User comment history
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| News Comments > Morning Consolidation |
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| 23. |
Re: Morning Consolidation |
Apr 5, 2013, 13:09 |
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Verno wrote on Apr 5, 2013, 13:07: Just having a solid internet connection isn't enough though. Routing, hardware outages and provisioning are just as likely to be affected. Many factors are outside of your control, I remember people in the Diablo 3 thread who were like "my internet is always fine hurrrrr" who didn't understand that's just one of dozens of things that could interrupt sessions. Yup.
And I trust that Microsoft, with their billion servers, will have fantastic uptime. But the launch will be a black eye they never recover from, which is stupid for them. And even 99.9% uptime means there will probably be some times I can't play, which is annoying for me. |
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| News Comments > Evening Consolidation |
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| 20. |
Re: More Big Picture Details |
Apr 5, 2013, 13:07 |
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The new dashboard doesn't bother me at all.
But, at the same time, I'm never in it. Ever. I'm at the point where I wonder why I don't switch the system back to go right to the game at boot.
I play tons of games. I no longer do Netflix, but instead do Amazon. On the PS3, even though I'm pretty sure it looks better on the 360 (I may switch, I really do think it looks way better on the 360) I do YouTube on the PS3 I never look for new games via XBLA
I wonder if my lack of usage of the dashboard is tied to any issue with it. Truthfully, I like the design and the ads mean nothing to me because I don't even see them even when I'm in the dashboard. I move right by them. All they do is slow the load of the system (which is an issue, but not one that prevents me from using the dashboard.) I bought the PS3 a year ago, and started using it as my primary video device because a) gotta use it for something b) it had YouTube, and Xbox didn't.
So, my change in habits plus a new device are part of the reason why I don't use the dashboard. Possibly the dashboard itself is, but my only real issue with it over older ones is how slowly it loads, and that slows the system at start and has no issue post-load. |
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| News Comments > Morning Tech Bits |
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| 5. |
Re: Morning Tech Bits |
Apr 5, 2013, 12:31 |
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Verno wrote on Apr 5, 2013, 11:38: The concept of a personal computer will continue for a long time, they just might not be a monolithic tower that sits in a corner of your house. All I care about is capability, if I can get a good form factor that is portable with most of the power I want then I'm happy either way, I don't give a shit what its labeled as. And all they're talking about is form factor.
The desktop PC has been on life support for a while. People saying companies will continue using them are incorrect - companies are switching to laptops very rapidly.
The laptop, therefore will last longer. But it's dying, too.
There are better, more useful form factors. |
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| News Comments > Morning Consolidation |
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| 15. |
Re: More Big Picture Details |
Apr 5, 2013, 12:29 |
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deqer wrote on Apr 5, 2013, 12:10:
HorrorScope wrote on Apr 5, 2013, 10:35: I don't have an issue with always on You like being owned, and being told how long you are allowed to play? Okay. I'm not sure how either of those factor in. Specifically, how does always being on tell you how long you're allowed to play.
How and where? Sure. How long? Not really. |
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| News Comments > Evening Consolidation |
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| 15. |
Re: Evening Consolidation |
Apr 5, 2013, 08:57 |
Beamer |
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Verno wrote on Apr 5, 2013, 08:40:
jdreyer wrote on Apr 5, 2013, 07:48: There is no way MS is this stupid. Oh I disagree, there is every indication Microsoft could be exactly this stupid
Decades of arrogance, GFWL, Windows phone bombing (again), bumbling brand efforts and their latest attempt to bludgeon Windows 8 into the collective through product placement on every single TV show, the list goes on.
They think they have a stranglehold on the gaming market with Xbox Live and do whatever they want with no consequence. I hope gamers wise up to this. GFWL is dead, they've given up on it, so you'd hope they learned. Windows Phone isn't a bad product. It isn't bombing due to some bad decisions or arrogance. It's bombing because of timing and being made by Microsoft. So, again, you'd think they learned something from it. |
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| News Comments > Morning Consolidation |
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| 22. |
Re: Morning Consolidation |
Apr 4, 2013, 22:28 |
Beamer |
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Axis wrote on Apr 4, 2013, 18:26: And beamer, you have a terrible habit of putting words in peoples mouths aside from being consistently contradicting. I never said this one will be huge in many years, I said it will be huge but will take time - i.e not an overnight success (like every good open source project ever created). This doesn't sounds like a contradiction. You're saying it won't be an overnight success. The reviewer you are whining about is saying it won't be an overnight success.
