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Nickname Beamer
Email Concealed by request - Send Mail
ICQ None given.
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Homepage None given.
Signed On Jan 9, 2003, 00:22
Total Comments 13012 (Ninja)
User ID 15739
 
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News Comments > Out of the Blue
18. Re: Out of the Blue Jul 15, 2014, 17:31 Beamer
 
Wallshadows wrote on Jul 15, 2014, 17:22:
I'm watching a M*A*S*H episode which has a clock on the lower right-hand corner. Is this suppose to mean something which I may have missed such as doing the whole show in one take or what? It seems like one of the more serious business episodes so maybe it's a countdown till someone dies?

I'm baffled and it's the first time I've ever seen it in spite of following the series closely on History since it came back in to syndication.

Yup, count down till death. Life Time.
 
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News Comments > Morning Consolidation
11. Re: Morning Consolidation Jul 15, 2014, 17:00 Beamer
 
Cutter wrote on Jul 15, 2014, 16:51:
So they freed up 10% more processing power and now they'll be freeing up 10% of the staff. Honestly, why would you want to work for MS anyway?


There are reasons. But I guess not everyone can start a soap company that's seen no sales.
 
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News Comments > Morning Mobilization
8. Re: Morning Mobilization Jul 15, 2014, 13:46 Beamer
 
I still don't get the app love. I have iOS on an iPod Touch (that I despise) and I have Android Kitkat on a Touchpad (that I despise), and I have had WP on a Trophy, 928 and now Icon.

Outside of Tinder and the app for my bank, both of which are fairly important to me, there hasn't been a single app I've downloaded and found useful.

And frankly, I find iOS and Android both frustrating and full of some poor choices. For someone that simply uses texting, calling, internet and looking at facebook feeds, I find WP8 much, much more efficient and fun to use. I feel like Android takes too many clicks, gives me a lifeless screen, and the stupid default browser keeps hiding the URL and the favorites button with no option to stop it from doing that. iOS is much the same, but using it for even 30 seconds makes me put the device down in annoyance because it feels like stepping back in time.
 
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News Comments > Op Ed
14. Re: Op Ed Jul 15, 2014, 13:43 Beamer
 
Axis wrote on Jul 15, 2014, 13:39:
Beamer wrote on Jul 15, 2014, 13:36:
Axis wrote on Jul 15, 2014, 13:24:
In my world DLC never had a "way" or "promise" to begin with. Horse armor was a load of horse shit right off the wagon... but content starved consilites bought it anyway.

1) Where's your proof it sold?

2) You do realize it was released for the PC as well, right?

1. You obviously are new to gaming in general, anyone who was around at the time knew it sold like hotcakes.

2. And?


Edit: I see you added an asshole insult at the end that has nothing but your own ridiculous interpretation. nice job, quality poster.

1) "Anyone who was around knew" is usually a flowery way of saying "I have no proof of sales numbers, but this is my assumption that you must take as fact."

2) And that means that it wasn't just "consilites" buying it


And yes, sorry, when you keep making condescending posts I will be condescending to you. Singling out "consilites [sic]" is basically an "asshole insult" that adds nothing to your argument but makes you seem, well, like some kind of idiot that thinks his choice in platform makes him a better human being.
 
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News Comments > Op Ed
12. Re: Op Ed Jul 15, 2014, 13:36 Beamer
 
Axis wrote on Jul 15, 2014, 13:24:
In my world DLC never had a "way" or "promise" to begin with. Horse armor was a load of horse shit right off the wagon... but content starved consilites bought it anyway.

1) Where's your proof it sold?

2) You do realize it was released for the PC as well, right?


I'll just never understand this "all moron gamers use consoles, everyone on PC is a jenyus like I am!" attitude that is so damn prevalent, and usually not from the brightest of posters.
 
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News Comments > Op Ed
8. Re: Op Ed Jul 15, 2014, 12:33 Beamer
 
Borderlands 2 DLC kind of sunk the game for me. I bought it, because I finished the game wanting more, but man, most of that DLC was awful. I couldn't finish Sir Hammerlock's, and the one with the boat was so much dead space. Tiny Tina's was great, but it was also more condensed and faster moving.

That's among the only DLC I've purchased (other than GOT type stuff.) I also bought some Fallout 3 DLC, but that was somewhat early in the DLC days. I think that's about it.

Some DLC is stupid but I don't mind, like the additional weapon colors in Gears of War 3 (a flower colored gun? Whatever, I'm not buying it, but if you want to...), some is stupid and can ruin games (Saints Row 4's GOT came with a Press-Button-To-Win gun), but very little is actually well worth buying. Bethesda seems to make some good DLC, even after the horse armor debacle. That's about all that comes to mind.

