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Nickname Beamer
Email Concealed by request - Send Mail
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Signed On Jan 9, 2003, 00:22
Total Comments 13456 (Ninja)
User ID 15739
 
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News Comments > Op Ed
20. Re: Op Ed Sep 5, 2014, 14:34 Beamer
 
Creston wrote on Sep 5, 2014, 13:42:
How do I explain what has been happening in videogames journalism blogging this past fifteen years to a readership that doesn’t follow along videogame news on a daily basis without confirming all the worst stereotypes of videogame journalists bloggers?

Two can play the bullshit game. Apparently most videogame bloggers have decided that every.single.gamer is a worthless piece of shit who is only out to bash women.

It'd be fun if all gamers did die out, as they're all so fervently hoping for, because then these untalented hacks would have to get a job that doesn't consist of being publisher mouthpieces and copy-pasting press releases.

Again, morons, the gamers ARE YOUR FUCKING CUSTOMERS. Without them, you'd have to suck dick on the streets to buy a sammich.



Is this corruption? Maybe. But it’s also simply the way consumer entertainment journalism works (for better or worse).

IT'S NOT FUCKING JOURNALISM!!!! YOU STUPID FUCKING DILDO!! It's nothing more than really convoluted advertising. Which makes you, journalist blogger, nothing more than a convoluted marketing peon.

If you want to be considered a journalist, don't accept the drinks from Ubisoft, don't get put up by them in a fucking swanky hotel, and ask to play the game without the ubisoft marketoid there to fucking handhold you every second. And then afterwards, ask questions about why feature A and B felt like ass, and why Connor felt like the world's largest and most boring shitbag.

As long as none of you imbeciles do this, none of you are deserving of the title journalist, and none of the pretentious webrags you work for are deserving of even a bit's worth of bandwith.

Creston, you're really putting words in their mouth with "every single gamer." They're all trying to clearly distinguish between people that play games (nearly everyone) and people that lash out and feel any criticism of games is a betrayal. That lengthy piece goes on to explain how the media created the "gamer," anyway, that in the 80s, with the media in death throes, it turned around and started appealing to a very specific demographic - the nerdy teenage male, and in it created a whole bunch of marketing to them that segmented off the "gamer" from the "regular human being who most likely also likes games," and now that the industry is trying to combine those two there seem to be issues.

And yes, you're right, it isn't journalism. But, frankly, where is the room for "journalism" in games? It's covering a consumer product! What do you want them to right about? I highlighted that passage because it's all true - game "journalists" can only know what PR lets them see. Same with movies. Same with music. But those areas have personalities people want to read about. Games don't. So the only source of information is the companies themselves.
I don't exactly see what people want. What kind of articles would you like to see? What kind of journalism can realistically happen. Or unrealistically. What articles would you like to see written, assuming the journalist is omniscient and doesn't need to go through a PR team to get access to the product?

 
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News Comments > Planetary Annihilation in Stores
22. Re: Planetary Annihilation in Stores Sep 5, 2014, 14:09 Beamer
 
Man, that video. This game is beautiful.

But I get why people may not like planets. And TA was the end of my RTS playing. It solved most of the problems I had with previous games (I played an enormous amount of the first two Warcrafts) but it felt empty and lifeless to me. The huge maps, combined with the shoddy fog of war, made it too easy to find an enemy base via scout, lose the scout, then completely forget what part of the enormous map that base was in. At the same time, infinite build queues and infinite unit grouping were so much better than the mechanics in Warcraft, and the radar system added such a fun element.

I haven't had any interest in playing a RTS game since.
But that art style is fairly spectacular.
 
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News Comments > Sims 4 Pirate Copies Pixelated
35. Re: Sims 4 Pirate Copies Pixelated Sep 5, 2014, 13:40 Beamer
 
Fantaz wrote on Sep 5, 2014, 13:19:
http://www.gamerankings.com/pc/714064-the-sims-4/index.html
http://www.metacritic.com/game/pc/the-sims-4

ouch... 3.7 out of 10 user score

Most of those 0 scores have 1 review. It's an EA hitjob. EA seems to get a lot of those.

Don't get me wrong, I'm sure the game sucks and is a shitty cashgrab, and I'm sure many or all of those 10s are as questionable. But, for right now, the game is attracting people that love giving games they have no intention of ever playing a 0 to "send a message." I'm not defending the game, just pointing out that a huge chunk of those user scores are from people that will never play the game.
 
