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Nickname Beamer
Email Concealed by request - Send Mail
ICQ None given.
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Homepage None given.
Signed On Jan 9, 2003, 00:22
Total Comments 12422 (Ninja)
User ID 15739
 
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News Comments > Evening Mobilization
9. Re: Evening Mobilization Sep 12, 2013, 11:50 Beamer
 
Eirikrautha wrote on Sep 12, 2013, 05:59:
Beamer wrote on Sep 12, 2013, 01:53:
Cutter wrote on Sep 11, 2013, 23:34:
Not just on Apple this time but people really need to start looking at the environmental and social impact of this conspicuous consumption where people need the greatest, latest doodad every few months. My last phone I've had for 3 years and that's only because I lost my other phone which I had for 4. There's a large negative impact to all of this. And please, don't spout GDP voodoonomics to me because even bad things are a plus as it applies to GDP. Every major oil spill is a major boost to the GDP while ignoring all the down sides.

Agreed. This is why the 360 has been a miracle. Prior to it people were upgrading their PCs on an annual basis. Now, innovation has stagnated to the point that people keep them 3-5 years. The social and economic impact is tremendous. We should all be praising the 360 constantly for helping assure we don't ruin the world by making electronics better as quickly as possible.

From anyone else, I'd be absolutely sure that this was sarcasm. But from BN's resident industry apologist...

Of course it's sarcasm. Cutter bitching about people upgrading every two years is pretty amusing.
 
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News Comments > Evening Mobilization
3. Re: Evening Mobilization Sep 12, 2013, 01:53 Beamer
 
Cutter wrote on Sep 11, 2013, 23:34:
Not just on Apple this time but people really need to start looking at the environmental and social impact of this conspicuous consumption where people need the greatest, latest doodad every few months. My last phone I've had for 3 years and that's only because I lost my other phone which I had for 4. There's a large negative impact to all of this. And please, don't spout GDP voodoonomics to me because even bad things are a plus as it applies to GDP. Every major oil spill is a major boost to the GDP while ignoring all the down sides.

Agreed. This is why the 360 has been a miracle. Prior to it people were upgrading their PCs on an annual basis. Now, innovation has stagnated to the point that people keep them 3-5 years. The social and economic impact is tremendous. We should all be praising the 360 constantly for helping assure we don't ruin the world by making electronics better as quickly as possible.
 
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News Comments > Game Reviews
4. Re: Game Reviews Sep 11, 2013, 20:04 Beamer
 
Flo wrote on Sep 11, 2013, 17:27:
That review of Gone Home makes me want to vomit. But what do you expect from a site called christ centered gamer.

All things considered, they're a very fair review site. They give a game rating and a morality rating, and tend to not let one influence the other. A very good game can get a 100% on one and a 0% on the other, if they feel it deserves it, and get a recommendation from them if you aren't opposed to the morality issues.

As far as mixing religion and reviews, I'm fine with their approach. I applaud it, actually. They can actually separate motivations.
 
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News Comments > Morning Consolidation
16. Re: Morning Consolidation Sep 11, 2013, 14:58 Beamer
 
Mr. Tact wrote on Sep 11, 2013, 14:22:
nin wrote on Sep 11, 2013, 14:02:
Creston wrote on Sep 11, 2013, 14:00:
$1137? People should go to fucking jail for that kind of horseshit.

They're l33t down there...
What I want to know (assuming the story is legit, which I have my doubts about) is how many are they selling at that price?

Not many, but due to the crazy inflation, and the costs of transportation, most imported goods are significantly more expensive in Argentina. Usually 50%-150%.
 
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News Comments > Steam Family Sharing Announced; Will Allow Game Lending
7. Re: Steam Family Sharing Announced; Will Allow Game Lending Sep 11, 2013, 14:26 Beamer
 
nin wrote on Sep 11, 2013, 14:12:
Really amazed publishers went along with this - but it's also a great tool to get people to buy games, if they like them, but get locked out once the original owner wants to play...