You're the one finding room to be argumentative. And yes, it has enormous issues. Reviewers are already complaining about the face buttons getting stuck under the controller cover and the stick not going 360 due to hitting the controller cover. That's a huge issue.
They're complaining about the store showing no prices, per Ouya policy, so you don't know how much something costs until you download it. And buying it is one-click, so people occasionally buy games they just mean to play and there's no way to get a refund.
These are huge issues you dolt. And you're saying it will be fixed. That takes time, again, you dolt. I said it has enormous issues TODAY. It does, you dolt, because that time has not been taken yet. You dolt.
You accuse me of being argumentative when I'm saying that you're not disagreeing with anyone, you're just more positive. And you're then arguing that! To sum up:
1) The product has issues. Today 2) There is potential to fix these issues 3) As for TODAY, the product does nothing well. The interface sucks, the controller has issues, and it really does nothing better than a phone everyone already has 4) Many of these issues can be rectified over time. The device can discover value over time
NO ONE is disputing this. Not even you. But you're still finding ways to call the reviewers that are reviewing a product AS IT EXISTS TODAY and leaving some discussion of how nice the potential is "idiots."
It's unbelievable that you're disputing any of this. Because your words don't.
Although, "marketable" is funny. To whom? People that sit around on messageboards talking about how right they were about open source applications when no one really uses any? |
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| News Comments > Out of the Blue |
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| 24. |
Re: Out of the Blue |
Apr 4, 2013, 18:14 |
Beamer |
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Creston wrote on Apr 4, 2013, 17:19:
NegaDeath wrote on Apr 4, 2013, 16:48: Roger Ebert passed away. Two thumbs WAY up!
Creston The guy politely wasn't a fan of your hobby, so you're happy he's dead. |
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| News Comments > Morning Consolidation |
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| 17. |
Re: Morning Consolidation |
Apr 4, 2013, 17:13 |
Beamer |
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Axis wrote on Apr 4, 2013, 16:18: That article is laughable. David Pierce's title is "can an indie console take on Sony and Microsoft" which to anyone but the immensely stupid recognizes is not anywhere near what the Ouya is.
I'll say it again, the ouya is going to be huge. It will take time because there's just so many stupids like David Pierce who want to keep promoting their Halo 8 at all costs, but good open source always prevails - mark my word.
The article, like every article out there, says the version currently shipping has enormous issues but there's potential for them to be rectified and this to be a great device.
You say that this current one will probably not be huge but, in many years, it will be. When you use this one, assuming you got it, you'll probably agree with the flaws.
The only difference is that you're a fan promoting it and they're critics paid to tell people whether they should buy it or not. And, at this point, no one should. It does absolutely nothing well. Will it do something well? Yeah, maybe. But people should wait to buy it until it does, unless they're fans of early technology. You know, like with virtually anything that gets released before its fully baked. |
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| News Comments > Morning Consolidation |
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| 10. |
Re: Morning Consolidation |
Apr 4, 2013, 12:52 |
Beamer |
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Quboid wrote on Apr 4, 2013, 12:47: Is there any suggestion that you would need a paid subscription for Live? I'd be amazed if they were that dumb. It's how it works on the 360, but given how popular Netflix is on the PS3, Microsoft would be dumb not to change that.
Anyway, The Verge has their Ouya review up. They slay it. Obviously it's brand new, and they recognize potential, but as a device for right now they say it's basically pointless and does nothing well (because they feel it was released too soon.) That, of course, can change. |
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| News Comments > Morning Consolidation |
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| 2. |
Re: Morning Consolidation |
Apr 4, 2013, 09:34 |
Beamer |
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Verno wrote on Apr 4, 2013, 09:11: Indie and smaller dev houses are becoming more important for next gen platforms, filling in the blanks between AAA releases which are getting longer between. Microsofts treatment of those devs over the past three years might come back to bite them in the ass. The biggest issue is that most of those are digital only, and no one has done a good job with helping you find good digital only games. Steam does it the best, but even then it's largely word of mouth and sales. If it wasn't for this board or Steam sales I would have hardly touched most of those indie games. They don't all get many reviews, and the actual Steam Store makes it a huge hassle to find them, determine what they're like, etc. If I were to download Steam for the first time now the store size and layout would be enough to make me not want to buy.
