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Nickname Beamer
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Signed On Jan 9, 2003, 00:22
Total Comments 10528 (Ninja)
User ID 15739
 
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News Comments > Ships Ahoy - Monaco
6. Re: Ships Ahoy - Monaco Apr 25, 2013, 12:03 Beamer
 
People on another board I post on are saying this is ridiculously fun 4 player.
Doesn't mean it's a good game, per se, just that they're loving it.
 
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News Comments > EA Partners to Close?
15. Re: EA Partners to Close? Apr 25, 2013, 11:35 Beamer
 
Creston wrote on Apr 25, 2013, 11:34:
So the one part of EA that actually was doing well, actually cared somewhat about customer service, and which was making money gets closed?

New CEO, same insanity. Ca plus ce change, etc.

Creston

No one should expect anything else. Riticiello had his issues, but the guy before him did way more damage.

Also, the guy now is the guy before him. And had been on the board, if not the chair.

Really, this whole thing is his failure.
 
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News Comments > Morning Consolidation
2. Re: Morning Consolidation Apr 25, 2013, 09:29 Beamer
 
They announced some cool stuff the other day, didn't they?
Link to the Past 2 (which I'd buy a 3DS for) and another Mother?
 
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News Comments > EA Partners to Close?
3. Re: EA Partners to Close? Apr 25, 2013, 09:22 Beamer
 
Verno wrote on Apr 25, 2013, 09:19:
No surprise here, EAs future plans seem to be doubling down on internal projects and microtransactions. Shame, Partners had some very creative stuff released but ultimately EA is more focused on things they can iterate on every year, their entire business is structured around it now.

I'd call it a huge surprise. The only innovative and good projects were coming from Partners, Partners was often lauded as extremely successful and well liked by the third parties, etc.

Internal projects and microtransactions are what got them in the position they're in.


I'm kinda feeling like I dodged a bullet.
 
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News Comments > Legend of Grimrock - Master Quest
10. Re: Legend of Grimrock - Master Quest Apr 25, 2013, 08:37 Beamer
 
Ant wrote on Apr 25, 2013, 05:04:
Saboth wrote on Apr 24, 2013, 21:24:
I enjoyed the game, but honestly, the puzzles in dungeon crawlers are my least favorite aspect. Looking for a discolored rock for an hour after inching through an entire level, or memorizing teleport patterns blows. How about letting me buy pet that is good at figuring out puzzles, and I just tell him to do it?
Ditto. I want action based with little/simple puzzles!

The action blew to me, too, though. Losing the freedom of movement is throwback, sure, but we ditched that mechanic for good reason.

It just didn't work for me. I should give it another chance, most likely, but I'll never have time.
 
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News Comments > XCOM Shooter "Fresh Look" Reveal in "Days"
38. Re: XCOM Shooter Apr 24, 2013, 16:57 Beamer
 
Creston wrote on Apr 24, 2013, 16:52:
Beamer wrote on Apr 24, 2013, 15:09:
Creston wrote on Apr 24, 2013, 15:01:
Yifes wrote on Apr 24, 2013, 13:14:
Also, alien packs DO roam around the map, just not all of them.

All of them CAN roam, but there is a limit of 5 monsters being 'active' at any one time on Impossible. (4 on classic, 3 on normal.)

If you use a mod to turn that limit off, things can get pretty hairy, as every monster in audio range will come see what's shooting the shit out of their ship. It's probably the most fun option to turn off in the game

Creston

This isn't quite true. I'm pretty certain that the limit is 5 on normal, and it's definitely above 5 on classic. I think I had 12 active at one point. It may have been 15. It was 4 or 5 groups that just kind of converged on me. Thank god for highest-level snipers.

I mean active as in "roaming." I should have explained that better.

Creston

So you mean undiscovered ones, then, right?
Because, from what I'm seeing, it's an infinite amount of enemies you can be engaging at once above Normal, and up to 5 in Normal and Easy (so a 6 man team can never be overwhelmed, or even 1:1)
 
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News Comments > Gatherings & Competitions
4. Re: Gatherings & Competitions Apr 24, 2013, 16:53 Beamer
 
The Phantom Chicken of CS_Italy wrote on Apr 24, 2013, 16:52:
I dunno.. I think it is possible to operate within this market and economy, earn a living, and still be aware enough to point out that many aspects are sexist even while contributing to it. For example, just because a meth addict says that meth is bad while still using it does not make the comment any less valid. If anything, it can be understood as all the more legitimate since the person making the comment is experiencing some of the negative consequences of these processes.

There's also an opportunity to learn from your mistakes and grow.
 
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News Comments > Evening Tech Bits
5. Re: removed Apr 24, 2013, 15:52 Beamer
 
Blue wrote on Apr 24, 2013, 15:52:
You can't quote a post and then report it... you are reporting yourself too.

And as for the original rage-filled post, we try to post links to quarterly financial reporting of Microsoft, AMD, Intel, and Apple as well as game companies. You can type "quarterly" in the search box and see that for yourself.

