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Nickname Beamer
Email Concealed by request - Send Mail
ICQ None given.
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Homepage None given.
Signed On Jan 9, 2003, 00:22
Total Comments 13171 (Ninja)
User ID 15739
 
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News Comments > Morning Legal Briefs
5. Re: Morning Legal Briefs Jan 21, 2014, 16:10 Beamer
 
jdreyer wrote on Jan 21, 2014, 15:45:
Beamer wrote on Jan 21, 2014, 13:18:
I still say there's no point to charging corporate taxes, because corporations can get around them by pushing jobs out of the country.

Essentially, it incentivizes offshoring.

Corporations shouldn't be people, and shouldn't be taxed. Tax the people. Tax the money as it goes through from corporations to employees, not consumers to corporations. I mean, a CEO has no issue sending jobs overseas, but will never send his own.

I'm pretty sure that salaries are tax deductible, and it's not high taxes that drives off-shoring.

1) Salaries are tax deductible? Not to the person earning it
2) It's a factor. Not the largest, but it is a factor. The only reason Ireland has a strong international economy is due to their taxation (or lack thereof.) The US can do something smarter than they did
 
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News Comments > Resident Evil 4 HD Next Month
17. Re: Resident Evil 4 HD Next Month Jan 21, 2014, 14:46 Beamer
 
PHJF wrote on Jan 21, 2014, 14:26:
Beamer wrote on Jan 21, 2014, 13:16:
Prez wrote on Jan 21, 2014, 13:12:
If all they do is fix the horrible controls I'll be happy. I never got to enjoy RE4 properly because the port was awful.

It was awful on the GameCube, too. Played like a one-stick game. You had to stop to aim, which wasn't fun in a game clearly designed to be shooting while retreating.

Completely opposite. The game was designed around having to fire while immobile, which is why it had such a reputation as a white-knuckle affair. RE4 struck a fairly good balance between surviving and combat, with later entries having way too much emphasis on doling out damage instead of avoiding it.

Ok, I shouldn't have said "designed" so much as "would have been better." You're right, it was designed like this, but I think that was less because they wanted to and more because the team, at that time, didn't understand dual sticks.

Yes, it made it tense, but artificially. You'd have to run back 10 feet, turn, fire, repeat, rather than retreat firing. It felt like you were fighting the controls.

I never made it far in that game, though I watched someone else mostly beat it. For me, the first level was great, then the controls started getting annoying, and then the plot went off the rails and there were ancient midgets in castles.
 
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News Comments > Game Reviews
3. Re: Game Reviews Jan 21, 2014, 14:43 Beamer
 
JoeNapalm wrote on Jan 21, 2014, 13:56:
If I could fix one thing about AC:Black Flag, it would be the annoying cutscenes they stuck after frequently repeated events.

Do I really NEED to see the same couple of 3 second cutscenes EVERY TIME I capture/loot/scuttle an enemy ship? Something I might do several times in a single naval engagement?

Who thought that was a good idea for a feature?


-Jn-
Ifriti Sophist

Ug.
Sounds like the skinning animation from RDR, which made it a chore to skin animals.
Or, to a lesser extent, the looting animation in FC3. Between having to see my character bend down to loot, and the fact that the game has a lot of trouble figuring out I want "press W to loot" and not "press W to switch weapons," I end up leaving a lot of money on the ground.
 
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News Comments > Line of Defense Tactics
12. Re: Line of Defense Tactics Jan 21, 2014, 13:38 Beamer
 
Welcome back, Derek.  
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News Comments > Morning Legal Briefs
2. Re: Morning Legal Briefs Jan 21, 2014, 13:18 Beamer
 
I still say there's no point to charging corporate taxes, because corporations can get around them by pushing jobs out of the country.

Essentially, it incentivizes offshoring.

Corporations shouldn't be people, and shouldn't be taxed. Tax the people. Tax the money as it goes through from corporations to employees, not consumers to corporations. I mean, a CEO has no issue sending jobs overseas, but will never send his own.
 
