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Nickname Beamer
Email Concealed by request - Send Mail
ICQ None given.
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Homepage None given.
Signed On Jan 9, 2003, 00:22
Total Comments 12441 (Ninja)
User ID 15739
 
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News Comments > Unreal 4 Engine Released; $19/Month Licensing
8. Re: Unreal 4 Engine Released; $19/Month Licensing Mar 19, 2014, 20:17 Beamer
 
TheEmissary wrote on Mar 19, 2014, 20:09:
Beamer wrote on Mar 19, 2014, 19:29:
$19 per plus 5% for full source code?
That's better than UDK in some ways, as you get full source code, but less good in that, with UDK, you could work for months without paying anything.

There is nothing stopping you from prototyping or writing code for your game using UDK and then upgrade to the full engine later. Regardless $19 a month is pretty cheap even for indie developers.

Except that UDK is UE3 and this is UE4, but those are just minor enormous details.

The real situation here seems to be Epic acknowledging that more things are going mobile and their fees aren't really workable under the Google and Apple fees. Hard to take as much as they took for UE3 when 30% is going to the distributor. When it instead went to the publisher that was fine, because the publisher typically shelled out for the license, anyway.
 
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News Comments > Evening Legal Briefs
3. Re: Evening Legal Briefs Mar 19, 2014, 20:15 Beamer
 
Cutter wrote on Mar 19, 2014, 19:49:
And where does common sense enter in? You get naked in front of a camera you should probably expect that it can end up in public at some point. It's like when people get drunk and tell off their boss at a party or something and are then surprised to find Monday they're out of a job.

That isn't even remotely comparable. It's like telling someone your credit card and then having them give it to other people.
That's illegal, right?

In your world no one ever does weird, fun things with people they trust, because there's no retribution for violating that trust.

And you blame the victim, which, really, sounds about right for you. A better analogy than yours would be "and where does common sense enter in? You go out on a date with a guy and get drunk, you should probably expect someone rapes you at some point."

Me? I'm happy to give people more reason to be more trusting behind closed doors. Someone violates that trust? Send them to jail.
 
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News Comments > Unreal 4 Engine Released; $19/Month Licensing
2. Re: Unreal 4 Engine Released; $19/Month Licensing Mar 19, 2014, 19:29 Beamer
 
$19 per plus 5% for full source code?
That's better than UDK in some ways, as you get full source code, but less good in that, with UDK, you could work for months without paying anything.
 
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News Comments > Morning Previews
13. Re: Morning Previews Mar 19, 2014, 17:53 Beamer
 
jdreyer wrote on Mar 19, 2014, 17:44:
Also, is it just me, or would this IP be much better as an X3 or Skyrim style open world single player sandbox instead of MMO?

Did it really have a well fleshed out world?
I can't remember. Characters, yeah, but I don't remember the world being overly strong. Or memorable.
 
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News Comments > Free to Play - Dota 2 Documentary Released
4. Re: Free to Play - Dota 2 Documentary Released Mar 19, 2014, 15:26 Beamer
 
Wraith wrote on Mar 19, 2014, 15:11:
Christ who gives a fuck. Stop making wanky home movies about yourselves and finish Half Life, you cunts.

I don't think that there's as much skill overlap between this documentary and making video games as you think there is, but regardless, I'm sure they're very happy to do what some dude on the internet calling them "cunts" wants them to do. Making you happy is exactly what anyone wants right now.
 
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News Comments > Op Ed
4. Re: Op Ed Mar 19, 2014, 13:13 Beamer
 
Cutter wrote on Mar 19, 2014, 10:35:
And a lot of them do like it because that's what men are. What are we supposed to play like? Girls? I'm sick of this gender-norming crap. Yes, we share commonalities but there are also very distinct differences between the genders as well and that's as it should be. Remember that TNG episode on that gender-neutral planet? That was just fucking creepy. Say what you like, I like my chicks hot and my beer cold. And while I'm pretty progressive but I like to kick-back and get my cro-magnon on too, have a few drinks, eat a huge bloody steak and watch some John Wayne flicks. Is that ok? Do you mind?

Don't worry, cro-mag, I'm fairly certain none of those "in the box" traits apply to you. Kind of like "reading the article" doesn't.
 
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News Comments > Unity 5 Announced
8. Re: Unity 5 Announced Mar 18, 2014, 21:21 Beamer
 
jacobvandy wrote on Mar 18, 2014, 20:48:
I imagine it's mainly that they're "sticking it to the man" and offering a product that is not only free for garage coders (Obsidian, et al. are required to purchase the pro version because they make more than $100k a year at being devs), but robust enough to make the enormous commercial engines start shaking in their boots. Or at least get off their asses and provide similar features, such as omni-platform support and web browser delivery (aka 80% of the bullet points Epic has been touting for Unreal the past few years).

UDK is free for the same people. With more features. And it's easier to use.
 
