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Nickname Beamer
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Signed On Jan 9, 2003, 00:22
Total Comments 14523 (Ninja)
User ID 15739
 
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News Comments > Target Halts Grand Theft Auto V Sales Down Under
12. Re: Target Halts Grand Theft Auto V Sales Down Under Dec 3, 2014, 10:52 Beamer
 
Silicon Avatar wrote on Dec 3, 2014, 10:45:
Why only in Australia?

This must have more to do with Target protecting itself against some potential liability in Australia than anything. Otherwise they would have halted sales everywhere.


You need to Google "International Subsidiaries."
Target Australia is pretty much an entirely different entity than Target US. They likely don't meet until the CEO, and since this decision wasn't made by the CEO of Target, it was just made by someone at the Australia office and therefore just for Australia.

It's not a smart decision. Banning things never helps anyone. Yes, the mission with stalking the celebrity is really gross, easily the worst part of a game with an already awful plot, but that's the only thing particularly bad that I remember. The rest was offensive because it was obnoxious and annoying, not because it was any kind of gross thing.
 
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News Comments > Fortnite Alpha Begins Tomorrow
14. Re: Fortnite Alpha Begins Tomorrow Dec 2, 2014, 19:36 Beamer
 
LOC wrote on Dec 2, 2014, 19:09:
So if there is no NDA etc, how do you guys find the game so far? So desperate to play this, ugh!

Here's my post from after PAX. It was supposedly a build from January, so it's fairly out of date, even though I played it in August.






Beamer wrote on Sep 10, 2014, 13:18:
TheEmissary wrote on Sep 10, 2014, 13:10:
Creston wrote on Sep 10, 2014, 13:07:
TheEmissary wrote on Sep 10, 2014, 13:05:
Sony kind of does have a Minecraft clone in development with EQ Next Landmark. I am pretty sure Next or Landmark will ever rise above niche status for most people and certainly no where near Minecraft levels.

Isn't Fortnite coming to PS4?

Its a PC exclusive as far as I know. Fortnite is more of an actual game than a free-form construction toolset. Yes you build forts but you have no where near the amount of options.

I played Fortnite for two hours at PAX.
It's not really Minecrafty. Like you said, you don't have as many options. You're literally building a fort, not intricate binary machines or rail systems that people do in Minecraft. You actually have a startling amount of options for that fort (like, windows, not sure what purpose they serve but you can build them), but it's still limited. What's nice is that you pick when the zombies attack, so you could spend hours building a huge fort. With OMD style traps (that I never learned how to use and which seemed limited in options, though the build I played was already 8 months old.)

The biggest difference is that you don't go into the ground in Fortnite. The landscape is already there. You just build on it. This doesn't mean no destruction - you are playing in towns, and I found it amazingly satisfying to reduce a mansion to rubble.

I loved Fortnite. There were a huge amount of holes, but Epic seemed aware and seemed to be filling those holes. That said, I played it in a preview style environment. Free drinks? Free swag? Devs sitting next to me breathlessly explaining features? It was hard not to love it. Maybe impossible. In the hours after I started thinking of the things I didn't like and they bugged me more, but I also mentioned most of these to the developers and they hinted that they'd already had those ideas and had already addressed them, or were working to.

It's no Minecraft, but it's a nice mix of Minecraft and purpose, for those of us that prefer games that give us purpose. I don't see people playing it for billions of hours, but I could see people playing it for months. Honestly, nearly any time I've played Minecraft I've thought "man, I wish I had guns and items." This gives you the guns and items, but removes the mining.

Lastly, whenever I see kids around 10 playing, they're in full sandbox mode. No creeps, no gravity, no resource collecting. Just god mode, no clip mode, infinite resources, and building giant things. Fortnite won't appeal to them like that. But it will capture the shooter curious about Minecraft, and maybe the Minecraft player curious about shooters.
 