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News Comments > Resident Evil 4 HD Next Month
12. Re: Resident Evil 4 HD Next Month Jan 21, 2014, 13:16 Beamer
 
Prez wrote on Jan 21, 2014, 13:12:
If all they do is fix the horrible controls I'll be happy. I never got to enjoy RE4 properly because the port was awful.

It was awful on the GameCube, too. Played like a one-stick game. You had to stop to aim, which wasn't fun in a game clearly designed to be shooting while retreating.
 
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News Comments > Evening Metaverse
52. Re: Evening Metaverse Jan 20, 2014, 19:02 Beamer
 
Axis wrote on Jan 20, 2014, 16:25:
Beamer wrote on Jan 20, 2014, 16:10:
Axis wrote on Jan 20, 2014, 15:39:
I doubt you personally even know someone who has.

This is why no one really bothers engaging you most of the time.



Though I personally was never impoverished, I'm just going to wager that working criminal law in an impoverished city, and then living in Kentucky which is basically a poor white wasteland, has given me a plenty better view than most people.

Those people had no job options and no skills. When you're a 25 year old with no skills, you're never really going to get them. Not that it matters, even the ones with skills can't find employment to use those skills. And even if they decided to start a business, no one around them has money to spend at the business, because they have no skills or employment.

As I stated, you are an inspiration to all those poor young adults. I'm sure they appreciate your confidence that they'll never become skilled or successful at anything.



Are you running out and hiring unskilled 25 year olds?

For them to gain any skill, they'd have to, what, dedicate a full 4 years to it? Where will they get the time to do that when they have to support themselves?

And once they have skills, where will they take those skills, when no one in their community pays skilled employees?

And, even if someone did, why would they hire a skilled 29 or 30 year old when there are skilled 20 year olds to hire?
 
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News Comments > Evening Metaverse
49. Re: Evening Metaverse Jan 20, 2014, 16:10 Beamer
 
Axis wrote on Jan 20, 2014, 15:39:
I doubt you personally even know someone who has.

This is why no one really bothers engaging you most of the time.



Though I personally was never impoverished, I'm just going to wager that working criminal law in an impoverished city, and then living in Kentucky which is basically a poor white wasteland, has given me a plenty better view than most people.

Those people had no job options and no skills. When you're a 25 year old with no skills, you're never really going to get them. Not that it matters, even the ones with skills can't find employment to use those skills. And even if they decided to start a business, no one around them has money to spend at the business, because they have no skills or employment.
 
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News Comments > Thief System Requirements
73. Re: Thief System Requirements Jan 20, 2014, 16:06 Beamer
 
Quinn wrote on Jan 20, 2014, 15:31:
Beamer wrote on Jan 20, 2014, 11:09:
Verno wrote on Jan 20, 2014, 09:30:
I'm willing to give the new Thief a chance, manual jumping in Thief is really not a make it or break it feature. There are far more important things like AI, the stealth system functionality and so on.

Manual jumping will feel limiting at first, but it wouldn't break a game for me at all.

Someone complained that it just lets you go where a level designer wants you to. In some cases, this can be a good thing. If the level designer puts something in too weak to hold weight, then you can't go on it, whereas in the original Thief I remember running on things that would in no way be silent.

If it has a press-space-to-climb feature, like Far Cry 3, I can see it being fine. Disorienting for the first 30 minutes, then a non-factor.

This is the stuff I don't get. At all.

Because a game gets allot of critique for very ligitemate reasons, osme people decide to get uncharactistically tolerant. We're talking about the removal of manual jumping in a first person Stealth game here! Sure, the game can be alright, but the removal of manual jumping is still the most retarded decision ever. Also, finding your own crazy route was a huge factor of what made Thief 1 and 2 and even 3 so interesting. It motivated the player to explore and try all kind of crazy stuff to get past obstacles. If it ended up with Garrett doing something outright impossible.. who cares? It was fun.

Oh, but people get tired of the critique.. so even the most retarded decision isn't all that bad now. Its laughable.

I just don't think manual jumping is the single most important thing in a game. BulletStorm was fine without it, and I'm having a blast in Far Cry 3 without really ever manually jumping. Which is really what I'm using as my basis for comparison - the ability to climb in FC3 is far, far more important in the gameplay than the ability to jump.

