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Nickname Beamer
Email Concealed by request - Send Mail
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Signed On Jan 9, 2003, 00:22
Total Comments 13110 (Ninja)
User ID 15739
 
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News Comments > Evening Consolidation
9. Re: Into the Black Jun 11, 2014, 01:47 Beamer
 
Yup. And Zelda had always been linear. Skyrim much less so. Maybe this will be less linear, too.  
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News Comments > It Came from E3 2014, Part 3
16. Re: It Came from E3 2014, Part 3 Jun 11, 2014, 01:18 Beamer
 
Games are as inherently male as bras and tampons are female?

Cutter has interesting political opinions. As best as I can tell, he hates everyone not him. He's liberal when he can hate rich people. He's conservative when he can hate non -white non-males.

Smart companies don't just try to convert those already in the pews, and that there aren't many women with something to add is the problem. That they weren't at E3 is the symptom.
 
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News Comments > Diablo III Patch Ditches Legendary Crafting Materials
9. Re: Diablo III Patch Ditches Legendary Crafting Materials Jun 10, 2014, 20:33 Beamer
 
I've been playing this a good amount the past few days, having purchased it over the weekend. I already have two legendary crafting materials. I'm not sure I'm playing the game right, just yet:

- I scrap everything and sell nothing. This feels right, as you get such little money from selling
- That said, I've only crafted one thing. What should I consider for crafting
- Armor # means little, right? I mean, I have a helmet that gives me 30, and another one in inventory that gives 60, which feels huge but the stats show that the benefits of the 30 outweigh that figure, so I've been sticking with the 30


I'm playing on normal. I just got to Leoric's mansion and I haven't died yet. I haven't come close to dying. The only time my health was noticeably low it was due to me standing on lava without realizing it. I'm thinking Normal is too easy, as I'm using absolutely no strategy and having absolutely no challenge.
 
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News Comments > Alien Isolation Trailer
5. Re: Alien Isolation Trailer Jun 10, 2014, 19:49 Beamer
 
jdreyer wrote on Jun 10, 2014, 19:42:
Cmon Beam, you're killing me. I'm trying SO hard not to pick up the OR v2, and you're making that really, really difficult.

Yeah, I'm not huge on the tech, but the thought of playing an Alien game with it just seems ridiculous. I don't feel like atmosphere matters in most FPS games, but Alien?

Hell, even redoing the Marine campaign of AvP...
 
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News Comments > Alien Isolation Trailer
2. Re: Alien Isolation Trailer Jun 10, 2014, 19:02 Beamer
 
Apparently there's a demo of this on Oculus Rift, and it's terrifying.

It plays with a controller, though. I guess your head acts as one of the sticks. I don't know if it's independent, yet. It obviously needs to be. And it would make sense that, when you hit the left trigger to line up the iron sights, it does it where you're facing, but otherwise your gun and your head are independently controller, so you can be looking left and firing right.

Right?

Though I guess, if you want to be competitive multiplayer, that doesn't work. If you're really good at it you can be more deadly, but the odds of accurately shooting where you aren't looking seems nil.
 
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News Comments > Morning Consolidation
11. Re: Morning Consolidation Jun 10, 2014, 18:04 Beamer
 
Panickd wrote on Jun 10, 2014, 17:56:
Beamer wrote on Jun 10, 2014, 11:12:
Panickd wrote on Jun 10, 2014, 10:06:
Prez wrote on Jun 10, 2014, 09:41:
Ubisoft holding back an unannounced, finished Wii U game until console sells more.

Obviously they don't think it's a system seller!

That makes no fucking sense. Why spend the money and waste a dev teams time to complete a game only to shelve it? Isn't it selling some copies better than making nothing on it at all?

No. Not if you think that there's a good chance the system will sell a ton more.
If you release today, you'll sell a certain amount, then the game will be discounted a ton, then it will be forgotten as an old game.
If you release in a year, assuming there are significantly more consoles out there, all those numbers increase accordingly.

So, if you think the Wii U will sell 2x the consoles in 2014 as it has to date, then you'll double your sales. Yes, you're actually losing money holding on to the game, but if you think you'll make more than that back due to increased Wii U sales, it's worth while. Then there's also the sequel potential, which needs systems in order to justify the franchise as well.