If you don't trust me or don't approve of the coverage here, feel free to leave. Or you can make another post like that last one and you will be asked to.

Yeah, I know, but I also prefer to quote before someone changes it.
 
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News Comments > XCOM Shooter "Fresh Look" Reveal in "Days"
34. Re: XCOM Shooter Apr 24, 2013, 15:09 Beamer
 
Creston wrote on Apr 24, 2013, 15:01:
Yifes wrote on Apr 24, 2013, 13:14:
Also, alien packs DO roam around the map, just not all of them.

All of them CAN roam, but there is a limit of 5 monsters being 'active' at any one time on Impossible. (4 on classic, 3 on normal.)

If you use a mod to turn that limit off, things can get pretty hairy, as every monster in audio range will come see what's shooting the shit out of their ship. It's probably the most fun option to turn off in the game

Creston

This isn't quite true. I'm pretty certain that the limit is 5 on normal, and it's definitely above 5 on classic. I think I had 12 active at one point. It may have been 15. It was 4 or 5 groups that just kind of converged on me. Thank god for highest-level snipers.
 
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News Comments > The Lord of the Rings Online: Helm's Deep This Fall
2. Re: The Lord of the Rings Online: Helm's Deep This Fall Apr 24, 2013, 14:48 Beamer
 
Cutter wrote on Apr 24, 2013, 14:45:
Ball's Deep would be better.
Just the tip?
 
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News Comments > XCOM Shooter "Fresh Look" Reveal in "Days"
30. Re: XCOM Shooter Apr 24, 2013, 14:23 Beamer
 
I'm surprised people like the new base mode, honestly.

Building is more annoyance than fun
Menu systems are long and annoying
For some reason you have all the rooms linked up top, except the one you use most
Your stupid scientist and engineer talk to you nonstop. Shut up! Jesus, it's worst in the field when they keep taking control of your camera and telling you crap you learned the first time through
 
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News Comments > XCOM Shooter "Fresh Look" Reveal in "Days"
29. Re: XCOM Shooter Apr 24, 2013, 14:20 Beamer
 
theyarecomingforyou wrote on Apr 24, 2013, 14:13:
XCOM:EU was great. The enemy spawning was certainly an annoyance but not a major issue in the grand scheme of things. Personally I think the decision to allow saving in-mission was a mistake, as it makes it too easy to save-scum - it devalued the strategy map and the consequences for failure.

As for this game, at least they seem to have recognised the game was on the wrong track and hopefully the new direction will be an improvement. We'll see.

Just go Ironman mode to not save-scum.

I save-scum a ton, and it's detrimental, which is why my next game will be Ironman. But I have to save-scum, for two reasons:
1) Sometimes the game just sucks at being smart. Sometimes it won't figure out which level I want my guy on and, if I'm going quickly, he'll run up stairs or down a wall and end up in the worst place. Sometimes it's impossible to tell this will happen. Other times I won't look at how he'll get somewhere and, though I'm trying to get him to go to a second entrance to flank, he'll decide to run through the first entrance, despite a closed door, to get there
2) Towards the end I just get bored. I know there's 1 more cluster of enemies around. Keeping your guys in formation on the off chance they're right ahead gets dull. Sometimes you just want to dash to them. It, no lie, can save 10+ minutes
 
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News Comments > Evening Tech Bits
2. removed Apr 24, 2013, 13:48 Beamer
 
* REMOVED *
This comment was deleted on Apr 24, 2013, 15:46.
 
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News Comments > XCOM Shooter "Fresh Look" Reveal in "Days"
24. Re: XCOM Shooter Apr 24, 2013, 13:28 Beamer
 
Yifes wrote on Apr 24, 2013, 13:14:
Beamer wrote on Apr 24, 2013, 10:44:
Screw editor. It needed to be random. Enemy placement needed to be random and roving rather than 3 guys in the same places, sitting there until discovered, and occasionally teleporting in front of you. And it needed to stop showing that damn in-engine cinematic every single time you come across 3 new enemies. Every time. Every damn time!

Alien placement is random. Try restarting the same mission multiple times (not from a saved game), a problem I've run into when I consistently failed the first mission on ironman impossible like a dozen times in a row. There are multiple spawn locations, which changes every time. The only enemy locations that are not random are some of the spawns in the story missions, like thin men add-ons halfway through a bomb diffusal, or "boss" locations.

Also, alien packs DO roam around the map, just not all of them. Incidentally this is why the teleportation bug exists, as it is a problem with unactivated alien pack movement when your line of sight is blocked.

Even if you load a saved game they'll still change, but it's putting them in the same places. There may be 100 spawn points in the map and it chooses 5 of them for enemy squads, which are almost always groups of 3.

Also, the teleportation isn't tied to line of sight. I've had them teleport directly in front of my guys, where they've clearly seen for turns.

And they don't much roam. Sometimes you'll see guys but not activate them. They just sit there.