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News Comments > Op Ed
27. Re: Op Ed Dec 2, 2014, 16:24 Beamer
 
Eirikrautha wrote on Dec 2, 2014, 16:13:
Creston wrote on Dec 2, 2014, 12:55:
It's so far from the concept of how a crowd-funded game should work, it really shouldn't even be called that anymore.

The term you are looking for is "Ponzi scheme"...


A ponzi scheme is a very specific scam that, even if you feel this is a scam, isn't even slightly related to how this may be a scam.

There is nothing pyramid-esque about this. At worst, it's CIG stealing your money. It isn't the Kickstarter patrons making enormous returns.
 
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News Comments > Gatherings & Competitions
3. Re: Gatherings & Competitions Dec 2, 2014, 15:08 Beamer
 
Suppa7 wrote on Dec 2, 2014, 15:01:
MoreLuckThanSkill wrote on Dec 2, 2014, 10:57:
27 million? Wow, there really is no hope for humanity.

You have to remember kids are constantly being born into the world and LOL is videogames for retards, that's why it's successful. The same way MMO's are successful, they cater to people who can't play videogames to save their lives and hence are the lowest common denominator in terms of intelligence. Reflexes and intelligence are correlated, that's why games like Descent, fast paced FPS games like quake, the masses just can't handle them.

Reflex and intelligence aren't correlated, as anyone watching sports should know, it's interesting that you not only pick two games nearing 20 years old as your examples but two best-selling games as examples of what masses can't handle, and interesting that you have your worldview skewed in a way so that anyone that likes what you like must be a genius and everyone else must be mentally defective.

Or, you know, people like different things.
 
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News Comments > Batman: Arkham Knight Trailer
5. Re: Batman: Arkham Knight Trailer Dec 2, 2014, 14:13 Beamer
 
Yosemite Sam wrote on Dec 2, 2014, 13:51:
WTF!? Arkham Asylum was brilliant. Arkham City went a little over board with the gadgets... this is, absurd. Rocksteady has jumped the shark, too bad, the melee combat they introduced in the original game was one of the best to ever grace a video game.... and now... fuck!,,, RIP Batman.

It's a teaser trailer with no gameplay footage. A bit early to get into hysterics and declare both a developer and a character dead, no?
 
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News Comments > Peter Molyneux Hitting The Trail
13. Re: Peter Molyneux Hitting The Trail Dec 2, 2014, 12:24 Beamer
 
jdreyer wrote on Dec 2, 2014, 12:11:
Paranoid Jack wrote on Dec 2, 2014, 11:23:
Looks like he's already out doing some fence mending.... ???

www.techradar.com

That last line says it all. We/I lied to sell it during the final days of the Kickstarter for Godus.

From the article:

"What I've learned is that doing Kickstarter and Steam Early Access, before you've got something which is defined and playable, is a hugely risky undertaking that can be very destructive to the final quality of the game," Molyneux told TechRadar.

I sympathize with this view. Lots of times you'll get going on something and realize it's just not feasible or fun or cost effective. And you've got to change or drop features. Thing is, he's no newbie. He's got 20 years in this industry, so this should have been easily foreseeable, and he should have sold the game in more vague terms. Or, as he mentions, done the KS much later when he had a working prototype and feature set more set in stone.

This is why I dislike Kickstarter. The customer feels entitled to getting exactly what they pledged. And, since they pledged on the promise, they may have a point (I use "may," because smart Kickstarters will explain that things are subject to change, but even then people get angry.)

The result is almost guaranteed to be lesser games. Yes, we actually get them, but there can be less pivoting and shifting during development, and while it's frustrating to have a publisher's eye constantly on your development, having a few thousand backers eyes can be even worse. Everyone has an opinion, everyone is constantly judging.

We're almost always better off not seeing games before they're ready to be shown, in every case. Hell, just last night someone here bashed Epic for "having no vision" with UE4 because they requested community feedback and for "showing rooms with 1 gun." The game is extremely pre-alpha and the entire concept was "we'll have the fans involved from start to finish." I think UE4, and many Kickstarters, are proving that a lot of fans don't understand how games get developed, how raw they are early on, and how much they can change.

