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Nickname Beamer
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Signed On Jan 9, 2003, 00:22
Total Comments 14529 (Ninja)
User ID 15739
 
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News Comments > Morning Metaverse
7. Re: Op Ed Dec 3, 2014, 18:12 Beamer
 
LibertyOrDeath wrote on Dec 3, 2014, 18:02:
God, you people slant left. Are you saying more government involvement is a good thing in this case? lol "Five myths, and the real facts! Based on liberal opinion. and the assumption that government will always do the right thing."

Seriously, if you are going to share news, you could share both sides of the story. You keep this crap up and I will take my hits elsewhere.

With that said, those who argue over a few bucks saved here and there... if the government gets involved, you will get taxed(period) Go look at almost every bill (electric, landline, etc...) and get back to me. The modern day government reminds me of the mob that wants their hand into everything.

Why should Blue have to show both sides? Should he show both sides of everything? When he posts a positive review, should he post a negative one next to it?

Not everything has a sensible "other" side. Catering to that is why we still have people that deny climate change and evolution.
 
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News Comments > Fortnite Alpha Begins Tomorrow
19. Re: Fortnite Alpha Begins Tomorrow Dec 3, 2014, 16:34 Beamer
 
Agent.X7 wrote on Dec 3, 2014, 16:26:
Devinoch wrote on Dec 2, 2014, 20:55:
LOC wrote on Dec 2, 2014, 19:09:
So if there is no NDA etc, how do you guys find the game so far? So desperate to play this, ugh!

There's an NDA.

The first rule of Fortnite: Don't talk about Fortnite.


Beamer: You still want that code?

Oh! No, thanks, I very much appreciate it, but it should go to someone ready to play. I've got a huge backlog, so I'm happy waiting. I need to finish FC4 (27% done), then go back to Wolfenstein (probably 60% done), then maybe Dragons Age Origins, and then maybe actually do Skyrim, then I'm done.
That's a solid 6 months, haha.
 
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News Comments > Target Halts Grand Theft Auto V Sales Down Under
24. Re: Target Halts Grand Theft Auto V Sales Down Under Dec 3, 2014, 13:09 Beamer
 
Flatline wrote on Dec 3, 2014, 11:38:
Beamer wrote on Dec 3, 2014, 10:52:
Yes, the mission with stalking the celebrity is really gross, easily the worst part of a game with an already awful plot, but that's the only thing particularly bad that I remember.

Seriously that's the only "bad" thing you remember? Paparrazzi/stalking is worse than the mission that you torture the fuck out of someone?

Yes, that I remember. And it wasn't just stalking, it was a sexual violation.

You're right, I forgot about the torture. That was pretty awful, too. Not fun. Didn't it turn out that the guy was innocent, too?

I've railed against GTAVs plot plenty here. San Andreas and 4, too, though to a lesser extent because I didn't bother finishing either of those. But I did for 5. The plot sucked. The writers at Rockstar just aren't very good, in my opinion. They seem to think surrounding the player with absolutely terrible characters is entertaining. If the son opened his mouth one more time...
 
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News Comments > Morning Safety Dance
8. Re: Morning Safety Dance Dec 3, 2014, 12:58 Beamer
 
NegaDeath wrote on Dec 3, 2014, 11:06:
Once I can see. Not excusable but I can understand it. Your staff are lazy or under trained. Management doesn't understand or take seriously their IT needs. Corporate culture has things paralyzed. Something let standards slip. Shouldn't happen but it does in poorly managed companies, I get it.

But ANOTHER major hack? 3 years after the last one which even got congress involved they still haven't locked their shit down? Now we've gone from inept to serial and dangerous incompetence. I don't know how the laws work for this stuff, especially in the modern "get out of jail free card" corporate era, but if there is a book it should be thrown at them. Out of a cannon.

Different division of Sony, likely entirely different IT networks, and this one wasn't consumer facing so it probably had no consumer data. It had lots of employee data, a frightening amount, but consumers are safe.
 