Conversely if the Wii U doesn't sell a ton more systems Ubi has just told the dev team that built the game to go fuck themselves because they can put it on a resume but no one will ever know how good it actually was. The Wii U has had a lot of time to catch some traction. If it hasn't sold enough systems by now to justify a game release why even bother shelling out the bones to make one? Short of a huge price cut Nintendo is selling all the Wii U's it's likely to sell.

Games take two to three years to make. Why bother shelling out the bones to make it? Because that decision was probably made prior to the Wii U not selling enough units to warrant releasing the game.
 
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News Comments > Borderlands: The Pre-Sequel Video
3. Re: Borderlands: The Pre-Sequel Video Jun 10, 2014, 18:02 Beamer
 
Rhett wrote on Jun 10, 2014, 16:37:
I can't be the only one totally sick of Borderlands after #2, can I? This looks like BL 2... with low gravity. Needs some things to mix it up.

This is basically an expansion pack, and will almost definitely be priced accordingly. There won't be much to mix it up for that reason.
 
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News Comments > Op Ed
11. Re: Op Ed Jun 10, 2014, 16:11 Beamer
 
NKD wrote on Jun 10, 2014, 15:23:
Pigeon wrote on Jun 10, 2014, 15:05:

Ya'll are unnecessarily clouding the issue. Yes there will always be people that complain no matter how good a game is, or have unrealistic expectations. Yes there's subjectivity involved, but that doesn't mean you can't tell what's unreasonable and what isn't. It'd be like looking at a color palette and saying I can't tell at what point red turns to purple, so I'm going to pretend neither color exists.

It's more like saying I can't tell at what point red turns to purple, so I'm going to leave it up to individual's own eyes to determine for themselves, and not try to enact some arbitrary rules about what's red and what's purple, maybe creating a new bureaucratic agency to handle it.

I don't see why people here have such a hard time accepting the idea that game publishers HAVE NO LEVERAGE ON YOU. You can live without their games. You can withhold your money. If enough people refuse to buy a title, that studio is shut down within 6 months and they don't do that shit again.

If you're repeatedly giving your money to EA or whatever other publisher you despise, and then crying that you need to be protected by Valve, the government, or the Easter Bunny, while still handing more money over... well, we have a word for people like that.

Rules and regulations are there to stop people from being victimized by heartless corporations, not to stop people from victimizing themselves.

I mostly agree.

Times when regulation is needed: Dairies are taking the nutrition out of milk yet still calling it milk. Consumers essentially have no way of telling they're getting an inferior product. Objectively, it's easy to tell when the milk has been adulterated via testing and there's nothing subjective, it's just that a consumer without access to a lab can't tell. (this, by the way, led to the New Deal.)

Times when regulation is less needed: a video game comes out with bugs and flaws. It's obvious from reading customer reviews that there are issues. Despite these issues, plenty of people are enjoying the game.


Seriously, what games should have customer protection? SC was a disaster, but it was fixed. Battlefield 3 was a disaster, but millions still loved it.
 
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News Comments > Far Cry 4 Co-op Support
3. Re: Far Cry 4 Co-op Support Jun 10, 2014, 14:31 Beamer
 
HoSpanky wrote on Jun 10, 2014, 14:29:
Far Cry 3 had co-op as well, but it was a separate part of the game. Unless they specifically say "Campaign Co-op", I will believe it's a bullshit side-game. SO many games tossed out "co-op!" on the package, only to find it meant something different from expected.

Saint's Row got it right, and improved from one game to the next, to where you almost NEED a second player for SR4.

Anyway, they confirm this is campaign co-op, it'll be the first game I've bought day-one in years.

SR4 it was necessary for some side missions, but other than that, I wouldn't say I ever felt a need for co-op in it. The game was fairly easy, since you play a god.

Wait, edit, I forgot I owned the Hail to the Chief version, which came with an insta-kill weapon.
 
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News Comments > Op Ed
5. Re: Op Ed Jun 10, 2014, 14:14 Beamer
 
The problem with applying all this to code is how do you define "works?"

It's the same problem I have with people irate over unfinished Early Access. How do you define "finished." If a developer just slaps "V1.0" behind a game, it's finished. It's release. Yeah, there may be bugs, but show me a single game ever made without bugs. Yeah, it may not have all the features, but virtually every game has had features cut in the final months of release.

