Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

User information for .

Real Name .   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname Beamer
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage None given.
Signed On Jan 9, 2003, 00:22
Total Comments 13780 (Ninja)
User ID 15739
 
User comment history
< Newer [ 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 ] Older >


News Comments > PC GTA5 in January
37. Re: PC GTA5 in January Sep 12, 2014, 13:12 Beamer
 
ItBurn wrote on Sep 12, 2014, 12:53:
Beamer wrote on Sep 12, 2014, 12:49:
ItBurn wrote on Sep 12, 2014, 12:37:
Verno wrote on Sep 12, 2014, 12:16:
ItBurn wrote on Sep 12, 2014, 12:01:
The people working on the PC compatibility stuff are different people. This is simply a planning issue. A ton of other devs release all platforms at the same time successfully. That's because it's planned properly

Not necessarily, no. Q/A is done many times by the same in-house teams and simply takes longer on a platform with more hardware variation. Different companies have different processes for this kind of thing. A 2 month delay is just fine with me if the port is solid. A lot of other companies release at the same time and it's not always to our benefit.

There will be plenty of stuff to play around to fill in the gaps anyway *shrug*. I'll be lucky to be finishing off games from November at that point.

You're right, not necessarily. Rockstar is huge though, you'd think they'd do things properly... Devs that release all platforms at the same time, just plan it in advance. There's no excuse really. I also prefer they give it two more months to get a solid port. But that's not what I think they're doing. They're giving it two more months to give us a crappy port :p

You're Rockstar. Do you hold up the next-gen releases till past Christmas to make sure they get launched at the same time as the PC release, or do you push the PC release out the door before its ready so that it launches with the other platforms?

I'm sure they planned it in advance. But some things are exceedingly difficult to rush without dropping quality, and Black Friday waits for no one.

I obviously am not Rockstar, but if I was Rockstar, I'd plan it in advance, hire the people I need and have all platforms released at the same time... The extra hires aren't lost weight, they can help with other projects. They have the cash...

Eh. The extra hires are lost weight, because they aren't usually trying to push 3 platforms out the door at once. Plus, it takes a while to hire people (months, usually), takes a while for them to get ramped up and understand what they're doing, takes someone to train them and help them get ramped up, etc.

And then, when the project finishes and there's nothing in the pipeline to keep that many people occupied, particularly in QA, they get laid off and some PR goes out about rightsizing and blah blah blah.

Or, instead, you just outsource and avoid much of that, but lose control over the quality of the product.
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
Reply Quote Edit Delete Report
 
News Comments > PC GTA5 in January
31. Re: PC GTA5 in January Sep 12, 2014, 12:49 Beamer
 
ItBurn wrote on Sep 12, 2014, 12:37:
Verno wrote on Sep 12, 2014, 12:16:
ItBurn wrote on Sep 12, 2014, 12:01:
The people working on the PC compatibility stuff are different people. This is simply a planning issue. A ton of other devs release all platforms at the same time successfully. That's because it's planned properly

Not necessarily, no. Q/A is done many times by the same in-house teams and simply takes longer on a platform with more hardware variation. Different companies have different processes for this kind of thing. A 2 month delay is just fine with me if the port is solid. A lot of other companies release at the same time and it's not always to our benefit.

There will be plenty of stuff to play around to fill in the gaps anyway *shrug*. I'll be lucky to be finishing off games from November at that point.

You're right, not necessarily. Rockstar is huge though, you'd think they'd do things properly... Devs that release all platforms at the same time, just plan it in advance. There's no excuse really. I also prefer they give it two more months to get a solid port. But that's not what I think they're doing. They're giving it two more months to give us a crappy port :p

You're Rockstar. Do you hold up the next-gen releases till past Christmas to make sure they get launched at the same time as the PC release, or do you push the PC release out the door before its ready so that it launches with the other platforms?

I'm sure they planned it in advance. But some things are exceedingly difficult to rush without dropping quality, and Black Friday waits for no one.
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
Reply Quote Edit Delete Report
 
News Comments > Morning Mobilization
5. Re: Morning Mobilization Sep 12, 2014, 12:17 Beamer
 
UHD wrote on Sep 12, 2014, 11:50:
Beamer wrote on Sep 12, 2014, 11:26:
So the iPhone 6 is a little thinner and a little less wide than my phone.

