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Nickname Beamer
Email Concealed by request - Send Mail
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Signed On Jan 9, 2003, 00:22
Total Comments 14496 (Ninja)
User ID 15739
 
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News Comments > etc.
4. Re: etc. Nov 21, 2014, 11:31 Beamer
 
ASeven wrote on Nov 21, 2014, 11:28:
Beamer wrote on Nov 21, 2014, 10:56:
"You have to have thicker skin!" says a few thousand gamers who went on a three month long bender over an op-ed piece they think insulted them.

Because having thought police as law is always a damn fine idea, right?

Aren't you telling people what to think, too? Aren't you out there "white-knighting" developers as if they can't think for themselves and make their own choices on which criticism matters to them?

Are we really at the point in society where we think any criticism is an attack and any criticism must be shut-down immediately because it's "thought police," even though the people using that terminology are the ones screaming about what people are and are not allowed to think?

And isn't it funny that people claiming it's about ethics in journalism tried to get ad money pulled by a publisher over a negative review when part of the biggest issue in games journalism is good reviews in exchange for continued ad money?


No, forget all this, I'm done engaging. Don't respond. I won't read it.
 
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News Comments > Morning Metaverse
6. Re: Morning Metaverse Nov 21, 2014, 11:01 Beamer
 
garrywong wrote on Nov 21, 2014, 10:59:
Donating money directly to a website is not the same as paying not to see ads. I used to subscribe to RPS back when I read them. If Blues had a subscription I would sign up in a heartbeat as well.

You indirectly bring up an interesting point - what happens when a subscriber is banned? Who will be the first to start sending endless angry emails saying he'll sue for the $1/month he paid for 8 months? Who will be the first weirdo Canadian that endlessly mocks the US to think he has a right to be here?
 
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News Comments > etc.
2. Re: etc. Nov 21, 2014, 10:56 Beamer
 
"You have to have thicker skin!" says a few thousand gamers who went on a three month long bender over an op-ed piece they think insulted them.  
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News Comments > Far Cry 4 Piracy Perspective
92. Re: Far Cry 4 Piracy Perspective Nov 21, 2014, 10:55 Beamer
 
This comes on 3 discs and took about 45 minutes to install yesterday. My SSD is only 128GB, and this was 28GB, so I had to free up some space for it.

The sound was kind of in and out in the menu, which was odd, but worked great in the intro cut scene. The intro cut scene moves immediately to a scene at a table. No sound. No way to pause the cutscene to get to options to play and see why there's no sound. No way to skip the cutscene.

When I got control I played with the sound options but couldn't get it back. Played for about 10 minutes, very quick to turn off the motion blue because seeing everything be crystal clear when you're standing still then get water-colorish when you turn 5 degrees just seems sloppy to me.

Sound never came back.



Should have bought for the 360...
 
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News Comments > Far Cry 4 Piracy Perspective
89. Re: Far Cry 4 Piracy Perspective Nov 20, 2014, 21:14 Beamer
 
Acleacius wrote on Nov 20, 2014, 20:47:
Beamer wrote on Nov 20, 2014, 10:03:
Acleacius wrote on Nov 20, 2014, 07:58:
The only bullshit seems to be your facts. There is intent by publishers to demonize PC gamers. If you want to call every manufactured psychosis, conspiracies fine by me.

You seem to have such respect for saintly corporations and their great deeds for humanity. Giant corporate publishers, love you too and would never take advantage of you, cause your special. Hahaha_no

Jesus, the persecution complex. If they wanted to demonize you they wouldn't fucking port their games.
In Beamers world, of course there are no publishers who don't port to PC or make shitty ports. Also, apparently Jesus isn't going to help you understand. Mwahaha

Making a shitty port isn't demonizing.
Not porting isn't demonizing.

Demonizing is a pretty huge word. Hint: corporations are profit motivated. If they can make a good return, they will do something. They don't sit around in a back rooms smoking cigars going "PC gamers smell funny and are mean to their moms, we can't possibly sell to them!"

"Demonize" is persecution. Whining about being demonized when no one is demonizing you is a persecution complex.
 