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News Comments > Morning Metaverse
5. Re: Morning Metaverse Dec 3, 2014, 12:55 Beamer
 
Orogogus wrote on Dec 3, 2014, 12:45:
Beamer wrote on Dec 3, 2014, 12:20:
WaltC wrote on Dec 3, 2014, 11:41:
The data-cap report is really funny when you think about how weird it is...the consumerist mentions "Comcast" while also pointing out that the GAO doesn't ever mention Comcast by name...and then the "report" seeks throw the wireless standard of a 5GB cap on *Comcast* wired cable...;) The stupid, idiotic hate these consumer-oriented people have for Comcast is just plain loony...! Comcast is no angel--unless you want to compare it to AT&T,imo--but it's common knowledge that Comcast's wired xFinity data cap is 250GB/mo (the envy of many a Canadian), and is rarely enforced even at that. My own wired data cap is non-existent (Cogent)--I just don't have one. Spare me the would-be nerds who write these weird articles, please...;)

Well, there's always someone on the internet to defend anything.

I'm not sure what he's even arguing. The article very, very clearly says that the 5 GB cap is what you get for a plan that's $5 cheaper. It explains why it's bringing this up: "And while competition among wireless companies has resulted in low-threshold data plans that offer value to infrequent users, the GAO did not find comparable offerings from fixed broadband providers."

I always used to wonder about people who couldn't figure out those reading comprehension questions on the SAT. Why is the Consumerist bringing up Comcast's 5 GB plan?

A. To highlight what a great deal Comcast is offering
B. Because it's an outrage that Comcast is limiting everyone to 5 GB/month
C. To show how much worse Comcast is than other broadband providers
D. To show that low-tier broadband offerings have failed to mirror deep discounts on low-tier wireless plans

I mean, c'mon.

The actual report also says that it may be good for consumers to have very low cost low data options, meaning that a 5GB wired line may be perfect for grandma, but it needs a corresponding pricing, and that will only happen in an area with two or more competitors. Since we don't have many areas with two or more competitors, low data plans make no sense because they never become financially viable. 5GB for $10-$15/month may work, particularly for a retiree on a limited budget that doesn't do much online. 5GB for $5 less than a 500GB plan does not make any sense anywhere.

Again, it says tiers based on limited data can make sense but only when there's competition, and there's currently no competition.
 
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News Comments > Morning Metaverse
3. Re: Morning Metaverse Dec 3, 2014, 12:20 Beamer
 
WaltC wrote on Dec 3, 2014, 11:41:
The data-cap report is really funny when you think about how weird it is...the consumerist mentions "Comcast" while also pointing out that the GAO doesn't ever mention Comcast by name...and then the "report" seeks throw the wireless standard of a 5GB cap on *Comcast* wired cable...;) The stupid, idiotic hate these consumer-oriented people have for Comcast is just plain loony...! Comcast is no angel--unless you want to compare it to AT&T,imo--but it's common knowledge that Comcast's wired xFinity data cap is 250GB/mo (the envy of many a Canadian), and is rarely enforced even at that. My own wired data cap is non-existent (Cogent)--I just don't have one. Spare me the would-be nerds who write these weird articles, please...;)

Well, there's always someone on the internet to defend anything.
 
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News Comments > Target Halts Grand Theft Auto V Sales Down Under
12. Re: Target Halts Grand Theft Auto V Sales Down Under Dec 3, 2014, 10:52 Beamer
 
Silicon Avatar wrote on Dec 3, 2014, 10:45:
Why only in Australia?

This must have more to do with Target protecting itself against some potential liability in Australia than anything. Otherwise they would have halted sales everywhere.


You need to Google "International Subsidiaries."
Target Australia is pretty much an entirely different entity than Target US. They likely don't meet until the CEO, and since this decision wasn't made by the CEO of Target, it was just made by someone at the Australia office and therefore just for Australia.

It's not a smart decision. Banning things never helps anyone. Yes, the mission with stalking the celebrity is really gross, easily the worst part of a game with an already awful plot, but that's the only thing particularly bad that I remember. The rest was offensive because it was obnoxious and annoying, not because it was any kind of gross thing.
 
