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User information for Paul

Real Name Paul   
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Nickname Creston
Email Concealed by request - Send Mail
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Homepage http://
Signed On Dec 23, 2002, 22:32
Total Comments 23523 (Jedi)
User ID 15604
 
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News Comments > BF Early Access Possible
9. Re: BF Early Access Possible Jun 13, 2014, 11:33 Creston
 
Yes, it is something we are considering, not from a business standpoint, but from one of creating quality in our products

Well that's a first. I guess at least they're making it official now that when you buy a Battlefield title at launch, you're buying something barely worthy of a 'beta' tag.
 
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News Comments > Star Citizen E3 Presentation; (Lack of) OS X Clarification
8. Re: Star Citizen E3 Presentation; (Lack of) OS X Clarification Jun 13, 2014, 11:32 Creston
 
If Mac owners want Star Citizen, how about they start ponying up some cash and ask for a stretch goal to include OS/X?

 
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News Comments > Out of the Blue
24. Re: Out of the Blue Jun 13, 2014, 01:19 Creston
 
nin wrote on Jun 12, 2014, 23:08:
And all of that is exactly why, when I hear this song and dance of "Dragon Age 3 will be better, we swear", I'm instantly skeptical...

I don't know how anyone can trust EA at this point...who are these people who preorder and think "it'll be better this time!"?


Fanboys. There's plenty of them on the bioware forums. People who thought that DA2 was fantastic, and every game should be made like that.

There's no reasoning with idiots like that.

That said, I do think DA3 looks pretty awesome, judging by the probably 2+ hours of video I've seen of it so far, and I am looking forward to it, but I'm not preordering Bioware games anymore. (especially not since most of the 'cool goodies' that came with my ME3 collector's edition were pure utter garbage.)
 
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News Comments > Star Citizen Hits $46M; May End Stretch Goals
15. Re: Star Citizen Hits $46M; May End Stretch Goals Jun 12, 2014, 23:19 Creston
 
Dagnamit wrote on Jun 12, 2014, 23:17:
Thanks good sir. Now we shall never speak again!!! j/k

really thanks!



 
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News Comments > etc., etc.
6. Re: etc., etc. Jun 12, 2014, 23:17 Creston
 
The Half Elf wrote on Jun 12, 2014, 23:10:
I mean really the military brother gets killed at the start and this stuck up, self absorbed no skill brother becomes the great white man chosen by the gods to hunt down an entire island's military, hunt animals, and get high and tattoo'd all within a few days/weeks?

Apparently that was supposed to all be a joke/not real/drug-induced hallucination/"you guys just don't get it, I'm taking the piss at the entire gaming industry with this story!"

(According to the main writer, anyways. The fact that his defense of the story changed on a day by day basis based on what people were saying about it kinda makes me think he actually did mean for it to be serious, and came up with the whole "GUYZ IT WUZ A JOKE, K?!" thing after the fact once he realized how fucking terrible it really was.)
 
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News Comments > Torment: Tides of Numenera Delayed Again
11. Re: Torment: Tides of Numenera Delayed Again Jun 12, 2014, 23:10 Creston
 
The Half Elf wrote on Jun 12, 2014, 22:52:
Want to make sure I have this straight... inXile did a kickstarter for Wasteland's 2 that hit it's funding goal (by almost 2 times the original goal), and then they did another kickstarter with the same team (that hit 4 times original goal). So they are working on 2 games at one time with the same team and then are pushing back (after several delays) the first game due to money issues because the game has become to large, and affecting the second game with a much larger budget?

I'm not the brightest crayon in the box, but something just doesn't seem right.

No, that's not really how it went. They did their first Kickstarter for Wasteland 2, which was insanely successful, and basically allowed them to put their entire team on Wasteland 2.

However, once Wasteland 2 was completely designed (ie, all the areas mapped out, all the storyline written, all the dialogue written etc) and ready to be handed over to the guys who were going to build it, they needed to find work to do for their designers. (ie, the Chris Avellone's of the world)

So they came back to Kickstarter and said "We'd like to do Torment, so that while our technical guys and artists and level designers and programmers are finishing Wasteland 2, we can get our design guys to work on the next game, as opposed to having to fire them." (which would have been the alternative.)