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News Comments > Elite: Dangerous Refund Policy
118. Re: Elite: Dangerous Refund Policy Nov 20, 2014, 16:59 Beamer
 
jdreyer wrote on Nov 20, 2014, 16:57:
Beamer wrote on Nov 20, 2014, 16:47:
But there's a pricing difference between a truck with and without offroad capability.

Right, and if FD is refunding even half to people that requested it for removing that feature, a feature that ensure 24/7 availability of the product, we're not having this conversation. They promised a game with both online and offline play, and they removed offline play. They have a market cap of 91M, and isn't paying several grand in refunds, even partial refunds, not only the right thing to do, but also the legal thing to do?

Someone, probably Cutter, tried to bring a class action lawsuit against Rockstar over GTA5. Why? Because it took a few weeks for multiplayer to launch. They argued they bought the game solely for multiplayer, the back of the box said it had multiplayer, and that was a lie.

The case went nowhere. Nowhere at all. No legal arguments made. The judge basically laughed at them. It took a while for the multiplayer to arrive, and while waiting all they had was a huge open world game to play. They couldn't play multiplayer when they wanted, but the multiplayer was on its way.

I wonder what would have happened if R* had canceled multiplayer instead of delaying it?

No, I agree, like I said this is academic. The minimum you should expect from a company is what they're legally required to do. The minimum. These guys should be exceeding that.

If Rockstar had canceled the multiplayer? Probably not much. Again, it would probably come down to the difference in price between a game with and without multiplayer. Titanfall, Skyrim and CoD all cost the same, despite one being just multi, one being just single, and one being both.
 
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News Comments > Elite: Dangerous Refund Policy
114. Re: Elite: Dangerous Refund Policy Nov 20, 2014, 16:47 Beamer
 
jdreyer wrote on Nov 20, 2014, 16:18:
Beamer wrote on Nov 20, 2014, 14:30:
claiming they will.)

What happened here?
They promised a giant space game.
One bullet point was offline single player play.
They delivered a giant space game with online single player play.

So what? I don't ask that emotionally, as I fully get why people want refunds. I ask that legally. So what?
You can still play your space sim, which is the key part of the contract.
You can still play it single player.
You just can't play it offline.
This doesn't seem material, as what you really backed was a giant space sim.
And there just aren't damages. You can't quantify it. Every single person downloading it will be able to play it. Some, such as yourself, will just have outages, but how do you quantify outages as damages? It's an inconvenience, not a total block. It's a hassle. And, for a game many will play for hundreds of hours, not being able to play for some hours is hardly anything. If you take the $50, divide it across total hours played to get a dollars per hour cost, then apply that back to hours you couldn't play it's, what, $5 maybe?

I think it's more complex than that? If I can show that I bought the game expecting to have access to it 24/7, then the developer cancels the feature that limits my availability by 50%, and I can show that, isn't that material loss? If I hire someone to build me a truck with promised offroad capability, and one month before delivery he says "Oh, I decided to remove the offroad ability" and 50% of my driving is off-road, isn't that a material loss?

But there's a pricing difference between a truck with and without offroad capability.

Someone, probably Cutter, tried to bring a class action lawsuit against Rockstar over GTA5. Why? Because it took a few weeks for multiplayer to launch. They argued they bought the game solely for multiplayer, the back of the box said it had multiplayer, and that was a lie.

The case went nowhere. Nowhere at all. No legal arguments made. The judge basically laughed at them. It took a while for the multiplayer to arrive, and while waiting all they had was a huge open world game to play. They couldn't play multiplayer when they wanted, but the multiplayer was on its way.
 
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News Comments > Elite: Dangerous Refund Policy
112. Re: Elite: Dangerous Refund Policy Nov 20, 2014, 16:45 Beamer
 
jdreyer wrote on Nov 20, 2014, 16:35:
Beamer wrote on Nov 20, 2014, 15:30:

Also, that pine vs oak chicken coop thing has actually happened. That type of breach of contract is a favorite of any Contracts 101 class. People are amazed when they find out courts don't care. You paid for a chicken coop you got a chicken coop - the wood doesn't make it any less of a chicken coop and therefore doesn't matter. At best you get the difference in cost of raw materials, assuming there is a difference.