Fantastic. When I was in Vegas a few months back, I was the only non-iPhone user in a group of about 16. And everyone kept picking up my phone and acting like it was some weird mystery. "What the hell is this thing, it's huge!" they all said with scorn.

You don't know bewilderment until you tell folks "I have a Windows Phone." People act like you took the short bus.

I have a Windows Phone.
But I also live in Seattle, where they have a pretty heavy market share. I see them everywhere. It was weird going back to NYC and sitting having brunch and seeing that everyone had an iPhone. Everyone. Some people also had a Blackberry for work, but even they had a personal iPhone. Very few Android phones, and no WP.

In Seattle, there are more Android and iPhones than Windows Phone, but a pretty decent balance between all 3. At worst it's 40/40/20.
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
Reply Quote Edit Delete Report
 
News Comments > Out of the Blue
8. Re: Out of the Blue Sep 12, 2014, 11:36 Beamer
 
Man, now that gopher knows what our cavemen ancestors learned when they fell off their wooly mammoths and stared into the maw of a T-rex!  
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
Reply Quote Edit Delete Report
 
News Comments > Transverse Funding Reworked
7. Re: Transverse Funding Reworked Sep 12, 2014, 11:31 Beamer
 
I honestly don't understand all the hate this project is getting. Not saying I don't feel it isn't deserved, but most of what I'm gathering is people feel Piranha really screwed up MWO and hasn't made a good game?

How much of the MWO screw up was theirs and how much was the publishers?
How much wouldn't be considered a screw up without that name?

I'm asking these genuinely. I've tried reading these articles, but then they talk about things like a shadow ban (wtf is a shadow ban?) and link to a bunch of twitter posts that claim the ships in this game are rip offs of ships in Star Citizen, even though the two ships look absolutely nothing alike.

In general, people just think this game is severely over promising, asking for too much money, and coming from a studio that has proven it can't make a good, large MMO, right? Is that what it boils down to? It seems like the level of hate goes bigger than that, like when that other company kept showing assets that weren't theirs.
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
Reply Quote Edit Delete Report
 
News Comments > Morning Mobilization
3. Re: Morning Mobilization Sep 12, 2014, 11:26 Beamer
 
So the iPhone 6 is a little thinner and a little less wide than my phone.

Fantastic. When I was in Vegas a few months back, I was the only non-iPhone user in a group of about 16. And everyone kept picking up my phone and acting like it was some weird mystery. "What the hell is this thing, it's huge!" they all said with scorn.

"You'll all have something this big soon enough," I told them. And yup, they probably all want one now. None of them were big tech news followers so they didn't know Apple was planning something like this, despite leaks.
With two exceptions. Two Apple employees also mocked how big my phone was. One of those Apple employees works on iPhone. He didn't appreciate me telling him I knew he was being a hypocrite, haha. I love that guy.
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
Reply Quote Edit Delete Report
 
News Comments > Out of the Blue
62. Re: Out of the Blue Sep 12, 2014, 11:22 Beamer
 
Prez wrote on Sep 11, 2014, 23:13:
And yet, despite considering all the possibilities they come out with a two game suspension.

I guess what I am wondering is why is the NFL and not Baltimore law enforcement (assuming the incident happened in the city where he plays) responsible for rendering punishment? Domestic assault is a crime - he should have been arrested. The two game suspension would have been more palatable had he spent a few months in prison on top of that.

Because the NFL makes lots of claims about their morality clauses and different things they've suspended other players for that pale in comparison to this.

As with many things, the NFL is very much in the public eye. When you're being carefully watched by the public, you want to make sure that your employees do not damage your profits. At this point, Ray Rice is doing things that are hurting the NFL. No one is talking about games, everyone is talking about Ray Rice. Don't like the NFL? You're still discussing Ray Rice.

