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Real Name Paul   
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Nickname Creston
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Signed On Dec 23, 2002, 22:32
Total Comments 22958 (Jedi)
User ID 15604
 
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News Comments > Guild Wars 2 Feature Pack
27. Re: Guild Wars 2 Feature Pack Apr 16, 2014, 18:16 Creston
 
Fion wrote on Apr 16, 2014, 16:53:
I don't think I agree with the trait push-back being a bad thing. After all one of the biggest complaints I hear is 'there's nothing to achieve after you unlock all your skills and traits'. Well.. now there is.

Though I do think the levels at which you unlock them now is wonky. Right now it's 1 every 6 levels starting at 30 and 2 every 6 levels after lvl 66. That is convoluted and a lot of people won't understand when they get traits and why. It should have been 1 every 5 levels starting at 20 and 2 at level 80. It's still 14 traits total and much.. much more simple to figure out.

It's even more stupid when you take their explanation for it, that people did not understand that an 11 and 14 traited character wasn't as effective as a 10 and 15 one. Because apparently there were absolute mouthbreathing morons who didn't get that putting one point more into that one trait so it unlocked the next shield was a Smart Thing(tm).

Anyway, according to Vlo, my warrior is now fucked to the tune of 20 levels. THANKS ANET.
 
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News Comments > Evening Mobilization
1. Re: Evening Mobilization Apr 16, 2014, 18:11 Creston
 
All selfie takers should be kicked in the head! (Unless they're hot girls, then it's totally okay of course! :D)  
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News Comments > Morning Metaverse
26. Re: Morning Metaverse Apr 16, 2014, 16:52 Creston
 
BobBob wrote on Apr 16, 2014, 13:57:
Verno wrote on Apr 16, 2014, 13:41:

Hahaha you're so wrong, if anything it would prompt even more jokes.

It degrades women. Males who don't realize this are either misogynistic or uneducated.

I'm fairly sure noone forced her to stick a toy plane up her hooha.
 
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News Comments > Morning Consolidation
27. Re: Morning Consolidation Apr 16, 2014, 16:49 Creston
 
jdreyer wrote on Apr 16, 2014, 15:32:
Creston wrote on Apr 16, 2014, 13:00:
Alright. They need to remake that. For the PS4. With kick-ass graphics, exact same gameplay.

I'll buy that for $60. Shit, I'll Kickstart it for $100.


Don't give Square any ideas...

Why not? It's better than the shit they've been putting out lately...
 
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News Comments > Guild Wars 2 Feature Pack
21. Re: Guild Wars 2 Feature Pack Apr 16, 2014, 16:40 Creston
 
Marvin T. Martian wrote on Apr 16, 2014, 16:36:
Actually it came out last night and I played well into the early morning hrs over all my characters. The patch nerfed builds, trait system, buffed bosses, EU is complaining about multi languages in chat, where before they had seprate servers before, all changes point to make a point of improving gem store purchases and gold sinks, it goes on and on. Just go to the forums and read.There really is so much that is negative about the patch being echo'd on the forums and of course it is being ignored,deleted, and infracted. It's not going over well.

To be fair, the forums are always negative.

And it was a big patch, I'd expect some pretty big issues with it at first. The big thing you're mentioning, multiple languages in chat, is kinda the thing I was most worried about: The megaserver.

*****

Vio wrote on Apr 16, 2014, 16:39:
Negatives in the pack are the pushing back of traits from 11/40/60 to 30/60/80, and for some it will be a negative having to unlock major traits now, there is of course the option to just buy them; but honestly its taking away the ability to experiment with what you like in early levels to get to know your profession.

I agree with that one. I have a lvl 51 warrior, it'll be interesting to see what's happened to him when I log in. My cynical side says they'll have taken his 40 trait points and turned them into the equivalent of 20 trait points

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Fion wrote on Apr 16, 2014, 16:37:
FYI guys, in the previous systems Overflow wasn't server specific. When you entered an overflow you entered a zone populated with people from many different servers at once. Next time your in an overflow in a zone that doesn't have the new system implemented, ask what server everyone is from. You'll see. :)


So my first comment, that megaserver is just a fancy word for overflow is true then. Once the first map is full, you're essentially just back in overflow again. So the ONLY thing megaserver (hopefully) fixes is to get empty mid-level maps a bit fuller. (and we can't judge that yet, because this has only been rolled out on the newb maps, all of which were basically full on TC anyway...)
 