On the other hand, if you paid for oak and got the much cheaper and rot-susceptible pine, you would probably have a case, no? The difference is a coop that lasts 5 years vs. one that will last 15.

Yup. Assuming there's a material difference between woods (I don't know wood differences.)

But I wouldn't really equate that to what's here. Again, the big issue is that a coop that lasts 15 years because it uses better wood likely costs more than one that lasts 5 years. At the very least, you can argue that you need to replace it 10 years sooner.
 
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News Comments > Elite: Dangerous Refund Policy
89. Re: Elite: Dangerous Refund Policy Nov 20, 2014, 15:30 Beamer
 
The problem with a breach of warranty is that the options are either cure, meaning fixing the issue, or the difference. Here, though, what's the difference? A game with offline single player costs $50. A game without offline single player costs $50. There is no monetary difference between them, as that feature has no monetary value. It isn't like buying a truck listed as having all wheel drive and getting one without it, in which case the difference is very clear on the market.

Also, that pine vs oak chicken coop thing has actually happened. That type of breach of contract is a favorite of any Contracts 101 class. People are amazed when they find out courts don't care. You paid for a chicken coop you got a chicken coop - the wood doesn't make it any less of a chicken coop and therefore doesn't matter. At best you get the difference in cost of raw materials, assuming there is a difference.

In any case, this is purely academic. This will never go anywhere in a court room. But the standard you expect from a company for service isn't just "what they're legally obligated to do."
 
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News Comments > Elite: Dangerous Refund Policy
67. Re: Elite: Dangerous Refund Policy Nov 20, 2014, 14:35 Beamer
 
Acleacius wrote on Nov 20, 2014, 14:22:
Class Action fraud case waiting to happen, it seems.

It seems, if you have no clue what fraud is.
 
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News Comments > Elite: Dangerous Refund Policy
64. Re: Elite: Dangerous Refund Policy Nov 20, 2014, 14:30 Beamer
 
Creston wrote on Nov 20, 2014, 14:18:
Beamer wrote on Nov 20, 2014, 13:55:
Cutter never, ever is right about what is illegal. He's always convinced something is fraud when there's zero evidence.

I doubt you'd get anywhere with a Fraud suit, because you'd have to prove that Frontier did this maliciously and with intent to deceive, which I seriously doubt they did.

But a Breach of Warranty claim could perhaps be upheld.

According to the law

(1) Express warranties by the seller are created as follows:

(a) Any affirmation of fact or promise made by the seller to the buyer which relates to the goods and becomes part of the basis of the bargain creates an express warranty that the goods shall conform to the affirmation or promise.
(b) Any description of the goods which is made part of the basis of the bargain creates an express warranty that the goods shall conform to the description.


Now, that's if Frontier was here in the US, but they aren't, and I have no idea how that holds across the pond. If they had been here in the US, you could probably hang a Breach of Warranty claim on them and their lawyer would very likely advise them to just refund your money.

(I have no idea whether the Kickstarter part of the story would make any difference. That'd really be up to a court to decide.)

The problem becomes two-fold:
1) Damages. There are essentially zero damages here
2) Whether or not the offline single player is material, and it's exceedingly unlikely it would be found to be material

The thing about contracts for service/goods is that you really just need to come close. Let's say you have chickens and you pay a guy to build you a chicken coop out of pine. He builds it out of oak. In the end, you likely have nothing to sue him for. Yes, the contract said pine, but it isn't really material. You wanted a chicken coop you got a chicken coop. All you can sue for is what the actual damages are, and there are none.

With software, it's even harder. At least with a chicken coop you can point and show "this isn't pine!" With software? Software is incredibly ambiguous. It's nearly impossible to define when it's complete or when it's good enough, which is why lawsuits for bugs never go anywhere (and Cutter loves claiming they will.)

What happened here?
They promised a giant space game.
One bullet point was offline single player play.
They delivered a giant space game with online single player play.