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News Comments > Op Ed
16. Re: Op Ed Sep 5, 2014, 13:29 Beamer
 
Another good one (and then I'll stop bugging anyone here):
From Australia:
Perhaps the greatest summary of the week is given by Midnight Resistance writer Owen Grieve when he tweeted: ‘Fun game: Try explaining the events of the last two weeks to a friend who already thinks games are for socially stunted children.’ It’s a tweet that has been constantly on my mind. How do I explain what has been happening in videogames this past month to a readership that doesn’t follow along videogame news on a daily basis without confirming all the worst stereotypes of videogame players?
...
The most recent mutation of this ongoing misogynistic campaign has been the #gamergate hashtag on Twitter, where a broad range of (again, overwhelmingly male) gamers call for ‘integrity’ and ‘ethics’ in games journalism. This call for integrity and ethics is simply a veneer for the ongoing hate still being targeted at Sarkeesian, Quinn, and anyone who dares support them (at the time of writing, it is critic Jenn Frank under fire for her above-linked Guardian article). Note that nobody is going after the mainstream games journalism outlets or the big publishers they are caught up with; it’s only ever the individual writers and developers with a concern for social justice and diversity.
...
How does something as absurd as this even happen? What is so wrong with a popular medium’s culture that people legitimately think women and consumerist journalists have an agenda to deliberately ‘ruin videogames’? Who even cares about videogames enough to think that is even happening?
...
A story: in late 2012, I went on my first international press trip. My editor at Hyper magazine messaged me and asked if I was free next week because he needed to send someone to go to Montreal to play upcoming games Assassin’s Creed 3 and Far Cry 3 in order to write previews. The games’ publisher, Ubisoft, paid for my airfare. They paid for my taxis and my fancy hotel room. There was about a dozen or so journalists from different parts of Europe (Australia counts as part of Europe for most games companies), and each one had their own handler. Their was the PR handler from Ubisoft Germany for the German journalists, the one from Ubisoft Netherlands for the Dutch journalist, the one from Ubisoft Australia for me. Each had a credit card to buy their journalist whatever they needed. The handlers weren’t malicious about this: they worked for a company that gave them an open tab and they were going to have fun with it. They’d take us to fancy restaurants and buy us absurd cocktails. During the day, at Ubisoft, we’d be herded into a room where we could play one section of each game for a few hours. Developers would talk to us beforehand and tell us what was happening in this part of the game. Everything was carefully cultivated to try to make our experience of this sliver of a much larger game as positive as possible. You had the developer right there telling you about this section while you played it. How could you not appreciate it? I remember leaving with a deep air of excitement for these games that I had previously been very skeptical of.

I wrote my positive previews and then, when the games came out months later, they were not that great at all. The section I played of Assassin’s Creed 3, for instance, was a good six hours into the game and not at all the introduction I thought it was. I don’t think I wrote bad previews of either game; I’m really quite happy with them. But there is no denying that they were slanted to a more positive tone because of how I was treated by the publisher. As far as Ubisoft was concerned, all that money they spent getting me from Melbourne to Montreal was just the cost to help increase hype around these upcoming games. For Ubisoft, my ‘previews’ were just six-page ads.

Is this corruption? Maybe. But it’s also simply the way consumer entertainment journalism works (for better or worse). The publishers have the content that the presses need locked down, and you will only access it under the circumstances they set. No games outlet can afford to pay to send a freelancer from Melbourne to Montreal. Heck, most outlets can’t even afford to pay a freelancer at all! And even if they did, if Ubisoft doesn’t let you in the front door, what’s the point? Mainstream games journalism is intimately connected to the PR arms of the big publishers, and the big publishers do all they can to use the press to send out exactly the message they want, and the press can do very little about it.

This isn’t a new or unique claim. This is how mainstream consumer games journalism functions. It’s about what consumers can buy in the future, and whether or not they should buy it. So #gamergate starts with an annoyance at this long-held (and justified) belief that games journalism and ‘the industry’ are too intimate. That intimacy is, of course, part and parcel of reporting on a commercially driven cultural industry, but its makes its readers frustrated all the same. It’s a valid critique: status quo, consumerist games journalism is intimately connected with the games industry, and not nearly vocally critical enough of its interests.
 