Lastly, unconnected to this, I despise that you can only target enemies. I loved laser rifles in the original not for their killing power, which was usually only good for one or two battles before you got plasma rifles, but for their unlimited ammo. I regularly blasted holes in walls to walk through, or to flank, or sometimes just to see. The only way to do that now is with rockets, which are a much more limited commodity.
 
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News Comments > XCOM Shooter "Fresh Look" Reveal in "Days"
12. Re: XCOM Shooter Apr 24, 2013, 10:44 Beamer
 
Cutter wrote on Apr 24, 2013, 10:43:
Its biggest failure was the lack of a random map generator and/or editor. We'd all still be playing it if had that. Huge mistake not to do that. Huge.

Screw editor. It needed to be random. Enemy placement needed to be random and roving rather than 3 guys in the same places, sitting there until discovered, and occasionally teleporting in front of you. And it needed to stop showing that damn in-engine cinematic every single time you come across 3 new enemies. Every time. Every damn time!
 
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News Comments > XCOM Shooter "Fresh Look" Reveal in "Days"
10. Re: XCOM Shooter Apr 24, 2013, 10:20 Beamer
 
Also, since I bought this late, I didn't get the unit visuals upgrade. It was $4.99 on Steam just to get the old school hair (which looks terrible) and the ability to change the color of my armor.


So worth it! Horse armor but I love it!
 
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News Comments > XCOM Shooter "Fresh Look" Reveal in "Days"
8. Re: XCOM Shooter Apr 24, 2013, 10:13 Beamer
 
I've only played Classic. Tons of autosaving, too.
Next game I'm going to something easier but Ironman.


Also, nothing is random. It's EXTREMELY easy to replicate turns. Just do things the same order. All rolls are done between turns, so if you save, it's the same rolls. If you have one guy left and some enemy lined up and save, then fire, then load, fire again, it'll be the same result.
 
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News Comments > XCOM Shooter "Fresh Look" Reveal in "Days"
4. Re: XCOM Shooter Apr 24, 2013, 09:36 Beamer
 
Mikus_Aurelius wrote on Apr 24, 2013, 09:25:
Beamer wrote on Apr 24, 2013, 09:18:
I think it was, at best, a moderate success.

I'm under the impression that it did very well for a strategy game. It surely didn't pull AAA FPS numbers, but it also didn't cost AAA FPS money to produce. I haven't heard anything about layoffs at Firaxis, which is generally a sign of a successful product.

No, the comments I've heard from Firaxis is that it did well enough to avoid disaster, but you tend to hope to do better than just "avoid disaster."

But I have to wonder why so many copies were given away free with virtually any other game. I'm hoping to trojan horse people into it - sucker them in for free then make them buy a sequel.

Please be a sequel. I mean, hell, I haven't even won yet. Lost my first game because I couldn't keep 8 countries from dropping support. I'm doing much better in my second game, again on classic, but I'm going to hit the same wall.

Also, I'm getting tired of cooooonstantly doing missions (a full "game" is probably 25-30 hours, which is too long in my opinion), and there are some other flaws, both in presentation and in gameplay (the base is kind of worthless, the interceptors are rarely used and kind of worthless, etc.), but I love this game, warts and all.
 
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News Comments > XCOM Shooter "Fresh Look" Reveal in "Days"
2. Re: XCOM Shooter Apr 24, 2013, 09:18 Beamer
 
Verno wrote on Apr 24, 2013, 09:13:
Good call, this is pretty much what they should have done from the start. I think last years X-COM was a moderate success and they don't want to potentially damage the brand going forward as well.

I think it was, at best, a moderate success.
Which is a shame. The game has some huge presentation flaws (stop showing me the same videos all the damn time), but it's a really great update to a really great series.

I mean, I put in 33 hours over the past 3 weeks, putting it in the top 5 of Steam games already (some games would have far more but got those hours before Steam paid attention.)
 
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News Comments > Morning Legal Briefs
21. Re: Morning Legal Briefs Apr 24, 2013, 09:04 Beamer
 
Draugr wrote on Apr 23, 2013, 22:19:
Redmask wrote on Apr 23, 2013, 19:55:
LittleMe wrote on Apr 23, 2013, 18:13:
All that said, I support a consumption tax more than an income tax. I'd support getting rid of the latter, replacing it with consumption tax.

If the goal is reducing the deficit then just having consumption tax would be about the most absurd way to go about it, not to mention completely unrealistic as a way to tax an entire populace the size and advancement of America.

Especially when you consider not everyone consumes at the same levels, so it would disproportionately effect different groups.
It's the same reason the GOP was okay with signing off on this, despite it being a tax increase, as when it comes to this kind of tax increase, it does little to effect those whose taxes they are concerned with.


Actually, most people consume on similar levels, which is why it's disproportionate.
No matter who you are you're eating within a small range of food cost. For some people, though, that's 60% of their budget. For others it's 1%. Adding additional taxes to that...

Plus, as people point out, it encourages keeping money under your mattress, which is the exact opposite of what we need.
 
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10528 Comments. 527 pages. Viewing page 6.
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