So what? I don't ask that emotionally, as I fully get why people want refunds. I ask that legally. So what?
You can still play your space sim, which is the key part of the contract.
You can still play it single player.
You just can't play it offline.
This doesn't seem material, as what you really backed was a giant space sim.
And there just aren't damages. You can't quantify it. Every single person downloading it will be able to play it. Some, such as yourself, will just have outages, but how do you quantify outages as damages? It's an inconvenience, not a total block. It's a hassle. And, for a game many will play for hundreds of hours, not being able to play for some hours is hardly anything. If you take the $50, divide it across total hours played to get a dollars per hour cost, then apply that back to hours you couldn't play it's, what, $5 maybe?

Courts would never, ever find it material, though. Legally, t's slightly worse than had they promised that you'd be able to have ships with up to 50 guns but, in actuality, they only had 48 guns.
 
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News Comments > Elite: Dangerous Refund Policy
52. Re: Elite: Dangerous Refund Policy Nov 20, 2014, 13:55 Beamer
 
Cutter never, ever is right about what is illegal. He's always convinced something is fraud when there's zero evidence.  
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News Comments > Elite: Dangerous Refund Policy
48. Re: Elite: Dangerous Refund Policy Nov 20, 2014, 13:42 Beamer
 
It doesn't have to be Steam. A game disappears for two reasons:


1) it sucks, no one plays it, and it costs too much to keep it alive. In that case, it will be on fire sale somewhere prior. The $50 you paid for it was likely lost, then, anyway, because you could have had it cheaper in a short time and it probably wasn't fun, anyway.

2) it's good to great, it has had a long life, and it's now time to retire it. Would you really not play a great game today because you may not be able to five years from now?

If it's great, you play it. If it isn't great, the money was lost regardless of whether it's still online or not. I can't play any Xbox games online anymore. That doesn't change the value I got from them. If they were fun to play online when I bought them I got my money's worth. If they weren't, being able to play it now wouldn't make a bad buy a good one.
 
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News Comments > Elite: Dangerous Refund Policy
37. Re: Elite: Dangerous Refund Policy Nov 20, 2014, 13:10 Beamer
 
Server code just doesn't bug me that much. By the time servers go down this game will be $2.99 on Steam.

You either got your $47 worth between now and then or you didn't. I get the game disappearing afterwards is annoying, but that seems a separate issue of "is this worth buying/playing?"
 
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News Comments > Far Cry 4 Piracy Perspective
85. Re: Far Cry 4 Piracy Perspective Nov 20, 2014, 12:17 Beamer
 
SpectralMeat wrote on Nov 20, 2014, 11:35:
Beamer wrote on Nov 20, 2014, 11:22:
Everything calls home in some way. At the very least they can see how many people are in their servers vs copies sold, or how many gamertags have unlocked achievements vs copies sold (which is not a fantastic metric as many systems have multiple tags, and many gamers bring discs to buddies' houses, but is still a metric you'll hear discussed inside studios in the weeks following launch.)
Not to mention the rather large used game market.
I think this is why Microsoft wanted to do the game locked to your gamertag type of deal like what we have on the PC.
Not only that would have eliminated the used game market, it would have gave them more control over legitimate vs pirated.
I am pretty sure that is why both Sony and Microsoft are pushing digital game delivery vs physical media.

Yup.
The console piracy parallel is used games. It's still people acquiring games in a way that does not put money into the pockets of those that created the game. The biggest difference is that it's legal and that there are arguments that people buy games they wouldn't otherwise because they know they can sell it, but I'd argue that, at least years ago, the amount that increased sales was way less than the amount used sales decreased sales.

Steam does it right. Prices drop quickly. Consoles keep prices up way too high way too long. It's why you have used sales, even though they're often not a very good deal ($20 new, $18 used! $40 new, $36 used! 10%!)
 
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News Comments > Morning Mobilization
5. Re: Morning Mobilization Nov 20, 2014, 12:12 Beamer
 
mch wrote on Nov 20, 2014, 11:18:
Beamer wrote on Nov 19, 2014, 17:19:
Ozmodan wrote on Nov 19, 2014, 16:51:
Not sure why people use uber, we had a local guy pay $1100 for a $15 cab ride. What a complete idiot, did not even realize it was surge pricing.

I will take a cab any day in the week. At least I know what I am paying.