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News Comments > Op Ed
14. Re: Op Ed Sep 5, 2014, 12:50 Beamer
 
I'll ASeven it up with two more good articles:
Peter Frase explains what "gamer" has come to mean to the general public and why people keep saying it's "over:"
Now, however, even people who usually ignore games have been introduced to the figure of the “gamer,” and he is something entirely different. The gamer is threatened by women who share his tastes, and calls them “fake geek girls”. The gamer reacts to Anita Sarkeesian’s criticism of sexist tropes in video games with a bombardment of violent threats against her and her family. The gamer attacks feminist game creator Zoe Quinn with misogynist abuse and baseless allegations of corruption in reaction to a nasty blog post by a bitter ex-boyfriend.
This is what "gamer" means in the context of "gamers are over." If you aren't doing that, you're a person who enjoys games in this context, not someone solely defined as "gamer."

Some other blog:
Cameron Kunzelman's frustrated conclusion after engaging with a #gamergate tweeter is telling: "It seems to me that the participants in #gamergate are all there for different reasons and that it is mostly an accidental coalition that has formed out of a sense of being wronged." ... many of us connected to games see many details #gamergaters have espoused about the connections between game journalists and game devs as comical (because of how little they understand how much everyone is actually connected), random, or arbitrary.
 
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News Comments > Op Ed
335. Re: Op Ed Sep 5, 2014, 12:40 Beamer
 
eRe4s3r wrote on Sep 5, 2014, 05:53:
Beamer wrote on Sep 4, 2014, 12:22:
Jenn Frank, who wrote freelance for The Guardian, has quit writing on games. She's been harassed out. Her sin? She wrote The Guardian's 500 word blog covering #gamergate. She also donated money to Zoe Quinn a long time ago on Patreon and has met Quinn at least once.

She didn't review Quinn's products, and she didn't write something advertising them, she covered #gamergate in a blog (aka editorial.) The Guardian's legal staff reviewed it and recommended she not bother disclosing it.

Is this where we are now? Are our games "journalists" not allowed to personally meet developers nor donate to Kickstarters? What, exactly, do we expect from our game journalists? Do sports anchors not know athletes? Do our music reviewers not spend time backstage or go to awards shows?

They are allowed to do all that, if disclosed BEFORE WRITING AN OP-ED, not AFTER. And Patreon should be 100% forbidden for journalists, not just disclosed.

She actually did do it before, and legal told her to remove it.
Legal. The people that know this better than anyone.
 
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News Comments > Evening Legal Briefs
7. Re: Evening Legal Briefs Sep 5, 2014, 12:39 Beamer
 
nin wrote on Sep 5, 2014, 08:38:
Dmitri_M wrote on Sep 5, 2014, 01:29:
Minimise two-way interaction with fans. There are always going to be a minority of kooks out there. If you make a blog with commenting enabled, or a twitter account that allows direct unfiltered discussion then you can expect some craziness.

20 years ago we had no direct contact with game devs. Now they're al signing up for services that essentially provide an open line into their lives. What do they expect? People are going to people. I say "people", not "gamers" because nasty behaviour is not isolated to our hobby as the gaming press would have us believe.

They want the best of both worlds, where they can advertise to you out the wazoo, but not hear anything negative back...


It's not about "negative feedback" it's about "if you nerf that weapon I'm going to come to your house and kill you" or "if you change that feature I'm going to email everyone you've ever met and make sure no one can ever employ you again."
 
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News Comments > Op Ed
6. Re: Morning Crowdfunding Roundup Sep 5, 2014, 11:08 Beamer
 
Elf Shot The Food wrote on Sep 5, 2014, 11:03:
nin wrote on Sep 5, 2014, 09:52:
It is rather telling they all trotted out the same line, all around the same time, in an attempt to circle the wagons...


It's because many of the sites who posted those articles are represented by the same PR firm, which by the way is also corrupt.

That sounds incredibly untrue, and "which by the way is also corrupt" sounds like a factual statement that can't be supported in the slightest.

Part of it is how much everyone misunderstands "gamers are over." So many people are like "Oh my god, I'm so insulted." What they mean by "gamers" is the notion that the only people playing video games are nerd virgins in their parents basement. It's the same stereotype we've all hated forever. When the general public thinks "gamer" they think that fat WoW guy from that episode of South Park.