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News Comments > Guild Wars 2 Feature Pack
17. Re: Guild Wars 2 Feature Pack Apr 16, 2014, 16:34 Creston
 
Keilun wrote on Apr 16, 2014, 13:51:
Yes and no. Imagine for a second that we have per-homeworld overflows and all the overflows were only 1/4 full. What the megaserver allows now is that all of those overflows that were previously 1/4 full can be combined thereby reducing the number of empty overflows. Removing the artificial restriction of only people from a given homeworld can populate this overflow should allow for more populated overflows. At least that's how I understand it.

In your given scenario, yes. But that's assuming that the numbers luckily add up to where each world has a mostly empty overflow. If it's a scenario where two worlds (just for ease of math) each had one full overflow, and one 3/4 full overflow, and they combine those, they'll have the two full overflows, one more full overflow from the combination, and then one half full overflow. And if you're the guy stuck in the half full overflow, it's still gonna look just as terrible if you're trying to do whatever the next steel barbie / clockwork knight will be.

The entire problem with their system is that it's linear and never, ever rescales. It just fills 200 people (I think) into a map, and then plonks #201 into his own overflow. As opposed to going "I have 201 players, I need two maps, so one map with 101 people and one map with 100" which is how it SHOULD be done.

So yes there will still be some overflows that appear empty, but it should be a lot less than it was before when overflows were homeworld specific.

I hope so, but on the flipside, it might also create more overflows because maps will get fuller much easier now. And again, if you're the poor schlep who gets stuck in overflow #last, you're still shit out of luck.


I think this is better than merging former homeworlds because of that fact that you have a larger pool of players to select to merge into the same zone. The whole concept of a homeworld is an artificial limitation that doesn't lead to the best load balancing strategy.

I'd agree with that if they did, in fact, do any kind of load balancing, but they don't. They just fill tank #1 until it's full, and if they have gas left, they start filling tank #2, then tank #3 etc. And if you're the guy in car #6 who gets 0.01 gallons of gas, you're not going to get very far.


Other scenarios are a zone that's generally dead world-wide. At the very least the few players that do play in that zone will have more company than before rather than multiple copies of that same zone with barely anyone in them.

Right, which is what I said, that that at least seems like a good deal. But on the maps where that emptiness is an issue, the reason they're empty is mostly because there's nothing there that anyone wants to do, and there's just a few people there who are quickly leveling to move on to other, more interesting zones.

I think that table on this page was a good example of how it should generally increase population throughout all zones simply because of the fact that the number of empty duplicates is reduced.

Sure, but I'd point out that those percentages mean nothing without knowing what they're measured against. Are they measured against the emptiest map, or against the fullest? A 220% increase seems incredible, but if it means it went from 5 people to 11 people, it's not that earth shaking.

In any case, I don't want to make it seem as if I think it's a terribly bad idea or anything, I applaud the fact that they're at least trying to do something, and setting all the world bosses to a simple 24 hour routine means my entire guild no longer has to pester the one guildie who knows what's up at all times.

It'll probably take a while to see if it really does work out that way as they're still rolling it out to all the zones. I'm hopeful anyway. It was pretty depressing to see so many empty zones when leveling.

Yeah, we'll what happens. As for the empty zones, if there was something there that interested people, maybe they would be questing there. As it is right now, there's just nothing that competes drop wise against the Frostgorge train or simply zerging the temples in Orr.

I don't understand why drops aren't simply character leveled rather than mostly zone leveled. If my lvl 70 mostly gets lvl-equivalent gear in any map, I'd be all over the place. But despite them saying that it is so, it's still mostly just low level shit that doesn't even give mats from salvaging.

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Fion wrote on Apr 16, 2014, 16:25:
Creston the only thing you're missing here in the Megaserver system is that, yes you could end up in just another empty 'overflow' but the new system prioritizes your placement, to help automatically put you in zones were your guild or friends are.

Sure. Unless it's full. Which is exactly how it is now. If five of my guildies are in a map and I'm in overflow, I can join them with the click of a button. Unless it's full. So there's really not that much difference.

