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Nickname Beamer
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage None given.
Signed On Jan 9, 2003, 00:22
Total Comments 13847 (Ninja)
User ID 15739
 
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News Comments > etc.
28. Re: etc. Oct 5, 2014, 21:55 Beamer
 
dubfanatic wrote on Oct 5, 2014, 21:37:
HorrorScope wrote on Oct 5, 2014, 19:54:
Don't listen to them and they have nothing. I predict this will blow over and if something changes it will be small and for a short while. This won't add up to anything, because it isn't based on a solid enough foundation.

The SJW phenomenon is just one part of a larger societal movement to stifle free speech in order to prevent offense. This has been going on since at least the 1980s. It's not going to completely go away, it will just change forms. But you're right, the best thing to do is to just ignore them. They've shown they are not interested in having their ideas critically analyzed, and also that they have no qualms in destroying the lives of anyone they perceive as an opponent.

And, interestingly, we have better social equality now than the 80s. Worse economic, but changing society seems easier than changing taxation.
 
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News Comments > Out of the Blue
9. Re: Out of the Blue Oct 5, 2014, 20:38 Beamer
 
jdreyer wrote on Oct 5, 2014, 20:35:
Agent.X7 wrote on Oct 5, 2014, 16:03:
And, You Tube is broken for me. No videos will load. Fun.

I blame the SWJs.

Or, apparently, the people intentionally bringing ebola carriers into the US?

 
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News Comments > etc.
23. Re: etc. Oct 5, 2014, 20:25 Beamer
 
Wait, I thought #gamergate was just about journalist ethics, not about sexism, gender, and preventing there from being more roles for females in video games.

If that was true, why is this topic solely about people being angry at the possibility of there being more roles for females in video games?
Could it be... because #gamergate isn't about journalist ethics and instead about journalists having opinions other than your own (ones that aren't unethical?) And about a bunch of mostly men being afraid of change and afraid that things will somehow break if we had more Alyx Vance and less random scantily-clad prostitutes running around as obstacles to shoot around?

And, serious, what do you guys think you'll lose?
 
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News Comments > Sunday Interviews
8. Re: Sunday Interviews Oct 5, 2014, 14:58 Beamer
 
Flatline wrote on Oct 5, 2014, 14:50:
Beamer wrote on Oct 5, 2014, 13:30:
NKD wrote on Oct 5, 2014, 13:08:
Beamer wrote on Oct 5, 2014, 12:23:
That's all that this interview really is - someone makes a small very niche game complaining that few people are interested. Which is what happens when something is small and niche.

Unless you know somebody, in which case a single article on a gaming news website can make all the difference in the world, even for a simple non-games like this guys visual novel, or Depression Quest.

That type of favor currying is commonplace in many industries, but that doesn't make it okay, or any less frustrating for someone who sees equivalent projects take off because of insider connections, while their project flounders.

Though true, c'mon, it's how everything in the world works. Every single thing. How do most people get jobs? By knowing someone in the company to pass on the resume. Have you ever known an employee at a busy restaurant? Then you could get reservations. Have you known someone that works for a sports team? Then you could probably get tickets.

We like to live in some kind of weird world where everything is based on merit, but that's an impossibility because determining merit is extremely time consuming. If there's someone you know, who also is worth merit, it tends to go to that person because you don't have to go through a billion things to find him/her.

There are 2,119 submissions in Steam Greenlight. How many, realistically, can get coverage? How many people would read the coverage? And how long would someone have to spend sorting through those to find one to cover? How many would he have to look at, how many would he have to play, how many hours would he have to play?

2,119 submissions. Not all will get any form of coverage.

Doesn't that argument make the coverage Depression Quest got more absurd?

I played it, and while it was okay it didn't reveal any deep understanding or revelation about living with depression. But I did see multiple articles about it, while passing over what at the time might have been more deserving games.