Baltimore law enforcement has a strict set of protocols they have to follow. The NFL doesn't. It has at-will employees with morality clauses. It stands up and protects its brand by saying that actions like this have no place in the NFL, and then it continues letting players play that do these things.

Maybe it isn't the NFLs place. Fine. I disagree, because having a reputation of being full of junk like this isn't good for them. But, simply put, Roger Goodell keeps saying things like “Much of the criticism stemmed from a fundamental recognition that the NFL is a leader, that we do stand for important values, and that we can project those values in ways that have a positive impact beyond professional football. We embrace this role and the responsibility that comes with it" and “These steps are based on a clear, simple principle: Domestic violence and sexual assault are wrong. They are illegal. They have no place in the NFL and are unacceptable in any way, under any circumstances.”

You can't be the NFL, standing in front of a podium, saying you won't stand for things like this, then just step aside any time it happens. If you're going to let it happen without doing much, then you have to tell the truth to your fans. Ray McDonald was arrested three days after Goodell said those quotes. Three days. For beating up his pregnant fiancée. Immediately before his arrest his coach said “If someone physically abuses a woman and/or physically or mentally abuses or hurts a child, then there’s no understanding. There’s no tolerance for that.” Ray McDonald didn't miss a game.

Sorry, NFL, you can't say you take these things seriously and then not do a thing about it. You can't go into PR damage control that's solely words.
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
Reply Quote Edit Delete Report
 
News Comments > Transverse Funding Reworked
4. Re: Transverse Funding Reworked Sep 12, 2014, 11:13 Beamer
 
InBlack wrote on Sep 12, 2014, 09:54:
These guys are nearly as bad as Randy Pitchford. Nearly I say, because Randy managed to run a beloved franchise into the ground while I still hold out hope for a decent Mechwarrior game one day.

Which franchise was that? Duke, which was so deep in the ground already he probably raised it, or Alien, which has had exactly 1 good video game?

Not to defend Randy, ACM was clearly a disaster of epic proportions, but I don't think he damaged the Alien property for video games.
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
Reply Quote Edit Delete Report
 
News Comments > Op Ed
93. Re: Op Ed Sep 12, 2014, 01:08 Beamer
 
Prez wrote on Sep 11, 2014, 22:38:
A gross guy who has rarely mentioned video games before, and when he has he's mentioned gamers with disdain, jumps in on this and people applaud him because he agrees with them...
I'm sure that you have been around enough to know that this isnt a new phenomenon, nor is it isolated just the gaming culture. It is common in virtually everything that sees sides with conflicting viewpoints. For someone as intelligent as you, I'm confused as to why you are getting caught up in it. I don't support this guy at all, but he isn't the end-all be-all of my opposition to the extreme feminist agenda in gaming culture. He isn't even a blip on my radar.

As an aside, seeing as how Ana Sarkeesian is on record as saying she had no interest in videogames and never played them until she took her crusade to gaming it could be said people on her side were suckered in on the same phenomenon.

*EDITED because I forgot to properly quote.

Honestly, I know you don't. I don't see eye to eye on this with you. I don't see eye to eye with you on many issues like this.

But I've long ago learned that you look critically at things before you reach an opinion.
Also, that Sarkeesian quote is taken somewhat out of context, but regardless, I don't hold her up as some idol and I haven't quoted her. I've seen Milo Whatshisname quoted here repeatedly. By the same people, sure, but repeatedly.

He's the guy that's painted every gamer with a broad brush.
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
Reply Quote Edit Delete Report
 
News Comments > Op Ed
87. Re: Op Ed Sep 11, 2014, 20:18 Beamer
 
Redmask wrote on Sep 11, 2014, 20:03:
Not at all surprised to see that Anita has been lying, we saw the same thing with Zoe Quinn. Thanks for shedding a light on that ASeven, important for people to see the truth no matter how much others here want to drown it out.

Can you tell me where I ever said Anita was telling the truth?
I've avoided all that drama for a reason.

I also avoid linking to morons on Twitter as evidence of an entire "side" being full of idiots.