As for the whole "Yeah, but it will be prioritized to put you in zones with your guildies and friends and people from your server!"
Great. I already play with guildies and friends and people from my server. You know... on my server.

*****

jacobvandy wrote on Apr 16, 2014, 15:04:
Overflow was never restricted to people from one server, though, as far as I know. It's apparently some kind of myth that people have spread for as long as the game's been out, but I always saw the chat in overflow consisting of at least half "what server is this? It's ____ stupid! No it's not, i'm from ____. Well I'm from ____... It's overflow, duh!" Then they all start arguing over what server is the best, etc.


? I've never seen that before, to be honest, but that doesn't mean it's not true. You sure these weren't people that were just guesting, though?
 
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News Comments > Pantheon Development to "Slow Down"
5. Re: Pantheon Development to Apr 16, 2014, 13:06 Creston
 
Yet Another Brad McQuaid MMO. YABMQMMO.

But ferreals guys, THIS one is going to be the awesome one!
 
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News Comments > Morning Consolidation
15. Re: Morning Consolidation Apr 16, 2014, 13:00 Creston
 
Alright. They need to remake that. For the PS4. With kick-ass graphics, exact same gameplay.

I'll buy that for $60. Shit, I'll Kickstart it for $100.

 
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News Comments > Star Citizen Crowdfunding Hits $42M
140. Re: Star Citizen Crowdfunding Hits $42M Apr 16, 2014, 12:47 Creston
 
TheVocalMinority wrote on Apr 16, 2014, 08:15:
I'm tempted to back SC as a sign of appreciation for the entertainment I get from reading the blues new comments section whenever the game is mentioned.

I'm sure people have backed SC for weirder reasons.
 
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News Comments > Evening Consolidation
4. Re: Evening Consolidation Apr 16, 2014, 12:36 Creston
 
Archer and Krieger voice pack. NOW.  
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News Comments > Morning Consolidation
13. Re: Morning Consolidation Apr 16, 2014, 12:33 Creston
 
I can never figure out their weird-ass numbering system. It was FF3 on the SNES. The one with Kefka.  
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News Comments > Guild Wars 2 Feature Pack
9. Re: Guild Wars 2 Feature Pack Apr 16, 2014, 12:09 Creston
 
Keilun wrote on Apr 16, 2014, 12:01:
I think the distinction from the megaserver and overflow is that the megaserver zones can draw from people from all servers as opposed to just your homeworld. It should help with a lot of the underpopulated servers like mine (GoM) where an overflow message was synonymous with "empty zone".

The problem is that the megaserver in and of itself can't handle more people than the current setup can. So if you got into an overflow previously and were unlucky, you got into an empty zone. (Happened to me in LA several times, where we'd be standing at the clockwork knight with 1 minute until the start with 10 people...)

The megaserver is going to function exactly the same way. It will draw people from across all servers and put them into the same map, but then, if the map is full, it'll spawn another copy of the map (only this time they won't call it overflow anymore.)

So if you're unlucky, you'll just wind up in the exact same nearly empty map that you'd been in back when it was still called overflow.

Now, it may help for those mid tier maps that few people play anymore, but on the flipside, there's little there that requires more than few peeps anyway (and all events just scale up if there are more players, so it's not as if there's a benefit to showing up with 30 characters instead of 3.)

If they had such empty servers, they should have just merged them. Now they have to try to figure out how to make sure Tarnished Coast (ie, the roleplaying server) people keep playing with one another, rather than getting schlepped in with other servers that don't give two shits about RP'ing.

And it's funny because they said "Well, we'll give all you TC guys priority, so you should still see mostly TC people in maps!"

And my response was "Cool. Right now I see NOTHING BUT TC people in maps."

Whenever your server merger system affects the most well-populated servers (of which TC is one of the top ones), it's perhaps time to rethink it.

But we'll see.
 
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News Comments > Out of the Blue
9. Re: Out of the Blue Apr 16, 2014, 12:01 Creston
 
So everyone in Hollywood only ever remakes shit anymore, there hasn't been an actually original movie in years, but OMG someone makes a movie about MI6 and dipshits scream "BOND RIPOFF"?

We just need to set all of Hollywood on fire. There's no point to it anymore.
 
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News Comments > Morning Metaverse
9. Re: Morning Metaverse Apr 16, 2014, 11:58 Creston
 
Planegina? That's weak. I'd have called it Planegate.
 