Do I think that removing the ability to jump is a bad idea?
Yes, yes I do.
Do I think that removing the ability to jump means a game is a bad game.
No, no I do not.
 
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News Comments > 2013's Top Free-to-Play Games
42. Re: 2013's Top Free-to-Play Games Jan 20, 2014, 15:29 Beamer
 
theglaze wrote on Jan 20, 2014, 14:51:
Here's Counter-Strike Online and some kind of zombie boss battle...

http://youtu.be/XjDzBkkZ9ng?t=32s

I'm very confused.
 
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News Comments > 2013's Top Free-to-Play Games
36. Re: 2013's Top Free-to-Play Games Jan 20, 2014, 14:29 Beamer
 
Panickd wrote on Jan 20, 2014, 14:19:
Getting info from public companies is pretty easy but Valve is a private entity doesn't disclose any of it's earnings for anything other than a few vague references. How do they know what CS and TF2 are earning?

Getting data from public companies isn't pretty easy. They aggregate.

SuperData is a market research company. There are hundreds of them out there. Their job is to do research into different markets and come up with numbers. It will start with the size of the market, then drill down.

It's all estimates, because it's impossible to actually know figures unless every company involved gives them to you, and no company would ever reveal that, public or private.

This company is claiming they receive data on nearly 3 million monthly customers directly from publishers, but I highly doubt that.
 
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News Comments > Evening Metaverse
47. Re: Evening Metaverse Jan 20, 2014, 14:00 Beamer
 
Sepharo wrote on Jan 20, 2014, 13:19:
If I was to live among the poor I doubt my opinion about welfare would change. If I was poor I would still appreciate the assistance and I would still try my hardest to work my way out of it. I would still see that some people weren't trying and that they seemed to be okay with living on welfare and not improving their situation. And I would still understand that that's not everybody... the majority of people don't want to live on welfare. It's silly that that even needs to be said.

I was fairly conservative until I actually did live amongst the poor.

First in one of the poorest (and least white) cities in the country. It was pretty easy to see the cycle of poverty there and how difficult it would be to break. Expecting it to be done by an individual was ridiculous. Kids were counted out before they were born.

Next was in the Midwest, amongst rural white people. The only job prospects were basically to be a mechanic (and how many could the community support), to work at Walmart, or to work at a restaurant. Minimum wage all around. Once again, it was difficult to see where people could rise above that.

At least, 50 years ago, someone could learn a trade and maybe open their own business. Today? That doesn't exist. Even something as simple as a restaurant is completely pushed out in these areas, with the restaurants in the poor city replaced with McDonald's and White Castle and in the rural area with Cracker Barrel and Waffle House.

It wasn't until I was surrounded by poverty that I realized how goddamn lucky I was to be born into a good suburb with parents that didn't even make me realize college was a choice, not an obligation. And yes, both my parents came from poverty (my mother to a much lesser extent.) Neither got out without a lot of help from support systems that don't exist for people unless they know someone not in poverty.
 
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News Comments > 2013's Top Free-to-Play Games
30. Re: 2013's Top Free-to-Play Games Jan 20, 2014, 13:55 Beamer
 
Stimpack wrote on Jan 20, 2014, 13:04:
That's a lot of money for a bunch of crap. Why is WoW considered f2p? Give me a break.

They actually explain why WoW and SWTOR are there, but hey, let's just complain instead of clicking and reading. It isn't even an article, it's a .jpg.
 
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News Comments > Evening Metaverse
40. Re: Evening Metaverse Jan 20, 2014, 12:51 Beamer
 
Axis wrote on Jan 20, 2014, 12:43:
Only if you are being truthful, that's not verified. I recalled you speaking about your well-off life in past posts when we had our Obamacare talks.

I personally know of no one who has honestly endured hard times and became successful on their own who are democrats.

And no, the people who abuse the system are a LARGE percentage. And if you were in hard times and lived within a community of poor you'd know this. Which, again, calls to question your story.

Because many of those people feel that, since they worked hard to get what they got, everyone else should have to.

They ignore that luck played a factor, that in many cases privilege plays a factor, and that millions of Americans work as hard or harder and get nothing.

