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User information for Marek Alliksoo

Real Name Marek Alliksoo   
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Nickname Raptor
Email Concealed by request - Send Mail
ICQ None given.
Homepage http://
Signed On Jan 6, 2003, 16:59
Total Comments 238 (Novice)
User ID 15716
User comment history
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News Comments > Arma 3 Video Diary
4. Re: Arma 3 Video Diary Jul 31, 2015, 04:53 Raptor
I think the slightly clunky movement has been one of the key elements in making the OFP/ARMA games more tactical, slower and special.

As soon as you give people the ability to jump you end up with bunny hopping, as soon as you make movement fast and easy you end up with Rambo - it just ends up this way.

It's been a while since I played ARMA, but didn't they have vaulting since OFP already?

And niche market? Yeah, I hope it stays there, we have enough games were everyone are bullet sponges. We only have a few games where it's different.
Actually currently it's just the ARMA series since R6 was killed off. (I still play Raven Shield as the last good one of the series)
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News Comments > Fallout 4 Unfettered on PCs
19. Re: Fallout 4 Unfettered on PCs Jun 22, 2015, 17:46 Raptor
Well judging by the way it looks it shouldn't have any issues whatsoever running on anything really.
They seem to be cutting quite a few corners with the engine already anyways and this time I can't even say it's just because of the consoles. Plus, as already mentioned the interface is going to be "fun".

Still going to be hooken on the game itself though probably

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News Comments > Arma III Tanoa Expansion
2. Re: Arma III Tanoa Expansion Jun 17, 2015, 14:06 Raptor
Finally some Far ARMA Cry!

Looks like a beauty (translation: Need a new PC)
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News Comments > Rainbow Six Siege Trailer
9. Re: Rainbow Six Siege Trailer Jun 5, 2015, 04:09 Raptor
I still do some Raven Shield every now and then - Nice to find some other people still online as well.
Coop with friends has always been a blast.

I do miss this series greatly.

Once you try to cater for everyone at once with one dish you have to make sure nobody could potentially be allergic or not like the taste of some component which doesn't really leave you with much produce to use in the soup now does it. F*ck you children!
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News Comments > The Witcher 3: Wild Hunt Trailer
26. Re: The Witcher 3: Wild Hunt Trailer May 8, 2015, 04:15 Raptor
HorrorScope wrote on May 7, 2015, 15:27:
Raptor wrote on May 7, 2015, 13:23:
I suppose this is a perfectly appropriate time to have a boner right?

Well there is a reason you can have sex in game and it's called Wild Cunt.

Hope it won't be as gory as the trailer Rolleyes
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News Comments > The Witcher 3: Wild Hunt Trailer
4. Re: The Witcher 3: Wild Hunt Trailer May 7, 2015, 13:23 Raptor
I suppose this is a perfectly appropriate time to have a boner right?  
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News Comments > WRC 5 Announced
7. Re: WRC 5 Announced Jan 27, 2015, 06:57 Raptor
Still waiting for a new Richard Burns Rally
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News Comments > Evening Tech Bits
18. Re: Evening Tech Bits Dec 30, 2014, 04:18 Raptor
eRe4s3r wrote on Dec 30, 2014, 03:30:
Ps.: not sure that is called "welding" I dunno the correct English word for it.

"Soldering" would be the correct word to use here. (I too, like soldering)
And I agree with a lot that's been written so far.

It's actually an interesting topic, since I think a lot of the younger people get quite good about fixing larger mechanical components or doing plastering around the house, but as soon as something electronic goes wrong they dump it and buy a new one.

At the same time I think it's partially related to the need to tinker and the problem is that the "older" generation didn't have all the fun stuff so easily available and had to create a lot of thinks themselves.
All the "younger" gen would need is a smartphone and Google play or apple store to find something to do, so they are more likely to skip the part where you go around the house/great outdoors and actually have the create your own entertainment.

I'm generalizing a lot here of course for the sake of argument since I'm sure there are plenty of exceptions and it's one of those topics which each previous generation can talk about the new one.)