As to IOS MOBA, even the article says it works best on a ipad. The phone's screen is way too small for a game like that.

It's hard not to realize surge pricing. It gives you a big popup.

In any case, why use Uber? Because it's significantly easier and cheaper than taxis. In nicer cars. "Significantly" is an understatement.

There are large issues. Surge pricing is one of them. Liability is a much larger one. Corporate douchelords running the joint is another.

But the product is infinitely more convenient, better priced, and nicer than the competition.

Exactly. Here in DC it's almost impossible to find a cab that will take you out of the city (and I live under a mile across the DC line).

Often times, once you find one, they'll only take you if you pay them a certain amount. Then you can be sure that their credit card reader is malfunctioning, despite being required to have one.

Cabs can get fucked.

I had a friend to pick up at an airport a few Sundays back. I'd promised her, and for several reasons I wanted to keep that promise (plus it had the advantage of taking her back to my place instead of her place.) I drive my car very rarely, though, and knew I hadn't touched it in about 10 weeks. I still didn't check the battery until I had to leave to get her. Sure enough, dead.

A cab from the airport to our neighborhood is approximately $45-$55, depending on the ride. A towncar would be $50. But then I'd have to text her or call her to let her know I wasn't there, I'd be breaking my promise, I'd be relying on her phone being charged after the flight (and, of course, it was not), and I'd have to hope she had cash.

So I solved this by getting an Uber. It took me to the airport. It waited 20 minutes for her to get off her flight and find me. And it took us home. All for $55. For the price of a cab I went both ways, waited, and she was pretty happy.

Uber has its upsides. Cabs are awful. But, if you ever get in an accident, you want it to be with a cab, not an Uber.
 
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News Comments > Far Cry 4 Piracy Perspective
83. Re: Far Cry 4 Piracy Perspective Nov 20, 2014, 11:22 Beamer
 
Orogogus wrote on Nov 20, 2014, 10:46:
InBlack wrote on Nov 20, 2014, 06:21:
Dude. Are you serious? You cant take ONE game and a fairly recent one at that as proof of anything. Go to the VERY SAME SITE and type in any number of console EXCLUSIVE games in the search box...

What the goddamned hell? You're the one who said you think PC and 360+PS3 piracy is about equal. Pick any multiplatform game and I'll show you the numbers; they'll just skew even more for older games. If you want to look at exclusives, small PC-only titles typically have more seeds than the big console exclusives. A hidden object game, Haunted Legends 5, is murdering, say, the Last of Us and Forza Horizon 2.

I'm not unreasonable. If you can think of a reasonable comparison I'll look at it. But what you came up with is, "Look, there are console exclusives on there!" Uh, wow. By anything a normal person would consider reasonable, you can see there's a lot more PC piracy going on.

Which just makes sense. Even though you no long need soldering skills for console piracy you still need to go out and buy something, giving your credit card to some shady site. You are still risking your console being detected and essentially bricked from an online perspective. I'd also argue that piracy is significantly higher proportionately amongst teenagers, who are less likely to have the means to actually buy a mod.

PC? You just need a browser.

On top of it, there's absolutely a longer history and therefore culture of piracy on the PC. Again, this thread shows the PC culture. "I don't want to wait so I will pirate." "There is no demo so I will pirate." Console gamers don't really think this way. Demos? They never really existed so console gamers aren't conditioned to expect them. Having to wait? So many console gamers were used game buyers (something that could easily be brought up in piracy conversations but for some reason never is) so they do not mind waiting for the less urgent games while paying full price for the ones that require large online communities.

Logically speaking, there's just no way the ratio of copies sold to copies pirated is more on consoles than PCs. Not every console can run pirated software. Every single PC can.
And these days studios know. Everything calls home in some way. At the very least they can see how many people are in their servers vs copies sold, or how many gamertags have unlocked achievements vs copies sold (which is not a fantastic metric as many systems have multiple tags, and many gamers bring discs to buddies' houses, but is still a metric you'll hear discussed inside studios in the weeks following launch.)
 