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News Comments > Fortnite Alpha Begins Tomorrow
14. Re: Fortnite Alpha Begins Tomorrow Dec 2, 2014, 19:36 Beamer
 
LOC wrote on Dec 2, 2014, 19:09:
So if there is no NDA etc, how do you guys find the game so far? So desperate to play this, ugh!

Here's my post from after PAX. It was supposedly a build from January, so it's fairly out of date, even though I played it in August.






Beamer wrote on Sep 10, 2014, 13:18:
TheEmissary wrote on Sep 10, 2014, 13:10:
Creston wrote on Sep 10, 2014, 13:07:
TheEmissary wrote on Sep 10, 2014, 13:05:
Sony kind of does have a Minecraft clone in development with EQ Next Landmark. I am pretty sure Next or Landmark will ever rise above niche status for most people and certainly no where near Minecraft levels.

Isn't Fortnite coming to PS4?

Its a PC exclusive as far as I know. Fortnite is more of an actual game than a free-form construction toolset. Yes you build forts but you have no where near the amount of options.

I played Fortnite for two hours at PAX.
It's not really Minecrafty. Like you said, you don't have as many options. You're literally building a fort, not intricate binary machines or rail systems that people do in Minecraft. You actually have a startling amount of options for that fort (like, windows, not sure what purpose they serve but you can build them), but it's still limited. What's nice is that you pick when the zombies attack, so you could spend hours building a huge fort. With OMD style traps (that I never learned how to use and which seemed limited in options, though the build I played was already 8 months old.)

The biggest difference is that you don't go into the ground in Fortnite. The landscape is already there. You just build on it. This doesn't mean no destruction - you are playing in towns, and I found it amazingly satisfying to reduce a mansion to rubble.

I loved Fortnite. There were a huge amount of holes, but Epic seemed aware and seemed to be filling those holes. That said, I played it in a preview style environment. Free drinks? Free swag? Devs sitting next to me breathlessly explaining features? It was hard not to love it. Maybe impossible. In the hours after I started thinking of the things I didn't like and they bugged me more, but I also mentioned most of these to the developers and they hinted that they'd already had those ideas and had already addressed them, or were working to.

It's no Minecraft, but it's a nice mix of Minecraft and purpose, for those of us that prefer games that give us purpose. I don't see people playing it for billions of hours, but I could see people playing it for months. Honestly, nearly any time I've played Minecraft I've thought "man, I wish I had guns and items." This gives you the guns and items, but removes the mining.

Lastly, whenever I see kids around 10 playing, they're in full sandbox mode. No creeps, no gravity, no resource collecting. Just god mode, no clip mode, infinite resources, and building giant things. Fortnite won't appeal to them like that. But it will capture the shooter curious about Minecraft, and maybe the Minecraft player curious about shooters.
 
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News Comments > Op Ed
27. Re: Op Ed Dec 2, 2014, 16:24 Beamer
 
Eirikrautha wrote on Dec 2, 2014, 16:13:
Creston wrote on Dec 2, 2014, 12:55:
It's so far from the concept of how a crowd-funded game should work, it really shouldn't even be called that anymore.

The term you are looking for is "Ponzi scheme"...


A ponzi scheme is a very specific scam that, even if you feel this is a scam, isn't even slightly related to how this may be a scam.

There is nothing pyramid-esque about this. At worst, it's CIG stealing your money. It isn't the Kickstarter patrons making enormous returns.
 
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News Comments > Gatherings & Competitions
3. Re: Gatherings & Competitions Dec 2, 2014, 15:08 Beamer
 
Suppa7 wrote on Dec 2, 2014, 15:01:
MoreLuckThanSkill wrote on Dec 2, 2014, 10:57:
27 million? Wow, there really is no hope for humanity.

You have to remember kids are constantly being born into the world and LOL is videogames for retards, that's why it's successful. The same way MMO's are successful, they cater to people who can't play videogames to save their lives and hence are the lowest common denominator in terms of intelligence. Reflexes and intelligence are correlated, that's why games like Descent, fast paced FPS games like quake, the masses just can't handle them.

Reflex and intelligence aren't correlated, as anyone watching sports should know, it's interesting that you not only pick two games nearing 20 years old as your examples but two best-selling games as examples of what masses can't handle, and interesting that you have your worldview skewed in a way so that anyone that likes what you like must be a genius and everyone else must be mentally defective.

