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Nickname Beamer
Email Concealed by request - Send Mail
ICQ None given.
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Homepage None given.
Signed On Jan 9, 2003, 00:22
Total Comments 13018 (Ninja)
User ID 15739
 
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News Comments > Morning Metaverse
30. Re: Morning Metaverse Feb 10, 2014, 13:03 Beamer
 
Cutter wrote on Feb 10, 2014, 12:02:
B) No they shouldn't be cutting benefits for everyone. There do, however, need to be limits for everyone however so they don't bleed everyone else dry. The needs of the many outweigh those of the few sort of thing. Life at any cost? I don't think so. That goes against the natural order of things.

So people buy insurance for these situations, then... shouldn't be able to use it?
The baby, who will grow up healthy, should die? Because natural order of things?

I assume, then, you take no medication. Cavemen didn't take medication! If they had a kidney stone they died, dammit!


Also, keep in mind that this didn't cost AOL $1 million (I don't think.) It cost their insurance company that much. A company that exists solely for this reason.
 
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News Comments > Morning Mobilization
22. Re: obvious Feb 10, 2014, 12:59 Beamer
 
Cutter wrote on Feb 10, 2014, 12:04:
Beamer wrote on Feb 10, 2014, 10:30:
Tim Collins wrote on Feb 10, 2014, 10:00:
The Flappy game thing is obviously marketing of SOME KIND.

Nowonder why EA is the most hated company.

if one man in Vietnam freaking out over global scrutiny is marketing, so be it. I shouldn't be surprised by naive cynicism.

Right, because no one ever engages in drama for marketing purposes.

Yes, Cutter, that's what I said. That's exactly what I said. I didn't apply facts to the situation at hand, I extrapolated out to make an enormous generalization.

I didn't look at a guy in Vietnam who was making $50,000 per day before the global papers started doing articles about him who then started getting called a fraud and a ripoff artist (by you, amongst thousands of others) who then pulled his cash cow down (the best way to make money is to not sell anything?) despite it already being downloaded more times than GTA5 was purchased, and cut himself off from his fans entirely.

No, I didn't look at a guy clearly leaving money on the table because he was being personally attacked and it just didn't seem worth it. No, I made a huge, sweeping statement.
 
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News Comments > Morning Metaverse
7. Re: Morning Metaverse Feb 10, 2014, 11:05 Beamer
 
On one hand, it's pretty easy to imagine a benefits meeting with your insurance provider, hear rates are going up, being told it is because of million dollar babies, and being flabbergasted. How the hell does that happen? Of course, when you hear how it happens, it starts making a bit more sense.

On the other hand, she's right - this guy made $12 million in pay last year. He's a $12 million dollar baby. And this wasn't "distressed," it was life or death. Is he worth the lives of 12 babies?
 
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News Comments > Morning Screenshots
9. Re: Morning Screenshots Feb 10, 2014, 11:00 Beamer
 
Someone in the last thread called this a "last-gen MMORPG."

What, then, is a current or next-gen MMORPG? This indeed looks bland and boring, but, to me, it looks like every other MMORPG out there.
 
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News Comments > Morning Mobilization
12. Re: Morning Mobilization Feb 10, 2014, 10:59 Beamer
 
SirKnight wrote on Feb 10, 2014, 10:51:
EA said last year they did not want to be voted worst company again. They sure are doing a terrible job at fixing that.

This whole Free-to-Play/Pay-to-Win model sickens me terribly.

Please don't call these "pay to win." That does a disservice to pay to win games. At least you can play pay to win games without paying, even if you're disadvantaged.

These games require money to pay. You will hit a wall of nothing to do very rapidly, with a flashing light telling you to insert more money to do something, otherwise wait X hours.
 
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News Comments > Morning Mobilization
8. Re: Social media death threats for Flappy Bird's Nguyen. Feb 10, 2014, 10:34 Beamer
 
J wrote on Feb 10, 2014, 10:30:
Yesterday I didn't know what Flappy Bird was. I looked up a YouTube video to find out. I think I was better off not knowing. All of this over... that?