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News Comments > Far Cry 4 Piracy Perspective
81. Re: Far Cry 4 Piracy Perspective Nov 20, 2014, 10:03 Beamer
 
Acleacius wrote on Nov 20, 2014, 07:58:
Beamer wrote on Nov 19, 2014, 13:22:
There isn't some conspiracy to damn you or ALL PC gamers. Stop with that bullshit. Please. Stop. Please. Stop.

Piracy is higher on PC games. Simple fact. It's unavoidable.
The only bullshit seems to be your facts. There is intent by publishers to demonize PC gamers. If you want to call every manufactured psychosis, conspiracies fine by me.

You seem to have such respect for saintly corporations and their great deeds for humanity. Giant corporate publishers, love you too and would never take advantage of you, cause your special. Hahaha_no

Jesus, the persecution complex. If they wanted to demonize you they wouldn't fucking port their games.

Inblack, the levels of piracy aren't comparable. Ps3 and Xbox piracy takes technical skill. PC does not.

I haven't seen hard industry data since 2010. But I used to have it on my desk. There was no comparison. The PC servers were full of pirates. 360 and ps3 had far less. Far less. It was an accepted cost of business. Especially knowing so many were in countries hard to get games.
 
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News Comments > Evening Mobilization
2. Re: Evening Mobilization Nov 19, 2014, 22:24 Beamer
 
HorrorScope wrote on Nov 19, 2014, 22:10:
A large +1 to Apple for a change.

Makes sense. Those games are the devil.
I picked up the Adult Swim game Delivery Outlaw, which was flat-out broken. Someone said Trials Frontier did the same thing better.

So I started playing Trials Frontier. And, to start, it was fun. The mechanics are oddly satisfying. The riding is fun, improving your bike is fun, improving your score is fun. Unlocking things is fun.

All of this was at first. I was unlocking things quickly, and moving through rapidly, and rarely having to wait. There was a Halloween thing going on, which gave incentive to keep redoing old levels, which meant I was just getting a lot of parts. That, and everything unlocks rapidly at first, hooking you, then it changes.

Everything slowed to a crawl. The only incentive to redo old levels is to get parts to upgrade your bike because, without those parts, some levels are impossible. So you repeatedly hit walls of not being able to progress without upgrading your bike. To upgrade your bike you need to redo an old level, with no new purpose. But to do that you need fuel. Ultimately, to upgrade, you need one of:

1) Fuel to do levels. Lots of fuel. In some cases days and days and days. You can also buy fuel with real money to bypass this, of course, but otherwise unlocking enough parts to upgrade your bike may take a real time week in just waiting for fuel. Or
2) Diamonds to buy the parts. You get some diamonds in game, but it's miserly. In reality, you pay real money for it. Or
3) In-game money to bypass the upgrade. You get some in game, but it's miserly. In reality, you pay real money for it

Of course, once you either collect the parts after days of doing the same tracks, or spend diamonds to upgrade, or spend money to upgrade, you have to wait for the upgrade to finish. Later on, this waiting is days. Literally, an upgrade can take 4 days. And sometimes you need to upgrade that part multiple times to have a bike capable of getting up a certain hill. So that's like 2 weeks of riding and waiting for fuel to replenish then 2 weeks of waiting for the parts to be installed. Or a lot of money spent.

And it's still infinitely more of a game than Tiny Death Star, which had absolutely 0 game elements.
 
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News Comments > Morning Mobilization
3. Re: Morning Mobilization Nov 19, 2014, 17:19 Beamer
 
Ozmodan wrote on Nov 19, 2014, 16:51:
Not sure why people use uber, we had a local guy pay $1100 for a $15 cab ride. What a complete idiot, did not even realize it was surge pricing.

I will take a cab any day in the week. At least I know what I am paying.

As to IOS MOBA, even the article says it works best on a ipad. The phone's screen is way too small for a game like that.

It's hard not to realize surge pricing. It gives you a big popup.

In any case, why use Uber? Because it's significantly easier and cheaper than taxis. In nicer cars. "Significantly" is an understatement.

There are large issues. Surge pricing is one of them. Liability is a much larger one. Corporate douchelords running the joint is another.

But the product is infinitely more convenient, better priced, and nicer than the competition.
 
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Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
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