Which is why the best Kickstarter game I've played is FTL - a game that was about 70% done when the Kickstarter ran.
 
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News Comments > Out of the Blue
20. Re: Out of the Blue Dec 1, 2014, 19:02 Beamer
 
Agent.X7 wrote on Dec 1, 2014, 17:54:
All right, fellow Blues Newsers; I need 2 people who want to try out Fortnite from Epic Games! I am in the new, new, NEW alpha and have a couple of guest passes to spread the love.

Hi! (this guy!)

I played it for 3 hours at PAX. Loved it. I've discussed here why my love of it may not reflect how I'd actually feel playing at home, but I had a huge blast with it.
 
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News Comments > Out of the Blue
13. Re: Out of the Blue Dec 1, 2014, 16:41 Beamer
 
jdreyer wrote on Dec 1, 2014, 16:23:
nin wrote on Dec 1, 2014, 09:23:
Not seeing a lot of mind blowing sales, so far...


XB1 with AC Unity or MW: Advanced for $329

Maybe not mind blowing, but it's amazing how far the XB1 has fallen.

I think that on Friday Target had it with 2 AC games and a $50 Target giftcard.

Still wasn't worth it for me.
 
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News Comments > Star Citizen at $65M
45. Re: Star Citizen at $65M Dec 1, 2014, 14:35 Beamer
 
Creston wrote on Dec 1, 2014, 11:21:
Beamer wrote on Nov 30, 2014, 20:54:
The Pyro wrote on Nov 30, 2014, 20:46:
Oh for the good old days, when comments lambasted the audacity of a game developer who dared debut their new AAA title at $60 instead of the more standard $50. Was it a Blizzard game that was the first? I can't remember...

I still hope to enjoy playing SC some day. But the wackiness of this funding campaign (anniversary sales on content before the game is even released? madness!) just keeps getting more surreal.

Doom3, I believe.


For the PC, yeah. Consoles had raised the bar to 60 bucks a while before.


Yeah, I don't really remember them being cheaper. They've definitely fluctuated. They are much cheaper than they were in the 80s and early 90s. I seem to remember N64 games being $80, as well. They fell with CDs, then rose again.

Between inflation and the increasing costs of development, though, I always find it hard to complain too much.
 
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News Comments > Morning Crowdfunding Roundup
6. Re: Morning Crowdfunding Roundup Dec 1, 2014, 14:26 Beamer
 
LittleMe wrote on Dec 1, 2014, 14:23:
People are deeply programmed, biologically speaking, to want jewelry. They'll pay far above it's actual value. The reasoning I believe is that jewelry elevates one's social status and we are highly social creatures. In primitive times, social status was tied to the most desirable breeding, food, shelter, protection, etc.


No one's social status is being raised by an oversized ring like that. If people bought it for that reason, it's likely the same people that feel a fedora and a trench coat will class up a graphic tee, incorrectly sized and dyed jeans and a neckbeard.
 
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News Comments > Op Ed
14. Re: Op Ed Dec 1, 2014, 10:58 Beamer
 
Kajetan wrote on Dec 1, 2014, 08:08:
BobBob wrote on Nov 30, 2014, 23:37:
Why can't most game engine developers simply do what Carmack did -- allow you to set the FPS cap to what you want? com_maxfps ftw!
Because some of them, mostly the ones under contract from a major publisher, are not allowed to that. Because this feature is not identified as "revenue friendly". AAA game projects are all about maximizing profit and minimizing developement costs. Everything, which the producers do not seem important to reach this goal, is cut.

Development costs are typically high end tens of millions and well into the hundreds of millions for a AAA game. When Carmack did it, even one or two million was considered high. Those games were done with limited assets and small teams.