If it had been a larger part of a journalistic jag to cover games that artistically address social issues that are either ignored or are hard to talk about that would be awesome. And that's kind of how the DQ game was pitched in the articles I read. But it never followed through.

The thing of it is, taken in a larger context, shit like DQ is a good thing. It's old, but I recently played dys4ia over at Newgrounds that was an attempt at autobiographical conversation about hormone therapy for a trans person. And while playing it, I remarked on how awesome it is that and indie dev can make a piece of art like that and publish it. And how the thematic exploration game deserves to be explored as a larger genre.

But that requires exposure and support.

Per her boyfriend, the coverage came before the sex. And it came because she traveled the country going to conferences and being people. You know, networking. The way you get most things that can't be bought.

I only heard about it because it came out the day Robin Williams died, so they're was that timeliness, too.
 
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News Comments > Game Reviews
3. Re: Game Reviews Oct 5, 2014, 14:55 Beamer
 
Prez wrote on Oct 5, 2014, 14:11:
NKD wrote on Oct 5, 2014, 11:54:
Fuck yeah guys, time for another edition of Morality Score!

This tower defense game scored an 85%. It lost some points because you blow up aliens, and there is some rough language!

Woe be to the immoral heathens who embark upon such a violent and debauched journey!

I never understand why Christ-Centered Gamer gets such scorn. He is providing a service to religious gamers (yes they do exist) who worry about things like violence, profanity, sexual content etc. He isn't preaching to anyone else about what is bad or good.

His reviews are fair, too, and he puts the morality score there without judgment or condemnation. He doesn't ask for change, just wants buyers that care about such things to be informed.

This comment was edited on Oct 5, 2014, 19:40.
 
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News Comments > Rise of the Triad Free Weekend
4. Re: Rise of the Triad Free Weekend Oct 5, 2014, 14:53 Beamer
 
Ant wrote on Oct 5, 2014, 14:22:
Beamer wrote on Oct 5, 2014, 11:36:
I just installed this yesterday out of boredom, in part because the copy of Wolfenstein I bought for the 360 won't get here till Monday (bought it after people here raved, bought it for the 360 because it was $30 whereas the PC was $60.)

Like Ant, I did the first level. And, for the first 5 minutes, I was disoriented because it's ridiculously fast.
But I wasn't hugely into it. For some reason it has a plot. And for some reason you can only hold one super weapon. Pick up a rocket launcher? Awesome. Pick up a double barrel shotgun? You're dropping the rocket launcher for it!

Plus the combat felt really weird. I don't know what it was. Maybe it was guys felt narrow, maybe it was weapons fire in the same spot every time, but it felt weird. And, for some reason, you can use iron sights, which zoom a bit but don't increase aim and take like 3 or 4 seconds to actually look down.

I'll play a bit more, but I wasn't in love. It seems like something that, after maybe 40 minutes, you've seen enough of. It was only the first level, but on Hard my health never fell below 55%.
Did you ever play its original ROTT?

Played the shareware plenty, but it was dated before release.
 
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http://www.hydrahead.com
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News Comments > Sunday Interviews
5. Re: Sunday Interviews Oct 5, 2014, 13:30 Beamer
 
NKD wrote on Oct 5, 2014, 13:08:
Beamer wrote on Oct 5, 2014, 12:23:
That's all that this interview really is - someone makes a small very niche game complaining that few people are interested. Which is what happens when something is small and niche.

Unless you know somebody, in which case a single article on a gaming news website can make all the difference in the world, even for a simple non-games like this guys visual novel, or Depression Quest.

That type of favor currying is commonplace in many industries, but that doesn't make it okay, or any less frustrating for someone who sees equivalent projects take off because of insider connections, while their project flounders.

Though true, c'mon, it's how everything in the world works. Every single thing. How do most people get jobs? By knowing someone in the company to pass on the resume. Have you ever known an employee at a busy restaurant? Then you could get reservations. Have you known someone that works for a sports team? Then you could probably get tickets.