Sorry, man, that I ever treated you genuinely. Want to comment on the article I linked to and tell me why you think you should be supporting Milo instead of lumping him into the other group?
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
Reply Quote Edit Delete Report
 
News Comments > Evening Mobilization
4. Re: Evening Mobilization Sep 11, 2014, 20:05 Beamer
 
It's a shame Cutter never reads any responses to how wrong he is, as we never got him to clarify this boneheaded comment:
Cutter wrote on Sep 10, 2014, 20:00:
The Pyro wrote on Sep 10, 2014, 19:23:
For reference, Microsoft is currently the 3rd largest company in the world with a market capitalization of $340 billion. They have 100,000 employees. This offer puts the value of Mojang at almost 1% of that... an indie game being valued at almost 1% of the dominant business software company on the planet!

It's ridiculous.

But of course this isn't real money, here... it's inflated shares of stock. If you try to cash out all at once then you destroy the value of your stock in the process. You still end up filthy rich, of course...

MS Stock? 50 bucks a share.

Apple? $100. Google? $600. Why? Because they don't do dumb stuff like this.
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
Reply Quote Edit Delete Report
 
News Comments > Op Ed
85. Re: Op Ed Sep 11, 2014, 19:55 Beamer
 
Here's Milo's prior article on gamers
Grand Theft Auto (GTA) Online has become a sex-saturated virtual dystopia in which hackers have modified or "modded" the game so they can "rape" other players who in real life can be as young as 12 or 13 years old. It's a new low for the video games industry.
...
GTA, which rewards players with in-game currency for having sex with prostitutes, then killing them, is already a bit disturbed. You can't help but feel it's a game for frustrated beta males who can't kill or shag anything in real life, so get their kicks doing it on a computer screen.
...
There's no doubt violent games play a part in the deeds of some wackos, such as Elliot "killer virgin" Rodger. Rodger didn't kill because the video games made violent, but the games did help to shape his violent fantasies. They provided a framework through which his online bloodlust turned into real-world slaughter.
...
It's that brazen, sociopathic, adolescent attitude from Rockstar – founded in Scotland – that most people will find grating, together with a reckless lack of care about games that depict violent, public rape in quite granular detail. Hijacked by nerd rapists, GTA Online is now not only somewhere you wouldn't allow your children but it's somewhere no normal adult would want to go either.

Personally, I don't understand grown men wasting their lives playing computer games. It seems a bit sad to me. I mean, we've all been sucked in to a few rounds of Candy Crush, but if you want to shoot a gun, why not go to a rifle range? I suspect most people who play these games have never held a firearm in real life.
...
I'm more relaxed about violent video games than most, because it seems unlikely that they alone make people act out in real life. So what if they're the last resort of the frustrated beta male? It's not for me to legislate what weirdos in yellowing underpants get up to in their spare time.

But I think I'm right to be a bit disturbed by the whole culture around games like Grand Theft Auto. Not because I'm some hysterical activist worried about oppressive heteropatriarchal rape culture, but because I can't for the life of me work out why anyone would want to behave this way. Is it me, or do these weirdos need therapy and their internet connections taken away by mum?



This is the moron that #gamergate people have rallied around, whose article became one of the most read. He basically says things Anita has pointed out, only with much more condescension for an adult male that dares find video games entertaining.

When will anyone turn on him rather than keep sharing his other articles?
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
Reply Quote Edit Delete Report
 
News Comments > Op Ed
84. Re: Op Ed Sep 11, 2014, 19:47 Beamer
 
ASeven wrote on Sep 11, 2014, 19:28:
Anita has never reported anything about death threats to police as she claimed. A mainstream journalist has now investigated and confirmed it.

I don't know if you can call Breitbart mainstream, and I still wonder why so many #gamergate people love quoting him as not attacking gamers when he said this:
It's easy to mock video gamers as dorky loners in yellowing underpants. Indeed, in previous columns, I've done it myself. Occasionally at length. But, the more you learn about the latest scandal in the games industry, the more you start to sympathise with the frustrated male stereotype.

