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Nickname Beamer
Email Concealed by request - Send Mail
ICQ None given.
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Homepage None given.
Signed On Jan 9, 2003, 00:22
Total Comments 13451 (Ninja)
User ID 15739
 
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News Comments > Op Ed
56. Re: Op Ed Sep 8, 2014, 17:00 Beamer
 
jdreyer wrote on Sep 8, 2014, 16:13:
Beamer wrote on Sep 8, 2014, 15:54:
jdreyer wrote on Sep 8, 2014, 15:47:
Quboid wrote on Sep 8, 2014, 15:04:
None of those are RPS. It was phrased badly but "gamers are over" wasn't attacking gaming culture, it was attacking bullying and bigotry in gaming. Nothing has proven their point more than the response.

True as that may be, semantics matter. And when you cast with such a wide net, even unintentionally, don't be surprised when a bunch of sharks bite you in the ass.

I just wish people would focus on the substance rather than bristle over the terminology.
Yes, I get the potential hypocrisy when Redmask got all huffy at me for asking he not use "SJW," but that wasn't because I was going to ignore his message, but because I think that's another one of those words that, as soon as you use it, any nuance to your point becomes entirely lost into the giant ball of contention that is that word.

I don't disagree, but when the games journalists got together and decided to write that bunch of articles, they should have come up with a way to title them that did focus on the issue instead of tarring everyone. TL;DR is a thing, so a lot of (most?) people might not make it past your title. In which case, that poorly worded title becomes the opinion of the sites in question.

I don't think games reporters/journalists/bloggers/whatevers are being unfairly hit for using that terminology. I wish gamers were smarter about what they take offense to, but whatever, people can't necessarily control what they take offense to (important lesson, no?)

I do get why they found themselves getting defensive after they were basically all called evil because Zoe Quinn hooked up with a reporter that mentioned her name a handful of times. Suddenly they were all being grouped together and thrown to the wolves for things that, in this industry, are normal and necessary. It's not a huge industry. You go to a conference, be it PAX, E3 or GDC, and it's full of journalists and developers. People that have traded emails. They bump into each other and say hello. They geek out over realizing they both loved Rygar as kids. They end up in line next to each other at the nearby restaurants or the hotel bar. They gossip about Half Life 3. The reporters go to a preview play test and the developers are there, playing with them, breathlessly showing them the cool new feature they just added and are super happy about.

The thing about this industry is, in the end, we're all kind of fanboys. The normal people watching it like us. The journalists like RPS. The developers themselves. Everyone geeks out together. Calling for disclosure every time an article is written by someone that personally knows one of the devs isn't really feasible because, by and large, every writer has spent some time with people from every company and has some people there they consider friends. With movies, if there's a screening it may have a couple of producers there with dozens of critics, and the producers don't really care much about the critics. With games, the devs outnumber the journalists, and the devs probably have one of the game sites as their home page so they read the works of the writers almost as much as the writers play their game.
But does it matter? No one goes out writing a fluff piece preview, they write what they saw. What they saw was in a carefully controlled environment where they were given free drinks and food (hard to pass up when you're sometimes doing this for 4-6 hours at a time), and with some dev being their buddy walking them through it. I don't think anyone is consciously fluffing their reviews, either. Yeah, PCG or CGW, whichever it was, gave that steaming pile Doom 3 a 93% rating. It also had like 16 pages of coverage. It's less likely that the editor and reviewer decided it needed a huge score and more likely that having a game that big that much ahead of anyone else made the reviewer geek out and overvalue what he had. Because he was a geek with something special. In truth, I can also see them only having been given that access if they guaranteed a review above X%, but still think that score was above anything even a skeezy editor would give and even the worst PR person would demand.

No one in this industry wants to lie or delude (maybe Randy Pitchford.) No one wants to mischaracterize. People just want to geek out over games and write about what they know and love. What they know and love eventually crosses over with the people they like. And that can be improved. As a whole, the journalism in this industry isn't particularly great, but it's improved massively since the days of even PCXL. It's matured and grown up. It has a long way to go, even in just distancing itself from the creators of the media.

But people expecting it to be covered with the same care and scrutiny and by the same caliber of reporter as recent developments in the Gaza Strip are delusional. Journalism majors want to be journalists. Game journalists want to geek out over an industry they love, and there will never be room for much more for them to do.



edit - this is total TLDR, and probably all over the place. Sorry, on a stupid conference call and half paying attention to it and half what I'm writing, which isn't good for anyone.
 