And, in that light, gamers are indeed over, because, at this point, there's no such thing as a "gamer." Nearly every American plays games. It isn't some subculture anymore, and it isn't some nerdy virgin thing. It's everyone. It's time to move past that stereotype. But so many people seem to define themselves so strongly by that one hobby that they're lashing out and getting defensive.

Let it die. You game. Your neighbor games. Your mother games. We're all gamers. There's no longer one core "gamer" stereotypable as some nerd that's driving all the consumption in this industry.
 
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News Comments > Op Ed
5. Re: Op Ed Sep 5, 2014, 11:05 Beamer
 
ldonyo wrote on Sep 5, 2014, 10:10:
Anything they can do to deflect readers from ReviewGate...

Because that's an idiotic name:
1) Can you point out one tainted review? I can: Kane & Lynch on Gamespot, which blew over much quicker than this did. I can't name another
2) Because no one is really talking about games journalism. Some do, but use it to quickly start harassing some female blogger on Twitter
3) Because there's something very funny about how many people are convinced Zoe Quinn proves games journalism is biased and has no professionalism that have turned instead to anonymous YouTube videos that are extremely biased and unprofessional
4) Because no one ever thought "games journalism" was a big deal, anyway. Like Music Journalism, it's solely dedicated to a consumer product. There's never real news in consumer products, and less in games than music because, unlike with musicians, no one gives a shit about who devs are as people. So game journalism is regurgitating PR and posting editorials. Now, suddenly, everyone is angry at that and wants "real journalism." What do you expect when discussing consumer products?
 
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News Comments > Evening Legal Briefs
3. Re: Evening Legal Briefs Sep 5, 2014, 00:48 Beamer
 
It's not for things happening in-game, it's specifically for people sending death threats to developers. Adam Orth is mentioned. No one liked him, for good reason with that jackass post, but he moved his family to a hotel for a few nights after getting death threats.

Seriously. Death threats. He didn't deserve those.
 
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News Comments > SEGA's Aliens: Colonial Marines Lawsuit Response
37. Re: SEGA's Aliens: Colonial Marines Lawsuit Response Sep 4, 2014, 21:31 Beamer
 
jdreyer wrote on Sep 4, 2014, 19:30:
Beamer wrote on Sep 4, 2014, 16:07:

But I still don't think that's done to make a game look better. It's done because it's just much more feasible.

You could be right. And the government is only using the tenets of the Patriot Act to go after terrorists. They'd never take advantage of any ancillary benefits the law provided.

Oh, wait...

Eh, when you get down to it, these decisions are usually not made by some "marketing drone," they're made by some combination of the dev team and the producer, none of whom I think are sophisticated enough to try to pull the wool over consumer's eyes, and by the studio PR manager, who usually is more concerned with having to deal with fallout to want to mislead.
 
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News Comments > SEGA's Aliens: Colonial Marines Lawsuit Response
35. Re: SEGA's Aliens: Colonial Marines Lawsuit Response Sep 4, 2014, 16:07 Beamer
 
Creston wrote on Sep 4, 2014, 16:04:
Dude, please. The game runs straight up on the PC's ludicrously more powerful hardware. If you seriously believe they have it running in a fucking emulated Xbone environment, I have an emulated copy of the Golden Gate bridge to sell you.

All the Xbone games shown at the very first E3 were ALL straight up running on high-end PCs, not on the shitty Xbone hardware.



But I still don't think that's done to make a game look better. It's done because it's just much more feasible.
 
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News Comments > SEGA's Aliens: Colonial Marines Lawsuit Response
33. Re: SEGA's Aliens: Colonial Marines Lawsuit Response Sep 4, 2014, 16:00 Beamer
 
Creston wrote on Sep 4, 2014, 15:46:
Beamer wrote on Sep 4, 2014, 13:37:
The games are often running in an Xbox environment on the PC.

Yeah, and my dick is 12 inches too.

Why?
The development is all done on the PC, and often, that early in the game's development, it hasn't really been compiled onto the console without bugs popping up, making a demo harder to control.
Beyond that, they have a choice of either bringing very expensive devkits with them, which can be a risk and also takes the devkit out of the studio where others would be working on it, or they could burn a disc, which requires getting the game functional enough to load from a disc and risks the disc being stolen. Not to mention that a regular console can't run any old burned disc. It would pretty much need to be one of those devkits brought with them.
 