A gross guy who has rarely mentioned video games before, and when he has he's mentioned gamers with disdain, jumps in on this and people applaud him because he agrees with them, even when he calls them dorky loaners with yellowing underpants.
Same with Adam Baldwin. Guy has no interest in games, but suddenly he's a champion. No one minds that he has awful opinions on most things, because, you know, games. Now he's a hero worth quoting.

I have no opinion on what Milo said, because it's a tweet and not the full story, and because Milo is basically as disgusting a human being as anyone that would write for Breitbart.
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
Reply Quote Edit Delete Report
 
News Comments > Unreal Tournament Pre-Alpha
21. Re: Unreal Tournament Pre-Alpha Sep 11, 2014, 16:18 Beamer
 
Droniac wrote on Sep 11, 2014, 15:42:
Beamer wrote on Aug 20, 2014, 10:52:
Droniac wrote on Aug 20, 2014, 10:14:
Reckless wrote on Aug 19, 2014, 19:04:
UT is from a bygone era and should be left as such.

Ah yes, the bygone era of competently executed shooters. Much better to stay mired in today's muck of total inferiority.

Bring on Call of Destiny: Serious Slaughterfield ManFace Ultimate Rip-off Edition I say! + season pass plz.

Ah, here's a guy completely overlooking that, back in the UT days, there was probably 4 or 6 shooters coming out every single month. And he's forgotten them because they weren't competent.

Meanwhile, he ignores all the shooters today that are actually pretty damn good and infinitely more complex than anything back then and focuses on the franchise he dislikes.

Great arguments there: assumption + assumption == I must be wrong! Boy, you sure showed me!
Next time do some research before replying - and come with arguments backed by fact, not assumption.

Now here's why you don't base comments on assumptions you just pulled from your ass: you tend to get things wrong. I did bother to do some research, by grabbing a few of my gaming magazines from 1999 and doing some Googling. Thus I've arrived at a complete list of shooters released from September 1999 to November 1999. And since you don't know the significance of those dates: that would be the month of UT's demo to the month of UT's release, thus "the UT days". Here's the list: Descent 3, Expendable, GTA 2, Half Life: Opposing Force, Kingpin, MechWarrior 3, Medal of Honor, Omikron: The Nomad Soul, System Shock 2, SWAT 3, Unreal: Return to Na Pali, Unreal Tournament, and X: Beyond the Frontier.

There are 2 merely decent games among them: Expendable and Unreal: Return to Na Pali. The remaining 11 games are all outright classics. Revered and played to this day by a great many gamers (thanks to GOG, mostly). There are exactly zero incompetent trash releases in there.

Now let's look at this year thus far in PC shooters. That list would be: Rekoil, Loadout, Thief, Resident Evil 4 HD, Titanfall, Deus Ex: The Fall, Luftrausers, Tom Clancy Ghost Recon Phantoms, Wolfenstein: The New Order, Watch Dogs, Transformers: Rise of the Dark Spark, Sniper Elite 3, FireFall, Metro 2033 redux, Metro: Last Light redux, and Dead Rising 3.

Not a single potential classic to be found. The best games in that list are remakes (albeit of some arguable classics). And the only other good games are a small indie game (Luftrausers) and a very well-polished, but extremely simplistic and restrictive scripted shooter (Wolfenstein: The New Order). The rest is mostly trash or on the lower scale of decent.

I'm not saying there are zero good shooters nowadays, but they're extremely rare. And even then they're usually not quite the outright classics that those older games tended to be, even when you compare them side-by-side today. Which is easy to do, mainly thanks to GOG. Deus Ex and System Shock 2 are more mechanically rich than their modern successors Deus Ex: Human Revolution and BioShock Infinite, for example.

Indeed many of the good shooters today, of which there are few, tend to be seen as good for something other than their actual shooter elements. Planetside 2 for its online elements, BioShock Infinite/Deus Ex: Human Revolution for their character progression/story, Borderlands 1/2 for their emphasis on loot and levels. The latter of those are even infamous for their outright awful gunplay.