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News Comments > Op Ed
48. Re: Op Ed Sep 8, 2014, 15:56 Beamer
 
jdreyer wrote on Sep 8, 2014, 15:54:
Beamer wrote on Sep 8, 2014, 15:06:
But, ultimately, what do movie journalists do that you guys feel games journalists don't, or vice versa? Lengthy articles about the portrayals of women and minorities and demands for equality? Check. Working closely with the studios? Check, though less closely for film because it's review based, not preview based, and reviews are much cheaper.

Actually, the internet is killing off the professional movie reviewer as well. People are leaving in droves or being laid off as a result of the collapse of print media. Movie-specific sites like Cinemablend and Slashfilm are picking up the slack. As a result, payment for movie reviews has fallen to a tenth of what it was pre-internet. Due to the long rich history and culture of movie reviewing, I feel the quality is still their despite this transition, but that's probably only got a generation before it resembles the game industry.

I agree. And, for that reason, many of the movie critics are freelancers with other jobs. They do it out of passion. But they solely review, they don't do much in the way of editorials.

Even then, though, movie specific sites are a smaller game, I believe, to more wider media sites. Things like AVClub. Rottentomatoes has a hand in this, too - no need to check Slashfilm every day when you can just get the headline from RT.
 
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News Comments > Op Ed
47. Re: Op Ed Sep 8, 2014, 15:54 Beamer
 
jdreyer wrote on Sep 8, 2014, 15:47:
Quboid wrote on Sep 8, 2014, 15:04:
None of those are RPS. It was phrased badly but "gamers are over" wasn't attacking gaming culture, it was attacking bullying and bigotry in gaming. Nothing has proven their point more than the response.

True as that may be, semantics matter. And when you cast with such a wide net, even unintentionally, don't be surprised when a bunch of sharks bite you in the ass.

I just wish people would focus on the substance rather than bristle over the terminology.
Yes, I get the potential hypocrisy when Redmask got all huffy at me for asking he not use "SJW," but that wasn't because I was going to ignore his message, but because I think that's another one of those words that, as soon as you use it, any nuance to your point becomes entirely lost into the giant ball of contention that is that word.
 
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News Comments > Op Ed
43. Re: Op Ed Sep 8, 2014, 15:46 Beamer
 
William Usher wrote on Sep 8, 2014, 15:38:
Beamer wrote on Sep 8, 2014, 15:07:
How do you not realize that, with all of your war analogies, you're an extremist? One of the most extreme.

I can't help it if I love game culture; I've always loved it.

If you see me as an extremist then... okay. No one's opinion defines me.

I've never backed away from discussing the matter in a civil way, and if games media had just been honest in their reporting, #GG wouldn't even exist.

We all love game culture. Every single person involved in this whole thing.
It's just some people think there's significant room for improvement, and others think expecting improvement, or even asking for it, is an attack.

And sorry, your words define you. You keep referring to this as a war. That makes you an extremist.
 
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News Comments > Op Ed
38. Re: Op Ed Sep 8, 2014, 15:07 Beamer
 
William Usher wrote on Sep 8, 2014, 14:59:
Beamer wrote on Sep 8, 2014, 14:38:

Fairly certain that's fewer words than you've written here and lacking the call to arms.

Are you afraid of your own abilities to continue doing your job if you posted the same kinds of thing there that you do here?

Aha, of course. I may represent CB but I'm not CB (if that makes sense).

So my representation there has to be... diplomatic.

If it were up to me? Oh I would have an article up every single day actually reporting every single thing that transpires in the event (from both sides of the fence).

But that would put CB in the absolute center of the controversy and I don't think the higher-ups really want that.

The more controversial stuff goes over at OAG because if anyone has a problem with anything I write there then they have to deal directly with me. No worries about anyone going over my head.

I just hope the momentum of GG stays until a news outlet can get a hold of it and report it to a broad audience (so long as it's not twisted to just represent the agenda of the extremists).

How do you not realize that, with all of your war analogies, you're an extremist? One of the most extreme.
 
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News Comments > Op Ed
37. Re: Op Ed Sep 8, 2014, 15:06 Beamer
 
PHJF wrote on Sep 8, 2014, 14:42:
Beamer wrote on Sep 8, 2014, 14:09:
It will never, ever happen. Because there are only two things to write about in games:
1) PR. 99% of news comes directly from the studios themselves. There isn't much reporting to do here
2) Editorials, including reviews. Still, not much room to do anything here, either


I don't get why you think there's any difference at all between movies and video games as far as journalism. People enter into journalism because a) they like to write and b) they have a passion about something. That's why magazines like Knitting Monthly exist.