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News Comments > Morning Consolidation
11. Re: Morning Consolidation Apr 16, 2014, 11:57 Creston
 
Verno wrote on Apr 16, 2014, 10:03:
Sony getting out of bed with Square isn't surprising, Square is floundering and Sony needs to shore itself up.

At least Square has finally realized that, hey, people will pay MONEY for remakes of their older FF titles on newer systems. I've been playing the FFX HD remake, and it's been pretty awesome.

Maybe one day they'll stop being morons, and remake FF3. (though it's possible they may just not have any of the actual source code anymore.)
 
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News Comments > 37% of Steam Games Never Loaded by Owners
38. Re: 37% of Steam Games Never Loaded by Owners Apr 16, 2014, 11:53 Creston
 
Beamer wrote on Apr 16, 2014, 11:03:
I always find it kind of interesting when people "play games for the story."
Outside of a small handful, almost every game story is pretty weak and poorly presented.

In your opinion. In my opinion, quite a few games do pretty interesting stories. Interesting enough, at least, to keep my attention the first time through. If the gameplay is decent to go with it, I'll have a good time.

This is why I don't really buy games anymore that have nothing but skirmishes (sins of a solar empire, for example.) They bore me to tears after one or two games.

When I'm out just for story, I read, which I probably do as much as game these days. Books, those have stories. Video games? They have ideas that sort of form into a bit of a story.

Books have stories, yes. That doesn't make them inherently better at them than games, because there are a LOT of really, really shity stories in books.

 
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News Comments > 37% of Steam Games Never Loaded by Owners
36. Re: 37% of Steam Games Never Loaded by Owners Apr 16, 2014, 11:49 Creston
 
SpectralMeat wrote on Apr 16, 2014, 11:48:
Creston wrote on Apr 16, 2014, 11:46:
But I think 37% is probably the amount of games I own that I haven't actually played yet. It might even inch closer to 45-50%.

Sigh.
By the time you get to play them they will look and feel so outdated you do not want to play them at all.

Nah, that's never been a problem for me fortunately. I still play Ultima 3
 
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News Comments > 37% of Steam Games Never Loaded by Owners
34. Re: 37% of Steam Games Never Loaded by Owners Apr 16, 2014, 11:46 Creston
 
I've actually loaded almost every single game I own, because I make backups of them and store them locally on an external drive.

But I think 37% is probably the amount of games I own that I haven't actually played yet. It might even inch closer to 45-50%.

Sigh. On the flipside, if and when the game industry finally goes full publisher retard, I can heartily ignore it and play thousands upon thousands of hours of games I've either never played yet, or only played once.

This comment was edited on Apr 16, 2014, 11:54.
 
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News Comments > Guild Wars 2 Feature Pack
7. Re: Guild Wars 2 Feature Pack Apr 16, 2014, 11:39 Creston
 
Marvin T. Martian wrote on Apr 16, 2014, 09:01:
I have been playing this game from release and this feature pack, although ambitious,has made too much of a negative impact of the game.Through all the devs positive double speak, it will have a negative impact on many. It's a game breaker for many.

? Everyone on Tanished Coast seems pretty excited about it. What about is negative, really? The only really bad thing, to me, is that they shifted traits from lvl 11 to lvl 31, which makes the first 30 levels of leveling utterly utterly boring. But since pretty much everyone and their dogs use XP scrolls that insta-level you from 1 to 20 anyway, it probably really doesn't matter much in the grand scheme of things.

All the other stuff seems either cool (account bound legendaries / ascended stuff. account bound dyes. account bound skins. Better LFG. Better PVP rewards.) or just kinda "eh" (the mega server stuff, which is just a fancy word for overflow.)

Not really sure what's so negative about it, or who this "many" are that consider it a game breaker.
 
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News Comments > Watch Dogs "Ultra Specs"
26. Re: Watch Dogs Apr 15, 2014, 15:14 Creston
 
PHJF wrote on Apr 14, 2014, 17:39:
TXAA isn't much of a performance hit. AO probably will be, in a game like this.

Maybe not on your card, but on my 660Ti it cost me about 8-9 fps in AC4, and HBAO cost about 15. It looks gorgeous, but it's a hefty chunk of frames to swallow
 
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