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News Comments > SimCity Patch Adds Offline Play
19. Re: SimCity Patch Adds Offline Play Mar 18, 2014, 20:29 Beamer
 
RaZ0r! wrote on Mar 18, 2014, 19:59:
But I thought this was impossible.....it must be EA magic!

It took them months, so clearly it wasn't easy.
But everyone can keep talking about how this was flipping a switch.

Which isn't a defense, they are the ones that built it to not function offline in the first place, but people keep saying fairly dumb things about them changing that.
 
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News Comments > Unity 5 Announced
6. Re: Unity 5 Announced Mar 18, 2014, 20:28 Beamer
 
Cutter wrote on Mar 18, 2014, 17:42:
Good stuff, Unity rocks!

What, specifically, do you like about it over other engines?
 
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News Comments > SimCity Patch Adds Offline Play
7. Re: SimCity Patch Adds Offline Play Mar 18, 2014, 15:16 Beamer
 
So, today the two biggest software always-on controversies officially end? SimCity goes offline and the Auction House closes?

Fancy.
 
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News Comments > Morning Consolidation
23. Re: Morning Consolidation Mar 17, 2014, 23:49 Beamer
 
entr0py wrote on Mar 17, 2014, 23:29:
Um, but Titanfall has a horrible server setup. Small player count, small maps, no player run servers or customization. "Microsoft Cloud" might be a step forward from peer-to-peer matchmaking that console peasants expect, but it's several steps back from the legendary dedicated server of the PC gaming master race.

...
 
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News Comments > Morning Consolidation
12. Re: Morning Consolidation Mar 17, 2014, 15:05 Beamer
 
Bundy wrote on Mar 17, 2014, 14:54:
The AI in the game is virtually non-existant from what I've seen. You'll have no trouble at all, running into a room full of Spectors (robots), and killing every single one before any of them even raises his weapon. The AI bots in old school UT2004 were leaps and bounds better than the Titanfall bots. It's more accurate to compare them to minions from a MOBA game, than actual AI.

But they're supposed to be like minions from a MOBA game. They've kind of been upfront about that from the start. Every time someone has complained about the AI I've pointed this out, but no one seems to care.

The game doesn't sound as polished as many are making it out to be. Maybe inside the game, but it's missing modes, matchmaking, etc., that all seem like they were cut for time and will show up later. It sounds like it was released 85% done, and while they got the most important parts done, it still looks half-baked.
I'd probably love it, but don't feel like paying $500 for it.
 
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News Comments > Saturday Metaverse
15. Re: Saturday Metaverse Mar 17, 2014, 14:48 Beamer
 
JediPunisher wrote on Mar 17, 2014, 14:43:
Increasing that now could break the contract.

Nope.
 
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News Comments > Call of Duty: Ghosts Bans
3. Re: Call of Duty: Ghosts Bans Mar 17, 2014, 14:25 Beamer
 
Frags4Fun wrote on Mar 17, 2014, 13:38:
Cutter wrote on Mar 17, 2014, 10:58:
I don't know why I didn't see it before. No wonder EA and Actiblizz don't actually do anything about hax, way better business to ban the haxxo0rs and make them but a new copy instead! So this is where 3/4 of the sales come from on these games.


Bingo!

I've been saying this for years about the battlefield cheaters. If the cheaters can afford to keep buying/paying subs for the cheats then they can afford another copy of the game. Some paid cheats even come with a guarantee that if the user gets banned, they get a new key from the cheat site.

Like you said, it's sort of a good business decision to not go after the cheat sites especially towards the end of life for the product because they actually increase sales with each ban wave. They only need to stomp out the most blatant and obvious cheats as to not drive away their legit player base.

I don't think anyone is this cynical inside the business.
Nor do I think you can prove that this is good business in a way that would make anyone go down this path.

Why do they not go after cheat sites?
How would they go after them? Legal threats? What country are these sites based in?
 
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News Comments > Steam Top 10
30. Re: Steam Top 10 Mar 17, 2014, 13:21 Beamer
 
Luke wrote on Mar 17, 2014, 06:10:
And yet another top 10 from the makers of scamware/spyware browser , and the crowd goes banana Book

And yet another lame post.
 
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News Comments > Gauntlet Remake This Summer
16. Re: Gauntlet Remake This Summer Mar 17, 2014, 12:16 Beamer
 
The Gauntlet from the GameCube/Xbox/PS2 era was fun, too. Simple beyond reason - you didn't even need to hit a button, if you walked into an enemy you'd attack (albeit at a much, much slower rate than if you hit buttons.)

I'd guess it was absolutely miserable single player, but multiplayer it was just crazy enough to keep you playing with 3 friends, constantly mocking whomever needed food badly.


This video just looked ok, though. When bad guys died they did so spectacularly, but for the most part it seemed like 4 people separated, individually surrounded by slow moving damage sponges. Enemies seemed to take too many hits. From the short clip, at least.
 