Personally, I had to start with fixing and creating my "fun", because I couldn't just get a new one so I think it gave a good starting platform. Almost everything is self taught due to whatever needs I had at the time and I suppose the "due it yourself" mentality is a great way to also challenge yourself.
I really like building stuff or having some kind of a project at hand, even if it's just about fixing the leaky toilet, changing brake pads on the car or soldering some broken contacts. Eventually it carries over to making a custom built focus rail (photo stuff) out of a stepper motor you found from a broken DVD-Rom other random parts.

So I think it's probably best if the "older" generation just tries to show or inspire the "younger" generation to tinker around a bit more and not get lost between all of those pre-built gadgets that are so easy to purchase these days.
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News Comments > etc.
10. Re: etc. Nov 17, 2014, 03:53 Raptor
Creston wrote on Nov 16, 2014, 15:44:
Human Revolution was a great, great game, and I'm glad we got it. It is a worthy, solid entry in the DE universe (though I still can't figure out how, story wise, people would prefer to go from the much more powerful implants that Adam had to the rather shitty implants sported by JD and call that progress )

This was actually one of my biggest issues with the game.

Dx1 was grounded in reality, everything seemed plausible and had backstory to it.
Dx2 went the futuristic path, but even the stupid unified ammo felt as if it could fit since it was all supposed to be in the future anyways so you can explain a lot of things this way.

Dx:HR had a bunch of new-age kids picking cool things and putting it in the game to please all ages.
It was a prequel and they referred to a lot of the Dx1 characters throughout yet the augs are often more futuristic, the cityscapes were more futuristic and a lot of other things were just mixing and matching without real thought.
The story had "cool" things thrown in just because they could, yet it wasn't fleshed out any further. (The protests for example)
It just didn't feel coherent as a Dx game since it jumped in and out of whatever universe it wanted to be in at any particular moment. This pissed me off more than cinematic takedowns and making sandwiches while my energy bars filled for another cinematic takedown since that was the only melee option.

So for this reason, even though it seems the Harvey / Warren, whoever else was trying to do things at Ion Storm was a mess and even Deus Ex was basically a mess which came together fantastically in the end (probably because it was a mess) it seems to be a requirement for grand games.
In fact, I think every grand game ever made has been pretty much a mess or a huge struggle in the end and overcoming it is what eventually produces the diamond.
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News Comments > etc.
2. Re: etc. Nov 16, 2014, 15:38 Raptor
That Ion Storm Deus Ex article is a great read - sounds like all the other ideas would have been better than Dx:HR actually, rather than simplifying and plagiarizing they tried to evolve and innovate.
It seems that Warren's departure basically threw it all into chaos though.
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News Comments > F1 2014 & 2015 Announced
12. Re: F1 2014 & 2015 Announced Jul 31, 2014, 15:09 Raptor
Creston wrote on Jul 31, 2014, 11:28:
eRe4s3r wrote on Jul 31, 2014, 10:32:
Raptor wrote on Jul 31, 2014, 10:26:

Now it seems to be more about the "flash" and less about substance.

You just summed up every game by Codemasters, ever

Nah, the Colin McRae series was really cool, and they've had other ones. Their F1 used to be pretty good, though I haven't played them in a while.

I remember CMR2 being tons of fun and I still should have it installed actually. (their last good game?)
All the other CMR games after that I thought have not been very good at all.

And yah, as Theglaze wrote then the scale value tuning needs to go.
You set either mm or nm or whatever actual measurable value but not 1-10 or 1-11 or some random scale thinking it's going to make your game sell more. It might be easier to understand at first, but when you're adjusting your front wing then you need to have some kind of a link to reality to advance somewhere and actually have some ties to the real world.

I'm pretty sure the speed on my car for example is also from 1 to 11 - what's 9 in kph?

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News Comments > F1 2014 & 2015 Announced
2. Re: F1 2014 & 2015 Announced Jul 31, 2014, 10:26 Raptor
I hope they bring back a bit more depth to this one and less arcade handholding.

The last one I stopped playing midway through the awfully long "tutorial" sequence.
Customisation was also greatly simplified.
I still hold F1 2001 at the peak of the F1 games since to get good at it I actually had to read one of Ayrton Senna's books where he explains in detail about setting up the cars.