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News Comments > SEGA's Aliens: Colonial Marines Lawsuit Response
32. Re: SEGA's Aliens: Colonial Marines Lawsuit Response Sep 4, 2014, 15:58 Beamer
 
Verno wrote on Sep 4, 2014, 15:06:
Fantaz wrote on Sep 4, 2014, 14:15:
i'm pretty sure they never do this at the official Microsoft booths, if ever only from the independent developer booths at expos.

I'm pretty sure its happened several times before but I don't care enough to go hunt down links about it.

I think you're right, but also don't care enough to find links, since it doesn't seem obviously googleable.
 
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News Comments > SEGA's Aliens: Colonial Marines Lawsuit Response
26. Re: SEGA's Aliens: Colonial Marines Lawsuit Response Sep 4, 2014, 13:37 Beamer
 
jdreyer wrote on Sep 4, 2014, 13:25:
Verno wrote on Sep 4, 2014, 09:12:
DangerDog wrote on Sep 3, 2014, 22:24:
Developers and Publishers still are showing off games at trade shows that aren't fair representations of the game, look at how many console games are shown off using PC hardware.

Case in point most of the Xbone demos were running on PCs at recent tradeshows again.

Now THAT is blatant misrepresentation. Someone could rightfully sue over that.

But it's always that way because the games are developed on the PC. It's part of the devkit. The games are often running in an Xbox environment on the PC.
 
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News Comments > Morning Legal Briefs
70. Re: Morning Legal Briefs Sep 4, 2014, 13:23 Beamer
 
BobBob wrote on Sep 4, 2014, 13:16:
InBlack wrote on Sep 4, 2014, 08:02:
Really? Ive never got the appeal of sexting. Although Ive admitedly never tried it. As a matter of curiosity do you send her nude pictures of yourself back?

Do you really want that in your imagination? Confused

I've tried to avoid specifics. But, on the plus side, it's hard to imagine too much about someone that is just bunch of text on the internet, haha.
 
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News Comments > SEGA's Aliens: Colonial Marines Lawsuit Response
24. Re: SEGA's Aliens: Colonial Marines Lawsuit Response Sep 4, 2014, 13:00 Beamer
 
It really, really bothers me that people are trying to create a legal precedent for E3 trailers. Games get changed drastically during development, and what you see at E3 is alpha. Features may disappear, entire visual styles may change, etc.

I have no issue if we hold them to their advertisements at launch, but E3 trailers? All that does is stop companies from showing any of their alpha to us.
 
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News Comments > SEGA's Aliens: Colonial Marines Lawsuit Response
23. Re: SEGA's Aliens: Colonial Marines Lawsuit Response Sep 4, 2014, 12:51 Beamer
 
Mad Max RW wrote on Sep 3, 2014, 22:06:
It's great how every time discussion about the lawsuit flares up on the Gearbox forums there's a new round of mass bans. The only "fanboys" left are the overzealous moderators making new rules as they go and a couple delusional white knights baiting people into another ban. They should just close the whole damn thing.

There may be legal reasons for that - in general, you don't want people discussing a lawsuit you're in on your site.


 
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News Comments > Op Ed
333. Re: Op Ed Sep 4, 2014, 12:24 Beamer
 
Mattie Brice has also been harassed into resigning, though I don't know why.
These two were primarily bloggers, nothing more.

It's hard to believe this is about journalism corruption when two insignificant female bloggers are the ones getting so much heat.
 
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News Comments > Op Ed
332. Re: Op Ed Sep 4, 2014, 12:22 Beamer
 
Jenn Frank, who wrote freelance for The Guardian, has quit writing on games. She's been harassed out. Her sin? She wrote The Guardian's 500 word blog covering #gamergate. She also donated money to Zoe Quinn a long time ago on Patreon and has met Quinn at least once.

She didn't review Quinn's products, and she didn't write something advertising them, she covered #gamergate in a blog (aka editorial.) The Guardian's legal staff reviewed it and recommended she not bother disclosing it.

Is this where we are now? Are our games "journalists" not allowed to personally meet developers nor donate to Kickstarters? What, exactly, do we expect from our game journalists? Do sports anchors not know athletes? Do our music reviewers not spend time backstage or go to awards shows?
 
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