Or, you know, people like different things.
 
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News Comments > Batman: Arkham Knight Trailer
5. Re: Batman: Arkham Knight Trailer Dec 2, 2014, 14:13 Beamer
 
Yosemite Sam wrote on Dec 2, 2014, 13:51:
WTF!? Arkham Asylum was brilliant. Arkham City went a little over board with the gadgets... this is, absurd. Rocksteady has jumped the shark, too bad, the melee combat they introduced in the original game was one of the best to ever grace a video game.... and now... fuck!,,, RIP Batman.

It's a teaser trailer with no gameplay footage. A bit early to get into hysterics and declare both a developer and a character dead, no?
 
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News Comments > Peter Molyneux Hitting The Trail
13. Re: Peter Molyneux Hitting The Trail Dec 2, 2014, 12:24 Beamer
 
jdreyer wrote on Dec 2, 2014, 12:11:
Paranoid Jack wrote on Dec 2, 2014, 11:23:
Looks like he's already out doing some fence mending.... ???

www.techradar.com

That last line says it all. We/I lied to sell it during the final days of the Kickstarter for Godus.

From the article:

"What I've learned is that doing Kickstarter and Steam Early Access, before you've got something which is defined and playable, is a hugely risky undertaking that can be very destructive to the final quality of the game," Molyneux told TechRadar.

I sympathize with this view. Lots of times you'll get going on something and realize it's just not feasible or fun or cost effective. And you've got to change or drop features. Thing is, he's no newbie. He's got 20 years in this industry, so this should have been easily foreseeable, and he should have sold the game in more vague terms. Or, as he mentions, done the KS much later when he had a working prototype and feature set more set in stone.

This is why I dislike Kickstarter. The customer feels entitled to getting exactly what they pledged. And, since they pledged on the promise, they may have a point (I use "may," because smart Kickstarters will explain that things are subject to change, but even then people get angry.)

The result is almost guaranteed to be lesser games. Yes, we actually get them, but there can be less pivoting and shifting during development, and while it's frustrating to have a publisher's eye constantly on your development, having a few thousand backers eyes can be even worse. Everyone has an opinion, everyone is constantly judging.

We're almost always better off not seeing games before they're ready to be shown, in every case. Hell, just last night someone here bashed Epic for "having no vision" with UE4 because they requested community feedback and for "showing rooms with 1 gun." The game is extremely pre-alpha and the entire concept was "we'll have the fans involved from start to finish." I think UE4, and many Kickstarters, are proving that a lot of fans don't understand how games get developed, how raw they are early on, and how much they can change.

Which is why the best Kickstarter game I've played is FTL - a game that was about 70% done when the Kickstarter ran.
 
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News Comments > Out of the Blue
20. Re: Out of the Blue Dec 1, 2014, 19:02 Beamer
 
Agent.X7 wrote on Dec 1, 2014, 17:54:
All right, fellow Blues Newsers; I need 2 people who want to try out Fortnite from Epic Games! I am in the new, new, NEW alpha and have a couple of guest passes to spread the love.

Hi! (this guy!)

I played it for 3 hours at PAX. Loved it. I've discussed here why my love of it may not reflect how I'd actually feel playing at home, but I had a huge blast with it.
 
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News Comments > Out of the Blue
13. Re: Out of the Blue Dec 1, 2014, 16:41 Beamer
 
jdreyer wrote on Dec 1, 2014, 16:23:
nin wrote on Dec 1, 2014, 09:23:
Not seeing a lot of mind blowing sales, so far...


XB1 with AC Unity or MW: Advanced for $329

Maybe not mind blowing, but it's amazing how far the XB1 has fallen.

I think that on Friday Target had it with 2 AC games and a $50 Target giftcard.

Still wasn't worth it for me.
 
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News Comments > Star Citizen at $65M
45. Re: Star Citizen at $65M Dec 1, 2014, 14:35 Beamer
 
Creston wrote on Dec 1, 2014, 11:21:
Beamer wrote on Nov 30, 2014, 20:54:
The Pyro wrote on Nov 30, 2014, 20:46:
Oh for the good old days, when comments lambasted the audacity of a game developer who dared debut their new AAA title at $60 instead of the more standard $50. Was it a Blizzard game that was the first? I can't remember...

