on Feb 4, 2014, 23:08:
Someone call the Looking Glass, Ion Storm, and Arkane folks, tell 'em they weren't actually making immersive sims after all.

I can't decide if my favorite sim is the build-a-wall-to-heaven sim Tetris or possibly the flu vaccine sim Dr. Mario.

But then there's the space marine sim Doom, the MIT PhD sim Half Life, the immortal dictator sim Civilization, the corporate alien defense sim X-COM, or the bros on spring break sim Far Cry 3.

Really, by your definition, everything's a sim!
This is a really stupid post. You're trying to equate simulation with role playing, which is not at all what I'm talking about.

When people talk about simulating an environment, as in having the environment (the 'game world') respond in consistent ways according to the designed rules, do you really not understand what that means? I'm talking about the design of game systems, not the game's theme.

In a simulated environment, if you find a crate and you know your character can pick up/throw/shoot crates, you can put those systems together and influence the game world in a creative way. Compare that with the pre-baked animation of the falling crate in this trailer; everything in this game is tightly controlled by the designers, leading to a loss of player freedom. That result is inevitable. You cannot promote player freedom by pre-designing gameplay opportunities.

oh, so Doom, Civ and Dr. Mario are rpgs.

listen, I get what you're going for, but these are predefined terms. You can't call Dumb & Dumber a drama because its acted out. You can't call WalMart a department store because it has different areas separated by category.
 
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News Comments > Gone Gold - Thief; New Trailer Released
100. Re: Gone Gold - Thief; New Trailer Released Feb 5, 2014, 00:03 Beamer
 
Squirmer wrote on Feb 4, 2014, 23:08:
Someone call the Looking Glass, Ion Storm, and Arkane folks, tell 'em they weren't actually making immersive sims after all.

I can't decide if my favorite sim is the build-a-wall-to-heaven sim Tetris or possibly the flu vaccine sim Dr. Mario.

But then there's the space marine sim Doom, the MIT PhD sim Half Life, the immortal dictator sim Civilization, the corporate alien defense sim X-COM, or the bros on spring break sim Far Cry 3.

Really, by your definition, everything's a sim!
 
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News Comments > Rockstar Trio Joining AIAS Hall of Fame
5. Re: Rockstar Trio Joining AIAS Hall of Fame Feb 4, 2014, 19:31 Beamer
 
[VG]Reagle wrote on Feb 4, 2014, 19:20:
Until Read Dead comes to the PC I hope they ban his ass from the award ceremony.

Zzzzzzzzzzzzz
 
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News Comments > Morning Consolidation
5. Re: Morning Consolidation Feb 4, 2014, 18:41 Beamer
 
D4rkKnight wrote on Feb 4, 2014, 18:17:
Don't worry Xbox fans, you will get your deal too - I'm going to guess it will be last years COD map pack for 15% off - what a steal!

I don't know what Outlast is.
Is Outlast and/or Metro Last Light really better than Dead Island?
I'd certainly take Dead Island over Metro.
 
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News Comments > Op Ed
14. Re: Op Ed Feb 4, 2014, 17:39 Beamer
 
jdreyer wrote on Feb 4, 2014, 17:28:
@ Beam,

What you mention is a risk of shorter copyrights, but the downsides of long copyrights far outweigh any risks.

1. NOTHING can be done with IP under copyright if the holder doesn't have means/desire to do it.

2. I can't make a world with laser swords because George Lucas will sue the shit out of me. Ditto for a game with "mechs" and "long range missiles."

Making weaker copyright laws doesn't preclude making new IP. It opens up MORE options not less.

1. But nothing should be done. Come up with your own damn world! It isn't hard, it's more rewarding, and it encourages more creativity. We don't need more Jar Jar Binks games, we need new scifi worlds to explore

2. I agree in part. In part. Concepts shouldn't be easily dependable but should be easily extended. At the same time, it's harder than you think. There was a laser sword in Halo and no one sued. And while "mechs" may be copyrighted, "long range missiles" is not, nor would a court ever hold it, unless Microsoft is suing North Korea for making them right now. Yeah, the issue is that it may get to court, but its unlikely to
 
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News Comments > Op Ed
11. Re: Op Ed Feb 4, 2014, 17:18 Beamer
 
Task wrote on Feb 4, 2014, 17:08:
I wish games would enter the public domain. Then Microsoft wouldn't be allowed to sit on the MechWarrior franchise. Disney/LucasArts wouldn't be able to sit on classic games they refuse to make sequels for anymore (Jedi Knight, Shadows of The Empire, X-Wing, TIE Fighter, etc.).

But why does a space shooter need to be Star Wars? Chris Roberts seems to be doing fine without it.
Do you really think it's the lack of a Tie Fighter that's kept the genre back?

And there are plenty of ways to do giant robots without the MechWarrior name. No indies have jumped up and made any of late. Is it just because they can't use the name? Would that suddenly make the difference?
 
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News Comments > Gone Gold - Thief; New Trailer Released
63. Re: Gone Gold - Thief; New Trailer Released Feb 4, 2014, 15:23 Beamer
 
siapnar wrote on Feb 4, 2014, 15:18:
Beamer wrote on Feb 4, 2014, 14:55:


And do you take this philosophy elsewhere? Do you go to a restaurant, order a meal, eat the meal, and then decide if you want to pay and how much? Do you pay for movies, plays or concerts after you go watch them? Do you rent a hotel room then ask for some of your money back if you didn't sleep well?

Do you ever pay more because you felt something was better than expected? "Skyrim was the best 100 hours I've spent in a long time, I'm giving the dev $400 instead of the $60 asking price!"
To be fair, spending upwards of $60 on something you don't like is kind of a bummer, but that doesn't warrant pirating.

It does however warrant waiting for a Steam sale, which is what I usually do

I agree. I pay what I think it's probably worth, via Steam Sale or regular sale or whathaveyou. These days it's hard to buy something without having at least an idea if you'll like it or not, based on how much information is out there.

I waste far more money on on-sale games I'll never get to play than on games I start to play and do not enjoy. And, for the most part, the games I didn't enjoy were ones other people loved and I had a feeling I may not enjoy but it was worth trying based on how ecstatic others were.
 
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News Comments > Op Ed
8. Re: Op Ed Feb 4, 2014, 15:03 Beamer
 
Cutter wrote on Feb 4, 2014, 14:55:
Innovation isn't creation, and we only go from where we have been before. Honestly, I'd see that time slashed to 5 years, 10 max.

Agreed, it isn't.
A company can be entirely innovative without needing the Star Wars universe. I actually can't think of a good reason why anyone should have the right to put Luke and Han Solo in something.

What's the benefit?

Take FTL. Would FTL be better if it were Star Wars themed?
How about Orcs Must Die? Would making the main character Legolas have resulted in a better, more enjoyable game?

Because it would have been stupid for the designers not to have done that, as it would have increased sales. But it would also make those games less special, because they'd be just another fucking Star Wars game.

I prefer people make their own worlds than cluster around someone else's often shitty yet somehow popular vision.
 
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