We like to live in some kind of weird world where everything is based on merit, but that's an impossibility because determining merit is extremely time consuming. If there's someone you know, who also is worth merit, it tends to go to that person because you don't have to go through a billion things to find him/her.

There are 2,119 submissions in Steam Greenlight. How many, realistically, can get coverage? How many people would read the coverage? And how long would someone have to spend sorting through those to find one to cover? How many would he have to look at, how many would he have to play, how many hours would he have to play?

2,119 submissions. Not all will get any form of coverage.
 
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http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
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News Comments > Sunday Interviews
2. Re: Sunday Interviews Oct 5, 2014, 12:23 Beamer
 
That wasn't a gamergate interview, and the quote in the title is said without context.

William Usher creating true clickbait.

The article is mostly around how his visual novel (he does not call it a game) is having difficulty getting Greenlit and how the media coverage isn't really happening despite his attempts.

Remember a few months back some Kickstarter game stopped because the guy whined he had sent keys to a dozen websites and no one bothered playing it? That's all that this interview really is - someone makes a small very niche game complaining that few people are interested. Which is what happens when something is small and niche. A lot of the bands I listen to only sell 4,000 copies of their albums. I do not complain when Rolling Stone won't cover them or when most people don't demand Best Buy not sell them. Niche can be wonderful if you're part of that niche, but is pointless if you are not.
 
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http://www.painkillerrecords.com
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News Comments > Rise of the Triad Free Weekend
2. Re: Rise of the Triad Free Weekend Oct 5, 2014, 11:36 Beamer
 
I just installed this yesterday out of boredom, in part because the copy of Wolfenstein I bought for the 360 won't get here till Monday (bought it after people here raved, bought it for the 360 because it was $30 whereas the PC was $60.)

Like Ant, I did the first level. And, for the first 5 minutes, I was disoriented because it's ridiculously fast.
But I wasn't hugely into it. For some reason it has a plot. And for some reason you can only hold one super weapon. Pick up a rocket launcher? Awesome. Pick up a double barrel shotgun? You're dropping the rocket launcher for it!

Plus the combat felt really weird. I don't know what it was. Maybe it was guys felt narrow, maybe it was weapons fire in the same spot every time, but it felt weird. And, for some reason, you can use iron sights, which zoom a bit but don't increase aim and take like 3 or 4 seconds to actually look down.

I'll play a bit more, but I wasn't in love. It seems like something that, after maybe 40 minutes, you've seen enough of. It was only the first level, but on Hard my health never fell below 55%.
 
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http://www.painkillerrecords.com
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News Comments > etc.
2. Re: etc. Oct 5, 2014, 11:33 Beamer
 
NKD wrote on Oct 5, 2014, 11:24:
Sigh

Indeed.
 
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News Comments > Game Reviews
24. Re: Game Reviews Oct 5, 2014, 04:17 Beamer
 
NamecaF wrote on Oct 5, 2014, 00:37:
Beamer wrote on Oct 5, 2014, 00:33:
NamecaF wrote on Oct 5, 2014, 00:15:
Prez wrote on Oct 4, 2014, 15:39:
Allow me to point out that here is a AAA game with a strong (and fully dressed) female protaganist. Now I'll shut up.

Of course, Beamer and the rest wont acknowledge that though

No one ever said they don't exist, but keep misunderstanding the argument. Here's one of how many released of late?

So when will you be happy Beamer? When every single game makes females Alyx Vance?


No. But maybe more than a handful of female.characters are more like alyx and less like nameless hookers.
 
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News Comments > Star Citizen Status Report
27. Re: Star Citizen Status Report Oct 5, 2014, 00:35 Beamer
 
harlock wrote on Oct 5, 2014, 00:17:
Slick wrote on Oct 4, 2014, 23:47:
lol slow down guy, you won't get the whole page

i imagine him breathing heavily, drooling, hunched over his keyboard

Jdreyer?
 