I'm not too surprised. Most people already did this, they just shared accounts with family members. That muddled stat collecting. Now they can have individual accounts and not muddle the stats. And it still requires multiple copies for multiplayer.
 
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News Comments > Call of Duty: Ghosts Trailer
7. Re: Call of Duty: Ghosts Trailer Sep 11, 2013, 10:10 Beamer
 
Does this even take place in the same world as the modern warfare games?

I can barely tell you what happened in those games, though. There was a guy named Soap, I remember that much, everything else just mostly stuck together, especially since it was told predominantly during load screens. When your best character is only the best character because he wears an interesting balaclava it's a sign that, wait scratch that thought, it's apparently a sign you should put every character in one.
 
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News Comments > Call of Duty: Ghosts Trailer
2. Re: Call of Duty: Ghosts Trailer Sep 11, 2013, 00:42 Beamer
 
The Half Elf wrote on Sep 11, 2013, 00:16:
I've never been a huge CoD fan, but I have to say I am impressed.

The IW ones have always had incredible setpieces for trailers like this. Some of the best setpieces in the industry (great gun feel, too.)
I really dig this setup, too.

What they've lacked, amongst many other things but sticking just to story, is coherence and pacing.

I'm sure I'll buy it. I haven't been too let down by an IW CoD yet. Yeah, the single player is short, but there's probably as much action crammed into their 6 hours as many 12 hour games (again, though, pacing issues. Way more action than, say, Dishonored, but Dishonored was 1,000 times the game.) The multiplayer, though, is the best on the console. Easy to find games, easy to find good people to play with, lots of fun to get in the zone and dominate. For me, it's the closest to the CS betas that I've really ever played. Slower paced, sure, but similar feel in how easy it is to be a lone wolf with loose team aspects, and how it feels to use that to dominate.
 
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News Comments > Evening Consolidation
5. Re: Evening Consolidation Sep 11, 2013, 00:25 Beamer
 
Tumbler wrote on Sep 11, 2013, 00:16:
Does failing cert for sound issues seem bizarre to anyone else? Maybe it happens but I wouldn't think sound is a big hurdle.

That's the point he's trying to make - that the sound specifications are now so high that people doing things the old way are failing.

It's likely a bit of bullshit. But it isn't the sign of the apocalypse Cutter seemed to think it is - the point isn't "this is hard no one can do it, lolfailbox" it's "this is so much beyond what had been done in the past that people not expecting to push farther will not pass."

I don't fully buy it, I just don't know why it made Cutter say "everyone is right about them failing!" But I don't know, from his response maybe Cutter thinks his constant cynicism, sometimes well placed sometimes completely misreading things, is ironic?
 
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News Comments > Evening Consolidation
2. Re: Evening Consolidation Sep 10, 2013, 23:03 Beamer
 
Cutter wrote on Sep 10, 2013, 22:33:
Gadzooks if a launch title this close to launch can't pass muster it only reinforces that everyone is right to reject the Failbox 180.

You read into things in odd ways sometimes.
 
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News Comments > etc.
12. Re: etc. Sep 9, 2013, 17:59 Beamer
 
WaltC wrote on Sep 9, 2013, 17:32:
Creston wrote on Sep 9, 2013, 12:29:
Zyrxil wrote on Sep 9, 2013, 11:40:
I don't know about those ratios, I remember COD:MW3 had something like 50 million development budget and 200 million marketing budget.

I seriously doubt you get a team of that many people building that much content for just 50 million bucks. I'd reckon in actual story missions alone, GTA is probably five to ten times bigger than CoD, and then you get the entire world which needs to be hand-built.


Many single-player games offer hundreds of hours of "content" and cost nowhere near even $50M, including marketing. I'm with the guy who thinks that if there is any reality to this figure at all (very doubtful) then 80%-90% of it is being spent on marketing. I'm also with the guy who thinks a company would be beyond foolish to spend this kind of money on development of a single game...;) Insane, maybe. A huge target for stockholder lawsuits, etc. It is likely not even close to being true, imo.




