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Nickname Beamer
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Signed On Jan 9, 2003, 00:22
Total Comments 10554 (Ninja)
User ID 15739
 
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News Comments > XCOM Shooter "Fresh Look" Reveal in "Days"
12. Re: XCOM Shooter Apr 24, 2013, 10:44 Beamer
 
Cutter wrote on Apr 24, 2013, 10:43:
Its biggest failure was the lack of a random map generator and/or editor. We'd all still be playing it if had that. Huge mistake not to do that. Huge.

Screw editor. It needed to be random. Enemy placement needed to be random and roving rather than 3 guys in the same places, sitting there until discovered, and occasionally teleporting in front of you. And it needed to stop showing that damn in-engine cinematic every single time you come across 3 new enemies. Every time. Every damn time!
 
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News Comments > XCOM Shooter "Fresh Look" Reveal in "Days"
10. Re: XCOM Shooter Apr 24, 2013, 10:20 Beamer
 
Also, since I bought this late, I didn't get the unit visuals upgrade. It was $4.99 on Steam just to get the old school hair (which looks terrible) and the ability to change the color of my armor.


So worth it! Horse armor but I love it!
 
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News Comments > XCOM Shooter "Fresh Look" Reveal in "Days"
8. Re: XCOM Shooter Apr 24, 2013, 10:13 Beamer
 
I've only played Classic. Tons of autosaving, too.
Next game I'm going to something easier but Ironman.


Also, nothing is random. It's EXTREMELY easy to replicate turns. Just do things the same order. All rolls are done between turns, so if you save, it's the same rolls. If you have one guy left and some enemy lined up and save, then fire, then load, fire again, it'll be the same result.
 
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News Comments > XCOM Shooter "Fresh Look" Reveal in "Days"
4. Re: XCOM Shooter Apr 24, 2013, 09:36 Beamer
 
Mikus_Aurelius wrote on Apr 24, 2013, 09:25:
Beamer wrote on Apr 24, 2013, 09:18:
I think it was, at best, a moderate success.

I'm under the impression that it did very well for a strategy game. It surely didn't pull AAA FPS numbers, but it also didn't cost AAA FPS money to produce. I haven't heard anything about layoffs at Firaxis, which is generally a sign of a successful product.

No, the comments I've heard from Firaxis is that it did well enough to avoid disaster, but you tend to hope to do better than just "avoid disaster."

But I have to wonder why so many copies were given away free with virtually any other game. I'm hoping to trojan horse people into it - sucker them in for free then make them buy a sequel.

Please be a sequel. I mean, hell, I haven't even won yet. Lost my first game because I couldn't keep 8 countries from dropping support. I'm doing much better in my second game, again on classic, but I'm going to hit the same wall.

Also, I'm getting tired of cooooonstantly doing missions (a full "game" is probably 25-30 hours, which is too long in my opinion), and there are some other flaws, both in presentation and in gameplay (the base is kind of worthless, the interceptors are rarely used and kind of worthless, etc.), but I love this game, warts and all.
 
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News Comments > XCOM Shooter "Fresh Look" Reveal in "Days"
2. Re: XCOM Shooter Apr 24, 2013, 09:18 Beamer
 
Verno wrote on Apr 24, 2013, 09:13:
Good call, this is pretty much what they should have done from the start. I think last years X-COM was a moderate success and they don't want to potentially damage the brand going forward as well.

I think it was, at best, a moderate success.
Which is a shame. The game has some huge presentation flaws (stop showing me the same videos all the damn time), but it's a really great update to a really great series.

I mean, I put in 33 hours over the past 3 weeks, putting it in the top 5 of Steam games already (some games would have far more but got those hours before Steam paid attention.)
 
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News Comments > Morning Legal Briefs
21. Re: Morning Legal Briefs Apr 24, 2013, 09:04 Beamer
 
Draugr wrote on Apr 23, 2013, 22:19:
Redmask wrote on Apr 23, 2013, 19:55:
LittleMe wrote on Apr 23, 2013, 18:13:
All that said, I support a consumption tax more than an income tax. I'd support getting rid of the latter, replacing it with consumption tax.

If the goal is reducing the deficit then just having consumption tax would be about the most absurd way to go about it, not to mention completely unrealistic as a way to tax an entire populace the size and advancement of America.