Movie coverage is mostly the same thing. It tends to be reviews very predominantly, moreso than games, even. Other articles tend to be casting rumors (which games don't have), editorials (which some here said three weeks ago games don't need, though they seem to have recanted), financial results (which is very transparent in movies yet not in games), and that's about it. Previews aren't an important factor because trailers cover that area.
And most reviewers didn't major in journalism, which some people seem to repeatedly say is important, and the ones that win awards, like Robert Ebert, spend enormous amounts of their reviews discussing the treatment of various social issues.

But there are a few other major differences:
1) The most prestigious critics work for mainstream media, not movie specific media. This means they don't have to worry about advertising
2) Movies are $15 and 2 hours. Games are $60 and 10-100 hours. One critic can review 4 or 5 movies a week. A game reviewer can review 1-4 a month, so more reviewers need to be on staff
3) Reviewing a movie requires getting to a theater. Reviewing a game requires $400+ in equipment

Financially, there's a pretty wide gulf between what it takes to review a movie and what it takes to review games.

But, ultimately, what do movie journalists do that you guys feel games journalists don't, or vice versa? Lengthy articles about the portrayals of women and minorities and demands for equality? Check. Working closely with the studios? Check, though less closely for film because it's review based, not preview based, and reviews are much cheaper.
 
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News Comments > Op Ed
31. Re: Op Ed Sep 8, 2014, 14:38 Beamer
 
William Usher wrote on Sep 8, 2014, 14:30:
Quboid wrote on Sep 8, 2014, 14:01:
William Usher wrote on Sep 8, 2014, 13:38:
a calculated attack on games culture

What specific attack on games culture?

http://markdownshare.com/view/a524affd-e679-40be-8aa1-72058065dc2a


Beamer wrote on Sep 8, 2014, 14:00:


How come you haven't taken your proactiveness to your own site? How come you do it on Blues? Where is your article on all of this?

Look on the front page of Blues about the IGF.


Beamer wrote on Sep 8, 2014, 14:00:

You have a site. You have traffic. You have a voice. Why are you hiding it? Why aren't you posting long rants like the one in this thread under your own name on your own site where more people will see it?

Google up #NotYourShield, let me know what the first article is you see in GNews.

Fairly certain that's fewer words than you've written here and lacking the call to arms.

Are you afraid of your own abilities to continue doing your job if you posted the same kinds of thing there that you do here?
 
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News Comments > Op Ed
29. Re: Op Ed Sep 8, 2014, 14:09 Beamer
 
garrywong wrote on Sep 8, 2014, 14:04:
Wouldn't it be nice if, from the ashes of this shit, out comes something that is actually, real games journalism? Some people stand up and say "we are going to show them what real journalism is about"? Is there even any room for journalism within the games industry? Does journalism exist within any other entertainment media?

It will never, ever happen. Because there are only two things to write about in games:
1) PR. 99% of news comes directly from the studios themselves. There isn't much reporting to do here
2) Editorials, including reviews. Still, not much room to do anything here, either


I don't get why people are convinced that covering games, a consumer product, is somehow comparable to covering developments in the Middle East. Gaming news is screenshots, release dates, previews, reviews, and editorials. There isn't really much else to be said about something that someone wants you to buy. No one with a journalism degree wants to do this because it doesn't use the same skills. Journalists have to go out there and find information. Game sites are parsing through information coming from studios. And that's the only place the information can come from. It isn't like a reporter can go out there and find information about Half Life 3 on his own - that has to come from Valve.
 
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News Comments > Op Ed
26. Re: Op Ed Sep 8, 2014, 14:00 Beamer
 
William Usher wrote on Sep 8, 2014, 13:56:
Beamer wrote on Sep 8, 2014, 13:42:

Aren't you the games media for CinemaBlend?
Are you really advocating a DoS against your peers?

Are you really advocating a DoS?


And you really think anyone was trying to censor?


Advocating DoS? No. Encouraging people to get proactive? Yes.

And if you don't know about the censoring that has gone on at NeoGAF, Reddit, N4G and tons of other forum boards across the net when this first got underway, I really don't know what to tell you.

That isn't censoring. If it is, then Blue censors often.

What I meant was censoring game content, not censoring what idiots post on messageboards when they're foaming at the mouth (note: this includes idiots on both sides.)

How come you haven't taken your proactiveness to your own site? How come you do it on Blues? Where is your article on all of this? You have a site. You have traffic. You have a voice. Why are you hiding it? Why aren't you posting long rants like the one in this thread under your own name on your own site where more people will see it?
 