Map packs do split online communities, but in the MW games they never felt necessary. The communities were already huge, and all it did was take some of the die hards out of the pack. I really had no problem with that.
 
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News Comments > Rumor: Year-old Dishonored 2 Details
3. Re: Rumor: Year-old Dishonored 2 Details Jul 15, 2014, 11:02 Beamer
 
Yeah, nothing about it felt "HL2" to me.

I think I've stated here a few times that I hated the first hour or so. But, as I get older, I think I realize I hate the first hour of most games I play. It takes me about that long to get the feel for them. Or, maybe, it takes them that long to get going. Sometimes I stay hating the game, other times (like, recently, this and FC3) I end up loving them.
 
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News Comments > Star Citizen at $48 Million
12. Re: Star Citizen at $48 Million Jul 15, 2014, 00:13 Beamer
 
Beelzebud wrote on Jul 14, 2014, 23:54:
At this point this project is the very definition of Feature Creep.

See, I disagree. With an additional two million, they will add a new language. That's something they hire someone to do and it costs them, what, maybe $100,000 per? If that? They aren't heavily involved, outside of maybe the writer, and that doesn't impact quality.

It's something very easy to add and very easy to budget. To me, feature creep is promising something costly, vague, hard to implement, and distracting the devs from areas more important. This isn't any of those.
 
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News Comments > Out of the Blue
15. Re: Out of the Blue Jul 15, 2014, 00:11 Beamer
 
I never much liked anything in Covington. But all the places I went were either in OTR (A Tavola, Japp's and Bakersfield) or downtown (Nada, Sotto and Boca.)

While Burnell's was open it was an absolute gem, and I'm afraid Hello Honey will go the same way.
 
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News Comments > New Crytek Rumor: Homefront Director Resigns?
36. Re: New Crytek Rumor: Homefront Director Resigns? Jul 15, 2014, 00:09 Beamer
 
Sepharo wrote on Jul 14, 2014, 23:50:
Beamer wrote on Jul 14, 2014, 22:57:
Sepharo wrote on Jul 14, 2014, 22:41:
nevermind

See, now I'm super curious.

Well... I posted that it essentially wasn't an "opinion" because EA Partners doesn't have explicit control over the participating developers and that's kind of the point. But then I took a look at the Starbreeze example and realized that might as well be control... And I had to concede that each contract is probably wildly different. Those contracts are just somewhere in between a wholly owned EA developer and EA publishing Valve's retail HL2.

Then you've got something like what Stardock just did, announcing that they've got 8 games in development but really it's them partnering with like 6 different smaller developers. When they partnered with Ironclad for Sins (SoaSE) they got so close that they were actually helping with development tasks.

So... it can be pretty variable. But I'd have to say that obviously simply being an EA Partner is not a recipe for failure as plenty of examples show. And in the examples of failure only a small percentage were due to EA dropping funding/publishing. It's hard to speculate how many were ruined do to meddling but I'd say it's very low.

edit: Oh and of course Crytek's troubles have nothing to do with EA Partners.

Yeah, I think Starbreeze is a huge exception, but that's also because they used EA's property.

By and large, Partners was the one thing EA was praised for, and rightly so.
 
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News Comments > New Crytek Rumor: Homefront Director Resigns?
34. Re: New Crytek Rumor: Homefront Director Resigns? Jul 14, 2014, 22:57 Beamer
 
Sepharo wrote on Jul 14, 2014, 22:41:
nevermind

See, now I'm super curious.
 
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News Comments > Star Citizen at $48 Million
4. Re: Star Citizen at $48 Million Jul 14, 2014, 20:57 Beamer
 
This doesn't strike me as that insane. SciFi/Fantasy love bragging about this. There are people out there that speak Klingon. Game of Thrones has hired people to create about a half dozen languages for their show.  
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News Comments > Into the Black
2. Re: Into the Black Jul 14, 2014, 19:26 Beamer
 
jdreyer wrote on Jul 14, 2014, 19:24:
It's funny, but I actually liked Al's first outfit, and Jack Black's too. And Aisha Tyler looks good in ANYTHING.

Still, White and Nerdy is my favorite Yankovic.

This guy's been a national treasure for 30 years.

Jack Black's tie-dyed pants, flame shirt and fanny pack?

I didn't know you were Guy Fieri! Haha.
 
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News Comments > Morning Legal Briefs
6. Re: Morning Legal Briefs Jul 14, 2014, 13:27 Beamer
 
SmyTTor wrote on Jul 14, 2014, 12:56:
The judge's comments as to why he declined the recommended sentence is because he wanted to stop her from protesting in the future. That just so happens to violate the constitution on its face. This is why it will be overturned on appeal.