Especially when you consider not everyone consumes at the same levels, so it would disproportionately effect different groups.
It's the same reason the GOP was okay with signing off on this, despite it being a tax increase, as when it comes to this kind of tax increase, it does little to effect those whose taxes they are concerned with.


Actually, most people consume on similar levels, which is why it's disproportionate.
No matter who you are you're eating within a small range of food cost. For some people, though, that's 60% of their budget. For others it's 1%. Adding additional taxes to that...

Plus, as people point out, it encourages keeping money under your mattress, which is the exact opposite of what we need.
 
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News Comments > Jagged Alliance: Flashback Kickstarter
7. Re: Jagged Alliance: Flashback Kickstarter Apr 24, 2013, 09:00 Beamer
 
I'm not paying for anything up front if it isn't from the Curries.

I may end up getting it, I would have said the same thing about XCOM and Julian Gallop, but he also wasn't as flawless in the XCOM games as the Curries were with JA.
 
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News Comments > Ubisoft: Complexity Holding Back Splinter Cell
27. Re: Ubisoft: Complexity Holding Back Splinter Cell Apr 23, 2013, 19:07 Beamer
 
Prez wrote on Apr 23, 2013, 19:05:
Gamers (yes, even console gamers) are more sophisticated than publishers will ever give them credit for. Games that are more complicated don't need to be simplified. In fact, evidence is suggesting that over-simplification turns gamers off more than complexity does (Dragon Age Origins outsold the sequel by a fair margin as an example). A game system only needs simplification if it is over complicated. Splinter Cell has never been over complicated and needs no simplification for its appeal.

Yup.

So, in shooting for everyone with half a brain, they miss a huge chunk of those with a full brain, and those with half a brain often just follow what those with a full brain say, anyway, and sales drop.
 
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News Comments > Saints Row IV Commander in Chief Edition for Preorders
21. Re: Saints Row IV Commander in Chief Edition for Preorders Apr 23, 2013, 18:58 Beamer
 
xXBatmanXx wrote on Apr 23, 2013, 18:24:
huh? 49.99 for a game that is the same game with different models and SHOULD HAVE been an addon or DLC?

Nope. First time I will be waiting for a Saints Row game to go bargain bin or 50% off.....this is insane. I am disappointed.

It isn't the same game with different models that should have been an add-on.
That's a complete disservice. A part of the game was planned to be DLC. It was then scrapped and the idea was reused. All the work was scrapped. And it was just incorporated into a new, bigger game.

It would be like calling SR2 the same game as SR1 with different models.
 
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News Comments > Morning Legal Briefs
18. Re: Morning Legal Briefs Apr 23, 2013, 18:56 Beamer
 
Axis wrote on Apr 23, 2013, 18:25:
Good points Little, but you're wasting your time. Most libs don't even know what they stand for let alone what a 'libertarian' is... minus a wiki scan now and again and cnn for talking points...

If it's a good point explain how inflation factors into tax rate.

It's a percentage. Inflation, also a percentage, cannot impact it. If the tax rate is 91% then it's 91% regardless of how inflation has impacted it.
 
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News Comments > Ubisoft: Complexity Holding Back Splinter Cell
23. Re: Ubisoft: Complexity Holding Back Splinter Cell Apr 23, 2013, 16:21 Beamer
 
I mean, I'll openly admit to just not being a stealth game fan. This doesn't mean I dislike stealth in games - my builds in games like Deus Ex and Dishonored, games I loved, are very stealth heavy, but these are not true stealth games.

Especially Dishonored, which I think had massive flaws but was still a game I loved.
 
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News Comments > Saints Row IV Commander in Chief Edition for Preorders
19. Re: Saints Row IV Commander in Chief Edition for Preorders Apr 23, 2013, 16:19 Beamer
 
OpticNerve wrote on Apr 23, 2013, 16:10:
I quite enjoyed SR3, but overall, I think that SR2 was a better game since there were more memorable characters, memorable cutscenes and more activities to do. A really abysmal PC port though.

Yes, SR4 does look a bit like an expansion pack, but that might be a good thing in this case since the SR3 PC port was pretty good and the engine was solid. The lack of variety and things to do compared to SR2 was pretty apparent though so I'm hoping SR4 just adds in a ton of content. I don't think that anyone who enjoyed SR3 is really asking for a dramatic change anyway, just more stuff in general which is what SR4 seems to be doing.