You're the guy that's wrong.
I really can't think of a better way to put it. Simply creating the world GTA5 takes place in costs millions upon millions of dollars. Someone needs to create the engine that can handle it. Someone needs to individually place every single polygon. Someone needs to individually draw every single texture. Someone needs to individually paint every single texture. Someone needs to get creative in using as few textures and polygons as possible without looking like it repeats. Someone needs to run around and make sure there are no missing textures, misaligned textures, clipping errors, invisible walls, etc.

This is before you even get to any actual game, which would require doing much of the same for cars, motion capturing people modeling people, editing the motion capture to look better in a game, creating the textures, painting the model, QA testing it, adding the physics, adding the controls, renting the studio, casting the actors, recording the actors, editing the recordings, timing the recordings, writing the script, etc.

GTA4 came out, what, in 2008? 5 years ago? GTA5 probably has a team of 250-400 people. Who have been working on this game for at least 4 years?

It's always so weird to me how many people love this industry and have strong opinions about it yet never got even slightly educated to how much it costs to create a very vast and graphically detailed open world game.
 
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News Comments > Morning Mobilization
14. Re: Morning Mobilization Sep 9, 2013, 17:15 Beamer
 
avianflu wrote on Sep 9, 2013, 16:46:
The Vita TV is a genuine surprise -- it will be interesting to see if consumers readily adopt it.

I didn't really pay close attention - it's a small box that costs $95, pairs with your existing PS3 controller (or needs to be bought separately), does Amazon/Hulu/Netflix, and does PSP/PS1/Vita games?

Sounds pretty interesting. I can't imagine I'd ever touch the PSP or PS1 games, unless they were under $2 (and even then), but the Vita may make it worth the money over a Roku.
 
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News Comments > HARDWARE: Shipbreakers was F2P; Homeworld: Shipbreakers Isn't
29. Re: HARDWARE: Shipbreakers was F2P; Homeworld: Shipbreakers Isn't Sep 9, 2013, 15:06 Beamer
 
Cutter wrote on Sep 9, 2013, 11:04:
I understand it's easier for Blue. I still, however, effing hate Twitter and think it should be a banned service. Also the front page would look horrible if was full of those goddamned things.


Banned? Like, you think the UN should pass a treaty forbidding it from existing?

Is this literally old man yelling at a cloud [based service.]
 
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News Comments > Morning Mobilization
9. Re: Morning Mobilization Sep 9, 2013, 13:11 Beamer
 
Creston wrote on Sep 9, 2013, 11:11:
Also, my nearest library is 17 miles and 8 traffic lights away. I'll take an e-library.

My e-library also lacks other people's hair, boogers, sneezes, coffee stains, and god knows what else.
 
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News Comments > Wangtastic Shadow Warrior Trailer
16. Re: Wangtastic Shadow Warrior Trailer Sep 7, 2013, 21:30 Beamer
 
.net_Drifter wrote on Sep 7, 2013, 21:13:
siapnar wrote on Sep 7, 2013, 14:46:
Yep I wasn't huge on Hard Reset.

Ah, SiN... that takes me back. I loved how Blade talked shit the whole time

SiN, now THAT's a game I'd like to see a sequel kickstarted for. Probably wouldn't make funding though, but I really hate how they started Episodes and just closed up shop, never getting to finish it.

I actually loved SiN E1 at first, which is a weird thing to say considering it was like 3 hours long. The pistol felt right, blasting enemies in the face with it felt good, and popping holes in jetpacks and seeing enemies swirl around until they exploded was incredibly novel and satisfying for the time.

But then came the second half. Bullet-sponges everywhere, nowhere near enough ammo laying around for how much damage they absorbed, and no weapons strong enough in that episode. If I recall, it auto-balanced, rather than having you pick difficulty, and it kept making the fat guys take dozens of bullets for me. I died more in it than I did in Hotline Miami, which was a problem as loads took a long time and the game just wasn't designed for such gameplay.
 