In no way, shape or form did they ever hide the fact that Torment was in design, and in design ONLY until Wasteland 2 was finished. Because the technical guys and artists and level designers and programmers they need for Torment are currently working on Wasteland 2.

Also, I have no idea where you're getting the money issues part from. Wasteland 2 has been pushed back multiple times to make it better. They've always been upfront about the why's and why not's. It's a 50+ hour game, it's going to take some time to build and test and get ready.

Once Wasteland 2 is out the door, and design is completely done for Torment, and it gets handed over to the other guys to actually make, InXile is going to go back to Kickstarter to fund their next game, so they can also keep their design guys employed constantly. (as opposed to having to fire them and then try to rehire them if they waited with new KS'ers until the current game was completely out the door.)

I have no issue with it, but I can see why people may not like it. In which case, simply don't back it. However, there is nothing shady going on, or whatever else you think may be happening.
 
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News Comments > Evening Consolidation
6. Re: Evening Consolidation Jun 12, 2014, 23:00 Creston
 
Microsoft should just give up and put out a new SKU. It's getting laughable how pathetically underpowered that box is.  
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News Comments > Star Citizen Hits $46M; May End Stretch Goals
12. Re: Star Citizen Hits $46M; May End Stretch Goals Jun 12, 2014, 22:58 Creston
 
jdreyer wrote on Jun 12, 2014, 22:50:
I dunno, I'd like to see them continue to expand the game. More ships, more star systems, more stuff to do on planets, more weapons, etc. etc. Hey, if people want to keep supporting the game, why not? $46M sounds like a lot, but there are plenty of AAA titles that go over $100M. I think I recall CoD:MW2 costing $200M.

About 180 million of that was advertising.
 
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News Comments > etc., etc.
4. Re: etc., etc. Jun 12, 2014, 22:56 Creston
 
We were INCHES away, but sadly, didn't quite get hard enough.

/shows self out.
 
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News Comments > Evening Metaverse
4. Stop FB from using your browsing history Jun 12, 2014, 22:55 Creston
 
1) Don't use FB.
2) See 1.
 
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News Comments > GamersGate Summer Sale
10. Re: GamersGate Summer Sale Jun 12, 2014, 22:53 Creston
 
I tried to buy a game there once, and they never successfully accepted my CC. Tried to get in touch with support, and they were basically "Errr... we don't know either."

Ah well.
 
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News Comments > Carmack-Free QuakeCon
7. Re: Carmack-Free QuakeCon Jun 12, 2014, 22:50 Creston
 
{Kosh} And so it ends {/Kosh}
 
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News Comments > Star Citizen Hits $46M; May End Stretch Goals
10. Re: Star Citizen Hits $46M; May End Stretch Goals Jun 12, 2014, 22:49 Creston
 
Dagnamit wrote on Jun 12, 2014, 22:46:
The Half Elf wrote on Jun 12, 2014, 21:34:
How the hell did he get off my ignore list (then again he's the only person on it)?

where is this mythical ignore button? I can never find it.

Click on a user's name. On the next screen, there will be a link near the top-middle right of the screen "Ignore this User."

You need to have cookies turned on for it to work, though.


In any case, more stretch goals. MOAR! I want to see more, just for the fun of seeing what they try to come up with. SlimRam might genuinely get his Space Burrito shack by the time it reaches 55 million.
 
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News Comments > Torment: Tides of Numenera Delayed Again
8. Re: Torment: Tides of Numenera Delayed Again Jun 12, 2014, 22:46 Creston
 
PropheT wrote on Jun 12, 2014, 22:25:
Julio wrote on Jun 12, 2014, 21:06:
I backed this. No problem with the delay, get the game right.