I'm now finding myself hoping that EA's Dungeon Keeper and the whole Flappy Bird thing isn't the precursor to a world of Idiocracy, and that it's just something that will fade in time...

Farmville took us there already. Or pimpwars, which I think pioneered the gameplay style of waiting for energy, but it did it for competitive reasons, not monetary.
but when candy crush makes over 3/4 million a day, you start to get why dungeon keeper mobile blows. If it succeeds, it'll pay off its budget in under a week, and dumb shit like this seems to be succeeding.

This comment was edited on Feb 10, 2014, 10:57.
 
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News Comments > Morning Mobilization
6. Re: obvious Feb 10, 2014, 10:30 Beamer
 
Tim Collins wrote on Feb 10, 2014, 10:00:
The Flappy game thing is obviously marketing of SOME KIND.

Nowonder why EA is the most hated company.

if one man in Vietnam freaking out over global scrutiny is marketing, so be it. I shouldn't be surprised by naive cynicism.
 
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News Comments > Sunday Mobilization
35. Re: Sunday Mobilization Feb 9, 2014, 23:50 Beamer
 
Ozmodan wrote on Feb 9, 2014, 23:17:
Beamer wrote on Feb 9, 2014, 18:16:
Ozmodan wrote on Feb 9, 2014, 18:09:
Seriously, if you believed he was making 50k a day I have a bridge for sale in brooklyn, I will cut you a great deal.


Candy Crush earns about $850k/day, so this isn't really difficult to believe.

Well Candy Crush is someone addictive for bored people, Flappy Bird is not even a decent app. Oh and it does have in game advertising.

Of course it has in-game advertising, that's how it makes its money.
Candy Crush is a piece of shit beyond the piece of shit this is. "Sorry, you've used all your play time for today. If you'd like to play another 10 minutes please insert $10."

Flappy Birds, though shitty, is something you can literally play for 5 seconds or 20 minutes. Which is how mobile games are most successful - because people playing them are usually doing it on the bus, or while waiting for takeout, or while their friend runs into the bathroom, etc.
 
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News Comments > Steam Top 10
30. Re: Steam Top 10 Feb 9, 2014, 23:48 Beamer
 
Riiiight! Hahaha_no

So you don't think that this was designed to be a human vs human game? That it's supposed to be like what every zombie movie shows - humans turning on each other?

This isn't supposed to be Left 4 Dead. This is supposed to be a zombie apocalypse bringing out the worst in people.
Sorry if you don't get that. Fortunately, for you, there's pretty much every other zombie game ever made. Like, y'know, Left 4 Dead.
 
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News Comments > Sunday Mobilization
24. Re: Sunday Mobilization Feb 9, 2014, 18:16 Beamer
 
Ozmodan wrote on Feb 9, 2014, 18:09:
Seriously, if you believed he was making 50k a day I have a bridge for sale in brooklyn, I will cut you a great deal.


Candy Crush earns about $850k/day, so this isn't really difficult to believe.
 
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News Comments > Steam Top 10
14. Re: Steam Top 10 Feb 9, 2014, 17:07 Beamer
 
Acleacius wrote on Feb 9, 2014, 16:31:
Panickd wrote on Feb 9, 2014, 12:15:
That's not what DayZ is about though. The game has some major flaws but forcing a coop playstyle would rob the game of all of it's tension and that's thin as it is. Wasteland was all about the coop and racing to get to the randomly dropped resources before the other groups. DayZ was (and is) all about collecting everything you need to keep yourself alive only to randomly stumble across some asshat who shoots you on sight and takes all your stuff so you have to start all over again. If you don't enjoy that you probably shouldn't be playing DayZ.
My whole point, was allow one minor option, to increase sales by at least 40%. How do you see the word "force" from, "allow an option on the server"? Translation issue?