That's not quite right. What the judge said was "this has got to stop." He didn't mean the protesting. He meant her violating her restraining order then basically sticking her finger up at the law repeatedly. They tried asking her not to do it. She refused. They tried fining her. She didn't pay nor did she stop. So they put her in jail. At that point, what else can be done?

Several other people were arrested for trespassing. Their trespassing charges were dismissed. Coincidentally, they did not have restraining orders.
 
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News Comments > New Crytek Rumor: Homefront Director Resigns?
31. Re: New Crytek Rumor: Homefront Director Resigns? Jul 14, 2014, 12:37 Beamer
 
Mordhaus wrote on Jul 14, 2014, 01:54:
Beamer wrote on Jul 13, 2014, 23:53:
Mordhaus wrote on Jul 13, 2014, 22:04:
Beamer wrote on Jul 13, 2014, 16:15:
Mordhaus wrote on Jul 13, 2014, 15:06:
Wallshadows wrote on Jul 13, 2014, 12:18:
So what caused this train wreck to happen in the first place? Just being an 'average' developer that overextended their resources in to shit like Warface?

EA destroyed them, like so many other studios.

I mean, considering EA doesn't own them, no.

Considering that they haven't made a decent game since they signed a partnership agreement with EA after they released Crysis, I would say that EA did have a lot to do with it. Once you partner with EA or become one of their sub-studios, you dance to their tune. That means making sure you roll out sequels and console games as fast as you can. Farcry and Crysis were great, everything that EA has pushed them to do since blows.

They weren't a substudio. They signed a deal with EA Partners. It was solely publishing - EA had next to no input. EA Partners is solely publishing and distribution and mostly hands-off. It's where studios keep their IP, which is what Crytek wanted after Ubi kept Far Cry from them.

I know it's hip and cool to bash EA, but put blame where it lies - Crytek.

I never said they were a substudio. I said that anytime you partner with EA you start dancing to their tune, assuming you want to continue getting your games published through them. Now Crytek had already jumped ship from Ubisoft, which means that if they jumped ship from EA they had limited options if they wanted to remain with a AAA publisher. Basically they would have had to choose between Bethesda and 2k, since THQ was already headed down the tubes at that point.

Did Crytek have some part of their failure? Absolutely they did, choosing to alienate the PC realm that they started in did not help. But EA certainly also had a large chunk of responsibility. I refer you to this list:

Realtime Worlds - Defunct

Double Fine Productions - Hasn't had a hit game since Psychonauts, although they were going to make Brutal Legends 2 until EA told them they simply wouldn't publish it. The game was cancelled and the company has been limping along on browser based games until they decided to set up a kickstarter to try and make a major game again.

Epic Games - As long as they keep making the Unreal engine they will be ok, but they haven't had a hit game since 2011 (GoW3).

Crytek - Tanking, might be ok if they do like Epic and revert to just making a game engine.

Hothead Games - Mostly churning out sports games since 2012. I wonder what EA is mostly interested in?

Insomniac Games - Joined EA partners, hasn't had a hit game since.

Flagship Studios - Defunct

38 Studios - Defunct

Big Huge Games - Defunct

Harmonix and MTV Games - Possible success story, even EA can't get them all wrong. Viacom ran them into the ground, to the point EA didn't even want to buy them. Finally they were cut loose and Dance Central series seems to be working for them.

Funcom - They are sort of like a roach, in that they just can't seem to be exterminated. F2P kings, as it were.

Grasshopper Manufacture - Sold

Starbreeze Studios - Doing Ok. But, as another example of how little control EA has over 'partners', EA flat out cancelled the first game in what would have been a series about Jason Bourne. No more series and Starbreeze immediately said they were returning to one of their core IP's, parroting EA's new policy of concentrating only on core IPs and sequels. [url=]http://www.mcvuk.com/news/read/ea-cancels-starbreeze-title[/url]

These are just some of the 'partners' in the program. The fact is, EA retains massive control over the studios for one simple reason. If they don't like the game, they won't publish it. So you can be darn sure that the studios are floating their ideas past EA first, because they don't want to invest the resources to get a working model of a game going only to be told to can it.

Ug.
For one, you're missing Activision as an option.
For another, you're again using some serious flawed logic. Do you want me to make a large list of all the independent studios that folded in the past few years that had nothing to do with EA? And are you really saying that Flagship Studios, 38 Studios, and Realtime Worlds failed because of EA? Seriously?

And of COURSE if they don't like a game they won't publish it! But, for a studio like Valve, Epic, and Crytek, they will NOT get pushed around by EA. Why? Until late they were each independently wealthy, and they each had enough success that EA came after them, not the other way around.