SR, I think, had the most memorable characters. SR2 to a lesser degree.
The giant guy was the only one memorable in SR3. Shaundi was never particularly exciting, and Pierce? Half the jokes in SR2 were about how useless a character Pierce was. Though the reoccurring chess jokes made me happy.
 
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News Comments > Morning Consolidation
7. Re: Morning Consolidation Apr 23, 2013, 15:13 Beamer
 
NegaDeath wrote on Apr 23, 2013, 15:09:
Might be neat if they could do it entirely through kinect voice commands and not pause the running game. "Xbox! Order one large pepperoni pizza".

But since I'll never own an xbox I'll settle for the old fashioned methods.

I tried doing this for the first time the other day.
"XBOX, YouTube."
Nothing.
"XBOX, My Apps"
Doesn't show YouTube.
"Xbox, Back. Xbox, Video Apps."
I see YouTube!
"Xbox, YouTube!"
Wait, no, YouTube is on the second page, so though I can see it the thing isn't giving it as an option.

Which is ok. In the end, every video I watched on the Xbox had an ad in the corner. You hit B to get rid of it, and since you hit B for everything my thumb was literally on the B button, making it easy to get rid of, but the PS3 does not have these ads and, frankly, c'mon.

I'll only do YouTube on the PS3, in that case. But Amazon Prime is still via Xbox. The image quality is definitely higher for that program via Xbox than via PS3. Only thing I've noticed a big difference either way for.
 
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News Comments > Paypal vs. Skullgirls
10. Re: Paypal vs. Skullgirls Apr 23, 2013, 14:52 Beamer
 
avianflu wrote on Apr 23, 2013, 14:47:
What Verno says: PayPal can freeze your paypal account for any reason they see fit and they dont have to obey the laws that banks have to when there are disputes. I wouldnt go anywhere near them myself.

I once had one buyer buy two LPs from me. Shipped them in the same package. 1 tracking number. I'd underestimated shipping costs so it made sense to me.

Then he complained that I didn't send something, and I couldn't prove I did since there was only one tracking number. PayPal froze my account, as I'd already taken the money out, and demanded I pay them back.

I just opened another. Screw that. In their defense, I screwed up. In my defense, the buyer was a dick.
 
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News Comments > Morning Consolidation
5. Re: Morning Consolidation Apr 23, 2013, 14:50 Beamer
 
Verno wrote on Apr 23, 2013, 14:37:
Because smartphones? A console is probably the least intuitive way to order a pizza I can think of even with Kinect.

Also apparently you have to quit out of the game you're playing to use this app, rendering it pretty much useless.

C'mon, imagine throwing pepperoni on one side of a pizza with your own hands! Digitally/virtually!


Yeah, I got nothing.
 
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News Comments > Ubisoft: Complexity Holding Back Splinter Cell
17. Re: Ubisoft: Complexity Holding Back Splinter Cell Apr 23, 2013, 14:05 Beamer
 
Jerykk wrote on Apr 23, 2013, 12:31:
combat should never be a viable option in any stealth game

And that's why I hate stealth games. I like screwing up and having that "holy crap holy crap holy crap" adrenaline chaos of blowing off heads and running for some ductwork and praying that the shots I'm firing land and they shots they aren't don't.

And then I get annoyed that I can just hide in a duct and wait. In better games I can't, so I pop out of the duct on the opposite side of the room and resume taking people out.

But I hate most stealth games. They always feel more like quicksave adventures than other games, and most stealth games are less about doing things right and more about doing them how the level designer hoped you would. Sure, you can go through a level a dozen ways, but a dozen ways that were programmed. This elevator works but that doesn't. Stuff like that. Thief games didn't do this, but man, the Splinter Cell and Hitman games I played certainly did.
 
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News Comments > Out of the Blue
13. Re: Out of the Blue Apr 23, 2013, 11:21 Beamer
 
xXBatmanXx wrote on Apr 22, 2013, 17:41:
Beamer wrote on Apr 22, 2013, 16:08:
netnerd85 wrote on Apr 22, 2013, 15:46:
Cutter wrote on Apr 22, 2013, 11:02:
Mr. Tact wrote on Apr 22, 2013, 09:14:
My gift to the Earth -- I cut the lawn yesterday..

Too bad your lawn wasn't emo, that way it would cut itself.
2002 called, it wants it's joke back...