It's easy to say when something doesn't work, like SimCity during its first (week? weeks? I don't even know), but that's the exception. Nearly every single other game "works" at release.

I just can't come up with a way to write a rule/law that clearly covers everything. Fallout 3 arguably didn't have an ending, does that count? Some games have show-stopping bugs that impact 10% or so of play-throughs, do those count? The Thing touted a trust/fear system but Thing changes were entirely scripted and mooted that entire "feature," did that count?

You can objective tell if a book works - you can either read it or you can't. You can objectively tell if a movie works. You can objectively tell if a blender or microwave works. Automobiles are more difficult, but there are ways to do it based on repairs needed.

Software? Much harder.
 
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News Comments > Batman: Arkham Knight Trailer
5. Re: Batman: Arkham Knight Trailer Jun 10, 2014, 14:06 Beamer
 
That's what would make Batman games/movies better: villains that drool all over themselves and are impossible to understand.  
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News Comments > Far Cry 4 Trailers
10. Re: Far Cry 4 Trailers Jun 10, 2014, 13:50 Beamer
 
It's worth pointing out that the FC3 E3 video many of us drooled over didn't exactly pan out to how the game played.

Which I was fine with. The E3 video had slightly better graphics (I don't think it was enormously so) and the game play was much more fluid but I think also had more quick-time kills.
 
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News Comments > Grand Theft Auto V for PC This Fall
50. Re: Grand Theft Auto V for PC This Fall Jun 10, 2014, 13:47 Beamer
 
jdreyer wrote on Jun 10, 2014, 13:33:
I admit I was pessimistic about this despite the fact that most previous GTAs have come to PC. I thought it might have sold so much that they would just move on to six. Glad to see that's not the case.

I thought it had no chance.
Maybe this means the porting from next-gen to PC is actually pretty easy. Or maybe they just figured it was worth the time and effort.

RDR seems the oddity now.
Speaking of, a new RDR would probably make my brain explode. That's the announcement I want.
 
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News Comments > Far Cry 4 Trailers
8. Re: Far Cry 4 Trailers Jun 10, 2014, 13:19 Beamer
 
Cutter wrote on Jun 10, 2014, 13:16:
Task wrote on Jun 10, 2014, 12:22:
Could be interesting, I never played FC3.

I might be alone in this, but why is the bad guy always some crazy 'foreigner.'

What I would really like to see is a setting in the extremely remote forest/wilderness areas of NorthWest U.S.

Enh FC games are ok, but definitely worth waiting for a deep discount on. If you haven't played Blood Dragon you simply must. That game was fucking hilarious.

I kind of hated Blood Dragon. It was a one-joke game, and that one-joke got tired quickly. The gameplay didn't really back it, as it was just a massively stripped version of FC3 (with many elements simply neutered to the point of being meaningless), and the aesthetic looked good in short doses but an hour of playing a game with everything red/pink would just make my eyes bleed.
 
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News Comments > Far Cry 4 Trailers
7. Re: Far Cry 4 Trailers Jun 10, 2014, 13:17 Beamer
 
Task wrote on Jun 10, 2014, 12:22:
What I would really like to see is a setting in the extremely remote forest/wilderness areas of NorthWest U.S.

It's harder to do that, though. In order for something like this to work, it needs to be somewhere that there's no government. If there was a large crime syndicate killing lots of locals in the US, the Feds would be there almost immediately. We all know they react to this, often overreacting.

I guess you could do it as a quick event, like they're just rising to power and you end up there and crush them before word gets out, but that's not really how the Far Cry games have worked. Those have really been the player against an established power.

In any case, this game looks great. FC3, despite being too damn long, is one of my favorite recent shooters. Or maybe just flat-out my favorite recent shooter.
 
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News Comments > Rainbow Six: Siege Announced
16. Re: Rainbow Six: Siege Announced Jun 10, 2014, 13:14 Beamer
 
Siygess wrote on Jun 10, 2014, 05:57:

Also this recent trend of "Ubistaging" is both cool and annoying. It demonstrates the kind of atmosphere you can build up if you are playing exclusively with a bunch of friends who all want to take it seriously in an isolated co-op session.. but since most players you are going to encounter - both friends and PvP enemies alike - just want to shoot some dewds and take their lewts and have some lolz.. what they are showing is essentially bullshit.