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News Comments > Titanfall Optimization Tips
46. Re: Titanfall Optimization Tips Mar 16, 2014, 22:13 Beamer
 
Redmask wrote on Mar 16, 2014, 21:18:
Don't forget the people who see every criticism as a defilement of their lord and savior.

Or those that see every bit of enjoyment as "white knighting" (my heart broke a little when nin used that term the other day), or that refuse to acknowledge that something can be fun yet not be developed exclusively for the PC by a company that never released anything for a console.

Like I said, everyone in this debate is kind of sucking.
 
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News Comments > Titanfall Optimization Tips
43. Re: Titanfall Optimization Tips Mar 16, 2014, 18:37 Beamer
 
"I like this game."
"You're just sheeple drinking the Kool-Aid!"
"You're just saying that because you suck at the game!"
"Oh, that's original. I can't suck because I never even bothered playing this suckfest! Stop white-knighting!"



Worst thread in ages.

This comment was edited on Mar 16, 2014, 19:01.
 
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News Comments > Titanfall Optimization Tips
22. Re: Titanfall Optimization Tips Mar 15, 2014, 23:09 Beamer
 
Trevellian wrote on Mar 15, 2014, 21:31:
Beamer wrote on Mar 15, 2014, 20:27:
Trevellian wrote on Mar 15, 2014, 18:28:
Nighthawk wrote on Mar 15, 2014, 17:45:
Scottyl42 wrote on Mar 15, 2014, 12:57:
Rumor on Twitter is that the sales numbers are disappointing? I'm not sure. I didnt like the beta but I had hoped it sold well.
I'm sure it has NOTHING to do with it being an EA release, maybe gamers are actually starting to speak with their wallets.
As curious as I am about this game, those 2 letters are stopping my purchase.

If the numbers are disappointing, I more place it on EA's poor decision to make it Microsoft Exclusive. PS4 is clearly the better selling system. Why you would go with exclusive to Microsoft is beyond my scope of comprehension. Microsoft had to offer them a hell of a fucking lot of money to offset the loss of sales they are missing by not being cross platform. Because not only are they missing the PS4 (Better selling next gen platforms sales) but the PS3 sales as well, which a lot of people had switched to, and which had caught up to and bypassed the 360 in sales by the end of the generation.

I hope they're taking that big bag of money Microsoft once again handed over to someone knowing that Sony had them over a barrel into their profits.

Well, you're kind of calling things in hindsight, as this deal was almost definitely made at least 18 months ago, so unless you knew in 2012 that the PS4 would outsell the XBone...

And as for the PS3 catching up in the end, the 360 sold far more games. And, given that this is basically a CoD game and aimed at the CoD fan, which platform do you think sold significantly more CoD games?

Not really hindsight, Titanfall being XB1, 360 and PC exclusive was not a decision made 18 months ago. At least as far as Respawn knew. They didn't find out about it till after E3 this past year, neither did anyone else. In fact during E3 the way Respawn was talking about it was that it would be on Playstation as well, little did they know apparently. Which was a big deal.

And it wasn't really difficult to predict PS4 would be the better selling system because Microsoft had already lost touch and lost ground by the end of last generation. Long before their E3 blunders.
No, I'm certain it was 18 months ago. Do you really think Respawn was spending effort coding for and QAing the PS3 and PS4?

And Respawn's argument that they didn't know rings hollow for that reason.
 
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News Comments > Titanfall Optimization Tips
13. Re: Titanfall Optimization Tips Mar 15, 2014, 20:27 Beamer
 
Trevellian wrote on Mar 15, 2014, 18:28:
Nighthawk wrote on Mar 15, 2014, 17:45:
Scottyl42 wrote on Mar 15, 2014, 12:57:
Rumor on Twitter is that the sales numbers are disappointing? I'm not sure. I didnt like the beta but I had hoped it sold well.
I'm sure it has NOTHING to do with it being an EA release, maybe gamers are actually starting to speak with their wallets.
As curious as I am about this game, those 2 letters are stopping my purchase.

If the numbers are disappointing, I more place it on EA's poor decision to make it Microsoft Exclusive. PS4 is clearly the better selling system. Why you would go with exclusive to Microsoft is beyond my scope of comprehension. Microsoft had to offer them a hell of a fucking lot of money to offset the loss of sales they are missing by not being cross platform. Because not only are they missing the PS4 (Better selling next gen platforms sales) but the PS3 sales as well, which a lot of people had switched to, and which had caught up to and bypassed the 360 in sales by the end of the generation.

I hope they're taking that big bag of money Microsoft once again handed over to someone knowing that Sony had them over a barrel into their profits.

Well, you're kind of calling things in hindsight, as this deal was almost definitely made at least 18 months ago, so unless you knew in 2012 that the PS4 would outsell the XBone...

And as for the PS3 catching up in the end, the 360 sold far more games. And, given that this is basically a CoD game and aimed at the CoD fan, which platform do you think sold significantly more CoD games?
 
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