As to your 'complexity' cop out: you can't just throw something like that in there and expect anyone to understand what you mean. What are you referring to when you say modern games are 'infinitely more complex' than anything from the UT era? Do you mean in terms of environmental detail and character detail? Sure. Absolutely. Games back then didn't look anything like modern games. Conversely they had A LOT more room to experiment with new and different game mechanics. Which is why games of that era tend to be a lot more complex when it comes to the actual gameplay.

Lastly, my sentence comprised of 4 games, not one franchise. Since you can't seem to find them I'll spell them out for you: Call of Duty, Destiny, Battlefield, and Warface. I've played most shooters released since Wolfenstein 3D. The quality for a vast majority of shooter releases today is abysmal compared to what it used to be. And the offerings are VERY uniform, with very nearly every shooter (including the good ones) featuring the exact same gunplay: machineguns + pistols + snipers and nothing innovative or fast-paced, ever. Not to mention the universal horizontal maps, excessive scripting, completely linear level design, etc. There are a few tiny exceptions, but they're barely a drop in the ocean.

Go back and play most of those classics without the rose tinted glasses. Descent 3, Expendable, GTA2, Kingpin, MoH, Omikron, Swat 3, UT and X do not hold up well.

At all.

In fact, playing some of them is downright painful (Kingpin, MoH and GTA2, I'm looking at you.) They're still played today, but played by people that remember them nostalgically. Anyone actually opting to play GTA2 over a modern GTA is insane. Anyone playing Kingpin over Wolfenstein is insane.

Of course, you also point out that more shooters were released then, which I admitted to, and you have a weird definition of shooter.
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
Reply Quote Edit Delete Report
 
News Comments > Microsoft to Acquire Mojang for $2B?
162. Re: Microsoft to Acquire Mojang for $2B? Sep 10, 2014, 20:52 Beamer
 
jdreyer wrote on Sep 10, 2014, 20:46:
@ Beam

I backed this (Planets Cubed). I think nin did too? I'm hoping it somewhat scratches the itch.

Looks good.
Maybe we should do a Kickstarter. "Pay us enough and we'll actually hire people that know what they're doing to build it. Otherwise it'll be a Flash game with a great idea behind it!"
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
Reply Quote Edit Delete Report
 
News Comments > Microsoft to Acquire Mojang for $2B?
159. Re: Microsoft to Acquire Mojang for $2B? Sep 10, 2014, 20:25 Beamer
 
jdreyer wrote on Sep 10, 2014, 20:20:
Beamer wrote on Sep 10, 2014, 18:37:
NewMaxx wrote on Sep 10, 2014, 18:27:
Those talking about LEGO are probably referring to the recent news article...

http://www.wired.co.uk/news/archive/2014-08/20/lego-fusion

The thing is, Lego can do that. Minecraft isn't Legos. Minecraft is exploring. And building some super complex things, sure, but that's damn near hacking a system that's both very limited and cleverly powerful.

...

Like, a true Lego game could combine Minecraft and Kerbel.

The question is, why DIDN'T they? Like 3 years ago? It's not like Notch could patent the idea of a building game. I'm honestly surprised that almost no decent copies of MC have come out yet. It's been around for over 5 years now.

I think it's incredibly difficult to do and not be Minecraftian. Minecraft's graphics are so distinct, but also come from necessity. Needs to run on anything, needs to be easily procedurally generated, etc. I think it's hard to come up with a similar concept that isn't clearly a ripoff of a major phenomenon.

But you're right, it isn't as if major companies don't often do that, anyway. And doing it with Legos makes so much obvious sense that people wouldn't be too harsh about it. They'd question whether it was worth playing over the original, but not question the look and feel.

I am 100% serious, though. Lego needs to procedurally generate Lego worlds, not a normal world with cave systems. You are randomly put somewhere in a world that has Pirates, Space, Knights, Monsters, etc. You tear apart things existing in the world to build your own. A physics system determines how your ship flies or car drives. People walk around doing random things. You can fight them. You can race them.