I agree Panickd, with you and Dagnamit the zombs aren't ready yet, but that's the whole point of alpha/beta. No one is forcing you to join a Coop server. What the developer is doing is saying, this is my sandbox, play "my way" or you can't play.

Eh. I'm sure, to the devs, the game is more about humans than zombies. Allowing co-op would be like allowing someone to play Mario Brothers, but the goombas would fight alongside you and take out any koopa troopers.

 
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News Comments > Sunday Mobilization
18. Re: Sunday Mobilization Feb 9, 2014, 17:05 Beamer
 
I don't think anyone is denying it's a crappy mobile game that plays like a Flash game circa 1998.

But it's still a huge crappy mobile game that everyone is talking about, regardless of whether they're into games or not. It's kind of like Green Day or Blink 182 - people that were into punk thought they were some kind of lame joke, but they were pop culture phenomenons regardless (or due to it.)
 
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News Comments > Sunday Mobilization
8. Re: Sunday Mobilization Feb 9, 2014, 13:24 Beamer
 
Given that this game is all people have been talking about for a solid week and a half, no, this isn't a pr thing to create demand. We've had three or four topics here about this, reddit and buzz feed can't shut up about it, ign reviewed it and got hundreds of comments in minutes...

sorry, Creston, you're wrong. This is already the game most in demand in the world. Removing it at its peak isn't going to boost it.

as mentioned below, he's been called a thief, a fraud, and a ripoff artist. By more than just cutter (who calls everyone these things, but also called this guy these things.) USA today has even covered this. Whether he is a fraud or not isn't a question in the games community but in the mainstream. Because, like I said, this thing needs no pr because its the biggest game phenomenon since minecraft. At least in the mainstream.

and if you created something simple and suddenly it had people, not just in video games but everywhere, saying you were some kind of dickhead fraud that used bots to scam everyone (which cutter has alleged, the scamming everyone) you may retreat too, guilty or not.
 
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News Comments > Morning Metaverse
65. Re: Morning Metaverse Feb 8, 2014, 14:26 Beamer
 
Redmask wrote on Feb 8, 2014, 13:29:
I can't believe someone actually pulled the 'my IQ is...' internet argument crap. The lack of self awareness in making a comment like that on an internet forum for videogames is almost as funny as it is sad.

also the "you have no friends" argument on a vg forum.

he never substantiated any claims, either. He said the us economy is in trouble, which everyone knows, but never once showed a tiny bit of understanding of the factors. He came.in like an authority or bringer of truth but proved to know nothing other than how to link to questionable reporting.
 
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News Comments > Op Ed
36. Re: Op Ed Feb 8, 2014, 14:23 Beamer
 
HorrorScope wrote on Feb 8, 2014, 11:09:
Beamer wrote on Feb 8, 2014, 03:42:
Shataan wrote on Feb 8, 2014, 03:31:
Too bad they didn `t just make a co op option to play against the a.I. in SkyRim. The new online version holds absolutely no interest for me.

See, now that would legitimately risk damaging the SP games, because it would add a significant new focus, take resources away from other SP areas, and change many of the decisions the devs would have made.


You guys and your unfounded fears.
it isn't a fear, its a comment on fear

so many here are concerned that tes online will detract from regular tes. But its a different team using a different budget, meaning it has no impact (unless it is a huge success and then influences.)

tes co-op, though, would have an impact, so it is odd to see people that think the mmo will ruin tes ask for co-op. Co-op requires skills the tes team doesn't have. It requires changes to missions and loot. It requires changes to how the engine is built. It requires changes to the plot, unless both players become the hero of the land and the grey fox.

could it just be something where two people run around mindlessly, with no plot? Sure, but even that requires engine changes. And Bethesda would never half-ass that, anyway.

basically, everyone saying "just slap co-op in" fails to realize how hard that is. Hard things take time and money. Time and money has to come from somewhere, so it will come from the single payer experience.

essentially, co-op in tes will guarantee a changed sp experience, as design changes are needed to accommodate both and as there would be less money and time to devote to sp.
it always shocks me when people think devs have infinite time and money, so anything they don't do is just laziness or stupidity, not a tradeoff due to the resource constraint. That they can just add anything without having to remove elsewhere.
 