Is that a term, "Ubistaging?" Does Ubi often do this?

I agree that it's likely to happen multi, but I'll never play this multi so I don't care. The question is whether this will happen single player.

I doubt it. You're right. People move faster. I often say here that AI hardly matters because enemies don't stay alive long enough to demonstrate much smarts. And it's hard to imagine a game where that's different. Real life firefights tend to be lots of cover and covering fire, but covering fire doesn't translate well to video games. You have too much life, and frankly, bullets whizzing by your head is both hard to put into a game and hard to make feel dangerous. Real life? Terrifying. Video game? Barely noticeable.

I'd love a game to change that, but this doesn't look like it will. Yes, there was a lot of hiding behind cover and taking potshots, but I couldn't figure out how come the enemy wasn't being dropped half the time. The player was firing through the wall clearly at the enemy, and should have been hitting him. If the enemy, and player, has that much health, then a cat-and-mouse chase is unlikely to happen. If a simple mistake isn't deadly then people will risk them and cat-and-mouse becomes more of an outright attack.

And I was wondering what would happen if the explosive mat was put closer to the pool table. Would it fall down the hole? Would it possibly crush someone? Probably not, to both of those. That'd be disappointing.
 
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News Comments > Grand Theft Auto V for PC This Fall
42. Re: Grand Theft Auto V for PC This Fall Jun 10, 2014, 12:48 Beamer
 
I guess the multiplayer could make this fun, but I'm always surprised at how many people are interested in replaying the single player. The thought of having to hear Michael's son again makes me want to shoot myself in the head.

I just wish Rockstar and Volition would work together (not really, but you know what I mean.) Rockstar's world, Volition's combat, Rockstar's gravity and missions, Volition's sense of humor. God, I hate Rockstar's sense of humor. Between that and their combat model I struggle to finish their games.
 
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News Comments > It Came from E3 2014, Part 0
13. Re: It Came from E3 2014, Part 0 Jun 10, 2014, 12:45 Beamer
 
Sony had way more exclusive nonsense than I'd expected. Games I don't consider nonsense. Early access and the like I consider nonsense.

They're starting to do exactly what Microsoft does, only they also make more exclusive games. And, finally, those games aren't mostly Japanese games I don't have much interest in.
 
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News Comments > Morning Consolidation
8. Re: Morning Consolidation Jun 10, 2014, 11:12 Beamer
 
Panickd wrote on Jun 10, 2014, 10:06:
Prez wrote on Jun 10, 2014, 09:41:
Ubisoft holding back an unannounced, finished Wii U game until console sells more.

Obviously they don't think it's a system seller!

That makes no fucking sense. Why spend the money and waste a dev teams time to complete a game only to shelve it? Isn't it selling some copies better than making nothing on it at all?

No. Not if you think that there's a good chance the system will sell a ton more.
If you release today, you'll sell a certain amount, then the game will be discounted a ton, then it will be forgotten as an old game.
If you release in a year, assuming there are significantly more consoles out there, all those numbers increase accordingly.

So, if you think the Wii U will sell 2x the consoles in 2014 as it has to date, then you'll double your sales. Yes, you're actually losing money holding on to the game, but if you think you'll make more than that back due to increased Wii U sales, it's worth while. Then there's also the sequel potential, which needs systems in order to justify the franchise as well.
 
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News Comments > It Came from E3 2014, Part 0
9. Re: It Came from E3 2014, Part 0 Jun 9, 2014, 18:22 Beamer
 
NKD wrote on Jun 9, 2014, 18:19:
The catchphrase for this years E3 seems to be "New content first on Xbone". MS has bought up an exclusivity period for DLC on things like The Division, Dragon Age, Assassins Creed, etc.

Eh. Wait until tomorrow, the same catchprase will probably be heard by Sony, though to a lesser extent.

I get that exclusivity periods of DLC are easy, I mean, it just costs money and if there's one thing MSFT has it's money, but does it actually sell systems? Does anyone actually care? I suppose people must, but I buy systems for games. I buy very, very little DLC. Basically, if it isn't in the box I'm not buying it, so I get DLC if and only if I buy a GOTY edition.
 
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