Why do things get limited to 30fps? Because some parts of the game are easier to create when you know what the fps happens to be. And, with consoles, it's easy to know that. So, given that hardware, they set 30fps from the start and create things to run at that. By increasing the fps, unintended and unpredictable things may happen, particularly with physics or animation. Since the game is created for consoles, will sell more on consoles, and requires far more work to change that, it goes to the PC the same way. They don't know if one person will have 77fps and another 160fps and if it'll run the same way. They don't know if there will be sequences that have enormous frame drops. They just don't know these things.

Fixing it tends to be more work than the PC brings in.
Releasing with open fps may create support issues and even bigger bad buzz because only a small group of PC gamers even understands what fps happens to be but a much larger one pays attention to reviews that call out "performance issues" if something goes wrong.

So we get 30fps locked games.
 
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News Comments > Star Citizen at $65M
24. Re: Star Citizen at $65M Nov 30, 2014, 20:54 Beamer
 
The Pyro wrote on Nov 30, 2014, 20:46:
Oh for the good old days, when comments lambasted the audacity of a game developer who dared debut their new AAA title at $60 instead of the more standard $50. Was it a Blizzard game that was the first? I can't remember...

I still hope to enjoy playing SC some day. But the wackiness of this funding campaign (anniversary sales on content before the game is even released? madness!) just keeps getting more surreal.

Doom3, I believe.
 
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News Comments > Saturday Legal Briefs
8. Re: Saturday Legal Briefs Nov 29, 2014, 17:09 Beamer
 
The bottom line is that the wait to be 51st state is long and we bully other countries more.  
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News Comments > Black Friday Interviews
28. Re: Black Friday Interviews Nov 29, 2014, 14:02 Beamer
 
It's 2014 and literacy is high in the western world. No one here is making their decision not to kill someone because they're afraid of the big man in the sky.  
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News Comments > Saturday Legal Briefs
4. Re: Saturday Legal Briefs Nov 29, 2014, 12:49 Beamer
 
Julio wrote on Nov 29, 2014, 12:42:
New Zealand really shouldn't be considered a country anymore, they're the 51st state. Lots of corruption in New Zealand politics.

You know, I'm sure a lot of people in both New Zealand and Australia would be angry that you'd say they are so influenced by the US that they should be a state. If anything, they would be a part of Australia. But they aren't, for obvious reasons.

Have you ever even been there?

And how could they possibly be more influenced than, say, Canada?
 
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News Comments > Black Friday Safety Dance
2. Re: Black Friday Safety Dance Nov 28, 2014, 13:13 Beamer
 
eRe4s3r wrote on Nov 28, 2014, 13:02:
Just to re-iterate.. so called "Anti-Virus" companies sat on this trojan for 10 years, did not fix, did not reveal and did nothing.

Yep, I know whom to trust in the future....

That isn't entirely fair. It's more that they noticed a few hundred computers with something last year, then looked back through their databases and noticed something similar, in infections too small to raise any alarms, dating back to 2004.

It's not like they knew about it and just didn't tell anyone. They have a database with everything they find, but due to feasibility, only research things that are infecting large numbers of systems. They just catalog other things into a database. This was something sitting in a database because it wasn't worth looking into.

Which doesn't mean these companies are good or should be trusted. It just means they weren't sitting on something not revealing it because they thought it was a nice idea to let this run in the wild. It simply wasn't widespread enough to get anyone to look at it. There's no way these companies can investigate every single thing that they come across.

This happens with actual viruses, too, by the way. When a new virus is discovered, very often previous cases come to light, dating back years or decades. It's just that, in those cases, some guy goes to some doctor in his town and they can't figure out what it is so they call it a cold or the flu and are done with it. Only when someone gets really sick and goes to a major research hospital is a virus actually "discovered." At that point older cases surface. No one says "the medical community was just sitting on this!" They simply didn't have enough time or information to realize it was something important.
 
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News Comments > Getaway Day Interviews
19. Re: Getaway Day Interviews Nov 28, 2014, 02:33 Beamer
 
The amazing thing is that, prior to GG, no one really paid attention to her.

I suppose that's one accomplishment GG can brag about.
 