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News Comments > Op Ed
20. Re: Op Ed Sep 8, 2014, 13:44 Beamer
 
NKD wrote on Sep 8, 2014, 13:27:
Beamer wrote on Sep 8, 2014, 13:07:
Will we reach a point soon where the already risk-averse publishers just don't greenlight anything that isn't E-For-Everyone for fear of defacto censorship via manufactured outrage?

Has that happened in music, movies or books?

Not really. Very different dynamics in those industries make them far more resistant to that kind of controversy. Due to the fact that their profit margins are (typically) much much larger than games, they can afford to take a few risks and take a few hits due to controversy.

Music and books especially. It doesn't take 25 million dollars to write a book, or produce the average album.

Game publishers? Hugely risk averse because the margins are so thin and budgets so high. It makes them incredibly skittish. This makes them very vulnerable in a way. The gaming audience also seems more plugged in to social media, where this controversy stirs up.

I just don't see the same outrage flying around about movies, books, and music in social media. Nobody cares about sexism or violence in rap anymore. But games? You're doomed!

That's why I worry. Gaming is relatively new, and has shown itself to be very vulnerable to social media outrage. Game developers and publishers are almost addicted to somehow trying to defend themselves instead of just taking the approach where you just make what you want to make because you think other people might like it too.

The thing is, despite what people think about Tropes, she's never said a game is bad. She's never said people shouldn't play a game. She's said the tropes are lazy and should be relied upon less.

I haven't seen anyone sensible call for censoring or boycotting anything. I mean, sure, some guy I just quoted is calling for boycotting and DoSing sites, but no one is saying to do that in games. No one meaningful. Maybe random morons on Twitter, but this is why you don't pay attention to random morons on Twitter and why Zoe's recent "leak" wasn't even slightly meaningful.
 
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News Comments > Op Ed
19. Re: Op Ed Sep 8, 2014, 13:42 Beamer
 
William Usher wrote on Sep 8, 2014, 13:38:
I find it fascinating that some of these sites are now turning tail; trying to fix the narrative that they broke.

The one thing they don't understand is that they drew first blood.

Gamers would have been willing to let the mass internet-censorship go had there just been an apology (if that) and the ability to openly discuss the events surrounding #GamerGate.

Like all things, the discussion would have passed and -- at worst -- Kotaku's reputation would have been sullied just a bit more than it already was. I doubt people would have started investigating the matter further (sort of like what happened with Doritogate).

Instead, the game journo (I like to say "game journo scum" but I'll be civil here) decided to fan the flames and extrapolate their agendas to a wide audience with a calculated attack on games culture. WHY? It was a death knell for them.

Gamers don't die, we respawn. Gamers don't quit, we restart. Gamers don't stop, we press continue.

They attacked a culture who has been conditioned not to quit once they've been drawn into battle, and media -- strangely -- thought that individuals who spend all day trying to beat bosses and conquer levels would just go away and die. WHY?

At this point, gamers have already collected in a few places that still allow for open discussion and have already made it known that they are willing to play the long game; the game of attrition.

There is a site blacklist being passed around (Don't worry Blues, you aren't on it ;)) and active browser add-ons that will absolutely cripple the larger sites in the long run (it auto-retrieves pages from the nearest archive instead of allowing click-throughs to the site).

Needless pandering from RPS at this point won't save them. They already put their stake on the wrong side of the war and gamers are adopting the "Never Forgive. Never Forget" mantra.

I'm just curious what will happen if/when #GamerGate actually gets out into the wild so the larger community out there will know what's going on? Once this breaks through to mainstream it's going to be game over for the larger websites.

Aren't you the games media for CinemaBlend?
Are you really advocating a DoS against your peers?

Are you really advocating a DoS?


And you really think anyone was trying to censor?
 
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News Comments > Op Ed
16. Re: Op Ed Sep 8, 2014, 13:07 Beamer
 
Will we reach a point soon where the already risk-averse publishers just don't greenlight anything that isn't E-For-Everyone for fear of defacto censorship via manufactured outrage?

Has that happened in music, movies or books?
 
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News Comments > WBIE TMs WB Play
4. Re: WBIE TMs WB Play Sep 7, 2014, 15:53 Beamer
 
Having recently beat Crysis 2 (which I enjoyed), I went to find Crysis 3. It's cheaper on PC than console, so I figured why not?

Turns out it's only on Origin. I appreciate competition, but have zero interest in creating a new account for one game. So no Crysis 3 PC for me.

I have UPlay, because I had to for Far Cry 3, but I got it through Steam, it installed as part of the game, and it adds no value because it gives some stupid stats I never even looked into and, I think, also tracks hours played yet somehow froze when I exited the game and thinks I played one 100 hour session at one point - the counter kept going even though the game wasn't.
 