Mean while, I'm playing Homefront. That game is FUCKING HORRIBLE. Why does it have any fans, why did it get 70/100 metacritic. This game is truly the most lazy, horrible thing I have played :|, to celebrate Earth day, let's remove this thing (Homefront) from the Planet.

[Edit]
The Internet: A warning from 50 years in the future
LMAO, that is awesome... and I'm a web developer Bigcry

what have we done.

Yeah, I started it on the Xbox a few weeks back. Miserable. I mean, they did nothing right. Even the presentation - a too long movie to start the game. The loading icon is a CD spinning rather than something special to the game. Subtitles are in the exact middle of the screen and sometimes disappear after a second and several seconds before they're spoken.

The gameplay itself? I had to die about 20 times in one of the first fights. They kept throwing grenades at me, but there was no way to tell how close they were to me or if they'd damage me at all.

I made it to the part where they mention the something or other, then a giant vehicle comes smashing through the house I was in. It was supposed to be a big event, I guess, but I started firing thinking it was the enemy, then realized I was supposed to control it, which was super boring.

Out the game went. I've put 33 hours into XCOM on the PC since.

No one complained about the long ass intro to Half Life.
Loading is actually part of the story, articles and what not - maybe that is an xbox issue.
Subs were fine on PC.
Yea some parts are confusing, but you have saves everywhere, so not a big deal.

I actually enjoyed it, not really defending it, but I thought it was a decent linear SP shooter.

There's a big difference between a long-ass intro that's part of the game world and a long-ass intro that's just news clippings and file footage thrown down showing you that North Korea rose to power and successfully invaded the US. In fact, that sentence alone did everything the file footage did.
 
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News Comments > Ubisoft: Complexity Holding Back Splinter Cell
4. Re: Ubisoft: Complexity Holding Back Splinter Cell Apr 23, 2013, 09:59 Beamer
 
Verno wrote on Apr 23, 2013, 09:56:
It seems like all publishers want to chase the mythical everyman who just wants to mindlessly have the game play itself and reward him. Nothing wrong with options I guess but it seems like what eventually happens is that the options go away and you're left with just the action oriented stuff.

I've always enjoyed the Splinter Cell games but they've had a good long run now and I'm not sure the gameplay is whats holding them back.

Heh.

They should look at TV. Who's doing well in TV? Is it AMC and FX, who are making strong niche shows, or is it NBC and Fox, creating everyman shows?
Actually, that's an oversimplification. What's bolstering FX? Reruns of stupid crap made for the everyman. But the niche shows get them esteem, prestige, and bring in additional cash. Much like AMCs bread and butter is rerunning stupid everyman movies, and that gives them the cash to make a Mad Men.

Also: man, do I hate the Splinter Cell games.
 
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News Comments > Saints Row IV Commander in Chief Edition for Preorders
17. Re: Saints Row IV Commander in Chief Edition for Preorders Apr 23, 2013, 09:19 Beamer
 
Verno wrote on Apr 23, 2013, 09:06:
PropheT wrote on Apr 23, 2013, 00:16:
I loved SR3. I think its charm was that it was batshit insane.

In retrospect, it's kind of sad that it stands out to me as being a great game because all it was trying to do was do its best to be fun. I don't know why more developers don't aim for that with their games, but they don't.

I thought SR2 struck a better balance of nuts to fun while retaining a decent campaign and a lot of side activities and enterable buildings, etc. That said SR3 was still a pretty good game and I'll definitely pick it up. I do think that the dick/fart humor will wear thin with the audience and I'm not sure where is to go after "you're the president and you're fighting aliens" except down.

SR2 was the peak.
SR4, like SR2, builds upon an existing game/engine.

I agree that the plot is... odd. But the early videos of SR3 looked pretty miserable and too dick/farty. I didn't feel the game was as much that as the trailers implied.
But it had its flaws regardless. Still loved it.
 
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News Comments > Saints Row IV Commander in Chief Edition for Preorders
15. Re: Out of the Blue Apr 23, 2013, 08:58 Beamer
 
I don't see any clear signs of this being a disaster. I mean, yeah, the concept went from expansion to full game, but they're saying it was 100% redone, right down to all the voicework being thrown out. And yeah, there's a publisher change, but Volition was hopefully somewhat removed from that.

It's a wait-and-see, but SR3 looked terrible from the previews and I loved it. Can't imagine this being any less good. I'd wager it's actually much better.
 
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