Oh man, I want this game so badly. I get Minecraft, but it isn't for me. At some point, I feel like I'm spending way too much time building for nothing. More accurately, at some point I end up dying deep in a cave and not feeling like going back in there, or I end up hopelessly lost and unable to find everything I was working on. It's not quite the right game for me.
I could make a Lego game that is. Or I could design one. I'd need someone really damn good to make it.
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
Reply Quote Edit Delete Report
 
News Comments > Microsoft to Acquire Mojang for $2B?
155. Re: Microsoft to Acquire Mojang for $2B? Sep 10, 2014, 20:07 Beamer
 
Cutter wrote on Sep 10, 2014, 20:00:
The Pyro wrote on Sep 10, 2014, 19:23:
For reference, Microsoft is currently the 3rd largest company in the world with a market capitalization of $340 billion. They have 100,000 employees. This offer puts the value of Mojang at almost 1% of that... an indie game being valued at almost 1% of the dominant business software company on the planet!

It's ridiculous.

But of course this isn't real money, here... it's inflated shares of stock. If you try to cash out all at once then you destroy the value of your stock in the process. You still end up filthy rich, of course...

MS Stock? 50 bucks a share.

Apple? $100. Google? $600. Why? Because they don't do dumb stuff like this.

I'm not sure if you don't understand how share prices work or you do and being 3rd biggest is massively unimpressive to you.
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
Reply Quote Edit Delete Report
 
News Comments > Morning Mobilization
8. Re: Iphone 6 DOA Sep 10, 2014, 18:53 Beamer
 
Fion wrote on Sep 10, 2014, 18:50:
I don't know, it'll have it's market. After all the Plus has a $500 price tag 'with' contract and still quite dramatically behind the competition specs wise while also $200 more expensive.

But I guess that's par for the course when it comes to Apple products.

What specs are "dramatically" behind?
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
Reply Quote Edit Delete Report
 
News Comments > Microsoft to Acquire Mojang for $2B?
148. Re: Microsoft to Acquire Mojang for $2B? Sep 10, 2014, 18:37 Beamer
 
NewMaxx wrote on Sep 10, 2014, 18:27:
Those talking about LEGO are probably referring to the recent news article...

http://www.wired.co.uk/news/archive/2014-08/20/lego-fusion

The thing is, Lego can do that. Minecraft isn't Legos. Minecraft is exploring. And building some super complex things, sure, but that's damn near hacking a system that's both very limited and cleverly powerful.

I think there's fear of ripping Minecraft off, but you look at FortNite and it's Minecraft combined with a shooter.

Lego could easily capitalize on what makes them them (well, easily design on paper, not easily turn into a game.) Lego is about something different than Minecraft. It was about exploring zones, not exploring mines. It's about building planes and vehicles, not digging in the ground. There's overlap, but ultimately it's different things. And, with TECHNICS, they could probably build a more powerful (but probably less clever) system to build things.

Like, a true Lego game could combine Minecraft and Kerbel.
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
Reply Quote Edit Delete Report
 
News Comments > Microsoft to Acquire Mojang for $2B?
144. Re: Microsoft to Acquire Mojang for $2B? Sep 10, 2014, 18:24 Beamer
 
Mashiki Amiketo wrote on Sep 10, 2014, 18:17:
Creston wrote on Sep 10, 2014, 17:32:
What? As of May 2014 (first link I could find, I'm lazy), Microsoft's market value was $343.82 billion. Do you seriously think Valve has 350 BILLION dollars in cash lying around? Steam made 1.5 billion dollars in revenue last year. I know it makes them insane amounts of money, but we're still talking massive levels of difference here.
Market value is different from capital value. But considering the other pies that they've got their fingers in? They could easily have ~200B in cash value assets as it sits right now. Usually when a company is selling, the market value is halved or cut down to 1/3 of the actual value.

Wait.
Wait wait wait.

1) Microsoft's market cap is $350 billion
2) This means that the total outstanding shares of Microsoft is $350 billion. Public companies sell below market cap exceedingly rarely
3) Valve in no way, shape, or form has $200 billion laying around. Do you know how few companies have that? They'd need to leverage themselves to hell, and these days leveraging yourself that far isn't easy
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
Reply Quote Edit Delete Report
 
13780 Comments. 689 pages. Viewing page 20.
< Newer [ 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 ] Older >


footer

Blue's News logo