Now it seems to be more about the "flash" and less about substance.
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News Comments > New Deus Ex Details?
29. Re: New Deus Ex Details? Jun 18, 2014, 04:05 Raptor
Squirmer wrote on Jun 17, 2014, 22:56:
I think the output of the games industry kinda sucked for a few years through the 2000s, but things are really interesting nowadays thanks to digital distribution and smaller teams. There have always been interesting games along the way so there's always been something worth playing though.

Anyway, point is the original Deus Ex was a better game, so it makes sense to consider why and apply that knowledge to Eidos's next game/s. Hopefully avoiding a travesty like Thi4f in the process (diff teams I know).

E.g. level design. Anyone paying attention would have noticed a difference between the docks map in HR and every other map in HR. The docks map was the most DX-like of all of them, and was way better for it. If they're smart enough to realize that, maybe we'll get some better level design next time.

Ahh, but that's where the technology or "consolitis" as they call it comes in.

DxHR was heavily influenced by the console.
Level design was small and the AI was stuck in "their zones" (just get someone to follow you and see how far they come)

They did try to work around it by compressing things down to still give you those paths or options, but to me it felt like getting a small playground with 3 quite clearly visible toys to play with in every area and having to make a choice between them.

There were tons of other limitations as well and till they get over trying to make the games for consoles (or hopefully the new ones offer more power than my phone) we will never have a true Deus ex game (look at Dx2 - made for consoles = small levels and an IQ drop of a 100)

Then of course the other problem which I fear every time a game gets made for platforms which... say a younger target base.
Simplification and handholding.

They took the things Dx offered and thought "hey, how can we compress things" and then thought "hey, how can we make things very cool with minimal effort required from the player" and of course someone also thought that bossfights would be awesome...

Through answering those questions they ended up with what DxHR had. (and I'm leaving out the gold filter and highlighting here)
Yah we still got hacking, a lot of it actually since they took away so many other things to do that hacking and searching drawers needed to compensate.
Yah we still got our augs, but a lot of them were designed to make the game even easier (or more metal gear solid like) and we lost the skill system to "optimisation".
They pretty much removed emergent gameplay since the choice of tools was so much smaller with rules too clearly defined and restricted by the platform.

And of course finally we also have the writing - one side on the streets just hating the augs for some reason and another side who doesn't...
E-mails were 99% of the time a bore to read, there were probably a few french in-jokes I didn't get and there were references to characters from Dx1 which belongs to the 1% along with some other good E-mails.
The overall story/plot on the other hand... (kinda worked the best when they took/implemented things from Dx1)

The story didn't fit in the Dx universe, it was a prequel, but was more futuristic. I'd like to think of it rather as an alternative universe where some whiny bastard got augmented and didn't ask for it.

So while it still appealed to the 10 year olds in all of us who thought that the takedowns were cool and there was spy shit and hacking and you could explore and talk and do all of those things then in the end to me it lacked the Dx soul & atmosphere - the deep and complex story, the deep and complex gameplay and the proper deus ex universe.

DxHR was a good game, but not by Dx standards, had it been named differently I would have said "hey nice game, has some nice Dx feel to it".
But name it Deus Ex and put in all your anime, MGS, consolitis shit and you get rated by Deus Ex standards.

So get pver trying to make a game for everyone and we might have a deal for the next game, but I think it would also need a different developer, these ones don't get it and Thi4f showed the mentality quite well. Dx is not for the masses.

(and yeah, get off my nostalgia lawn ffs, gonna replay dx1 now)
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News Comments > Project CARS E3 Trailer
13. Re: Project CARS E3 Trailer Jun 12, 2014, 06:55 Raptor
Cutter wrote on Jun 11, 2014, 21:27:
Ok this look so good it's just effing ridiculous at this point. I hope it plays well with a gamepad because I'm sure as shit not buying a wheel and pedals. Effing amazing trailer! Effing effers!

Good luck playing Richard Burns Rally with a gamepad.

Get wheel and pedals, they don't cost that much and the experience is far superior to sitting on a couch with a gamepad and a fake joystick.