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News Comments > Game Reviews
19. Re: Game Reviews Oct 5, 2014, 00:33 Beamer
 
NamecaF wrote on Oct 5, 2014, 00:15:
Prez wrote on Oct 4, 2014, 15:39:
Allow me to point out that here is a AAA game with a strong (and fully dressed) female protaganist. Now I'll shut up.

Of course, Beamer and the rest wont acknowledge that though

No one ever said they don't exist, but keep misunderstanding the argument. Here's one of how many released of late?
 
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News Comments > etc., etc.
17. Re: etc., etc. Oct 4, 2014, 18:43 Beamer
 
Zoe Quinn got to the top?


(oh god, someone's going to slam that home.)
 
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News Comments > Op Ed
60. Re: Ships Ahoy - Watch Dogs; First Reviews Oct 4, 2014, 17:54 Beamer
 
Sepharo wrote on Oct 4, 2014, 15:35:
Beamer wrote on Oct 4, 2014, 01:32:
Sepharo wrote on Oct 3, 2014, 23:15:
Beamer wrote on Oct 2, 2014, 12:21:
Do you guys really think that Facebook will end up breaking even on this one. How many pairs need to be sold (25 million, if they make $100 profit per pair, which seems high) or how many apps/in-app purchases need to be sold?

This is a really short-term and naive way of looking at the purchase.
It's akin to saying "Do you think Disney is going to make $4.05 billion profit on Star Wars 7 tickets and merchandise?"

Yeah, I do.
They're doing a trilogy of films up front. Figure they're probably going to cost $1 billion combined to make and market, but Disney is probably expecting them to bring in $800 million globally apiece. Assume they take 50% of that, and they've got $1.2 billion. Toss in another billion apiece in home sales and TV rights, which we'll again assume 50% is profit. Make a Boba Fett spinoff that takes in half that, and you're even without even doing merch.

Look at Marvel. $4 billion dollars five years ago. They've made that back in films that have Iron Man alone.

Also, short sighted? I never said the time frame they need to get that money back. But, the longer it goes on, the more they need to make, again, time value of money.

"Do you think Disney is going to make $4.05 billion profit on Star Wars 7 tickets and merchandise?"
You reply: "They're doing a trilogy of films up front."


You missed the point of the comparison. Obviously the $4 billion wasn't just for a Episode 7 it was for the entire franchise / intellectual property. Just like Facebook purchasing Oculus Rift isn't just for the initial retail headset (and related products) but for a big-name entry into an entire new paradigm.

Oh, I did miss the 7.
But Disney expects to have made all that money back within 5 years.

And, again, I never once said that Facebook needs to make it back immediately. The bottom line is, do you think they'll sell that many units in any period of time at all?
 
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News Comments > etc.
10. Re: etc. Oct 4, 2014, 17:52 Beamer
 
eRe4s3r wrote on Oct 4, 2014, 16:42:
Julio wrote on Oct 4, 2014, 16:14:
Intel is taking a side, against SJWs.

More against Gamasutra and their unprofessional bullshit. They even say it's not choosing a side, it's because of site-wide misconduct


Yes.
Thank you for saying "unprofessional" and not "unethical."
Because still no one can tell me how Gamasutra did anything unethical. But they'll then say this is all about ethics and they all emailed Intel because Gamasutra is unethical.

No, you all emailed Intel because Gamasutra hurt your feelings. That wasn't unethical. Unprofessional? Fine. Not unethical.

But I expect this thread to die now.
 
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News Comments > etc.
9. Re: etc. Oct 4, 2014, 17:50 Beamer
 
Icewind wrote on Oct 4, 2014, 15:49:
I gave up following this stuff. I get what both sides want (One side wants censorship of games they deem unhealthy and encourage stereotyping, the other side wants the games preserved and untouched in much the same way "art" is protected) but it's just become a giant clusterfuck of idiocy.

If only Kotaku never existed, we wouldn't have to see this kind of stuff. 90% of customers don't even know this GamerGate thing is going on.