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News Comments > Far Cry 4 Patch
25. Re: Far Cry 4 Patch Nov 27, 2014, 13:29 Beamer
 
It's already a trend, Quinn.

Sequels that didn't expand scope:
Doom II - objectively Doom with a double barrel shotgun
Skyrim - objectively Oblivion with new shaders and crafting instead of acrobatics
A thousand Zeldas - objectively Ocarina of Time with new shaders
Most sports games - objectively the last sports games
GTAII - objectively GTAI with colored lighting
Basically every GTA post 3 - objectively GTA3 with better graphics

Most of these are games people love. Outside of the Zelda games, which drove me nuts by seeing the exact same animations on the Wii as on the N64, these were fine. They are often intermediary steps.

And it isn't like grand, sweeping change sequels make for anything better. Blood 2 drastically changed Blood 1, but Doom II was the infinitely better sequel. Deus Ex II drastically changed Deus Ex, but Skyrim is an infinitely better sequel.

It won't be something you see often for two big reasons:
1) It burns out devs. You can make the same game twice. The first time you are learning. The second time you are mastering. The third time you're working on your resume to find a new place to go
2) It burns out fans. They'll buy the same thing twice. Then they'll move on to something else. Even with the Call of Duty games, which I'll argue with people made huge multiplayer changes with each release, people just get tired of the same kind of thing and want something new. Which is why FC4 is probably very competitive, or even beating, Advance Warfare in sales
 
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News Comments > etc.
21. Re: etc. Nov 27, 2014, 13:22 Beamer
 
jdreyer wrote on Nov 27, 2014, 13:12:
NKD wrote on Nov 27, 2014, 12:54:
Watching people try to find a non-offensive way to complain about gays is always fun.

That made me crack up because it's becoming so true. It's no longer PC to say the "F" word for gays, just like the "N" word became forbidden 40 years ago. And as LGBT folk are more widely accepted, the hatred has to become more and more subtle.

Speaking of becoming more and more subtle, check this article on racism on CNN.

A study finds that many white people only think something is racist if it's intentionally hostile stuff like the KKK. Anything else isn't racism.

You find this very, very often now. In this thread, some straight people think something isn't homophobic unless it literally says "I hate and fear gay people."
In some corners of gamergate, some people [please note two "somes" meaning "it exists" not "it's everyone"] think something isn't sexist unless it's actively saying "I enjoy doing things to keep women oppressed."

People ignore institutionalized and internalized "isms" because they're guilty of them, so they define words with negative connotations in ways that couldn't possibly refer to them. With some things, particularly racism and sexism, though, you can probably argue every person on the planet is guilty.
 
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News Comments > Far Cry 4 Patch
23. Re: Far Cry 4 Patch Nov 27, 2014, 11:09 Beamer
 
Quinn wrote on Nov 27, 2014, 05:06:
The objective fact I'm talking about is that this game is using mostly the same stuff from FC3, even the same boring loot system and all the other stuff I mentioned below. I'm not claiming the game is objectively crap or anything. Not everything is up for debate by default. Look at the detection meter as the easiest example of the objective fact I'm talking about.

Hell, I loved FC3 but I bled it dry so all I have is a heavy sigh when I play the same (albeit good) stuff again. That others love it, is understandable. Just give credit where credit is due, I argue. Again: FC3 -> FC4. DA2 -> DA:I. Case closed, no?

You mocked people really enjoying the game. Sounded like objective crap.

Every single person knows it's basically the same game. You act like people are debating that. I even said no one is in my post and you're still bringing up examples.

No one is arguing it isn't the same game. People are just saying it still deserves praise. If FC3 was a more fun game than DA:I then FC4 is, too. And if someone liked FC3 more than DA:I, of course they are calling FC4 the most entertaining game of the year.
Because that's a subjective argument that doesn't matter if it's objectively the same engine loaded with slightly different content.
 
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14523 Comments. 727 pages. Viewing page 21.
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