I still hope to enjoy playing SC some day. But the wackiness of this funding campaign (anniversary sales on content before the game is even released? madness!) just keeps getting more surreal.

Doom3, I believe.


For the PC, yeah. Consoles had raised the bar to 60 bucks a while before.


Yeah, I don't really remember them being cheaper. They've definitely fluctuated. They are much cheaper than they were in the 80s and early 90s. I seem to remember N64 games being $80, as well. They fell with CDs, then rose again.

Between inflation and the increasing costs of development, though, I always find it hard to complain too much.
 
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News Comments > Morning Crowdfunding Roundup
6. Re: Morning Crowdfunding Roundup Dec 1, 2014, 14:26 Beamer
 
LittleMe wrote on Dec 1, 2014, 14:23:
People are deeply programmed, biologically speaking, to want jewelry. They'll pay far above it's actual value. The reasoning I believe is that jewelry elevates one's social status and we are highly social creatures. In primitive times, social status was tied to the most desirable breeding, food, shelter, protection, etc.


No one's social status is being raised by an oversized ring like that. If people bought it for that reason, it's likely the same people that feel a fedora and a trench coat will class up a graphic tee, incorrectly sized and dyed jeans and a neckbeard.
 
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News Comments > Op Ed
14. Re: Op Ed Dec 1, 2014, 10:58 Beamer
 
Kajetan wrote on Dec 1, 2014, 08:08:
BobBob wrote on Nov 30, 2014, 23:37:
Why can't most game engine developers simply do what Carmack did -- allow you to set the FPS cap to what you want? com_maxfps ftw!
Because some of them, mostly the ones under contract from a major publisher, are not allowed to that. Because this feature is not identified as "revenue friendly". AAA game projects are all about maximizing profit and minimizing developement costs. Everything, which the producers do not seem important to reach this goal, is cut.

Development costs are typically high end tens of millions and well into the hundreds of millions for a AAA game. When Carmack did it, even one or two million was considered high. Those games were done with limited assets and small teams.

Why do things get limited to 30fps? Because some parts of the game are easier to create when you know what the fps happens to be. And, with consoles, it's easy to know that. So, given that hardware, they set 30fps from the start and create things to run at that. By increasing the fps, unintended and unpredictable things may happen, particularly with physics or animation. Since the game is created for consoles, will sell more on consoles, and requires far more work to change that, it goes to the PC the same way. They don't know if one person will have 77fps and another 160fps and if it'll run the same way. They don't know if there will be sequences that have enormous frame drops. They just don't know these things.

Fixing it tends to be more work than the PC brings in.
Releasing with open fps may create support issues and even bigger bad buzz because only a small group of PC gamers even understands what fps happens to be but a much larger one pays attention to reviews that call out "performance issues" if something goes wrong.

So we get 30fps locked games.
 
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News Comments > Star Citizen at $65M
24. Re: Star Citizen at $65M Nov 30, 2014, 20:54 Beamer
 
The Pyro wrote on Nov 30, 2014, 20:46:
Oh for the good old days, when comments lambasted the audacity of a game developer who dared debut their new AAA title at $60 instead of the more standard $50. Was it a Blizzard game that was the first? I can't remember...

I still hope to enjoy playing SC some day. But the wackiness of this funding campaign (anniversary sales on content before the game is even released? madness!) just keeps getting more surreal.

Doom3, I believe.
 
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News Comments > Saturday Legal Briefs
8. Re: Saturday Legal Briefs Nov 29, 2014, 17:09 Beamer
 
The bottom line is that the wait to be 51st state is long and we bully other countries more.  
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News Comments > Black Friday Interviews
28. Re: Black Friday Interviews Nov 29, 2014, 14:02 Beamer
 
It's 2014 and literacy is high in the western world. No one here is making their decision not to kill someone because they're afraid of the big man in the sky.  
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14529 Comments. 727 pages. Viewing page 21.
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