Again, no one is asking for censorship. People are asking that games be more thoughtful. That developers strive for more Alyx Vances. But that doesn't mean every game and every character needs to be that way.

It's amazing how often this comes back to "BUT CENSORSHIP!" when, outside of random nutjobs on twitter no better than the nutjobs on twitter threatening to rape anyone that has a vagina and likes games, not a single person wants things censored.
 
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News Comments > Saturday Safety Dance
12. Re: Saturday Safety Dance Oct 4, 2014, 17:48 Beamer
 
I think a lot of that is there since this will also be on tablets and phones, but... no. Not on my desktop.

I also don't use Chrome or Chromebooks for anything sensitive.
 
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News Comments > Morning Metaverse
11. Re: Morning Metaverse Oct 4, 2014, 13:09 Beamer
 
crypto wrote on Oct 4, 2014, 07:57:
eRe4s3r wrote on Oct 3, 2014, 13:00:
Beamer wrote on Oct 3, 2014, 12:20:
eRe4s3r wrote on Oct 3, 2014, 12:13:
Beamer wrote on Oct 3, 2014, 12:10:
Creston wrote on Oct 3, 2014, 11:37:
Comcast pizza party... I'd laugh if it wasn't so sad. At least they apparently sprung for good pizza. I would have fully expected Comcast to show up with 2 small, plain cheese pizzas from Cici's or something.

They haven't done this in my building yet because my building doesn't have CondoInternet. The one I was supposed to move into did, but I switched to this one at the last minute since it has a ridiculous view, but no CondoInternet. Apparently I'm the only one bugging the leasing office.

I find it funny that they mention X1 at the end. I would love X1, but you can't get it out here without also getting landline. Guess what, Comcast: no one in an apartment in this part of Seattle has a fucking landline. No one in this neighborhood is over 60.

You would trade gigabit internet for a good view? Shame on you! ^^

I look North and I see the Space Needle about 500 yards away, look West and see the Puget Sound sprawling out about 500 yards away, and look South and see Mt. Rainer in the distance.

It's pretty awesome and I'm going to miss it when I leave Seattle.

I guess I have the simple problem of understanding what the POINT of a good view out a window is. Doesn't enrich my life one bit...
I'm trying to understand how you get a condo with a full 180 degree view, either its a penthouse unit or he owns the entire side of a flr... regardless, Im thinking that life is already enriched and the view is just a side effect

Nothing that fancy. One of my walls sticks out further than the rest of the building, giving me a limited view down the side of the building and beyond it a bit. In other words, my apartment is a rhombus instead of a square.
 
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Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
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News Comments > Op Ed
58. Re: Ships Ahoy - Watch Dogs; First Reviews Oct 4, 2014, 01:32 Beamer
 
Sepharo wrote on Oct 3, 2014, 23:15:
Beamer wrote on Oct 2, 2014, 12:21:
Do you guys really think that Facebook will end up breaking even on this one. How many pairs need to be sold (25 million, if they make $100 profit per pair, which seems high) or how many apps/in-app purchases need to be sold?

This is a really short-term and naive way of looking at the purchase.
It's akin to saying "Do you think Disney is going to make $4.05 billion profit on Star Wars 7 tickets and merchandise?"

Yeah, I do.
They're doing a trilogy of films up front. Figure they're probably going to cost $1 billion combined to make and market, but Disney is probably expecting them to bring in $800 million globally apiece. Assume they take 50% of that, and they've got $1.2 billion. Toss in another billion apiece in home sales and TV rights, which we'll again assume 50% is profit. Make a Boba Fett spinoff that takes in half that, and you're even without even doing merch.

Look at Marvel. $4 billion dollars five years ago. They've made that back in films that have Iron Man alone.

Also, short sighted? I never said the time frame they need to get that money back. But, the longer it goes on, the more they need to make, again, time value of money.
 
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Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
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13847 Comments. 693 pages. Viewing page 13.
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