I don't disagree, but holy damn does it get annoying. I can't think of anything I've backed or even looked at on Kickstarter that actually shipped in the same ballpark as when they said it would during fundraising.

Most of the things you've backed have probably raked in a lot more money than they originally asked for/thought they were going to have, right? All this extra stuff takes time to develop and implement.

It doesn't take rocket surgery to see that if Wasteland 2 was going to take longer to develop, that Torment would get pushed back as well on virtually a 1:1 scale, since the entire Wasteland 2 team is needed to actually make Torment.

I have no issues with this whatsoever. They are clear and upfront about these delays, they have logical reasons for delaying, and in the end it leads to a better game.
 
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News Comments > Morning Crowdfunding Roundup
4. Re: Morning Crowdfunding Roundup Jun 12, 2014, 16:40 Creston
 
nin wrote on Jun 12, 2014, 09:45:
Looks like it still requires a password. About gave me a heart attack there...

<"Thanks for your $10,000 pledge!">


It would still require a login for amazon payments, but yeah, Kickstarter really should do a better job of not having credentials apparently embedded in their links...
 
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News Comments > 75 More Steam Greenlights
15. Re: 75 More Steam Greenlights Jun 12, 2014, 16:39 Creston
 
jdreyer wrote on Jun 12, 2014, 13:22:
Creston wrote on Jun 12, 2014, 11:36:
Greenlight has lost all purpose. If you keep greenlighting that many games every other week, why bother having the stupid process at all? Just let everything on. Shit already gets through with frightening regularity, so it's not as if it'd get any worse.

Well, in its defense, it probably keeps a lot of scams off the site.

I'm not sure it really does, but we can hope.
 
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News Comments > Morning Metaverse
30. Re: Morning Metaverse Jun 12, 2014, 16:03 Creston
 
SlimRam wrote on Jun 11, 2014, 23:00:
I KNOW, RIGHT? Like that episode where they realize that there is a spy hiding in that giant nebula, I think it's called 'Kim's Ass Nebula' or something like that? But anyway, OFCOURSE it's in the Neutral/Brown Zone and it's decided that someone (guest star Ray Jay) is going to have to fire his probe into it and ofcourse the whole crew has to analyze the footage and THEN Quark (that crazy Ferengi) STEALS the footage and then sells it to the highest bidder! Oh MAN that's a GREAT EPISODE!

Hehehehe. You're an evil man, SlimRam. DON'T MOCK MY INEPTITUDE SO!
 
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News Comments > Counter-Strike: Global Offensive Workshop IP Issues
6. Re: Counter-Strike: Global Offensive Workshop IP Issues Jun 12, 2014, 13:14 Creston
 
It happens a lot, it's just rarely caught, and even more rarely acted upon. Sadly.  
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News Comments > Project CARS E3 Trailer
19. Re: Project CARS E3 Trailer Jun 12, 2014, 13:10 Creston
 
Strango wrote on Jun 11, 2014, 22:43:
jdreyer wrote on Jun 11, 2014, 22:01:
Creston wrote on Jun 11, 2014, 21:43:
A question for someone who has played both: Which one is more realistic/drives better? Project Cars or Assetto Corsa?

Is Project Cars really going for that hyper realism? I know Assetto Corsa is.

Here's a youtube link showing off the handling on a '60s era F1 car in the wet. Handling looks pretty high fidelity to me.

Project Cars Nürburgring Nordschleife rain Lotus 49


That looks sooooo awesome. Thanks.

(Also, holy hell that dude has a nice setup...)
 
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News Comments > Out of the Blue
4. Re: Out of the Blue Jun 12, 2014, 11:47 Creston
 
I will say that that World Cup ad is pretty flipping awesome. With most of those shots my initial reaction is "BULLSHIT! PHOTOSHOPPED!", but Remi Gaillard makes tons of videos like that and most people swear up and down it's all legit.

It's cool to watch in any case.

(Too bad actual soccer matches contain roughly 0.0001% of the excitement of that 2 minute video.)
 
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23523 Comments. 1177 pages. Viewing page 46.
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