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News Comments > Op Ed
28. Re: Op Ed Feb 8, 2014, 03:42 Beamer
 
Shataan wrote on Feb 8, 2014, 03:31:
Too bad they didn `t just make a co op option to play against the a.I. in SkyRim. The new online version holds absolutely no interest for me.

See, now that would legitimately risk damaging the SP games, because it would add a significant new focus, take resources away from other SP areas, and change many of the decisions the devs would have made.

I'd rather a different team do a different product that in no way alters the great SP games than the same team try to make a co-op product on top of the SP games.
 
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News Comments > Morning Mobilization
18. Re: Morning Mobilization Feb 8, 2014, 03:19 Beamer
 
Cutter wrote on Feb 7, 2014, 23:23:
Beamer wrote on Feb 7, 2014, 15:27:
Cutter wrote on Feb 7, 2014, 15:17:
If he's fleecing advertisers that's their problem. And yes, it's all very shady. Those reviews he pointed out smack of viral marketing.

How is it fleecing advertisers?
From what I gather, they operate on views. Views are still legit. The author is claiming some of the downloads aren't.

Once it hit the top of the charts, though... App store apps are so hard to search that being on the top of the charts means you're a hit. It's self-reinforcing. There are legitimately millions of people spending millions of hours in this game.

If he's using bots than he's defrauding advertisers. What's so difficult to understand about that?

From what I can tell, no one is accusing him of doing anything other than using bots to download and rate, not to play.

Which wouldn't defraud advertisers. They pay for players, not downloads.
 
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News Comments > Evening Legal Briefs
4. Re: Evening Legal Briefs Feb 7, 2014, 22:00 Beamer
 
Longswd wrote on Feb 7, 2014, 21:32:
He didn't "choose" to flee to Russia, the US stranded him there when it yanked his passport. I wish people would get that right. Repeating that crap only serves the government narrative.


well, he did flee the us. No denying that. For good reason, but in order to make revoking his passport meaningful he needed to be outside the us borders.
 
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News Comments > Titanfall Beta Closed
44. Re: Titanfall Beta Closed Feb 7, 2014, 19:29 Beamer
 
Agent.X7 wrote on Feb 7, 2014, 19:11:
Beamer wrote on Feb 7, 2014, 15:14:
I don't recall them ever making it seem more than 6v6, but I also don't pay close attention to games that are well over a year out.
From what I remember of the videos from E3 last year, though, it looked like Call of Duty. To the extent that we all called it Call of Duty with Mechs. Call of Duty is historically 6v6 (with Big Game options that aren't much played.)


Modern Warfare 2 was derided because it took the total number of PC players per server down to 18 from 32. It hasn't been historically 6vs6, they have just gradually pared it down to nothing from what it was. Why? So they could make smaller maps that are quicker to churn out while removing the need for servers.

And in the BF series you can always choose to have smaller servers. The maps shrink based on the number of players. So those of us who love 64 players can play, but people who love 32, 24, or 16 can also play.

Titanfall has limited itself to only those who love small player counts.

Smaller maps aren't inherently quicker to turn out.
But, when you're designing around your biggest platforms (console), and those platforms have a certain player limit, you design your maps to that limit. So MW maps are built for 6v6. You could put more there on the PC, but why?

I remember playing de_dust 18v18. And it sucked.
 
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News Comments > Ships Ahoy - The LEGO Movie Videogame
6. Re: Ships Ahoy - The LEGO Movie Videogame Feb 7, 2014, 19:23 Beamer
 
PHJF wrote on Feb 7, 2014, 18:28:
A game about a movie about a game...

We've had other games about movies about games (Street Fighter: The Movie: The Game), but this is a game about a movie about a toy series, not a game.
 
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13018 Comments. 651 pages. Viewing page 52.
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