Again, though, you're claiming 38 Studios, Flagship Studios and Realtime Worlds failed because of EA.
 
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News Comments > Morning Legal Briefs
4. Re: Morning Legal Briefs Jul 14, 2014, 12:27 Beamer
 
The restraining order was apparently due to showing up at someone's home, and the judge didn't say this was to stop protesting buy because she's been fined several times in the past and never paid, so he thinks another fine will have no use.  
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News Comments > New Crytek Rumor: Homefront Director Resigns?
23. Re: New Crytek Rumor: Homefront Director Resigns? Jul 13, 2014, 23:53 Beamer
 
Mordhaus wrote on Jul 13, 2014, 22:04:
Beamer wrote on Jul 13, 2014, 16:15:
Mordhaus wrote on Jul 13, 2014, 15:06:
Wallshadows wrote on Jul 13, 2014, 12:18:
So what caused this train wreck to happen in the first place? Just being an 'average' developer that overextended their resources in to shit like Warface?

EA destroyed them, like so many other studios.

I mean, considering EA doesn't own them, no.

Considering that they haven't made a decent game since they signed a partnership agreement with EA after they released Crysis, I would say that EA did have a lot to do with it. Once you partner with EA or become one of their sub-studios, you dance to their tune. That means making sure you roll out sequels and console games as fast as you can. Farcry and Crysis were great, everything that EA has pushed them to do since blows.

They weren't a substudio. They signed a deal with EA Partners. It was solely publishing - EA had next to no input. EA Partners is solely publishing and distribution and mostly hands-off. It's where studios keep their IP, which is what Crytek wanted after Ubi kept Far Cry from them.

I know it's hip and cool to bash EA, but put blame where it lies - Crytek.
 
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News Comments > New Crytek Rumor: Homefront Director Resigns?
9. Re: New Crytek Rumor: Homefront Director Resigns? Jul 13, 2014, 16:15 Beamer
 
Mordhaus wrote on Jul 13, 2014, 15:06:
Wallshadows wrote on Jul 13, 2014, 12:18:
So what caused this train wreck to happen in the first place? Just being an 'average' developer that overextended their resources in to shit like Warface?

EA destroyed them, like so many other studios.

I mean, considering EA doesn't own them, no.
 
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News Comments > Saturday Consolidation
16. Re: Saturday Consolidation Jul 12, 2014, 20:56 Beamer
 
Scottish Martial Arts wrote on Jul 12, 2014, 18:35:
Beamer wrote on Jul 12, 2014, 18:14:

Dude, people still bitch, on this board, this week, about not having Halo on the PC.

I must admit that I'm still butthurt that the Halo PC/Mac game that was demoed at E3 2000 never came to fruition. The open world, high player count, vehicle based multiplayer sounded incredible. Fucking Microsoft.

I think there are three different Halo whines:
1) Microsoft ruined the awesome thing Bungie showed at E3. I'm not sure this is true, but Halo definitely changed and I think it's fair to lament that
2) Microsoft needs to shut up about caring about the PC when they obviously want/need system selling console exclusives and that comes first. Again, fair argument
3) Microsoft sucks for not bringing Halo 3 to PCs, fuck Halo, I hate Halo, Halo 1 sucked, Microsoft sucks, consoles suck, I want to play Halo 3 why can't I! This argument is moronic.
 
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News Comments > Saturday Consolidation
8. Re: Saturday Consolidation Jul 12, 2014, 18:14 Beamer
 
Trevellian wrote on Jul 12, 2014, 14:26:
Creston wrote on Jul 12, 2014, 11:51:
Doesn't everybody hate Xbox fans? They take Stockholm Syndrome to entirely new levels.

My only beef with Xbox fans is.
They had Halo all to themselves. No one really complained.
They had Gears of War all to themselves. No one really complained.
Sony Fans had to wait what? 4 or 5 years? To play the Mass Effect Trilogy. No one really complained.
They had COD Map Packs First for YEARS. No one really complained.
They had Titanfall and Sony didn't. No one really complained.

Sony gets a little bit of Love with Destiny... OH MY FUCKING GOD IT'S THE END OF THE WORLD. HOLY FUCKING SHIT THEY HATE US WHAT THE FUCK. CONSOLE EXCLUSIVE CONTENT IS THE DEVIL AND IS A INSULT TO GAMERS EVERYWHERE WE SHOULD BE TREATED EQUALLY START THE PETITIONS, WAH WAH WAH.

That is my issue with Xbox fans.

Dude, people still bitch, on this board, this week, about not having Halo on the PC.
 
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