Instead they focus on the exceptions to the rule, not acknowledging that they themselves are exceptions.

Don't respond to this, because I'm not going to bother reading it and getting sucked into this.
 
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News Comments > Thief System Requirements
69. Re: Thief System Requirements Jan 20, 2014, 11:09 Beamer
 
Verno wrote on Jan 20, 2014, 09:30:
I'm willing to give the new Thief a chance, manual jumping in Thief is really not a make it or break it feature. There are far more important things like AI, the stealth system functionality and so on.

Manual jumping will feel limiting at first, but it wouldn't break a game for me at all.

Someone complained that it just lets you go where a level designer wants you to. In some cases, this can be a good thing. If the level designer puts something in too weak to hold weight, then you can't go on it, whereas in the original Thief I remember running on things that would in no way be silent.

If it has a press-space-to-climb feature, like Far Cry 3, I can see it being fine. Disorienting for the first 30 minutes, then a non-factor.
 
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News Comments > Saturday Mobilization
16. Re: Dear Mr. Wheeler: Americans pour their hearts out over in-flight cellphones Jan 19, 2014, 15:53 Beamer
 
Panickd wrote on Jan 18, 2014, 15:49:
I, for one, cannot wait for the FCC to allow using cellphones on flights. It'll just be another reason not to fly (not that the three finger prostate exam that is the TSA isn't reason enough).

But seriously, it is coming. And I predict that when it does airlines will "allow" you to pay a special fee to be put onto one of their cellphone banned flights or into a special area of the plane where people are barred from using their phones. And what a joyous space that will be.

No-cellphone flights aren't feasible. It's hard enough for airlines to balance traffic now, but splitting routes in 2, one for with phones one for without? Impossible.

As for how disruptive they'll be - most flights are loud. Very loud. We've mostly moved away from larger planes, and larger planes are much more quiet. If you're on a 757 you can barely hear the person next to you. Cellphones won't be that much more disruptive. Annoying, sure, but not a significant amount.

And the TSA? The only truly annoying part is having to take off your shoes, and I think we're getting close to not having to do that. Well, getting cancer may be annoying, but if you're going through the machine enough to get cancer you're probably spending enough time in the air to get it, anyway.
 
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News Comments > Saturday Legal Briefs
7. Re: Saturday Legal Briefs Jan 18, 2014, 22:06 Beamer
 
Kitkoan wrote on Jan 18, 2014, 21:25:
Takes experience to know these things. Not paranoia.


Sure....
 
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News Comments > Steam 2013 Growth and Sales Details
26. Re: Steam 2013 Growth and Sales Details Jan 18, 2014, 00:56 Beamer
 
You're hopeless. I'm done.  
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News Comments > Rambo the Video Game Trailer
9. Re: Rambo the Video Game Trailer Jan 17, 2014, 20:08 Beamer
 
Fletch wrote on Jan 17, 2014, 17:51:
This looks absolutely terrible. Has hold-my-hand console game written all over it. I mean, seriously? This is a real game? Even more alarming... is this a real "upcoming movie"?

"Console."


Why is that everyone's go to?
It's an on rails game, like many arcade games, or the sadly popular Beachhead PC series.
 
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News Comments > Steam 2013 Growth and Sales Details
24. Re: Steam 2013 Growth and Sales Details Jan 17, 2014, 18:28 Beamer
 
Axis wrote on Jan 17, 2014, 17:29:
No one said anything about "oh wow never heard of a company not using desktops".

Axis wrote on Jan 15, 2014, 20:23:

I don't know any sizable company that doesn't have desktops, and I deal with dozens each year. I have no idea where your super-d-duper-grandiose "no desktop policy" companies are, but they sure as hell aren't what most mainstream companies are doing - your assessment is complete rubbish.

So, no one ever said "I don't know any sizable company that doesn't have desktops," except for you. Two days ago. In this thread.

My current employer has an employee count in the six figures. Like I said, every employee is issued a laptop on day 1. Not a single desktop in the company.
My previous employer had 50,000 employees. They bought their last desktop in 2009.
Target, Goldman Sachs, Apple, etc., all issue laptops exclusively
 
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13171 Comments. 659 pages. Viewing page 68.
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