PSN/XBLA are infinitely worse.
So I agree that it's getting more important, and I agree that Microsoft's treatment will hurt them. But I think the key is whoever figures out a way to make digital stores easy to browse and find good games. User reviews should move closer to metacritic (numeric instead of stars), there should be more genres/categories, sales are necessary to raise interest, etc. Otherwise you end up with people either only looking at what's new (XBLA), or only looking at what's popular (Apple.) |
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| News Comments > DOOM 4 Development Rebooted in 2011 |
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| 39. |
Re: DOOM 4 Development Rebooted in 2011 |
Apr 4, 2013, 07:30 |
Beamer |
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RaZ0r! wrote on Apr 4, 2013, 07:13: id should not have sold out, that's a no brainer. They should reach into their pockets and buy themselves out of that hole. See, this is just crazy. What pockets? Their pockets are turned inside out and hanging outside their pants.
Why do you think they sold out? They had gone 9 years without releasing a game. What business can go 9 years without releasing a new product? Even their licensing business had dried up. When they finally did release a new product it pretty much tanked. 9 year development time and it tanked.
id has no money. |
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| News Comments > DOOM 4 Development Rebooted in 2011 |
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| 24. |
Re: DOOM 4 Development Rebooted in 2011 |
Apr 3, 2013, 23:31 |
Beamer |
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Hellbinder wrote on Apr 3, 2013, 22:32: A decade ago really?
I will never understand why these game developers sell themselves to big publishers.
There was no reason to ever make doom 4. They should have done what they mentioned a few times. revisit the world of the original quake.
You know Doom 4 was announced before Zenimax bought them, eh?
And why did they sell to Zenimax? Most likely because Rage bankrupt them and it was a choice between selling to someone and existing or going out of business with Rage unfinished. |
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| News Comments > LucasArts Closed |
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| 56. |
Re: LucasArts Closed |
Apr 3, 2013, 17:20 |
Beamer |
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Rattlehead wrote on Apr 3, 2013, 16:34:
Beamer wrote on Apr 3, 2013, 16:20:
Rattlehead wrote on Apr 3, 2013, 16:19: Welp, there goes any hopes of a proper kotor sequel. Thanks Disney. Uh... how so?
LucasArts didn't make them. Because Disney is a shit company that like all the other swine of the industry sees no profit in traditional games anymore and believes all the money is in micro transactions, F2P and mobile games. I highly doubt they will give EA, Bioware or Obsidian the rights to another large production AAA game, especially on a scale of something like KoToR or ToR.
I truly believe the future of Star Wars games are the lego series, upcoming movie tie ins, and shit facebook games. You can kiss goodbye high production Star Wars games, because Disney doesn't believe in that kind of shit. Hell I don't even think we will SEE another Star Wars game until the next Abrahms movie is out.
Anyway, two responses: 1) And this is different than LucasArts over the past decade... how? 2) RTFA. “After evaluating our position in the games market, we’ve decided to shift LucasArts from an internal development to a licensing model, minimizing the company’s risk while achieving a broader portfolio of quality Star Wars games,"
Disney: we don't want to own studios, it makes more sense for us to license. Rattlehead: NO WAY WILL DISNEY LICENSE THAT IP TO PEOPLE THAT WANT TO PAY MONEY FOR IT! |
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| News Comments > LucasArts Closed |
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| 54. |
Re: LucasArts Closed |
Apr 3, 2013, 17:18 |
Beamer |
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RollinThundr wrote on Apr 3, 2013, 17:16:
Orogogus wrote on Apr 3, 2013, 17:11:
Rattlehead wrote on Apr 3, 2013, 16:34:
Beamer wrote on Apr 3, 2013, 16:20:
Rattlehead wrote on Apr 3, 2013, 16:19: Welp, there goes any hopes of a proper kotor sequel. Thanks Disney. Uh... how so?