If you want a proper sim you need the tools for it. Otherwise it's best to stick to arcade racers.
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News Comments > Witcher Adventure Game Revealed; Witcher 3 in February 2015
12. Re: Witcher Adventure Game Revealed; Witcher 3 in February 2015 Jun 6, 2014, 03:53 Raptor
xXBatmanXx wrote on Jun 5, 2014, 20:46:
Just give me a link I can throw my money at!
(This will actually be a retail order for me, I want all that cool extra stuff in physical form)

Yea, this gives me plenty of time to finish the first 2!@ hahahahah

I also need to re-read the books....They are just sitting on my night stand collecting dust...

Yah definitely get the boxed version!
I love the stuff which came with W2 (map, coin, soundtrack etc)
Need to start upgrading the PC for this one though.

Also - that trailer is insanely awesome.
Can't wait to actually make decisions which affect the game world and story (looking at you Skyrim)

Also what was that other game that recently released a trailer about some inquisition or something?
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News Comments > Watch Dogs Videos
8. Re: Watch Dogs Videos May 23, 2014, 10:22 Raptor
CrimsonPaw wrote on May 23, 2014, 10:10:
<hate>Ugh, this game is going to be the worst because the PC wasn't the lead platform. Sucks that it's coming to consoles and that they probably had to dumb it down.</hate>

Looking forward to playing this on PS4 but wanted to get the inevitable console hate started for everyone.

Well it's true anyways.

[fact]No matter how good a game is when done for the console - would have been tons better if done for a P/fact]
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News Comments > Game Reviews
1. Re: Game Reviews Mar 13, 2014, 11:23 Raptor
Oi, dat Thief review is Taffin' great and hilarious!

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News Comments > Dragon Age: Inquisition Trailer
27. Re: Dragon Age: Inquisition Trailer Mar 7, 2014, 03:35 Raptor
Poor man's "The Witcher" eh.
They used to be trend setters not follow-up people...
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News Comments > THIEF Reviews
113. Re: Out of the Blue Feb 25, 2014, 07:47 Raptor
I like seeing cocky, shady and unlikeable people fail and it seems that with this one this holds true.

If a developer is humble and actually shows the willingness to learn or to honor the IP then the reception probably wouldn't be as negative.
However if you grab an IP which already sets some expectations and if you then just want to use the name for some easy money you deserve to fail.

I have no sympathy for these guys and if it really is as bad as the reviews seem to suggest so far then good job.

It's already hard as it is to remain neutral about games you haven't played yet, so sure - maybe it received a bit too much hate about the no-jump stuff and details like that, but if it really has all the classical console issues and at the same time sucks at being a Thief game as well then hopefully it serves as a good example to future profiteers on how not to milk an IP.

DxHR pulled it off mostly through all expectations because it still had enough Dx feel to it and for some reason the "coolness" factor seemed to have outweighed the idiot/shallow writing and lacking/oversimplified gameplay mechanics. (I'm also having a hard time forgetting all of the anime/MGS references)

I'd still like to play this new Thief at some point to see how it is, but for me there are enough signs out there already telling me it's poor attempt.
If you don't want to make a proper Thief game, then don't use the name.
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News Comments > Gone Gold - Thief; New Trailer Released
30. Re: Gone Gold - Thief; New Trailer Released Feb 4, 2014, 11:47 Raptor
This is going to get awesome soon.

I read those quotes as well and thought it was a "theonion" style parody bit, but then I remembered actually having read some of them and the darkness set in...

Now let's say.. that it is actually going to be good for some reason.
What does that say about humanity?
It would only mean that while we know what's right and what's wrong on paper, however we have become so jaded by braindead commercial shit and completely unable to differentiate an actually good game from a bad one due to being drawn in by all the bells and whistles like a 8 year old ipad gamer.
Or that devs wanted to make a mass market console game and were so incompetent at it that they actually created something good? (DxHR sort of did that actually, since the devs sounded like morons and it turned out playable)

Either way it would be just easier if it sucked big time like all the talk seems to indicate so that moral and ethics don't come into question.
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238 Comments. 12 pages. Viewing page 1.
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