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News Comments > BattleForge Closing After Next Month
11. Re: BattleForge Closing After Next Month Sep 7, 2013, 20:56 Beamer
 
How many not great games are gone forever because they only mattered in multiplayer and that community has moved on?

I mentioned Gore in another post. It moved to being free in, what, 2003? But the website hasn't been updated in 5 years and I don't think the download links work. Even if they did, I'd wager there's maybe 1 other person looking for a game now.

Anything multiplayer dies. Everything multiplayer dies.
 
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News Comments > Wangtastic Shadow Warrior Trailer
6. Re: Wangtastic Shadow Warrior Trailer Sep 7, 2013, 14:33 Beamer
 
Slashman wrote on Sep 7, 2013, 14:17:
Flying Wild Hog are pretty trustworthy devs.

I know few agree, but I thought Hard Reset was terrible. The weapons weren't much fun, the enemies weren't much fun, the levels were basically all stupidly tight corridors (many here love calling CoD "on rails," but this was even tighter and more restricted), the plot made no sense and wasn't interesting, the setpieces were dull, and the combat just fell flat to me.

It reminded me of 1999, and not in a good way. It was like playing a less interesting SiN (in other words, like playing GORE.)
 
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News Comments > Wangtastic Shadow Warrior Trailer
3. Re: Wangtastic Shadow Warrior Trailer Sep 7, 2013, 13:58 Beamer
 
siapnar wrote on Sep 7, 2013, 12:52:
If there's one trailer that's gonna sell me this game, it's this one.

Yeah, that was pretty smart of them.
 
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News Comments > Op Ed
87. Re: Op Ed Sep 7, 2013, 13:57 Beamer
 
Gruntstein wrote on Sep 7, 2013, 12:08:
Silicon Avatar wrote on Sep 6, 2013, 23:20:
I like games, but go into almost any multiplayer game and pretend to be a woman or a minority for a couple of hours and you will see how nasty it is.
That's a great idea. Lets all passive-aggressively troll people with information that has no bearing on the game being played and smugly point at the negative responses and spit out the words 'told you so' between handfuls of Doritos. All because we think black people and girls need to be white knighted at every opportunity because they're too weak to fend for themselves. That isn't racist or sexist at all.

Well, I mean, in truth? Yes, black people cannot fight institutionalized racism on their own. That's the whole definition of institutionalized racism.
 
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News Comments > Op Ed
75. Re: Op Ed Sep 6, 2013, 23:40 Beamer
 
Loopy wrote on Sep 6, 2013, 23:36:
Flatline wrote on Sep 6, 2013, 22:46:
When this original story broke one of the loudest women screaming teh "triggering" argument was a female developer who made hyper violent FPS war games. I will refrain from naming names for obvious reasons.

I politely pointed out that her own career was based on creating games that trigger PTSD in war veterans and she didn't seem to have a problem with that. I mean, PTSD is PTSD and triggering is triggering.

Why would a war veteran with PTSD issues play a violent, war-themed FPS game in the first place? Doesn't the possibility of aggravating that condition kind of come with the territory?

I think you "checked out of the argument mentally" before it even started, friend.

I was going to post the same thing.

Plus, though not as strong as the first point, it's been decades since someone was sent to war without some form of consent. Obviously some people have little choice due to their social/economic situation, but no one falls asleep and wakes up in the middle of a war, or accepts a ride home from a good friend and ends up in Syria with a gun in his/her hand.
 
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News Comments > Op Ed
57. Re: Op Ed Sep 6, 2013, 17:57 Beamer
 
Creston wrote on Sep 6, 2013, 17:52:
Beamer wrote on Sep 6, 2013, 17:04:
After 3 months, I finally get my desktop back next week.
I'm probably going to game until I die for the immediate 24 hours following. Too much to catch up on!

3 months?? What the heck happened to it??

I moved and expected to be in temporary housing for 2 weeks, so most of my stuff went into storage for that time.

2 weeks stretched into 90+ days.
 
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12422 Comments. 622 pages. Viewing page 68.
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