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News Comments > PopCap Founder Pops Out
46. Re: PopCap Founder Pops Out Sep 7, 2014, 15:50 Beamer
 
jdreyer wrote on Sep 7, 2014, 15:25:
So it didn't come from out of the blue.

Of course not, OOtB is mostly football discussion this time of year...

Sorry, had to.
 
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News Comments > Out of the Blue
19. Re: Out of the Blue Sep 7, 2014, 13:58 Beamer
 
1badmf wrote on Sep 7, 2014, 11:22:
sorry to burst your bubble, but compared to what goes on in the world, there are NO 'important issues regarding sexuality and sexism in gaming'. it's a non-issue as others have stated. it's imbalanced towards males, but that in itself is balanced because your target audience is males. you might as well be crying about gratuitous hot chicks in beer commercials. it reflects REALITY - dudes like hot chicks and there is NOTHING wrong with that. and the slut-shaming is really ridiculous. if you've ever known a hot chick in your life, they LOVE to show off what they got, so that also is not unrealistic. there is no problem here other than bored netizens with too much time on their hands.

Compared to what goes on in the world, there are NO issues discussed on this board at all. Every single post you've ever made on this board is meaningless because someone is dying of Ebola.
 
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News Comments > EA's $1B DLC Goal
45. Re: EA's $1B DLC Goal Sep 7, 2014, 12:46 Beamer
 
Ant wrote on Sep 7, 2014, 11:58:
DLCs suck. Another reason why I don't game these days.

Why not just ignore dlc? Like I've said, I don't but it and I've yet to feel like I've missed out. I do a good amount of cod mp, too, and don't even but the maps.

No dlc is essential, like no expansions ever where.
 
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News Comments > PopCap Founder Pops Out
42. Re: PopCap Founder Pops Out Sep 7, 2014, 12:43 Beamer
 
I'm sorry I was the first to take the bait.

Continuing to take it, this board has been like an episode of Glenn Beck for a solid two weeks. No change in this thread.
 
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News Comments > SEGA's Aliens: Colonial Marines Lawsuit Response
47. Re: SEGA's Aliens: Colonial Marines Lawsuit Response Sep 6, 2014, 16:18 Beamer
 
Redmask wrote on Sep 6, 2014, 15:06:
They have no problem showing off unpolished alphas, they just mock them up specifically for the show and run them on PC hardware with settings the console versions will never see. We've seen it all before, don't tell me it doesn't happen. Games don't change post cert without a patch either. We're not even talking about minor changes or optimization.

Don't talk to me about expectations and blame it on the consumer either, they were the ones who built the expectations and continually try to up the ante by selling people on graphics alone. What I want out a 'gameplay' demo is something remotely representative of the finished product. People are calling out companies for making drastic shifts in what they are shown and what is delivered, I don't see how that's a bad thing. Companies have been getting away with too much there for awhile now.

This isn't calling out. Calling out is saying you won't buy into lies, and literally won't pay for them. Companies then have an incentive to be more transparent.

This is suing. Setting a legal precedent. Companies then stop doing things altogether, because the financial reward becomes a financial penalty.
 
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News Comments > Op Ed
23. Re: Op Ed Sep 6, 2014, 16:12 Beamer
 
Sepharo wrote on Sep 6, 2014, 15:15:
It's weird because the bloggers seem to be simultaneously defining gamers as "angry virgin nerds in the basement" and then dismantling that definition and saying "gamers" are dead.

Gamers don't see themselves that way, they know they're diverse. Yet the "journalists" rage against gamers as if they're mostly composed of these vile examples. Then they write articles about how the stereotype is dead, etc. ... It's their stereotype!

The diversity isn't showing in this whole #gamergate thing, though.
I do agree that message was poorly put out there.

And one of the articles I posted was very specific in blaming the media for creating the "gamer" in the 80s. Not the person that likes games, but the whole disenfranchised nerdy male youth that is happily spoonfed endless PR about consumer products they rabidly purchase and spend all their time thinking about.
 
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News Comments > PopCap Founder Pops Out
9. Re: PopCap Founder Pops Out Sep 6, 2014, 16:10 Beamer
 
Silicon Avatar wrote on Sep 6, 2014, 14:16:
Rich guy sells out to EA, screws a lot of his employees in the process, goes to "think about life".

Pretty formulaic.

Well, I don't think he was rich prior. Hence selling out to EA. If someone offered me a chance to be a billionaire, or hundreds-of-millionaire, I'd probably do it, too. You never know if you'll have that chance again.
 
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