LucasArts didn't make them. Because Disney is a shit company that like all the other swine of the industry sees no profit in traditional games anymore and believes all the money is in micro transactions, F2P and mobile games. I highly doubt they will give EA, Bioware or Obsidian the rights to another large production AAA game, especially on a scale of something like KoToR or ToR.
I truly believe the future of Star Wars games are the lego series, upcoming movie tie ins, and shit facebook games. You can kiss goodbye high production Star Wars games, because Disney doesn't believe in that kind of shit. Hell I don't even think we will SEE another Star Wars game until the next Abrahms movie is out.
What do you even know about Disney as a gaming company? I mean, what is any of this based on? You must be new, Beamer thinks he knows everything about everything when it comes to the game industry. Stop being a dolt, he wasn't talking to me. But feel free to search +DIS +Layoffs. |
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| News Comments > LucasArts Closed |
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| 39. |
Re: LucasArts Closed |
Apr 3, 2013, 16:20 |
Beamer |
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Rattlehead wrote on Apr 3, 2013, 16:19: Welp, there goes any hopes of a proper kotor sequel. Thanks Disney. Uh... how so?
LucasArts didn't make them. |
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| News Comments > LucasArts Closed |
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| 36. |
Re: LucasArts Closed |
Apr 3, 2013, 16:15 |
Beamer |
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Verno wrote on Apr 3, 2013, 16:07: I'd like to see Rockstar make a Star Wars game so maybe this won't turn out so bad after all. Telltale with some of those old LucasArts adventure IPs would be nice too. I'm not a Star Wars fan, but I'd play both of these ideas. |
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| News Comments > Morning Interviews |
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| 33. |
Re: Evening Q&As |
Apr 3, 2013, 15:10 |
Beamer |
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Panickd wrote on Apr 3, 2013, 14:54:
Beamer wrote on Apr 3, 2013, 13:33: Keep in mind this is from 2000. Tim was right, too. Making expensive, niche games isn't economically viable. This is why people stopped doing it. Now, 13 years later, we have ways for people to make inexpensive niche games, and niche games are rising rapidly. Yes, and look where we are today. We have an industry awash in retreads and copies of copies of copies of what was, once upon a time, an innovative title (Epic is as guilty of this as anyone, it's their bread and butter these days) because that's what sells to the masses of humanity. I'm really not seeing those "cooler life forms" he talked about. It's become like the whole movie industry: there are Hollywood movies with tens of millions dollars worth of CGI effects in them that are sure to do hundreds of millions of dollars at the box office and then there are the smaller films that win tons of praise and lots of awards at film festivals (and the occasional Oscar) but will never really make anyone any real money. The difference is most people never hear about that second kind of movie unless one comes up for an Oscar but there aren't any Oscars in the gaming world. Cooler life forms are emerging.
We've moved pretty fully pretty recently into a world of small niche titles and huge AAA titles.
Given how good some of the games in each area are, I don't see this as a big problem. In the last 6 months I've played FTL, Hotline Miami, Dishonored, Saints Row 3, Orcs Must Die 2, BioShock Infinite, etc., and have trouble believing anyone having trouble finding good games to play. |
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| News Comments > LucasArts Closed |
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| 9. |
Re: LucasArts Closed |
Apr 3, 2013, 14:50 |
Beamer |
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El Pit wrote on Apr 3, 2013, 14:50: LucasArts died a long time ago. Disney only shot a bullet into the brains of the zombie that was still shambling along. Ooo, I like the metaphor. |
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| News Comments > LucasArts Closed |
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| 7. |
Re: LucasArts Closed |
Apr 3, 2013, 14:50 |
Beamer |
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Not sure why we're mourning. All Disney did was technically finish what Lucas did years ago.
What was the last good LucasArts game? What was the last any LucasArts game?
It's been dead for years.
Under normal circumstances I'd say this bodes well for the IP, as maybe someone will actually make use of it as LucasArts sure wasn't. But this is Disney. Disney is horrible at video games. They go through so many absurd cycles of staffing up then laying off... |
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10554 Comments. 528 pages. Viewing page 15.
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